KONAMI FY2026 Earnings Release
Download PDFKONAMI GROUP CORPORATION
May 8, 2026
FY2026 Financial Results
Fiscal year ended March 31, 2026
2
Statements made in this presentation with respect to KONAMI GROUP’S current plans, estimates,
strategies and beliefs, including forecasts, are forward -looking statements about the future
performance of the Company. These statements are based on management’s assumptions and
beliefs in light of information currently available to it and, therefore, you should not place undue
reliance on them. A number of important factors could cause actual results to be materially different
from and worse than those discussed in forward -looking statements. Such factors include, but are not
limited to (1) Changes in economic conditions affecting our operations; (2) Fluctuations in foreign
exchange rates, particularly with respect to the value of the Japanese yen, the U.S. dollar and the
Euro; (3) the Company ’s ability to continue to win acceptance of our products, which are offered in
highly competitive markets characterized by the continuous introduction of new products, rapid
developments in technology and subjective and changing consumer preferences; (4) the Company ’s
ability to successfully expand internationally with a focus on our Digital Entertainment business,
Arcade Game business and Gaming & Systems business; (5) the Company ’s ability to successfully
expand the scope of our business and broaden our customer base through our Sports business; (6)
Regulatory developments and changes and our ability to respond and adapt to those changes; (7)
the Company ’s expectations with regard to further acquisitions and the integration of any companies
we may acquire; and (8) the outcome of contingencies.
-Financial information included herein is not audited by independent public accountants
(1) Numbers included in this presentation material are;
a) in accordance with IFRS
b) rounded to the nearest one hundred million yen
(2) Revenues of each segment include inter -segment sales
Cautionary statement with respect to forward -looking statements
3
Contents
➢ Consolidated Financial Results 4
➢ Revenue by Business Segment 5
➢ Profit by Business Segment 6
➢ Dividend Declared for FY2026 7
➢ Earnings Guidance for FY2027 8
➢ Dividend Forecast for FY2027 11
➢ Digital Entertainment 12
➢ Arcade Game 13
➢ Gaming & Systems 14
➢ Sports 15
➢ Titles Released in Jan -Mar 2026 / Pipeline 16
➢ Consolidated Business Performance 18
➢ Consolidated Financial Position 19
➢ Consolidated Cash Flows 20
4
Consolidated Financial Results
△ △ △ △ (JPY in billions )
FY2025
Actual
FY2026
Actual
YoY
Change
(Amount)
YoY
Change
(%)
FY2026
Revised
Guidance
12 months ended
March 2025
12 months ended
March 2026
12 months ended
March 2026
Revenue 421.6 493.7 72.1 +17.1% 468.0
Business profit 109.1 143.6 34.5 +31.6% 131.0
Other income and other expenses 7.2 7.7 0.5 – 8.0
Operating profit 101.9 135.9 33.9 +33.3% 123.0
Profit before income taxes 104.0 140.7 36.7 +35.2% 123.0
Profit for the year 74.7 100.0 25.3 +33.9% 86.0
(attributable to owners of the parent)
Earnings per share (JPY) 551.00 737.80 186.80 634.42
5
Revenue by Business Segment
△ △ △ △ (JPY in billions )
FY2025
Actual
FY2026
Actual
YoY
Change
(Amount)
YoY
Change
(%)
FY2026
Revised
Guidance
12 months ended
March 2025
12 months ended
March 2026
12 months ended
March 2026
Digital Entertainment 305.2 371.0 65.8 +21.5% 348.0
Arcade Game 24.1 26.4 2.3 +9.6% 24.5
Gaming & Systems 42.7 43.1 0.4 +1.0% 43.0
Sports 48.5 49.5 0.9 +1.9% 49.0
Others 3.6 6.3 2.7 +74.8% 6.5
Eliminations 2.4 2.4 0.0 – 3.0
Total revenue 421.6 493.7 72.1 +17.1% 468.0
6
Profit by Business Segment
△
△
△
△ △
△
△
△
△
△
△ (JPY in billions )
FY2025
Actual
FY2026
Actual
YoY
Change
(Amount)
YoY
Change
(%)
FY2026
Revised
Guidance
12 months ended
March 2025
12 months ended
March 2026
12 months ended
March 2026
Digital Entertainment 98.9 136.0 37.1 +37.5% 122.5
Arcade Game 6.5 6.8 0.3 +4.8% 7.0
Gaming & Systems 7.4 3.6 3.7 50.4% 5.0
Sports 2.2 3.4 1.2 +52.9% 3.0
Others 0.5 0.5 1.1 – 1.0
Corporate expenses and eliminations 5.3 6.8 1.5 – 7.5
Total business profit 109.1 143.6 34.5 +31.6% 131.0
Other income and other expenses 7.2 7.7 0.5 – 8.0
Total operating profit 101.9 135.9 33.9 +33.3% 123.0
7
Based on the earnings of FY2026, dividend will be in accordance with our basic policy of 30% or more payout ratio.
Dividend Declared for FY2026 (JPY)
12 months ended
March 2025
12 months ended
March 2026
12 months ended
March 2026
Interim dividend 66.00 83.00 83.00 17.00
Year-end dividend 99.50 107.50 138.50 39.00
(forecast) (declared)
Annual dividend 165.50 190.50 221.50 56.00
(forecast) (declared)
FY2025
Dividend
FY2026
Revised
Forecast
FY2026
Dividend
Declared
YoY
Change
8
Earnings Guidance for FY2027 (JPY in billions)
FY2026
Actual
FY2027
Forecast
YoY
Change
(Amount)
YoY
Change
(%)
12 months ended
March 2026
12 months ending
March 2027
Revenue 493.7 505.0 11.3 +2.3%
Business profit 143.6 150.0 6.4 +4.5%
Operating profit 135.9 143.0 7.1 +5.2%
Profit before income taxes 140.7 143.0 2.3 +1.7%
Profit for the year 100.0 101.0 1.0 +1.0%
(attributable to owners of the parent)
Earnings per share (JPY) 737.80 745.08 7.28
9
Earnings Guidance for FY2027 (Revenue by Business Segment)
△ △ △ (JPY in billions )
FY2026
Actual
FY2027
Forecast
YoY
Change
(Amount)
YoY
Change
(%)
12 months ended
March 2026
12 months ending
March 2027
Digital Entertainment 371.0 372.0 1.0 +0.3%
Arcade Game 26.4 29.0 2.6 +10.0%
Gaming & Systems 43.1 46.0 2.9 +6.8%
Sports 49.5 52.0 2.5 +5.1%
Others 6.3 9.0 2.7 +43.9%
Eliminations 2.4 3.0 0.6 –
Total revenue 493.7 505.0 11.3 +2.3%
10
Earnings Guidance for FY2027 (Profit by Business Segment)
△ △ △
△ △ (JPY in billions )
FY2026
Actual
FY2027
Forecast
YoY
Change
(Amount)
YoY
Change
(%)
12 months ended
March 2026
12 months ending
March 2027
Digital Entertainment 136.0 138.0 2.0 +1.5%
Arcade Game 6.8 7.5 0.7 +10.6%
Gaming & Systems 3.6 6.5 2.9 +78.1%
Sports 3.4 4.0 0.6 +17.3%
Others 0.5 1.5 1.0 +179.0%
Corporate expenses and eliminations 6.8 7.5 0.7 –
Total business profit 143.6 150.0 6.4 +4.5%
Other income and other expenses 7.7 7.0 0.7 –
Total operating profit 135.9 143.0 7.1 +5.2%
11
Dividend Guidance for FY2027
△ (JPY)
FY2026
Dividend
Declared
FY2027
Dividend
Forecast
YoY
Change
12 months ended
March 2026
12 months ending
March 2027
Interim dividend 83.00 112.00 29.00
(forecast)
Year-end dividend 138.50 112.00 26.50
(declared) (forecast)
Annual dividend 221.50 224.00 2.50
(declared) (forecast)
12
Digital Entertainment
➢ eFootball continues to sustain userbase expansion and announced its global downloads exceeding one billion in April
➢ Strong repeat sales of series including Metal Gear and SILENT HILL
➢ Positive reception of LIMIT OVER COLLECTION Yu -Gi -Oh! cards featuring “Extended Art” design
FY2026 Q4 summary
Revenue and profit
Operating profit includes other expense of JPY 6.5 billion (FY2025) and JPY 7.9 billion (FY2026) (JPY in billions)
FY2025
Actual
FY2026
Actual
YoY
Change
(Amount)
YoY
Change
(%)
FY2027
Forecast
12 months ended
March 2025
12 months ended
March 2026
12 months ending
March 2027
Revenue 305.2 371.0 65.8 +21.5% 372.0
Business profit 98.9 136.0 37.1 +37.5% 138.0
Operating profit 92.5 128.1 35.7 +38.6% 131.0
Operating profit margin 30% 35% 35%
13
FY2026 Q4 summary
Arcade Game
➢ Released FORTUNE TRINITY JURASSIC TREASURE, SAZAE -SAN Machigai Sagashi and GASHAAAAN
➢ Positive reception of prize merchandise featuring popular IPs such as Yu -Gi -Oh!
Revenue and profit (JPY in billions)
FY2025
Actual
FY2026
Actual
YoY
Change
(Amount)
YoY
Change
(%)
FY2027
Forecast
12 months ended
March 2025
12 months ended
March 2026
12 months ending
March 2027
Revenue 24.1 26.4 2.3 +9.6% 29.0
Business profit 6.5 6.8 0.3 +4.8% 7.5
Operating profit 6.5 6.8 0.3 +4.8% 7.5
Operating profit margin 27% 26% 26%
14
Operating profit includes other expense of JPY 0.0 billion (FY2025) and other profit of JPY 0.0 billion (FY2026)
Gaming & Systems
FY2026 Q4 summary
➢ BOMBERMAN , Red Fortune Rail and Dragon Firecracker series record strong performance on the new Solstice 49C
cabinet
➢ Installed SYNKROS ® at casino properties in Arizona and cruise ships
Revenue and profit
△
△
△
△ (JPY in billions)
FY2025
Actual
FY2026
Actual
YoY
Change
(Amount)
YoY
Change
(%)
FY2027
Forecast
12 months ended
March 2025
12 months ended
March 2026
12 months ending
March 2027
Revenue 42.7 43.1 0.4 +1.0% 46.0
Business profit 7.4 3.6 3.7 50.4% 6.5
Operating profit 7.3 3.7 3.7 50.1% 6.5
Operating profit margin 17% 8% 14%
15
Operating profit includes other profits of JPY 0.6 billion (FY2025) and JPY 0.4 billion (FY2026)
Sports
FY2026 Q4 summary
➢ Strong traction among pilates studios -opened four studios in Q4 and scheduled to open 17 more studios from FY2027 Q1 onwards
(making cumulative total of 102 studios)
➢ Announced the May 2026 opening of a fourth studio for personal training gym Personal 30
➢ Commenced operation of sports facilities on behalf of local governments in Yuki City (Ibaraki), Hachioji City (Tokyo), Shizuo ka City
(Shizuoka), Hyogo, Higashihiroshima City (Hiroshima) and Fukuoka City (Fukuoka) in April 2026
Revenue and profit (JPY in billions)
FY2025
Actual
FY2026
Actual
YoY
Change
(Amount)
YoY
Change
(%)
FY2027
Forecast
12 months ended
March 2025
12 months ended
March 2026
12 months ending
March 2027
Revenue 48.5 49.5 0.9 +1.9% 52.0
Business profit 2.2 3.4 1.2 +52.9% 4.0
Operating profit 2.8 3.8 1.0 +34.9% 4.0
Operating profit margin 6% 8% 8%
16
Titles Released in Jan – Mar 2026 / Pipeline(1)
1 DE: Digital Entertainment2 Physical version scheduled to be released in Aug 2026
Castlevania: Belmont’s Curse
©Konami Digital E ntertainment ©Annapurna Interactive ©Screen Burn
SILENT HILL: T ownfall
©Konami Digital E ntertainment
Rev. NOiR
©Konami Digital E ntertainment
Suikoden ST AR LEAP
©Konami Digital E ntertainment
©Konami Digital E ntertainment
MET AL GEAR SOLID:
MAST ER COLLECT ION Vol.2
©Konami Digital E ntertainment
POWER PROS Adventures
**
“eBasebal l ” and ” eBASEBALL ” are registered trademarks or tradem arks of Konam i Di gital Entertai nment Co., Ltd. i n Japan and other countri es or regi ons. “eFootbal l “, “e-Football “and “eFootball l ogo”are registered trademarks or tradem arks of Konam i Di gital Entertainment Co., Ltd. i n Japan and other countries or regi ons. “Pl ayStati on “i s regi stered trademarks or tradem arks of Sony Interacti ve Entertainment Inc. T radem arks are property of thei r respective owners. Ni ntendo Swi tch i s a tradem ark of Ni ntendo. T itle Platform Geography Release Date Business
Segment ( *1)
SUPER BOMBERMAN COLLECTION
Nintendo Switch™ 2,
Nintendo Switch™,
PlayStation®5,
Xbox Series X|S,
Steam®
Global Feb 2026
(*2) DE
eBaseball™: PRO SPIRIT PlayStation®5,
Steam® Global Mar 2026 DE
POWER PROS Adventures App Store,
Google Play Japan Mar 2026 DE
Darwin‘s Paradox!
Nintendo Switch™ 2,
PlayStation®5,
Xbox Series X|S,
Steam®,
Epic Games
Global Apr 2026 DE
eFootball™ Kick-Off! Nintendo Switch™ 2 Global Jun 2026 DE
PAWAFURU PUROYAKYU 2026-2027 Nintendo Switch™,
PlayStation®4 Japan Jun 2026 DE
eBaseball™: PRO SPIRIT 2026 PlayStation®5,
Steam® Global Jul 2026 DE
Ganbare Goemon Dai Shugou!
Nintendo Switch™,
PlayStation®5,
Steam®
Japan Jul 2026 DE
The Prince of Tennis
Sweet School Festival ♡-40 and more…
Nintendo Switch™,
Nintendo Switch™ 2,
Steam®
Global Jul 2026 DE
The Prince of Tennis
Doki Doki Survival ~eternal passion!” Tie break ♡ game~
Nintendo Switch™,
Nintendo Switch™ 2,
Steam®
Global Jul 2026 DE
METAL GEAR SOLID: MASTER COLLECTION Vol.2
Nintendo Switch™ 2,
Nintendo Switch™,
PlayStation®5,
Xbox Series X|S,
Steam®
Global Aug 2026 DE
SILENT HILL: Townfall
PlayStation®5,
Steam®,
Epic Games
Global 2026 DE
Castlevania: Belmont’s Curse
Nintendo Switch™,
PlayStation®5,
Xbox Series X|S,
Steam®
Global 2026 DE
Suikoden STAR LEAP
App Store,
Google Play,
Steam®
Global TBD DE
Wai Wai World Craft (working title)
App Store,
Google Play,
Steam®
TBD TBD DE
Rev. NOiR PlayStation®5 TBD TBD DE
17
Titles Released in Jan – Mar 2026 / Pipeline(2)
AG: Arcade Game GS: Gaming & Systems BOMBERMAN
T EENAGE MUT ANT
NINJA T URT LES
©2025 Viacom©Konami Arcade Games
Demon Slayer: Nichirin Battle Slash
©Koyoharu Gotoge / SHUE ISHA, Aniplex , ufotable ©Konami Arcade Games
(T he cabi net i s currentl y under developm ent)
©Konami Digital E ntertainment
*
©Hasegawa Machiko Art Museum©Konami Arcade Games
FORT UNE T RINIT Y
JURASSIC T REASURE
©Konami Arcade Games
SAZAE -SAN
Machigai Sagashi Title Platform Geography Release Date Business
Segment ( *)
FORTUNE TRINITY JURASSIC TREASURE Arcade Machine
(Medal Game) Japan Feb 2026 AG
SAZAE-SAN Machigai Sagashi Arcade Machine
(Video Game) Japan Mar 2026 AG
GASHAAAAN Arcade Machine
(Video Game) Japan Mar 2026 AG
DanceDanceRevolution STOMP Arcade Machine
(Redemption Game) North America FY2027 Q1 AG
TEENAGE MUTANT NINJA TURTLES Arcade Machine
(Redemption Game) North America FY2027 Q1 AG
Demon Slayer: Nichirin Battle Slash Arcade Machine
(Video Game) Japan TBD AG
BOMBERMAN™ Gaming Content North America FY2026 Q4 GS
18
Consolidated Business Performance
△
△
△
△
△ △
△
△
△ △
△
△ △ △ (JPY in billions )
421.6 100.0% 493.7 100.0% 72.1 +17.1%
222.7 52.8% 250.5 50.7% 27.8
89.8 21.3% 99.6 20.2% 9.8
7.2 1.7% 7.7 1.6% 0.5
101.9 24.2% 135.9 27.5% 33.9 +33.3%
2.2 3.8 1.6
0.5 0.5 0.0
0.3 1.5 1.1
104.0 24.7% 140.7 28.5% 36.7 +35.2%
29.3 7.0% 40.7 8.2% 11.3
74.7 17.7% 100.0 20.3% 25.3 +33.9%
Owners of the parent 74.7 17.7% 100.0 20.3% 25.3 +33.9%
Non-controlling interests 0.0 0.0% 0.0 0.0% 0.0
Revenue
Total cost of revenue
SG&A
Profit before income taxes
Income taxes
Profit for the year
Profit attributable to:
Other income and other expenses
Operating profit
Finance income
Finance costs
Profit from investments accounted
for using the equity method
Percentile FY2026
YoY
Change
(%)
FY2025 Percentile
YoY
Change
(Amount)
19
Consolidated Financial Position
△
△
△
△ (JPY in billions )
Mar 31, Mar 31, Mar 31, Mar 31,
2025 2026 Change 2025 2026 Change
Cash and cash equivalents 294.2 327.6 33.3 Bonds and borrowings 20.0 – 20.0
Trade and other receivables 47.2 60.0 12.8 Trade and other payables 45.4 50.5 5.1
Inventories 12.1 19.0 6.9 Other current liabilities 50.9 67.9 17.0
Other current assets 13.3 18.0 4.7 116.3 118.4 2.1
366.8 424.5 57.7
(55.2%) (56.7%) Bonds and borrowings 39.9 39.9 0.0
Other non-current liabilities 26.9 25.9 1.1
Property, plant and equipment, net 163.6 187.2 23.6 66.9 65.8 1.1
Goodwill and intangible assets 60.7 55.8 4.9 183.2 184.2 1.0
Deferred tax assets 31.1 36.8 5.6 481.9 564.5 82.7
Other non-current assets 42.8 44.5 1.8 (72.5%) (75.4%)
298.2 324.3 26.0 (per share:JPY ) (3,554.61) (4,164.58) (609.97)
(44.8%) (43.3%) 481.9 564.6 82.7
665.0 748.8 83.7 665.0 748.8 83.7 Total assets Total liabilities and equity
Total non-current liabilities
Total liabilities
Total equity attributable to
owners of the parent
Total non-current assets
Total equity
Non-current assets
Current assets Current liabilities
Total current liabilities
Total current assets Non-current liabilities
20
Consolidated Cash Flows Financing CF FX
Investing CF
Operating CF Investing CF
(JPY in billions )
Apr 1, 2024
Mar 31, 2025
Financing CF FX
Apr 1, 2025
Mar 31, 2026
33.3 billion increase
Operating CF
FY2025
+114.6
△ 67.9
△ 25.8 △ 0.5
294.2 273.7 20.5 billion increase
FY2026
+135.7
△ 55.3
△ 51.9 +4.9
327.6
294.2
21 ©KONAMI
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