Capcom FY2026 Q1 Earnings Release
Download PDF1st Quarter Report
Fiscal year ending March 31, 2027
Capcom Co., Ltd.
(TSE Prime, 9697)
1. Major Takeaways P2
2. Consolidated/Business Segments Earnings P3
3. Digital Contents P4
4. Arcade Operations P7
5. Amusement Equipments P8
6. Other Businesses P9
Supplement
1. Financial Position Summary P11
2. Major Financial Information Summary P12
3. Series Development of Leading Brands P14
Contents
1
Forward looking statements
Strategies, plans, outlooks and other statements that are not historical facts are based on assumptions that use information currently available and reasonable judgments. Actual
performance may be significantly different from these statements for a number of reasons.
In the entertainment industry, which includes Capcom, performance may be highly volatile because of diverging user needs and other changes in market conditions.
Factors that can affect Capcom’s performance include: (1) the number of hit titles and sales volume in the Digital Contents Business, which accounts for the majority of sales; (2) progress in
developing home video games; (3) consumer demand for home video game consoles; (4) sales outside Japan; (5) changes in stock prices and exchange rates; (6) alliances with other
companies concerning product development, sales and other operations; and (7) changes in market conditions; (8) natural disas ters, disease outbreaks, economic crises and other
unforeseeable events. Please note that this is not a complete list of factors that can influence Capcom’s operating results.
Major Takeaways 1
Q1 Results
Full -Year Plan
2
• Digital Contents drove earnings; revenue and profit up YoY
• Strong new and catalog title performance led to YoY growth in unit sales
• Arcade Operations, Amusement Equipments and Other Businesses on track toward
the full -year plan
• No changes to the full -year plan
(100 million yen)
*YoY indicates the percentage change versus the same period of the previous year.25/6 YoY 26/6 Difference YoY 27/3 YoY
Net sales 455 54% 704 249 55% 2,100 8%
Operating profit 245 91% 410 164 67% 830 10%
Operating margin 54.1% – 58.3% – – 39.5% –
Ordinary profit 228 70% 414 185 81% 830 12%
Net profit attributable to
owners of the parent 172 73% 291 119 69% 580 6%
Plan Results
Consolidated/Business Segments Earnings 2
3
Earning Trends Earnings Trend / Plan
Q1 Results
(100 million yen)
(*1) Adjustments include unallocated corporate operating expenses. The corporate operating expenses, which do not belong to a ny reportable segment, mainly consist of administrative expenses. *YoY indicates the percentage change versus the same period of the previous year.22/6 YoY 23/6 YoY 24/6 YoY 25/6 YoY 26/6 Difference YoY 27/3 Plan YoY
Net sales 252 -48% 438 74% 295 -33% 455 54% 704 249 55% 2,100 8%
■ Digital Contents 198 -55% 378 91% 214 -44% 298 39% 546 247 83% 1,522 6%
■ Arcade Operations 32 38% 41 25% 48 18% 56 15% 67 11 21% 293 14%
■ Amusement Equipments 6 -49% 8 38% 22 147% 78 252% 70 -7 -9% 209 18%
■ Other Businesses 14 73% 9 -33% 10 13% 22 103% 19 -3 -15% 76 -1%
Operating profit 120 -49% 240 99% 128 -46% 245 91% 410 164 67% 830 10%
■ Digital Contents 125 -49% 246 97% 128 -48% 200 56% 375 175 88% 795 13%
■ Arcade Operations 1 – 3 102% 5 37% 9 82% 8 -0 -5% 33 3%
■ Amusement Equipments 2 11% 6 151% 10 60% 49 353% 40 -8 -18% 104 4%
■ Other Businesses 8 70% 4 -40% 6 34% 13 106% 12 -1 -8% 35 -4%
-17 – -21 – -21 – -26 – -27 -0 – -137 –
Operating margin 47.8% – 54.8% – 43.5% – 54.1% – 58.3% – – 39.5% –
Ordinary profit 128 -46% 258 102% 134 -48% 228 70% 414 185 81% 830 12%
90 -48% 181 102% 99 -45% 172 73% 291 119 69% 580 6%
Adjustments (* 1)
Net profit attributable to
owners of the parent
Digital Contents (1) 3
4
Earnings Trend / Plan
Q1 Results
• Unit sales of all -new IP PRAGMATA and catalog titles performed well, driving revenue and
profit up year on year
(*1) Digital license indicates revenue from providing content etc. to online platforms.(*2) Deferred revenue indicates the balance of deferred revenue and reversed revenue typically associated with free downloada ble content made available after the release of a full game. *YoY indicates the percentage change versus the same period of the previous year.
(100 million yen)22/6 YoY 23/6 YoY 24/6 YoY 25/6 YoY 26/6 YoY 27/3 Plan
Net Sales 198 -55% 378 91% 214 -44% 298 39% 546 83% 1,522
■ Consumer breakdown
Package sales 29 -84% 89 207% 24 -73% 28 17% 72 157% 123
Digital sales (incl. digital license) 163 -34% 285 75% 178 -38% 264 48% 467 77% 1,367
Digital license portion (* 1) 19 280% 2 -90% 10 400% 3 -70% 4 33% 9
Consumer total 192 -55% 374 95% 203 -46% 292 44% 539 85% 1,490
Deferred revenue portion (* 2) -38 – 40 – 1 -98% 90 8900% 77 -14%
■ Mobile Contents 6 -33% 4 -33% 10 150% 5 -50% 6 20% 32
Operating profit 125 -49% 246 97% 128 -48% 200 56% 375 88% 795
Operating margin 63.1% – 65.2% – 59.9% – 67.2% – 68.8% – 52.2%
Digital Contents (2) 3
5
Unit Sales / Plan
• Catalog unit sales hit record quarterly high driven by sales of Resident Evil series titles,
including Resident Evil Requiem (released in February)
Q1 Results
*New title: titles released in the current fiscal year; Catalog title: titles released in the previous fiscal year or earlier . *Includes distribution titles.*YoY indicates the percentage change versus the same period of the previous year.
(10 thousand units)YoY YoY YoY YoY YoY YoY
-12.0% 15.4% -29.4% 48.6% 68.1% 10.0%
Share YoY Share YoY Share YoY Share YoY Share YoY Share YoY
270 23.1% -40.0% 370 27.4% 37.0% 27 2.9% -92.6% 79 5.6% 190.9% 255 10.7% 222.8% 1,200 18.5% 25.0%
900 76.9% 2.3% 980 72.6% 8.9% 926 97.1% -5.5% 1,336 94.4% 44.4% 2,126 89.3% 59.1% 5,300 81.5% 7.2%
1,040 88.9% 14.3% 1,160 85.9% 11.5% 882 92.6% -23.9% 1,348 95.2% 52.8% 2,222 93.3% 64.8% 6,200 95.4% 12.9%
585 50.0% 50.0% 615 45.6% 5.1% 491 51.6% -20.1% 824 58.2% 67.7% 1,437 60.4% 74.4%
455 38.9% -12.5% 545 40.4% 19.8% 391 41.0% -28.2% 524 37.0% 34.0% 784 32.9% 49.6%
130 11.1% -69.1% 190 14.1% 46.2% 70 7.4% -62.7% 68 4.8% -3.2% 159 6.7% 133.8% 300 4.6% -27.4%
870 74.4% -19.4% 1,080 80.0% 24.1% 781 82.0% -27.6% 1,282 90.5% 64.0% 2,163 90.8% 68.7% 5,800 89.2% 9.2%
300 25.6% 20.0% 270 20.0% -10.0% 171 18.0% -36.5% 134 9.5% -21.7% 218 9.2% 62.7% 700 10.8% 18.0%
New
Catalog
PRAGMATA
Devil May Cry 5 Devil Hunter Edition
(Release Order)
PRAGMATA
Devil May Cry 5 Devil Hunter Edition
Onimusha: Way of the Sword
Dragon’s Dogma 2: Dark Arisen
etc.
Monster Hunter Rise
Devil May Cry 5
Dragon’s Dogma: Dark Arisen
Street Fighter V
Monster Hunter: World
Resident Evil 4
Monster Hunter Rise: Sunbreak
Resident Evil 2
Resident Evil 3
Monster Hunter Rise
Monster Hunter: World
Monster Hunter World: Iceborne
Monster Hunter Rise
Monster Hunter Rise: Sunbreak
Resident Evil 4
Street Fighter 6
Monster Hunter Wilds
Devil May Cry 5
Resident Evil Village
Resident Evil 4
Resident Evil 7 biohazard
Devil May Cry HD Collection
Street Fighter 6
Resident Evil Requiem
Resident Evil 4
Street Fighter 6
Resident Evil 2
Resident Evil Village
Resident Evil 7 biohazard
Devil May Cry 5
Continue to grow catalog unit sales
via key brands: Resident Evil,
Monster Hunter, Street Fighter,
Devil May Cry, etc.
Titles
Monster Hunter Rise:
Sunbreak
Street Fighter 6
MegaMan Battle Network
Legacy Collection Vol.1 &
Vol. 2
Monster Hunter Stories (port)
Monster Hunter Stories 2:
Wings of Ruin (port)
Street Fighter 6 (port)
Capcom Fighting Collection 2
Onimusha 2 (Port)
Kunitsu-Gami: Path of the Goddess
(port)
2,381 6,500
New units
Total unit sales 1,170
25/6 26/6 27/3 Plan
Titles sold /
sales regions
297 / 206 283 / 224 240 / 214 243 / 228 256 / 236
22/6 23/6
Overseas units
Japan units
Catalog units
Digital Units
PC Units (digital)
Console units (digital)
Physical units
24/6
1,416 1,350 953
Digital Contents (3) 3
6
Title overview
Q1 Results
PRAGMATA released on April 17
• PRAGMATA sold over 2.5 million units
• Cumulative unit sales of Resident Evil Requiem , the latest title in the series, surpassed 8 million units
• Released a demo version of Onimusha: Way of the Sword
Launch scheduled for September 4
Onimusha: Way of the Sword
scheduled for release on September 4
Unit Sales Ranking (10 thousand units)
*Figures include ports, etc. to additional platforms. Title Release Month 26/6 Lifetime
PRAGMATA 26/4 251 251
Resident Evil 4 23/3 243 1,604
Resident Evil 2 19/1 142 1,975
Devil May Cry 5 19/3 129 1,424
Resident Evil 3 20/4 115 1,452
Resident Evil Requiem 26/2 114 806
Resident Evil 7 biohazard 17/1 101 1,841
Resident Evil Village 21/5 93 1,586
Monster Hunter: World 18/1 78 3,045
Resident Evil 6 12/10 71 1,760
Arcade Operations 4
7
Earnings Trend / Plan
Q1 Results
Chara Cap/Capsule Lab
Hanyu Store
Number of Stores
• Opened Chara Cap/Capsule Lab Hanyu (Saitama) in April,
bringing the total number of stores to 62
• Continued initiatives to enhance the in -store customer experience at
existing locations
(100 million yen)
(*1) Same store sales is indexed to prior year; 100% denotes performance equal to the prior year.*YoY indicates the percentage change versus the same period of the previous year.
(stores)
*YoY indicates the percentage change versus the same period of the previous year.22/6 YoY 23/6 YoY 24/6 YoY 25/6 YoY 26/6 YoY 27/3 Plan
Net sales 32 38% 41 25% 48 18% 56 15% 67 21% 293
Operating profit 1 – 3 102% 5 37% 9 82% 8 -5% 33
Operating margin 5.7% – 9.1% – 10.6% – 16.8% – 13.3% – 11.3%
Same store sales (* 1) 130% – 109% – 111% – 111% – 115% – 106% 23/3 YoY 24/3 YoY 25/3 YoY 26/3 YoY 26/6 YoY 27/3 Plan
New stores 5 – 4 – 5 – 9 – 1 – 9
Closed stores 2 – 0 – 1 – 1 – 0 – 0
Total 45 7% 49 9% 53 8% 61 15% 62 2% 70
Amusement Equipments 5
8
Earnings Trend / Plan
Q1 Results
Smart Slot
Biohazard RE:3
Pachislo Sales Volume
• Released Biohazard RE:3 in May; 17,000 units sold
(Prior -year Q1 unit sales: 10.9 thousand new units, 9.2 thousand repeat units)
• Aim to release one new machine per quarter, leveraging popular IPs
(100 million yen)
*Sales Includes repeat sales.*YoY indicates the percentage change versus the same period of the previous year.
*YoY indicates the percentage change versus the same period of the previous year.22/6 YoY 23/6 YoY 24/6 YoY 25/6 YoY 26/6 YoY 27/3 Plan
Net sales 6 -49% 8 38% 22 147% 78 252% 70 -9% 209
Operating profit 2 11% 6 151% 10 60% 49 353% 40 -18% 104
Operating margin 41.6% – 75.5% – 48.8% – 62.9% – 57.0% – 49.8% 22/6 YoY 23/6 YoY 24/6 YoY 25/6 YoY 26/6 YoY 27/3 Plan
New titles 1 – 0 – 1 – 1 – 1 – 4
Sales (thousand units) 2.7 -55% 3.0 11% 5.9 97% 20.2 242% 17.0 -16% 53.0
Other Businesses 6
9
• In -game collaborations and merchandise contributed to expanding IP awareness
• Official competitions featuring Street Fighter 6 in CAPCOM Pro Tour 2026 were
held around the world starting in May
• Anime Devil May Cry Season 2 currently streaming worldwide on Netflix
• Live -action Street Fighter movie scheduled for release on October 16 Original Anime Series
Devil May Cry Season 2
Q1 Results
Earnings Trend / Plan (100 million yen)
* YoY indicates the percentage change versus the same period of the previous year.22/6 YoY 23/6 YoY 24/6 YoY 25/6 YoY 26/6 YoY 27/3 Plan
Net sales 14 73% 9 -33% 10 13% 22 103% 19 -15% 76
Character 13 86% 9 -31% 10 11% 21 110% 17 -19% 65
eSports/Media 1 0% 0 -58% 0 0% 0 0% 1 0% 11
Operating profit 8 70% 4 -40% 6 34% 13 106% 12 -8% 35
Character 9 80% 6 -33% 7 17% 15 114% 13 -13% 44
eSports/Media -1 – -2 – -1 – -1 – -1 – -9
Operating margin 57.0% – 51.0% – 60.5% – 61.5% – 66.6% – 46.1%
Supplement
Supplement: Financial Position Summary 1
11
Balance Sheet
Statement of Cashflows
* YoY indicates the percentage change versus the end of the previous year.(100 million yen)
Assets 23/3 YoY 24/3 YoY 25/3 YoY 26/3 YoY 26/6 YoY Difference
Cash on hand and in banks 1,021 -5% 1,251 23% 1,667 33% 1,480 -11% 1,612 9% 132
Accounts receivable – trade 249 237% 253 2% 333 31% 332 0% 175 -47% -157
Media Assets – – – – – – 99 – 102 4% 3
Work in progress for game software 385 23% 390 1% 492 26% 546 11% 565 3% 18
Others 516 26% 538 4% 636 18% 934 47% 957 2% 23
Total assets 2,173 16% 2,434 12% 3,129 29% 3,393 8% 3,413 1% 20
Liabilities
55 54% 43 -22% 56 30% 64 15% 62 -4% -2
Deferred income 54 -39% 6 -87% 205 2915% 90 -56% 5 -93% -84
Others 452 60% 433 -4% 604 39% 560 -7% 475 -15% -84
Total liabilities 562 38% 483 -14% 866 79% 715 -17% 543 -24% -172
Total net assets 1,611 10% 1,950 21% 2,263 16% 2,677 18% 2,869 7% 192
Total liabilities and net assets 2,173 16% 2,434 12% 3,129 29% 3,393 8% 3,413 1% 20
Notes and accounts payable – trade &
Electronically recorded monetary liabilities (100 million yen)
22/6 23/6 24/6 25/6 26/6 Difference
Cash flows from operating activities -55 129 94 51 271 219
Net income before income taxes 128 258 136 228 414 186
Decrease (increase) in notes and accounts receivable -trade -101 84 118 182 157 -24
Decrease (increase) in work in progress for game software -46 -12 -58 -52 -18 33
Increase (decrease) in deferred income 38 -39 -1 -90 -84 5
Cash flows from investing activities -13 -18 -8 -114 210 324
Cash flows from financing activities -62 -87 -94 -97 -110 -13
Cash and cash equivalents at beginning of period 956 894 1,090 1,504 1,028 -475
Cash and cash equivalents at end of period 851 947 1,102 1,343 1,407 64
Supplement: Major Financial Information (1) 2
12
Profit and Loss sheet
Sales and Profit by Business Segments
* YoY indicates the percentage change versus the same period of the previous year.
* YoY indicates the percentage change versus the same period of the previous year.(100 million yen)
23/3 YoY 24/3 YoY 25/3 YoY 26/3 YoY 26/6 27/3 Plan YoY
Net sales 981 12.1% 1,198 22.1% 1,251 4.4% 1,442 15.3% 546 1,522 5.5%
Operating profit 535 18.0% 598 11.8% 651 8.9% 706 8.4% 375 795 12.6%
Margin 54.5% – 49.9% – 52.1% – 48.9% – 68.8% 52.2% –
Net sales 156 25.8% 193 23.9% 227 17.6% 256 12.8% 67 293 14.2%
Operating profit 12 88.2% 18 52.2% 24 30.2% 32 31.6% 8 33 3.1%
Margin 7.9% – 9.7% – 10.7% – 12.5% – 13.3% 11.3% –
Net sales 78 35.7% 90 15.6% 156 73.1% 177 13.9% 70 209 17.5%
Operating profit 34 46.2% 41 19.9% 67 62.8% 100 49.7% 40 104 3.7%
Margin 44.0% – 45.6% – 42.9% – 56.4% – 57.0% 49.8% –
Net sales 43 -0.1% 42 -3.6% 61 45.4% 76 25.2% 19 76 -0.7%
Operating profit 14 -5.5% 8 -38.4% 24 181.2% 36 46.7% 12 35 -4.0%
Margin 32.9% – 21.0% – 40.6% – 47.6% – 66.6% 46.1% –
Arcade Operations
Amusement
Equipments
Others
Digital Contents (100 million yen)
23/3 YoY 24/3 YoY 25/3 YoY 26/3 YoY 26/6 27/3 Plan YoY
Net sales 1,259 14.4% 1,524 21.0% 1,696 11.3% 1,953 15.2% 704 2,100 7.5%
Gross profit 738 20.4% 846 14.7% 987 16.7% 1,102 11.6% 487
Margin 58.6% – 55.5% – 58.2% – 56.4% – 69.3%
Sales and G&A expenses 230 25.0% 275 19.8% 329 19.5% 349 6.0% 77
Operating profit 508 18.4% 570 12.3% 657 15.2% 752 14.5% 410 830 10.2%
Margin 40.3% – 37.5% – 38.8% – 38.5% – 58.3% 39.5% –
Ordinary profit 513 15.9% 594 15.7% 656 10.5% 741 12.9% 414 830 12.0%
Margin 40.8% – 39.0% – 38.7% – 37.9% – 58.9% 39.5% –
Net profit attributable to owners of the parent 367 12.9% 433 18.1% 484 11.7% 545 12.7% 291 580 6.3%
Margin 29.2% – 28.5% – 28.6% – 27.9% – 41.4% 27.6% –
Supplement: Major Financial Information (2) 2
13
(100 million yen)
(Stores)
(100 million yen)
(100 million yen)
(people)
(100 million yen)
* YoY indicates the percentage change versus the same period of the previous year.Promotional Expense
22/6 YoY 23/6 YoY 24/6 YoY 25/6 YoY 26/6 YoY 27/3 Plan
7 -48.1% 20 166.8% 9 -55.0% 10 10.0% 19 95.7% 100
Number of Stores
22/6 YoY 23/6 YoY 24/6 YoY 25/6 YoY 26/6 YoY 27/3 Plan
43 4.9% 47 9.3% 51 8.5% 56 9.8% 62 10.7% 70
Capital Expenditure
22/6 YoY 23/6 YoY 24/6 YoY 25/6 YoY 26/6 YoY 27/3 Plan
13 -33.7% 18 32.1% 9 -44.7% 85 753.6% 39 -54.0% 205
Depreciation
22/6 YoY 23/6 YoY 24/6 YoY 25/6 YoY 26/6 YoY 27/3 Plan
7 24.4% 9 16.3% 10 18.0% 11 7.7% 11 3.1% 60
Number of Employees
22/6 YoY 23/6 YoY 24/6 YoY 25/6 YoY 26/6 YoY 27/3 Plan
3,350 0.9% 3,517 5.0% 3,715 5.6% 3,972 6.9% 4,172 5.0% 4,230
Consolidated developers 2,494 1.7% 2,666 6.9% 2,810 5.4% 3,013 7.2% 3,156 4.7% 3,180
R&D Investment Cost
22/6 YoY 23/6 YoY 24/6 YoY 25/6 YoY 26/6 YoY 27/3 Plan
85 15.7% 92 8.3% 111 20.4% 109 -1.4% 132 20.2% 629
Foreign Exchange Rate
22/6 YoY 23/6 YoY 24/6 YoY 25/6 YoY 26/6 YoY 27/3 Plan
136 23.6% 145 6.6% 161 11.0% 144 -10.6% 162 12.5% 140
142 8.4% 157 10.6% 172 9.6% 169 -1.7% 185 9.5% 160
Consolidated
USD/JPY
Euro/JPY
Consolidated
Consolidated
Consolidated
Consolidated
Consolidated
14
Supplement: Series Development of Leading Brands 3
213 million units
Resident Evil series Monster Hunter series
Released: February 2026 Released: February 2025 Released: June 2023
Cumulative Series Unit Sales:
Street Fighter series
Latest Title
Resident Evil Requiem Monster Hunter Wilds
131 million units
Street Fighter 6
60 million units
Latest Title Latest Title
Cumulative Series Unit Sales: Cumulative Series Unit Sales:
・Mega Man series 45 million units ・Dragon’s Dogma series 14 million units
・Devil May Cry series 41 million units ・Marvel vs. Capcom series 13 million units
・Dead Rising series 19 million units ・Onimusha series 9.2 million units
・Ace Attorney series 15 million units ・Okami series 4.8 million units
Contact Information
16
Capcom IR Website @CapcomIR
@ CapcomIR
Capcom PR & IR
Capcom IR Channel @CapcomIR
@ CapcomIR
@More_Capcom
@More_Capcom
More! Capcom
Capcom PR & IR@capcomirjp
@ capcomirjp
(Japanese language only)
