KONAMI FY2027 Q1 Earnings Release
Download PDFKONAMI GROUP CORPORATION
July 30, 2026
FY2027 1
st
Quarter Financial Results
Three months ended June 30, 2026
2
Statements made in this presentation with respect to KONAMI GROUP’S current plans, estimates,
strategies and beliefs, including forecasts, are forward -looking statements about the future
performance of the Company. These statements are based on management’s assumptions and
beliefs in light of information currently available to it and, therefore, you should not place undue
reliance on them. A number of important factors could cause actual results to be materially different
from and worse than those discussed in forward -looking statements. Such factors include, but are not
limited to (1) Changes in economic conditions affecting our operations; (2) Fluctuations in foreign
exchange rates, particularly with respect to the value of the Japanese yen, the U.S. dollar and the
Euro; (3) the Company ’s ability to continue to win acceptance of our products, which are offered in
highly competitive markets characterized by the continuous introduction of new products, rapid
developments in technology and subjective and changing consumer preferences; (4) the Company ’s
ability to successfully expand internationally with a focus on our Digital Entertainment business,
Arcade Game business and Gaming & Systems business; (5) the Company ’s ability to successfully
expand the scope of our business and broaden our customer base through our Sports business; (6)
Regulatory developments and changes and our ability to respond and adapt to those changes; (7)
the Company ’s expectations with regard to further acquisitions and the integration of any companies
we may acquire; and (8) the outcome of contingencies.
-Financial information included herein is not audited by independent public accountants
(1) Numbers included in this presentation material are;
a) in accordance with IFRS
b) rounded to the nearest one hundred million yen
(2) Revenues of each segment include inter -segment sales
Cautionary statement with respect to forward -looking statements
3
➢ Consolidated Financial Results 4
➢ Revenue by Business Segment 5
➢ Profit by Business Segment 6
➢ Digital Entertainment 7
➢ Arcade Game 8
➢ Gaming & Systems 9
➢ Sports 10
➢ Titles Released in Apr – Jun 2026 / Pipeline 11
➢ Consolidated Business Performance 13
➢ Consolidated Financial Position 14
➢ Consolidated Cash Flows 15
Contents
4
Consolidated Financial Results
△ (JPY in billions )
FY2026
Q1
FY2027
Q1
YoY
Change
(Amount)
YoY
Change
(%)
FY2027
Guidance
3 months ended
June 2025
3 months ended
June 2026
12 months ending
March 2027
Revenue 97.0 129.5 32.6 +33.6% 505.0
Business profit 27.6 44.7 17.1 +61.7% 150.0
Other income and other expenses 0.1 0.6 0.5 – 7.0
Operating profit 27.7 45.3 17.6 +63.3% 143.0
Profit before income taxes 27.9 46.5 18.6 +66.6% 143.0
Profit for the period 19.8 32.6 12.7 +64.2% 101.0
(attributable to owners of the parent)
Earnings per share (JPY) 146.32 240.30 93.98 745.08
5
Revenue by Business Segment
△ △ △ △ (JPY in billions )
FY2026
Q1
FY2027
Q1
YoY
Change
(Amount)
YoY
Change
(%)
FY2027
Guidance
3 months ended
June 2025
3 months ended
June 2026
12 months ending
March 2027
Digital Entertainment 73.3 100.1 26.8 +36.5% 372.0
Arcade Game 4.0 4.3 0.3 +8.3% 29.0
Gaming & Systems 7.5 12.4 4.9 +64.9% 46.0
Sports 12.1 12.7 0.6 +5.2% 52.0
Others 0.6 0.7 0.1 +18.5% 9.0
Eliminations 0.5 0.6 0.2 – 3.0
Total revenue 97.0 129.5 32.6 +33.6% 505.0
6
Profit by Business Segment
△
△
△ △
△
△ △ (JPY in billions )
FY2026
Q1
FY2027
Q1
YoY
Change
(Amount)
YoY
Change
(%)
FY2027
Guidance
3 months ended
June 2025
3 months ended
June 2026
12 months ending
March 2027
Digital Entertainment 27.9 43.9 16.0 +57.4% 138.0
Arcade Game 0.6 0.9 0.3 +58.9% 7.5
Gaming & Systems 0.2 0.8 1.0 – 6.5
Sports 0.4 0.8 0.3 +79.4% 4.0
Others 0.0 0.0 0.1 – 1.5
Corporate expenses and eliminations 1.0 1.7 0.7 – 7.5
Total business profit 27.6 44.7 17.1 +61.7% 150.0
Other income and other expenses 0.1 0.6 0.5 – 7.0
Total operating profit 27.7 45.3 17.6 +63.3% 143.0
7
Digital Entertainment
➢ Strong performance of eFootball driven by increased excitement around the quadrennial football tournament
➢ Released video games PAWAFURU PUROYAKYU 2026 -2027 and eFootball Kick -Off!
➢ Released Yu -Gi -Oh! cards linked to the promotion short animation series Yu -Gi -Oh! CARD GAME THE CHRONICLES
FY2027 Q1 summary
Revenue and profit (JPY in billions)
FY2026
Q1
FY2027
Q1
YoY
Change
(Amount)
YoY
Change
(%)
FY2027
Guidance
3 months ended
June 2025
3 months ended
June 2026
12 months ending
March 2027
Revenue 73.3 100.1 26.8 +36.5% 372.0
Business profit 27.9 43.9 16.0 +57.4% 138.0
Operating profit 27.9 43.9 16.0 +57.4% 131.0
Operating profit margin 38% 44% 35%
8
FY2027 Q1 summary
Arcade Game
➢ Announced the July release of Demon Slayer: Nichirin Battle Slash, the first arcade game based on Demon Slayer: Kimetsu
no Yaiba
➢ Released redemption games in North America, including TEENAGE MUTANT NINJA TURTLES, leveraging a globally
popular IP, and DanceDanceRevolution STOMP, based on the popular music game DanceDanceRevolution
Revenue and profit (JPY in billions)
FY2026
Q1
FY2027
Q1
YoY
Change
(Amount)
YoY
Change
(%)
FY2027
Guidance
3 months ended
June 2025
3 months ended
June 2026
12 months ending
March 2027
Revenue 4.0 4.3 0.3 +8.3% 29.0
Business profit 0.6 0.9 0.3 +58.9% 7.5
Operating profit 0.6 0.9 0.3 +58.9% 7.5
Operating profit margin 15% 22% 26%
9
Gaming & Systems
FY2027 Q1 summary
➢ Increase in gaming machine unit sales driven by the strong performance of Solstice 49C
➢ Launched Class II gaming machines in Texas and Washington
➢ Installed SYNKROS ® at casino properties in Pennsylvania and Nevada, as well as aboard cruise ships
Revenue and profit
△
△
△ (JPY in billions)
FY2026
Q1
FY2027
Q1
YoY
Change
(Amount)
YoY
Change
(%)
FY2027
Guidance
3 months ended
June 2025
3 months ended
June 2026
12 months ending
March 2027
Revenue 7.5 12.4 4.9 +64.9% 46.0
Business profit 0.2 0.8 1.0 – 6.5
Operating profit 0.2 0.8 1.0 – 6.5
Operating profit margin 2% 7% 14%
10
Sports
FY2027 Q1 summary
➢ Strong traction among pilates studios -opened 16 studios in Q1 and scheduled to open 11 more studios from Q2 onwards (making
cumulative total of 112 studios)
➢ Expanded swimming coaching services for elementary and junior high schools across Japan in response to growing demand from
schools
➢ Commenced operation of sports facilities on behalf of local governments in Yuki City (Ibaraki), Hachioji City (Tokyo), Shizuo ka City
(Shizuoka), Hyogo, Higashihiroshima City (Hiroshima) and Fukuoka City (Fukuoka) in April
Revenue and profit
Operating profit includes other profit of JPY 0.5 billion (FY2027) (JPY in billions)
FY2026
Q1
FY2027
Q1
YoY
Change
(Amount)
YoY
Change
(%)
FY2027
Guidance
3 months ended
June 2025
3 months ended
June 2026
12 months ending
March 2027
Revenue 12.1 12.7 0.6 +5.2% 52.0
Business profit 0.4 0.8 0.3 +79.4% 4.0
Operating profit 0.4 1.3 0.8 +195.9% 4.0
Operating profit margin 4% 10% 8%
11
Titles Released in Apr – Jun 2026 / Pipeline(1)
1 DE: Digital Entertainment2 Soft -launched in Canada and Spain “Pl ayStation” i s regi stered trademarks or tradem arks of Sony Interacti ve Entertainment Inc.T radem arks are property of thei r respective owners. Ni ntendo Swi tch i s a tradem ark of Ni ntendo.
Castlevania: Belmont’s Curse
©Konami Digital E ntertainment ©Annapurna Interactive ©Screen Burn
SILENT HILL: T ownfall
©Konami Digital E ntertainment
Rev. NOiR
©Konami Digital E ntertainment
Suikoden ST AR LEAP
Approved by Nippon Professional Baseball Organization ” eBaseball ” and “eBASEBALL ” are registered trademarks or trademarks of K onami Digital Entertainment Co., Ltd. in Japan and other countries or regions. ©K onami Digital Entertainment
©Konami Digital E ntertainment
MET AL GEAR SOLID:
MAST ER COLLECT ION Vol.2
©Konami Digital E ntertainment
PAWAFURU PUROYAKYU 2026 -2027
**
<PAW AFURU PUROYAKYU 2026 -2027> Approved by Nippon Professional Baseball Organizationⓒ2026 SAMURAI JAPANTrademarks, copyrights, names, images and other proprietary materials are used with permission of W orld Baseball Classic, Inc . Japan Professional Baseball MEIKYUKAIJapan Baseball Promotion AssociationJapanese Retired Foreign Players’ AssociationFranchise stadiums official recognitionAs a rule, the signboard in the stadium reproduced in the game is produced based on data during the professional baseball pen nant season in 2025 All other copyrights or trademarks are the property of their respective owners and are used under license.The data was independently collected by Japan Baseball Data Inc. and may differ from official records. ©Konami Digital Entertainment T itle Platform Geography Release Date Business
Segment ( * 1 )
Darwin‘s Paradox!
Nintendo Switch™ 2,
PlayStation®5,
Xbox Series X|S,
Steam®,
Epic Games
Global Apr 2026 DE
eFootball™ Kick-Off! Nintendo Switch™ 2 Global Jun 2026 DE
PAWAFURU PUROYAKYU 2026-2027 Nintendo Switch™,
PlayStation®4 Japan Jun 2026 DE
eBaseball™: PRO SPIRIT 2026 PlayStation®5,
Steam® Global Jul 2026 DE
Ganbare Goemon Dai Shugou!
Nintendo Switch™,
PlayStation®5,
Steam®
Japan Jul 2026 DE
The Prince of Tennis
Sweet School Festival ♡-40 and more…
Nintendo Switch™,
Nintendo Switch™ 2,
Steam®
Global Jul 2026 DE
The Prince of Tennis
Doki Doki Survival ~eternal passion!” Tie break ♡ game~
Nintendo Switch™,
Nintendo Switch™ 2,
Steam®
Global Jul 2026 DE
METAL GEAR SOLID: MASTER COLLECTION Vol.2
Nintendo Switch™ 2 ,
Nintendo Switch™,
PlayStation®5,
XBOX Series X|S,
Steam®
Global Aug 2026 DE
SILENT HILL: Townfall
PlayStation®5,
Steam®,
Epic Games
Global Sep 2026 DE
Castlevania: Belmont’s Curse
Nintendo Switch™,
PlayStation®5,
XBOX Series X|S,
XBOX on PC,
Steam®
Global Oct 2026 DE
Dice Strikers: Roll to Glory App Store,
Google Play
Global
(*2) TBD DE
Suikoden STAR LEAP
App Store,
Google Play,
Steam®
Global TBD DE
Wai Wai World Craft (working title)
App Store,
Google Play,
Steam®
TBD TBD DE
Rev. NOiR PlayStation®5 TBD TBD DE
12
Titles Released in Apr – Jun 2026 / Pipeline(2)
AG: Arcade Game GS: Gaming & Systems Solstice 27
T EENAGE MUT ANT
NINJA T URT LES
©2025 Viacom©Konami Arcade Games
jubeat (working title) ©Konami Arcade Games
*
©Konami Arcade Games
Anima Lotta
Anima to Shiawase no Okurimono
Demon Slayer: Nichirin Battle Slash
©Koyoharu Gotoge / SHUE ISHA, Aniplex , ufotable ©Konami Arcade Games Title Platform Geography Release Date Business
Segment ( *)
DanceDanceRevolution STOMP Arcade Machine
(Redemption Game) North America May 2026 AG
TEENAGE MUTANT NINJA TURTLES Arcade Machine
(Redemption Game) North America May 2026 AG
Demon Slayer: Nichirin Battle Slash Arcade Machine
(Video Game) Japan Jul 2026 AG
BLAZING ENCOUNTER Arcade Machine
(Redemption Game) North America TBD AG
jubeat (working title) Arcade Machine
(Video Game) Japan TBD AG
Anima Lotta Anima to Shiawase no Okurimono Arcade Machine
(Medal Game) Japan TBD AG
Momotaro Dentetsu 2:
Anata no Machi no Medal Game
Arcade Machine
(Medal Game) Japan TBD AG
Solstice 27™ Slot Machine
Cabinet North America FY2027 Q2 GS
13
Consolidated Business Performance
△
△
△
△
△ △
△
△
△ △
△
△ △ (JPY in billions )
97.0 100.0% 129.5 100.0% 32.6 +33.6%
49.0 50.5% 59.3 45.8% 10.3
20.3 20.9% 25.5 19.7% 5.2
0.1 0.1% 0.6 0.5% 0.5
27.7 28.6% 45.3 35.0% 17.6 +63.3%
0.4 1.1 0.7
0.4 0.2 0.2
0.2 0.2 0.1
27.9 28.8% 46.5 35.9% 18.6 +66.6%
8.1 8.3% 13.9 10.7% 5.8
19.8 20.5% 32.6 25.1% 12.7 +64.2%
Owners of the parent 19.8 20.5% 32.6 25.1% 12.7 +64.2%
Non-controlling interests 0.0 0.0% 0.0 0.0% 0.0
Percentile FY2027
Q1
YoY
Change
(%)
FY2026
Q1 Percentile
YoY
Change
(Amount)
Profit for the period
Profit attributable to:
Other income and other expenses
Operating profit
Finance income
Finance costs
Profit from investments accounted
for using the equity method
Revenue
Total cost of revenue
SG&A
Profit before income taxes
Income taxes
14
Consolidated Financial Position
△
△
△
△
△
△
△
△
△
△ (JPY in billions )
Mar 31, Jun 30, Mar 31, Jun 30,
2026 2026 Change 2026 2026 Change
Cash and cash equivalents 327.6 316.1 11.5 Bonds and borrowings – – –
Trade and other receivables 60.0 61.0 1.0 Trade and other payables 50.5 47.8 2.7
Inventories 19.0 22.8 3.8 Other current liabilities 67.9 58.9 9.0
Other current assets 18.0 23.0 5.0 118.4 106.7 11.7
424.5 422.9 1.6
(56.7%) (56.3%) Bonds and borrowings 39.9 39.9 0.0
Other non-current liabilities 25.9 25.3 0.5
Property, plant and equipment, net 187.2 187.5 0.4 65.8 65.3 0.5
Goodwill and intangible assets 55.8 60.4 4.7 184.2 172.0 12.2
Deferred tax assets 36.8 36.6 0.2 564.5 579.8 15.2
Other non-current assets 44.5 44.3 0.2 (75.4%) (77.1%)
324.3 328.9 4.6 (per share:JPY ) (4,164.58) (4,277.03) (112.45)
(43.3%) (43.7%) 564.6 579.8 15.2
748.8 751.8 3.0 748.8 751.8 3.0 Total assets Total liabilities and equity
Total non-current liabilities
Total liabilities
Total equity attributable to
owners of the parent
Total non-current assets
Total equity
Non-current assets
Current assets Current liabilities
Total current liabilities
Total current assets Non-current liabilities
15
Consolidated Cash Flows Jun 30, 2026
Jun 30, 2025
Financing CF
FX
Operating CF Investing CF
279.9
11.5 billion decrease
14.3 billion decrease
Financing CF
FX
+10.5 △ 8.5
△ 15.2
△ 1.1
+16.3
△ 8.4
△20.4 +0.9
316.1
(JPY in billions )
Operating CF Investing CF
FY2027
Q1
327.6
FY2026
Q1
294.2
Apr 1, 2026
Apr 1, 2025
16 ©KONAMI
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