Netmarble FY2026 Q2 Earnings Release
Download PDF2Q 2026 Earnings Results
Aug. 5th, 2026
DISCLAIMER
1
The financial information included in this document are consolidated earnings results based on K -IFRS.
The “financial results for 2Q 2026” for Netmarble (the “Company”) contained in this document have been provided for investors co nvenience only and have not been
audited by an independent auditor. Therefore, certain part(s) of this document are subject to change upon the audit outcome.
This document contains “forward -looking statements” –that is, statements related to future, not past, events. In this context, “forward -looking statements” often address
our expected future business and financial performance, and often contain words such as “expects,” “anticipates,” “intends,” “pl ans,” “believes,” “seeks,” or “will.”
“Forward -looking statements” by their nature address matters that are, to different degrees, uncertain. For us, particular uncer tainties which could adversely or positively
affect our future results include the behavior of financial markets, the Company’s strategic actions, unanticipated dramatic dev elopments in our major business conditions,
and numerous other matters at the national and international levels which could affect our financial results.
These uncertainties may cause our actual results to be materially different from those expressed in this document.
131 122
149
84
112
18.3% 17.6% 18.7%
12.9%
14.9%
2Q25 3Q25 4Q25 1Q26 2Q26
2
[Revenue] KRW 749.2bn (QoQ 15.0% ▲ / YoY 4.4% ▲ )
[EBITDA] KRW 112.0bn (QoQ 33.5% ▲ / YoY 14.6% ▼ )
– Revenue and EBITDA increased QoQ, driven by revenue growth from existing titles and the launch of
new games (The Seven Deadly Sins: Origin, SOL: enchant, etc.)
– EBITDA Margin 14.9% (D&A KRW 31.9bn)
Revenue EBITDA (Unit: KRW bn) (Unit: KRW bn)
QoQ 15.0% ▲ YoY 4.4% ▲ QoQ 33.5% ▲ YoY 14.6% ▼
2Q26
EARNINGS
GAME PORTFOLIO 2Q26 EARNINGS REVENUE BREAKDOWNBY REGION / GENRE MAJOR COST STRUCTURE APPX) CONSOLIDATED FINANCIAL STATEMENTS NEW LINEUPS
718 696
798
652
749
2Q25 3Q25 4Q25 1Q26 2Q26
Operating Profit Net Profit Net Profit (Controlling)
[Profit] Operating Profit KRW 80.1bn, Net Profit KRW 203.9bn,
Net Profit (Controlling) KRW 197.6bn
– Net profit includes the gain on disposal of G -Tower, etc.
3
(Unit: KRW bn) (Unit: KRW bn) (Unit: KRW bn)
2Q26
EARNINGS
GAME PORTFOLIO 2Q26 EARNINGS REVENUE BREAKDOWNBY REGION / GENRE MAJOR COST STRUCTURE APPX) CONSOLIDATED FINANCIAL STATEMENTS NEW LINEUPS
101 91
111
53
80
14.1% 13.1% 13.9%
8.1%
10.7%
2Q25 3Q25 4Q25 1Q26 2Q26
160
41
(50)
211 204
22.3%
5.8%
-6.3%
32.4%
27.2%
2Q25 3Q25 4Q25 1Q26 2Q26
160
38
(48)
210 198
22.3%
5.4%
-6.1%
32.2%
26.4%
2Q25 3Q25 4Q25 1Q26 2Q26
9%
7% 7% 7% 7%
5% 5%
4%
3% 3% 3% 3% 3% 3%
31%
마블 콘테스트
오브 챔피언스
일곱 개의 대죄 :
Origin
랏차슬롯 잭팟월드 캐시프렌지 일곱 개의 대죄 :
GRAND CROSS
뱀피르 세븐나이츠
리버스
SOL:
enchant
RF 온라인
넥스트
레이븐 2 스톤에이지
키우기
나 혼자만
레벨업 :ARISE
몬길 :
STAR DIVE
기타
4
GAME
PORTFOLIO
• Top revenue generators were evenly distributed: MARVEL Contest of Champions 9%,
The Seven Deadly Sins: Origin 7%, Lotsa Slots 7%, Jackpot World 7%, Cash Frenzy 7%,
The Seven Deadly Sins: GRAND CROSS 5%, etc.
MARVEL
Contest of
Champions
Lotsa Slots RF ONLINE
NEXT
The Seven
Deadly Sins:
GRAND CROSS
Solo Leveling:
ARISE
Seven Knights
Re:BIRTH Others Raven2 VAMPIR
GAME PORTFOLIO 2Q26 EARNINGS REVENUE BREAKDOWNBY REGION / GENRE MAJOR COST STRUCTURE APPX) CONSOLIDATED FINANCIAL STATEMENTS NEW LINEUPS
StoneAge :
Idle Adventure
The Seven
Deadly Sins:
Origin
SOL:
enchant Jackpot World Cash Frenzy MONGIL:
STAR DIVE
33% 34% 33% 40% 35%
42% 34% 42%
37% 42%
18%
22%
18% 16% 17%
7% 10% 7% 7% 6%
2Q25 3Q25 4Q25 1Q26 2Q26
35% 34% 39% 41% 39%
34% 32% 23% 21% 22%
12% 11% 12% 13% 13%
7% 8% 12% 12% 10%
6% 8% 7% 7% 9%
6% 7% 7% 6% 7%
66% 68%
77% 79% 78%
2Q25 3Q25 4Q25 1Q26 2Q26 5
REVENUE
BREAKDOWN
BY REGION / GENRE
• The proportion of overseas revenue was 78% (QoQ -1%P) diversified across
N.A. 39%, Korea 22%, Europe 13%, SEA 10%, Japan 9% and others 7%
• Genre portfolio showed diversification across RPG 42%, casual games 35%,
MMORPG 17% and others 6%
Revenue Breakdown by Region Revenue Breakdown by Genre
Others
Japan
South
East Asia
Europe
Korea
% of
Overseas
Revenue
North
America
Others
MMORPG
RPG
Casual
Games
GAME PORTFOLIO 2Q26 EARNINGS REVENUE BREAKDOWNBY REGION / GENRE MAJOR COST STRUCTURE APPX) CONSOLIDATED FINANCIAL STATEMENTS NEW LINEUPS
242
(33.8%) 225
(32.3%)
252
(31.6%) 201
(30.8%)
236
(31.4%) 2,356 2,356 31.4%
175
(24.4%) 170
(24.5%)
182
(22.8%) 168
(25.7%)
183
(24.4%) 1,825 24.4% 1,825
135
(18.9%) 145
(20.9%)
179
(22.4%)
168
(25.8%)
184
(24.5%) 24.5% 1,835 1,835
64
(8.8%) 65
(9.2%)
74
(9.3%)
62
(9.6%)
68
(9.0%) 677 677 677 617 605
687
599
669
2Q25 3Q25 4Q25 1Q26 2Q26 마케팅비 인건비 지급수수료
지급수수료 인건비 마케팅비 기타 (상각비 포함 )
6
• Marketing Costs KRW 183.5bn (QoQ 9.1% ▲ / YoY 35.5% ▲)
-Marketing costs increased QoQ due to the launch of new titles
(MONGIL: STAR DIVE, SOL: enchant, etc.)
• Labor Costs KRW 182.5bn (QoQ 8.9% ▲ / YoY 4.3% ▲)
-Labor costs increased QoQ as a result of a salary increase
• Commission KRW 235.6bn (QoQ 17.3% ▲ / YoY 2.8% ▼)
-Commission -to-revenue ratio increased QoQ,
driven by a higher revenue mix of external IP games
[Operating Cost] KRW 669.1bn (QoQ 11.8% ▲ / YoY 8.5% ▲ )
MAJOR COST
STRUCTURE
(Unit: KRW bn)
Labor Marketing Commission
* Proportion to the revenue (%)
※ 2Q26 Other Cost: D&A KRW 31.9bn, Other fees KRW 35.6bn
Commission Labor Marketing Other (Inc. D&A)
GAME PORTFOLIO 2Q26 EARNINGS REVENUE BREAKDOWNBY REGION / GENRE MAJOR COST STRUCTURE APPX) CONSOLIDATED FINANCIAL STATEMENTS NEW LINEUPS
NEW
LINEUPS
• In 2H26, 3 new games including Solo Leveling: KARMA, Shangri -La Frontier :
The Seven Colossi and PROJECT AEGIS are set to launch
7
PC Mobile Console
GAME PORTFOLIO 2Q26 EARNINGS REVENUE BREAKDOWNBY REGION / GENRE MAJOR COST STRUCTURE APPX) CONSOLIDATED FINANCIAL STATEMENTS NEW LINEUPS
2H26
Solo Leveling: KARMA
Global
Roguelite Action RPG
Shangri -La Frontier: The Seven Colossi PROJECT AEGIS
Japan
Collectible RPG
Global
Collectible RPG
8
Consolidated Income Statement Consolidated Statement of Financial Position
GAME PORTFOLIO 2Q26 EARNINGS REVENUE BREAKDOWNBY REGION / GENRE MAJOR COST STRUCTURE APPX ) CONSOLIDATED FINANCIAL STATEMENTS NEW LINEUPS(KRW bn) 2 Q2 5 3 Q2 5 4 Q2 5 1 Q2 6 2 Q2 6
R e v e n u e 718 696 798 652 749
Commission 242 225 252 201 236
Labor Cost 175 170 182 168 183
Marketing Cost 135 145 179 168 184
Other Costs (exc. D&A) 34 33 36 31 36
E B I TDA 131 122 149 84 112
Margin (%) 18.3% 17.6% 18.7% 12.9% 14.9%
D&A 30 32 38 31 32
O p e r a t i n g I n co m e 101 91 111 53 80
Margin (%) 14.1% 13.1% 13.9% 8.1% 10.7%
Non-Operating Income&Cost 89 (35) (108) 224 185
P r e – t a x P r o fi t 190 56 3 277 266
Tax 30 15 53 66 62
N e t P r o fi t 160 41 ( 5 0 ) 211 204
N e t P r o fi t ( co n t r o l l i n g ) 160 38 ( 4 8 ) 210 198
Margin (%) 22.3% 5.4% -6.1% 32.2% 26.4% (KRW bn) 2 Q2 5 3 Q2 5 4 Q2 5 1 Q2 6 2 Q2 6
Cu r r e n t A s s e t s 1, 110 1, 119 1, 257 1, 342 1, 292
Cash and Cash Equivalents 513 591 689 756 810
Accounts Receivable 271 258 281 260 298
Other Current Financial Assets 238 191 188 245 98
Other Current Assets 88 79 99 81 87
N o n – Cu r r e n t A s s e t s 6, 715 6, 861 6, 837 6, 980 6, 885
Investment Assets 2, 963 3, 028 3, 052 3, 075 3, 172
Intangible Assets 2, 863 2, 937 2, 858 2, 977 2, 993
Tangible Assets 440 453 454 452 328
Other Non-Current Assets 450 443 473 475 392
To t a l A s s e t s 7, 825 7, 980 8, 094 8, 322 8, 177
Cu r r e n t Li a b i l i t i e s 1, 617 1, 770 1, 901 1, 955 1, 518
Accounts Payable 25 22 24 19 30
Short-term Debt 750 736 761 763 306
Other Current Financial Liabilities 534 675 730 793 701
Other Current Liabilities 308 338 386 380 481
N o n – Cu r r e n t Li a b i l i t i e s 748 751 701 555 637
Other Non-Current Financial Liabilities 475 487 439 295 368
Other Non-Current Liabilities 273 264 261 259 270
To t a l Li a b i l i t i e s 2, 365 2, 521 2, 601 2, 510 2, 155
To t a l E q u i t y 5, 460 5, 459 5, 492 5, 812 6, 022
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