CyberAgent FY2026 Q2 Earnings Release
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[Forward -looking statement]
The future information, such as earnings forecast, written in this document is based on our expectations and
assumptions as of the date the forecast was made. Our actual results could differ materially from those
described in this forecast because of various risks and uncertainties.
2
0. Contents
1. Summary (April – June 2026)
2. Forecast
3. Media & IP Business
4. Internet Advertisement Business
5. Game Business
6. Medium to Long -Term Strategy
3
Summary
FY2026 Third Quarter Ended June 30, 2026
Sales 230.6 billion yen up 9.4 % YoY
Media & IP
4
FY2026
Q3
OP 14 .9 billion yen down 23.6 % YoY
Sales 59.1 billion yen up 5.2 % YoY
OP 2 .7 billion yen up 22.1 % YoY
Sales marked a record high for Q3
FY2026 forecast is revised upward largely
Multi -layered revenue streams grew
continuously
ABEMA cerebrated 10 th anniversary
Viewership of its original programs increased
Game
Sales 61.1 billion yen up 20.8 % YoY
OP 12 .3 billion yen down 25.1 % YoY
Major and casual games performed well
Nine -month OP significantly increased to
50.9 billion yen
1. Summary
Ad
Sales 121.3 billion yen up 8.9 % YoY
OP 4.1 billion yen up 14.2 % YoY
Sales maintained high growth rate from the
previous quarter and reached a record high
for Q3
OP grew double digit YoY
Billion Yen
5
New record high sales for Q3
Q3 230.6 billion yen (up 9.4 % YoY)
[Consolidated Sales]
YoY
+9.4 %
1. Summary130.9
163.4
192.1
179.5
170.9
190.9
171.9 176.0
167.4
195.4
171.5
185.0
192.6
214.7
190.0
203.7 203.8
217.3
210.7
242.0
232.3
246.2
230.6
1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q
FY2021 FY2022 FY2023 FY2024 FY2025 FY2026
Q3 YTD FY2026
¥ 67.4B
Q3 YTD FY2025
¥48.7B
6
[Consolidated OP] 44.4
Billion Yen
Q3 14.9 billion yen (down 23.6 % YoY)
Nine -month OP grew significantly
1. Summary7.0
25.8
26.7
19.6
25.3
9.8
12.7
-1.7
18.2
0.9
4.9
5.8
20.7
8.2
5.2
8.3
20.8
19.6
22.9 23.3
29.0
14.9
1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q
FY2021 FY2022 FY2023 FY2024 FY2025 FY2026
7
[SG&A Expenses]
*
Billion Yen
Q3 50.1 billion yen
(up 14.4 % YoY, down 1.3 % QoQ)
* Other: Outsourcing expenses, system -related expenses, payment fees, entertainment expenses, selling expenses, and others.
1. Summary10.1 9.5 10.0 11.5 13.4 13.8 14.7 15.1 15.8 16.0 13.6 15.4 17.1 16.3 13.8
18.0 17.3 15.2 15.2
20.2 20.1
17.2 16.8
7.3
9.4 8.6
10.7 9.0
11.5 10.5 11.5 10.5 12.5
11.1
13.1 11.0 13.0
11.6
13.6 11.8 13.8 12.2
15.5
12.3
14.8 13.4
2.2
2.2 2.2
2.2 2.2
2.3 2.4
2.4 2.4
2.5
2.5
2.5 2.5 2.5
2.6
2.6
2.7 2.7
2.7
2.8
2.8 2.8
2.9
1.4
1.3 1.5
1.6 1.6
1.7 1.8
2.0 2.2
2.2
2.6
2.8 1.7 1.2
1.2
1.4
1.1 0.8
0.9
1.0
1.3 1.7
1.8
7.7 8.0 8.4
9.4 8.1
7.7 8.5
9.3 9.6 10.2 10.2 10.7 11.2 11.2 11.1 11.6 12.5 12.2 12.6
14.5
14.9 14.1 15.2
1.4
2.5
3.6
28.9
30.6 30.8
37.1
34.6
37.3 38.1
40.7 40.7
43.5
40.1
44.8 43.7 44.4
40.4
50.0
45.6 44.9 43.8
57.8
51.5 50.8 50.1
1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q
FY2021 FY2022 FY2023 FY2024 FY2025 FY2026 29.9
41.2
56.3 59.5 65.4
31.6
36.1
42.8
47.4
49.3
8.7
8.9
9.6
10.1
10.4
4.6
6.0
7.2
9.9
5.6
30.3
33.7
33.9
40.8
45.3
1.4
1.4
0.0
0.0
2.5
106.7
127.6
150.0
167.8
178.8
FY2020 FY2021 FY2022 FY2023 FY2024
Special incentives
Other
Research and development expenses
Office costs
Personnel
Advertisement costs
8
[No. of Employees ]
headcount
Total headcount was 8,878
at the end of June (+538 YoY)
402 new graduates joined in April
1. Summary1,409 1,409 1,490 1,553 1,572 1,593 1,748 1,703 1,660 1,631 1,718
1,811 1,774 1,752 1,903 1,897 1,952 1,957 2,072 2,055 2,034 2,130 2,355
1,481 1,462
1,604 1,623 1,655 1,690 1,903 1,962 2,055 2,133 2,377 2,381 2,348 2,353
2,513 2,498 2,487 2,511
2,680 2,636
2,596
2,573
2,720
1,924 1,942 2,105 2,150 2,183 2,221
2,389 2,429 2,466 2,525
2,717 2,738 2,759
2,818 2,969 2,955 2,972 2,964
3,036 3,045 3,082 3,014
3,239
370 374
384 395 393 394
352 365 368 380
416 432 445 457
482 489 499 514
541 537 541 539
554
12 12
12 12 12 13
14 13 14 13
13 12 10 10
11 11 12 12
11 11 11 11
10
5,196 5,199
5,595 5,733 5,815 5,911
6,406 6,472 6,563 6,682
7,241 7,374 7,336 7,390
7,878 7,850 7,922 7,958
8,340 8,284 8,264 8,267
8,878
1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q
FY2021 FY2022 FY2023 FY2024 FY2025 FY2026 1,409 1,409 1,490 1,553 1,572 1,593 1,748 1,703 1,660 1,631 1,718
1,811 1,774 1,752 1,903 1,897 1,952 1,957 2,072
2,055
1,481 1,462
1,604 1,623 1,655 1,690 1,903 1,962 2,055 2,133 2,377 2,381 2,348 2,353
2,513 2,498 2,487 2,511
2,680 2,636
1,924 1,942 2,105
2,150 2,183 2,221
2,389 2,429 2,466 2,525
2,717
2,738 2,759
2,818
2,969 2,955 2,972 2,964
3,036 3,045
370 374
384 395 393 394
352 365 368 380
416 432 445 457
482 489 499 514
541 537
12 12
12 12 12 13
14 13 14 13
13 12 10 10
11 11 12 12
11 11
5,196 5,199
5,595 5,733 5,815 5,911
6,406 6,472 6,563 6,682
7,241 7,374 7,336 7,390
7,878 7,850 7,922 7,958
8,340 8,284
1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q
FY2021 FY2022 FY2023 FY2024 FY2025
Investment Development
Headquarters
Game
Internet Ad
Media & IP
9
[PL]
* Net income attributable to owners of the parent is a ffected by non -controlling equity interest (minority interest) of Cygames , Inc.
*
1. Summary million yen FY2026 Q3 FY2025 Q3 YoY FY2026 Q2 QoQ
Net Sales 230,688 210,778 9.4% 246,206 -6.3%
Gross profit 65,183 63,499 2.7% 79,928 -18.4%
SG&A expenses 50,193 43,869 14.4% 50,864 -1.3%
Operating income 14,990 19,629 -23.6% 29,064 -48.4%
Operating margin 6.5% 9.3% -2.8pt 11.8% -5.3pt
Ordinary income 15,262 19,452 -21.5% 29,708 -48.6%
Extraordinary income 0 41 -98.5% 92 -99.3%
Extraordinary loss 655 2,442 -73.2% 1,527 -57.1%
Income before income taxes
and non-controlling interests
14,606 17,050 -14.3% 28,274 -48.3%
Net income attributable to
owners of the parent
8,698 8,239 5.6% 14,874 -41.5%
10
[BS]
* Net Cash definition: (Cash and cash equivalents + Time deposits) –(Long -term bank loans + convertible bond + short -term bank loans)
*
1. Summary Unit: million yen
End of
Jun. 2026
End of
Jun. 2025
YoY
End of
Mar. 2026
QoQ
Current assets 374,093 367,676 1.7% 384,557 -2.7%
(Cash deposits) 212,081 209,030 1.5% 211,281 0.4%
Fixed assets 177,047 163,214 8.5% 171,918 3.0%
Total assets 551,172 530,931 3.8% 556,509 -1.0%
Current liabilities 147,059 153,511 -4.2% 166,062 -11.4%
(Income tax payable) 7,737 10,020 -22.8% 16,173 -52.2%
Fixed liabilities 106,215 103,765 2.4% 106,062 0.1%
Shareholders’ equity 194,902 158,398 23.0% 185,132 5.3%
Net Assets 297,897 273,654 8.9% 284,384 4.8%
(Reference) Net Cash 113,401 111,099 2.1% 113,416 0.0%
FY2026
Forecast
October 2025 – September 2026
11
12
Sales 874.0 billion yen → 950.0 billion yen
OP 71.7 billion yen → 77.0 billion yen
FY2025 FY2026E
Sales
¥ 95 0.0B
¥71.7B
FY2026E FY2023
Sales
OP
FY2026 forecast revised upward
Profit forecast turned from a decline to an increase,
resulting from strong performance of three key businesses
¥ 77.0B
OP
¥40.0B
¥22.3B
2. Forecast
up 8.7 % YoY
up 7.4 % YoY-20
180
380
580
780
980
1,180
1,380
1,580
-120
880
1,880
2,880
3,880
4,880
5,880
6,880
7,880
8,880
FY2000 FY2001 FY2002 FY2003 FY2004 FY2005 FY2006 FY2007 FY2008 FY2009 FY2010 FY2011 FY2012 FY2013 FY2014 FY2015 FY2016 FY2017 FY2018 FY2019 FY2020 FY2021 FY2022 FY2023 FY2024 FY2025E FY2026E -20
180
380
580
780
980
1180
1380
-120
880
1,880
2,880
3,880
4,880
5,880
6,880
7,880
8,880
FY2013 FY2014 FY2015 FY2016 FY2017 FY2018 FY2019 FY2020 FY2021 FY2022 FY2023E FY2024E FY2025E FY2026E
売上高
営業利益
13
[Progress to Forecast]
2. Forecast
13
950 billion yen
77 billion yen
78 billion yen
41 billion yen
Progress rate
to Revised Forecast
74.7 %
Progress rate
to Revised Forecast
87.6 %
Progress rate
to Revised Forecast
88.7 %
Progress rate
to Revised Forecast
87.9 %
¥ 709.2B
Q3 FYTD
¥ 67.4B
Q3 FYTD
¥ 69.1B
Q3 FYTD
¥ 36.0B
Q3 FYTD
Revised Forecast0% 50% 100%
Net income
Ordinary profit
Operating profit
Sales
14
2. Forecast
[Upward Revision]
Dividend forecast increased from 19 yen to 20 yen according to the management
guidance of DOE 5%
* Net income attributable to owners of the parent is a ffected by non -controlling equity interest (minority interest) of Cygames , Inc.
*Minimum Maximum Minimum Maximum Minimum Maximum
Net Sales 950 874.0 8.7%
Operating income 50 60 77 27 17 54.0% 28.3% 71.7 7.4%
Ordinary income 50 60 78 28 18 56.0% 30.0% 71.7 8.7%
Net income attributable to
owners of the parent 25 30 41 16 11 64.0% 36.7% 31.6 29.5%
Dividend 20 yen 17 yen 17.6%
FY2025 YoY
70
Unit: billion yen
FY2026
Revised Forecast
(Released on Aug. 7, 2026)
19 yen
8.0%
Difference (%) Difference (Amount)
FY2026
Original Forecast
(Released on Nov. 14, 2025)
880
1 yen 5.3%
15
Media & IP
16
Multi -layered revenue streams grew
steadily
Q3 59.1 billion yen (up 5.2 % YoY)
3. Media & IP Business
Billion Yen
[Quarterly Sales]
YoY
+5.2 %25.3 25.1 24.3
28.3
31.0
33.6
35.4 36.2
39.1
41.6
39.7
47.9
50.3 49.9
47.7
52.1
55.6 57.0 56.1
62.6 62.6 62.1
59.1
1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q
FY2021 FY2022 FY2023 FY2024 FY2025 FY2026
ABEMA cerebrated 10th Anniversary
Investing actively in content and others
Q3 2.7 billion yen (up 22.1 % YoY)
* Quarterly OP: Special incentives in FY2021 and FY2024 and FY2025 are excluded. 17
-9.7
[Quarterly OP]
Billion Yen
3. Media & IP Business
YoY
+22.1 %-3.6
-3.1
-3.8 -3.5 -3.6
-1.9
-4.3
-3.2
-0.5
-1.7
-0.4 -0.7
0.5 0.2
-0.7
1.4
3.3
2.2
1.2
4.9
5.4
2.7
18
3. Media & IP Business
©AbemaTV , Inc.
[ABEMA ] Special programs and events are streamed in April to cerebrate the 10 th
anniversary
19
3. Media & IP Business
*1 New York Festivals: One of the world’s largest competitions, judging and honoring video productions across all genres held in May 2026. *2World Media Festival: One of Europe’s largest competitions, recognizing outstanding productions across a range of genres held inMay 2026. *3Global OTT Awards 2026: One of Asia’s largest competitions, covering television, OTT, and online content worldwide held in Ju ne 2026. ©AbemaTV , Inc.
*1 *2
*3 *4
May 2026 May 2026
June 2026 July 2026
*4 The 42nd ATP Award is Television Grand Prix: The only award in Japan judged and selected by producers and directors from production companies themselves held in July 2026.
[ABEMA ] Our original programs are highly acclaimed, winning numerous
international and domestic awards
ABEMA Drama won
Silver Tower & Bronze Tower
20
3. Media & IP Business
[ABEMA ] WAU reached 31.37 million, driven by new episodes and programs *
©AbemaTV , Inc. *WAU: Week of July 27, 2026
21
3. Media & IP Business
[IP Business] Expanding our anime content lineup with three anime studios
*Copyrights are stated on the last page.
Coming
Soon
NEW
NEW
22
3. Media & IP Business
[IP Business] Strengthening global marketing through major anime events
in the US, including Anime Expo 2026, and Europe
*Copyrights are stated on the last page.
3. Media & IP Business
[IP Business ]
23 Developing original IP aimed at global success
We are building a system that can handle an entire process from
original work to monetization
① Originals/Comic ② Movie Production ④ Event
④ Merchandise
⑤ Global
Entertainment
Business Unit Anime
Live -action
③ Distribution/marketing
IP Hotel
Animation
AI Lab次世代クリエイターとともにオリジナルアニメ作品の創出を目指す
24
Internet Advertisement
25
[Quarterly Sales]
Billion Yen
4. Internet Advertisement Business
Sales maintained high growth rate
and reached a record high for Q3
Q3 121.3 billion yen (up 8.9 % YoY)
* Sales in FY 2021 and 2022 exclude MicroAd , Inc. which became unconsolidated subsidiary.
YoY
+8.9 %73.5
77.7 78.9 79.2
84.6
93.7 96.4
92.1
95.4
99.9
105.2 103.8 104.9 106.9
111.8 110.8
117.7 117.5
111.3
114.4 114.6
127.7
121.3
1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q
FY2021 FY2022 FY2023 FY2024 FY2025 FY2026
26
4. Internet Advertisement Business
[Quarterly OP]
Billion Yen
* Quarterly OP : Year -end bonuses in FY2021, FY2024, and FY2025 are excluded.
Delivered double -digit year –
over -year growth in OP
Q3 4.1 billion yen (up 14.2 % YoY)
YoY
+14.2 %5.6
7.2
5.0
4.8
5.5
7.2
6.0
4.8 4.8 4.7
3.6
4.2
5.2
5.5 5.6
5.0
6.0 6.0
3.6
3.3
4.3
6.8
4.1
0
1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q
FY2021 FY2022 FY2023 FY2024 FY2025 FY2026
Core AI Infrastructure
Creative Production & AI Performance
Forecasting
27
③配信 ・マーケティング Creative Review &
Ad Submission
Distribution &
Campaign Optimization
Performance Verification &
Data Analysis
AI Models
CA -GAS
Ad Operation
AI
NEW
CA Assistant
Rolled out to ChatGPT Ads
NEW
4. Internet Advertisement Business
[Technological Capability ] Leveraging in -house AI across every stage of internet
Advertising
CyberAgentLM
Large language model
CyberAgentLM
Large language model
CyberAgentLM
Large language model
VLM
Vision language model
Ver.2
Ver.3
① ② ③ ④
R&D of AI
Maximizing Advertising Effectiveness with AI
FY2016 FY2025 FY2020 FY2026
AI タレント
GEO Lab.
Price Agent
AI Models
CyberAgentLM
Large language model
VLM
Vision language
model
28
CA Assistant
AI Creative
Process
Outsourcing
AI Worker
AI Shift, inc
AI customer
Success
center
Jun. 2026
4. Internet Advertisement Business
[Change Capability] Launched new organization in June to capitalize on AI trends
* Next Division: A new organization dedicated to focus area
CyberAgentLM
Large language model
CyberAgentLM
Large language model
Ver.3 Ver.2
Japan’s Best
AI Video
Center
CyberGrip,
Inc.
CA -GAS
GEO
Consulting
Package
Ad Operation
AI
AI Shift, inc
AI Worker
SalesAgent
AI Search
Marketing
Division
N ext Division
Jun. 2026
*
》
29
Game
30
5. Game Business
[Quarterly Sales]
Q3 61.1 billion yen (up 20.8 % YoY)
92.3
Billion Yen
*1Released after FY2024: Jujutsu Kaisen Phantom Parade, Gakuen iDOLM@STER , Chiikawa Pocket, SAKAMOTO DAYS Dangerous Puzzle, SD Gundam G Generation ETERNAL, Shadowverse : Worlds Beyond , Hello Kitty Merch Match, FAIRY TAIL Wizard Chronicle *2Hexa Away, CubeAway , and Bus Rush Fever! are added to “games released after FY2024”, and are retroactively reflected from Q3 FY2024.
Casual games grew steady
as well as major games
■ Games released after FY2024
■ Games released before FY2024 and others
YoY
+ 20.8 %29.9
63.9
76.4
58.3
69.0
46.2
54.8
40.9
62.1
33.7
42.3
45.0
67.1
38.8
44.9
38.2
51.4 50.6
76.3
64.7
67.5
61.1
1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q
FY2021 FY2022 FY2023 FY2024 FY2025 FY2026
31
Q3 12.3 billion yen (down 25.1 % YoY)
[Quarterly OP] 44.2
5. Game Business
Billion Yen
*Quarterly OP : Year -end bonuses in FY2021, FY2024 and FY2025 are excluded.
Q3 YTD FY2026
¥ 50.9B
Q3 YTD FY2025
¥35.1B
Nine -month OP grew significantly
to 50.9 billion yen1.1
23.2
28.1
17.1
21.3
9.8
12.1
5.2
15.2
-0.1
2.4
3.4
18.2
5.1
4.2
3.3
15.3
16.4
25.6
17.6
20.9
12.3
1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q
FY2021 FY2022 FY2023 FY2024 FY2025 FY2026
32 *1 hololive Dreams is released worldwide (except for certain regions) for mobile and Steam® *2Stores at launch: App Store, Google Play, Steam®
Simultaneous Global Release on July 23 *1
Surpassed 1M Downloads on Day 1
Ranked #1 Top Grossing Across All Stores *2
Strong Sales Performance in Japan,
North America & Asia
Outstanding User Reviews with a ★ 4.8 Rating *3
*3User reviews: ratings on the App Store, as of July 2026 *4 hololive Dreams: © COVER / © QualiArts , Inc. 32
33 *1 Available on Nintendo Switch 2, PlayStation®5, PlayStation®4, and Steam®. Certain regions are excluded. *2″Granblue Fantasy: Relink”, ” Granblue Fantasy: Relink -Endless Ragnarok”: © Cygames , Inc.
Simultaneous Global Release on July 9 *1
Ranked High on Steam Alongside Previous Title
“Granblue Fantasy: Relink” *2
High Ratings Both Domestically & Internationally *3
*3Metascore of “PC 83/100” as calculated by Metacritic, as of July 2026 33
* Copyrights are stated on the last page.
Owned
IP
Third
Party
IP
34
FY2025 FY2026 onward
5. Game Business
[Outlook ] Maximiz ing game longevity through sustained buzz while targeting global hits
11. PC for Steam/Console July 2026
NEW
3. Mobile April 2025
2. Mobile March 2025 4. Mobile April 2025
confidential
12. Mobile/PC for Steam July 2026
NEW MovieAdaptation
13. Release date TBD
8. Mobile September 2025 9. Mobile December 2025
Jul. 2026 in theater
7.PC for Steam June 2025
6. Mobile/PC for SteamEnglish ver. June 2025
10.PC for Steam*Overseas only March 2026
14. Release date TBD
15. Release date TBD
5. Mobile/PC for Steam, etc. June 2025
1. Mobile for GlobalNovember 2024
35
Medium to Long – Term Strategy
36
6. Medium to Long -Term Strategy
We aim to develop original IPs by leveraging our unique strengths
*The comparison is based on publicly available information from companies providing mobile games in Japan from January to Marc h 2 026.
Ad
ABEMA Game
Marketing
Traffic Driver Monetization
IP
Top –tier Digital
Marketing Agency in
Japan
No.1 Mobile
Game Company
in Japan *
Approx. 30M
Weekly Active
Users
Aiming to be a company with
medium to long – term
supporters
37
38
Integrated Report CyberAgent Way 2025
This year‘s report features interviews with two of our Outside Directors on the leadership transition
from founder Susumu Fujita to the second -generation President, Takahiro Yamauchi, and the
outlook for further corporate value enhancement. The report also introduces the growth strategies
and competitive advantages of our three main businesses: the Media & IP business, centered on
ABEMA; the Internet Advertising business, leveraging advanced AI capabilities; and the Game
business, which continually creates hit titles.
Integrated Report
CyberAgent Way 2025
FY2026 Q4 earnings release is scheduled to be released at 3:30 pm or later on Wednesday, November 11, 2026.
https://report.cyberagent.co.jp/en/
39
Copyrights of Media & IP Business on Page 21
1 Kagurabachi : ©Takeru Hokazono / Shueisha ・Kagurabachi Project
2CHIIKAWA THE MOVIE: THE SECRET OF THE MERMAID ISLAND: ©Nagano / 2026 “CHIIKAWA THE MOVIE” Production Committee
3The World Is Dancing: ©Kazuto Mihara, Kodansha/ “The World Is Dancing” Production Committee
4The Summer Hikaru Died: © Mokumokuren /KADOKAWA ・The Summer Hikaru Died Production Committee
5APOCALYPSE HOTEL: ©APOCALYPSE HOTEL production committee
6Umamusume Cinderella Gray: © Taiyou Kuzumi , Masafumi Sugiura & Pita, Junnosuke Itoh/SHUEISHA, UCG Partners © Cygames , Inc.
7Umamusume : Pretty Derby -Beginning of a New Era:©2024 Umamusume : Pretty Derby Movie Animation Project
8THE iDOLMASTER CINDERELLA GIRLS U149: ©Bandai Namco Entertainment Inc. / PROJECT U149
9Princess Connect! Re: Dive Season 2: ©Anime “Princess Connect! Re:Dive ” Production Committee
10 The Bugle Call: ©Mozuku Sora, Higoro Toumori /Shueisha,The Bugle Call Partners
Copyrights of Media & IP Business on Page 22
1 Kagurabachi : ©Takeru Hokazono / Shueisha ・Kagurabachi Project
2The Bugle Call: ©Mozuku Sora, Higoro Toumori /Shueisha,The Bugle Call Partners
3Jaadugar : A Witch in Mongolia: ©Tomato Soup(AKITASHOTEN)/Jaadugar Committee
4The World Is Dancing :©Kazuto Mihara, Kodansha/ “The World Is Dancing” Production Committee
5BEAT&MOTION: ©Naoki Fujita / Shueisha , BEAT&MOTION Production Committee
Copyrights of Game Business on Page 34
1Jujutsu Kaisen Phantom Parade: © Gege Akutami /Shueisha , JUJUTSU KAISEN Project © Sumzap , Inc./TOHO CO., LTD. All Rights Reserved. Published by BILIBILI HK LIMITED
2 Chiikawa Pocket: © nagano / chiikawa committee Developed by Applibot , Inc.
3 SAKAMOTO DAYS Dangerous Puzzle: ©Yuto Suzuki / Shueisha ・SAKAMOTO DAYS Production Committee © GOODROID,Inc . All Rights Reserved. CyberAgent Group.
4SD Gundam G Generation ETERNAL: ©SOTSU ・SUNRISE ©SOTSU ・SUNRISE ・MBS Publisher: Bandai Namco Entertainment Inc. Co -developed by Bandai Namco Entertainment Inc. and Applibot , Inc.
5 Shadowverse : Worlds Beyond: © Cygames , Inc.
6Umamusume : Pretty Derby: © Cygames , Inc.
7Umamusume : Pretty Derby: © Cygames , Inc.
8 Hello Kitty Merch Match: © ‘26 SANRIO CO., LTD. APPR. NO. G670095
9FAIRY TAIL Wizard Chronicle: ©Hiro Mashima, KODANSHA/FAIRY TAIL Committee, TV TOKYO ©GOODROID, Inc. All Rights Reserved. CyberAgent Group.
10 Granblue Fantasy: © Cygames , Inc.
11 Granblue Fantasy: Relink –Endless Ragnarok: © Cygames , Inc.
12 hololive Dreams: © COVER / © QualiArts , Inc.
13 LOST ORDER: © Cygames , Inc.
14 Project Awakening: © Cygames , Inc.
15 GARNET ARENA: Mages of Magicary : © Cygames , Inc.
16 CHIIKAWA THE MOVIE: THE SECRET OF THE MERMAID ISLAND: ©Nagano / 2026 “CHIIKAWA THE MOVIE” Production Committee