Sega Sammy Holdings FY2027 Q1 Earnings Release
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Q1 for the Fiscal Year Ending March 2027
Results Presentation
August. 7, 2026
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-2-
01
Q1 FY2027/3 Results / Forecast
Q1 FY2027/3 Results
Off to a start that exceeds expectation across
all segments
• Entertainment* 1 started above expectations
• Pachislot & Pachinko*
2 off to a strong start
• Existing businesses in Gaming performed steadily
Results Highlights (Consolidated)
-3-
Promote the launch of key titles in each
business
• Launch key titles for Full Game from Q3 onward
(Entertainment)
• Launch multiple key titles from Q2 onward
( Pachislot & Pachinko)
• Rebuild the foundation for future growth and lead to
profit improvement from FY2028/3 onward (Gaming)
Forecast
*1Entertainment =Entertainment ContentsBusiness
*2Pachislot &Pachinko =Pachislot &Pachinko Machines Business
(B illion yen)
Q1 Full Year
Results Q1 Full Year
Forecast
Sales 81.0 487.5 95.0510.0
Operating Income -0.5 47.1 2.344.5
Ordinary Income -2.1 54.2 3.647.5
Extraordinary income 0.0 0.8 0.10.0
Extraordinary losses 0.458.8 0.31.0
Profit attributable to owners
of parent -3.3 -5.7 2.132.5
Indicators in the Medium-Term Plan
Adjusted EBITDA
1.416.6 7.864.0
R OE –1.6% -8.9%
FY2026/3 FY2027/3
*Adjusted EBITDA:Ordinaryincome+Interest expenses +Depreciation andamortization ±Adjustment items
Adjustment items:
Extraordinary incomeofbusiness, Extraordinary lossesofbusiness (impairment, titlewrite -down, etc.),
Profit attributable tonon- controlling interests,Goodwill, trademark rightamortization, etc.associated withM&A
-4-
(Reference) Per Segments Results
*See P.11 for details about each business
(B illion yen)
Q1
Full YearResults
Q1
Full Year
Forecast
Sales 81.0 487.5 95.0510.0
E nte rta i nme nt C o nte nts 67.7326.6 68.4357.0
Pachislot & Pachinko Machines 11.0132.0 17.5115.5
Ga mi ng 1.325.3 8.034.5
Other / Eli mi nati on 1.0 3.6 1.13.0
Operating Income -0.547.1 2.344.5
E nte rta i nme nt C o nte nts 7.132.4 4.942.5
Pachislot & Pachinko Machines -3.8 32.1 2.524.0
Ga mi ng -0.8 -7.2 -2.1-10.0
Other / Eli mi nati on -3.0-10.2 -3.0-12.0
Adjusted EBITDA 1.416.6 7.864.0
E nte rta i nme nt C o nte nts 7.913.3 8.052.5
Pachislot & Pachinko Machines -2.8 33.7 3.627.5
Ga mi ng 0.1-18.4 -0.9-4.0
Other / Eli mi nati on -3.8-12.0 -2.9-12.0
FY2026/3 FY2027/3
(Reference) EBITDA Adjustment Items (Q1 FY2027/3 Results)
-5-
(Billion yen)
-0.0
3.6
+ 0.7
+2.3
-0.3
7.8
Q1 FY2027/3
Ordinary income Q1 FY2027/3
Adjusted EBITDA
Interest
expenses
Depreciation and
amortization
Extraordinary losses of
business Profit
attributable to non-
controlling interests
+ 1.3
Goodwill,
trademark right amortization,
etc. associated with M&A
Adjustment items
+0.1
Extraordinary
income of business
6.6
Q1 FY2027/3 EBITDA
Various Expenses, etc.
-6-
Q1 FY2027/3 Results (Compared to Q1 FY2026/3)
Forecast
*1CS=ConsumerArea
*The expenses for“other/elimination” areincluded in“Data Appendix (FY2027/ 3)”
*Recognition criteriaofR&D andContent Production Expensesbybusiness segments
• Entertainment ContentsBusiness (FullGame (CS)):Expenses arecapitalized asinventory assetsorintangible assetsduringdevelopment andbooked asexpenses afterlaunch. 25%willbeamortized infirst month and
the rest willbeamortized overaperiod of23 months usingthestraight -line method (Totalamortization periodis24 months)
• Entertainment ContentsBusiness (F2P (CS)): Expenses arecapitalized asintangible assetsduringdevelopment andbooked asexpenses afterlaunch. Expenses areamortized overaperiod of24 or36 months usingthestraight -line method
• Entertainment ContentsBusiness (AM):Expenses arecapitalized asinventory assetsduringdevelopment andbooked asexpenses afterlaunch. 30%willbeamortized infirst 2months with15% permonth,
and therest willbeamortized 7% per 10months usingthestraight -line method (Totalamortization periodis12 months)
• Pachislot &Pachinko Machines Business:Expenses aren’tcapitalized butare recognized asthey arise (outsourced processexpenses arerecognized whenworkisinspected)
Cap -ex :
• A reactionary decline due to the launch of new F2P
titles in FY2026/3 (CS*
1)
Impact of the consolidation of GAN (Gaming)
• R&D / Content production and advertising
expenses increased
Forecast (Compared to FY2026/3)
R&D / Content production expenses:
• Increase due to the higher number of key titles
(CS), while overall expenses decrease due to the
decline of one- time expenses
Depreciation:
• Increase due to a change in the accounting
treatment for leased machines (Gaming)
Impact of the consolidation of GAN (Gaming)
• Advertising expenses and depreciation increase
Q1 Full Year
Results Q1 Full Year
Forecast
R&D / Content production 15.3 78.4 16.275.3
Advertising 5.130.8 5.432.2
Depreciation 1.1 4.5 1.14.4
Cap-ex 2.37.6 1.65.8
R&D / Content production 3.215.3 3.214.7
Advertising 0.4 3.4 0.64.2
Depreciation 0.62.8 0.82.7
Cap-ex 1.35.4 0.95.0
R&D / Content production 0.25.1 1.75.8
Advertising 0.02.9 1.04.5
Depreciation 0.00.7 0.12.4
Cap-ex 0.11.9 0.53.0
R&D / Content production 18.898.8 21.195.9
Advertising 5.838.2 7.342.4
Depreciation 2.0 9.1 2.310.6
Cap-ex 4.116.5 3.515.0
FY2027/3
Consolidated
total
Entertainment
Contents
Pac his lot &
Pac hinko
G a mi ng
(B illion yen) FY2026/3
Account As of the end
of Mar. 2026
As of the end
of Jun. 2026
Increase
/Decrease Account As of the end
of Mar. 2026
As of the end
of Jun. 2026
Increase
/Decrease
Cash and Deposits 153.3141.2 -12.1Ac c ounts Pay able 17.419.7 +2.3
Notes and Ac c ounts Rec eivable 67.549.0-18.5Short Term Borrowings 7.57.5 –
Sec urities 0.5
0.4-0.1Other 84.264.1-20.1
Inventories 110.9125.0 +14.1
T otal Current Liabilities 109.191.3-17.8
Other 42.5 38.3 -4.2Corporate Bonds 10.010.0 –
Total Current Assets 374.7353.9 -20.8 Long Term Borrowings 124.5124.5 –
Tangible Fixed Assets 51.051.1 +0.1Other 28.729.1 +0.4
Intangible Fixed Assets 80.179.5 -0.6
Total Noncurrent Liabilities 163.2163.6 +0.4
Goodwill (inc luded in Intangible Fix ed As s ets ) 14.5 14.3 -0.2 T otal Liabilities 272.4255.0 -17.4
Trademark right (s ame as above) 45.3 45.3 +0.0Shareholders’ Equity 311.0308.1 -2.9
Investment Sec urities 53.353.8 +0.5 Total ac c umulated other c omprehensive inc ome 43.547.1 +3.6
Other 68.271.9 +3.7Non-c ontrolling interests 0.00.0+0.0
Total Noncurrent Assets 252.6256.3 +3.7Total Net Assets 354.9355.3 +0.4
Total Assets 627.3610.3 -17.0Total Liabilities and Net Assets 627.3610.3 -17.0
【Liabilitie s and Ne t Asse ts】 ( Billion yen) 【Asse ts 】
Consolidated Balance Sheet Summary
-7-
Main Reason for increase/decrease
(Assets)
• Cash and deposits decreased due to payment of cash dividends, payment of
bonus , income taxes paid, etc.
• Collection of notes and accounts receivable progressed
• Inventories, etc. in connection with game development in the Entertainment
Contents Business increased
(Liabilities) •Income taxes payable and provision for bonuses, etc. decreased
(Net assets) •Shareholders’ equity decreased due to payment of dividends
• Foreign currency translation adjustment increased
As of the end
of Mar. 2026 As of the endof Jun. 2026 Increase
/Decrease
Cash, deposits and cash equivalents 153.7141.7 -12.0
Interest bearing debt 142.0142.0
–
Net cash 11.7-0.3-12.0
Equity ratio 56.5%58.2% +1.7p
(Reference) Consolidated B/S (Balance of Goodwill and Other Intangible Assets)
-8-
Balance of goodwill and other intangible assets End of FY2026/3 End of Q1 FY2027/3 Remaining
amortization period
Rovio
Other intangible assets
(trademark rights) 44.3 billion yen
(241 million euro)
44.3 billion yen
(238 million euro) 20 years, 2 months
Other intangible assets
(tech -related) 4.3 billion yen
(23 million euro)
4.3 billion yen
(23 million euro) 7 years, 2 months
GAN
Goodwill/Other
intangible assets
(trademark rights and
customer – related) 16.4 billion yen
(104 million US dollars)
16.2 billion yen
(102 million US dollars) 9 years, 0 months
Other intangible assets
(tech -related) 2.6 billion yen
(16 million US dollars)
2.5 billion yen
(15 million US dollars) 4 years, 0 months
(Reference) Trend of Balance of Content Production Expenses in B/S (Consumer area)
-9-
*Amortization in progress: Unamortized portion of title assets that have been released and begun to be amortized
(Billion yen)
02
Per Segments Results / Forecast
-10-
(Billion yen)
Q1 Full Y e arRe sults Q1 Full Y e arFore cast
Sales 67.7 326.6 68.4357.0
Cons umer 44.6219.9 43.3246.0
Animation 7.028.4 5.529.0
AM & TOY 16.0 78.1 19.582.0
Operating Income 7.132.4 4.942.5
Cons umer 5.219.2 1.330.0
Animation 1.4 7.6 0.95.5
AM & TOY 0.45.6 2.57.0
Ordinary Income 5.034.4 5.843.5
Indicators in the Medium-Term Plan
Adjusted EBITDA
7.913.3 8.052.5
Full Game Sales 11.5 67.2 9.895.3
New titles 2.629.8 0.155.6
Catalogue sales 8.837.4 9.739.7
F2P Sales 11.5 53.7 12.958.4
Full Game Unit Sales (Thousand) 4,21022,950 5,07025,060
New titles 6105,660 206,450
Catalogue sales 3,600 17,280 5,04018,610
FY2026/3 FY2027/3
Proceed the launch of new titles
• Launch new key titles for Full Game (CS)
STRANGER THAN HEAVEN (Jan. 15, 2027)
Persona 4 Revival (Feb. 18, 2027), etc.
Q1 FY2027/3 Results
Started above expectations
•Catalogue sales* 1in Full Game generally performed in line with
expectations (CS
*2)
• Licensing revenue and Rovio performedin line with expectations
(CS)
• Absence of anticipated costs (CS)
• Performed above expectations due to a strong performance of
a musement machine sales (AM
*3&TOY)
Began marketing activities for launch of this fiscal year’s
key titles (CS)
Entertainment Contents Business
-11 –
Forecast
*1 Catalogue sales includes the titles released in the previous fiscal year or earlier
*2 CS = Consumer Area
*3 AM =Amusement Machine
*( ) indicates release schedule
(Reference) Entertainment Contents Business by Sub-segment
Q1 FY2027/3 Results Forecast
•Movie, Detective Conan: Fallen Angel of the Highway
surpassed 13.6 billion yen
*¹at the box -office revenue,
ranking 4th in the series history
• Continued to record allocated revenue of the first and
second Sonicmovies •Record allocated revenue of
Detective Conan: Fallen Angel of the Highway
• Start broadcast of SAKAMOTO DAYS Season 2 ,
MAGIC KNIGHT RAYEARTH, etc.
Consumer
Animation
AM&TOY
Full Game
F2P
AM
TOY
• Catalogue sales off to a start generally in line with
expectations
• Started the promotions for key titles in the second half • Launch new key titles from Q4 onward, including
STRANGER THAN HEAVEN and Persona 4 Revival
• Continue to focus on title promotions
• Results fell slightly short of expectations • Strengthen operations of existing titles
• Amusement machine sales exceeded expectations
due to strong sales of UFO CATCHER 10 •Plan to sell centered on prize category
• Launch multiple titles for children, medal games, etc.
•Sell new products centered on “ANPANMAN” Talking Picture
Book 3000 •Performed in line with expectations , mainly through
sales of regular products, etc.
Other
• Recorded licensing revenue
• Rovio performed in line with expectations •Expect the licensing revenue to increase driven by key IPs’
anniversaries and video adaptations, etc.
• Launch new titles of Rovio
-12 – *1 According to Kogyo Tsushinsha(as of July 26, 2026)
(Reference) Consumer Area / Full Game: Sales Trend
(Billion yen)
-13-
8.5 8.6
8.6
7.3 11.2
10.9 11.8
8.98.89.211.4
8.09.7
2.5
3.7 21.3
27.5
3.91.719.7
8.22.66.114.4
6.7 0.1
11.0
12.4 29.8
34.9
15.212.531.5
17.2 11.515.3 25.7
14.7 9.8
Q1 Q2Q3Q4Q1Q2Q3Q4Q1Q2Q3Q4Q1
FY2024/3 FY2025/3FY2026/3FY2027/3
New Titles
Catalogue Sales
FY2027/3 Upcoming Plans
Full Game
Main New Titles_Sales/Launch Schedule (Consumer)
*1 Only digital version is available, package version to be released on Sep. 17, 2026 *1Sonic Frontiersis also available on other platforms (available on PlayStation®5 / PlayStation®4 / Nintendo Switch / XBOX Series X|S / XBOX One / Steam / Epic Games Store) *2 Available on platforms other than Nintendo Switch 2 TM (XBOXSeries X|S / W indows / PlayStation®5 /PlayStation®4 / Steam)
*Only announced titles are listed in “Upcoming Plans”
Crazy Taxi: World Tour
(2027)
Total War: MEDIEVAL III
(Release Date TBD)
Persona 6
(Release Date TBD)
VIRTUA FIGHTER CROSSROADS
(2027) Golden Axe
(Title / Release Date TBD)
Streets of Rage (Title / Release Date TBD)
Jet Set Radio(Title / Release Date TBD)
Alien: Isolation 2
(Release Date TBD)
Total War: WARHAMMER 40,000
(Release Date TBD)
-14 –
STRANGER THAN HEAVEN
(Jan. 15, 2027)
Persona 4 Revival
(Feb. 18, 2027)
Sonic Frontiers -Definitive Edition* 1
(Jun. 24, 2026)
Metaphor: ReFantazio* 2
(Nov. 12, 2026)
(Reference) Consumer Area: Major Titles from FY2027/3 onward (1)
-15-
Persona 4 Revival
(Feb. 18, 2027)
STRANGER THAN HEAVEN
(Jan. 15, 2027)
(Title and release timing: TBD)
Jan. 2027 Feb. 2027 TBD
©SEGA
©ATLUS. ©SEGA.
© Sports Interactive Limited 2026. All rights reserved.
Persona 6
VIRTUA FIGHTER CROSSROADS (2027)
Total War: WARHAMMER 40,000 Total War: MEDIEVAL IIIAlien: Isolation 2
Crazy Taxi: World Tour
(2027)
©SEGA
©ATLUS. ©SEGA.
© Games Workshop Limited 2026. Published by SEGA.
© Creative Assembly 2026. © SEGA.
TM & © 2026 20th Century Studios. All rights reserved. Alien: Isolation 2 game software, excluding Twentieth Century Studios elements © SEGA. Developed by The Creative Assembly Limited.
SEGA is registered in the U.S. Patent and Trademark Office. Creative Assembly and the Creative Assembly logo are registered t rademarks or trademarks of The Creative Assembly Limited. SEGA and the SEGA logo
are registered trademarks or trademarks of SEGA CORPORATION. All other trademarks, logos and copyrights are property of their respective owners.
-16 –
(Reference) Consumer Area: Major Titles from FY2027/3 onward (2)
(Billion yen)
Q1 Full Year
Results Q1 Full Year
Forecast
Sales 11.0 132.0 17.5 115.5
Pachislot 0.0 75.3 11.4 67.2
Pac hink o 7.7 44.3 3.6 36.0
Other / Elimination 3.3 12.5 2.5 12.3
Operating Income -3.8 32.1 2.5 24.0
Ordinary Income -3.6 33.3 2.8 25.0
Indicators in the Medium-Term Plan
Adjusted EBITDA -2.8 33.7 3.6 27.5
Pachislot
Number of Titles – 5 titles 2 titles 10 titles
Unit Sales (units) 52 135,702 22,631 139,000
Cabinet + Reel Unit – 132,617 18,148 106,000
Reel Unit – 3,085 4,483 33,000
Pachinko
Number of Titles 1 title 5 titles 1 title 5 titles
Unit Sales (units) 18,596 97,728 8,466 84,000
Board + Frame 6,407 73,764 4,226 69,000
Board 12,189 23,964 4,240 15,000
FY2026/3 FY2027/3 Q1 FY2027/3 Results
Pachislot & Pachinko Machines Business
*1New series are counted as a singletitle
(Titles which installation started from previous FY, specification changed titles, etc. are not included)
*Title sold in FY2026/3
-17 –
Forecast
Off to a strong start compared to expectations
• In addition to new titles, additional sales of pachislot title
released in FY2026/3 also contributed
• Main titles sold:
Smart Pachislot BIG DREAM THE GOLDEN PUSHER
Smart Pachislot Kabaneriof the Iron Fortress:
The Battle of Unato *
1(additional sales), etc.
Launch multiple new titles using popular IP and
in-house IP
• Pachislot:
Smart Pachislot Lycoris Recoil (Sep.)
Smart Pachislot Beast King (Oct.)
Smart Pachislot Kabaneriof the Iron Fortress:
The Battle of Unato
(additional sales), etc.
• Pachinko:
e The Seven deadly Sins 3 (Aug.)
e Beast King Shishi no Ichigeki (Nov.), etc.
Main New Titles_Sales Schedule
Pachinko
Q2 FY2027/3 Q3 FY2027/3 onward Q1 FY2027/3
Pachislot
*Among the announced titles, only those with confirmed title names are listed
-18-
e The Seven deadly Sins 3
(Aug. 2026)
e Record of Ragnarok
(Apr. 2026)
e Bakemonogatari Oni99ver.
(Jun. 2026) *Specification change
e Tokyo Revengers Christmas Showdown Arc
(Jul. 2026) *Specification change
e Kabaneri of the Iron Fortress 2 Rinne no Kahou
119ver.
(Sep. 2026) *Specification change
Smart Pachislot Lycoris Recoil
(Sep. 2026)
Smart Pachislot Bakemonogatari
(Additional sales)
A-SLOT+ IsekaiQuartet BT
(Apr. 2026)
Smart Pachislot BIG DREAM THE GOLDEN
PUSHER
(May 2026)
Smart Pachislot Kabaneriof the Iron Fortress:
The Battle of Unato
(Additional sales)
Smart Pachislot Kabaneriof the Iron Fortress:
The Battle of Unato
(Additional sales)
Smart Pachislot Beast King
(Oct. 2026)
e Beast King Shishi no Ichigeki
(Nov. 2026)
-19- ©Spider Lily/ Aniplex, ABC ANIMATION, BS11 ©Sammy
©Sammy
Featured Titles from Q2 Onward
Sales of each title are progressing strongly
Smart Pachislot Lycoris Recoil
Smart Pachislot Beast King
(Billion yen)
Q1 Full YearResults Q1 Full Year
Forecast
Sales 1.3 25.3 8.034.5
Gaming machine sales 1.3 8.3 2.19.1
GAN*1 -14.5 5.122.8
B2B -2.1 0.53.2
B2C -12.4 4.419.6
Stakelogic*1 -2.2 0.72.6
Operating Income -0.8-7.2 -2.1-10.0
Gaming machine sales 0.2 1.6 0.50.4
GAN*1 –2.7 -1.2-3.2
Stakelogic*1 –1.5 -0.6-1.6
Goodwill amortization, etc. –3.3 -0.5-2.3
Other common expenses*2/ Elimination -1.0-1.4 -0.3-3.3
Equity method earnings amount
(PARADISE SEGASAMMY*3) 1.14.5 0.12.0
Ordinary Income 0.1-0.8 -1.7-8.0
Indicators in the Medium-Term Plan
Adjusted EBITDA
0.1-18.4 -0.9-4.0
FY2026/3 FY2027/3
Gaming Business
-20-
*¹GAN and Stakelogic are recorded with a three-month delay due to the December fiscal year -end
Consolidation of both companies’ results began from Q2 FY2026/3
*²Other common expenses include fixed expenses such as common personnel expenses and project -related
expenses
*³PARADISE SEGASAMMY is an equity -method affiliate of the Group, PARADISE SEGASAMMY is recorded
with a three-month delay due to the December fiscal year -end, Local accounting standards
* ⁴For business revitalization programs of GAN and Stakelogic, please refer to the Management Meeting 2026
materials
Q1 FY2027/3 Results
Forecast
Rebuild a foundation for future growth and lead to
profit improvement from FY2028/3 onward
• Implement upfront investments in development and marketing,
etc.
• Promote fixed cost reductions through structural reforms and
business efficiency improvements
Establish a structure to realize the Omnichannel
strategy
• Advance the migration to the new platform, V2
• Promote the online port of IPs with a track record in gaming
machine sales
Existing businesses performed steadily
•Gaming machine sales: Steady sales of video slot machines in
the key series
• PARADISE SEGASAMMY: Although equity method earnings
amount decreased, the contribution to profit was in line with
expectations
Promoted business revitalization programs* ⁴for the
two acquired companies
(Reference) Key Products in Gaming Machines
-21-
Game Titles Cabinet
GENESIS NOVA Railroad RICHES Link GENESIS ATMOS BONANZA BROS. GOLDEN HEIST
(Scheduled for introduction)
© SEGA SAMMY CREATION INC.
© SEGA
-22-
*PARADISE SEGASAMMY is an equity -method affiliate of the Group
*PARADISE SEGASAMMY is recorded with a three-month delay due to the December fiscal year -end
*Local accounting standards
Q1 FY2027/3 Results
Casino sales performed steadily
• Casino sales performed steadily, driven by Japanese
VIP and mass market customers
• Although equity method earnings amount decreased
due to one- time initial expenses for the newly
opened hotel and a decline in tax refunds etc., the
profit contribution was in line with expectations
(Reference) PARADISE SEGASAMMY
Forecast
Expect contribution to profit through equity –
method
• Casino drop in May reached a record high since its
opening (Q2)
• Hotel reservations for the summer peak season are
also strong
(KRW Billion) FY2027/3
Q1 Full year
Results Q1
Sales 139.1 597.4 145.9
Casino 110.0 479.6 112.7
Hotel 23.696.6 28.2
Other 5.421.2 5.0
Cost of sales 94.4429.0 111.6
Casino 57.7260.9 58.9
Hotel 29.8130.9 41.7
Other 6.937.2 11.0
Gross profit 44.7168.4 34.3
SG&A 11.266.0 18.9
Operating profit 33.5102.5 15.4
EBITDA 42.4138.3 26.3
Net profit 27.1104.2 5.6
Number of casino v isitors
(T housands) 98 434 117
Source: Paradise IR
SEGASAMMY Equity method earnings amount
(B illion yen) 1.1 4.5 0.1
FY2026/3
0503
Appendix
-23-
Q1
Consumer Sales
0.99
Operating Income 0.19
Animation Sales
0.02
Operating Income 0.02
AM&TOY Sales
–
Operating Income -0.26
-24-
Impact of Exchange Rate Fluctuations
Positive impact of approximately 1.0 billion yen for sales in the Entertainment Contents Business
Recorded foreign exchange gains of 0 .42 billion yen in non -operating income due to
revaluation and settlement of receivables and payables denominated in foreign currencies
(Billion yen)
[Impact of foreign exchange in Q1 Results]
[Currency Rates]
• 1 USD: Rate in Initial forecast 151.0 yen →AR 160.32 yen
• 1 GBP: Rate in Initial forecast 219.0 yen →AR 214.22 yen
• 1 EUR: Rate in Initial forecast 177.0 yen →AR 185.43 yen
Roll-out Schedule (C S area)
-25-
*Only announced titles are listed
T itle Launch Region Platform
Full Game FY2027/3 Sonic Frontiers – Definitive Edition Jun. 24, 2026 Global Nintendo Switch TM 2 Sonic Frontiers is also available on other platf orms
Metaphor: ReFantazio Nov. 12, 2026 Global Nintendo Switch TM 2 Also available on other platf orms
STRANGER THAN HEAVEN Jan. 15, 2027 Global M ulti-platf o rm
Persona 4 Revival Feb. 18, 2027 Global M ulti-platf o rm
TBD Crazy Taxi: World Tour 2027 Global M ulti-platf o rm
VIRTUA FIGHTER CROSSROADS 2027 TBD TBD
Persona 6 TBD Global M ulti-platf o rm
Total War: WARHAMMER 40,000 TBD Global M ulti-platf o rm
Total War: MEDIEVAL III TBD TBD TBD
Alien: Isolation 2 TBD Global M ulti-platf o rm
Deliv ery format: T BD Golden Axe (Title TBD) TBD TBD TBD
Jet Set Radio (Title TBD) TBD TBD TBD
Streets of Rage (Title TBD) TBD TBD TBD
FY2027/3
o nward
-26-
*¹UNLIMITED PRODUCE Project: an initiative to produce animation works in collaboration with other studios, with the aim of st rengthening the animation production business
*Only main announced titlesare listed
Roll-out Schedule (Animation area)
T itle Launch Region Platform
Always a Catch ! Apr. 1, 2026–
A work of UNLIMITED PRODUCE Project *1
Dr.STONE SCIENCE FUTURE (Final Season )Apr. 2, 2026 —
Detective Conan: Fallen Angel of the Highway Apr. 10, 2026 – –
BAKI-DOU Part2 Jun. 18, 2026 GlobalNETFLIXExclusively streaming worldwide on Netf lix
Anpanman: Pantan and the Promised Star Jun. 26, 2026–
BANANYA 10th Anniversary Jul. 10, 2026-
d Anime Store and other platforms
Blue Box Season 2 Oct. 4, 2026– A work of UNLIMITED PRODUCE Project *1
MAGIC KNIGHT RAYEARTH Oct. 7, 2026 – – A work of UNLIMITED PRODUCE Project *1
SAKAMOTO DAYS Season 2 Jan. 2027 – –
The Angry Birds Movie 3 Dec. 23, 2026–
Date in “Launch” is the scheduled release date in U.S.
Release date in other regions TBD
Sonic the Hedgehog 4 Mar. 19, 2027 – – Date in “Launch” is the scheduled release date in U.S.
Release date in other regions TBD
TBD Golden Axe (Title TBD) TBD TBDTBDLi c ens i ng o ut
SHINOBI (Title TBD) TBDTBD TBDLi c ens i ng o ut
Streets of Rage(Title TBD ) TBDTBD TBDLi c ens i ng o ut
Eternal Champions (Title TBD) TBDTBD TBDLi c ens i ng o ut
THE HOUSE OF THE DEAD (Title TBD) TBDTBD TBDLi c ens i ng o ut
O ut R un (T i t le T B D ) TBDTBD TBDLi c ens i ng o ut
License-out/
Investment Project
etc.
FY2027/3
T MS
ENT ERT AINMENT
FY2027/3
-27-
Roll -out Schedule (AM&TOY area)
*Only main announced titles are listed
T itle LaunchRegion Platform
AM
FY2027/3 P A W P at ro l Fun wi t h M ars hall Jul. 2, 2026–
Curious George Ukitto-Carnival Jul. 2, 2026–
Curious George Ukitto-Drive Jul. 2, 2026–
cherrit Jul. 7, 2026–
MOGURI A TALE Jul. 8, 2026–
T OY
FY2027/3 “ANPANMAN” Talking Picture Book 3000 Aug. 6, 2026–
-28-
[Main titles sold in Q1 / titles planned to be sold from Q2 onward]
Sales Schedule
*1 Specification Range ( Pachislot): Classified by gambling aspect level (High/Medium/Low). Calculated based on in- house definition*2 Specification Range (Pachinko): Classified by symbol matching probability (High/High Middle/Middle/Light Middle/Light/Minimum /Other) Based on the jackpot probability classification of Daikoku Denki Co., Ltd.
High=1/320 or less, High Middle=1/280~1/319, Middle=1/200~1/279, Light Mi ddle=1/120~1/199, Light=1/40~1/119, Minimum=1/39 or more
*Unit sales only in FY2027/3 are listed
*Among the announced titles, only those with confirmed title names are listed
*Sales unit figures are rounded down to the nearest hundred units
[Cumulative unit sales] Smart Pachislot Kabaneriof the Iron Fortress :The Battle of Unato: 40,900 units, Smart Pachislot Bakemonogatari :16,300 units
T itle Initial Installation U nit S ales Spe cification Range *1 Sort
Pachislot A-SLOT+ Isekai Quartet BT Apr. 2026 3,400 units Low New Series
Smart Pachislot BIG DREAM THE GOLDEN PUSHER May. 2026 10,400 units Hig h New Series
【Additional sales 】Smart Pachislot Kabaneri of the Iron Fortress: The Battle of Unato Mar. 2026 6,000 units Medium –
others – 2,600 units – –
Q2 Smart Pachislot Lycoris Recoil Sep. 2026 – Medium New Series
o nward Smart Pachislot Beast King Oct. 2026 – Hig h New Series
【Additional sales 】Smart Pachislot Kabaneri of the Iron Fortress: The Battle of Unato Mar. 2026 – Medium –
Q1
T itle Initial Installation U nit S ales Spe cification Range *2 Sort
Pachinko Q1 e Record of Ragnarok Apr. 2026 3,900 units Middle New Series
e Bakemonogatari Oni99ver. Jun. 2026 3,000 units Light Specification Change
others – 1,300 units – –
Q2 e Tokyo Revengers Christmas Showdown Arc Jul. 2026 – Light Middle Specification Change
o nward e The Seven deadly Sins 3 Aug. 2026 – High Middle New Series
e Kabaneri of the Iron Fortress 2 Rinne no Kahou 119ver. Sep. 2026 – Light Specification Change
e Beast King Shishi no Ichigeki Nov. 2026 – High Middle New Series
CautionaryStatementforInvestors andShareholders withRespect toGaming Statutes andRegulations
SEGA SAMMY HOLDINGS INC.(the”Company”) isregistered withtheNevada Commission asapublicly traded
corporation andhasbeen found suitable todirectly orindirectly ownthestock ofits subsidiary, SEGASAMMY CREATION
INC. ,and Sega Sammy Creation USAInc., GAN (UK)Limited, GANNevada, Inc., wholly owned subsidiaries ofSEGA
SAMMY CREATION INC.(collectively, the”Operating Subsidiaries”), thathave been licensed asmanufacturers and
distributors ofgaming devices andanoperator ofan information serviceinNevada. Pursuant toNevada law,theCompany’s
shareholders aresubject tothe rules andregulations ofthe Nevada Gaming Authorities .A detailed explanation ofGaming
Statutes andRegulations canbefound onthe Company’s corporatewebsite:
https
: //www. segasammy .co .jp/en/ir/stock/regulation/
The Operating Subsidiaries havealsobeen licensed assuppliers, vendors,dataproviders, manufacturers anddistributors of
gaming devices inmultiple countries, states,andregions otherthantheState ofNevada (collectively, the”Other Regions”) .
In addition tothe foregoing, theCompany’s shareholders maybesubject tothe same orsimilar restrictions asinthe State of
Nevada underthestatutes ofthe Other Regions orthe regulations ofthe gaming authorities ofsuch Other Regions . Please visit below website for more information of products and services of SEGA
SAMMY.
(SEGA SAMMY Group Website List)
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