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2023 Casual Gaming Apps Report

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Jun, 2023 Casual Gaming

Apps Report

2023

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2023 CASUAL GAMING APPS REPORT

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PDF

Contents

Highlights & Methodology

Introduction

Cost & Revenue Benchmarks

Where Do Your Installs Come From
?

Top Trends in Casual Gaming

About Us

2

3

4

5

15

21

35

2023 CASUAL GAMING APPS REPORT

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3

Highlights &

Methodology

ROAS

While Android users are more cost-effective to acquire, the two

platforms post a similar D-7 ROAS.

CPI

Simulation games offer the best deal when it comes to installs at

$0.59.

Installs by Category

Ads in casual games are the dominant driver of installs across

gaming genres, making up for 74% of installs.

Installs by Genre

Puzzle games are an important source of installs across gaming

genres, driving 31.3% of installs.

Must-Know Casual Gaming Trends

Merge mechanics are catching the eye of non-merge and mid-core

games, and hyper casual games are evolving into “hybrid casual”

winners.

This report is based

on data from

Feb 1 2022 – Feb 1 2023

100M

Installs

390B

Impressions

16.7B

Clicks

All data for the report comes from
GameRefinery
and
Accelerate
, Liftoff’s

programmatic advertising solution.

2023 CASUAL GAMING APPS REPORT

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Introduction

4

2023 is a pivotal year for the mobile gaming industry. Spending on mobile games

skyrocketed during the pandemic, but as inflation rose in 2022, consumer spending in

many sectors—gaming included—began to taper. To adapt in a volatile economic

environment, game developers are pivoting their business strategies. Instead of

scaling quickly, developers are prioritizing incremental revenue growth and

long-term profits.

For gaming advertisers looking to drive revenue in a volatile market, the key will still

be finding new audiences and capturing the attention of higher-value players. This

may be why despite fluctuations in consumer spending, the mobile ad revenue is still

growing. According to Emarketer, US mobile
gaming ad spend is forecasted to

grow

10%, reaching $6.28 billion in 2023. Growth is predicted to continue at between 8% to

10% in the coming years.

Casual mobile games, in particular, attract a broad following of players from

different demographics and different motivations. To get the best value from ad

spend, gaming marketers need to meet their audience where they are. To help, in

addition to our annual breakdown of benchmarks for advertising cost and revenue,

Liftoff’s 2023 Casual Gaming Apps Report takes an inside look at which mobile

gaming genres and subgenres are driving installs for casual, casino, mid-core, and

sports & driving games.

Finally, 2023 is primed to be a year of breathtaking innovations in game design. In

part three of our report, GameRefinery analysts closely examine the casual gaming

trends that are making a splash, including new trends in core gameplay and meta

layers, the increased popularity of competitive events, and why minigames reign

supreme.

Cost & Revenue

Benchmarks

Casual Gaming CPI,
Overall &
by Platform

D7 ROAS
, Overall & by Platform

CPI by Month

D7 ROAS by Month

CPI & D7 ROAS by Region

CPI & D7 ROAS by Genre

2023 CASUAL GAMING APPS REPORT

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Our cost and ROAS benchmarks cover three of the biggest casual gaming

genres. Here’s how Liftoff defines them:

How We Define

Casual Game Genres

6

Puzzle

Puzzle is a

wide-ranging genre. A

mainstay, match 3,

remains one of the

most popular. Also

included are solitaire

and hidden object

(think June’s Journey).

Other notable game

types, such as word

games (like Words

With Friends), coloring

games, and trivia

titles, make up the

rest of the category.

Simulation

From adventures

abroad to creating

new cities, simulation

includes anything

that puts the player

in charge of building

an empire. Popular

titles of the genre

include Rollercoaster

Tycoon, Cooking

Diary, and—for

animal lovers—a

range of virtual pet

sims.

Lifestyle

Lifestyle games

include interactive

stories (such as

Lovelink), home

customization and

dress-up titles (with

famous examples

including Design

Home and Covet

Fashion), as well as

rhythm and music

games.

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Casual Gaming CPI,

Overall & by Platform

7

From 2022 to 2023, the average overall cost per install (CPI) hovered around $1. This is

lower than what we saw in the

two previous years
.


Post-ATT (App Tracking Transparency), Android remains the most cost-effective

solution for casual gaming apps, with an average CPI of $0.63.


At $2.23 per install, acquiring users on iOS costs over 3x as much as on Android..

$0.98

$0.63

$2.23

Overall

Android

iOS

$0.00

$0.50

$1.00

$1.50

$2.00

$2.50

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D7 ROAS, Overall & by

Platform

8

Even as spending and gaming habits change, return on ad spend (ROAS) is still the top

metric for many advertisers assessing their ad spend strategy.


Overall, casual games posted a 7.6% ROAS at day 7.


While Android users are more cost-effective to acquire, the two platforms have

a similar D-7 ROAS.


iOS offers only slightly better returns at day 7 at 7.8%.

7.6%

7.0%

7.8%

Overall

Android

iOS

0.00%

2.00%

4.00%

6.00%

8.00%

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CPI by Month

9

Costs vary based on a number of factors throughout the year, and tracking seasonal

progression can be useful. Average CPIs saw more fluctuation at the start of 2022 but

remained relatively consistent at the end of the year.


Casual gaming CPIs began at an annual low of $0.61 in February 2022.


CPIs declined sharply in June, falling below $1 after hitting an annual high of

$1.45 in May.


Between July 2022 and January 2023, CPIs hovered around $1, with a slight

increase in August.

Feb

$0.00

$0.50

$1.00

$1.50

$0.61

$1.24

$0.81

$1.12

$0.93

$1.05

$0.89

$1.45

$0.93

$1.10

$1.03

$0.94

Mar

Apr

May

Jun

Jul

Sep

Aug

Oct

Nov

Dec

Jan

2022

2023

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D7 ROAS by Month

10

D7 ROAS for casual games fluctuated throughout the year, but returns typically stayed

between 6% and 9%.


Day 7 returns hit a yearly high of 9.34% in July. .


While ROAS declined in November, returns rose sharply in December,

corresponding with the end-of-year holiday season.


After the holiday season, ROAS fell to a 12-month low in January 2023.

0.00%

3.00%

5.00%

10.00%

7.92%

7.24%

8.15%

7.49%

7.29%

8.33%

8.00%

Feb

Mar

Apr

May

Jun

Jul

Sep

Aug

Oct

Nov

Dec

Jan

2022

2023

7.31%

8.25%

9.34%

6.73%

6.28%

5.66%

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CPI

by Region

11

CPI varies depending on the region. While casual games are popular across the globe,

different habits, preferences, and privacy regulations can mean contrasting costs and

revenue trends.


North America (NAR) has the highest average CPI by far, about 4x as much as

the CPI for Europe, Middle East & Africa (EMEA).


Latin America (LATAM) has the lowest average CPI at $0.55 per install.


Asia Pacific (APAC) and EMEA have similar CPIs at nearly $1.

$0.76

$0.90

$3.59

APAC

EMEA

NAR

$0.00

$1.00

$2.00

$3.00

$4.00

$0.55

LATAM

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D7 ROAS

by Region

12

Casual games worldwide are seeking better profitability and steady returns. But as

costs vary, so does average ROAS.


While NAR has the highest CPI, this region also posted the highest ROAS after 7

days (8.1%).


LATAM has the lowest CPI, but it also has the lowest D7 ROAS at 4.8%.


EMEA and APAC have about the same average D7 ROAS at 6.5% and 6.4%,

respectively.

6.4%

6.5%

8.1%

APAC

EMEA

NAR

0.00%

3.00%

5.00%

8.00%

10.00%

4.8%

LATAM

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CPI by Genre

13

In addition to analyzing casual games as an app category, we also divided the games

into popular genres to assess differences in cost and revenue. Puzzle, lifestyle, and

simulation games are consistently well-performing genres.


Simulation games offer the best deal when it comes to user acquisition at $0.59

per install.


Lifestyle players can cost over 2x as much ($1.32) as simulation players to

acquire.

$0.90

$0.59

$1.32

Puzzle

Simulation

Lifestyle

0.00%

0.50%

1.00%

1.50%

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D7 ROAS by Genre

14

While lower cost matters when scaling a game, casual game developers are also

thinking about long-term monetization models.


Simulation and lifestyle games post similar returns after 7 days, at 8.5% and 8.3%,

respectively.


Puzzle games post a slightly lower ROAS at around 7%.


While ROAS figures are an important metric for short-term profitability—it’s

important to consider other metrics like
LTV rates

when evaluating profitability.

6.9%

8.5%

8.3%

Puzzle

Simulation

Lifestyle

0.00%

3.00%

5.00%

10.00%

8.00%

Where Do Your

Installs Come From?

GameRefinery’s Taxonomy of Genres and Subgenres

Install Drivers by Category

Install Drivers by Genre & Subgenre

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Which Games Are Driving

Installs for Your App?

16

Pre-IDFA, attribution was simply taken for granted. In today’s privacy-conscious environment,

user-level data is hard to come by. Many marketers may be asking—where do I really find my

users?

To help visualize the gaming market as whole, GameRefinery divides gaming apps into four

categories, genres and subgenres. Drawing on their taxonomy, we set out to find which games

are a top driver for all gaming installs and the install drivers for each category, genre and

select subgenres.

Mid-core

Casual

Sports &

Driving

Casino

RPG

Action RPG

Tower Defense RPG

Turn-based RPG

Fighting

MMORPG

Puzzle RPG

Idle RPG

Survival

Sovereign Games

Strategy

4X Strategy

Asymmetric Survival

Build & Battle

MOBA

Tactic Battler

Shooter

Battle Royale

Classic FPS/TPS

Snipers

Tactical Shooter

Card Games

Card Battler

Puzzle

Action Puzzle

Board Games

Bubble Shooter

Match 3 Puzzle

Merge Games

Other Puzzle

Word Games

Trivia Games

Hidden Objects

Solitaire/mahjong

Lifestyle

Customisation

Interactive Story

Music/Band

AR/Location

Based

AR / Location Based

Arcade

Platformer

Shoot/Beat’ em Up

Other Arcade

Tower Defense

Hyper Casual

HC – Puzzle

HC – Top

HC – Steer

HC – Swipe/Drag

HC – .io

HC – Other

Simulation

Adventures

Breeding

Tycoon/Crafting

Sandbox

Time Management

Idler

Sports

Arcade Sports

Realistic Sports

Driving

Arcade Driving

Realistic Driving

Casino

Bingo

Casual Casino

Other Casino

Poker/Cards

Slots

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Which Category Do Your

Installs Come From?

17

Liftoff’s new tool combines paid install data from Accelerate, Liftoff’s programmatic

advertising platform between February 2022 to February 2023 with GameRefinery’s

industry-leading gaming taxonomy. We traced installs of gaming apps to the apps

where their ads were displayed to reveal where games are reaching their users.

Our visualization provides an aggregate view of the sources of installs across several gaming

categories, genres and subgenres. At a high level, we found that casual games were by far the

most significant driver of gaming installs across all genres at 86.9%.

This is unsurprising, considering the number of casual games in the market as well as their

widespread popularity across demographics. Sports & driving comes in at a distant second at

6.6%.

Track gaming installs with

our data visualization tool

SPORTS &

DRIVING

MID-CORE

CASUAL

CASINO

3.2%

Category drivers across all installs

86.9%

3.3%

6.6%

0%

25%

100%

50%

75%

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Install Drivers for Casual

and Mid-core Games

For other gaming categories,

casual games were

consistently a top driver.

Based on our sample, 74.7% of

mid-core installs came from

ads shown in casual games.

Other mid-core games and

sports & driving games were

also a notable driver at 10%

and 14%.

Casino games drove less than

1.2% of total installs for

mid-core games.

Breaking installs down

category by category, we

noticed clear trends in

installs. Unsurprisingly, most

installs for casual games are

driven by other casual

games.

Less than 10% of installs came

from the other three

categories. Sports & driving

games are the second driver

of installs for casual games

at a distant 5%. Casino

games come in last at 1.3%.

Category Drivers

for Casual

Category Drivers

for Mid-core

18

CASINO

CASUAL

MID-CORE

SPORTS & DRIVING

Game Installed

Ad Shown

CASINO

1.3%

CASUAL

91.0%

MID-CORE

2.6%

SPORTS &

DRIVING

5.0%

CASINO

SPORTS & DRIVING

Game Installed

Ad Shown

CASINO

1.2%

CASUAL

74.7%

MID-CORE

10.1%

SPORTS &

DRIVING

14.0%

CASUAL

MID-CORE

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Install Drivers by Genre

& Subgenre

As mentioned, casual genres dominate the installs. Even as the genre wanes in popularity,

hyper casual games are still a significant driver of installs across all genres at 32.3%. Puzzle

games are a similarly important driver at 31.3%. Simulation and lifestyle games form the next

tier, each driving around 9% of total installs.

Mid-core genres such as strategy and card games tend to be more niche in their interests and

make a smaller contribution across genres.

19

Genre drivers across all installs

HYPER CASUAL

32.3%

0%

10.0%

PUZZLE

SIMULATION

LYFESTYLE

ARCADE

DRIVING

CASINO

SPORTS

SHOOTER

RPG

STRATEGY

CARD GAMES

AR/LOCATION BASED

20.0%

30.0%

40.0%

31.3%

9.3%

9.0%

4.9%

3.4%

3.2%

1.6%

0.0%

0.1%

0.5%

1.1%

3.2%

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Although casual games dominate in terms of volume, they also attract a diverse audience. As

we take a more fine-grained look at install drivers for specific genres and subgenres, we begin

to see a lot of crossover between genres and subgenres.

20

While a significant portion of match 3 puzzle players come from hyper casual and other match

3 games, word games and lifestyle games (coloring and customization) are also substantial

contributors.

By advertising only in similar games, advertisers may be leaving crucial returns on the table. If

your users come from different genres and subgenres, you may need to broaden your appeal

to maximize your reach.

Subgenre drivers for match 3 puzzles

SLOTS

0.5%

MATCH3 PUZZLE

19.9%

SOLITAIRE /MAHJONG

SOLITAIRE

6.2%

WORD

11.2%

HYPER CASUAL – PUZZLE

24%

HYPER CASUAL – TAP

15.8%

COLORING GAMES

5.4%

HYPER CASUAL – STEER

9.0%

CUSTOMIZATION

7.7%

Game Installed

Ad Shown

SLOTS

HIDDEN OBJECTS

MATCH 3 PUZZLE

TYCOON/CRAFTING

TURN-BASED RPG

Top Trends in

Casual Gaming

New Trends in Core Gameplay and Meta Layers

1. The Next Evolution of Merge Games

2. Combining Subgenres for the Win

3. From Hyper Casual to Hybrid Casual

4. Standing Out With an Innovative Core

The Rise and Rise of Competitive Events

The Minigame Takeover

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New Trends in Casual

Gaming: Core & Meta

22

Drawing on the latest revenue data, we identified casual games released in the past two years

that consistently ranked as one of the 500 highest-grossing games in the genre. We saw that

three types of games in particular—puzzles, match 3s, and merge games—populate the

rankings. We also observed a few notable trends:

Hybrid core and meta layers are becoming increasingly popular among top-grossing

games.


Match 3 games are facing a saturated market. Garden Affairs and BTS Island are the

only successful traditional match 3 games released in the last two years.


Merge games, a type of puzzle game, is the rising subgenre to watch. Merge games are

increasingly popular because developers can combine their straightforward gaming

mechanics with more sophisticated appeals to narrative.

Merge games

Puzzle games with unique gameplay

Traditional match 3

Zen Match

Love & Pies

Collect Em’ All

Cube Master

Fiona’s Farm

Merge County

Match Tile Scenery

Gossip Harbor

Triple Match 3D

Merge Fables

Tile Master 3D

Garden Affairs

Tile Link

Merge Studio

Scavenger Hunt!

BTS Island

Seaside Escape

Fishdom

Solitaire

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1. The Next Evolution of

Merge Games

23

Merge games are games where players drag and merge different items. The

mechanics are simple, and their wide appeal is easy to understand. They offer

instant gratification for players, and they’re easy to combine with other gaming

features.

Merge games offer incredible value for publishers, and they still have massive

room to grow. Merge mechanics are becoming a component in non-merge

games, including big titles like Homescapes, Gardenscapes, Township, and Cash

Tornado Slots.

Merge mechanics have now caught the eye of
mid-core
game developers. Games

such as Top War, King’s Choice, and Rise of Cultures have integrated merge

mechanics to attract casual gaming audiences. We’re also seeing publishers test the

viability of merge games for the mid-core audience with titles like Merge Vikings and

Merge Stories.

A top-performing slot title, Cash Tornado Slots

has a merge event.

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24

More and more, we’re seeing merge games evolve. There are new, innovative ways to

integrate merge mechanics with different meta layers.

Love & Pies and Gossip Harbor are examples of more sophisticated approaches in the

merge genre. Each combines merge mechanics with a strong emphasis on narrative

elements.

Gossip Harbor, in particular, takes the attention to a narrative layer to new heights. The

game introduces narrative beats as a reward type in its season pass so players can

unlock a new dimension to the game.

“One of the most appealing things about merge

games is their adaptability. Merge games can be

combined with meta layers to create new genres

and subgenres. The evolution of merge games is

also an example of success through hybridization. ”

WILHELM VOUTILAINEN

US Chief Game Analyst, GameRefinery, a Liftoff Company

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2. Combining

Subgenres for the Win

25

Changing up gaming mechanics can also drive added value for app publishers.

Often, games win over new audiences just by mixing and matching game

mechanics.

Fiona’s Farm found success by combining two of the major casual subgenres,

match 3 and tycoon/crafting, with adventure elements. The game’s core loop

includes playing blast match 3 levels to collect energy. Energy is used to complete

adventuring and fog clearing tasks. Completing these tasks then awards the

player with the materials they need to progress in the tycoon/crafting layer.

Having a mix of three different gameplay layers adds depth and widens the game’s overall

motivational appeal. It also enables more monetization possibilities.

Fiona’s Farm’s tycoon/crafting meta layer for example, has significantly broadened its

monetization options. The game still uses lives and boosters and continues to monetize its

match 3 core gameplay. The tycoon/crafting meta, however, has allowed it to rake in money

through meta-related mechanics (e.g., crafting timers, ingredient items, and special

decorative buildings).

Fiona’s Farm has seen steady growth through

its smart mix of subgenres.

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3. From Hyper Casual

to Hybrid Casual

26

The hyper casual market is slowly fading from the download charts. The total

download market share of the hyper casual genre has fallen from around 50% in

Q1 2021 (just before the IDFA) to a bit over 30% in Q1 2023.

The IDFA changes heavily impacted ad monetization models, prompting top

developers to adapt their hyper casual titles. We’re now seeing the rise of “hybrid

casual” games.

Voodoo’s Mob Control is a true hybrid casual game with a simple, tactical-battler PvP

(player versus player) core combined with a character card-collecting meta. It has proven

elements from both hyper casual games and mid-core tactical battlers.

The core gameplay lets players attack other players’ bases by steering cannons that launch

mobs onto enemies and multiplier gates (a trending hyper casual mechanic). The meta

focuses on mob, cannon, and champion card collecting and upgrading.

Mob Control’s monetization combines IAA and IAP, and they have recently scaled both,

especially IAP. Recent IAP monetization features have included gachas and battle-pass

seasons, which are paying off. We can see their effects on the IAP revenue charts.

Voodoo’s Mob Control is one of the hybrid casual winners that broke

the top 200 highest-grossing games.

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4. Standing Out With

Innovative Core Gameplay

27

Puzzle games are still incredibly lucrative, and recent puzzle games have found

success through simple but alluring and innovative core gameplay. Match3D, Zen

Match, and the recent hit game Triple Match 3D are perfect examples of games

that invest in a unique or addictive core.

These puzzle games combine hyper casual puzzle gameplay with IAP monetization and

popular casual puzzle features—such as live events and rich new meta layers.

Triple Match 3D,

for example, combines hyper casual gameplay—Match 3D’s “find similar

items from a pile”—with Zen Match’s “match bar” element, offering a completely unique puzzle

experience that sets it apart from its competitors.

Triple Match 3D continues to lean into hybrid elements with new updates. They recently held

a renovation meta event titled Makeover Café.

With a unique core gameplay, Triple Match 3D has seen its revenue

and downloads skyrocket.

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The Rise and Rise of

Competitive Events

28

PvP and competitive events have long been a part of mobile gameplay. They can

add depth to a game and boost engagement, but they haven’t always been a

natural fit for all genres.

There was a time when mixing casual gameplay with competitive elements would

have seemed unusual, but that time has long passed.

Now, solo tournaments are a staple in the live operations framework of every

ambitious casual game. For example, all of the top-10 grossing casual games use

solo tournaments, and the majority of them also include co-op tournaments and

race events.

The Four Archetypes of Competitive Events in Casual Games:

Solo Leaderboard

Co-Op Leaderboard

Race Event

1v1

1

2

3

4

Improve your LiveOps with

our new
Live Events Tracker

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29

Each player motivation is scored on a scale of 1-5,

with 5 being very important and 1 being not important.

Why are competitive events so popular? One crucial reason is that they tap into an

increasingly common motivation for casual gamers—the desire to compete against others.

GameRefinery’s motivational drivers profile players according to 12 motivational types. This

helps game developers and advertisers better identify and connect with their audience.

Using this motivational framework, we can break down which motivations top-performing

casual games cater to.

We mapped the player motivation scores for perennial puzzle winner Royal Match against the

average scores for match 3 puzzlers. Like its competitors, Royal Match caters strongly to players

who enjoy “thinking & solving” and “completing milestones.” But as a top performer, Royal

Match also scored much higher in the “competing against others” category than the genre

average, giving the game an edge with a key audience.

“There is a widespread misconception that casual

players are not interested in competitive gameplay. But

this is not true. If we look closely at the motivations that

games like Royal Match tap into, we can clearly see that

competition is now one of the top drivers of player

engagement.”

ERNO
KIISKI

Chief Game Analyst, GameRefinery,
a Liftoff Company

Royal Match

Match 3 Puzzle (Average)

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Solo Leaderboards

30

This is the most basic (common)

competitive event implementation,

usually 2-3 days long. Recently, there

has been experimentation with

player-triggered one-hour events.

Players are usually matched in 30-100

player groups.

By completing levels, players can

collect specific rewards. The event

gives you a score, and players are

rewarded accordingly after the event.

90% of the top 20 level-based casual

games use a version of it.

Royal Match — Lightning Rush

Team Leaderboards

Team leaderboards are very similar

to solo leaderboard events, but

players are competing in teams

against each other.

If the game has guild mechanics in

place, it likely will employ this event

type.

55% of the top 20 level-based casual

games use it.

Angry Birds Dream Blast — Team Race

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Race Events

31

Recently, some games have

introduced phases to the format.

55% of the top 20 level-based casual

games use it.

Cooking Diary — Pet Race

Race events are competitive events that have a finish line. This differentiates them from

leaderboard events.

They often have much smaller segments—for example, 5-7 players. Typically, players

need to complete levels faster than other players in their segment to win the race.

1v1 Events

1v1 events are still relatively rare, and

we’ve seen only a few examples so far,

but it’s an interesting variation that

brings a more personal competitive

feel to the event.

Only 10% of the top 20 level-based

casual games use it.

1v1 events are competitive events where players are in a head-to-head situation with

just one other player.

Matchington Mansion — Bake-Off

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The Minigame Takeover

32

“The most common way of integrating

minigames in casual games is through

minigame events. It’s an easy way to engage

existing users by giving them new and fresh

gameplay experiences within a familiar

framework.”

KALLE HEIKKINEN

Chief Game Analyst, GameRefinery, a Liftoff Company

Minigames take different approaches and can have different goals depending on how they’re

deployed. Some minigames are more UA-driven, while others are more engagement-driven.

They can also be a permanent fixture or event-based.

23% of the 200 top-grossing casual games already use minigames in one way or another.

Minigame Approaches

There are multiple “level of minigames”

UA Creative

UA creatives are

“slapped” on

player funnel

UA Creative

as Mode

UA Creatives as

permanent mode

Proper

Minigame-

events

Varying core

gameplay through

events

Permanent

Minigames

Varying core

gameplay through

permanent game

modes

2023 CASUAL GAMING APPS REPORT

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Case Study: Township

33

Township has especially experimented with various

minigames over the years. We’ve witnessed an

expanding set of minigame mechanics ranging from

hyper casual platformers to various puzzle experiences.

Recently, Township has been focusing mainly on match 3

or match 2 minigames with changing interconnected

layers, such as:


Renovation


Makeover


Exploration


Merge

Case Study: Family

Farm Adventure

The game has experimented with multiple different

minigame cores varying from platformers, merge and

even archery.

Usually, the minigames are connected to the core

gameplay through rewards—or with their energy system

(you need to play core gameplay to get to play

minigames).

Very recently, they’ve implemented “House of Games,”

which work as a “minigame portal” for all the minigame

events.

Playrix has long been the “king of minigames” in

the casual gaming space, with a wide array of

minigames across their portfolio.

Family Farm Adventure is one of the leaders of

the energy-based tycoon/exploration genre. Just

like Township, it has really embraced the use of

minigames in its live operations.

2023 CASUAL GAMING APPS REPORT

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Case Study: Phase 10

34

Rainbow of Flavors event is one example where a board

minigame “core” is used. Players roll dice to move around the

boards collecting ingredients, which are then used for

cooking dishes to get rewards.

The event connects with the main game through the dice

(gained from playing black cards in normal levels) and the

rewards (energy, boosters, and cosmetics).

These themed events are monetized directly through

rewarded ads or IAP bundles and indirectly through the

requirement of playing black cards (gained easily by using

purchasable boosters).

Phase 10 is a straightforward casual card game with light meta and social elements.

For additional depth, the game runs large themed events each month and

introduces fresh, exciting mechanics.

Case Study: Two Dots

Live events are a major part of the gaming experience.

One significant event type is Scavenger Hunts—a hidden

object minigame that brings variety to the match 3 core

while retaining the familiar audiovisuals.

In Scavenger Hunts, your goal is to find hidden objects

from an image cut into 6 levels. The game offers hints

through rewarded ads—in case you get stuck for too long.

Those who have a keen eye and manage to spot all the

items from the image will win exclusive collectibles (e.g.,

avatars).

Two Dots is a pretty unique match 3 game where

players connect dots to make matches. The game

has cozy and pleasing audiovisuals.

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