2023 Q3: Glimpse of Normalization
Download PDFNov, 2023 2023 Q3:
Glimpse of
Normalization
Gaming Deals Report
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Highlights:
2023YTD saw the lowest deal value activity since the pandemic period
Executive Summary
Note: (*) closed transactions only, excluding the acquisition of Activision Blizzard by Microsoft for $68.7B announced in Q1’22 and closed in Q4’23
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Key Closed Transactions to Date
Executive Summary
— Late-stage rounds continue to experience
compression, partially explained by the drop in
follow-up investment rounds and uncertain
exit perspectives in the current market.
— Early-stage rounds have been less affected
by macro-volatility, as reflected in the number
of deals, which stay mainly in line with
the prior periods at pre-COVID levels.
Q1–Q3 by Year
Executive Summary
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Corporate & VC Investment Activity
Private Investments:
getting back to pre-COVID levels
— Dealmaking activity has fallen from record
heights during 2021–22 as the market slows,
and the investment landscape has witnessed
a notable downturn since 2023.
— YTD 2023 capital raised by gaming compa-
nies was 4x times lower than avg. of 2021–22
during the same period ($2.3B vs. ~$9.1B),
with the number of deals shrinking by ~23%.
— The challenging macroeconomic and
gaming market environment have notably
affected investors’ appetite, shifting
investment focuses and making investors
more selective with funding new ventures.
Nevertheless, the market seems to stabilize
and may see further growth in the coming
year as Corporate VCs become more active
and look for new growth opportunities.
— Beginning in 2023, the M&A activity
witnessed a notable decrease, with total exit
value approaching $8.5B, 3.8x times below
avg. amount of the previous two years.
— The main contributors, accounting for over
75% of the overall value, were acquisitions of
Scopely by Savvy Games Group ($4.9B),
a public takeover of Rovio by SEGA (~$0.8B),
Q1–Q3 by Year
M&As:
moderate dealmaking activity with long-term growth prospects
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Executive Summary
Closed M&A Activity
which have enough gunpowder to drive
further inorganic growth.
3. Much stronger Early-stage funding
environment vs. five years ago, with many
new gaming-specialized VCs and CVCs
(Krafton, NetEase, Riot) deploying capital into
new ventures and creating new unicorns.
the sector ’s structural growth when viewed
over a longer time horizon:
1. Massive unspent dry powder of private
equity investors looking to get a presence
or increase allocation to the entertainment
market.
2. Large cash piles on balance sheets and
stabilizing stock prices of strategic investors,
and acquisition of Techland by Tencent
(undisclosed).
— The M&A market in 2023 is showing results
significantly below the high values of 2021
and 2022. This trend excludes the notable
completion of the Activision Blizzard
acquisition for $68.7B in Oct’23, a deal
announced in Jan’22. Despite the recent
slowdown, it’s essential to recognize
— Excluding AppLovin’s $1.5B loan
refinancing, Public Offerings activity remains
the weakest area of the entertainment
industry with a ~29% YoY decline in Q1–Q3,
with 2023 on track to be the worst year amid
the increasingly harsh conditions.
Public Offerings:
remain quiet, with the IPO window remaining closed
Q1–Q3 by Year
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Executive Summary
Public Offerings Activity
— Higher-for-longer interest rates, the mixed
performance of recent US-listed largest IPOs
(e.g., Arm, Klaviyo, Instacart), and struggling
public market valuations of recently listed
gaming comps have raised questions about
entertainment IPO prospects in
the nearest future.
— To date, the most notable public offering
and fixed-income transactions have been
AppLovin ($1.5B loan refinancing), Take-Two
($1B senior notes), Keywords ($0.4B credit
facility), and Bilibili ($0.4B secondary
equity offering).
— Since 2022, the gaming industry hasn’t
seen any meaningful size public listings,
except for Azerion (current market cap of
~$0.1B vs. initial $1.2B), which recently sold
its Youda games portfolio to Playtika and
FaZe clan, which recently has been acquired
for ~$18m (vs. $0.7B valuation at listing).
Gaming
Deals with targets represented
by video game publishers and developers
Highlights:
getting through challenging times
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Gaming
Note: (*) closed transactions only, excluding the acquisition of Activision Blizzard by Microsoft for $68.7B announced in Q1’22 and closed in Q4’23
— VC fundraising was primarily on halt, with
only a few funds announcing fundraisings:
Play Ventures ($78m) and GEM Capital
($50m). Consequently, VC funds have
become more selective in their investment
strategies. As a result, the average studio
fundraising process has become longer and
at less favorable terms.
Q1–Q3 by Year
Early-stage Gaming:
moderate seed activity and fewer outsized Series A rounds
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Gaming
Early-stage Gaming Activity
— The number of large-size deals ($10m+)
has
significantly dropped to only five in Q1–Q3’23,
compared to 23 and 18 deals in 2021 and
2022, respectively.
— CVC provides an extra boost to Early-stage
activity by co-investing with VCs and
improving the deal risk profile while getting an
early presence on the cap table and securing
strategic partnership terms (e.g., ROFR).
— Although Early-stage investment activity is
still below 2021–22 levels in value and
volume terms, there is a positive dynamic
compared to the pre-COVID period.
— Pre-seed and Seed rounds have remained
steadfast, while Series A deals have
decreased by 2.6x compared to the average
number of deals in 2021–22 (12 vs. 31).
— Investments in the PC
&
Console and
Multiplatform segments have notably
increased compared to the avg. number of
deals in 2021–22 (55 vs. 45), while
investments in mobile gaming have slightly
declined (43 deals compared to the average
of 48 deals in 2021–22), reflecting recent
industry tailwinds and challenges on
mobile vs. other platforms.
Gaming
10
Most Active VC Gaming Funds for Q1–Q3’23
Note: (1) based on the internal weighted
average ranking system (see p. 15);
(2) based on investments in Gaming with the
disclosed deal value (no web3 gaming deals
included)
Late-stage Gaming:
overcoming harsh conditions and market challenges
— Ascending interest rates, weaker exit
environment, and increased focus on solid
financials have raised the bar for fundraising
and led to a harsh deal-making environment:
2023 reached the lowest point with roughly
$300m capital raised across 8 transactions.
— Many Late-stage startups raised capital
during the prosperous 2020–22 years,
allowing to wait out “winter ” amid the
current harsh fundraising terms.
— Moreover, the prolonged macro volatility,
liquidity crunch, and pullback of
nontraditional investors will decrease
chances of consequent fundraising for
“newcomers” that raised Seed and Series A
at the peak of valuations 2020–22
Q1–Q3 by Year
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Gaming
Late-stage Gaming Activity
and are forced to return to market due to low
cash reserves. This will likely lead to down
rounds, premature M&As, or bankruptcies.
— Low Late-stage activity will likely persist
through the remainder of 2023.
Nevertheless, we still may observe rounds of
promising studios, such as $100m
Candivore’s Series C and $90m Second
Dinner ’s Series B rounds closed in Q3’23.
Corporate:
strategic investors go less solo, more co-op
Q1–Q3 by Year
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Gaming
Corporate Gaming Activity
— In the last years of growth, many
companies were heavily increasing their
headcount, investing in R&D, and making
more experimental investments. However,
many companies tried to cut expenses during
the correction, leading to thousands of
layoffs, dozens of canceled games, and
a severe decline in investment activity.
— Despite the substantial decrease in deal
value, it is noteworthy that Asian strategic
investors like Tencent, NetEase, Krafton, and
others are actively continuing to invest, not
only within the Asian region but also in
companies from Europe and America. We
anticipate that this trend will persist in
the upcoming quarters.
— For the last two years, strategic investors
from the Western region have scaled down
their corporate investments. We attribute this
decline to the continuous turbulent
conditions in public markets, ongoing internal
restructurings, and changes in development
pipelines.
— In 2023, many Strategics
/
CVCs switched
to co-investment with VCs, making
substantially fewer investments that
strategic
investors fully cover. We categorize such
co-investing rounds as Early-stage or
Late-stage deals in this report.
Gaming:
closed VC deals by targets geo Q1–Q3’23
Gaming
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Note: total sums of the Early-, Late-stage, and Corporate deals for each region
— Though we now observe a massive buzz
around everything AI-related, artificial
intelligence is the theme that has been
present in the gaming industry for quite
a while. To better understand the trend
growth, we tracked all deals with
the targets involved in AI.
AI in Gaming:
analyzing the surge in the startup scene
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Gaming
Closed AI Deals
— Also, in web3, the startups had to make the
blockchain a part of their games. When
it comes to AI, many studios use
the technology to speed up the production
process rather than introducing some
innovation to the product. We will monitor the
market and see where it will lead the industry.
— This year shows an increased interest in
AI-related startups in size and number of
deals. Q3’23 was especially strong, with
an unprecedented 21 deals for a total
amount of $268.1m. The year ’s largest deal
was a $76m round of Inworld AI led by
Lightspeed Venture Partners.
— Nevertheless, we can hardly compare this
surge with the earlier blockchain gaming
boom. The growth in the number of AI-related
deals hasn’t been as pronounced as in
previous years. However, the trend continues
to increase, which may become the beginning
of something bigger.
Esports
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Appendix
Methodology & Glossary
The private data contained in this report
is based on information from sources
believed to be reliable, but we can’t
guarantee accuracy and completeness.
Sources include public media, our business
partners, data provider S&P Capital IQ, and
market insights.
InvestGame tracks closed transactions
(unless otherwise noted) in the Video Games
industry, with target companies having core
business operations related to the Video
Games market. We do not track pure
gambling, betting, and non-gaming
blockchain
/
web3 companies.
Late-stage VC
Corporate
Early-stage VC
Fixed income
IPO, SPAC
PIPE, other
Deal Types Overview
Control
Minority
— Control M&As
—
mergers and acquisitions
resulting in the change of control
(50%+ ownership)
— Minority M&As
—
sale of a minority stake
in the business
— Early-stage VC
—
pre-Seed, Seed, and Series
A rounds with a lead VC fund
— Late-stage VC
—
Series B, Series C,
and later-lettered venture rounds
— Corporate Investments
—
investments with
a lead investor being a corporation
— IPOs
—
the process of a company going
public, including IPOs, SPACs, and direct
listings
— Fixed-income
—
debt-related instrument
with fixed payments and interest payments
— PIPE, other
—
private investment in public
equity, direct share issue, and other
transactions with publicly traded stock
Deal Type Terms Glossary
Target’s Sector Overview
Hardware
Other
Cash-related
PC
&
Console
Multiplatform
Mobile
Outsourcing
VR/AR
Platform
Tech
VR/AR
Blockchain-powered
The information, opinions, estimates, and
forecasts contained herein are as of the date
hereof and are subject to change without
prior notification. We seek to update our
research as appropriate.
Gaming
Platform
& Tech
Other
M&As
Private
Investments
Public
Offerings
VC Ratings Calculation
For both the Deals Number and Deal
Value lists, we prioritize as follows:
60%
—
Lead Deals
number
/
value;
40%
—
Total
number
/
value.
Since the funds do not usually
disclose publicly their individual
participation in a particular round
(even if some occasionally do), we
do
not take into account the exact cuts.
We prioritize the overall number and
the sum of the deals while still
placing importance on the value and
the count of lead deals.
This report is intended for general
information purposes only and is educational
in nature; it is not a solicitation or an offer to
buy or sell any financial instruments or to
participate in any particular trading strategy.
Nothing in this document constitutes
a personal recommendation, or a piece of
legal or professional advice.
You agree not to copy, revise, amend, or
create a derivative work, provide it to any
third party, or commercially exploit any
InvestGame research. You shall not
reproduce data in any form or by any means
without the prior written consent of
InvestGame.
We would love to thank our dear friends at
MGVC
,
Taylor Wessing
, and
White Label PR
for supporting this report. Please note that
this support did not affect the integrity or
fairness of the data and analysis.
Digest
Patreon
16
Disclaimer
Appendix
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