2023: Striving for Elevation
Download PDFFeb, 2024 2023:
Striving for Elevation
Gaming Deals Report
Highlights:
a relatively slow year for deal-making activity
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Executive Summary
Note: (*) closed transactions only
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2020–2023 Recap:
select largest transactions closed to date
Executive Summary
emerged Early-stage gaming funds (30+ new
funds appeared since 2020).
— Looking at 2024, we see a rebound
in fundraising activity, with January alone
contributing $1.7B value (incl. Disney’s $1.5B
investment in Epic Games and Build a Rocket
Boy’s $110m round), suggesting that the
worst may be behind us.
2020–2023 Full Year
Executive Summary
4
Corporate & VC Investment Activity
Private Investments:
turbulence persists
— However, this year, the industry may
witness a rise in Late-stage down rounds
and shutdowns as numerous studios struggle
to show solid performance in conduction with
lofty valuations of previous rounds raised in
2020–22.
— At the same time, Seed funding for newly
opened studios is expected to maintain
— The highly inflated activity observed
in 2020–22 was corrected, reaching its lowest
point by the end of 2023.
— Despite the lower capital amount raised
in 2023 ($2.7B), driven by weaker Late-stage
activity, the deal volume remains solid, above
the pre-COVID level supported by an infusion
of new fresh capital brought in by newly
momentum, presenting investors with better
entry terms.
— Investors are seeking strategies for inherent
risks tied to content’s “hit-driven” nature,
which
led to a noticeable uptick in the gaming
ecosystem area in recent years — a trend likely
to persist in the coming years.
M&As:
pulling out of “nose-dive” maneuver
— Recent positive trends in public comps
earnings results, massive dry powder of PEs
earmarked for gaming sector investments,
the convergence of seller-buyer valuation
expectations, and the IPO exit window
remaining close collectively all point towards
a more vibrant M&A environment.
sector centers on continuing the current
market slump for another year.
— Looking into 2024, we expect a potential
uptick in deal-making activity (recent
example: Jagex acquisition by CVC/Haveli
for rumored $1.1Bn), especially
if macroeconomic conditions stabilize.
— After reaching a zenith in 2022, M&A
activity in 2023 settled at the modest value
of ≈$9.5B (excluding the MSFT-ATVI deal
for $68.7B announced in Jan’22)
with 2x times lower number of closed deals
vs. average across the previous three years.
— The prevailing uncertainty in the M&A
2020–2023 Full Year
5
Executive Summary
Closed M&A Activity
— However, persistent fears of recession,
ongoing platform updates (e.g., Google
Privacy Sandbox, new App Store guidelines,
the Unity Runtime Fee), and policy (antitrust,
loot boxes laws) changes may hurt financial
investors’ appetite.
— Throughout 2020–2021, the gaming
industry became increasingly attractive
to investors, driven by its substantial growth.
Public companies successfully raised
PIPEs to fuel aggressive M&A strategies,
while numerous businesses pursued public
listings to capitalize on market momentum.
— In 2022, the evolving macroeconomic
Public Offerings:
first signs of improvement
2020–2023 Full Year
6
Executive Summary
Public Offerings Activity
landscape and restated earnings projections
presented significant obstacles for
companies seeking to go public (IPOs,
SPACs) or secure funding (PIPEs, Debt)
at attractive terms.
— After a notable downturn in 2022, public
offering activities within the sector remained
subdued in 2023, generating just $4.2B,
starkly contrasting the $24.5B raised
in 2021, marking a nearly sixfold decrease.
However, 2023 indicated moderate recovery
with growth in value (+16% YoY) and deal
count (+87% YoY).
— Despite the IPO window remaining closed,
the combination of improving earnings
results, halted Fed rate hike, and anticipated
rate cut in mid-2024 signals a potential
resurgence in public market activity this year.
— With public listings being on pause
for two years, companies increasingly view
IPO as an essential tool to provide investor
liquidity while retaining operational control,
leading to a notable deferred demand that
could resurge if market conditions improve.
Gaming
Deals with targets represented
by video game publishers and developers
Highlights:
facing pressure
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Gaming
Note: (*) closed transactions only.
with Seed rounds being less dependent
on the exit environment and the strong
attractiveness of the gaming fundamentals,
investors will continue to invest in the space.
At the same time, Series A startups may find
it more challenging to raise subsequent
rounds due to a lack of necessary growth
track record or relatively high valuation
of previous rounds.
2020–2023 Full Year
Early-stage Gaming:
signs of stabilization
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Gaming
Early-stage Gaming Activity
— This increased competition led to inflated
rounds in average size ($4.6m in 2020
vs. $8m in 2021) and valuations, during which
the most significant Early-stage investments
were announced — Probably Monsters
$200m, Playco $100m, Tripledot $78m.
— By mid-2022, the activity has stabilized
against the backdrop of changes in the gaming
market and the macroeconomy:
the average check amounted to $13m,
and the deal-making activity remained
above 2020 (34 avg. deals quarterly in 2023
vs. 26 in 2020). We saw fewer Series A
(–61%) and more Seed (+2%) rounds.
— The gaming market continues to be
an exciting and growing one, so new
successful startups still emerge:
— Rapid market consolidation during
2020–Q1’22 with a record-breaking
aggregated exit value of $75.4B across 508
exits (M&A, Public listings) led to increased
interest from LPs and, subsequently,
the formation of a new wave of gaming-
focused funds (25+ Early-stage funds).
Gaming
10
Most Active VC Gaming Funds for 2023
Note: (1) based on the internal weighted
average ranking system (see p. 23);
(2) based on investments in Gaming
with the disclosed deal value (no web3
gaming deals included)
— With the rapid increase of megadeals
($1B+) in gaming M&A, totaling $116B across
18 transactions in 2020–2022, which notably
affect substantial Late-stage rounds
elevating the overall deal value — such as
Epic Games’ $4.8B (2020–22), Roblox’s
$670m (2020–2021), Scopely’s $540m
(2020), and Dream Games’ $460m
(2021–22) — investing in Late-stage gaming
companies emerged as an attractive
opportunity for PE firms and Late-stage VCs.
— The Late-stage fundraising encountered
significant challenges starting H2’22,
with rising interest rates, a closed IPO
window, and lower exit multiples.
This resulted in a downturn, with 2022–23
experiencing the least substantial Late-stage
activity compared to 2020–21 (29 deals
Late-stage Gaming:
early success and late struggle
2020–2023 Full Year
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Gaming
Late-stage Gaming Activity
vs. 47 deals, $1.3B deals value vs. $6.7B,
respectively).
— Only a few companies that raised funds
before 2022 achieved significant results
and successfully secured new rounds
(e.g., Epic Games’ $1.5B, rumored to be
at a 30% lower valuation). Consequently,
the gap between studios and Late-stage VCs
widened as uncertainty regarding exit
prospects and challenges
in the public market rendered Late-stage
rounds a less attractive option for VCs.
— Nonetheless, 2024 might become a turning
point. We expect a modest growth of
Late-stage investments with generally
improving public markets and improving
earnings of strategic investors, opening up
opportunities for M&As.
Corporate Gaming:
the shift from pure solo investments to co-investments
2020–2023 Full Year
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Gaming
Corporate Gaming Activity
studios, strengthening its P&L, and securing
options to acquire new IPs after the successful
launch of game releases.
— Corporate funds are open to sharing risks
with VCs, considering the elevated risks
of Early-stage investments. Сoncurrently, VCs
are diversifying their risk exposure through IP
due diligence conducted by Strategics
and reducing the capital invested.
— In 2024, we foresee a continued reduction
in solo investments by Strategics, primarily
attributed to turbulent cash flows, optimizing
fixed costs, and eventually “carving out”
in-house project development. Many
gaming comps consider “outsourcing”
the development of new IPs via WFH
contracts (fixed to flexible costs switch),
making minority investments into promising
— Despite a notable decline in the deal value
in 2023, the deal count remains close
to 2022. In 2023, there was a substantial
shift among Asian investors towards
co-investment with gaming VCs. This move
aims to diversify Corporate risks and secure
additional support for the growth of invested
studios (e.g., Sony, Krafton, Tencent, LEGO
co-investing with VCs and PEs).
Gaming:
closed VC deals by targets geo 2023
Gaming
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Note: total sums of the Early-, Late-stage, and Corporate deals for each region
AI in gaming:
evolution, not disruption
2020–2023 Full Year
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Gaming
Closed AI deals
during the development.
— Since 2020, we haven’t seen any quarter
without at least one deal involving AI.
But 2023 was groundbreaking regarding
the deal count, showing more transactions
than two prior years. This was driven
by the new disruptive neural networks like
ChatGPT and Midjorney, which influenced
many industries besides gaming.
— On the one hand, it seems like the rise
and the fall of web3 taught the market
to be more cautious about trends
and novelties. On the other hand, drawing
a parallel between the current surge
and the earlier blockchain gaming boom
might be wrong.
— First, unlike blockchain, AI tech has been
steadily moving towards the mainstream,
— Despite widespread excitement
surrounding AI and what it gives and will
bring to the market, artificial intelligence
has been a longstanding theme in the gaming
industry. To better understand the trend
growth, we tracked all deals with the targets
either involved in AI technology development
or claimed to be working closely with AI tech
not suddenly booming. Second, AI can be
implemented in the traditional production
process and doesn’t require the invention
of new gameplay mechanics. And most
important, the business model is different:
there is no rush for short-term profits on NFT
sales and token launch. It’s a long-term
investment to cut the production cost
and improve development efficiency.
Decade in Gaming:
closed M&A deals with $100m+ EV
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Gaming
Ecosystem
Deals with targets represented by other
sectors in the gaming industry
declined when attracting new audiences
(for Platforms) and entering the market
(for Tech) became increasingly challenging
compared to the gaming sector. Notably,
only one megadeal was observed during
this period: IronSource’s merger with Unity
for $4.4B, aimed at synergies between
businesses and to effectively compete
with large competitors.
in Platforms & Tech surged, with a combined
total value of closed deals reaching $17.1B
across 306 transactions. Notably,
almost 75% was contributed by a series
of megadeals, with 5 Platform deals
surpassing $5.6B in total value and Tech
deals exceeding $7.2B across five
transactions.
— During 2022–23, investment activity
Platform & Tech:
the end of consolidation
2020–2023 Full Year
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Ecosystem
Closed Platform & Tech deals
— Methodology: InvestGame classifies
Platforms as any resources/tools
for communications with or between
the players. Tech includes companies
built around technical solutions related
to the gaming industry.
— During the rapid growth of the gaming
industry in 2020–21, investment activity
— With the current state of the sector
and a high dependence on discovering new
high-growth products, we foresee
that the trend of AI-related deals (29 deals
in 2023) will be one of the critical drivers
of future growth. There is a high potential
to witness the emergence of a new Platform
or Tech Unicorn.
Blockchain in Gaming:
not thriving, but alive
2020–2023 Full Year
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Ecosystem
Closed web3 deals
— This time, we focus not on what we have
lost but on what is left on the market.
Though 4.4x times lower than 2022, 2023
is still 19.5x higher than 2020 in total deal
value. The number of deals shows a similar
dynamic.
— Once the market understood
that the rapidly growing profits of web3
games were a short-term phenomenon
that couldn’t be sustained for long,
many investors stopped their blockchain
initiatives. However, quite a few VCs
and Strategic investors keep allocating
their resources to blockchain in gaming.
— As a result, 2023 turned web3 into a more
niche market: fewer developers, more
— The plummeting of investment and M&A
activity in web3 gaming has been analyzed
many times and is still being discussed.
We also had a deep dive on that topic made
by Naavik for our
2020–2022 Report
and highly recommend you to read it.
selective investors, and lower rounds.
Apart from the crypto winter ’s end, there are
still more challenges to bring web3
to the mainstream: lowering the entry barrier
for new players, solving regulatory problems,
and, most importantly, turning innovative
tech into an engaging gaming experience.
— 2022 was a peak in Esports’ investment
activity; we saw one of the most important
deals in Esports — Saudi Arabia Public
Investment Fund spent $1.05B to acquire
ESL Gaming, one of the world’s most
prominent and most influential Esports
organizers. Saudi Arabia became the Esports
capital for some disciplines, especially Dota
2. Additionally, in 2022, FaZe Clan
Esports:
struggling more than others
2020–2023 Full Year
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Ecosystem
Closed Esports deals
— Esports has been a part of the gaming
industry for many years. During the
lockdown, it gained a new surge in popularity,
bringing more audience and showing
significant growth in viewership. However,
there was a generally unanswered question
on how to monetize this audience.
went public through SPAC with a valuation
of $725m, but it was eventually acquired
for $18.5m in 2023.
— From Q4’22, we see that the Esports
industry eventually failed to build an effective
business model that could monetize its
sudden growth and make it the foundation
for
future development. Limited opportunities to
monetize its user base
and, as a result, little Revenue led to the start
of a considerable Esports market downturn.
— However, the interest in Esports remains
strong, as it continues to captivate millions
of audiences. Consequently, we may
anticipate an increase in deals from investors
in the MENAT region who aim to draw
audiences to this region.
Replay 2023
Our partner,
TAYLOR WESSING
, international legal
advisor to the games industry provides insight on key
trends impacting deal flow and investment in 2023
Microsoft x Activision Blizzard
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Playing on Hard Mode:
increased regulation makes an impact
Microsoft’s $68.7B acquisition of Activision
Blizzard concluded after a lengthy
regulatory battle with the Competition
and Markets Authority (CMA)
and the Federal Trade Commission.
The deal was approved after Microsoft
made concessions regarding cloud gaming.
The case was unusual, as challenges
to ”vertical mergers” are relatively rare.
However, the CMA’s tough stance
illustrated
regulators’ reluctance to approve Big Tech
acquisitions without addressing concerns
early and effectively. We discussed the deal
in
more detail
with InvestGame back in
October.
In 2023, increased regulation became a key
theme in the gaming industry, particularly
regarding Big Tech’s role.
Regulators are scrutinizing tech acquisitions
and market abuse more closely, extending
across all tech sectors, including gaming.
Governments are imposing additional
regulations to address perceived risks
and harms caused by technology, impacting
the gaming sector as well.
These trends are expected to persist
and could hinder deal flow and growth
if the industry fails to adapt.
Growing antitrust troubles
Concerns are growing that this stricter
approach to merger review may stifle
start-up culture if M&A exits become
more challenging. Deal-makers need
to engage regulators effectively to navigate
these challenges.
Beyond mega-mergers, antitrust laws
are increasingly applied in the tech
and gaming sectors, leading to legal battles
such as Epic vs. Apple and Google. Sony
has
also faced class action lawsuits for alleged
abuse of dominance. New legislation such
as the EU Digital Markets Act and the UK
Digital Markets, Competition and Consumer
Bill will further increase the regulatory
focus here.
Developments in China
As 2023 ended, the Chinese government
proposed significant new rules to limit
consumer spending and ban reward
mechanics aimed at extending engagement
in games.
This news caused significant market
volatility, wiping out over $80B
from the share prices of Chinese
gaming companies like Tencent
and NetEase. While the proposed rule
change seems to have been dropped,
the episode underscored the regulatory
unpredictability in the world’s
second-largest gaming market.
22
Generative AI:
game-changer or IP infringer?
2023 was the year of GenAI.
Recent advancements in AI
are seen by many as a real
paradigm shift in the digital
economy — a new iPhone moment.
In the games industry, GenAI offers vast
potential for developers to reduce the time
and expense of game development.
But it also brings real concerns
and uncertainties around intellectual
property, privacy and potential job losses.
This is a fast-moving area, and it will be
some time before a clear international legal
framework is settled.
But that has not slowed strategic
investment, which has accelerated quickly
through 2023, both in and outside
the games industry. Highlights in gaming
include the Roblox acquisition of Speechly,
a real-time AI voice moderation startup,
and the $50m fundraising by Inworld AI
to drive forward their AI-based
non-playable character engine.
What are the legal issues?
As we move into 2024, investor
and developer interest in AI opportunities is
only likely to increase. This underlines the
legal risks.
AI tools are trained by running large
data sets through algorithms in order
to empower them to generate ostensibly
original content.
However, there are concerns the foundation
of generative AI is inherently infringing
of the copyright in those data sets,
and the legal position remains unclear.
There are also issues around IP ownership
in any works which are created using
GenAI.
Much of the current investment into AI
is ultimately being done on faith
that the law will develop favourably for AI
businesses. However, that remains
to be seen.
Palworld vs Pokémon
The overnight success of Palworld
in early 2024 has underlined
a number of the issues around GenAI.
Many commentators have noted striking
similarities to Nintendo’s Pokémon IP
and have queried the extent of GenAI usage
in its development, particularly given the
very small team at Pocketpair.
While no conclusive evidence has yet been
advanced for these assertions, Nintendo
has announced it is investigating.
It is clear that the field of GenAI,
particularly its application in the games
industry, offers vast opportunity
but also brings risk. How exactly these risks
play out in the coming years remains hard
to predict. At the moment, it is probably
dangerous to go alone… so take advice!
RICHARD FAICHNEY
Senior Counsel
+44 20 7300 7000
r.faichney@taylorwessing.com
To learn more about the gaming team
at Taylor Wessing, click
here
.
The 4th edition of the Taylor Wessing Play
Guide is an overview of the legal issues facing
the games industry, based on our long-held
expertise in the sector. Click
here
to access.
Esports
23
Appendix
Methodology & Glossary
The private data contained in this report
is based on information from sources
believed to be reliable, but we can’t
guarantee accuracy and completeness.
Sources include public media, our business
partners, data provider S&P Capital IQ,
and market insights.
InvestGame tracks closed transactions
(unless otherwise noted) in the Video Games
industry, with target companies having core
business operations related to the Video
Games market. We do not track pure
gambling, betting, and non-gaming
blockchain
/
web3 companies.
Late-stage VC
Corporate
Early-stage VC
Fixed income
IPO, SPAC
PIPE, other
Deal Types Overview
Control
Minority
— Control M&As
—
mergers and acquisitions
resulting in the change of control
(50%+ ownership)
— Minority M&As
—
sale of a minority stake
in the business
— Early-stage VC
—
pre-Seed, Seed,
and Series A rounds with a lead VC fund
— Late-stage VC
—
Series B, Series C,
and later-lettered venture rounds
— Corporate Investments
—
investments
with a lead investor being a corporation
— IPOs
—
the process of a company going
public, including IPOs, SPACs, and direct
listings
— PIPE, other
—
private investment in public
equity, direct share issue, and other
transactions with publicly traded stock
— Fixed income
—
debt-related instrument
with fixed payments and interest payments
Deal Type Terms Glossary
Target’s Sector Overview
Hardware
Other
Cash-related
PC
&
Console
Multiplatform
Mobile
Outsourcing
VR/AR
Platform
Tech
VR/AR
Blockchain-powered
The information, opinions, estimates,
and forecasts contained herein
are as of the date hereof and are subject
to change without prior notification. We seek
to update our research as appropriate.
Gaming
Platform
& Tech
Other
M&As
Private
Investments
Public
Offerings
VC Ratings Calculation
For both the Deals Number and Deal Value
lists, we prioritize as follows:
60%
—
Lead Deals
number/value;
40%
—
Total
number/value.
Since the funds do not usually disclose
publicly their individual participation
in a particular round (even if some
occasionally do), we do not take into account
the exact cuts. We prioritize the overall
number and the sum of the deals
while still placing importance on the value
and the count of lead deals.
This report is intended for general
information purposes only and is educational
in nature; it is not a solicitation or an offer
to buy or sell any financial instruments
or to participate in any particular trading
strategy. Nothing in this document
constitutes a personal recommendation,
or a piece of legal or professional advice.
You agree not to copy, revise, amend,
or create a derivative work, provide
it to any third party, or commercially exploit
any InvestGame research. You shall not
reproduce data in any form or by any means
without the prior written consent
of InvestGame.
We would love to thank our dear friends
at
MGVC
and
Taylor Wessing
for supporting
this report. Please note that this support
did not affect the integrity or fairness
of the data and analysis.
Digest
Patreon
24
Disclaimer
Appendix
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