How to Prepare Your Live Ops for the Holiday Season
Download PDFHow to Prepare
Your Live Ops for
the Holiday Season
Discover how top games structure Live Ops, what’s
new,
and how to build a scalable system that performs.
– All Rights Reserved
2
Deconstructions
by Sensor Tower
Deconstructions,
Sensor Tower’s state-of-the-art platform for
analyzing Live Ops, enables you to dive into a rich repository of
events, updates, and monetization offers across hundreds of top
games. Whether you’re designing a new offering, reengaging
existing players, or optimizing your monetization tactics, use
Deconstructions to secure your competitive edge in the
mobile gaming world.
This report gives you a preview of the rich insights available
in-platform — use these evidence-based recommendations to
move with confidence, and revamp your strategy ahead of the
holiday season.
– All Rights Reserved
3
x
We’re entering the Holiday Season – Thanksgiving,
Black Friday, Christmas, New Year – the weeks when
players come back, spend more time in the game, and
are naturally more open to rewards and special events.
It’s also the moment when teams wrap up the year,
review what worked (and what didn’t), and look for
growth levers before Q4 closes. And Live Ops is one of
the few levers that can still move the needle effectively
But here’s the key idea: Live Ops shouldn’t be a holiday
trick. It should be a system.
Seasonal events only amplify a foundation that
already works.
This guide breaks down how TOP games structure Live
Ops, what’s NEW this Season, and how to build a
scalable system that performs during the holidays.
How to Prepare
Your Live Ops for the
Holiday Season
– All Rights Reserved
4
Why the Holiday Season Deserves Special Attention
Major holidays are always worth extra attention – they bring more than just festive decorations.
●
People are in a better mood, surrounded by a special atmosphere, and most importantly – they have more free time. For many, this is also the
season of year-end bonuses and gift spending
●
→ This combination naturally drives
stronger engagement and higher spending
As seen to the left, Top
titles that planned their
systems strategically –
achieved
revenue
uplifts from 16% to
45%
during this period.
Let’s take a closer look at
the key principles behind
that success.
– All Rights Reserved
5
Why the Holiday Season Deserves Special Attention
You can also look beyond Christmas – there are a few other major holidays worth paying attention to.
One of the key ones is the Thanksgiving – Black Friday period (28-29 Nov, 2024), which often acts as the kick-off to the festive season.
We analyzed hundreds
of games
, and saw a
clear trend:
Nearly all of them show
revenue growth
between 15% and 50%
during this window.
To the left are just a few
examples illustrating that
spike.
– All Rights Reserved
6
Why the Holiday Season Deserves Special Attention
Another key holiday to keep in mind is The 4th of July: Independence Day in the USA.
It’s an important date for most games, since the majority of most of the mobile audiences are US-based.
This holiday perfectly
breaks up the summer
season, giving
companies a strong
reason to re-engage
players.
During this period, many
games refresh their
visuals – adopting red,
white, and blue color
themes, fireworks, and
other iconic American
symbols to match the
celebratory mood.
– All Rights Reserved
7
We used
Sensor Tower’s Deconstructions
to analyze
hundreds of games and thousands of event
launches
across different types and genres.
We discovered multiple patterns and correlations – and
compiled the
best practices and insights
to help you
build a strong
Live Ops System
and adapt it for the
festive holiday season.
– All Rights Reserved
8
Infuse the
Holiday Spirit
– All Rights Reserved
9
Christmas officially falls on December 24, but
don’t
wait until then to celebrate with your players.
Start building that ‘Holiday Mood’ in early December
– right after Thanksgiving and Black Friday wrap up.
For example, in 2024:
●
Coin Master
kicked off its Christmas events as
early as
December 3
●
Gossip Harbor
followed a few days later –
around
December 7
What does this mean for you?
It means planning should start way earlier – ideally in
August or early September.
And no, that’s not a
joke,
it’s how top teams actually do it.
Start Celebrating Early
x
– All Rights Reserved
10
Give your top events a festive reskin – Christmas
versions always feel special.
There’s plenty of inspiration around: classic movies,
other games, store decorations, even memes.
Respect your audience’s traditions. And don’t mix
them up:
●
Stockings, fireplaces, milk and cookies for Santa
belong to Christmas
●
While disco balls, champagne, and midnight
kisses belong to New Year’s Eve
Set the mood
– All Rights Reserved
11
x
Decorate the
Christmas Tree (or the
Location)
Decorating a Christmas tree is one of the most
recognizable and beloved traditions – and many
games borrow this imagery to instantly create a
festive, cozy atmosphere.
●
Players complete challenges or tasks to add
ornaments, lights, and gifts – each action visually
showing progress and celebration
Another variation is Location Decoration
– where
players gradually add new festive details to their
town,
yard, or room, watching it come alive with every
completed milestone.
– All Rights Reserved
12
x
Advent Calendar /
12 Days of Christmas
Another timeless tradition that fits perfectly into
Live Ops. Players return daily to Unwrap a new
Surprise.
●
Daily surprises create a ritual:
players start
each session with a positive reinforcement,
which instantly boosts mood and increases the
chance they’ll stay and play longer.
●
Lifehack: Your “gift” doesn’t always have
to be a reward
– it can also be a Bonus on
Purchase (like a special discount or bundle)
or even the launch of a new event.
Whether it’s a classic
Advent Calendar
or a “
12 Days
of Christmas” countdown
, the idea is the same:
create a daily ritual that keeps players excited to
come
back – and rewards consistency with growing value.
– All Rights Reserved
13
Other Classic
Decorations
And of course, you can weave other Christmas
traditions right into your existing events.
They don’t need to become standalone features – just
small thematic touches that add charm and
familiarity:
●
Gingerbread cookies
●
Letters to Santa
●
Santa’s Workshop
●
Milk & Cookies for Santa
●
Christmas decorations, red-and-white candy
canes, and more
– All Rights Reserved
14
Don’t forget about
your App Icon
Have you ever seen your DAU spike unexpectedly
after a release – even without major changes inside
the game?
It often happens right after an
app icon refresh.
A festive icon on the home screen catches attention
and
subtly reminds your existing audience to come back.
So, don’t skip this step – give your icon a seasonal
touch and let it work as a small, silent reactivation tool
– All Rights Reserved
15
Festive events bring energy, excitement, and a short-term
boost
– but their real power lies in how well your core
Live Ops system supports them.
Think of holidays as amplifiers:
they don’t replace your foundation, they magnify it.
So before the next season hits, let’s explore what makes a strong,
scalable Live Ops system that can perform year-round
– All Rights Reserved
16
Building Your
Live Ops System
– All Rights Reserved
17
Building Your
Live Ops System
The Live Ops landscape can be grouped into
3 main layers:
●
Global Events (Long-Term)
– the overarching
structures, seasonal or always-on, that hold
everything together
●
Complex Events (Mid-Term)
– system-level
events that reinforce and connect other activities
●
Basic Events (Short-Term)
– engagement loops
built around milestones, mini-goals or streaks
Global Events
Long Term
Complex Events
Mid-Term
Simple Basic Events
Short Term
Collection (Album)
Battle Pass
Weekly Tasks
Complex Events
Social Events
Additional Mode
Mini-Games
Competition
Milestone Progression
Win Streak
– All Rights Reserved
18
Simple Basic Events
(Short-Term)
Main Characteristics:
●
Short in duration – usually 1-3 days
●
Focused on Short- and Mid-term Goals
●
Core principle: Play the main loop → Progress the
event
●
Typically use a soft difficulty curve (easy start →
harder finish, with ‘sawtooth’ pacing)
●
Built around frequent milestones so players hit
several milestones within a single session
●
Work best when progress is visible and supported by
‘almost there’ nudges
●
Ideally use asynchronous progress, so reaching a
milestone in one event already partially fills the next
They can be presented in different thematic
wrappers,
but usually fall into four Main Formats:
●
Milestone Progression
●
Win Streak
●
Competition
●
Mini-Games
Simple Basic Events
Short Term
Mini-Games
Competition
Milestone Progression
Win Streak
These events typically serve as the starting point for most Live Ops systems:
– All Rights Reserved
19
Milestone Progression
The simplest and most intuitive type of event – a sequence of milestones, each with a reward.
‘Simple’ DOESN’T mean ‘Weak.’ When tuned correctly, this format is extremely effective.
– All Rights Reserved
20
Milestone Progression
A few hidden gems
Reward with timed
boosters/lives
This creates a self-sustaining loop:
progress → reward → longer session
→ more progress → next reward.
Royal Match uses this heavily –
roughly every 2nd or 3rd reward is
a time-limited benefit, designed
exactly for this purpose.
Re-skin + re-frame often
The same event can feel fresh
when the visual part changes. For
example, the core mechanic across
the 1-3 screenshots is identical –
yet each event feels different
thanks to theme and presentation.
Great as a ‘currency feeder’ into
other events.
Instead of paying out core
currency, you can reward tokens
for another event. This builds
natural events synergy (like the
example in the screenshot)
Use a difficulty ‘sawtooth’, not
a
straight line – to create natural
‘rest’ moments between
difficulty spikes
Start easy → ramp up → drop →
ramp again (e.g. 60 → 200 → 80
→ 250)
Choose your event difficulty
curve wisely:
For example, both linear and
exponential curves saw success —
the choice depends on your genre,
audience, and how segmented
your event experience is
Achieve
the milestone
Get the Time
Booster
More
Progress
Play More
= Longer Session
– All Rights Reserved
21
Win Streak
If your game uses a level-based progression,
win streaks are a must – they boost both
engagement and monetization.
Tune milestone frequency to your difficulty
curve If your game has a ‘Hard Level’ every ~5
stages, then a 4-step streak will feel easy – but
an 8-14 step streak will require real effort and
drive much higher commitment
– All Rights Reserved
22
Win Streak
(continued)
Always communicate ‘Streak loss’ clearly
In Royal Match, progress visibility is crystal clear – the player always knows exactly
how far they’ve come: ex. 4/5 levels – losing progress feels tangible and painful
In Disney Solitaire, the visual feedback is unclear – whether it’s 2/15 or 14/15 – the
rainbow looks the same. This misses a key psychological trigger, since nearing
completion naturally drives stronger motivation to keep going
– All Rights Reserved
23
New Interpretation
of the Lava Quest
This format has already become a player favorite
– and recently it has evolved even further.
What’s new in the latest versions:
●
The event now has 3 stages, each one harder
than the previous. As players progress → the
commitment to finish keeps growing
●
The social component is removed – instead,
the
final reward is a Picking mini-game with 1-of-3
prizes.
●
Similar to Monopoly Go’s style: Less
predictability → more excitement, gambling feel
●
Along the way, players also collect card packs,
which creates an extra ‘pull forward’ through
collection synergy
– All Rights Reserved
24
What if your game is
NOT Level-based?
Travel Town and Gossip Harbor show a great
workaround for non-level systems.
What’s new in the latest versions:
●
The core idea stays the same – step-by-step
progression + competition with other players
●
But instead of levels, the event uses Special
Event Quests as the source of progress
●
The integration is less ‘native’ or intuitive than
in level-based games
●
However, event quests still allow you to build a
difficulty curve and even personalize
progression per player
– All Rights Reserved
25
Competition Mechanics
Tournaments are a powerful motivator because they add social comparison on top of personal goals.
The player is no longer progressing ‘for themselves only’ – they’re competing against others, which multiplies engagement.
There are 3 common formats:
Classic Tournaments
Leaderboard by collected points
Race
First to finish + reach a target
Duels
1v1 or small pool direct competition
– All Rights Reserved
26
Classic Tournaments
A classic format: players earn points through core
activity, and rewards are granted at the end based
on final placement.
Hidden Gems:
●
Add personal milestone progression. Since
tournaments are long and rewards arrive only
at the end, milestones provide positive
reinforcement and more frequent touchpoints
with the feature
●
Poor interaction flow has killed many otherwise
great Live Ops systems
●
Use multipliers to boost monetization. Players
always earn points, but maintaining a streak
multiplies their reward – and clearly showing
this in the lose pop-up amplifies the emotional
(and spending) pressure.
– All Rights Reserved
27
Race Tournament
More dynamic and session-driven – goals are
usually sized to be completed within a single
play session or even less.
If your goal is to extend play sessions, this
tournament format is a perfect fit
– All Rights Reserved
28
Duels
(1х1 Tournament)
Duels focus the player on Direct, Head-to-head
Competition – maximum attention on the
opponent.
●
Strong emotional payoff due to personal rivalry
●
Easy to expand into a multi-stage experience:
win
one duel → instantly advance to the next.
○
Each stage can either maintain the same
target for consistency or escalate — with
tougher objectives, or stronger opponents –
creating a natural sense of rising challenge
and momentum.
– All Rights Reserved
29
Mini-Games
The category speaks for itself – these events are
built around a light gameplay break using familiar
or trending mechanics.
●
Often based on nostalgic mechanics (like Zuma),
current hits (Block puzzles), or chance-based
formats where players can ‘try their luck’
●
These events stand out because they “Let
players
PLAY, not just fill a Progress bar”. They add
moments of real gameplay and interaction —
quick sessions where players make choices, test
their luck, and get instant feedback.
It’s a reminder that even within Live Ops, players
crave play, not just progress.
– All Rights Reserved
30
Complex Events (Mid-Term)
This next category is more systematic and goes beyond ‘Play the core → Earn progress.’
What makes them different:
●
They usually require multiple layers of activity, not just core gameplay – e.g. completing special quests, interacting
with
other events, or triggering meta-features.
●
They run much longer – typically 5-14 days, which allows for build-up, Anticipation, and deeper Engagement loops.
●
They often act as a Hub that connects smaller events into a bigger experience.
Let’s break down their structure and what makes them effective.
Let’s break down their structure and what makes them effective.
– All Rights Reserved
31
Battle Pass
Battle Pass deserves a separate full breakdown –
but here’s the core idea in a nutshell.
The strength of the Battle Pass is that it works in
both directions – as an engagement driver and a
monetization driver:
●
If a player buys the pass → they feel motivated
to play more to ‘get full value’
●
If a player plays a lot → they are more likely to
buy, because they already see how many
rewards they are unlocking
– All Rights Reserved
32
Special event quests
(ex. Coin Master, Candy Crush Soda Saga)
●
Less common for Puzzle games, but
popular in other genres
●
Typically seen in games that rely on
simpler daily challenges or have fewer
Event types focused on diverse mission
structures.
●
In such ecosystems, special quests
help add variety and depth to the
overall Live Ops cycle.
Passive filling from core activity
(most of the market, includes Royal Match,
Travel Town)
●
The classic and simplest approach –
progress fills naturally from playing the
core loop.
●
Most common in Puzzle and
Hybrid-casual audiences, where clarity
and smooth flow matter more than
variety.
Achievement-style quests – one mission
type with multiple targets, all
progressing at once
(ex. Gossip Harbor)
●
One mission type – multiple goals, all
filling up simultaneously.
○
This format isn’t limited to Battle
Passes – you’ll see it in:
○
Daily Challenges (Travel Town)
○
Offer Challenges (Match Factory)
○
Weekly Events (Royal Match)
Games usually apply this type of currency
accumulation to only 1 event at a time.
Overlapping multiple events with the same
mechanic tends to confuse players and
dilute the purpose of each, making the
system lose its meaning.
Battle Pass
(continued.)
The most important decision is HOW Players earn progress. There are 3 common models:
– All Rights Reserved
33
Social Events (Cooperation)
This type of event is a great fit for large, even mature projects. All socially-driven features are primarily a long-term retention tool.
●
The player progresses together with teammates. Without a full group, you simply can’t win – radical, but very effective
●
Social responsibility kicks in: when others contribute, you don’t want to become ‘the weak link’
Choose rewards that signal prestige.
If your players are motivated by social interaction and recognition, use it not only as a mechanic but also as a reward – unique avatars, frames, or badges
they can proudly display in leaderboards, tournaments, or clan spaces. Something that clearly says: “I’m special, I’m unique – I earned this”
– All Rights Reserved
34
Weekly Quests
This feature is designed to keep players active for
Several Consecutive Days – every new day pulls
them deeper into the loop.
How it works:
●
Progress is cumulative across ALL days/stages –
from the very start of the event
●
But you can start collecting tomorrow’s
rewards
only after fully clearing today’s stage / at the
beginning of the next day
●
The quests don’t just make the player play –
they make them participate in other events,
which multiplies activity across the whole Live
Ops system
A great example is Royal Match:
by completing today’s tasks → the player is
already 50%+ through tomorrow’s progress, which makes it very hard to drop out
– All Rights Reserved
35
Additional Mode
These events are essentially ‘a Game inside the
Game’ – they feel big enough to qualify as a
secondary Core Loop.
There are 2 main approaches:
1.
Modified version of the existing core – typical
for Merge games and Hidden Objects
2.
A completely different core – Coin Master,
Homescapes – new gameplay format layered
on top of the main one
The tradeoff is development cost.
This format is usually used by: mature projects, with
a polished and stable Live Ops system, where
adding
new revenue sources is harder within the existing
loops. So, If your game is still early or mid-stage –
think twice before committing to this kind of event.
– All Rights Reserved
36
Complex Events
The key characteristic of this type of event is that currency is earned from multiple types of activities:
●
from the core gameplay (e.g. levels, daily quests)
●
and from other events running in parallel
Because progress is
sourced from different
parts of the game, the
event feels systematic,
not isolated – it connects
mechanics together and
turns Live Ops into a
broader game-wide
experience.
– All Rights Reserved
37
Example 1: Disney Solitaire
Let’s look at how different event groups source their currencies:
●
Group 1 (Short-Term) –
the player
earns currency ONLY through core
activity (=Level completion)
●
Group 2 (Mid-Term) –
the player can
either buy it in offers or earn it from
other events (Group 1 or 2)
●
Group 3 (Long-Term) –
currency can
be purchased in offers or collected
from any Events (Groups 1, 2, or 3)
○
Events in Group 3 DON’T reward
currencies for lower-tier events
(Groups 1 or 2).
Instead, they either grant
currencies for other Group 3
Events or reward only in-game
currencies
– All Rights Reserved
38
Example 2: Royal Kingdom
A similar setup can be seen in Royal Kingdom – the player collects currency from various tournaments and events to use it in a Social Event.
They can also earn a small amount of that currency from regular level completion, but it’s much lower compared to what they gain through other events.
– All Rights Reserved
39
Collections:
Albums (Long-Term)
Collections are the final touch – a large-scale
event that ties all other activities into one
cohesive system.
●
Long-term format – usually running for 1.5-2
months. Some wonder – Whether to make it
permanent or seasonal? For your information:
both Royal Match and Coin Master used to have
permanent albums but later switched to
Limited-Time Collections – and there are many
reasons why this was a smart,
monetization-friendly move.
●
Card sources: EVERY part of the Game – core,
features, events, purchases, offers, even social
mechanics. That’s why, if you already have a
strong Live Ops system, a collection is a perfect
next step.
– All Rights Reserved
40
Collections:
Albums (Long-Term)
●
Main Mechanic = Gacha. One of the most
exciting and universally loved mechanics. You
know that feeling of opening your 5th pack, still
hoping for that one missing card – pure
gambling 😀
●
Motivation: Collecting. Many of us are
completionists at heart – we love organizing,
sorting, and completing sets.
●
Leverage Social play. Let players request and
trade cards with friends – it builds engagement
far beyond the event itself.
– All Rights Reserved
41
Collections:
Albums (Long-Term)
●
A safe reward for your economy. When balanced
properly, card packs are a perfect mix:
○
Highly valuable for the player
○
Yet safe and fully controllable for the
game economy
●
Balance cards and packs’ rarity wisely. Use
card tiers to highlight value – both in offers
and rewards.
○
The more expensive the offer → the rarer
the pack
○
The harder the milestone → the higher the
pack tier. For example:
■
give 5 Star packs – only for completing
the entire event,
■
while 1-3 Star (sometimes 4-Star) packs –
work well for intermediate milestones.
●
This way, you not only strengthen the event’s
motivation curve but also keep collections
balanced – completed mainly by your most active
and paying players.
– All Rights Reserved
42
Bring more variety
and excitement with
side and spotlight events.
– All Rights Reserved
43
Bonus Events (Short Amplifier Events)
Small, high-impact events that amplify your existing Live Ops activity. They don’t live on their own – they boost something else that’s already running.
They’re often used to extend play sessions or maximize player effort within a single session — for example, motivating players to complete more tasks while extra
rewards are active.
For example, the collection examples mentioned above are a great reference for this event type as well. Also, Travel Town features not only collection-focused
bonus events, but a variety of others that amplify different parts of the game.
– All Rights Reserved
44
Bonus Events (Short
Amplifier Events)
Another great example is Monopoly Go.
As you can see below, they run a wide variety of
event types – and often have 3-4 of them active in
a single day.
– All Rights Reserved
45
Start small, grow systematically
Begin with short-term events – master the
rhythm, pacing, and player feedback. Then
scale up into connected systems
Final Thoughts
Connect, don’t scatter
Link events through shared currencies,
layered goals, or thematic synergy. Each
feature should amplify another
Diversify motivation
Mix competition, collection, streaks, and
discovery – different players engage for
different reasons
Personalize & Segment
Adapt timing, difficulty, and rewards to player
behavior. Smart segmentation drives both
retention and monetization
Celebrate smartly
Seasonal events like Christmas, Thanksgiving,
or the 4th of July are not just decoration –
they’re strategic moments to Engage your
audience and increase the Revenue
Think beyond the holidays
Festive peaks are temporary, but strong Live
Ops systems turn that momentum into
sustainable, year-round growth
1
2
3
4
5
6
– All Rights Reserved
46
Interested in our
Live Ops Solutions?
If you want to learn more about Sensor Tower, please request a demo:
Request a free demo!
Get the latest insights on our blog:
sensortower.com/blog