2025 Global Mobile Game Marketing Insights & Creative Breakdown
Download PDF2025 Global Mobile Game
Marketing Insights & Creative Breakdown
2
Contents
Overall Trends of
Creatives for Global
Mobile Games in 2025 1
Analysis of Advertising &
Creatives for Top Mobile
Games 2
Analysis & Case Studies of
Trending Mobile Game Ad
Creatives 3
3
With SocialPeta, you can spy on your competitors’ ad data , and get ad
data from networks, media, and advertisers around the world to inspire you .
SocialPeta covers more than 80 countries/regions and over 80 well -known
ad channels worldwide, such as Facebook, Twitter, YouTube, TikTok, and
Unity . We provide nearly 1.6 billion ad creatives, updating millions each
day . Through duration, impressions, popularity, and interactions , we
can quickly locate the active high -quality creatives which will be provided
to you in real time to help with your marketing plan .
As one of the world -leading advertising and marketing platforms,
SocialPeta boasts a huge database and the experience of working with
thousands of game companies and providing mobile game workers with
more practical methods in order to develop more popular games .
6 M
APP Ad v e r t i s e r s
1.6B
A P P A d C r e a t i v e s
1.20 M
D a i l y U p d a t e s
w w w. s o c i a l p e t a . c o m
4
Reforged Labs transforms the way mobile game studios approach
creative strategy with Boa, the first creative intelligence platform
purpose -built for mobile games .Using powerful AI agents and robust
data sourcing, Boa helps mobile marketers turn intuition into insights .
Search massive ad libraries to see which campaigns are winning .
Analyze performance data to understand why they work .
Generate instant insights and one -click creative briefs to launch
your next winning campaign .
With Boa, marketers can ship campaigns 2–3x faster and drive
stronger ROAS with every launch .Built in partnership with three of
the world’s largest game publishers, Boa is redefining creative
strategy in mobile gaming .
Based in San Francisco, the team is founded by AI, adtech , and
gaming veterans on a mission to reimagine advertising and marketing
using GenAI technology .
250K+
Ads Creatives Analyzed
https://reforgedlabs.com/
Data Points
Mobile Games Tracked
10K+
1B+
5
Ad Creatives Trends for Global
Mobile Games in 2025
01
6
51.4%
46.9%
49.9% 50.7% 50.9%
59.1%
55.0%
52.3% 51.8%
53.0% 52.5% 52.7% 53.5% 52.4%
57.0%
59.1%
57.6% 56.7%
57.9% 57.0% 57.8%
60.9%
0
20
40
60
80
100
120
140
2024 Feb Mar Apr May Jun Jul Aug Sept Oct Nov Dec 2025 Feb Mar Apr May Jun Jul Aug Sept Oct
Average monthly creatives per mobile game Share of monthly new creatives for mobile games
Analysis of creatives
Average monthly creatives per mobile
game advertiser in 2025
123
Share of monthly new creatives for
mobile games in 2025
58.0%
In 2025, there were 123 average monthly creatives per mobile game advertiser, up nearly 20% YoY. New creatives accounted for
an average of 58%. New creatives accounted for over 60% in October.
Analysis of Creatives for Global Mobile Games
Source: SocialPeta -Ad Creatives -based on data that were captured and analyzed. Date Range: Jan 2024 -Oct 2025
Max : 132
Min: 117
Max : 60.9%
Min: 52.4% YoY: 19.4% ↑ YoY: 5.0% ↑
7
Monthly creatives were the highest in North America and Hong Kong, Macao & Taiwan. Europe had the highest share of
monthly new creatives.
• In North America and Hong Kong, Macao & Taiwan, there were 117
monthly creatives per mobile game advertiser, which means the most
advertising effort was made there in 2025 ,followed by Oceania and
Southeast Asia .
• Europe had the highest share of monthly new creatives of 46 .4%,
followed by 44 .4% in South America and 44 .0% in North America .
Creatives were updated the slowest in Africa, with a share of monthly
new creatives of 34 .7%.
Observation of Ad Creatives for Mobile Games by Region
Source: SocialPeta -Ad Creatives -based on data that were captured and analyzed. Date Range: Jan -Oct 2025
Highest monthly creatives:
North America
117
Highest share of monthly
new creatives: Europe
46.4%
117
97
112 110 117
107 103 102
79
89
44.0% 46.4%
36.5%
39.4% 39.2%
43.6%
35.3%
44.4% 43.7%
34.7%
0
0 .0 5
0 .1
0 .1 5
0 .2
0 .2 5
0 .3
0 .3 5
0 .4
0 .4 5
0
20
40
60
80
100
120
140
160
North America Europe Oceania Japan & South
Korea
Hong Kong,
Macao &
Taiwan
Southeast Asia Middle East South America South Asia Africa
Monthly creatives per advertiser Monthly new creatives (%)
8
51.0% 53.4% 50.3%
61.7%
50.4%
57.3%
62.3%
57.2% 54.2% 52.9%
65.6%
40.5%
0
50
100
150
200
250
300
350
Observations of creatives for games of popular genres in 2025
Monthly creatives per advertiser New creatives (%)
In 2025 , SLGs had 325 monthly creatives
per advertiser, the highest among all
genres, followed by RPGs with 291 and
board mobile games with 276 .
Highest monthly creatives
per advertiser: SLG
Casino released new creatives the most
frequently among all genres this year with
monthly new creatives accounting for over
65 %,followed by RPGs with monthly new
creatives accounting for over 62 .3%.
Highest share of new
creatives: Casino
SLGs contributed over 300 monthly creatives per advertiser, far more than other genres. For casino, RPG, and arcade
mobile games, new creatives accounted for over 60% of creatives.
Observation of Ad Creatives for Mobile Games by Genre
Source: SocialPeta -Ad Creatives -based on data that were captured and analyzed. Date Range: Jan -Oct 2025
9
Hard -core games led iOS creatives at 34 .7% , while light
games had the lowest share at 14 .8% .
Shares of creatives for top mobile game genres on
Android and iOS
14.8%
29.8% 34.7%
85.2%
70.2% 65.3%
Light Mid-core Hard-core
Hong Kong, Macao & Taiwan contributed the biggest share of
creatives on iOS, 28 .7%, followed by Europe and the USA with
26 %. Latin America had over 80 % creatives on Android, which
was the biggest share .
Shares of creatives for mobile games in top
regions on Android and iOS
26.0% 28.7% 24.6% 22.3% 23.3% 18.3%
74.0% 71.3% 75.4% 77.7% 76.7% 81.7%
Europe &
America
Hong Kong,
Macao &
Taiwan
Japan &
South Korea
Southeast
Asia
Middle East Latin
America
Hard -core games dominated iOS creatives, with Hong Kong, Macao & Taiwan contributing the largest share. New creatives
made up over 55% on both iOS and Android, with Android showing a slightly higher proportion.
Analysis of Creatives shares for Mobile Games on Android and iOS
Source: SocialPeta -Ad Creatives -based on data that were captured and analyzed. Date Range: Jan -Oct 2025
iOS
22.4%
Android
77.6%
Share of creatives on iOS &
Android in 2025
55.8%
57.9%
iOS
Android
Shares of monthly new creatives
on iOS & Android
10
11.2%
2.4%
67.7% 18.7% Image
Portrait Landscape Square Other
80.0% 83.5% 78.6% 82.3% 76.0% 82.3%
71.0% 73.6% 78.6% 73.9%
61.3%
76.7%
13.8% 10.7% 13.3% 9.6% 15.8%
16.2%
27.9% 24.0% 18.0% 24.5%
38.4%
17.8%
Shares of creatives of different types for mobile games by genre
Video Image Other
12.2% 43.1% 25.1% 19.6% Video
Share of video & image creatives by length & format
<15s 15-30s 31-60s >60s
73.9%
78.1%
22.5%
17.7%
iOS
Android
Share of creatives by type on Android and iOS
Video Image Other
Video creatives on Android accounted for a share that was 4.2% higher than on iOS .Puzzle mobile games had the biggest
share of video creatives, 83 .5% .Casino mobile games had the biggest share of image creatives, 38 .4% .
Trends in Mobile Game Creatives by Type
Source: SocialPeta, based on data that were captured and analyzed.Date Range: Jan -Oct 2025
11
11 Jigsaw Puzzles for
Kids Spekadol
12 Braindom MatchinghamGames
13 Last War:Survival FUNFLY
14 Last Z:Survival
Shooter Florere Game
15 Whiteout Survival Century Games
16
One Line:
Drawing Puzzle
Game
Kidding Box
17 Titan War BingchuanNetwork
18 MONOPOLYGO! Scopely
19 Jig Fun Milton Clarke
20 Hero Clash BingchuanNetwork
1 Vita Mahjong Vita Studio
2 Tile Explorer Learnings
3 Lands of Jail EWORLD
4 Jigsawscapes ® Learnings
5 Zen Color Learnings
6 Block Blast! HungryStudio
7 Dark War Survival FlorereGame
8 Paint by Number
Coloring Games Learnings
9 The Grand Mafia Yotta Games
10 Zen Word® Learnings
11 Idle Office Tycoon Warrior Games
12 The Grand Mafia Yotta Games
13 MONOPOLYGO! Scopely
14 Wuthering Waves Kuro Games
15 Emblem Assemble:
Neo
HONGKONGLOME
16 Block Crush Wonderful Studio
17 Paint by Number
Coloring Games Learnings
18 BrainWho? MatchinghamGames
19 Play Rummy Passion
Cash Games
Passion Gaming
20 主公快逃 BingchuanNetwork
1 Vita Mahjong Vita Studio
2 Lands of Jail EWORLD
3 Block Blast! Hungry Studio
4 Mafia City Yotta Games
5 Jigsawscapes ® Learnings
6 Zen Color Learnings
7 Braindom MatchinghamGames
8 Last War:Survival FUNFLY
9 Tile Explorer Learnings
10 Zen Word® Learnings
iOS Android
TOP 20 Global Mobile Games by Advertising in 2025
Source: SocialPeta -APP Intelligence, Advertisers; advertisers are sorted (from high to low) by the numbers of their deduplicat ed creatives within the date range. Date Range: Jan -Oct 2025
12
Analysis of Advertising & Creatives
for Top Mobile Games
02
13
0.0 K
0.5 K
1.0 K
1.5 K
2.0 K
2.5 K
1/1 1/22 2/12 3/5 3/26 4/16 5/7 5/28 6/18 7/9 7/30 8/20 9/10 10/1 10/22
The game’s ad creatives on iOS and Android in 2025
iOS Android
Video ,
85.2%
Image ,
10.3%
Share of creatives by type
Advertising Data
First advertising date: July 2020
Total deduplicated creatives: 99.4K
Royal Match
Dream Games
It was the highest -grossing match -3 mobile game globally, remaining one of the top 3 best -selling games in the U .S.,
UK, Germany, and other European countries .
Advertising Analysis of a Top Mobile Game Advertiser: Royal Match
Source: Advertising data were from SocialPeta –Advertiser Analysis; the advertising audience data are summarized data and only for your information. Date Range: Jan -Oct 2025
Vungle
ironSource
YouTube
Applovin
Messenger
UnityAds
Instagram
Facebook
AN(META)
Google Ads
Major advertising platforms on Android
UnityAds
Mintegral
Google Ads
AN(META)
Messenger
Facebook
Instagram
ironSource
Vungle
Applovin
Major advertising platforms on iOS
iOS
24.7%
Android
75.3%
Share of creatives on
iOS & Android
14 Source :Reforged Labs.
vlcsnap-2025-09-23-16h16m28s586.png
Click the image to play
Case Study: Royal Match
The hook of this top -performing Royal Match ad uses a tried and true formula, but with more effective elements like a
simple yet dynamic peril paired with diegetic sound effects .
Hook Analysis
This hook is uniquely effective because …
● Simple and immediate, yet dynamic peril :Many lower performing
ads either have the king already in peril (e.g.chamber already filled
with metal balls), or require too much setup (e.g.complex multi –
pronged route for the balls to fall) . This hook goes from no peril to
serious peril in seconds in asimple yet dynamic way .
● Diegetic sound :This hook relies on sound of action that is actually
happening on screen to convey the peril (cascade of metal balls),
which is more visceral than the ominous music often used by other
similar but lower performing ads .
… while still embracing tried and true elements
● Juxtaposed for clarity :The dark, dangerous trap is set above a
bright puzzle board .Itdraws the eye to the solution (the puzzle) and
makes the stakes of the puzzle incredibly clear .Solving the puzzle
isn’t for points ;it’s for survival .
Studio
Dream Games
Network
Applovin
Total Impression Share
~10.5%
Network Impression Share
~31.5%
Ad Style
Gameplay, CGI Animation
Ad Emotions
Tension, Urgency, Panic
First Seen
June 2025
15
0.0 K
2.0 K
4.0 K
6.0 K
8.0 K
10.0 K
1/1 1/22 2/12 3/5 3/26 4/16 5/7 5/28 6/18 7/9 7/30 8/20 9/10 10/1 10/22
The game’s ad creatives on iOS and Android in 2025
iOS Android
Video ,
79.5%
Image ,
17.3%
Share of creatives by type
Advertising Data
First advertising date: July 202 2
Total deduplicated creatives: 178.4K
MONOPOLY GO!
Scopely
Thanks to the Monopoly IP, the game grossed over $5 billion within 24 months after its launch. The game focused on hiring
internationally A -listers for its advertising.
Advertising Analysis of a Top Mobile Game Advertiser: MONOPOLY GO!
Source: Advertising data were from SocialPeta –Advertiser Analysis; the advertising audience data are summarized data and only for your information. Date Range: Jan -Oct 2025
Vungle
ironSource
UnityAds
AppLovin
Messenger
Instagram
AN(META)
Facebook
YouTube
Google Ads
Major advertising platforms on Android
Mintegral
ironSource
Vungle
Applovin
AN(META)
Messenger
Facebook
Instagram
Google Ads
YouTube
Major advertising platforms on iOS
iOS
33.0%
Android
67.0%
Share of creatives on
iOS & Android
16 Source :Reforged Labs.
vlcsnap-2025-09-23-15h35m52s747.png
Click the image to play
Case Study: MONOPOLY GO!
The hook of this top -performing MONOPOLY GO! ad is effective because it avoids the brand’s preconceived associations;
it promises that the full game has calm mini -games beyond one’s notions of a Monopoly game.
Studio
Scopely
Network
AdMob
Total Impression Share
~2.5%
Network Impression Share
~9%
Ad Style
CGI Animation
Ad Emotions
Curiosity, Amusement,
Satisfaction
First Seen
July 2025
Hook Analysis
This hook is uniquely effective because …
● Strategic disconnect from Monopoly brand : Hides
Monopoly’s associations of being along, slow board game and
instead sparks curiosity by showing an unexpected robot mini –
game .
● Broader, simpler appeal :While many MONOPOLY GO! ads
feature hooks with live influencers or actors highlighting the
game’s social competition aspect, not all players are looking for
social competition or connect with the chosen influencers .This
hooks’ simple, instantly understandable, and satisfying mini –
game has broader appeal and requires lower cognitive load .
17
0.0 K
2.0 K
4.0 K
6.0 K
8.0 K
1/1 1/22 2/12 3/5 3/26 4/16 5/7 5/28 6/18 7/9 7/30 8/20 9/10 10/1 10/22
The game’s ad creatives on iOS and Android in 2025
iOS Android
Video ,
79.4%
Image ,
18.8%
Share of creatives by type
Advertising Data
First advertising date: August 2024
Total deduplicated creatives: 45.3K
Kingshot
Century Games
Though it was only released in 2025 ,the game had grossed over $100 million in revenue in a single month .“Shoot Bow
+ Kingdom Construction” made the game another global phenomenal success of Century Games .
Advertising Analysis of a Top Mobile Game Advertiser: Kingshot
Source: Advertising data were from SocialPeta –Advertiser Analysis; the advertising audience data are summarized data and only for your information. Date Range: Jan -Oct 2025
YouTube
Moloco
Pangle
ironSource
AN(META)
Applovin
Messenger
Instagram
Facebook
Google Ads
Major advertising platforms on Android
Google Ads
YouTube
Moloco
Vungle
ironSource
Applovin
AN(META)
Instagram
Messenger
Facebook
Major advertising platforms on iOS
iOS
36.8%
Android
63.2%
Share of creatives on
iOS & Android
18 Source :Reforged Labs.
vlcsnap-2025-09-22-17h07m19s579.png
Click the image to play
Case Study: Kingshot
The hook of this top -performing Kingshot ad is effective because it is unique, sensory -rich, and perfectly symbolic of the
game’s core promise, setting it apart from the sea of high -urgency “fail ads” used by its competitors .
Studio
Century Games
Network
Facebook
Total Impression Share
~25%
Network Impression Share
~70%
Ad Style
Live Action, Gameplay,
CGI Animation
Ad Emotions
Curiosity, Intrigue,
Tactile Satisfaction
First Seen
June 2025
Hook Analysis
● Hook creativity :Subverts expectations with a real human hand
drawing on amini diorama instead of using shock or failure .
● Player agency : The hand represents the player as the guiding
force, showcasing control and strategy as the game’s core
mechanic .
● Sensory detail :Pencil scratching sound adds a satisfying, tactile
layer often seen in puzzle ads .
● Competitor contrast : Competing ads rely on stress, chaos, or
overwhelming enemies to hook players .
● Unique positioning :Kingshot’s calm and creative hook stands out,
promising strategy and control over reaction and survival .
● Broader appeal : Likely attracts players interested in clever
mechanics, not just action or chaos .
19 Source :Reforged Labs.
Balancing between experimentation and exploitation
Hook Effectiveness Over Time
Hooks, as with many ad elements, have a predictable life cycle:
1. A novel yet effective hook is discovered and sees outsized ROAS for early adopters
2. Competitors fast follow with copies, though the concept is still very effective
3. The concept becomes oversaturated and tired, losing its effectiveness and requiring new concepts or refinement of existing co nce pts.
Top advertisers are able to keep their hooks fresh and effective in their latest ads with a variety of tactics:
● Royal Match using a tried and true “King in Peril” hook, but with a more dynamic peril and more diegetic sound
● MONOPOLY GO! featuring universally appealing mini -games instead of focusing on board game or social elements
● Kingshot borrowing a hook idea more commonly found in the Puzzles genre to great effect
With Reforged Labs, mobile game studios can rapidly see when their own hooks are losing effectiveness, what new hooks are wor kin g for competitors, and understand
why.
20
Analysis & Case Studies of Trending
Mobile Game Ad Creatives
03
21 Data source & Summarized by: Youdao Ads
Operation of network traffic must go deep on different platforms, from massive advertising to precise targeting .
Advertising – Refined O peration Strategies of Traffic End
Referral traffic
P roactive traffic
Content -oriented Data -oriented
Google
The most precise network traffic is generated when users search
or browse in shops to show clear intentions. Google ’s powerful
machine learning model is driven by data and focuses on
optimizing post -installation events (e.g., payment , retention).
Meta (Facebook/Instagram)
With precise user portraits and content that evokes emotional resonance
in people to achieve conversions, it can find the “right people” through
precise targeting and tell the “right stories” using IP, plots, and other high –
quality content.
TikTok / Reels
Driven by algorithms and hot content, it’s perfect for testing ad
creatives , reducing front -end cost, and reaching general users. Its core
value is to send potential users to other platforms by “sharing and
recommending” and “breaking new ground”.
X (formerly Twitter )
Algorithmically recommended traffic is generated based on users’ interests.
It’s not driven by long videos, but by real -time topics, hot spots, and
community talks. It’s a special place for core fans maintenance, version
update publicity, and hotspot marketing.
22 Data source & Summarized by: Youdao Ads
Creatives must be designed differently, telling stories to general users and introducing gameplay to core users.
Advertising – Stratified Communication Strategy of Creatives
Max exposure rate:
cliffhanger creatives/reaching generally
interested people
Core Conversion:
Core gameplays/ Deepening of interest
Value Up:
IP/emotional resonance/community content
•Goal: To achieve the highest exposure rate and click rate to reduce the front –
end cost.
•Forms: Leverage trending topics and popular storylines, content with visual
impact, suspenseful and narrative -driven storytelling.
•Keys: Catch attention and trigger curiosity within 3 seconds.
•Goal: Showcase the core fun of the game to convert potential users.
•Forms: A cool display of characters/skills, real people playing and commentating
on games, demonstration of key gameplay (e.g., survival, construction).
•Keys: Emphasize the game’s most exciting and distinctive features while
minimizing the learning curve for new users.
•Goal: To increase users’ loyalty and willingness to pay.
•Forms: voice actors’ interactions, reminiscences of IPs, players’ stories, version
update previews.
•Keys: Build emotional resonance so users fall in love with the game, not just
download it.
23
Examples and Summaries of Popular Creatives
Data source & Summarized by: NewsBreak
Novelty, Theatrical, and
Eye -catching
Challenge and Defeat
Lousy performance in the creatives
sparks viewers’ urge to try it
themselves.
e.g., Let’s see how I get stuck on stage
1 of a 100 -stage game.
Striking Contrast Effect
Contrast + Level -up experience
e.g., Lv.1 vs Lv.99 (in
skills/characters/houses/pets, etc.)
Strong Visual Impact
Attractively strange actions and
illogical gameplays
e.g., Reverse -flowing water, counter –
intuitive but intriguing.
Gameplay
Demonstration
3-Step Tutorial
Easy to play + A clear goal + Successful feedback
e.g., Slide → Combine → Upgrade →
Rewards
Embedded Dramas
or Scenarios
Trigger Emotions
The creatives show common
troubles and how to feel better and
relaxed by playing games.
Real Scenes of Life
Play games everywhere, in a
subway, kitchen, bedroom, etc.
e.g., “Play before bed”, “Play after
lunch”
Intellectual Challenges
The challenges are stimulating,
brain -teasing, and hard to put down.
Difficult questions / Can you get it
right?
e.g., 99% people failed the question.
How about you?
Use tricky images / quick quizzes
to grab users’ attention and get them
thinking.
e.g., Who can figure out at a glance
what’s wrong with this card?
Using a progress bar to trigger a
sense of challenge.
e.g., I can get to stage 12 at best. How
about you?
“Which one will you choose”
The options trigger debates & thoughts
e.g., Save your mom or girlfriend?
Combine the left or the right?
Hyper -casual Speedrun
The creatives show how to clear stages in a fast way.
e.g., Clear a stage within 3 seconds,
with urgent, high -tempo music.
Conflicts
Start with emotional conflicts
e.g., Couples/spouses fight over a
mobile phone to play a game.
24
With the rapid development of AI technology in 2025 ,there was a surging number of AI creatives for mobile games .Over
90 % advertisers had used AI to make ad creatives for their mobile games .
Analysis of Popular Creatives for Mobile Games: AI -generated Creatives
Source: SocialPeta -Ad Creatives, displaying the most popular ad creatives within the date range. Date Range: Jan -Oct 2025
Oral advertising by AI –
generated people
AI -generated game
scenes AI beauties AI -generated stories
Click the image to play
25
Mathematical gates have been an ever -popular element for mini -game creatives .In 2025 ,there were many new “tower –
defense” mini -game creatives .There was also an increasing share of creatives with stimulation elements .
Analysis of Popular Creatives for Mobile Games: Mini -game Creatives
Source: SocialPeta -Ad Creatives, displaying the most popular ad creatives within the date range. Date Range: Jan -Oct 2025
Mathematical gates Farming simulator Tower -defense + Bag Thronefall
Click the image to play
26
A good start helps a video creative attract more clicks and reach a higher completion rate. The following are four types of
starts of most effective creatives according to SocialPeta.
Analysis of Popular Creatives for Mobile Games: Classic 3s -Start
Source: SocialPeta -Ad Creatives, displaying the most popular ad creatives within the date range. Date Range: Jan -Oct 2025
Street interviews Dramatic stories Combined with AI videos Fake actions
Click the image to play
27
Declaration
1.Data Sources
With the assistance of the world’s biggest advertising intelligence and analysis tool, SocialPeta Data Team has provided you with insights into the mobile advertising data of global game market .
We collect advertising data by sampling worldwide, covering over 80 channels and nearly 80 countries and regions worldwide, and have captured atotal of over 1.6billion advertising data, with
over 1million ad data being updated by the hour each day .Based on such huge data, we can gain insights into the advertising market trends .
2.Data Cycle and Indicators
Overall date range of the report :Jan 2025 –Oct 2025
For specific data indicators, please see the notes on each page .
3.Copyright Notice
All tests, images, and graphics contained in this report are protected by the relevant trademark and copyright laws .Some texts and data are public information and their copyrights are owned by
their original creators .No organization or person shall copy or distribute, in whole or in part for any purpose, any portion of this report without approval from our company .The copyrights of all
creatives mentioned in this report are owned by the respective advertisers .Any unauthorized use of this report for commercial activities isabreach of the Copyright Law of the People’s Republic
of China and other relevant laws and regulations as well as the relevant provisions of the International Convention .
4.Disclaimer
The industry data and market forecasts presented in this report are based on the data captured by SocialPeta Data Team and estimated by using astatistical forecasting model combined with
research methods such as desk study and industry interviews .Limited by the research methods and data resources, this report can only be used as reference material .Our company shall have
no liability for any data or points of view in this report .SocialPeta shall hold no responsibility for any legal consequences resulting from any action taken by any organization or individual by using
or based on the above data information, and the organization or individual shall take full responsibility for any disputes or legal liabilities arising therefrom .
5.Concerned Countries and Regions (based on the distribution area of SocialPeta’s products, not the actual geographical distribution)
North America :USA, Canada, Mexico, Panama
Europe :Turkey, France, Germany, United Kingdom, Italy, Spain, Netherlands, Norway,
Poland, Portugal, Belgium, Switzerland, Austria, Romania, Sweden, Greece, Denmark,
Luxembourg, Ireland, Finland
JP &ROK :Japan, South Korea
China’s HK, Macao &TW :Hong Kong (China), Macao (China), Taiwan (China)
Southeast Asia :Thailand, Indonesia, Singapore, Malaysia, Vietnam, Philippines, Cambodia
Oceania :Australia, New Zealand
South Asia :India, Pakistan
Middle East :Bahrain, Qatar, Saudi Arabia, UAE, Azerbaijan, Lebanon, Kuwait, Israel,
Oman, Iraq, Morocco
South America :Brazil, Chile, Argentina, Colombia, Peru, Venezuela, Paraguay
Africa :Egypt, Kenya, Nigeria, Angola, South Africa, Algeria, Libya, Senegal, Ivory Coast
28
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