LiveOps Report 2025
Download PDFGlobal LiveOps Trends
Page 05
Midcore
Page 31
Casual
Page 16
Hybridcasual
Page 45
LiveOps trends in:
Contents
1
2
3
4
2
We work with
350+
companies, including many big names:
Our customers
3
Key premises:
How is the market categorized?
All market analytics are based on
AppMagic’s core categorization.
Click here to learn more
What is the basis for the market
analytics data?
Estimates for downloads and revenue are
derived from app positions in the Top Free
and Top Grossing charts across all
countries.
How are the LiveOps events classified?
In the LiveOps sections, event types and app
genre categorization are defined using the
LiveOps & Updates Calendar
tool and may
differ from the app’s main categorization.
This method highlights how live events are used across the market, providing more consistent and
comparable insights across titles. You can find more details on the chart calculation methodology
in
the footer of each slide.
Data recorded on December 25, 2025
Methodology
This report is based on AppMagic data for the period of 2022 to 2025 for the global trends overview, and December 2024 to November 2025 for the LiveOps
overview by segment, covering both Android and iOS platforms. The analysis of LiveOps events is based on the behavior of non-paying Android users in the
United States.
4
Global LiveOps Trends
5
Mobile games market growth
is slowing down
Revenue growth fell sharply from +3.2%
to +0.7%, while downloads growth also
slowed down from +6.0% to +4.1%.
Key takeaways
6
Revenue remains concentrated
in Midcore and legacy titles
Midcore titles make up 65% of top
performers, while games released in
2015–2020 account for nearly half of
the top-grossing revenue.
LiveOps activity continues to
intensify
The average number of LiveOps events
increased from 73 to 89 per month,
showing steady growth throughout the
year with a seasonal peak in October.
Collection mechanics
dominate LiveOps events
Collection-based mechanics appear in
nearly 80% of games, while Fishing and
Expedition remain niche, each used in
less than 20% of games.
New event launches peak in
spring
New event launches peak in March and
April (0.8–0.9 per title per month) as
teams focus on experimentation.
Win Streak and Lava Quest
drive competitive growth
Win Streak and Lava Quest grew the
most (over 50%), driven by denser
LiveOps schedules rather than new
event types.
Broader mechanics expand
beyond Casual
Gacha, Expedition, and Album
expanded into Midcore and
Hybridcasual.
LiveOps growth is not driven
by holidays
LiveOps growth is not driven by holiday
periods, despite their seasonal
concentration.
LiveOps Report 2025 | GLOBAL LIVEOPS TRENDS
6
The mobile games niche
has shown steady but slowing growth in both
downloads and revenue over the past two years
.
Downloads increased
by 6.0% last year, but their growth slowed to 4.1%
in the most recent period.
Revenue growth has also decelerated
significantly,
from +3.2% in 2024 to just +0.7% in the following year.
Yearly trend
Trends in downloads and revenue for 2022–2025 (Worldwide)
Dynamics of change in downloads and revenue for 2022–2025 (YoY)
Period
Revenue
YoY change, %
Downloads
YoY change, %
Dec’22 – Nov’23
$53.4B
–
54.9B
–
Dec’23 – Nov’2 4
$55.1B
3.2
58.2B
6.0
Dec’2 4 – Nov’25
$55.5B
0.7
60.6B
4.1
The data is based on AppMagic’s taxonomy. Revenue figures reflect IAP earnings solely, excluding income from ads and alternative revenue sources.
Revenue
Downloads
LiveOps Report 2025 | GLOBAL LIVEOPS TRENDS
7
Between December 2024 and November 2025, the majority of top-performing games in the global market were distributed across three main niches:
Midcore
(65%), Casual (3 4%), and Hypercasual (1%).
Review of the 2025 top grossing
Revenue continues to be heavily driven by older games:
titles released
between 2015 and 2020 accounted for 49% of top-grossing games in the
period, compared to just 22% from releases in 2023–2025, underscoring
the sustained strength of long-established titles.
Casual
Midcore
Casino
Puzzle
Tabletop
Simulation
Adventure
Kids
Arcade
Sports Games
RPG
Party Games
Hypercasual
2015–2020
2024
2021
2023
2022
25%
50%
75%
100%
2011–2014
Before 2011
2025
0%
LiveOps Report 2025 | GLOBAL LIVEOPS TRENDS
Among the top 100 Midcore titles, RPG was the leading revenue generator with 37%.
Among the top 100 Casual games, Casino accounted for 43% of revenue.
Within the top 100 Hypercasual games, Puzzles earned 61% of revenue.
RPG
Strategy
Shooter
Simulation
Action
Sports Games
Geolocation Games
Racing
Puzzle
Arcade
Action
Simulation
Strategy
Shooter
8
The data is based on AppMagic’s taxonomy. Revenue figures reflect IAP earnings solely, excluding income from ads and alternative revenue sources.
Since the beginning of the year, the number of
LiveOps events has continued to grow:
while
early in the year, projects launched an
average
of 73 LiveOps events per month, by the end of
the year, this figure came at as high as 89.
The
growth has been gradual: despite a peak in
October (91 events per game per month) driven
by holiday activity and the return of LiveOps
from the “quiet season,” the trend remains
stable at the moment—and upward in the
year-over-year perspective.
The increase in event density has also affected
the prevalence of different mechanics within
them.
The most popular mechanic featured in
events is Collection
, which is present in almost
80% of all analyzed games.
Mechanics related
to collecting and gathering elements have also
become especially popular
, such as Album and
Customization.
On average, the least popular mechanics are
Fishing and Expedition, with their presence
across games accounting for less than 20%.
Changes in event activity
The average number of LiveOps event launches per game per month
9
0
20
40
60
80
100
Dec’24
Jan
Feb
Mar
Apr
May
Jun
Jul
Aug
Sep
Oct
Nov
LiveOps Report 2025 | GLOBAL LIVEOPS TRENDS
*excluding events where mechanics are not listed
Album
Collection
Core Duplicates
Customization
Digging
Expedition
Lava Quest
Login Calendar
Lucky Wheel
Monopoly
Casual Casino
Fishing
Gacha
0%
20%
40%
Pick-a-Box / Card
Race
Renovation /
Makeover
Representation of mechanics in 2025
60%
80%
Tabletop
Win Streak
The analysis is based on data from our LiveOps & Updates Calendar.
Despite the increase in holiday event activity
during the fall and winter seasons, the
highest
number of new events (0.8–0.9 per title per
month) actually occurs in mid-spring
, namely
March and April.
This approach can be explained by the need to
rely on proven event formats during peak
holiday
seasons, while
spring serves as an ideal period
for experimentation
. It allows teams to actively
monetize an already acquired audience, while
still having time before the traditionally “quiet”
summer season.
Even newly introduced event types are often
supported by well-established mechanics
,
such as Core Duplicates (16% of cases) or
Collection (14%).
The least popular mechanics in new events are
Expedition (1%) and Fishing (1%).
New events
Monthly dynamics of new event releases per
title
10
0
0.2
0.4
0.6
0.8
1.0
Dec’24
Jan
Feb
Mar
Apr
May
Jun
Jul
Aug
Sep
Oct
Nov
LiveOps Report 2025 | GLOBAL LIVEOPS TRENDS
Сore Duplicates
Сasual Casino
Win Streak
Lucky Wheel
Digging
Album
Lava Quest
Login Calendar
Race
Pick-a-Box / Card
Сollection
Gacha
Customization
0%
5%
10%
15%
Monopoly
Tabletop
Renovation /
Makeover
Fishing
Expedition
The analysis is based on data from our LiveOps & Updates Calendar.
Distribution of mechanics across new events*
*excluding events where mechanics are not listed
Growing mechanics
LiveOps Report 2025 | GLOBAL LIVEOPS TRENDS
11
Among popular mechanics,
the strongest
growth was recorded in the competitive Win
Streak and Lava Quest mechanics,
each
increasing by over 50%.
This growth was driven
primarily by higher LiveOps density within
existing projects
rather than the introduction of
fundamentally new event types. Despite the
significant increase in launches, the adoption of
these mechanics outside the Casual segment
remains limited.
Among the less popular but more versatile
mechanics,
Gacha, Expedition, and Album
showed notable growth
, with their appearance
frequency increasing to 70–85%.
This was
largely driven by their expansion into Midcore
and Hybridcasual segments.
Casual Casino and Tabletop mechanics also
gained traction, though mainly due to the denser
LiveOps calendars in the Casino niche rather
than broader adoption across other genres.
0%
20%
40%
60%
80%
Win Streak
Lava Quest
Gacha
Casual Casino
Expedition
Album
Tabletop
0
5
Dec’24
Jan
Feb
Mar
Apr
May
Jun
Jul
Aug
Sep
Oct
Nov
10
15
20
Win Streak
Lava Quest
Gacha
Casual Casino
Expedition
Album
Tabletop
The analysis is based on data from our LiveOps & Updates Calendar.
Monthly dynamics of the fastest-growing mechanics per game
The
fastest-growing mechanics by number of launches per game, %
Growing mechanics: Win Streak
LiveOps Report 2025 | GLOBAL LIVEOPS TRENDS
12
The analysis is based on data from our LiveOps & Updates Calendar.
The Win Streak mechanic is widely used across
games, most commonly paired with Lava Quest
,
where players start simultaneously and must
complete a set number of levels in a row on their first
attempt, with the final reward shared between the
finalists. This combination is most prevalent in
Casual
and Midcore games, but it has also become common
in the Casino genre, for example, in
Bingo Bash: Live
Bingo Games
during the
Jingle Trek
event.
In Midcore projects, Win Streak is often part of the
more complex events
that mirror core progression or
introduce new gameplay. A notable example is
PUBG
MOBILE
with its recurring
1v1 Popularity Battle
,
where Win Streak provides additional rewards.
Games with Win Streak mechanics:
Mechanic’s presence:
48%
YoY growth:
60%
Royal Match
Fishdom
PUBG MOBILE
Pokémon
TCG Pocket
Economy & monetization
By economy tag
By monetization type
0%
25%
50%
75%
100%
Event Points
Leaderboard
Other Economy
Tasks
Random Drop
Event Currency
Free Gift
0%
25%
50%
75%
100%
Special Offers
Event Hard Currency Offers
Paid Pass
Other Monetization
Sales
Event Store
13
Most limited-time events are accessible to
different player segments, including both
paying and non-paying users
. However, the
vast majority of events, nearly 70%, are
primarily
focused on hardcore or paying players.
The most common monetization elements are
Leaderboard and Event Points.
Conversion-focused mechanics within events,
such as Free Gift, are also used. Toward the end
of the year, their adoption increased, with Free
Gifts appearing in events roughly 30% more
often.
By player type
0%
25%
50%
75%
100%
Paying
Hardcore
Whales
Casual
Veterans
New
LiveOps Report 2025 | GLOBAL LIVEOPS TRENDS
The analysis is based on data from our LiveOps & Updates Calendar.
User motivation
14
Competitive events are the clear leaders
among socially driven event types.
Compared to the beginning of the year,
Competitive events have seen a 2 4%
growth
and are increasingly used across all niches.
The presence of Cooperative events in
schedules is growing more moderately
, with a
17% increase this year.
Most events are primarily focused on Session
Length and Short-term Retention, while
Long-term Retention and K-Factor remain
secondary drivers across all genres.
By
goal
0%
25%
50%
75%
100%
Session length
Short-term retention
Revenue
Number of sessions
Long-term retention
K-factor
By social motivation
0
10
20
30
40
50
Dec’24
Jan
Feb
Mar
Apr
May
Jun
Jul
Aug
Sep
Oct
Nov
Competitive
Cooperative
LiveOps Report 2025 | GLOBAL LIVEOPS TRENDS
The analysis is based on data from our LiveOps & Updates Calendar.
Want to learn more about your competitors’ LiveOps?
Explore our LiveOps & Updates Calendar for all the first-hand insights!
Click here to learn more
LiveOps Report 2025 | GLOBAL LIVEOPS TRENDS
Holidays
Average number of holiday events per game
0
2
4
6
8
10
Dec’24
Jan
Feb
Mar
Apr
May
Jun
Jul
Aug
Sep
Oct
Nov
Despite the steady month-over-month increase in
LiveOps event density observed over the past year,
this
growth is not directly driven by holiday
periods.
October, November, and December remain
the most holiday-heavy months, driven by
Halloween, Christmas, and New Year celebrations.
15
Most popular holidays in mobile games
Halloween
Carnival
Black Friday
Harvest
Easter
Chinese New Year
Moon Festival
St.Patrick’s Day
Thanksgiving
Mother’s Day
Super Bowl
Christmas in July
Labor Day
Pride
Back to School
Cinco de Mayo
Winter Holidays
Golden Week
4th of July
Valentine’s Day
Father’s Day
April’s Fool Day
Cyber Monday
Oktoberfest
Midsummer
Qixi Festival
Int. Children’s Day
Cherry Blossom
Int. Women’s Day
Memorial Day
Mardi Gras
Ramadan
Veterans Day
0%
20%
40%
60%
80%
The analysis is based on data from our LiveOps & Updates Calendar.
Check out our
Winter LiveOps research piece
,
where we explore popular event formats and how
they are adapted for the winter holiday season.
At the same time,
the average number of
holiday-themed events per game during these
months has remained largely unchanged.
For
example, in December 2024, games launched an
average of 10 themed events per title, a level that
was also observed in November 2025.
The most frequently used holiday themes
continue to be Halloween, Christmas, and
Valentine’s Day
.
Casual LiveOps Trends
16
Travel Town
Monopoly GO!
Royal Match
Casual games are easy-to-play experiences with simple rules, short
sessions, and low complexity, which makes them accessible to a broad
audience.
Casual
Both classification and associated data are based on AppMagic’s taxonomy.
17
Casual downloads grow,
revenue lags
Downloads grew from +6% to +7% year
over year, while revenue slipped from
+5.6% to −1%.
Key takeaways
18
Puzzle grows, Casino
monetization weakens
Puzzle grows across revenue and
downloads, while Casino gains users
but loses revenue; other genres face
decline.
Casual LiveOps growth is
seasonal
Event density grows by about 15%,
driven by the fall and winter holidays.
Digging drives growth, others
remain niche
Digging is expanding the fastest, while
Expedition remains niche; Win Streak
and Album mechanics continue to
evolve.
Mechanic to watch:
Stamps
Stamp events are expanding beyond
the Casino, becoming a popular
monetization-driven mechanic in
Casual games.
Gossip Harbor
emerges as a
new trendsetter
High LiveOps intensity and $770M+ in
revenue position
Gossip Harbor
as a
new industry benchmark.
Mechanic to watch:
Puzzle
Puzzle collection is emerging as a
lightweight alternative to Albums,
integrated into core gameplay and
monetized through event offers.
Casual events target paying
and hardcore users
Around 70% of events focus on payers
and hardcore users, with monetization
driven by event offers, hard currency,
and paid passes.
LiveOps Report 2025 | CASUAL LIVEOPS TRENDS
18
Overall, the Casual segment
downloads have shown strong and
accelerating growth year over year
, increasing by +6% and then by +7%.
In contrast, revenue growth has been inconsistent
. It saw a moderate
increase of +5.6%, followed by a slight decline of –1% in the most recent
period.
Yearly trend
Trends in downloads and revenue for 2022–2025 (Worldwide)
Dynamics of change in downloads and revenue for 2022–2025 (YoY)
Period
Revenue
YoY change, %
Downloads
YoY change, %
Dec’22 – Nov’23
$19.8B
–
27.4B
–
Dec’23 – Nov’2 4
$20.9B
5.6
29.2B
6.6
Dec’2 4 – Nov’25
$20.7B
–1.0
31.3B
7.2
The data is based on AppMagic’s taxonomy. Revenue figures reflect IAP earnings solely, excluding income from ads and alternative revenue sources.
Revenue
Downloads
LiveOps Report 2025 | CASUAL LIVEOPS TRENDS
19
Genre
Rev Dec’23 – Nov’2 4
Rev Dec’2 4 – Nov’25
YoY change, %
Dls Dec’23 – Nov’2 4
Dls Dec’2 4 – Nov’25
YoY change, %
Action
$87.1M
$79.6M
–8.6%
3.1B
3.3B
4.5%
Adventure
$577.2M
$547.9M
–5.1%
771.4M
806.3M
4.5%
Arcade
$457.0M
$461.3M
1.0%
1.5B
1.6B
10.8%
Casino
$7.6B
$7.0B
–7.7%
1.5B
1.7B
11.8%
Game Collection
$15,968
$90,380
466%
186,929
774,772
314.5%
Geolocation Games
$7,285
$31,205
328.3%
122,261
138,660
13.4%
Kids
$492.2M
$548.7M
11.5%
4.7B
5.0B
7.2%
Party Games
$349.1M
$274.0M
–21.5%
847.8M
890.9M
5.1%
Puzzle
$7.6B
$8.2B
8.1%
7.0B
7.6B
8.5%
Racing
$50.3M
$54.6M
8.5%
1.9B
1.9B
4.5%
RPG
$531.7M
$431.2M
–18.9%
271.0M
253.4M
–6.5%
Shooter
$3.8M
$2.9M
–23.7%
132.4M
94.3M
–28.8%
Simulation
$2.0B
$1.9B
–4.5%
4.6B
4.9B
5.1%
Sports Games
$285.0M
$258.4M
–9.3%
869.5M
857.3M
–1.4%
Strategy
$64.6M
$102.9M
59.3%
123.1M
202.6M
64.5%
Tabletop
$868.6M
$934.1M
7.5%
1.9B
2.2B
14.9%
Tower Destiny
Survive
Color Clash
Haunted
Dorm
Changes in the Casual subgenre
Puzzle, Casino, and Simulation remain the
top 3 revenue-generating genres globally:
●
Puzzle showed solid revenue growth
(+8.1%) alongside strong downloads
growth (+8.5%).
●
Casino revenue declined notably
(–7.7%) despite a significant increase in
downloads (+11.8%).
●
Simulation experienced a slight
revenue drop
(–4.5%) while downloads
grew modestly (+5.1%).
Conversely, the
RPG and Shooter genres
faced substantial declines
in both revenue
and downloads. In addition to other major
growing genres,
significant growth was
also seen in Strategy
, with titles such as:
Analysis includes events from mobile games in the Casual category, based on AppMagic’s taxonomy.
LiveOps Report 2025 | CASUAL LIVEOPS TRENDS
20
The Casual segment largely follows the global
trend in event launches, with minor deviations.
Casual games deepen their schedules much
more heavily around the fall and winter
holidays compared to other niches
, while
January and February show a more noticeable
decline.
As a result, the
growth in event density is less
pronounced, averaging around 15%
compared
to the beginning of the year.
Collection (75%), Race (68%), and Album (66%)
remain the most widely represented mechanics
in Casual games.
Changes in event activity
21
LiveOps Report 2025 | CASUAL LIVEOPS TRENDS
The average number of LiveOps event launches per game per month
0
20
40
100
Dec’24
Jan
Feb
Mar
Apr
May
Jun
Jul
Aug
Sep
Oct
Nov
60
80
Album
Core Duplicates
Customization
Digging
Expedition
Lava Quest
Login Calendar
Lucky Wheel
Monopoly
Casual Casino
Fishing
Gacha
0%
20%
40%
60%
80%
Pick-a-Box / Card
Race
Renovation /
Makeover
Tabletop
Win Streak
Collection
*excluding events where mechanics are not listed
Representation of mechanics in 2025
Analysis includes events from mobile games in the Casual category, based on AppMagic’s taxonomy.
The Casual segment is far more dependent on
new event types than other segments, with
developers regularly experimenting with
mechanics.
As far as the new event releases go, Casual
games maintain steady activity throughout
most of the year
, with the exception of the
summer season (June–September). The highest
number of new events is observed in December
(0.7 per game) and during the February–May
period, which actively monetizes previously
acquired users.
Within the Casual segment, Casual Casino
titles account for a significant share and
largely drive the popularity of Casual
Casino
–type mechanics, currently the most
widely used.
However,
excluding the Casino niche, Win
Streak and Digging emerge as the most
popular mechanics for new events this year.
New events
22
LiveOps Report 2025 | CASUAL LIVEOPS TRENDS
0
0.6
Dec’24
Jan
Feb
Mar
Apr
May
Jun
Jul
Aug
Sep
Oct
Nov
0.4
0.2
Casual Casino
Digging
Lucky Wheel
Core Duplicates
Lava Quest
Album
Pick-a-Box / Card
Gacha
Monopoly
Renovation /
Makeover
Win Streak
Race
Customization
0%
5%
10%
Tabletop
Expedition
Login Calendar
Monthly dynamics of new event releases per
title
Distribution of mechanics across new events*
*excluding events where mechanics are not listed
The analysis is based on data from our LiveOps & Updates Calendar.
Growing mechanics
23
Among popular mechanics,
the strongest
growth in scheduling activity was recorded for
Digging and Expedition mechanics, showing
increases of 75–80%
.
The Digging mechanic
has been steadily gaining popularity
for a long
time, while Expedition only began to grow
actively toward the end of the year. At the
moment, it remains weakly represented in the
Casual segment, used by less than 2% of all
titles.
Strong growth is also observed in the Win
Streak and Lava Quest mechanics
, which are
often implemented together in Casual games.
However, Win Streak is also showing growth on
its own and can regularly be seen as both
standalone mode and part of events built around
the Pick-a-Box mechanic.
The Album mechanic also continues to evolve
,
gradually becoming more refined.
Short-term
albums (lasting up to two weeks) are
increasingly common, adding variety to the
gameplay experience.
LiveOps Report 2025 | CASUAL LIVEOPS TRENDS
Monthly dynamics of the fastest-growing mechanics per game
0
5
Dec’24
Jan
Feb
Mar
Apr
May
Jun
Jul
Aug
Sep
Oct
Nov
10
15
Core Duplicates
Win Streak
Lava Quest
Casual Casino
Expedition
Album
Digging
0%
20%
40%
60%
80%
Core Duplicates
Win Streak
Lava Quest
Casual Casino
Digging
Expedition
Album
The
fastest-growing mechanics by number of launches per game, %
The analysis is based on data from our LiveOps & Updates Calendar.
Mechanic to watch: Stamps
Mechanic’s presence:
24%
YoY growth:
96%
Since last year, stamp-based events have been
actively developing in the Casual segment. Most
often,
Stamp events are directly tied to
monetization:
players receive stamps for in-game
actions or for making purchases. After completing a
stamp card, players are rewarded with hard
currency, soft currency, or collectible cards.
This type of event has been most widely adopted in
Casino games, as well as in Slots, Coin Looter, and
related genres
. However, this year many
well-known Casual titles, such as
Match Masters
,
Travel Town – Merge Adventure
, and
Family
Island™ — Farming game
, have also been actively
using this mechanic.
Games with Stamp mechanics:
24
Travel
Town
Solitaire Grand
Harvest
Alice’s
Dream
Dice
Dreams™
LiveOps Report 2025 | CASUAL LIVEOPS TRENDS
The analysis is based on data from our LiveOps & Updates Calendar.
Gossip Harbor is a new trendsetter
LiveOps Report 2025 | CASUAL LIVEOPS TRENDS
25
Gossip Harbor
is the No. 1 Merge-2 title
from Microfun Limited, launched in 2022.
The game continues to grow year over year
and has surpassed $770 million in revenue.
In 2025, it expanded its LiveOps activity sizeably, with nearly
100 monthly events
in
Q3
alone. While the title rarely introduces entirely new event types, its approach to iterating on existing events stands out. And
you are welcome to explore its LiveOps in more detail in
our designated analytical piece
.
Many top-grossing games have already begun adopting its LiveOps and monetization strategies
, marking a shift away from
Royal Match
and
Monopoly GO!
as the main trendsetters.
Dynamics in the average number of monthly events
Dynamics in monthly event mechanic usage
Nov’23
Dec’23
Jan’24
Feb’24
Mar’24
Apr’24
May’24
Jun’24
Jul’24
Aug’24
Sep’24
Oct’24
Nov’24
Dec’24
Jan’25
Feb’25
Mar’25
Apr’25
May’25
Jun’25
Jul’25
Aug’25
Sep’25
Oct’25
Daily
Hourly
Long
Medium
Short
Q4’2023
Q1’2024
Q2’2024
Q3’2024
Q4’2024
Q1’2025
Q2’2025
Q3’2025
Oct’23
Album
Collection
Customization
Digging
Fishing
Lava Quest
Lucky Wheel
0
20
40
60
80
100
0
10
20
30
40
Monopoly
Pick-a-Box / Card
Race
Tabletop
Win Streak
Mechanic to watch: Puzzle
Mechanic’s presence:
18%
YoY growth:
25%
While the Album mechanic has gained well-deserved
popularity, it has also started to feel oversaturated for
users. As a result, some
Casual games are trying to
diversify their Collection mechanics, and one such
approach is Puzzle collection
.
Most often, collecting puzzle pieces is tied to the
game’s core activities
. During an event, players fill a
progress bar with puzzles by completing levels or
actively interacting with the game board (for example,
in Merge titles). Each completed milestone unlocks
one
puzzle piece. When a player unlocks all the pieces, they
receive the main reward for completing the event.
In
most cases, event monetization is implemented
through dedicated event offers.
Games with Puzzle mechanics:
26
Angry Birds
Dream Blast
Gossip Harbor
Disney
Solitaire
Word Collect
LiveOps Report 2025 | CASUAL LIVEOPS TRENDS
The analysis is based on data from our LiveOps & Updates Calendar.
Puzzle events in Gossip Harbor
LiveOps Report 2025 | CASUAL LIVEOPS TRENDS
27
Gossip Harbor
was one of the first titles in the
Merge niche to introduce Puzzle events back in
November 202 4.
By completing regular orders, players collect
puzzle pieces to assemble a picture on the event
screen. This fills a progress bar with milestones
and rewards, such as energy, boosters, and card
packs for the Album. Since its launch, the event
has already run nine times.
Many of these events were tied to major
holidays
, including Christmas, Halloween, and
the game’s anniversary, as well as more general
occasions, such as Spring and Fall festivals.
The event is primarily focused on short-term
user engagement and increasing session
length by deeply involving players in core
gameplay activities.
The analysis is based on data from our LiveOps & Updates Calendar.
Want to learn more about your competitors’ LiveOps?
Explore our LiveOps & Updates Calendar for all the first-hand insights!
Click here to learn more
Economy & monetization
28
The primary
focus of Casual games, in line with
the broader global trend, is on paying and
hardcore users, accounting for nearly 70% of
events.
In most cases, casual players can
participate in these events, but time constraints
and competitive mechanics such as
Leaderboards often prevent them from
collecting all of the rewards.
From an economy design perspective,
the most
popular solutions are Event Points and
Leaderboards
(almost 70%), while other
economy elements, such as Event Currency, are
used much less frequently.
The majority of monetization comes from
Special Offers, Hard Currency, and Paid
Passes.
LiveOps Report 2025 | CASUAL LIVEOPS TRENDS
By economy tag
By monetization type
0%
25%
50%
75%
100%
Event Points
Leaderboard
Other Economy
Tasks
Random Drop
Event Currency
Free Gift
0%
25%
50%
75%
100%
By player type
0%
25%
50%
75%
100%
Hardcore
Paying
Casual
Veterans
Whales
New
The analysis is based on data from our LiveOps & Updates Calendar.
Special Offers
Event Hard Currency Offers
Paid Pass
Other Monetization
Sales
Event Store
User motivation
29
The primary focus of Casual events is on
competitive formats, often featuring
Leaderboards, Race, and Lava Quest mechanics.
This year, a slight increase was also observed in
Cooperative events, typically centered around
gift exchanges or team/guild-based activities.
However,
the
main growth continues to come
from competition-driven events, which
increased by 26% year over year.
Overall, these events are primarily designed to
boost Session Length and Short-term Retention,
while Revenue and Long-term Retention remain
secondary objectives.
LiveOps Report 2025 | CASUAL LIVEOPS TRENDS
0%
25%
50%
75%
100%
Session Length
Short-term retention
Revenue
Number of sessions
Long-term retention
K-factor
0
10
20
30
40
50
Dec’24
Jan
Feb
Mar
Apr
May
Jun
Jul
Aug
Sep
Oct
Nov
Competitive
Cooperative
The analysis is based on data from our LiveOps & Updates Calendar.
By
goal
By social motivation
Want to learn more about your competitors’ LiveOps?
Explore our LiveOps & Updates Calendar for all the first-hand insights!
Click here to learn more
LiveOps Report 2025 | CASUAL LIVEOPS TRENDS
Holidays
Casual games are significantly more
dependent on local holidays than other genres.
They often feature short, niche holidays that are
rarely used elsewhere, such as Cyber Monday,
Cinco de Mayo, or Mother’s Day.
The Casual space also frequently reuses visual
themes from past events.
Activities like
Christmas in July are common, where
Christmas-themed events are launched in
contrast to the summer setting used by most
other games.
This year, Black Friday also gained notable
traction: beyond monetization offers, nearly
30% of games launched unique in-game
events tied to this theme
.
The most popular holidays remain New Year,
Halloween, Easter, and Valentine’s Day.
30
Average number of holiday events per game
0
2
4
6
8
10
Dec’24
Jan
Feb
Mar
Apr
May
Jun
Jul
Aug
Sep
Oct
Nov
Most popular holidays in mobile games
Halloween
Winter Holidays
Harvest
Carnival
Easter
4th of July
Pride
St.Patrick’s Day
Mother’s Day
Thanksgiving
Christmas in July
Back to School
Moon Festival
Cinco de Mayo
Golden Week
Int. Chess Day
Black Friday
Labor Day
Chinese New Year
Valentine’s Day
April’s Fool Day
Cyber Monday
Father’s Day
Oktoberfest
Astronaut Day
Cherry Blossom
Int. Women’s Day
Mardi Gras
Midsummer
Memorial Day
Veterans Day
Diwali
Earth Week
0%
20%
40%
60%
80%
National Space Day
Spring Holidays
Super Bowl
100%
The analysis is based on data from our LiveOps & Updates Calendar.
Midcore LiveOps Trends
31
Whiteout Survival
Pokémon TCG Pocket
Clash Royale
Midcore games combine difficulty and fun, offering more complex
game mechanics, longer play sessions, and a moderate level of
strategy and skill required to progress.
Midcore
Both classification and associated data are based on AppMagic’s taxonomy.
32
Midcore growth remains
stable but slows in revenue
Downloads grew at 8–9% YoY, while
revenue growth is slowing down from
+3.7% to +2.3%.
Key takeaways
33
Strategy overtakes RPG as the
top subgenre
Strategy shows the strongest growth
(+18% in revenue, +19% in downloads),
while RPG declines; Shooters grow
moderately.
Stable LiveOps growth in
Midcore
Event density grows steadily
throughout the year, with rising use of
Fishing, Digging, and Album mechanics
alongside core formats.
Login Calendar leads growth
amongst mechanics
Login Calendar leads adoption (+93%),
with Monopoly, Digging (~30%), and
Album (+92%) also growing, although
Album remains unevenly implemented.
Growing mechanic:
Monopoly
Monopoly remains niche in Midcore but
is appearing more often in existing
titles, with some new adopters like
Legend of Mushroom
joining in 2025.
Co-op grows faster in
Midcore
Cooperative activities grow faster than
the Competitive, with LiveOps focused
on short-term retention and revenue.
Higher K-factor impact in
Midcore
Compared to other niches, the Midcore
segment shows a stronger K-factor
influence, driven by more active and
cohesive player communities.
LiveOps Report 2025 | MIDCORE LIVEOPS TRENDS
33
The Midcore segment
shows a pattern of stable, sustainable growth
over the years both in downloads and revenue.
While
downloads growth has remained high
at 8-9% annually,
revenue
growth has been more modest
and is gradually decelerating (from
+3.74% to +2.25%).
Yearly trend
Trends in downloads and revenue for 2022–2025 (Worldwide)
Dynamics of change in downloads and revenue for 2022–2025 (YoY)
Period
Revenue
YoY change, %
Downloads
YoY change, %
Dec’22 – Nov’23
$33.3B
–
12.5B
–
Dec’23 – Nov’2 4
$33.7B
3.7
13.8B
9.1
Dec’2 4 – Nov’25
$33.9B
2.3
14.4B
8.3
The data is based on AppMagic’s taxonomy. Revenue figures reflect IAP earnings solely, excluding income from ads and alternative revenue sources.
Revenue
Downloads
LiveOps Report 2025 | MIDCORE LIVEOPS TRENDS
34
Genre
Rev Dec’23 – Nov’2 4
Rev Dec’2 4 – Nov’25
YoY change, %
Dls Dec’23 – Nov’2 4
Dls Dec’2 4 – Nov’25
YoY change, %
Action
$1.6B
$1.2B
–22.4%
2.2B
2.1B
–2.8%
Adventure
$167.9M
$177.1M
5.5%
159.7M
176.4M
10.4%
Arcade
$996
$19,432
1851%
40,960
247,371
503.9%
Geolocation Games
$857.6M
$750.0M
–12.5%
58.6M
54.1M
–7.6%
Racing
$360.9M
$307.6M
–14.8%
1.1B
961.6M
–10.2%
RPG
$12.8B
$10.8B
–15.3%
1.4B
1.3B
–8.1%
Shooter
$2.9B
$3.2B
9.8%
2.2B
2.4B
8.2%
Simulation
$2.4B
$2.9B
17.4%
3.9B
4.2B
7.5%
Sports Games
$1.5B
$1.5B
–2.7%
1.1B
1.1B
3.2%
Strategy
$11.1B
$13.1B
17.9%
1.8B
2.1B
19.1%
Changes in the Midcore subgenre
Strategy and RPG are the top two
revenue-generating subgenres, with Strategy
overtaking RPG in the recent period.
●
Strategy emerged as the leading
subgenre with strong growth
: revenue
increased by +17.9%, supported by +19.1%
rise in downloads.
●
RPG, previously the segment leader,
experienced a significant revenue
decline
of –15.3%, accompanied by an
–8.1% drop in downloads.
Shooter demonstrated positive growth
in
both revenue (+9.8%) and downloads (+8.2%).
Honor of
Kings
Mobile
Legends
Kingshot
LiveOps Report 2025 | MIDCORE LIVEOPS TRENDS
The analysis is based on data from our LiveOps & Updates Calendar.
The biggest relative growth came from Strategy, due to games like:
35
Unlike the Casual segment, which is highly
dependent on seasonality, event density in
Midcore is growing more steadily.
Compared to
the beginning of the year, growth also reached
15%, while, when measured against December,
the increase is significantly higher at 23%.
At the same time, titles in this segment are
more likely to run high-activity events during
summer
, such as collaborations, anniversaries,
and half-anniversaries, which helps maintain
overall activity on a monthly basis.
The most popular mechanics in events remain
Collection and Login Calendar
, which are core
mechanics for the genre.
However,
in 2025, noticeable growth in
adoption across other games was observed for
mechanics such as Fishing, Digging, and
Album
, which are traditionally less common for
the genre.
Changes in event activity
36
The average number of LiveOps event launches per game per month
0
20
40
60
80
Dec’24
Jan
Feb
Mar
Apr
May
Jun
Jul
Aug
Sep
Oct
Nov
LiveOps Report 2025 | MIDCORE LIVEOPS TRENDS
Album
Collection
Core Duplicates
Customization
Digging
Gacha
Login Calendar
Lucky Wheel
Monopoly
Casual Casino
Expedition
Fishing
0%
20%
40%
60%
Pick-a-Box / Card
Tabletop
Win Streak
80%
100%
The analysis is based on data from our LiveOps & Updates Calendar.
*excluding events where mechanics are not listed
Representation of mechanics in 2025
The highest peak of activity for new events in
the Midcore segment occurs in March and
April,
a popular period for launching
collaborations at the beginning of the year,
when
most major holidays are already over and titles
focus on monetizing their audience. During this
period, the number of new events is especially
high, reaching 1.4–1.65 events per game per
month.
Most often, events reimagine existing core
gameplay into an event format
, allowing
players
to engage with familiar mechanics in a new way
(32% of events).
The second most common choice for new
events is Collection mechanics
, used in 15% of
all cases.
Mechanics that differ significantly from the
Core gameplay are used very rarely
(for
example, Monopoly sits at just 1%).
New events
37
37
Core Duplicates
Gacha
Login Calendar
Casual Casino
Album
Fishing
Lucky Wheel
Pick-a-Box / Card
Tabletop
Monopoly
Collection
Win Streak
Customization
0%
10%
20%
30%
Distribution of mechanics across new events*
*excluding events where mechanics are not listed
LiveOps Report 2025 | MIDCORE LIVEOPS TRENDS
0
0.5
1.0
Dec’24
Jan
Feb
Mar
Apr
May
Jun
Jul
Aug
Sep
Oct
1.5
Nov
Monthly dynamics of new event releases per title
The analysis is based on data from our LiveOps & Updates Calendar.
Growing mechanics
38
The strongest growth among popular
mechanics is observed in Login Calendar.
Despite already being widely used, its adoption
increased by 93%.
Noticeable growth is also seen in the Monopoly
and Digging mechanics
, at around 30%, as they
now appear in schedules much more frequently
than before.
The Album mechanic has also shown explicit
growth (92%)
, but its presence remains
sporadic and unstructured. Games are gradually
introducing the mechanic, but its
implementation has not yet been standardized
within the segment.
LiveOps Report 2025 | MIDCORE LIVEOPS TRENDS
Monthly dynamics of the fastest-growing mechanics per game
0
5
Dec’24
Jan
Feb
Mar
Apr
May
Jun
Jul
Aug
Sep
Oct
Nov
10
15
Core Duplicates
Gacha
Login Calendar
Digging
Monopoly
Album
Fishing
0%
20%
40%
60%
80%
Core Duplicates
Gacha
Login Calendar
Digging
Fishing
Monopoly
Album
The
fastest-growing mechanics by number of launches per game, %
100%
The analysis is based on data from our LiveOps & Updates Calendar.
39
LiveOps Report 2025 | MIDCORE LIVEOPS TRENDS
Growing mechanics: Album
In 2025, Midcore titles began actively adopting
Album and similar Collection mechanics in their
games.
While
Whiteout Survival
features a classic album as
part of a complex event, others adapt the mechanic
to
better fit their genre-specific requirements.
For example, in
Call of Duty®: Mobile
, during the
Collapse Mutation
event, players could collect
characters in a special event album.
Games with Album mechanics:
Mechanic’s presence:
12%
YoY growth:
92%
AFK Journey
PUBG MOBILE
Whiteout
Survival
Call of Duty®:
Mobile
The analysis is based on data from our LiveOps & Updates Calendar.
40
LiveOps Report 2025 | MIDCORE LIVEOPS TRENDS
Growing mechanics: Monopoly
The Monopoly mechanic is not significantly more
widespread in Midcore events overall; however, its
frequency within schedules of the games that
adopted it during the peak of
Monopoly GO!
’s
popularity has increased noticeably.
For example, in
Evony: The King’s Return
, the
Great
Expedition
event has been running on a regular basis
since 2024, with its most recent launch taking place in
December 2025.
At the same time, some games adopted this mechanic
for the first time this year. For instance,
Legend of
Mushroom
introduced its
Magic Monopoly
event for
the first time in April 2025.
Games with Monopoly mechanics:
Mechanic’s presence:
31%
YoY growth:
83%
Capybara Go!
Call of Duty®:
Mobile
Last
War:Survival
Evony: The
King’s Return
The analysis is based on data from our LiveOps & Updates Calendar.
Economy & monetization
41
Unlike the Casual segment, Midcore focuses
its events primarily on paying users and
whales
(almost 70%), while casual and new
users remain a secondary target.
Sales are also a less popular monetization
approach.
The main focus is placed on Special
Offers and Hard Currency sinks.
Leaderboards are used much less frequently as
well,
with the core monetization economy
centered around Event Points instead.
By economy tag
By monetization type
0%
25%
50%
75%
100%
Event Points
Leaderboard
Other Economy
Random Drop
Event Currency
Free Gift
0%
25%
50%
75%
100%
By player type
0%
25%
50%
75%
100%
Paying
Whales
Hardcore
Veterans
Casual
New
Tasks
LiveOps Report 2025 | MIDCORE LIVEOPS TRENDS
The analysis is based on data from our LiveOps & Updates Calendar.
Special Offers
Event Hard Currency Offers
Paid Pass
Other Monetization
Sales
Event Store
User motivation
42
In the Midcore segment, Cooperative activities
are more popular than elsewhere
and
have
shown stronger growth
compared to the
beginning of the year: +16% versus January and
+36% versus December 2024.
Growth in Competitive activities is less
pronounced,
reaching +16% compared to
December 2024 and +8% compared to January.
In terms of motivation
, Midcore games most
often focus on short-term retention and
revenue. However, compared to other niches,
the
impact of the K-factor is slightly higher in
the Midcore segment due to stronger
community presence.
0%
25%
50%
75%
100%
Short-term retention
Revenue
Session length
Long-term retention
Number of sessions
K-factor
0
10
20
30
40
50
Dec’24
Jan
Feb
Mar
Apr
May
Jun
Jul
Aug
Sep
Oct
Nov
Competitive
Cooperative
LiveOps Report 2025 | MIDCORE LIVEOPS TRENDS
The analysis is based on data from our LiveOps & Updates Calendar.
By
goal
By social motivation
43
LiveOps Report 2025 | MIDCORE LIVEOPS TRENDS
Growing trend: Cooperative Events
Cooperative events are gaining popularity in both
relatively simple games and full-scale 4X Strategy
titles. However,
while events are typically focused
on players within the same group or guild, some
games have moved away from this convention and
allow completely unfamiliar players to participate
together.
For example,
Legend of Mushroom
featured the
Drakebone Sanctum
event, which
enabled players from the same server to team up and
take part in a competitive activity.
There are also more traditional implementations.
For instance,
Dark War: Survival
launched the
Cozy
Xmas
Christmas event, which had alliance members
joining efforts to grow their common Christmas tree
by completing tasks.
Games with Cooperative events:
YoY growth:
16%
Diablo
Immortal
Rise of
Kingdoms
Whiteout
Survival
Brawl Stars
The analysis is based on data from our LiveOps & Updates Calendar.
Holidays
44
Average number of holiday events per game
0
2
4
6
8
10
Dec’24
Jan
Feb
Mar
Apr
May
Jun
Jul
Aug
Sep
Oct
Nov
Most popular holidays in mobile games
Halloween
0%
20%
40%
60%
80%
Chinese New Year
Carnival
Winter Holidays
Black Friday
Valentine’s Day
St.Patrick’s Day
Easter
Harvest
Golden Week
Thanksgiving
Moon Festival
Qixi Festival
Int. Children’s Day
Father’s Day
Midsummer
Ramadan
Super Bowl
4th of July
April’s Fool Day
Mother’s Day
Pride
LiveOps Report 2025 | MIDCORE LIVEOPS TRENDS
Events in the Midcore segment are also largely
tied to major holidays
, such as New Year,
Halloween, and Easter.
However,
unlike the Casual segment, events
are released less frequently due to longer
event durations
, meaning the average number
of holiday events rarely exceeds 10 per game per
month.
The Midcore segment is also less dependent on
local holidays.
In contrast to Casual games,
niche holidays are
generally not celebrated, and shorter holidays
such as Thanksgiving or St. Patrick’s Day are
acknowledged less frequently.
The only notable exception is Valentine’s Day
,
which, despite its short duration, ranks among
the top three most frequently celebrated
holidays in the midcore segment.
The analysis is based on data from our LiveOps & Updates Calendar.
Hybridcasual LiveOps
Trends
45
Color Block Jam
Survivor.io
All in Hole
Hybridcasual games combine intuitive, easy-to-learn gameplay with
depth added through progression systems, unlockable content, and
monetization features such as ads and in-app purchases.
Hybridcasual
Both classification and associated data are based on AppMagic’s taxonomy.
46
Hybridcasual revenue
outpaces user growth
Revenue surged (+82% and +75% YoY)
while downloads stagnated and then
even declined (+3.5%
→
−4%).
Key takeaways
47
Puzzle becomes the top
Hybridcasual genre
Puzzle overtook Arcade, driving the
strongest revenue growth (+136%)
despite declining downloads.
Hybridcasual LiveOps is
expanding
Event density rose by 19%, with Core
Duplicates and Race as the most
common mechanics.
Lava Quest continues to
scale
Lava Quest remains a large and actively
growing mechanic (+114%), driven
mainly by denser LiveOps schedules.
Digging, Gacha, and Casual
Casino are expanding
Digging and Gacha are gradually
adopted from Casual games, while
Casual Casino shows uneven but
impressive growth (+132%).
Growing mechanic: Casual
Casino
Casual Casino mechanics are
expanding in Hybridcasual, moving
beyond Plinko to Slots, Gacha, and
other Random Drop offerings.
Hybridcasual focuses on
Competition
Hybridcasual events are mainly
competitive, driven by Lava Quest, with
LiveOps focused on session length and
short-term retention.
Hybridcasual is highly
seasonal
Event activity peaks during the fall and
winter holidays, while keeping quiet for
most of the year, with minor spikes
around Valentine’s Day and Easter.
LiveOps Report 2025 | HYBRIDCASUAL LIVEOPS TRENDS
47
The Hypercasual segment
has shown explosive revenue growth over the past
two
years
, increasing by 82% and then by 75%