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Capcom FY2026 Q3 Earnings Release

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3rd Quarter Report
Fiscal year ending March 31, 2026
Capcom Co., Ltd.
(TSE Prime, 9697)

1. Major Takeaways P2
2. Consolidated/Business Segments Earnings P3
3. Digital Contents P4
4. Arcade Operations P7
5. Amusement Equipments P8
6. Other Businesses P9
Supplement
1. Financial Position Summary P11
2. Major Financial Information Summary P12
3. Series Development of Leading Brands P14
Contents
1
Forward looking statements
Strategies, plans, outlooks and other statements that are not historical facts are based on assumptions that use information currently available and reasonable judgments. Actual
performance may be significantly different from these statements for a number of reasons.
In the entertainment industry, which includes Capcom, performance may be highly volatile because of diverging user needs and other changes in market conditions.
Factors that can affect Capcom’s performance include: (1) the number of hit titles and sales volume in the Home Video Game Bu siness, which accounts for the majority of sales; (2) progress
in developing home video games; (3) consumer demand for home video game consoles; (4) sales outside Japan; (5) changes in sto ck prices and exchange rates; (6) alliances with other
companies concerning product development, sales and other operations; and (7) changes in market conditions; (8) natural disas ters, disease outbreaks, economic crises and other
unforeseeable events. Please note that this is not a complete list of factors that can influence Capcom’s operating results.

Major Takeaways 1
Q3 9M Results
Full -Year Plan
2
• Revenue and profit grew year -on -year across all segments
• Achieved highest -ever total and catalog 9 -month -cumulative unit sales
• Favorable performance in Amusement Equipments business
• Good progress toward achieving full -year plan(100 million yen)
24/12 YoY 25/12 Difference YoY 26/3 YoY
Net sales 888 -16% 1,153 264 30% 1,900 12%
Operating profit 310 -35% 543 232 75% 730 11%
Operating margin 34.9% – 47.1% – – 38.4% –
Ordinary profit 314 -37% 517 202 65% 700 7%
Profit attributable to
owners of the parent 230 -33% 388 158 69% 510 5%
*YoY indicates percent change from the same period of the previous fiscal year.
Plan Results

Consolidated/Business Segments Earnings 2
3
Earning Trends
Q3 9M Results(億円)
21/12 増減率 22/12 増減率 23/12 増減率 24/12 増減率 25/12 増減 増減率 26/3 計画 増減率
売上高 881 36% 796 -10% 1,061 33% 888 -16% 1,153 264 30% 1,900 12%
■ デジタルコンテンツ 704 44% 612 -13% 814 33% 585 -28% 734 148 25% 1,395 12%
■ アミューズメント施設 89 28% 113 26% 138 22% 165 20% 185 20 12% 254 12%
■ アミューズメント機器 49 -26% 36 -25% 80 117% 102 28% 177 75 74% 184 18%
■ その他 37 74% 33 -11% 28 -15% 35 23% 55 20 58% 67 10%
営業利益 350 44% 333 -5% 477 43% 310 -35% 543 232 75% 730 11%
■ デジタルコンテンツ 358 45% 346 -4% 473 37% 292 -38% 460 168 58% 727 12%
■ アミューズメント施設 4 387% 10 142% 15 53% 22 46% 26 4 19% 27 11%
■ アミューズメント機器 19 -21% 20 7% 45 121% 50 12% 105 54 107% 74 10%
■ その他 15 80% 12 -21% 6 -47% 12 95% 29 16 135% 28 13%
調整額 ※1 -46 – -55 – -64 – -68 – -79 – – -126 –
営業利益率 39.8% – 41.8% – 44.9% – 34.9% – 47.1% – – 38.4% –
経常利益 361 50% 335 -7% 494 47% 314 -37% 517 202 65% 700 7%
267 52% 236 -12% 346 47% 230 -33% 388 158 69% 510 5%
※1: 調整額には、各報告セグメントに配分していない全社費用が含まれています。全社費用は、主に報告セグメントに帰属しない一般管理費です
※2: 増減率は対前年同期比
親会社株主に帰属する
四半期純利益 (100 million yen)
21/12 YoY 22/12 YoY 23/12 YoY 24/12 YoY 25/12 Difference YoY 26/3 Plan YoY
Net sales 881 36% 796 -10% 1,061 33% 888 -16% 1,153 264 30% 1,900 12%
■ Digital Contents 704 44% 612 -13% 814 33% 585 -28% 734 148 25% 1,395 12%
■ Arcade Operations 89 28% 113 26% 138 22% 165 20% 185 20 12% 254 12%
■ Amusement Equipments 49 -26% 36 -25% 80 117% 102 28% 177 75 74% 184 18%
■ Other Businesses 37 74% 33 -11% 28 -15% 35 23% 55 20 58% 67 10%
Operating profit 350 44% 333 -5% 477 43% 310 -35% 543 232 75% 730 11%
■ Digital Contents 358 45% 346 -4% 473 37% 292 -38% 460 168 58% 727 12%
■ Arcade Operations 4 387% 10 142% 15 53% 22 46% 26 4 19% 27 11%
■ Amusement Equipments 19 -21% 20 7% 45 121% 50 12% 105 54 107% 74 10%
■ Other Businesses 15 80% 12 -21% 6 -47% 12 95% 29 16 135% 28 13%
-46 – -55 – -64 – -68 – -79 – – -126 –
Operating margin 39.8% – 41.8% – 44.9% – 34.9% – 47.1% – – 38.4% –
Ordinary profit 361 50% 335 -7% 494 47% 314 -37% 517 202 65% 700 7%
267 52% 236 -12% 346 47% 230 -33% 388 158 69% 510 5%
Adjustments*
*1 Adjustments include unallocated corporate operating expenses. The corporate operating expenses, which do not belong to any reportable segment, mainly consist of administrative expenses.
*2 YoY indicates percent change from the same period of the previous fiscal year.
Profit attributable to
owners of the parent

Digital Contents (1) 3
4
Earning Trends
Q3 9M Results
• Catalog title sales drove YoY growth for both sales and profits(100 million yen)
21/12 YoY 22/12 YoY 23/12 YoY 24/12 YoY 25/12 YoY 26/3 Plan
Net Sales 704 44% 612 -13% 814 33% 585 -28% 734 25% 1,395
■ Consumer breakdown
Package sales 256 159% 102 -60% 141 38% 83 -41% 72 -13% 177
Digital sales (incl. digital license) 418 22% 490 17% 648 32% 473 -27% 643 36% 1,191
Digital license portion 8 -72% 25 213% 51 104% 31 -39% 13 -58% 29
Consumer total 674 53% 592 -12% 790 33% 557 -30% 716 29% 1,368
Deferred revenue portion -16 – 53 – 43 – 0 – 198 –
■ Mobile Contents 30 -36% 20 -33% 24 20% 28 17% 17 -39% 27
Operating profit 358 45% 346 -4% 473 37% 292 -38% 460 58% 727
Operating margin 50.9% – 56.5% – 58.2% – 50.0% – 62.8% – 52.1%
*1 Digital license indicates income from providing content etc. to online platforms. *2 Deferred revenue indicates the variance between deferred revenue and reversed revenue stemming
primarily from the release of free downloadable content that typically follows the release of a full game. *3 YoY indicates percent change from the same period of the previous fiscal year.

Q3 9M Results
Digital Contents (2) 3
5
Unit Sales
• Highest -ever cumulative total unit and catalog unit sales for a 9M period(thousand units)
YoY YoY YoY YoY YoY YoY
30.3% 12.8% 12.0% -6.3% 13.5% 4.1%
Share YoY Share YoY Share YoY Share YoY Share YoY Share YoY
7,600 29.5% 90.0% 7,100 24.4% -6.6% 5,900 18.1% -16.9% 1,911 6.3% -67.6% 1,254 3.6% -34.4% 8,000 14.8% -35.4%
18,200 70.5% 15.2% 22,000 75.6% 20.9% 26,700 81.9% 21.4% 28,619 93.7% 7.2% 33,390 96.4% 16.7% 46,000 85.2% 16.5%
18,700 72.5% 15.4% 26,550 91.2% 42.0% 29,300 89.9% 10.4% 27,838 91.2% -5.0% 32,607 94.1% 17.1% 50,700 93.9% 8.5%
7,800 30.2% 20.0% 13,250 45.5% 69.9% 15,750 48.3% 18.9% 15,771 51.7% 0.1% 19,104 55.1% 21.1%
10,900 42.2% 12.4% 13,300 45.7% 22.0% 13,550 41.6% 1.9% 12,066 39.5% -11.0% 13,502 39.0% 11.9%
7,100 27.5% 97.2% 2,550 8.8% -64.1% 3,300 10.1% 29.4% 2,693 8.8% -18.4% 2,037 5.9% -24.4% 3,300 6.1% -35.9%
21,550 83.5% 26.0% 22,750 78.2% 5.6% 26,800 82.2% 17.8% 26,153 85.7% -2.4% 31,070 89.7% 18.8% 45,500 84.3% 4.6%
4,250 16.5% 57.4% 6,350 21.8% 49.4% 5,800 17.8% -8.7% 4,377 14.3% -24.5% 3,574 10.3% -18.3% 8,500 15.7% 1.3%
New
Catalog
Overseas units
Japan units
Catalog units
Digital Units
PC Units (digital)
Console units (digital)
Physical units
23/12
30,531 34,644 54,000
New units
Total unit sales 25,800 29,100 32,600
24/12 25/12 26/3   Plan
Titles sold /
sales regions
301   /   211 310   /   219 287   /   232 246   /   225 247   /   238
21/12 22/12
*YoY indicates percent change from the same period of the previous fiscal year.
*New title: titles released in the current fiscal year; Catalog title: titles released in the previous fiscal year or earlier. *Includes distribution titles.
Street Fighter 6 (port)
Capcom Fighting Collection 2
Onimusha 2
Kunitsu-Gami: Path of the Goddess
(port)
Resident Evil Requiem
Monster Hunter Stories 3: Twisted
Reflection
Street Fighter 6 (port)
Onimusha 2
Capcom Fighting Collection 2
Mega Man Star Force Legacy Collection
(others)
Monster Hunter Rise
Resident Evil 7 biohazard
Resident Evil 2
Monster Hunter World: Iceborne
Resident Evil 3
Monster Hunter: World
Monster Hunter Rise
Devil May Cry 5
Resident Evil 2
Resident Evil Village
Resident Evil 3
Monster Hunter World: Iceborne
Resident Evil 4
Resident Evil 2
Monster Hunter Rise: Sunbreak
Monster Hunter Rise
Resident Evil Village
Resident Evil 3
Monster Hunter: World
Monster Hunter World: Iceborne
Monster Hunter Rise
Resident Evil 4
Monster Hunter Rise: Sunbreak
Resident Evil Village
Street Fighter 6
Devil May Cry 5
Resident Evil 4
Resident Evil Village
Resident Evil 7 biohazard
Resident Evil 2
Street Fighter 6
Continue to grow catalog unit sales
via key brands: Resident Evil,
Monster Hunter, Street Fighter,
Devil May Cry, etc.
Titles
Resident Evil Village
Monster Hunter Stories 2:
Wings of Ruin
Monster Hunter Rise:
Sunbreak
Street Fighter 6
MegaMan Battle Network
Legacy Collection Vol.1 &
Vol. 2
Marvel vs. Capcom Fighting
Collection: Arcade Classics
Dead Rising Deluxe Remaster
Ace Attorney Investigations
Collection

Digital Contents (3) 3
6
Title overview
Latest series entry Resident Evil Requiem
• Sales of the Resident Evil series and Street Fighter 6 continued to grow
• Monster Hunter Wilds surpassed 11 million units in cumulative sales
• Scheduled titles for release : Resident Evil Requiem (February 27 ),
Monster Hunter Stories 3: Twisted Reflection (March 13 ), Mega Man Star Force
Legacy Collection (March 27 )
New Release Mega Man Star Force
Legacy Collection
Q3 9M ResultsFY26/3 Unit Sales ranking (thousand units)
Title 25/12 Lifetime
Devil May Cry 5 *2 2,426 11,002
Resident Evil 4 2,340 12,255
Resident Evil Village 2,283 13,589
Street Fighter 6 1,685 16,471
Resident Evil 7 biohazard 1,681 6,360
Resident Evil 2 1,461 16,871
Monster Hunter Rise 1,096 18,271
Resident Evil 3 1,089 10,994
Monster Hunter Rise: Sunbreak 1,031 10,908
Monster Hunter Wilds 991 11,099
*1 Figures in the above list reflect totals that include ports to additional platforms
following initial title release.
*2 T his fiscal year’s units include Devil May Cry 5 Special Edition .

Arcade Operations 4
7
Earnings Trend / Plan
Tsukamo uyo Futtsu Store
Number of Stores
• Opened a total of 6 stores,
including Capsule Lab Harajuku Takeshita Street Stores No. 2 and No.3
(Tokyo) in November
• Actively expanded new business formats including a revamp of an
existing location into a specialty crane game store, Tsukamo uyo Futtsu
Q3 9M Results(stores)
22/3 YoY 23/3 YoY 24/3 YoY 25/3 YoY 25/12 YoY 26/3 Plan
New stores 2 – 5 – 4 – 5 – 6 – 10
Closed stores 1 – 2 – 0 – 1 – 0 – 0
Total 42 2% 45 7% 49 9% 53 8% 59 11% 63
*YoY indicates percent change from the same period of the previous fiscal year. (100 million yen)
21/12 YoY 22/12 YoY 23/12 YoY 24/12 YoY 25/12 YoY 26/3 Plan
Net sales 89 28% 113 26% 138 22% 165 20% 185 12% 254
Operating profit 4 387% 10 142% 15 53% 22 46% 26 19% 27
Operating margin 4.7% – 8.9% – 11.2% – 13.6% – 14.4% – 10.6%
Same store sales
(growth rate) 122% – 121% – 111% – 113% – 107% – 105%
*YoY indicates percent change from the same period of the previous fiscal year.

• Strong performance of new and repeat sales led to
significant revenue and profit growth
• 45,000 total units sold
Devil May Cry 5 Stylish Tribe sold 11,000 units (operating since June)
Shin Onimusha 3 sold 24,500 units (Operating since October)
Amusement Equipments 5
8
Q3 9M Results
Earnings Trend / Plan
Pachislo Sales Volume
Smart slot
Shin Onimusha 3(100 million yen)
21/12 YoY 22/12 YoY 23/12 YoY 24/12 YoY 25/12 YoY 26/3 Plan
Net sales 49 -26% 36 -25% 80 117% 102 28% 177 74% 184
Operating profit 19 -21% 20 7% 45 121% 50 12% 105 107% 74
Operating margin 39.1% – 55.9% – 56.9% – 49.6% – 59.4% – 40.2%
*YoY indicates percent change from the same period of the previous fiscal year. 21/12 YoY 22/12 YoY 23/12 YoY 24/12 YoY 25/12 YoY 26/3 Plan
New titles 2 – 3 – 2 – 3 – 2 – 3
Sales (thousand units) 18.0 -14% 32.0 78% 28.4 -11% 36.4 28% 45.0 24% 43.0
*1 “Sales” includes repeat title sales. *2 YoY indicates percent change from the same period of the previous fiscal year.

Other Businesses 6
9
• In -game collaborations and merchandise drove sales in
the Character business
• Events such as Street Fighter League: Pro -US 2025 supported improved
brand awareness for Street Fighter 6
• A new season of the Devil May Cry anime series and the live -action
Street Fighter film are scheduled for releases next fiscal year
Original Anime Series
Devil May Cry Season 2
Q3 9M Results
Earnings Trend / Plan(100 million yen)
21/12 YoY 22/12 YoY 23/12 YoY 24/12 YoY 25/12 YoY 26/3 Plan
Net sales 37 74% 33 -11% 28 -15% 35 23% 55 58% 67
Character 30 67% 31 3% 26 -16% 31 19% 47 52% 58
eSports/Media 7 133% 2 -71% 1 -50% 3 200% 8 167% 9
Operating profit 15 80% 12 -21% 6 -47% 12 95% 29 135% 28
Character 20 54% 21 5% 17 -19% 21 24% 33 57% 39
eSports/Media -5 – -8 – -11 – -9 – -3 – -11
Operating margin 41.0% – 36.2% – 22.3% – 35.5% – 53.0% – 41.8%
*YoY indicates percent change from the same period of the previous fiscal year.

Supplement

Supplement: Financial Position Summary 1
11
Balance Sheet
Statement of Cashflows(100 million yen)
21/12 22/12 23/12 24/12 25/12 Difference
Cash flows from operating activities 414 94 213 189 -67 -257
Profit before income taxes 361 335 495 314 515 200
Decrease (increase) in trade receivables 152 -7 127 101 204 103
Decrease (increase) in work-in-progress for game software -17 -88 -79 -155 -219 -64
Increase (decrease) in deferred income 15 -53 -45 0 -198 -198
Cash flows from investing activities -67 -27 -50 -37 -416 -378
Purchase of property, plant and equipment -26 -24 -38 -32 -103 -71
Purchase of investment securities – – – – -150 -150
Cash flows from financing activities -95 -252 -153 -180 -256 -75
Cash and cash equivalents at beginning of period 640 956 894 1,090 1,504 413
Cash and cash equivalents at end of period 898 789 928 1,073 782 -290 (100 million yen)
Assets 22/3 YoY 23/3 YoY 24/3 YoY 25/3 YoY 25/12 YoY Difference
Cash and deposits 1,072 51% 1,021 -5% 1,251 23% 1,667 33% 1,117 -33% -550
Accounts receivable – trade 74 – 249 237% 253 2% 333 31% 129 -61% -203
Work-in-progress for game software 311 28% 385 23% 390 1% 492 26% 711 45% 219
Others 409 -5% 516 26% 538 4% 636 18% 949 49% 312
Total assets 1,873 14% 2,173 16% 2,434 12% 3,129 29% 2,908 -7% -221
Liabilities
36 -3% 55 54% 43 -22% 56 30% 46 -17% -9
Deferred revenue 89 34% 54 -39% 6 -87% 205 2915% 8 -96% -197
Others 283 -13% 452 60% 433 -4% 604 39% 351 -42% -253
Total liablities 408 -5% 562 38% 483 -14% 866 79% 406 -53% -460
Total net assets 1,464 21% 1,611 10% 1,950 21% 2,263 16% 2,502 11% 239
Total liabilities and net assets 1,873 14% 2,173 16% 2,434 12% 3,129 29% 2,908 -7% -221
Notes and accounts payable – trade &
Electronically recorded obligations – operating
* YoY indicates percent change from the same period of the previous fiscal year.

Supplement: Major Financial Information Summary (1) 2
12
Profit and Loss sheet
Sales and Profit by Business Segments(100 million yen)
22/3 YoY 23/3 YoY 24/3 YoY 25/3 YoY 25/12 26/3 Plan YoY
Net sales 875 16.2% 981 12.1% 1,198 22.1% 1,251 4.4% 734 1,395 11.5%
Operating profit 453 22.6% 535 18.0% 598 11.8% 651 8.9% 460 727 11.6%
Margin 51.8% – 54.5% – 49.9% – 52.1% – 62.8% 52.1% –
Net sales 124 25.7% 156 25.8% 193 23.9% 227 17.6% 185 254 11.6%
Operating profit 6 337.6% 12 88.2% 18 52.2% 24 30.2% 26 27 11.0%
Margin 5.3% – 7.9% – 9.7% – 10.7% – 14.4% 10.6% –
Net sales 57 -18.9% 78 35.7% 90 15.6% 156 73.1% 177 184 17.9%
Operating profit 23 -2.5% 34 46.2% 41 19.9% 67 62.8% 105 74 10.4%
Margin 40.8% – 44.0% – 45.6% – 42.9% – 59.4% 40.2% –
Net sales 43 43.4% 43 -0.1% 42 -3.6% 61 45.4% 55 67 9.6%
Operating profit 15 53.7% 14 -5.5% 8 -38.4% 24 181.2% 29 28 12.7%
Margin 34.7% – 32.9% – 21.0% – 40.6% – 53.0% 41.8% –
*YoY indicates percent change from the same period of the previous fiscal year.
Arcade Operations
Amusement
Equipments
Others
Digital Contents (100 million yen)
22/3 YoY 23/3 YoY 24/3 YoY 25/3 YoY 25/12 26/3 Plan YoY
Net sales 1,100 15.5% 1,259 14.4% 1,524 21.0% 1,696 11.3% 1,153 1,900 12.0%
Gross profit 613 16.3% 738 20.4% 846 14.7% 987 16.7% 755
Margin 55.7% – 58.6% – 55.5% – 58.2% – 65.5%
Sales and G&A expenses 184 1.4% 230 25.0% 275 19.8% 329 19.5% 212
Operating profit 429 24.0% 508 18.4% 570 12.3% 657 15.2% 543 730 11.0%
Margin 39.0% – 40.3% – 37.5% – 38.8% – 47.1% 38.4% –
Ordinary profit 443 27.2% 513 15.9% 594 15.7% 656 10.5% 517 700 6.6%
Margin 40.3% – 40.8% – 39.0% – 38.7% – 44.8% 36.8% –
Profit attributable to owners of the parent 325 30.6% 367 12.9% 433 18.1% 484 11.7% 388 510 5.3%
Margin 29.6% – 29.2% – 28.5% – 28.6% – 33.7% 26.8% –
*YoY indicates percent change from the same period of the previous fiscal year.

Supplement: Major Financial Information Summary (2) 2
13
(100 million yen)
(Stores)
(100 million yen)
(100 million yen)
(People)
(100 million yen)Promotional Expense
21/12 YoY 22/12 YoY 23/12 YoY 24/12 YoY 25/12 YoY 26/3 Plan
26 57.9% 28 8.4% 52 81.8% 51 -1.3% 47 -8.3% 107
Number of Stores
21/12 YoY 22/12 YoY 23/12 YoY 24/12 YoY 25/12 YoY 26/3 Plan
42 2.4% 45 7.1% 48 6.7% 52 8.3% 59 13.5% 63
Capital Expenditure
21/12 YoY 22/12 YoY 23/12 YoY 24/12 YoY 25/12 YoY 26/3 Plan
34 51.7% 27 -21.2% 41 49.7% 36 -12.2% 109 203.6% 203
Depreciation
21/12 YoY 22/12 YoY 23/12 YoY 24/12 YoY 25/12 YoY 26/3 Plan
25 22.9% 24 -1.4% 30 22.1% 33 11.2% 37 11.5% 58
Number of Employees
21/12 YoY 22/12 YoY 23/12 YoY 24/12 YoY 25/12 YoY 26/3 Plan
3,253 2.0% 3,336 2.6% 3,534 5.9% 3,775 6.8% 3,964 5.0% 4,001
Consolidated developers 2,403 4.3% 2,473 2.9% 2,677 8.2% 2,865 7.0% 3,002 4.8% 3,014
R&D Investment Cost
21/12 YoY 22/12 YoY 23/12 YoY 24/12 YoY 25/12 YoY 26/3 Plan
228 26.1% 271 18.8% 292 7.6% 333 14.0% 365 9.9% 583
Foreign Exchange Rate
21/12 YoY 22/12 YoY 23/12 YoY 24/12 YoY 25/12 YoY 26/3 Plan
115 11.7% 132 14.8% 141 6.8% 158 12.1% 156 -1.3% 140
130 3.2% 141 8.5% 157 11.3% 164 4.5% 184 12.2% 150
*YoY indicates percent change from the same period of the previous fiscal year.
Consolidated
USD/JPY
Euro/JPY
Consolidated
Consolidated
Consolidated
Consolidated
Consolidated

・Dead Rising series 18 million units ・Marvel vs. Capcom series 12 million units
・Ace Attorney series 13 million units ・Onimusha series 9.2 million units
・Dragon’s Dogma series 13 million units ・Okami series 4.6 million units
Supplement: Series Development of Leading Brands
14
183 million units 125 million units
Resident Evil
series
Monster Hunter
series
Street Fighter
series
Mega Man
series
Devil May Cry
series
58 million units
Latest title
• Resident Evil 4
March 2023
44 million units 38 million units
19 million units
13 million units
14 million units
Latest title
• Monster Hunter
Wilds
February 2025
Latest title
• Street Fighter 6
June 2023
Latest title
• Mega Man XDiVE
Offline
September 2023
Latest title
• Devil May Cry 5
Special Edition
November 2020
3
13 million units
4.8 million units
9 million units

IR Site/SNS Information
16
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@ CapcomIR
Capcom PR & IR
Capcom IR Channel @CapcomIR
@ CapcomIR
@More_Capcom
@More_Capcom
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Capcom PR & IR@capcomiren
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