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Mobile Market Landscape 2026

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Market saturation

is accelerating fast

Releases grew +25% YoY to over 1.4M in

2025, but only ~10% of them capture

user attention. Visibility is getting

harder to win.

Key takeaways

2

Games are claiming an even

larger share

The share of gaming apps out of all
apps

released rose from 63% (2024) to 72%

(2025), intensifying the competition in

gaming.

Apps overtake games in

revenue figures

In September 2025, apps surpassed

games in revenue ($4.8B vs $4.5B). The

gap continues to widen despite

seasonal slowdown.

App market growth continues

to accelerate

Compared to 2024, apps picked up

+11.9% in downloads and +19.1% in

revenue in 2025. Growth remains broad

across categories.

Generative AI is the biggest

standout

Generative AI jumped +178% in

downloads and +273% in revenue in

2025. It is the clearest structural shift in

the market.

LATAM saturates,

monetization keeps rising

Several LATAM (Latin American)

markets show downloads decline in the

range of –2% to –6%, while revenue

continues to grow. Growth is shifting

from scaling to monetization.

Europe leads revenue growth

among top markets

Germany, France, and the UK posted

strong revenue gains (roughly +18% to

+56%), making Europe the key growth

driver.

AI is a new mainstream

in gaming ads

56% of the top 100 grossing mobile

games used AI to produce ad creatives
in

2025. AI-driven advertising is now a

standard practice.

2

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230M+ ad creatives, and 140 ad networks.

3

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4

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Global Trends

Page 8

Casual

Page 34

Game Trends

Contents

1

2

6

Generative AI

Page 68

App Trends

5

Midcore

Page 43

3

Entertainment

Page 74

6

Hypercasual

Page 51

4

Social

Page 81

7

Tools

Page 88

8

Key premises:

How is the market categorized?

All market analytics are based on

AppMagic’s core categorization.

Click here to learn more

What is the basis for the market

analytics data?

Estimates for downloads and revenue are

derived from app positions in the Top Free

and Top Grossing charts across all

countries. Downloads and revenue data

for China are available for the App Store

platform only.

How are the payment behavior metrics and

D2C revenue calculated?

D2C revenue and payment metrics are

calculated based on AppMagic’s internal

analytics and include data for the United

States only.

You can find more details on the chart calculation methodology in the footer of each slide.

Data recorded on January 15, 2026

Methodology

The report is based on AppMagic data for 2023–2025, providing an overview of global trends. It covers the App Store and Google Play markets and

does not include other app distribution sources. For distinction purposes and where context demands it, we refer to non-gaming and gaming apps,

respectively, as apps and games.

7

Global Trends

8

Market saturation

is accelerating fast

Releases grew +25% YoY to over 1.4M in

2025, but only ~10% of them attract

user attention.

Key takeaways

9

Games are claiming an even

larger share

The games’ share of the total releases

increased from 63% in 2024 to 72% in

2025

Apps overtake games in

revenue

Apps surpassed games in September

2025, generating $4.8B versus $4.5B.

The gap continues to widen despite a

seasonal slowdown.

Indonesia sees strong growth

in
downloads

Among the top five largest countries,

Indonesia shows strong growth, with

downloads up 10%.

Top countries are growing,

driven by apps

Many top-grossing countries, such as

China, Japan, Germany, and the UK are

seeing strong revenue growth.

Latin America is saturating

Many Latin American countries,

including Colombia, Ecuador, and Peru,

are seeing a decline in downloads.

Spain and the UAE lead

revenue growth

They show the largest YoY gains at 46%

and 42%, while France and Italy deliver

steadier, more moderate growth typical

of mature European markets.

Mobile Market Landscape 2026 | GLOBAL TRENDS

9

Mobile Market Landscape 2026 | GLOBAL TRENDS

10

Release data is provided based on unique release identifiers on the App Store and Google Play. Analytics on the distribution of games and apps only include data for releases featured in AppMagic’s taxonomy.

Monthly trend for the total app releases (202 4–2025)

80K

90K

110K

100K

120K

Releases split between apps and games (202 4–2025)

0%

25%

50%

75%

100%

130K

Games

Apps

2025

2024

The number of releases

is growing rapidly

The mobile market continues to become

increasingly saturated with both games and

apps. In 2025, there were 25% more releases

than in 2024.

The share of games grew noticeably, rising from

63% in 2024 to 72% in 2025.

Overall, more than 1.4M releases were launched

in 2025 across Google Play and the App Store.

However, only a fraction of them, around 10%,

actually draws user attention. Many releases

receive just a handful of installs—or none at all.

Releases

YoY Growth

+25%

2024

2025

Dec’25

11

Global trends in downloads (2023–2025)

4B

5B

7B

Games

Apps

6B

Global trends in revenue (2023–2025)

2.5B

3.0B

4.0B

Jan’23

Jul’23

Jan’24

Games

Apps

3.5B

Jul’24

Jan’25

Jul’25

Dec’25

9B

8B

4.5B

5.0B

Apps overtake games in

revenue

In September 2025, for the first time in mobile

market’s history, apps earned more than
games:

the former generated $4.8B, while the latter
only

brought in $4.5B.

This shift was largely driven by the steady

growth of the apps segment, both in developed

regions with high LTV and in emerging markets.

The most significant contributors to absolute

revenue growth among the apps were:
ChatGPT

(+513% YoY),
TikTok
(+28%),
YouTube
(+36%),

Tinder
(+10%), and
HBO Max
(+17%).

At present, despite the slight market slowdown

in September and October (just prior to the

holiday season), the overall trend remains

intact: apps continue to outperform games.

Sep 2025

$4.8B

Jan’23

Jul’23

Jan’24

Jul’24

Jan’25

Jul’25

Dec’25

Mobile Market Landscape 2026 | GLOBAL TRENDS

The analysis is based on AppMagic’s data.

�

1.9%

3.5%

–1.4%

10%

4.5%

2.9%

–2.2%

10%

12%

3.2%

Global YoY changes in downloads (202 4–2025)

Indonesia sees strong

gains in downloads

The largest markets by downloads—India, the

United States, and Brazil—remain stable year

over year. Compared to 2024, there were no

major changes: downloads grew by 3.5% in the

US and by 1.9% in India, while Brazil saw a slight

decline of 1.5%.

The key shift took place in Indonesia. As the

country retained its No.4 position on the chart,

its downloads increased by 10%.

A similar trend is observed in Pakistan and

Vietnam, where downloads are growing rapidly,

showing gains of around 10%.

$0B

$5B

$15B

2024

2025

$10B

$20B

Global trends in downloads for the top 10 countries (202 4–2025)

12

$25B

Mobile Market Landscape 2026 | GLOBAL TRENDS

India

USA

Brazil

Indonesia

China

Russian
Federation

Mexico

Pakistan

Vietnam

Turkey

The analysis is based on AppMagic’s data.

7.8%

3.9%

4.0%

–6.5%

20.7%

12.5%

32.4%

–3.5%

6.0%

7.4%

Global YoY changes in revenue (202 4–2025)

Top countries keep

growing, driven by apps

Many top-grossing countries, such as China,

Japan, Germany, and the UK, are seeing strong

revenue growth. This growth is mainly driven by

apps, while games show little to no growth.

France also stands out, with revenue up 32%

year over year.

Asia underwent a mixed trend: while China and

Japan were growing strongly, South Korea and

Taiwan took a slight dip.

$0B

$10B

$30B

2024

2025

$20B

$40B

Global trends in revenue for the top 10 countries (202 4–2025)

13

Mobile Market Landscape 2026 | GLOBAL TRENDS

USA

China

Japan

South
Korea

Germany

United
Kingdom

France

Taiwan

Canada

Australia

The analysis is based on AppMagic’s data.

14

The fastest-growing countries

Downloads

5%

0%

10%

Revenue

0%

10%

20%

30%

Downloads

0%

–4%

–2%

Revenue

–2%

0%

The fastest-declining countries

–4%

Ukraine

Azerbaijan

Nigeria

Romania

Czech

Republic

Spain

UAE

Brazil

France

Italy

–6%

Colombia

Peru

Argentina

Ecuador

Dominican

Republic

South Korea

India

Hong Kong

Taiwan

Indonesia

-6-%

LATAM is approaching

saturation fast

Many Latin American countries, including

Colombia, Ecuador, and Peru, are seeing a

decline in downloads. Just a year ago, the

LATAM region demonstrated solid growth and

was considered one of the most promising

regions for scaling user acquisition.

Current data suggests the market has reached

saturation. Meanwhile, Western Europe and the

UAE continue to show steady growth.

The strongest revenue increases come from

Spain (46%) and the UAE (42%). France and Italy

show more moderate but stable growth, which

is typical for mature European markets.

15%

20%

25%

–8%

40%

50%

Mobile Market Landscape 2026 | GLOBAL TRENDS

The analysis is based on AppMagic’s data.

Expert Take:

LATAM market

saturation

The downloads decline across LATAM markets can be attributed to major

advertisers pursuing overly optimistic growth expectations, failing to

achieve the anticipated eCPMs and IAP performance, and consequently

reducing their budgets in 2025.

Similar patterns have previously been observed in other developing

markets and are likely to recur.

Roman Garbar

Marketing Director

15

Mobile Market Landscape 2026 | GLOBAL TRENDS

Top Grossing

Revenue

YoY

1

TikTok – Videos, Shop & LIVE

$4.83B

+28%

2

Google One

$2.67B

+27%

3

ChatGPT

$2.33B

+513%

30

4

YouTube

$2.09B

+36%

5

Honor of Kings

$1.68B

–3%

2

6

Last War: Survival

$1.57B

+40%

2

7

Roblox

$1.46B

+25%

2

8

Whiteout Survival

$1.40B

+30%

5

9

Royal Match

$1.37B

–1%

3

10

MONOPOLY GO!

$1.36B

–5%

5

Top Downloads

Downloads

YoY

1

ChatGPT

990M

+193%

9

2

TikTok – Videos, Shop & LIVE

770M

–22%

1

3

Instagram

574M

–33%

1

4

Facebook

487M

–23%

1

5

Google Gemini

474M

+381%

61

6

WhatsApp Messenger

465M

–29%

3

7

Temu: Shop Like a Billionaire

434M

–28%

1

8

CapCut: Photo & Video Editor

398M

–38%

4

9

Block Blast!

368M

+66%

7

10

Telegram

340M

–32%

3

Global mobile market leaders, 2025

16

The analysis is based on AppMagic’s data.

17

Gaming Trends

Gaming growth is losing

momentum

Mobile games’ revenue growth slowed

to the mere +0.2% YoY versus last year’s

+3% , and the downloads growth is also

down. This points to rising saturation
and

tougher competition.

Key takeaways

18

Casino and RPG are declining

Casino and RPG declined due to weaker

downloads and reduced in-store

monetization, while Strategy became

the fastest-growing major genre.

Top 10 markets are

stagnating

Across downloads and revenue, the

chart top 10 shows limited growth.

Downloads are redistributing, while

Western gains are offset by declines in

key Asian markets.

LATAM monetizes, not scales

further

Latin America has reached saturation in

downloads, but revenue continues to

grow. This reflects improved

monetization efficiency rather than

audience expansion.

Retention growth is

becoming polarized

Top titles are largely flat (with minor

mid-term uplifts), while Casual and

Midcore gain somewhat overall along

with shrinking long-term retention.

Hypercasual shows strong growth.

LiveOps intensity is rising

LiveOps activity increased
significantly,

with more frequent and diverse event

formats. This indicates a stronger focus

on continuous engagement across full

user lifecycle.

D2C adoption grows

gradually

D2C revenue continues to grow, driven

mainly by top-grossing titles. While still

not universal, it signals a gradual shift

toward alternative monetization

channels.

AI
drives

ad creatives

With 56% of top 100 grossing games

using AI for ad production in 2025, AI is

now firmly mainstream in creative

advertising.

Mobile Market Landscape 2026 | GAMING TRENDS

18

Growth of the gaming

market slows down

Compared to last year, the mobile gaming

revenue increased by only +0.2%, unlike in 2024,

when growth was more substantial at +3%.

Downloads have been growing more

consistently, but the momentum is also

weakening: while 2024 saw a growth of +6.6%,

2025 only brought about +4.6%.

Overall, the gaming market is reaching its

saturation: the growth pockets that manifested

strongly in the previous years (for example, in

Latin America) stopped seeing rapid downloads

growth, and competition in existing markets
has

intensified to the point of limiting revenue

growth across the entire mobile gaming market.

19

Data includes information on app downloads and IAP revenue worldwide across the App Store and Google Play. Revenue from webshops and other alternative monetization sources is not included.

Downloads

Global trends in revenue and downloads (2023–2025)

4B

4.5B

5.5B

Jan’23

Jul’23

Jan’24

Revenue

Downloads

5B

Jul’24

Jan’25

Jul’25

0%

–2%

–4%

2%

4%

6%

2023

2024

2025

Revenue

0%

1%

2%

3%

2023

2024

2025

Global YoY changes in revenue and downloads (2023–2025)

Dec’25

Mobile Market Landscape 2026 | GAMING TRENDS

Expert Take:

Gaming

revenue

slowdown

It may seem that the mobile market has entered a saturation phase, and to

some extent, this is true: growth is now driven by the quality of game

execution, while increasing the volume of LiveOps may have little impact

on retention or even harm it if handled poorly. However, the market cannot

be considered in decline: the drop in revenue from direct payments is

being offset by growth in alternative revenue streams and D2C.

For new developers, entry is still possible, but only with strong

differentiation, tight UA discipline, or a clear niche; generic games are

unlikely to break through. Steam and PC are becoming increasingly

attractive as a complementary or alternative path: they offer better

discoverability for innovative titles and a more forgiving environment for

small teams, especially when paired with a cross-platform or staged

launch strategy.

Ilya Eremeev

Managing Partner

20

Mobile Market Landscape 2026 | GAMING TRENDS

Casino and RPG are

declining

Among the largest segments, Casino and RPG

saw a significant decline.

While the drop in RPG is driven by lower

downloads, the decline in Casino may be partly

explained by a shift toward alternative revenue

sources such as webshops or D2C. Either way,

direct revenue from the App Store and Google

Play shows a clear downtrend.

Strategy delivered strong growth in both

revenue (+16%) and downloads (+15%): the

highest increase among the largest segments.

21

Data includes information on app downloads and IAP revenue worldwide across the App Store and Google Play. Revenue from webshops and other alternative monetization sources is not included.

Tag

Downloads 2024

Downloads 2025

%

Revenue 2024

Revenue 2025

%

Strategy

2.2B

2.6B

15.3%

$11.4B

$13.3B

16.1%

RPG

1.7B

1.6B

–9.1%

$13.2B

$11.0B

–16.6%

Puzzle

10.3B

11.0B

6.5%

$7.8B

$8.7B

11.1%

Casino

1.5B

1.7B

15.8%

$7.5B

$6.9B

–7.6%

Simulation

10.7B

11.0B

2.5%

$4.5B

$4.8B

6.2%

Shooter

2.8B

3.0B

7.8%

$2.9B

$3.3B

14.2%

Sports Games

2.1B

2.1B

1.9%

$1.8B

$1.7B

–3.9%

Action

7.2B

7.1B

–1.5%

$1.7B

$1.3B

–24.5%

Tabletop

1.9B

2.2B

14.1%

$869.1M

$933.5M

7.4%

Arcade

7.5B

7.8B

4.6%

$670.6M

$753.5M

12.4%

Geolocation

Games

57.3M

54.4M

–5.0%

$835.1M

$738.2M

–11.6%

Adventure

958.5M

1.0B

6.9%

$742.2M

$719.2M

–3.1%

Kids

4.7B

5.1B

7.1%

$497.6M

$552.6M

11.1%

Racing

3.5B

3.3B

–4.3%

$407.7M

$361.0M

–11.4%

Party Games

874.2M

943.5M

7.9%

$325.2M

$272.7M

–16.2%

Game Collection

399.8M

659.6M

65.0%

$36.1M

$46.8M

29.6%

Top Games

Study the growing markets in detail with our Market Segment Comparison tool!

Click here to learn more

Mobile Market Landscape 2026 | GAMING TRENDS

�

�

1.1%

2.6%

–5.1%

8.0%

–2.9%

–4.0%

9.6%

11.2%

–0.4%

2.8%

YoY changes in downloads for the top 10 countries (202 4–2025)

Downloads redistributed

in the top 10 markets

The top 10 countries with the highest downloads

show almost no growth in their total shared

volume. Instead, downloads are being

redistributed within the group. Thus, while
Brazil’s

downloads declined by 5%, growth of a similar

magnitude was observed in Indonesia (+8%).

Despite overall volatility, downloads in the United

States and India increased slightly—by 2.6% and

1.1% respectively, confirming that these markets

remain stable.

$0B

Trends in downloads for the top 10 countries (202 4–2025)

22

$2B

$6B

2024

2025

$4B

$8B

$10B

Mobile Market Landscape 2026 | GAMING TRENDS

India

USA

Brazil

Indonesia

Russian
Federation

Mexico

Vietnam

Pakistan

Turkey

Philippines

The analysis is based on AppMagic’s data.

1.7%

–2.5%

–2.0%

–12.2%

5.1%

–9.0%

5.7%

0.8%

3.5%

5.8%

YoY changes in revenue for the top 10 countries (202 4–2025)

Top 10 markets by

revenue are stagnating

The top 10 revenue-earners are stagnating

overall, with moderate growth in several

Western countries and declines across key

Asian monetization markets (China and Japan

down around 2%, and South Korea down 12%).

Mature Western markets show steady, albeit

moderate, growth. While Asian markets are

seeing a slight decline in revenue, Western

markets, such as the United Kingdom, France,

and Germany, are growing and remain a reliable

revenue backbone.

$0B

$5B

$15B

2024

2025

$10B

Trends in revenue for the top 10 countries (202 4–2025)

23

Mobile Market Landscape 2026 | GAMING TRENDS

USA

China

Japan

South
Korea

Germany

Taiwan

United
Kingdom

Canada

Australia

France

The analysis is based on AppMagic’s data.

LATAM grows in revenue,

yet not in downloads

After a strong downloads growth in previous

years, Latin America is now facing market

saturation: downloads growth has largely

stalled across most countries, while revenue is

rising rapidly.

Against the broader slowdown in gaming

revenue growth, fast-developing markets such

as the UAE are showing positive revenue

momentum.

Asia remains volatile. South Korea, Taiwan, and

Hong Kong show a clear negative trend,

signaling market saturation.

24

The fastest-growing countries

Downloads

5%

0%

10%

Revenue

0%

10%

20%

30%

Downloads

0%

–4%

–2%

Revenue

–5%

0%

The fastest-declining countries

–10%

Ukraine

Azerbaijan

Romania

Kazakhstan

Czech

Republic

Argentina

Colombia

Russian
Federation

UAE

Turkey

–6%

Colombia

Ecuador

Hong Kong

Peru

Argentina

India

South Korea

Hong Kong

Taiwan

Peru

–15%

15%

20%

25%

–8%

–10%

Mobile Market Landscape 2026 | GAMING TRENDS

The analysis is based on AppMagic’s data.

Retention growth is

becoming polarized

Against the backdrop of the slowing revenue

and downloads growth in the games segment,

retention is displaying a curious trend of its
own.

Compared to the previous year, retention in top

titles in 2025 remained largely unchanged, with

only a slight increase of around 2% in mid-term

retention.

It is important to note that retention trends vary

across different segments: some top Casual
and

Midcore games continue improving, while their

long-term retention overall seems to be on a

downturn; at the same time, Hypercasual
games

show strong retention growth.

25

The analysis is based on AppMagic’s data.

Global trends in retention for the top 200 grossing games (202 4–2025)

0

10

30

D1

D7

D14

2024

2025

20

D30

D60

D90

D180

40

D365

Global YoY changes in retention for the top 200 grossing games (202 4–2025)

0%

0.5%

1.5%

1.0%

D1

D7

D14

D30

D60

D90

D180

D365

2.0%

2.5%

Mobile Market Landscape 2026 | GAMING TRENDS

Learn more about LiveOps and

monetization trends in our
LiveOps Report

2025

LiveOps event density in

games is increasing

Rising competition in mobile games requires

developers to engage users more actively,

which is driving growth in LiveOps activity.

Compared to December 2024, the average

monthly number of LiveOps events per game in

December 2025 increased by 16%, from 73 to 85

events per title.

Growth is observed across all event duration

types, but the most notable increases were in

Hourly (+25%), Daily (+35%), and Medium-

length events (+29%).

This distribution suggests the focus is on user

engagement across the full lifecycle, not only on

retaining players in the short term.

26

The analysis is based on AppMagic’s data.

Trends in the average number of LiveOps events by length per game (2025)

0

20

60

Dec’24

40

80

YoY changes in the average number of LiveOps events by length per game (202 4–2025)

0%

10%

30%

20%

Hourly

Daily

Short

Medium

Long

40%

Jan’25

Feb’25

Mar’25

Apr’25

May’25

Jun’25

Jul’25

Aug’25

Sep’25

Oct’25

Dec’25

Nov’25

100

Hourly

Daily

Short

Medium

Long

Mobile Market Landscape 2026 | GAMING TRENDS

Expert Take:

The future of

LiveOps

The 35% jump in daily events tells us something important. Studios have

completely changed how they think about keeping players around. It’s

simple economics. Getting new players is expensive now. So instead, you

squeeze more value from the ones you already have. Daily events work

because they create habits. Players log in every day, they spend more,

and they stick around longer.

Some games are now running 100 events per month. That’s crazy. But it

works. The problem is that everyone else sees it and thinks they need to

do the same thing. Here’s the catch, though. You need serious systems to

pull this off. And you have to be careful. Too many events—and players

burn out. They feel overwhelmed and leave.

The smart studios in 2026 won’t be the ones spamming events. They ‘ll be

the ones who figure out the sweet spot. Give players enough to come

back every day, but not so much that it feels like a job.

Michael Khripin

Product Owner

27

Mobile Market Landscape 2026 | GAMING TRENDS

Jan’25

Oct’24

D2C revenue is growing,

albeit slowly

Compared to last year, D2C revenue in the US

increased by around 26% and is still primarily

used by top titles, while it likely remains

unprofitable for smaller projects.

The strongest growth among the top 100

grossing apps was recorded at 38%.

Against the backdrop of revenue declines in

some segments (for example, Casino), this

trend may be an important signal of the large

apps’ gradual shift toward alternative payment

systems.

Top 100 YoY growth*:

38%

All YoY growth*:

26%

28

*Figures for the USA only. D2C revenue data may be inaccurate; however, it is refined over time. The most accurate data is available in the game information within AppMagic tools.

Trends in D2C revenue, USA (202 4–2025)

80M

100M

140M

120M

Jan’24

Apr’24

Jul’24

Oct’25

Apr’25

Jul’25

Dec’25

160M

Mobile Market Landscape 2026 | GAMING TRENDS

YooKassa leads growth

in payment SDKs

29

The data is based on SDK presence information in apps. Fast-growing SDK insights cover only SDKs that were present in more than 100 apps as of December 2025.

On average, leading payment SDKs showed

global growth of 10%–40%.

YooKassa
recorded the strongest growth at

around 39%. As a primarily Russia-focused

payment service, it has become a key

alternative after Visa and Mastercard’s exit,

enabling both apps and games to monetize

Russian audiences in both domestic and foreign

markets.

Despite the strong growth shown by specific

payment SDKs, the overall number of apps using

them is growing slowly, up only 5% year over

year.

Trends in the fastest-growing payment SDKs (202 4–2025)

0%

5%

10%

15%

20%

25%

30%

YooKassa

35%

40%

Card.io

Cashfree

Huawei AppGallery

Xsolla

PayPal Braintree

Google

Pay

Razoray

PhonePe Intent

Paytm

Mobile Market Landscape 2026 | GAMING TRENDS

Trends in payment SDK installs (202 4–2025)

0K

50K

150K

100K

200K

250K

Jan’25

Oct’24

Jan’24

Apr’24

Jul’24

Oct’25

Apr’25

Jul’25

Dec’25

+5% YoY

Explore competitor monetization with

AppMagic and its
Direct-to-Consumer

(D2C) Revenue metric

Expert Take:

D2C in 2026

Alternative payment systems will continue to grow in 2026, but the

winners won’t be those treating DTC as a side experiment.

Our data shows DTC has crossed an inflection point: when publishers

adopt a shared DTC architecture—pairing app-to-web Payment Links

with web stores run like LiveOps products—DTC becomes scalable,

repeatable, and materially profitable not just for top titles.

For all mobile games publishers, the question isn’t whether to build DTC,

but whether they can afford not to, as proven infrastructure lowers the

barrier and the performance gap between adopters and laggards keeps

widening.

Gil Tov-Ly

CMO

30

Mobile Market Landscape 2026 | GAMING TRENDS

The rise of AI-driven

ad creatives

In 2025, the rapid advancement of AI had a truly

significant impact on creative advertising.

A clear industry trend has emerged toward

broader adoption of AI in creative production,

ranging from AI-assisted workflows to fully

AI-generated ad creatives.

Among the top 100 grossing mobile games, 56%

were observed to have clearly used AI in the

design and production of their advertising

assets.

31

Mobile Market Landscape 2026 | GAMING TRENDS

Discover the ad strategies behind the top-grossing games with our Ad Intelligence tool!

Click here to learn more

0%

25%

50%

75%

100%

With AI

No AI

Use of AI in ad creatives: top 100 grossing mobile games, 2025

The analysis is based on AppMagic’s data.

Expert Take:

The future of AI

in creatives

2025 proved AI is not just about speed; it drives winners. But will 2026

result in an inflection point?

As AI becomes the industry baseline, we must guard against creative

monotony and visual fatigue that may have adverse impacts on

performance.

The winners will find the perfect balance, leveraging human mutators to

inject fresh, mold-breaking concepts, while leveraging AI as the engine
to

iterate and optimize at scale.

Olivia Barnett

COO

32

Mobile Market Landscape 2026 | GAMING TRENDS

Top Downloads

Downloads

YoY

1

Block Blast!

368M

+66%

1

2

Roblox

295M

+37%

1

3

Free Fire MAX

287M

–2%

2

4

Subway Surfers

191M

+1%

5

Pizza Ready!

166M

–7%

6

Ludo King®

151M

–10%

7

Vita Mahjong

126M

+179%

123

8

My Talking Tom 2: Pet Game

122M

–1%

1

9

Hole.io

121M

+48%

24

10

PUBG MOBILE

116M

+3%

2

Top Grossing

Revenue

YoY

1

Honor of Kings

$1.68B

–3%

2

Last War:Survival

$1.57B

+40%

2

3

Roblox

$1.46B

+30%

2

4

Whiteout Survival

$1.40B

+50%

4

5

Royal Match

$1.37B

–1%

2

6

MONOPOLY GO!

$1.36B

–5%

4

7

PUBG MOBILE

$1.12B

+2%

1

8

Candy Crush Saga

$1.01B

+3%

1

9

Pokémon TCG Pocket

$677M

+141%

16

10

Coin Master

$651M

–7%

Global game market leaders, 2025

33

The analysis is based on AppMagic’s data.

Coin Master

Royal Match

Gossip Harbor®

Casual games are easy to play, with simple rules, short play sessions,

and minimal complexity, making them accessible and enjoyable

for a wide audience.

Trends in Casual games

Both classification and associated data are based on AppMagic’s taxonomy.

34

Audience is growing, revenue

is stalling

Downloads growth accelerated from

+6.4% (2024) to +8.0% (2025), but IAP

revenue plateaued at around $21B.

Audience growth is not converting into

revenue fast enough.

Key takeaways

35

Revenue is declining in top

genres

Two of the three largest genres, Casino

and Simulation, were set back: Puzzle

was the only one to grow (+7.6%).

Downloads growth alone no longer

reliably drives revenue.

Long-term retention is

declining

Short-term retention is relatively

stable, but mid- and long-term

retention is falling. The decline speeds

up from D14–D30 and peaks by D365

(roughly down from 8% to 13% YoY).

Match-3 is in the lead,

but stalling

Match-3 revenue is essentially flat at

~$4.8B, indicating a mature, saturated

segment. Growth is shifting to

emerging formats, with Sort Puzzle up

+116% YoY.

Merge is the key driver of

Puzzle’s growth

Merge is the strongest growth engine

for Puzzles, taking its revenue share

from 14% in 2024 to 20% in 2025. It is

pulling earnings away from Match-3,

Match-2 Blast, and Match 3D.

Merge growth, higher

concentration

Despite rapid growth, Merge revenue is

highly concentrated: ~80% comes from

the top 10 titles.
Gossip Harbor
alone

generated $550M in 2025, or 33% of the

segment’s total revenue.

Merge monetizes primarily

via LiveOps

Unlike many Puzzle formats dominated

by store offers, top Merge games

monetize mainly through LiveOps, with

recurring specials priced between $1

and $25.

Mobile Market Landscape 2026 | TRENDS IN CASUAL GAMES

35

Downloads

Global trends in revenue and downloads (2023–2025)

1B

3B

Jan’23

Jul’23

Jan’24

Revenue

Downloads

2B

Jul’24

Jan’25

Jul’25

0%

2%

4%

6%

2023

2024

2025

Revenue

0%

5%

10%

2023

2024

2025

Global YoY changes in revenue and downloads (2023–2025)

Dec’25

8%

Audience grows, revenue

stalls

Downloads growth is accelerating: from +6.4%

in 2024 to +8.0% in 2025.

IAP revenue has plateaued. Unlike downloads,

revenue growth has been slowing year over

year, and the segment’s absolute revenue is

effectively flat at around $21B.

Increasing player numbers are not translating

into revenue growth. Despite the expanding

reach, the market is not monetizing newly

acquired users fast enough.

36

Data includes information on app downloads and IAP revenue worldwide across the App Store and Google Play. Revenue from webshops and other alternative monetization sources is not included.

Mobile Market Landscape 2026 | TRENDS IN CASUAL GAMES

Two out of three top

genres are declining

Puzzle was the only major genre to grow its

revenue (+7.6%), while Casino and Simulation

figures declined.

Downloads growth does not guarantee revenue

growth. Casino and Simulation’s earnings

shrunk despite their solid gains in downloads

(+15% and +5%, respectively).

Strategy, Game Collection, and Geolocation

Games showed strong growth in both

downloads and revenue, mostly driven by a

single title in each genre and amplified by the

low-base effect.

Casual-core genres (e.g., Puzzle and Kids)

remain the healthiest, with stable growth in

both downloads and revenue.

37

Data includes information on app downloads and IAP revenue worldwide across the App Store and Google Play. Revenue from webshops and other alternative monetization sources is not included.

Top Games

Tag

Downloads 2024

Downloads 2025

%

Revenue 2024

Revenue 2025

%

Puzzle

7.0B

7.7B

9.9%

$7.6B

$8.2B

7.6%

Casino

1.5B

1.7B

15.7%

$7.5B

$6.9B

–7.6%

Simulation

4.7B

4.9B

5.3%

$2.0B

$1.9B

–4.8%

Tabletop

1.9B

2.2B

14.1%

$870.4M

$933.0M

7.2%

Kids

4.7B

5.1B

7.1%

$498.3M

$553.7M

11.1%

Adventure

767.9M

831.0M

8.2%

$574.5M

$542.3M

–5.6%

Arcade

1.5B

1.7B

13.6%

$458.8M

$457.8M

–0.2%

RPG

276.5M

251.2M

–9.2%

$522.6M

$424.1M

–18.8%

Party Games

849.5M

917.8M

8.0%

$325.0M

$272.5M

–16.2%

Sports Games

867.2M

845.8M

–2.5%

$282.1M

$257.5M

–8.7%

Strategy

131.7M

207.8M

57.8%

$70.1M

$103.9M

48.2%

Action

3.1B

3.3B

5.6%

$86.1M

$81.3M

–5.5%

Racing

1.9B

1.9B

2.5%

$50.7M

$55.0M

8.6%

Shooter

126.8M

94.3M

–25.7
%

$3.9M

$2.7M

–30.7%

Game

Collection

214K

754K

253.1%

$21K

$94K

355.8%

Geolocation

Games

96K

156K

62.2%

$8K

$34K

346.7%

Mobile Market Landscape 2026 | TRENDS IN CASUAL GAMES

Study the growing markets in detail with our Market Segment Comparison tool!

Click here to learn more

Casual long-term

retention is declining

While short-term retention remains relatively

stable, mid- and long-term retention has been

on an expressed downtrend. The decline

accelerates from D14–D30 (–3.5% to –5.4%) and

reaches its peak by D365 (–8% to –13%).

In 2025, the main focus of LiveOps expansion

was on short-term retention, driven by short

hourly or daily events. Most likely, these

measures were not sufficient to support

long-term user retention in Midcore titles.

38

Global trends in retention for the top 200 grossing Casual games (202 4–2025)

0%

10%

20%

30%

Global YoY changes in retention for the top 200 grossing Casual games (202 4–2025)

–10%

–5%

0%

40%

2024

2025

D1

D7

D14

D30

D60

D90

D180

D365

D1

D7

D14

D30

D60

D90

D180

D365

Mobile Market Landscape 2026 | TRENDS IN CASUAL GAMES

The analysis is based on AppMagic’s data.

Explore more LiveOps and monetization

trends with our
LiveOps & Updates Calendar

Match-3 is in the lead,

albeit stalling

The largest Puzzle subgenre, Match-3, has

effectively plateaued: compared to last year,

revenue shows only minor fluctuations within a

mere 0.1%, remaining roughly flat overall at

around $4.8B.

Certain subgenres, such as Sort Puzzle, show

explosive growth—up +116% year over year.

Merge is actively pulling users and revenue from

the classic Match-3, relying on deeper meta and

stronger retention.

39

Data includes information on app downloads and IAP revenue worldwide across the App Store and Google Play. Revenue from webshops and other alternative monetization sources is not included.

Mobile Market Landscape 2026 | TRENDS IN CASUAL GAMES

Global trends in revenue for the top Puzzle subgenres (202 4–2025)

$0B

$1B

$2B

$3B

Global YoY changes in revenue for the top Puzzle subgenres (202 4–2025)

0%

50%

100%

$4B

2024

2025

Match-3

Merge

Match-2
Blast

Match 3D

Word
Puzzle

Sort
Puzzle

Chain
Puzzle

Match-3: Tile

$5B

Bubble
Shooter

Physics
Puzzle

Match-3

Merge

Match-2
Blast

Match 3D

Word
Puzzle

Sort
Puzzle

Chain
Puzzle

Match-3: Tile

Bubble
Shooter

Physics
Puzzle

Revenue growth is

shifting to new formats

Merge delivered the strongest growth among

major Puzzle subgenres, partially pulling

audience from other large segments, such as

Match-3, Match-2 Blast, and Match 3D. Its share

of total market revenue increased from 14% in

2024 to 20% in 2025.

Despite explosive growth in Block Puzzle, Logic

Puzzle, and Sort Puzzle, their revenue share

remains relatively small.

At the same time, certain subgenres, such as

Maze, Match-3: Tile, and Find the Difference,

saw their revenues shrink, dropping up to 40%.

Mobile Market Landscape 2026 | TRENDS IN CASUAL GAMES

Change in revenue share by genre (202 4–2025)

0%

100%

200%

Block Puzzle

Logic Puzzle

Sort Puzzle

40%

30%

20%

10%

The fastest-growing subgenres

0%

The fastest-declining subgenres

0%

25%

50%

75%

100%

2025

2024

Match-3

Merge

Match-2 Blast

Match 3D

Word Puzzle

Other

300%

400%

Merge

Sudoku

Find The
Difference

Match-3: Tile

Maze

Bubble
Shooter

Draw Line
Puzzle

40

The analysis is based on AppMagic’s data.

Merge is still growing

as it gets more competitive

Despite strong YoY growth in the Merge

segment, most of its revenue is highly

concentrated among the top 10 titles. In 2025,

the oligopoly index, defined as the top-10 share

of the segment’s total revenue, reached nearly

80%, while the rest of the market shared the

remaining 20%.

In 2025, the leading Merge-2 title,
Gossip

Harbor
, generated $550M, accounting for 33%

of the genre’s total revenue, and this share

continues to grow.

Global trends in revenue (2023–2025)

$0M

$50M

$100M

$150M

Global changes in the oligopoly index (2023–2025)

0%

20%

60%

40%

2023

2024

2025

80%

Jan’23

Jul’23

Jan’24

Jul’24

Jan’25

Jul’25

Dec’25

41

Mobile Market Landscape 2026 | TRENDS IN CASUAL GAMES

The analysis is based on AppMagic’s data.

Revenue in Merge games is spread across all offer types

Revenue of top-grossing games, 2025

Revenue distribution of the top-grossing offers

Unlike many Puzzle subgenres, where most revenue typically comes from store offers (hard currency and bundles), top Merge games generate revenue primarily

from LiveOps-related offers. Their top 3 offers are often in the form of recurring special deals priced between $1 and $25.

Gossip Harbor

Travel Town

Seaside Escape

42

Figures are based on AppMagic’s data for the App Store (USA). Names of offer items are displayed as provided by the developer.

0%

25%

50%

75%

100%

0%

25%

50%

75%

100%

0%

25%

50%

75%

100%

Mega Amazing Offer 1036 – $17.99

Mega Amazing Offer 1046 – $24.99

Mega Amazing Offer 1016 – $7.99

Other

A Bit of Gems – $1.99

Energy Package III – $5.99

Luxury VIP Ticket – $7.99

Other

$100M

$0M

$400M

$200M

$300M

Gossip
Harbor

Travel Town

Seaside Escape

Special Bundle – $5.99

Event Pack – $9.99

Seafood Bundle – $3.99

Other

$500M

Mobile Market Landscape 2026 | TRENDS IN CASUAL GAMES

Last War:Survival

Honor of Kings

Roblox

Midcore games combine difficulty and fun, offering more complex game

mechanics, longer play sessions, and a moderate level of strategy

and skill required to progress.

Trends in Midcore games

Both classification and associated data are based on AppMagic’s taxonomy.

43

Midcore users up, revenue

flat

Downloads recovered after the 2023

drop and kept growing, but momentum

slowed down. Revenue remains

essentially unchanged, with the market

hovering around $33–34B.

Key takeaways

44

Post-2023 rebound is fading

After a strong 2024 recovery, 2025

growth continued at a slower pace. This

suggests Midcore is moving from

rebound to maturity.

Strategy drives Midcore

growth

In 2025, Strategy grew strongly in both

downloads (+18.2%) and revenue

(+15.9%), reinforcing its leadership. It

remains the main growth engine within

the Midcore segment.

Shooter and Simulation are

improving

Both genres delivered solid gains in

downloads (+10% and +8%) and

revenue (around +14% to +15%). This

points to stronger monetization

performance versus last year.

RPG suffers the biggest

decline

RPG saw the sharpest drop, with

downloads down 9.0% and revenue

down 16.5%. The genre is losing both

audience and monetization
momentum.

Long-term retention is

weakening

Weaker retention range in Midcore

begins at D90 and peaks at D365

(–12%). Short-term retention remains

relatively stable.

4X fuels Strategy expansion

4X is the primary growth engine within

Strategy, supported by deep meta and

long LTV. In 2025, it grew +31% in

downloads and +21% in revenue YoY.

4X monetization is

high-ticket

In top 4X titles, $99 offers contribute

around 30% of total revenue, typically

via currency bundles or core packs. The

next strongest tier is $44–$49,

reinforcing a premium-heavy offer mix.

Mobile Market Landscape 2026 | TRENDS IN MIDCORE GAMES

44

Midcore gains users,

revenue stalls

Midcore downloads recovered after the 2023

downturn. While the segment declined in 2023

(–6.7%), it rebounded nicely in 2024 (+11.2%).

Growth has since continued, but at a slower

pace.

Revenue has plateaued. After falling in 2023

(–6.3%), it picked back up somewhat in 2024,

but in 2025, it showed no meaningful growth.

In absolute terms, the market is essentially flat

at around $33–34B.

45

Data includes information on app downloads and IAP revenue worldwide across the App Store and Google Play. Revenue from webshops and other alternative monetization sources is not included.

Downloads

Global trends in revenue and downloads (2023–2025)

0B

1B

3B

Jan’23

Jul’23

Jan’24

Revenue

Downloads

2B

Jul’24

Jan’25

Jul’25

0%

-5%

5%

10%

2023

2024

2025

Revenue

-6%

-4%

0%

2%

2023

2024

2025

Global YoY changes in revenue and downloads (2023–2025)

Dec’25

-2%

Mobile Market Landscape 2026 | TRENDS IN MIDCORE GAMES

Strategy is growing,

RPG is declining

In 2025, the Strategy market grew strongly, with

downloads up +18.2% and revenue up +15.9%.

The genre is strengthening its leadership and

remains the main growth driver within Midcore.

Growth is shifting toward the Strategy, Shooter,

and Simulation genres. Shooter and Simulation

delivered solid gains in both downloads (+8% to

+10%) and revenue (around +14% to +15%),

pointing to improved monetization.

RPG saw the sharpest decline, with downloads

down 9.0% and revenue down 16.5%.

46

Data includes information on app downloads and IAP revenue worldwide across the App Store and Google Play. Revenue from webshops and other alternative monetization sources is not included.

Top Games

Tag

Downloads 2024

Downloads 2025

%

Revenue 2024

Revenue 2025

%

Strategy

1.8B

2.1B

18.2%

$11B

$13B

15.9%

RPG

1.4B

1.3B

–9.0%

$13B

$11B

–16.5%

Shooter

2.2B

2.4B

9.9%

$3B

$3B

14.3%

Simulation

4.0B

4.3B

7.6%

$3B

$3B

14.6%

Sports Games

1.0B

1.1B

5.7%

$1B

$1B

–2.9%

Action

2.2B

2.2B

–1.4%

$2B

$1B

–25.8%

Geolocation

Games

57.2M

54.2M

–5.2%

$835M

$738M

–11.6%

Racing

1.1B

956.8M

–10.1%

$352M

$301M

–14.4%

Adventure

163.3M

176.0M

7.8%

$168M

$177M

5.3%

Arcade

238K

324K

36.1%

$1K

$67K

6596.7%

Mobile Market Landscape 2026 | TRENDS IN MIDCORE GAMES

Top 5 highest-grossing titles in 2025

$0.0B

$0.5B

$1.5B

$1.0B

Honor of Kings

Last War:Survival

PUBG MOBILE

Roblox

Whiteout Survival

Midcore retention is

declining

Similar to the Casual trend, Midcore shows a

drop in long-term retention, with the steepest

declines occurring from D90 to D365.

The largest drop is at D365, down 12%.

Short-term retention remains relatively stable.

The decline in long-term retention was one of

the reasons why, despite the downloads
growth,

Midcore titles still saw a drop in revenue

compared to last year.

The current trend suggests that, even as the

number of in-game events increases, it is

becoming harder to retain users.

47

Mobile Market Landscape 2026 | TRENDS IN MIDCORE GAMES

Global trends in retention for the top 200 grossing Midcore games (202 4–2025)

2024

2025

D1

D7

D14

D30

D60

D90

D180

D365

0%

10%

20%

30%

40%

Global YoY changes in retention for the top 200 grossing Midcore games (202 4–2025)

–10%

–5%

0%

D1

D7

D14

D30

D60

D90

D180

D365

The analysis is based on AppMagic’s data.

4X Strategy is the main

market driver

4X continues to strengthen its dominance and

remains the primary growth engine within

Strategy, supported by deep meta and long LTV.

In 2025, it grew +21% in revenue and +31% in

downloads compared to the previous year.

MOBA showed a negative revenue trend. The

genre is retaining its audience, but faces

pressure on ARPU and payer spend. Revenue

declined by 8% in 2025.

Tactics is a 2025 breakout. One of the

fastest-growing Strategy subgenres, its

revenue went up +35% and downloads were up

+41% in 2025.

48

Data includes information on app downloads and IAP revenue worldwide across the App Store and Google Play. Revenue from webshops and other alternative monetization sources is not included.

Mobile Market Landscape 2026 | TRENDS IN MIDCORE GAMES

Global trends in revenue for the top Strategy subgenres (202 4–2025)

$0B

$2B

$4B

Global YoY changes in revenue for the top Strategy subgenres (202 4–2025)

0%

20%

40%

$6B

2024

2025

4X Strategy

MOBA

Card Battler

Tactics

RTS

$8B

Strategy: Other

Turn-Based Strategy

4X Strategy

MOBA

Card Battler

Tactics

RTS

Strategy: Other

Turn-Based Strategy

49

Competition in 4X

Strategy is intensifying

Despite strong YoY revenue growth, most of the

gains are split between the top 10 titles, and this

concentration continues to rise. The oligopoly

index, defined as the top 10’s share of the

genre’s total revenue, increased from 47% in

2023 to 64% in 2025.

At the same time, 2025 showed that category

leaders can change. Newer titles such as
Last Z:

Survival Shooter
(released in 2024) and

Kingshot
(released in 2025) have secured

positions among the top performers.

Mobile Market Landscape 2026 | TRENDS IN MIDCORE GAMES

Global trends in revenue (2023–2025)

$400M

$500M

$600M

$700M

Global changes in the oligopoly index (2023–2025)

0%

20%

60%

40%

2023

2024

2025

Jan’23

Jul’23

Jan’24

Jul’24

Jan’25

Jul’25

Dec’25

49

The analysis is based on AppMagic’s data.

$99 offers are the backbone of 4X Strategy revenue

Revenue of top-grossing apps, 2025

Revenue distribution of the top-grossing offers

In top titles, $99 offers (most often currency bundles or core packs) account for a significant share of the games’ total revenue, coming in at around 30%. The next

largest contributor are the offers priced at $44–$49.

Last
War:Survival

Whiteout
Survival

Kingshot

Mobile Market Landscape 2026 | TRENDS IN MIDCORE GAMES

50

Figures are based on AppMagic’s data for the App Store (USA). Names of offer items are displayed as provided by the developer.

0%

25%

50%

75%

100%

0%

25%

50%

75%

100%

0%

25%

50%

75%

100%

Standard pack 16 – $