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Bandai Namco Group FY2026 Q3 Earnings Release

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Bandai Namco GroupInformation Meeting
Fiscal Year Ending March 2026
Third Quarter Results Presentation
February 5, 2026

FY2025.3
1st Nine Months Results FY2026.3
1
st Nine Months Results
Vs. Previous Year’s Results
Change (%)
Net Sales 955.61,002.2 +46.6 + 4 .9
Operating Profit 179.2 157.3-21.9 -12 .2
Ordinary Profit 185.4 166.4-19.0 -10 .2
Profit Attributable to Owners of
Parent
128.6 115.0-13.6 -10 .6
(billion yen)
Results in the First Nine Months of FY2026.3
• Record -high net sales due in part to the robust performance in the Toys and Hobby Business, with 3Q net -sales
reaching over ¥1 trillion for the first time ever
• Profits impacted by differences in title lineup for home console games compared with the same period of the
previous fiscal year
• Effective implementation of portfolio management leveraging broad businesses and a diverse IP lineup
• Increase in sales from the Gundam series on the back of Groupwide synergies

FY2025.3
1st Nine Months Results FY2026.3
1st Nine Months Results
Vs. Previous Year’s
Results
Toys and Hobby
Segment sales 464.1 503.6+39.5
Segment profit 97.6 103.5+5.9
Digital
Segment sales 357.0 358.8+1.8
Segment profit 70.5 49.8-20.7
Visual and Music
Segment sales 60.9 63.6+2.7
Segment profit 9.4 8.9-0.5
Amusement
Segment sales 104.7 111.7+7.0
Segment profit 8.1 7.9-0.2
Other
Segment sales 27.2 28.9+1.7
Segment profit 2.0 2.1+0.1
Elimination and Corporate
Segment sales -58.5 -64.5 -6.0
Segment profit -8.6 -15.1 -6.5
Consolidated
Net sales 955.6 1,002.2 +46.6
Operating profit 179.2 157.3-21.9
Results in the First Nine Months of FY2026.3 by Segment
(billion yen)

Toys and Hobby Unit
Digital Unit
Record-High Results Thanks to Ongoing Strong Performance Across All Categories
• Robust performance of products for the mature fan base, trading card games, capsule toys,
confectioneries, and stationery, etc.
• Expansion of sales from the Gundam series and continued strong performance in sales from DRAGON BALL
and ONE PIECE, etc.
• Swift response to changes in operating environment in key areas of North America
Strong Performance in Network Content, Although Impacted by Differences in Title Lineup
• Network content
Stable performance of existing titles combined with strong performance of new title
•Home console games
Strong results from ELDEN RING NIGHTREIGN and the new DIGIMONtitle
Profits impacted by differences in title lineup compared with the same period of the previous fiscal year
Results in the First Nine Months of FY2026.3 by Segment

Visual and Music Unit
Amusement Unit
Total Company Costs
Widespread Impact on Groupwide Performance From the Popularity of the New Gundam Series Title
• Solid contributions from Mobile Suit Gundam GQuuuuuuX box-office revenue, global rollout, licensing revenue, etc.
• Overall, performance fell short of the same period last year, when multiple major releases had made significant
contributions through their strong box office revenue.
Strong Performance of Amusement Facilities
•Facilities
Sales at existing stores in Japan came in at 106.7% year -on -year, continuing their solid performance
• Amusement machines
Profits impacted by differences in product mix, despite strong sales of new products for the Gundam series, etc.
Recorded expenses related to the Expo 2025 Osaka, Kansai, Japan exhibition
Results in the First Nine Months of FY2026.3 by Segment

Forecast for Full-Year of FY2026.3
FY2025.3
Full- Year Results FY2026.3
Previous Full -Year
Forecast FY2026.3
Full- Year New
Forecast Vs. Previous Forecast
Vs. Previous
Year’s Results
Change (%)
Net Sales 1,241.5
1,250.0 1,300.0 +50.0+4.0 +58.5
Operating Profit 180.2
165.0 181.0 +16.0+9.7 +0.8
Ordinary Profit 186.4
172.0 190.0 +18.0+10.5 +3.6
Profit Attributable to
Owners of Parent 129.3 120.0 130.0 +10.0+8.3 +0.7
Net sales and all profit metrics are expected to reach record- high levels.
(billion yen)

FY2025.3 Full-
Year Results FY2026.3
Previous Full –
Year Forecast FY2026.3
Full- Year New
Forecast Vs. Previous
Year’s Results Vs. Previous
Forecast
Toys and Hobby
Segment sales 596.9 640.0 660.0+63.1 +20.0
Segment profit 102.2 115.0 125.0+22.8 +10.0
Digital
Segment sales 455.6 410.0 460.0+4.4+50.0
Segment profit 68.5 48.0 53.0-15.5 +5.0
Visual and Music
Segment sales 90.7 90.0 90.0-0. 7 –
Segment profit 11.7 10.5 10.5-1.2 –
Amusement
Segment sales 141.4 140.0 145.0+3.6+5.0
Segment profit 8.4 9.5 9.5+1.1 –
Other
Segment sales 36.2 38.0 38.0+1.8 –
Segment profit 1.61.5 2.0+0.4 +0.5
Elimination and Corporate
Segment sales -79.5 -68.0 -93.0 -13.5 -25.0
Segment profit -12.3 -19.5 -19.0 -6.7 +0.5
Consolidated
Net sales 1,241.5 1,250.0 1,300.0+58.5+50.0
Operating profit 180.2 165.0 181.0+0.8+16.0
Forecast for Full -Year of FY2026.3 by Segment
(billion
yen)

FY2026.3 Shareholder Returns
次期中期計画の株主還元に関する基本方針にのっとり検討
FY2026.3 projected annual dividends:
Total payout ratio 59.4%(planned)
Dividends
Thebasic policy isto maintain atotal return ratioof50% orhigher .
•Implement long-term stable dividends withaminimum DOE(dividend onequity) of3.60%
• Acquire treasury sharesasappropriate withanawareness ofcapital cost
Basic policy for shareholder returns
Purchase of
treasury shares
-Base dividend:
– Performance -based dividend:
¥73
¥ 46
¥ 27
Total number of shares to be acquired:
Total value of shares to be acquired :
Acquisition period: Up to 6 million shares
Up to 30 billion yen
February 6
–April 30

Trading card games for ONE PIECE and Gundam
performing well —positioned to be market staples
through carefully managed operations
Trends in the Toys and Hobby Business Toys and Hobby Unit
■ Aiming for an Eighth Consecutive Year of Record -High Results
• Continued strong performance across products for the mature fan base, trading card games, capsule toys,
confectioneries, stationery, and other categories
• A virtuous cycle driven by swift initiatives focused on trending IPs, broader product categories, expanded
customer touchpoints, and strategic investments with a global outlook
The Tamagotchi IP, celebrating its 30 -year
anniversary, is growing in popularity BONBON DROP Stickers
making
trading stickers more popular
Tamagotchi Paradise
i s popular worldwide

Chinese market
Expand IP portfolio and strengthen local production for local consumption
Trends in the Toys and Hobby Business
Offering products for a wide range of target audiences
Toys and Hobby Unit
■ Aiming for an Eighth Consecutive Year of Record -High Results
• Continued strong performance across products for the mature fan base, trading card games, capsule toys,
confectioneries, stationery, and other categories
• A virtuous cycle driven by swift initiatives focused on trending IPs, broader product categories, expanded
customer touchpoints, and strategic investments with a global outlook

Trends in the Digital Business Digital Unit
■Digital Business
• Ongoing efforts to build an optimal title portfolio and organizational structures for delivering high -quality
titles, with full -scale effects expected to emerge in the latter half of the current Mid -term Plan
• FY2027.3 pipeline features a well -balanced lineup of large-scale and mid-to-small -scale titles
Network content
Launch of CODE VEIN II on January 29
Large-scale DLC for DRAGON BALL:
Sparking! ZERO under development
Launch of new game project AGE1000 ACE COMBAT 8: WINGS OF THEVE currently in development
Home console games
Ongoing strong
performance of
SD Gundam G Generation Eternal DIGIMON STORY TIME STRANGER
receiving high praise for
gameplay befitting of the IP

Trends in the Visual and Music Business Visual and Music Unit
Creating a diverse range of IPs
Achieved 1 billion yenin the first five days
A strong start at 152% of the previous film. SUNRISE 50th Anniversary Project
Commemorative work confirmed for production
■ Visual and Music Business
Organizational restructuring to enable swift responses to changes in the business environment
• Consolidation of Gundam -related businesses and IP production functions
• Consolidation of music asset management and operation functions

Developing new titles from popular series and
the first medal game for the ONE PIECE.
Trends in the Amusement Business Amusement Unit
■ Amusement Business
• Facilities: Continued strong performance, with further enhancement of Bandai Namco’s unique strengths
• Amusement machines: Development and rollout of the latest titles in popular series
Experiential facilities that
recreate the world of the IP
THE GUNDAM BASE in Chicago, USA
Amusement facilities Amusement machines

President and Representative DirectorYuji Asako
Executive Vice President and Director Nobuhiko Momoi
Director Takashi Tsuji
Director Noriko Fujita
Director (Part -time) Kazuhiro Takenaka
Director (Part -time) Nao Udagawa
Director (Part -time) Makoto Asanuma
Director (Part -time) Hiroshi Kawasaki
Director (Part -time, Outside) Toshio Shimada
Director (Part -time, Outside) Yuki Ikuno
Director (Part -time, Outside) MikiharuNoma
Director Audit & Supervisory Committee member Takashi Kaneko
Director Audit & Supervisory Committee member (Part -time, Outside) Takayuki Komiya
Director Audit & Supervisory Committee member (Part -time, Outside) Kanako Muraoka
Board of Directors Structure
(as planned, after the Ordinary General Meeting of Shareholders in June 2026)
Bandai Namco Holdings Inc.
Newly appointed
Yuki IkunoMikiharu
NomaKanako Muraoka
14
Newly appointed
Newly appointed

Bandai Namco exists to share dreams, fun, and inspiration
with people around the world. Connecting people and societies
in the enjoyment of uniquely entertaining products and services, we’re working to create a brighter future for everyone.

©SOTSU・SUNRISE ©SOTSU ・SUNRISE・MBS ©BANDAI
©BANDAI
<企 画> 株式会社クーリア・サンスター文具株式会社 <製造元> 株式会社クーリア <発売元> サンスター文具株式会社 『ボンボンドロップ』は株式会社クーリアの登録商標です。名探偵プリキュア ©ABC-A ・東映アニメーション
ギャバン ©テレビ朝日・東映AG ・東映
© NetEase Games
©Akiyoshi Hongo, Toei Animation
© 創通・サンライズ ©創通・サンライズ・MBS
© 本郷あきよし・東映アニメーション ©Bandai Namco Entertainment Inc.
CODE VEIN
II & ©Bandai Namco Entertainment Inc.
© バード・スタジオ/集英社・東映アニメーション ©Bandai Namco Entertainment Inc.
© バード・スタジオ/集英社 ©バード・スタジオ/集英社・東映アニメーション ©Bandai Namco Entertainment Inc.
ACE COMBAT 8: WINGS OF THEVE
& ©Bandai Namco Entertainment Inc.COREIMAGERY –VIEW- READY © 2025 Vantor.Alltrademarks and copyrights associated with the manufacturers, aircraft, models, trade names,
brands and visual images depicted in this game are the property of their respective owners, and used with such permissions.
© 創通・サンライズ
©SUNRISE
© パリに咲くエトワール製作委員会
© 川上泰樹・伏瀬・講談社/転スラ製作委員
© 空知英秋/集英社� テレビ東京�電通�BNP・アニプレックス
GAME ©Bandai Namco Experience Inc.
All trademarks and copyrights associated with the manufacturers, vehicles, models, trade names, brands and visual images depi cted in this game are the property of their respective owners, and used with such
permissions.
© 尾田栄一郎/集英社・フジテレビ・東映アニメーション ©Bandai Namco Experience Inc.
Ⓒ荒木飛呂彦&LUCKY LAND COMMUNICATIONS /集英社Ⓒ荒木飛呂彦&LUCKY LAND COMMUNICATIONS /集英社・ジョジョの奇妙な冒険THE ANIMATION PROJECT
© 創通・サンライズ ©創通・サンライズ・MBS
Note on Projections
This document contains forward looking statements and information related to the Bandai Namco Group that are based on our kno wledge as
well as various assumptions made on the basis of information currently available. The words “forecast,” “plan,” “target,” “estim ation,”
“projection,” “intend,” “will” and similar expressions, as related to the Group, are intended to identify forward looking sta tements and
information. Actual results could differ materially from those projected in such forward -looking statements. This document is a translation of
the Japanese original. Bandai Namco Holdings Inc. provides this translation for your reference and convenience only and witho ut any warranty
as to its accuracy or otherwise. In the event of any discrepancy, the Japanese original shall prevail.

Bandai Namco GroupInformation Meeting
Fiscal Year Ending March 2026
Third Quarter Results Presentation
February 5, 2026