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Bandai Namco Group FY2026 Earnings Release

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Bandai Namco Group
Fiscal Year Ended March 2026 Information Meeting
May 13, 2026

FY2025.3Results FY2026.3
Previous Forecast (February) FY2026.3
Results Vs. Previous
Fiscal Year’s Results Vs. Previous
Forecast
Net Sales
1,241.5 1,300.01,348.2
+106.7 +48.2
Operating Profit 180.2
181.0189.5
+9.3+8.5
Ordinary Profit 186.4
190.0201.9
+15.5+11.9
Profit Attributable to
Owners of Parent 129.3 130.0140.6
+11.3+10.6
(billion yen)
Results for FY2026.3 —Key Points
Solid start for the first year under the new Mid -term Plan, achieving record highs for
net sales and operating profit
Sales from the Gundam series also grew significantly

FY2025.3Results FY2026.3
PreviousForecast
(February) FY2026.3
Results Vs. Previous
Fiscal Year’s Results Vs. Previous
Forecast
Toys and Hobby Segment sales
596.9
660.0 673.9+77.0 +13.9
Segment profit 102.2 125.0 126.9+24.7 +1.9
Digital Segment sales
455.6
460.0 476.5+20.9 +16.5
Segment profit 68.5 53.0 56.6-11.9 +3.6
Visual and Music Segment sales
90.7
90.0 95.5+4.8 +5.5
Segment profit 11.7 10.5 12.1+0.4 +1.6
Amusement Segment sales
141.4
145.0 152.7+11.3 +7.7
Segment profit 8.4 9.510.1+1.7 +0.6
Other Segment sales
36.2
38.0 38.9+2.7 +0.9
Segment profit 1.6 2.0 2.8+1.2 +0.8
Elimination and
Corporate Segment sales –
79.5 -93.0 -89.5 -10.0 +3.5
Segment profit -12.3 -19.0 -19.2 -6.9 -0. 2
Consolidated Net sales
1,241.5
1,300.0 1,348.2+106.7 +48.2
Operating profit 180.2 181.0 189.5+9.3+8.5
(billion yen)
FY2026.3 Results by Segment

FY2026.3 Results by Segment
Toys and Hobby Unit
Digital Unit
Record-
High Results Thanks to Ongoing Strong Performance Across All Categories
•Impact from certain tariffs primarily in the first half
• Robust performance of products for the mature fan base, card games, capsule toys, confectioneries,
and stationery, etc.
• Strengthening the production structure to support future growth
• Significant growth in sales from the Gundamseries
Strong Performance in Network Content, Although Impacted by Differences in Title
Lineup for Home Console Games
•Network content:
Stable performance of existing titles + solid contributions from new title
• Home console games:
Strong results from ELDEN RING NIGHTREIGN and the new DIGIMON title
Profits were affected by changes in the title lineup compared to the last fiscal year

Visual and Music Unit
Amusement Unit
Total Company Costs
Widespread Impact on Groupwide Performance From the Popularity of New Gundam
Series Title

Significant contributions from the strong performance of Mobile Suit Gundam GQuuuuuuX
• Strong performance in global rollouts of legacy Gundam series titles and works such as One-Punch Man
Strong Performance of Amusement Facilities
•Facilities:
Robust performance from facilities such as Bandai Namco Cross Stores and THE JOJO ★WORLD
Sales from existing stores in Japan up 7.0% year-on -year
• Amusement machines:
Widespread popularity of updated machines for the Gundam series
Recorded expenses related to the Expo 2025 Osaka, Kansai, Japan exhibition
FY2026.3 Results by Segment

FY2026.3 shareholder return
次期中期計画の株主還元に関する基本方針にのっとり検討
FY2026.3 annual dividends: 73 yen
•Base dividend: 46 yen
• Performance -based dividend: 27 yen
Total payout ratio 51.0%
Dividends
Furtherstrengthen thecompetitiveness ofthe Group andrank theappropriate returnofprofits toshareholders
as one ofits highest priorities inthe management, whilemaking itabasic policy tohave atotal return ratioof50%
or higher .
• Implement long-term stable dividends withaminimum DOE(dividend onequity) of3.60%
• Acquire treasury sharesasappropriate withanawareness ofcapital cost
Basic policy on return to shareholders
Purchase of
treasury shares
Total number of shares to be acquired: 6,000,000 shares
Total value of shares to be acquired: 24,757,598,600 yen
Acquisition period: February 6, 2026 –March 24, 2026
→ 5 million shares cancelled on April 30, 2026

Forecast for Full-Year of FY2027.3
(billion yen)
更新
FY2026.3
Full- Year Results FY2027.3
Full- Year Plan Vs. Previous Fiscal
Year’s Results
Net Sales
1,348.2 1,350.0 +1.8
Operating Profit 189.5185.0 -4.5
Ordinary Profit 201.9 190.0 -1 1.9
Profit Attributable to
Owners of Parent 140.6 130.0 -10.6
• Aim for record- high net sales
• Promote various initiatives to swiftly respond to rising raw material and
logistics costs

FY2026.3
Full- Year Results FY2027.3
Full- Year Plan Vs. Previous
Fiscal
Year’s Results
Toys and Hobby Segment sales
673.9
690.0 +16.1
Segment profit 126.9
127.0 +0.1
Digital Segment sales
476.5
460.0 -16.5
Segment profit 56.6
51.0 -5.6
Visual and Music Segment sales
95.5
95.0 -0.5
Segment profit 12.1
12.0 -0.1
Amusement Segment sales
152.7
155.0 +2.3
Segment profit 10.1
10.0 -0.1
Other Segment sales
38.9
40.0 +1.1
Segment profit 2.8
1.5 -1.3
Elimination and
Corporate Segment sales –
89.5
-90.0 -0.5
Segment profit -19.2
-16.5 +2.7
Consolidated Net sales
1,348.2
1,350.0 +1.8
Operating profit 189.5
185.0 -4.5
Forecast for Full- Year of FY2027.3 by Segment
(billion yen)

Review of the First Year of the Mid-term Plan
2,543
• Maximized the value of the Gundam IPs (generated strong interest, promoted IP ×category ×regional
strategies)
• Held exhibition at Expo 2025 and promoted 360-degree collaborations with partners centered on CW360
Review of FY2026.3
254.3
76.7 78.6 74.3 78.1
95.1
78.1
131.3
101.7
145.7 153.5
2015- 2017 Mid -term Plan 2018- 2020 Mid -term Plan 2022- 2024 Mid -term Plan (billion yen)
Record -high
net salesRecord -high
net sales

Trends in the Toys and Hobby Business
GUNDAM ASSEMBLE, a miniature game series with strong
compatibility and synergy with the GUNDAM CARD GAME
New factory for model kits
Increase production capacity by 35% compared with FY2024.3 Expand the number of directly operated THE GUNDAM BASE stores overseas
Continued strong popularity of ONE PIECE
Card Game both around the world
BANDAI TABLETOP GAMES
Announcement of new Pokémon battle game PLAKORO
Tamagotchi 30-year anniversary
Rising popularity of IP, growing beyond
just toys
• Aim to achieve record -high performance for the ninth consecutive year
• Expand and promote IP lineups, categories, areas of operations, and touchpoints with fans
• Forecast for rising raw material and logistics costs
Key Points for FY2027.3

Trends in the Digital Business
High fan approval and ongoing success
Topics for FY2027.3
Plan to release DRAGON BALL
XENOVERSE 3 in 2027
Live -action ELDEN RING film currently
in production
Large -scale DLC for DRAGON BALL Sparking!!
ZERO slated to release in summer 2026
Plan to release ACE COMBAT 8
during 2026
Future developments
•Network content
Promote stable rollouts of major titles
• Home console games
Incur upfront costs for new titles slated to be released primarily in the second half of the year
Key Points for FY2027.3

Trends in Visual and Music Business —Creating IPs and Strengthening Rollouts
• Release Mobile Suit Gundam Hathaway: The Witch of Circe in North America
• Approve production of SEED FREEDOM ZERO, a prequel to Mobile Suit
Gundam SEED FREEDOM
• Announce main cast for live- action GUNDAM movie and begin filming
•Create various works as a business responsible for the source of the IP axis strategy
• Enhance value of the Gundamseries IP and promote efforts to realize growth in the Music Business
• Step up efforts related to licensing and live events
Key Points for FY2027.3

FY2027.3 Discover medium-to long -term potential
Bandai Namco
Music Live Inc.
Music Production Business
Live Event Business
vv
Trends in Visual and Music Business —Reorganizing and Strengthening the Music Business
Take on new approaches to creation and sales Music Business
Bandai Namco
Music Frontier Inc.
Corporate name change in
April 2026
Music Publishing Business
Spin-off publishing business
Bandai Namco
Holdings Inc.
SOTSU MUSIC
PUBLISHING CO.,LTD.
CW360 【 project RESONANCE 】
Promote external alliances/provide support
Towards a stronger Music
Business and greater global
presence
Growth through a
three -pronged
approach
Music production Live events
Music publishing
Commence operations of
Shibuya LOVEZ in June 2026

Promote collaboration between Bandai Namco Music Live and UDO ARTISTS Inc. by leveraging their respective
strengths to further invigorate live events and the music businesses
Build strategic partnership with UDO ARTISTS Inc.
Promote efforts toward new alliances and collaborations Music Business
Leverage visual and music content as a foundation to strengthen the live events and music businesses both in Japan and globally. Also, accelerate the global expansion of the Music Business
Assess business opportunities in the live event domain and work to maximize IP value and revenue
opportunities
 Drive proactive planning proposals that go beyond event hosting and contracted projects
Trends in Visual and Music Business —Reorganizing and Strengthening the Music Business

Trends in the Amusement Business
New machines for popular series and IPs currently under development
Enhancing the appeal of IP worldviews through fan-supported experiential value, utilizing facilities
such as “THE ★JOJO WORLD” and “ONE PIECE BASE SHOP”
Amusement facilities Amusement machines
Expanding directly operated stores overseas, which offer Group products and services
• Forecast for continued strong performance in amusement facilities (year-on -year sales growth of 4% at
existing facilities in Japan)
• Launch new amusement machine products primarily in the Second half of the fiscal year
Key Points for FY2027.3

Bandai Namco exists to share dreams, fun, and inspiration
with people around the world. Connecting people and societies
in the enjoyment of uniquely entertaining products and services, we’re working to create a brighter future for everyone.

Note on Projections
This document contains forward looking statements and information related to the Bandai Namco Group that are based on our knowledge as
well as various assumptions made on the basis of information currently available. The words “forecast,” “plan,” “target,” “estimation,”
“projection,” “intend,” “will” and similar expressions, as related to the Group, are intended to identify forward looking sta tements and
information. Actual results could differ materially from those projected in such forward -looking statements. This document is a translation of
the Japanese original. Bandai Namco Holdings Inc. provides this translation for your reference and convenience only and witho ut any warranty
as to its accuracy or otherwise. In the event of any discrepancy, the Japanese original shall prevail.
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