Rovio Sustainability Report 2025
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SUSTAINABILITY REPORT 2025
CONTENT
About this report
3
Rovio in brie
f
4
Our busines
s
5
Our locations
6
Rovio strategy
7
Collaboration with SEGA
8
Sustainability
9
Sustainability vision & strategy
10
Sustainability highlights
11
Positive Play
12
Empowered People
15
Protecting our Planet
18
Key memberships and organizations
22
Sustainability data
23
About
this report
Key facts
Reporting period:
01.04.2025 – 31.03.2026
Reporting framework:
Voluntary alignment with the European Sustainability Reporting Standards
Reporting entity:
Rovio Group, including Ruby Games
Reporting approach:
Voluntary; Rovio is not subject to mandatory reporting requirements
This report provides a public disclosure of Rovio’s sustainability performance, outlining past activities
and future plans. For Rovio, sustainability reporting serves as a tool for accountability and transparency
regarding our sustainability performance.
No external assurance was sought for the sustainability report and Rovio’s business activities do not
fall
under EU taxonomy criteria.
Our approach for sustainability reporting standards
With this report we are partially following the European Sustainability Reporting Standards. Instead of
following strict reporting frameworks we have aimed to keep our report reader-friendly and compact.
We are putting more emphasis on reporting our progress against our three sustainability focus areas
alongside openly and transparently disclosing our people and climate emission data.
3
ROVIO IN BRIEF
GAMES
free-to-play
GAMES
other
BRAND
LICENSING
Rovio develops games and runs
paid and organic user
acquisition campaigns in digital
media channels
Distribution contracts with
partners who pre-download
Rovio’s games onto their own
devices or distribute Rovio’s
games through their
distribution platforms + other
revenues
Rovio licenses the Angry Birds
brand to product
manufacturers
directly or through an agent
Players download games from
application stores for free
Includes minimum guarantee
and revenue share to Rovio
Licensees make the products
and are responsible for content
and distribution
Players
make in-app
purchases
Players
watch ads in
the game
Royalties from licensing
72%
14%
9%
5%
Our
business
FY2026 Rovio Group revenue
5
Our
locations
Rovio operates in six locations, with its headquarters in Espoo, Finland:
●
Espoo:
Our headquarters and central hub, where we develop
casual mobile games and house the core functions
supporting our broader gaming and transmedia operations.
●
Stockholm:
Home to
Angry Birds 2,
Rovio’s top game.
●
Copenhagen:
Develops accessible, casual RPG mobile
games based on SEGA IP.
●
Toronto:
Creates casual, subscription-based mobile games
leveraging the Angry Birds brand.
●
Barcelona:
Supports our live games portfolio to keep players
engaged, while also developing new titles based on SEGA IP.
●
Izmir
(Ruby Games): Combines expertise and creativity to
develop hybrid-casual games that are simple but rich in the
content players love.
Group revenue
181
million EUR
Game downloads
+5
billion
Offices in
6
countries
6
Rovio
strategy
Rovio’s business strategy is based on three pillars:
1.
Transmedia
2.
Top Quality Games
3.
Games as a service platform Beacon
Our famous brand, Angry Birds, demonstrates our strong
transmedia approach by reaching audiences across games,
movies, and animated series. Making and operating top
quality games is the core of our business and the player first
attitude means that we prioritize the overall experience of
our players. Rovio’s Beacon platform delivers powerful
technology, supporting our games across their entire
lifecycle.
7
Rovio
business
strategy
FY25-27
Make and operate
TOP
QUALITY GAMES
with
player first attitude
Grow and run our games
for decades with
BEACON
Embrace
TRANSMEDIA
to
win in a highly competitive
market
1.
2.
3.
Collaboration
with SEGA
Global and regional alignment on sustainability
As a wholly owned subsidiary of SEGA SAMMY Holdings, Rovio works
closely with Tokyo-based SEGA Corporation. SEGA SAMMY’s
corporate vision to “Captivate the World” encompasses sustainability
efforts that drive meaningful social and environmental impact. Our
shared goals provide the foundation for regional collaboration and
global alignment, with continuous dialogue at the core of our
partnership. At Rovio, we regularly share our strategy, initiatives, and
insights to build sustainability awareness and identify practices that
boost performance, particularly across European studios and shared
business areas.
At a regional level, we collaborate closely with SEGA Europe to
ensure our sustainability strategies align seamlessly. This proactive
sharing of knowledge and resources spans compliance and
regulatory matters, ethical supply chain due diligence in our
transmedia operations, game accessibility, and carbon accounting.
Ultimately, this collaboration enables us to champion our core
pillars,
Positive Play, Empowered People, and Protecting our Planet, on a
much larger scale.
8
SUSTAINABILITY
Sustainability
vision & strategy
We champion sustainable gaming
through our actions —
crafting safe
and joyful play experiences
,
fueling creativity with an
inclusive
and empowering culture
, and
protecting our planet
.
STRATEGY
Positive
Play
Protecting
our Planet
Empowered
People
VISION
10
We participated in the Green Game
Jam for the sixth year in a row with
Angry Birds Dream Blast
and
Angry
Birds Friends.
Fun and inspiring game
elements were matched with
protecting real-world wildlife habitats
in the Peruvian Amazon.
Green Game Jam 2025
Sustainability
highlights
One Special Day
Climate Transformation Fund
International Women’s Day
We joined the gaming community to
make a difference during the annual
One Special Day event. For the first
time ever, all three of our top games
participated, donating all UK in-app
purchases to SpecialEffect to help
empower people with disabilities to
play games.
We renewed our support for
Milkywire’s Climate Transformation
Fund. By pooling resources with other
companies, we maximize our impact
to fund vital real-world projects across
durable carbon removal, nature
restoration, and global
decarbonization.
We hosted a hybrid IWD panel from
our Stockholm office on the theme
“Give to Gain,” with leaders inside and
outside of Rovio, including a panelist
from SEGA Europe, to explore the
topic of sponsorship and
psychological safety in the industry.
11
Our approach to Positive Play
Our goal is to create positive playing experiences
across our games and our brand. This
commitment is built on three key pillars. First, we
foster safe and enjoyable gameplay for all,
prioritizing player well-being and safety within
our game environments. Second, we promote
inclusive game design and marketing, striving to
create game experiences and communications
that reflect and resonate with diverse audiences.
Third, we aspire to develop and operate our
games responsibly and sustainably, being
mindful of the broader impact of our work. We
believe there is power in collaboration and see
valuable opportunities to both share insights and
learn from others across the industry to
collectively champion positive play.
Achievements
Establishing accessibility foundations.
We took
our first steps toward making our games more
accessible. We aligned with SEGA Europe to
ensure our approach to accessibility is
coordinated at a group level and that we share
resources with SEGA colleagues. To drive this
work internally, we formed a cross-functional
accessibility core group, bringing together
representatives from both central functions and
our key game teams. To better understand the
current state, we ran an accessibility survey to
learn what barriers our players experience in our
key games.
Implementing accessibility improvements in
our key games.
In
Angry Birds Dream Blast
, we
improved readability through a new font,
reduced cognitive load by minimizing pop-ups,
and enhanced the pre-level booster selection to
better support players with color blindness. In
Angry Birds Friends
, we responded directly to
player feedback: small pig characters were
removed from new levels to address visibility
concerns, and the Power-up Bar was relocated to
the bottom of the screen – one of the top barriers
identified in our accessibility survey.
Participating in One Special Day.
For the first
time ever, three Rovio games –
Angry Birds 2,
Angry Birds Friends, and Angry Birds Dream
Blast
– participated in SpecialEffect’s One Special
Day, a campaign in which all UK in-app
purchases made on October 3rd were donated to
support the joy of gaming for people with
disabilities.
Celebrating Pride Month in
Angry Birds 2.
We
celebrated Pride Month with a dedicated
in-game event inspired by drag queens, creators
and artists within the community, and
championed freedom of expression, a core
element of LGBTQIA+ culture.
Positive
play
12
Challenges
Internal accessibility capability and awareness
building.
While we made progress in
establishing the structural foundations for
accessibility, moving beyond that proved more
difficult than expected, and we did not advance
this work at the pace we had hoped. Going
forward, we plan to close this gap by enhancing
collaboration and resource sharing with our
SEGA
colleagues.
Safe and Responsible Gaming Scorecard
roll-out.
While initial progress was made, the
advancement of the scorecard faced challenges
due to limitations in our structural capacity and
evolving priorities. We recognize that progress in
this area requires dedicated ownership, a crucial
element we plan to establish when capacity
allows or if the scorecard becomes a higher
operational priority.
Looking ahead
As we look ahead, our work for Positive Play
remains grounded in continuous improvement
and collaboration with internal teams at Rovio
and in the wider SEGA group.
In the coming year, we aim to introduce an
accessibility check to our game launch process
and provide support on inclusive game design for
our key games. We believe that this will enhance
the game experience for everyone and create
experiences that resonate with diverse
audiences.
Alongside this, we will work more closely with our
brand and game teams, since our brand identity
is rooted in environmental and social
consciousness. While some initiatives faced
challenges, our direction is clear: to foster play
that is safe, inclusive, and sustainable and to
ensure our games bring joy to the widest
possible
audience.
Positive
play
13
Positive
play
Targets FY2026/3
Establish accessibility foundations
�
In progress
Build internal accessibility capability and awareness
�
In progress
Implement accessibility improvements in our key games
�
In progress
Targets FY2027/3
Introduce accessibility check to game launch
process
Provide inclusive game design check support for
our key games
GOALS
Foster safe & enjoyable gaming experiences for our players
Advance inclusive game design & marketing
Develop and operate games responsibly and sustainably
14
Empowered
people
Our approach to Empowered
People
Our aim is to empower Rovians to unlock their
full potential and unique talents, crafting games
that connect with our diverse players worldwide.
This means fostering an inclusive and equitable
workplace for all our employees. Recognizing
that leaders have an outsized impact on an
employee’s work experience, we aim to support
them in cultivating high-performing teams that
harmonize ambition, well-being, and work-life
balance for sustainable success.
Achievements
Improving structures and systems to ensure
accountability.
Acting directly on our internal
survey results, we enhanced data tracking
around
career progression, which culminated in the
first-time disclosure of our promotion rates by
gender and job level. Additionally, to proactively
address workplace behavior concerns raised
through employee feedback, we revamped our
harassment prevention course, achieving an
initial 80% completion rate. To ensure full
company-wide participation, we are partnering
with leadership to close this gap during the first
half of the upcoming fiscal year.
Developing our leaders.
All our people leaders
continued to receive basic leadership training,
which focused on enhancing their performance
management skills, self-awareness, and coaching
capabilities. Furthermore, all new supervisors
were enrolled in local onboarding programs that
covered the practicalities of employment law and
annual people processes.
Renewing our company values.
We completed
a major initiative to move away from traditional
“corporate values” to introduce our Rovio Way
principles, an effort led directly by executive
leadership. The new principles were introduced
to all employees, establishing a solid foundation
for the upcoming fiscal year.
Access people
data here
15
Challenges
Navigating the changing global landscape
around DEI.
Mirroring broader global trends, the
external environment surrounding DEI (Diversity,
Equity, and Inclusion) became increasingly
complex. This pushed us to ensure that our
internal communication remains clear, that we
ground our work even more firmly within the
legal frameworks of the markets we operate in,
and that our DEI efforts are woven into our
processes and practices.
Managing growth and capacity constraints.
In
our fast-paced business environment and tough
competition, we needed to prioritize our actions.
This meant that while some business units had
the capacity to invest in long-term people
initiatives, others faced tighter operational
demands that limited their ability to do so.
Navigating these varied realities across our
company meant being pragmatic and solely
focusing on where the capacity existed.
Looking ahead
Despite an increasingly complex global
landscape surrounding DEI, our dedication to
fostering an inclusive and equitable workplace
remains unwavering. While we are proud of the
foundational tracking systems and accountability
frameworks established this year, sustainable
progress requires continuously embedding these
structures into our daily operations. To that end,
our efforts in the upcoming fiscal year will center
on implementing the new Rovio Way principles,
weaving them into our everyday culture,
processes, and internal communication. We will
also enable high performance and career
visibility
by rolling out our new job architecture and an
optimized performance and development
framework. We believe these initiatives will help
us reach our business goals while treating our
people with care and fairness.
Empowered
people
16
Empowered
people
Targets FY2026/3
Interrupt bias to make better decisions
�
In progress
Integrate inclusion to shift social norms
�
In progress
Improve structures & systems to ensure accountability
�
Completed
Continue developing leadership capabilities related to
performance management and coaching style leadership
�
Completed
Renew company values
�
Completed
Targets FY2027/3
Implement our
Rovio Way
Principles in action
Implement new job architecture
Enable high performance through clear
performance and development framework
GOALS
Foster an inclusive & equitable workplace
Empower leaders to cultivate high-performing teams
Create sustainable success by ensuring harmony of ambition, well-being and
work-life balance
17
Protecting
our planet
Our approach to Protecting our
Planet
Our overarching aim is to reduce the
environmental footprint of our direct operations
and our broader value chain. Because our
extended value chain is a primary driver of our
overall emissions, it remains a central focus of our
mitigation activities. Beyond reducing our
impact, we recognize our unique platform to
inspire positive change. For our players, we are
dedicated to crafting fun, educational, and
inspiring content that raises awareness about
sustainable everyday actions. With our industry
peers, we are committed to collaborating,
sharing
insights, and building best practices to accelerate
collective climate action across the gaming
sector.
Achievements
Green Game Jam 2025.
For the sixth consecutive
year, we participated in the Green Game Jam,
bringing the event to life in
Angry Birds Dream
Blast
and
Angry Birds Friends.
We engaged our
players by blending inspiring in-game elements
with a real-world cause: protecting vital wildlife
habitats in the Peruvian Amazon. By linking
gameplay to environmental conservation, we
continue to combine engaging
awareness-building with tangible real-world
impacts.
Contributing to collaborative efforts.
We
continued to step up as an active voice for
sustainable gaming across the industry.
Throughout the year, we shared our insights on
studio efficiency and environmental
sustainability
by actively collaborating with the Playing for the
Planet Alliance, the Sustainable Games Alliance,
and various other industry forums. By actively
participating in these spaces, we share our
learnings and help drive collective climate action
within the gaming sector.
Climate Transformation Fund.
We renewed our
support for Milkywire’s Climate Transformation
Fund, prioritizing maximum long-term CO2
reduction and removal. By pooling our resources
with other companies, we helped the fund reach
significant global milestones this year, such as
directing over $17.2 million to 68 unique projects,
supporting 40 early-stage carbon removal
companies, and restoring nearly 1.5 million trees.
This collaborative approach allows us to drive
meaningful, real-world breakthroughs with a
contribution that fits our scale.
18
Challenges
Creating an emission reduction plan.
Building
on our previous challenges with setting Science
Based Targets, we determined that committing
to a formalized emission reduction plan remains
unfeasible. This is largely driven by external
market realities, particularly the limited pool of
suppliers who currently meet the strict criteria
required by these frameworks. Until the broader
market matures and more partners adopt
formalized targets, narrowing our options is not
practical. We must maintain flexibility in our
vendor choices to navigate a highly competitive
industry, balancing our operational needs with
the current realities of the supply chain.
Internal carbon pricing model.
We had
previously aimed to transition from a static
budget to a dynamic internal carbon pricing
model. However, without a formalized long-term
emission reduction plan in place, we determined
that an internal carbon pricing system is
currently overly complex for managing our
carbon budgets. As a result, this initiative has
been put on hold. Our existing fixed budget
model continues to serve our current needs
effectively.
Looking ahead
While formalizing an emission reduction plan
and a carbon pricing model proved challenging,
we are focusing on areas where we see the
greatest traction: player engagement and
industry collaboration. Environmental activations
in our games have become increasingly
important, as our players actively enjoy and
engage with this content through more diverse
events and campaigns. Similarly, we will continue
contributing to collaborative environmental
efforts across the gaming sector to drive
necessary collective action.
We are also addressing the rapid expansion of
artificial intelligence. While implementing AI
tools can be seen as crucial, their growing energy
and resource demands require careful
management to avoid digital waste. To ensure
we
balance innovation with environmental
responsibility, we have set a new target for the
upcoming fiscal year: to develop a framework for
AI and environmental sustainability.
Protecting
our planet
19
Protecting
our planet
Targets FY2026/3
Create Rovio emission reduction plan
Missed
Launch multiple engaging awareness creation campaigns in
top games
�
Completed
Contribute to collective climate action
�
Completed
Create internal carbon pricing model
�
On hold
Targets FY2027/3
Launch multiple engaging awareness creation
campaigns in top games
Contribute to collective climate action
Develop framework for AI & environmental
sustainability
GOALS
Reduce negative impact in our value chain with sustainable partner choices and efficient
own operations
Empower players to protect the planet by engaging them through in-game and community
initiatives
Collaborate with industry players and partners to raise awareness, sharing knowledge and
best practices to drive collective action
20
Protecting
our planet
20,980
tCO2e
Climate emissions
Our carbon footprint serves as our primary environmental
metric. During this 12-month reporting period, our footprint
totaled
20,980 tons of CO2e
, broken down as follows:
●
Scope 3 emissions: 98.6%
●
Scope 2 emissions: 1.4%
●
Scope 1 emissions: 0% (Rovio did not generate any
direct Scope 1 emissions)
Rovio’s carbon intensity relative to revenue was 116.1
tCO2e/MEUR, and our carbon intensity per full-time employee
was 41.3 tCO2e.
For the first time, this reporting period includes downstream
emissions from initial game downloads. While this addition
significantly improves our accounting coverage, it prevents a
direct year-over-year comparison of our total emissions.
Players’ & YouTube
viewers’ devices
5,292 t (25%)
Game installs
7,803 t (37%)
Purchased goods &
services
7,049 t (34%)
Business travel
234 t (1%)
Office energy
292 t (1%)
Other
310 t (2%)
21
Key
memberships & organizations
Playing for the Planet Alliance
Since 2019, the Playing for the Planet
Alliance has played a key role in
driving
better climate and environmental
management within the gaming
industry. Rovio has been an active
Alliance member since its launch. The
Alliance is led by the United Nations
Environment Programme (UNEP). The
Alliance provides valuable member
support, has different working groups,
and raises awareness while supporting
members in media coverage.
22
Better Games Together
Better Games Together is a collective
of Finnish game studios with the
shared goal of making the game
industry safer and more accepting of
LGBTQIA+ people and their identities.
The collective currently consists of
Metacore, Next Games, Rovio,
Supercell, and the NGO We in Games
Finland.
FIBS
FIBS (Finnish Business & Society) is the
leading corporate sustainability
network in the Nordic countries. For
more than 25 years, FIBS has been
helping companies develop business
that is sustainable for the
environment, people, and the
economy.
SUSTAINABILITY DATA
People
data
GEOGRAPHIC DISTRIBUTION
Country
Share of all employees
Number of employees
Finland (Espoo)
57.3%
291
Sweden (Stockholm)
17.3%
88
Spain (Barcelona)
9.8%
50
Turkey (Izmir)
5.7%
29
Canada (Toronto & Montreal)
5.1%
26
Denmark (Copenhagen)
4.7%
24
Total
100%
508
GENDER DISTRIBUTION
Gender
Share of all employees
Number of employees
Man
65.9%
335
Woman
31.5%
160
Non-binary/I use another term/
I prefer not to say
2.6%
13
Total
100%
508
TOP MANAGEMENT BY GENDER
Gender
Share of headcount
Headcount
Woman
27%
3
Man
73%
8
Total
100%
11
AGE DISTRIBUTION
Age group
Share of all employees
Number of employees
Under 30
15%
74
30-50
78%
396
Over 50
7%
38
Total
100%
508
EMPLOYMENT CHARACTERISTICS
Category
Man
Woman
Non-binary/I use
another term/I prefer
not to say
Total
Number of
employees
335
160
13
508
Permanent
employees
327
152
12
491
Temporary &
part-time employees
8
8
1
17
Non-guaranteed
hours employees
0
0
0
0
24
People
data
PROFESSIONAL TRAINING HOURS
3
Gender
Avg. hours by employee
Total hours
Man
2.7
908
Woman
3.4
549
Non-binary/I use another term/
I prefer not to say
2.0
26
All employees
2.9
1483
3
While formal training hours are tracked, a significant amount of professional development occurs through untracked methods.
OTHER EMPLOYEE DATA
Metric
Share of headcount
Nationalities
52
Employee turnover rate
21.8%
Number of employees left
152
Gender pay gap (Unadjusted average)
1
11.9%
Gender pay gap (Adjusted average)
1
1.4%
Annual total remuneration ratio
2
16.78
1
Adjusted is the difference in the pay between men and women employees compared to same or similar location,
level and role. Unadjusted is without taking same or similar location, level and role into account.
2
Ratio of the highest-paid individual’s remuneration to the median remuneration for employees.
25
Environmental
data
GREENHOUSE GAS INVENTORY (market-based)
Category
Emissions (tCO2e)
% of total
Scope 1: Direct GHG emissions
N/A
–
Scope 2: Energy indirect GHG emissions
292
1.4%
Electricity
255
1.2%
Heating and cooling
37
0.2%
Scope 3: Other indirect GHG emissions*
20,688
98.6%
Purchased goods and services (Cat 01)
7,049
33.6%
Capital goods (Cat 02)
41
0.2%
Fuel- and energy-related activities (Cat 03)
121
0.6%
Upstream transportation & distribution (Cat 04)
4
0.0%
Waste generated in operations (Cat 05)
9
0.0%
Business travel (Cat 06)
234
1.1%
Employee commuting (Cat 07)
135
0.6%
Downstream transport and distribution (Cat 09)
7,803
37.2%
Use of sold products (Cat 11)
5,292
25.2%
Total emissions
20,980
100.0%
Due to the inclusion of a new emissions category (Cat 09), total emissions are not directly comparable to
previous reporting periods.
OTHER GREENHOUSE GAS METRICS
Category
Value
GHG emissions per full time employee (FTE)
41.3 (tCO2e/FTE)
GHG emissions per revenue
116.1 (tCO2e/MEUR)
26
More information
Tommi Lappalainen
Senior Sustainability Manager
tommi.lappalainen@rovio.com
ROVIO.COM/SUSTAINABILITY
Yumi Oishi
Head of Diversity, Equity & Inclusion
yumi.oishi@rovio.com
