Bandai Namco Group FY2023 Earnings Release
Download PDFMay, 2024 Bandai Namco Group
Fiscal Year Ended March 2024 Information Meeting
May 9, 2024
・ Net Sales
Weachieved record-high netsales .
We demonstrated ourmarket presence withestablished IPproducts andservices, suchasGundam ,DRAGON BALL,
and ONE PIECE, etc.
・ Operating Profit
In the Digital business, we recorded a valuation loss and a disposal loss due to a reevaluation of the title lineup.
・ Net Profit
We recorded gains on the sale of investment securities.
FY2023.3
Results FY2024.3
previous forecast (February) FY2024.3
Results Vs. previous
year’s
Results Vs. previous
forecast
Net Sales 990.0 1,000.0 1,050.2 +60.2+50.2
Operating Profit 116.4 82.090.6-25.8 +8.6
Recurring Profit 128.0 93.0104.1 -23.9+11.1
Profit Attributable to
Owners of Parent 90.3 98.0101.4 +11.1 +3.4
billion yen
Results forFY2024.3 —Key Points
■ Net Sales ■ Operating profit
FY2024.3
forecast
(February) FY2024.3
results
DIG THIPP
AM
OtherElimination
and Corporate
Other
AM
IPP
DIG TH +12.7 DIG : Digital
TH
: Toys and Hobby
IPP : IP Production
AM : Amusement
Net Sales andOperating ProfitVersus Full-Year Forecasts
50.2
8.6
1,000.0 +19.9
+9.7
+2.5 +1.4
+4.2
FY2024.3 forecast
(February) FY2024.3
results
Elimination
and Corporate
82.0 +5.2
+2.6
+1.0
-1.1 0
+0.9billion
yen
1,050.2
90.6
FY 2023.3Results FY2024.3 previous
forecast
(February) FY 2024.3
Results Vs. previous
year’s
Results Vs. previous
forecast
Digital
Segment sales 385.6 360.0372.6-13.0 +12.6
Segment profit 49.3 1.06.2-43.1 +5.2
Toys and Hobby
Segment sales 447.4 490.0509.8+62.4 +19.8
Segment profit 59.5 76.078.6+19.1 +2.6
IP Production
Segment sales 81.7 80.082.4+0.7+2.4
Segment profit 10.6 9.010.0-0.6 +1.0
Amusement
Segment sales 104.6 110.0119.6+15.0 +9.6
Segment profit 6.0 8.06.8+0.8 -1.2
Other
Segment sales 31.3 31.032.3+1.0 +1.3
Segment profit 1.1 1.00.9-0.2 -0.1
Elimination and
Corporate
Segment sales – 60.7 -71.0 -66.8 -6.1 +4.2
Segment profit -10.2 -13.0 -12.1 -1.9 +0.9
Consolidated
Net sales 990.0 1,000.0 1,050.2+60.2 +50.2
Operating profit 116.4 82.090.6-25.8 +8.6
billion yen
FY2024.3 Results bySegment
Entertainment Unit
ToysandHobby Favorable resultswererecorded byproducts formature fanbases, cards,confectionery,
capsule toys,etc.
We expanded ourglobal business presence.
IP Production Unit
Amusement Unit
DigitalBusiness Network content: Majorapptitles contributed butPConline gamefellshort oftarget .
Home console games:Favorable salesof“ARMORED CORE
Ⅵ ”and “TEKKEN 8.”
YoY change wasaffected bychanges inthe title lineup andproduct mix.
Valuation lossesanddisposal losseswerebooked duetoarevamp ofthe title lineup
with aview tothe next Mid-term Plan .
– We expanded ourfanbase withtherelease ofmultiple Gundamtitlesincluding MobileSuitGundam THEWITCH FROM
MERCURY .
– Favorable outlookonMovie distribution andlicensing .
– Favorable performance oflive events andGUNDAM FACTORY YOKOHAMA.
– Sales werebrisk forthe arcade gameMobile SuitGundam :Extreme Vs.2 OverBoost andother titles.
– Sales werefirmforGroup collaboration facilitysuchasBandai Namco CrossStore.
FY2024.3 Results
Our policy is to implement shareholder return that targets a total return ratio of 50% or more
based on stable dividend payments of 2% of DOE
(dividends on equity)
Shareholder Return
Weplan toretire sixmillion sharesoftreasury stockonMay 21.
FY2024.3 annual dividends: ¥60
-Base dividend: ¥20
– Performance -based dividend: ¥40
Total payout ratio 55.7 %
49.6 63.2 75.0
ProgressonMid -T erm Plan:Reinforcement ofStable Earnings Foundation
116.490.6
115.0 2022
2023
2024
84.0 78.7 84.6
Previous
Mid -term Plan
2018 2020
2019
Previous
M id -term Plan
Preparation
period Previous previous
Mid -term Plan
Annual average 62 .6
2015
2017
2016
Previous previous
M id -term Plan
< Group Consolidated Operating Profit > billion yen
Forecast
Results
2021
Annual average 107 .3
Annual average 8 2 .4
Current
M id- term Plan
Current
M id -term Pla n
ProgressonMid -Term Plan:IP Axis Strategy
131.3 145.7
2015
201620172018201920202021202220232024 2023
Results
billion yen
< Groupwide IP Sales >
Gundam series
・ Weaim toincrease salesandprofit YoY.
・ Ourforecasts considerchangesinmarket trendsandfanpreferences, salesofproducts andservices ineach
business andmarketing plans.
・ Werecorded gainsonthe sale ofinvestment securitiesinFY2024. 3.
Earnings Forecasts forFY2025.3
billion yen
更新
FY2024.3
Results FY 2025.3
Full- year Forecast Vs. previous
year’s Results
Net sales 1,050.2
1,080.0 +29.8
Operating
profit 90.6
115.0 +24.4
Recurring Profit 104.1
119.0 +14.9
Profit Attributable to
Owners of Parent 101.4 81.0-20.4
FY2024.3 Results FY 2025.3
Full- year Forecast Vs. previous
year’s Results
Digital
Segment sales 372.6 370.0-2.6
Segment profit 6.2 30.0+23.8
Toys and Hobby
Segment sales 509.8 530.0+20.2
Segment profit 78.6 80.0+1.4
IP Production
Segment sales 82.4 83.0+0.6
Segment profit 10.0 12.0+2.0
Amusement
Segment sales 119.6 125.0+5.4
Segment profit 6.8 7.0+0.2
Other
Segment sales 32.3 33.0+0.7
Segment profit 0.9 0.5-0.4
Elimination and
Corporate
Segment sales – 66.8 -61.0 +5.8
Segment profit -12.1 -14.5 -2.4
Consolidated
Net sales 1,050.2 1,080.0+29.8
Operating profit 90.6 115.0+24.4
Earnings Forecasts forFY2025.3 bySegment
billion yen
Strengthening Title Development and Marketing Structure
・ Weaim tocreate abalanced titleportfolio.
・ Weareproperly allocating resourcesand
improving schedulemanagement .
・ Weareconsolidating know-how atGroup studios .
・ Wearestrategically allocatingmarketing
resources worldwide .
Entertainment Unit
・ Weaimtocreate abalanced titleportfolio afterrebuilding thestructure tofocus onmedium/long -term growth .
・ Network content: Wecontinue todevelop majorapptitles atahigh level.
We are increasing operational efficiency.
・ Home consolegames:1H :ELDEN RINGdownloadable content.2 H onward :We plan torelease severalnewtitles .
Repeat titlesales volume :We assume pre-pandemic levels.
We continue to implement measures for long -term growth in sales.
under development “DRAGON BALL Sparking! ZERO ”
Trendsinthe Digital Business
Long-Term Growth inSales ofNew Titles withFocus onQuality
esports
“TEKKEN WORLD TOUR ”
・ Weaimforseventh consecutive yearofrecord -setting earnings .
・ We areexpanding globalbusiness withafocus onpopular categories .
・ We areadvancing measurestosupport growth(strengthening theproduction system,engaging inglobal
e -commerce andsetting quality standards, etc.).
・ 1 . Weintend tofoster future mature fangroups byfocusing onproduct development forlower agegroups .
Introduce new product BANDAI CARD GAMES
(trading card game)
Established IP+New IP
Trends inthe Toys andHobby Business
Strengthening Global Development and IP Category Portfolio
Entertainment Unit
Focusonlow -age group
IP Production Unit
・ In FY2025.3, we have a number ofpromising titles, centered on core IP (theater productions, TV anime, distributed
works, etc.).
・ Our messaging will focus on movie titles, and we will launch measures for the 45th anniversary of Gundam .
・ We are strengthening our ability to create IP by turning anime studios into subsidiaries.
Movies planned in more than 80 countries and regions Launch of measures for 45th anniversary of Gundamseries
Plan to open in spring 2026
Trends inthe IPProduction Business
Major hits in theaters
Location: Udagawacho , Shibuya, Tokyo
Capacity: 2,000 people
Construction of a live event hall
Venue for holding events and nurturing IP
and artists
Opening Group collaboration official shops around the world
Amusement Unit
・ Our business operations are stable in both arcade games and facilities.
・ Facilities: We are enhancing the development of facilities that leverage our strengths.
・ Arcade games: We plan to release several new products.
・ We are advancing the overseas development of facilities and arcade games.
Launching new titles for popular series of Arcade games
Trendsinthe Amusement Business
Digital Toys and Hobby IP Production
Bandai Namco’s Purpose
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Note on Projections
This document contains forward looking statements and information related to the
Bandai Namco Group that are based on our knowledge as well as various assumptions made
on the basis of information currently available. The words “forecast,” “plan,”
“target,” “estimation,” “projection,” “intend,” “will” and similar expressions, as related to
the Group, are intended to identify forward looking statements and information. Actual
results could differ materially from those projected in such forward- looking statements.
May 9, 2024
Bandai Namco Group
Fiscal Year Ended March 2024 Information Meeting