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Capcom FY2026 Q1 Earnings Release

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1st Quarter Report
Fiscal year ending March 31, 2026
Capcom Co., Ltd.
(TSE Prime, 9697)

1. Major Takeaways P2
2. Consolidated/Business Segments Earnings P3
3. Digital Contents P4
4. Arcade Operations P7
5. Arcade Equipments P8
6. Other Businesses P9
Supplement
1. Financial Position Summary P11
2. Major Financial Information Summary P12
3. Series Development of Leading Brands P14
Contents
1
Forward looking statements
Strategies, plans, outlooks and other statements that are not historical facts are based on assumptions that use information currently available and reasonable judgments. Actual
performance may be significantly different from these statements for a number of reasons.
In the entertainment industry, which includes Capcom, performance may be highly volatile because of diverging user needs and other changes in market conditions.
Factors that can affect Capcom’s performance include: (1) the number of hit titles and sales volume in the Home Video Game Bu siness, which accounts for the majority of sales; (2) progress
in developing home video games; (3) consumer demand for home video game consoles; (4) sales outside Japan; (5) changes in sto ck prices and exchange rates; (6) alliances with other
companies concerning product development, sales and other operations; and (7) changes in market conditions; (8) natural disas ters, disease outbreaks, economic crises and other
unforeseeable events. Please note that this is not a complete list of factors that can influence Capcom’s operating results.

Major Takeaways 1
Q1 Results
Full -Year Plan
2
• Revenue and profit grew across all segments
• Unit sales of both new and catalog titles increased year -on -year
• Favorable performance in Amusement Equipments business
• Good progress toward achieving full -year plan(100 million yen)
24/6 YoY 25/6 Difference YoY 26/3 YoY
Net sales 295 -33% 455 159 54% 1,900 12%
Operating profit 128 -46% 245 117 91% 730 11%
Operating margin 43.5% – 54.1% – – 38.4% –
Ordinary profit 134 -48% 228 93 70% 700 7%
Net profit attributable to
owners of the parent 99 -45% 172 72 73% 510 5%
*YoY indicates percent change from the previous year.
Plan Results

Consolidated/Business Segments Earnings 2
3
Earning Trends Earning Trend
Q1 Results(100 million yen)
21/6 YoY 22/6 YoY 23/6 YoY 24/6 YoY 25/6 Difference YoY 26/3 Plan YoY
Net sales 484 104% 252 -48% 438 74% 295 -33% 455 159 54% 1,900 12%
■ Digital Contents 439 105% 198 -55% 378 91% 214 -44% 298 84 39% 1,395 12%
■ Arcade Operations 23 102% 32 38% 41 25% 48 18% 56 7 15% 254 12%
■ Amusement Equipments 12 608% 6 -49% 8 38% 22 147% 78 55 252% 184 18%
■ Other Businesses 8 -5% 14 73% 9 -33% 10 13% 22 11 103% 67 10%
Operating profit 236 120% 120 -49% 240 99% 128 -46% 245 117 91% 730 11%
■ Digital Contents 244 107% 125 -49% 246 97% 128 -48% 200 72 56% 727 12%
■ Arcade Operations -0 – 1 – 3 102% 5 37% 9 4 82% 27 11%
■ Amusement Equipments 2 242% 2 11% 6 151% 10 60% 49 38 353% 74 10%
■ Other Businesses 4 -6% 8 70% 4 -40% 6 34% 13 7 106% 28 13%
-15 – -17 – -21 – -21 – -26 -4 – -126 –
Operating margin 48.7% – 47.8% – 54.8% – 43.5% – 54.1% – – 38.4% –
Ordinary profit 238 125% 128 -46% 258 102% 134 -48% 228 93 70% 700 7%
173 122% 90 -48% 181 102% 99 -45% 172 72 73% 510 5%
Adjustments*
*1 Adjustments include unallocated corporate operating expenses. The corporate operating expenses, which do not belong to any reportable segment, mainly consist of administrative expenses.
*2 YoY indicates percent change from the previous year.
Net profit attributable to
owners of the parent

Digital Contents (1) 3
4
Earning Trend
Q1 Results
• Sales and profits increased due to release of new titles and steady catalog title sales
• A solid start toward achieving the full -year plan(100 million yen)
21/6 YoY 22/6 YoY 23/6 YoY 24/6 YoY 25/6 YoY 26/3 Plan
Net Sales 439 105% 198 -55% 378 91% 214 -44% 298 39% 1,395
■ Consumer breakdown
Package sales 184 207% 29 -84% 89 207% 24 -73% 28 17% 177
Digital sales (incl. digital license) 246 72% 163 -34% 285 75% 178 -38% 264 48% 1,191
Digital license portion 5 – 19 280% 2 -90% 10 400% 3 -70% 29
Consumer total 430 112% 192 -55% 374 95% 203 -46% 292 44% 1,368
Deferred revenue portion -5 – -38 – 40 – 1 -98% 90 8900%
■ Mobile Contents 9 -18% 6 -33% 4 -33% 10 150% 5 -50% 27
Operating profit 244 107% 125 -49% 246 97% 128 -48% 200 56% 727
Operating margin 55.7% – 63.1% – 65.2% – 59.9% – 67.2% – 52.1%
*1 Digital license indicates income from providing content etc. to online platforms. *2 Deferred revenue indicates the variance between deferred revenue and reversed revenue stemming
primarily from the release of free downloadable content that typically follows the release of a full game. *3 YoY indicates percent change from the previous year.

Digital Contents (2) 3
5
Unit Sales
• Catalog sales increased driven primarily by popular IP
• New title units increased year -on -year, driven by the release of multiple new titles
Q1 Results(thousand units)
YoY YoY YoY YoY YoY YoY
44.6% -12.0% 15.4% -29.4% 48.6% 4.1%
Share YoY Share YoY Share YoY Share YoY Share YoY Share YoY
4,500 33.8% 73.1% 2,700 23.1% -40.0% 3,700 27.4% 37.0% 274 2.9% -92.6% 797 5.6% 190.9% 8,000 14.8% -35.4%
8,800 66.2% 33.3% 9,000 76.9% 2.3% 9,800 72.6% 8.9% 9,260 97.1% -5.5% 13,369 94.4% 44.4% 46,000 85.2% 16.5%
9,100 68.4% 23.8% 10,400 88.9% 14.3% 11,600 85.9% 11.5% 8,826 92.6% -23.9% 13,482 95.2% 52.8% 50,700 93.9% 8.5%
3,900 29.3% 41.8% 5,850 50.0% 50.0% 6,150 45.6% 5.1% 4,915 51.6% -20.1% 8,240 58.2% 67.7%
5,200 39.1% 13.0% 4,550 38.9% -12.5% 5,450 40.4% 19.8% 3,911 41.0% -28.2% 5,242 37.0% 34.0%
4,200 31.6% 127.0% 1,300 11.1% -69.1% 1,900 14.1% 46.2% 708 7.4% -62.7% 685 4.8% -3.2% 3,300 6.1% -35.9%
10,800 81.2% 33.3% 8,700 74.4% -19.4% 10,800 80.0% 24.1% 7,819 82.0% -27.6% 12,825 90.5% 64.0% 45,500 84.3% 4.6%
2,500 18.8% 127.3% 3,000 25.6% 20.0% 2,700 20.0% -10.0% 1,715 18.0% -36.5% 1,342 9.5% -21.7% 8,500 15.7% 1.3%
New
Catalog
*YoY indicates percent change from the same term of the previous year
Street Fighter 6 (port)
Capcom Fighting Collection 2
Onimusha 2
Kunitsu-Gami: Path of the Goddess
(port)
Resident Evil Requiem
Street Fighter 6 (port)
Capcom Fighting Collection 2
Onimusha 2
Kunitsu-Gami: Path of the Goddess
(port)
etc.
Monster Hunter Rise
Resident Evil 7 biohazard
Monster Hunter World: Iceborne
Resident Evil 2
Resident Evil 3
Monster Hunter Rise
Devil May Cry 5
Dragon’s Dogma: Dark Arisen
Street Fighter V
Monster Hunter: World
Resident Evil 4
Monster Hunter Rise: Sunbreak
Resident Evil 2
Resident Evil 3
Monster Hunter Rise
Monster Hunter: World
Monster Hunter World: Iceborne
Monster Hunter Rise
Monster Hunter Rise: Sunbreak
Resident Evil 4
Street Fighter 6
Monster Hunter Wilds
Devil May Cry 5
Resident Evil Village
Resident Evil 4
Resident Evil 7 biohazard
Devil May Cry HD Collection
Street Fighter 6
Continue to grow catalog unit sales
via key brands: Resident Evil,
Monster Hunter, Street Fighter,
Devil May Cry, etc.
Titles
Resident Evil Village Monster Hunter Rise:
Sunbreak
Street Fighter 6
MegaMan Battle Network
Legacy Collection Vol.1 &
Vol. 2
Monster Hunter Stories (port)
Monster Hunter Stories 2:
Wings of Ruin (port)
14,167 54,000
New units
Total unit sales 13,300 11,700 13,500
24/6 25/6 26/3   Plan
Titles sold /
sales regions
299   /   200 297   /   206 283   /   224 240   /   214 243   /   228
21/6 22/6
Overseas units
Japan units
Catalog units
Digital Units
PC Units (digital)
Console units (digital)
Physical units
23/6
9,534

Digital Contents (3) 3
6
Title overview
Q1 Results
Street Fighter 6 for
Nintendo Switch 2 released on June 5
• Street Fighter 6 was released on June 5 for Nintendo Switch 2; cumulative global sales surpassed five million units
• Devil May Cry 5 achieved cumulative worldwide sales of 10 million units driven by synergies with the newly released anime series
• Catalog sales in the Resident Evil franchise continued to grow steadily following the announcement of Resident Evil Requiem ,
the latest title in the series
Resident Evil Requiem , the newest title in
the series, planned for release on
February 27, 2026FY26/3 Unit Sales ranking (thousand units)
Title 25/6 Lifetime
Devil May Cry 5 *2 1,782 10,512
Resident Evil Village 923 12,229
Resident Evil 4 706 10,621
Resident Evil 7 biohazard 635 15,425
Devil May Cry HD Collection 594 2,765
Street Fighter 6 538 5,212
Devil May Cry 4 Special Edition 495 3,507
Resident Evil 2 482 15,892
Monster Hunter Wilds 477 10,585
Monster Hunter Rise 389 17,564
*1 Figures in the above list reflect totals that include ports to additional platforms
following initial title release.
*2 FY 25/6 units include Devil May Cry 5 Special Edition

Arcade Operations 4
7
Earnings Trend / Plan
Q1 Results
Capcom Store Sendai
Number of Stores
• Opened a total of 3 stores including Capcom Store Sendai in April,
and Plaza Capcom LaLa terrace Kita -Ayase in June
• Continued steady management of existing store operations(100 million yen)
21/6 YoY 22/6 YoY 23/6 YoY 24/6 YoY 25/6 YoY 26/3 Plan
Net sales 23 102% 32 38% 41 25% 48 18% 56 15% 254
Operating profit -0 – 1 – 3 102% 5 37% 9 82% 27
Operating margin – – 5.7% – 9.1% – 10.6% – 16.8% – 10.6%
Same store sales
(growth rate) 214% – 130% – 109% – 111% – 111% – 105%
*YoY indicates percent change from the previous year. (stores)
22/3 YoY 23/3 YoY 24/3 YoY 25/3 YoY 25/6 YoY 26/3 Plan
New stores 2 – 5 – 4 – 5 – 3 – 10
Closed stores 1 – 2 – 0 – 1 – 0 – 0
Total 42 2% 45 7% 49 9% 53 8% 56 6% 63
*YoY indicates percent change from the previous year.

Amusement Equipments 5
8
Earnings Trend / Plan
Q1 Results
Smart Slot
Devil May Cry 5 Stylish Tribe
Pachislo Sales Volume
• Released 1 new machine, Devil May Cry 5 Stylish Tribe , in June
10,900 units sold
• Catalog sales totaled 9,200 units sold, including sales of
Monster Hunter Rise , released in the previous fiscal year21/6 YoY 22/6 YoY 23/6 YoY 24/6 YoY 25/6 YoY 26/3 Plan
Net sales 12 608% 6 -49% 8 38% 22 147% 78 252% 184
Operating profit 2 242% 2 11% 6 151% 10 60% 49 353% 74
Operating margin 19.0% – 41.6% – 75.5% – 48.8% – 62.9% – 40.2%
*YoY indicates percent change from the previous year. 21/6 YoY 22/6 YoY 23/6 YoY 24/6 YoY 25/6 YoY 26/3 Plan
New titles 1 – 1 – 0 – 1 – 1 – 3
Sales (thousand units) 6.0 – 2.7 -55% 3.0 11% 5.9 97% 20.2 242% 43.0
*1 Includes catalog title sales. *2 YoY indicates percent change from the previous year.

Other Businesses 6
9
• Original anime series Devil May Cry premiered on Netflix in April, generating
strong synergies with the Digital Contents Business
• In -game collaborations also contributed positively to revenue
• Official competitions featuring Street Fighter 6 in CAPCOM Pro Tour 2025 were
held in various regions around the world starting in May
• Efforts to strengthen IP visibility continue with a focus on major franchises
through the expansion of merchandise sales and related initiatives
Original Anime Series
Devil May Cry
Q1 Results
Earnings Trend / Plan(100 million yen)
21/6 YoY 22/6 YoY 23/6 YoY 24/6 YoY 25/6 YoY 26/3 Plan
Net sales 8 -5% 14 73% 9 -33% 10 13% 22 103% 67
Character 7 0% 13 86% 9 -31% 10 11% 21 110% 58
eSports/Media 1 0% 1 0% 0 -58% 0 0% 0 0% 9
Operating profit 4 -6% 8 70% 4 -40% 6 34% 13 106% 28
Character 5 0% 9 80% 6 -33% 7 17% 15 114% 39
eSports/Media -0 – -1 – -2 – -1 – -1 – -11
Operating margin 57.9% – 57.0% – 51.0% – 60.5% – 61.5% – 41.8%
*YoY indicates percent change from the previous year.

Supplement

Supplement: Financial Position Summary 1
11
Balance Sheet
Statement of Cashflows(100 million yen)
21/6 22/6 23/6 24/6 25/6 Difference
Cash flows from operating activities 343 -55 129 94 51 -42
Net income before income taxes 238 128 258 136 228 92
Decrease (increase) in trade receivables 106 -101 84 118 182 64
Decrease (increase) in work-in-progress for game software 50 -46 -12 -58 -52 6
Increase (decrease) in deferred income 14 38 -39 -1 -90 -88
Cash flows from investing activities -20 -13 -18 -8 -114 -106
Purchase of property, plant and equipment -15 -12 -16 -8 -83 -75
Cash flows from financing activities -50 -62 -87 -94 -97 -2
Cash and cash equivalents at beginning of period 640 956 894 1,090 1,504 413
Cash and cash equivalents at end of period 914 851 947 1,102 1,343 240 (100 million yen)
Assets 22/3 YoY 23/3 YoY 24/3 YoY 25/3 YoY 25/6 YoY Difference
Cash and deposits 1,072 51% 1,021 -5% 1,251 23% 1,667 33% 1,532 -8% -135
Accounts receivable – trade 74 – 249 237% 253 2% 333 31% 150 -55% -182
Work-in-progress for game software 311 28% 385 23% 390 1% 492 26% 544 11% 52
Others 409 -5% 516 26% 538 4% 636 18% 704 11% 67
Total assets 1,873 14% 2,173 16% 2,434 12% 3,129 29% 2,932 -6% -197
Liabilities
36 -3% 55 54% 43 -22% 56 30% 47 -15% -8
Deferred revenue 89 34% 54 -39% 6 -87% 205 2915% 115 -44% -90
Others 283 -13% 452 60% 433 -4% 604 39% 433 -28% -171
Total liablities 408 -5% 562 38% 483 -14% 866 79% 596 -31% -270
Total net assets 1,464 21% 1,611 10% 1,950 21% 2,263 16% 2,335 3% 72
Total liabilities and net assets 1,873 14% 2,173 16% 2,434 12% 3,129 29% 2,932 -6% -197
*1 YoY indicates percent change from the previous year.
Deferred income of approx. \11.5 billion consists primarily of revenue from Monster Hunter Wilds , etc. that was deferred until the release of DLC.
Notes and accounts payable – trade &
Electronically recorded obligations – operating

Supplement: Major Financial Information (1) 2
12
Profit and Loss sheet
Sales and Profit by Business Segments(100 million yen)
22/3 YoY 23/3 YoY 24/3 YoY 25/3 YoY 25/6 26/3 Plan YoY
Net sales 875 16.2% 981 12.1% 1,198 22.1% 1,251 4.4% 298 1,395 11.5%
Operating profit 453 22.6% 535 18.0% 598 11.8% 651 8.9% 200 727 11.6%
Margin 51.8% – 54.5% – 49.9% – 52.1% – 67.2% 52.1% –
Net sales 124 25.7% 156 25.8% 193 23.9% 227 17.6% 56 254 11.6%
Operating profit 6 337.6% 12 88.2% 18 52.2% 24 30.2% 9 27 11.0%
Margin 5.3% – 7.9% – 9.7% – 10.7% – 16.8% 10.6% –
Net sales 57 -18.9% 78 35.7% 90 15.6% 156 73.1% 78 184 17.9%
Operating profit 23 -2.5% 34 46.2% 41 19.9% 67 62.8% 49 74 10.4%
Margin 40.8% – 44.0% – 45.6% – 42.9% – 62.9% 40.2% –
Net sales 43 43.4% 43 -0.1% 42 -3.6% 61 45.4% 22 67 9.6%
Operating profit 15 53.7% 14 -5.5% 8 -38.4% 24 181.2% 13 28 12.7%
Margin 34.7% – 32.9% – 21.0% – 40.6% – 61.5% 41.8% –
*YoY indicates percent change from the previous year.
Arcade Operations
Amusement
Equipments
Others
Digital Contents (100 million yen)
22/3 YoY 23/3 YoY 24/3 YoY 25/3 YoY 25/6 26/3 Plan YoY
Net sales 1,100 15.5% 1,259 14.4% 1,524 21.0% 1,696 11.3% 455 1,900 12.0%
Gross profit 613 16.3% 738 20.4% 846 14.7% 987 16.7% 310
Margin 55.7% – 58.6% – 55.5% – 58.2% – 68.1%
Sales and G&A expenses 184 1.4% 230 25.0% 275 19.8% 329 19.5% 64
Operating profit 429 24.0% 508 18.4% 570 12.3% 657 15.2% 245 730 11.0%
Margin 39.0% – 40.3% – 37.5% – 38.8% – 54.1% 38.4% –
Ordinary profit 443 27.2% 513 15.9% 594 15.7% 656 10.5% 228 700 6.6%
Margin 40.3% – 40.8% – 39.0% – 38.7% – 50.3% 36.8% –
Net profit attributable to owners of the parent 325 30.6% 367 12.9% 433 18.1% 484 11.7% 172 510 5.3%
Margin 29.6% – 29.2% – 28.5% – 28.6% – 37.9% 26.8% –
*YoY indicates percent change from the previous year.

Supplement: Major Financial Information (2) 2
13
(100 million yen)
(Stores)
(100 million yen)
(100 million yen)
(people)
(100 million yen)Promotional Expense
21/6 YoY 22/6 YoY 23/6 YoY 24/6 YoY 25/6 YoY 26/3 Plan
14 100.8% 7 -48.1% 20 166.8% 9 -55.0% 10 10.0% 107
Number of Stores
21/6 YoY 22/6 YoY 23/6 YoY 24/6 YoY 25/6 YoY 26/3 Plan
41 2.5% 43 4.9% 47 9.3% 51 8.5% 56 9.8% 63
Capital Expenditure
21/6 YoY 22/6 YoY 23/6 YoY 24/6 YoY 25/6 YoY 26/3 Plan
20 108.4% 13 -33.7% 18 32.1% 9 -44.7% 85 753.6% 203
Depreciation
21/6 YoY 22/6 YoY 23/6 YoY 24/6 YoY 25/6 YoY 26/3 Plan
6 -6.5% 7 24.4% 9 16.3% 10 18.0% 11 7.7% 58
Number of Employees
21/6 YoY 22/6 YoY 23/6 YoY 24/6 YoY 25/6 YoY 26/3 Plan
3,319 3.7% 3,350 0.9% 3,517 5.0% 3,715 5.6% 3,972 6.9% 4,001
Consolidated developers 2,452 6.1% 2,494 1.7% 2,666 6.9% 2,810 5.4% 3,013 7.2% 3,014
R&D Investment Cost
21/6 YoY 22/6 YoY 23/6 YoY 24/6 YoY 25/6 YoY 26/3 Plan
73 18.8% 85 15.7% 92 8.3% 111 20.4% 109 -1.4% 583
Foreign Exchange Rate
21/6 YoY 22/6 YoY 23/6 YoY 24/6 YoY 25/6 YoY 26/3 Plan
110 2.8% 136 23.6% 145 6.6% 161 11.0% 144 -10.6% 140
131 8.3% 142 8.4% 157 10.6% 172 9.6% 169 -1.7% 150
*YoY indicates percent change from the previous year.
Consolidated
USD/JPY
Euro/JPY
Consolidated
Consolidated
Consolidated
Consolidated
Consolidated

・Dead Rising series 18 million units ・Marvel vs. Capcom series 12 million units
・Ace Attorney series 13 million units ・Onimusha series 9.2 million units
・Dragon’s Dogma series 13 million units ・Okami series 4.6 million units
Supplement: Series Development of Leading Brands
14
174 million units 122 million units
Resident Evil
series
Monster Hunter
series
Street Fighter
series
Mega Man
series
Devil May Cry
series
57 million units
Latest title
• Resident Evil 4
March 2023
43 million units 36 million units
18 million units
13 million units
13 million units
Latest title
• Monster Hunter
Wilds
February 2025
Latest title
• Street Fighter 6
June 2023
Latest title
• Mega Man XDiVE
Offline
September 2023
Latest title
• Devil May Cry 5
Special Edition
November 2020
3
12 million units
4.7 million units
8.9 million units

Contact Information
16
Capcom IR Website @CapcomIR
@ CapcomIR
Capcom PR & IR
Capcom IR Channel @CapcomIR
@ CapcomIR
@More_Capcom
@More_Capcom
More! Capcom
Capcom PR & IR@capcomirjp
@ capcomirjp
(Japanese language only)