Capcom FY2026 Q2 Earnings Release
Download PDFFirst Half Report
Fiscal year ending March 31, 2026
Capcom Co., Ltd.
(TSE Prime, 9697)
1. Major Takeaways P2
2. Consolidated/Business Segments Earnings P3
3. Digital Contents P4
4. Arcade Operations P7
5. Amusement Equipments P8
6. Other Businesses P9
Supplement
1. Financial Position Summary P11
2. Major Financial Information Summary P12
3. Series Development of Leading Brands P14
Contents
1
Forward looking statements
Strategies, plans, outlooks and other statements that are not historical facts are based on assumptions that use information currently available and reasonable judgments. Actual
performance may be significantly different from these statements for a number of reasons.
In the entertainment industry, which includes Capcom, performance may be highly volatile because of diverging user needs and other changes in market conditions.
Factors that can affect Capcom’s performance include: (1) the number of hit titles and sales volume in the Home Video Game Bu siness, which accounts for the majority of sales; (2) progress
in developing home video games; (3) consumer demand for home video game consoles; (4) sales outside Japan; (5) changes in sto ck prices and exchange rates; (6) alliances with other
companies concerning product development, sales and other operations; and (7) changes in market conditions; (8) natural disas ters, disease outbreaks, economic crises and other
unforeseeable events. Please note that this is not a complete list of factors that can influence Capcom’s operating results.
Major Takeaways 1
H1 Results
Full -Year Plan
2
• Revenue and profit grew year -on -year across all segments
• Achieved highest -ever total and catalog unit sales for a H1 period
• Favorable performance in Amusement Equipments business
• Good progress toward achieving full -year plan(100 million yen)
24/9 YoY 25/9 Difference YoY 26/3 YoY
Net sales 564 -25% 811 247 44% 1,900 12%
Operating profit 207 -39% 393 186 90% 730 11%
Operating margin 36.7% – 48.5% – – 38.4% –
Ordinary profit 207 -43% 365 158 77% 700 7%
Profit attributable to
owners of the parent 152 -40% 275 122 80% 510 5%
*YoY indicates percent change from the same period of the previous fiscal year.
Plan Results
Consolidated/Business Segments Earnings 2
3
Earning Trends
H1 Results(100 million yen)
21/9 YoY 22/9 YoY 23/9 YoY 24/9 YoY 25/9 Difference YoY 26/3 Plan YoY
Net sales 699 66% 490 -30% 749 53% 564 -25% 811 247 44% 1,900 12%
■ Digital Contents 598 69% 360 -40% 612 70% 397 -35% 498 100 25% 1,395 12%
■ Arcade Operations 56 40% 73 30% 91 25% 109 20% 124 14 13% 254 12%
■ Amusement Equipments 16 22% 30 88% 25 -14% 31 22% 151 120 378% 184 18%
■ Other Businesses 29 122% 26 -9% 18 -29% 24 30% 36 11 49% 67 10%
Operating profit 289 62% 218 -24% 338 55% 207 -39% 393 186 90% 730 11%
■ Digital Contents 302 52% 218 -28% 345 58% 206 -40% 313 107 52% 727 12%
■ Arcade Operations 0 – 6 854% 11 67% 16 48% 20 3 21% 27 11%
■ Amusement Equipments 3 2056% 17 344% 17 4% 15 -11% 90 74 472% 74 10%
■ Other Businesses 13 148% 12 -8% 6 -51% 11 95% 20 8 74% 28 13%
-31 – -35 – -41 – -43 – -52 -8 – -126 –
Operating margin 41.3% – 44.6% – 45.2% – 36.7% – 48.5% – – 38.4% –
Ordinary profit 297 69% 229 -23% 361 57% 207 -43% 365 158 77% 700 7%
222 71% 161 -27% 252 57% 152 -40% 275 122 80% 510 5%
Adjustments*
*1 Adjustments include unallocated corporate operating expenses. The corporate operating expenses, which do not belong to any reportable segment, mainly consist of administrative expenses.
*2 YoY indicates percent change from the same period of the previous fiscal year.
Profit attributable to
owners of the parent
Digital Contents (1) 3
4
Earning Trends
H1 Results
• Strong catalog sales drove YoY growth in both sales and profit
• Progress largely in line with expectations, no revision to the full -year plan(100 million yen)
21/9 YoY 22/9 YoY 23/9 YoY 24/9 YoY 25/9 YoY 26/3 Plan
Net Sales 598 69% 360 -40% 612 70% 397 -35% 498 25% 1,395
■ Consumer breakdown
Package sales 233 219% 43 -82% 120 179% 38 -68% 52 37% 177
Digital sales (incl. digital license) 345 39% 306 -11% 476 56% 338 -29% 435 29% 1,191
Digital license portion 7 -30% 22 214% 37 68% 25 -32% 6 -76% 29
Consumer total 578 80% 349 -40% 597 71% 377 -37% 487 29% 1,368
Deferred revenue portion -14 – -54 – 44 – 1 -98% 141 14000%
■ Mobile Contents 19 -41% 11 -42% 15 36% 20 33% 10 -50% 27
Operating profit 302 52% 218 -28% 345 58% 206 -40% 313 52% 727
Operating margin 50.5% – 60.5% – 56.3% – 51.9% – 62.9% – 52.1%
*1 Digital license indicates income from providing content etc. to online platforms. *2 Deferred revenue indicates the variance between deferred revenue and reversed revenue stemming
primarily from the release of free downloadable content that typically follows the release of a full game. *3 YoY indicates percent change from the same period of the previous fiscal year.
H1 Results
Digital Contents (2) 3
5
Unit Sales
• Highest -ever total unit and catalog unit sales for a H1 period (thousand units)
YoY YoY YoY YoY YoY YoY
43.5% 7.6% 6.1% -11.4% 19.1% 4.1%
Share YoY Share YoY Share YoY Share YoY Share YoY Share YoY
6,600 33.3% 131.6% 5,250 24.6% -20.5% 18,400 81.4% 250.5% 1,074 5.4% -94.2% 997 4.2% -7.2% 8,000 14.8% -35.4%
13,200 66.7% 20.5% 16,050 75.4% 21.6% 4,200 18.6% -73.8% 18,951 94.6% 351.2% 22,854 95.8% 20.6% 46,000 85.2% 16.5%
13,900 70.2% 21.9% 19,500 91.5% 40.3% 20,000 88.5% 2.6% 18,761 93.7% -6.2% 22,410 94.0% 19.4% 50,700 93.9% 8.5%
5,750 29.0% 30.7% 10,050 47.2% 74.8% 10,850 48.0% 8.0% 10,737 53.6% -1.0% 13,658 57.3% 27.2%
8,150 41.2% 16.4% 9,450 44.4% 16.0% 9,150 40.5% -3.2% 8,023 40.1% -12.3% 8,753 36.7% 9.1%
5,900 29.8% 145.8% 1,800 8.5% -69.1% 2,600 11.5% 44.4% 1,264 6.3% -51.4% 1,441 6.0% 14.0% 3,300 6.1% -35.9%
16,200 81.8% 35.0% 16,050 75.4% -0.9% 18,400 81.4% 14.6% 16,932 84.6% -8.0% 21,503 90.2% 27.0% 45,500 84.3% 4.6%
3,600 18.2% 100.0% 5,250 24.6% 45.8% 4,200 18.6% -20.0% 3,093 15.4% -26.4% 2,349 9.8% -24.1% 8,500 15.7% 1.3%
New
Catalog
Overseas units
Japan units
Catalog units
Digital Units
PC Units (digital)
Console units (digital)
Physical units
23/9
20,025 23,852 54,000
New units
Total unit sales 19,800 21,300 22,600
24/9 25/9 26/3 Plan
Titles sold /
sales regions
301 / 207 304 / 213 286 / 227 246 / 220 246 / 231
21/9 22/9
*YoY indicates percent change from the same period of the previous fiscal year.
*New title: titles released in the current fiscal year; Catalog title: titles released in the previous fiscal year or earlier. *Includes distribution titles.
Street Fighter 6 (port)
Capcom Fighting Collection 2
Onimusha 2
Kunitsu-Gami: Path of the Goddess
(port)
Resident Evil Requiem
Monster Hunter Stories 3: Twisted
Reflection
Street Fighter 6 (port)
Capcom Fighting Collection 2
Onimusha 2
Kunitsu-Gami: Path of the Goddess (port)
(others)
Monster Hunter Rise
Resident Evil 7 biohazard
Monster Hunter World: Iceborne
Resident Evil 2
Resident Evil 3
Monster Hunter: World
Monster Hunter Rise
Devil May Cry 5
Resident Evil 2
Resident Evil 3
Monster Hunter World: Iceborne
Dragon’s Dogma: Dark Arisen
Resident Evil 4
Resident Evil 2
Monster Hunter Rise: Sunbreak
Resident Evil 3
Monster Hunter Rise
Resident Evil Village
Monster Hunter: World
Monster Hunter World: Iceborne
Monster Hunter Rise
Monster Hunter Rise: Sunbreak
Resident Evil 4
Street Fighter 6
Devil May Cry 5
Resident Evil Village
Resident Evil 4
Resident Evil 7 biohazard
Resident Evil 2
Devil May Cry HD Collection
Continue to grow catalog unit sales
via key brands: Resident Evil,
Monster Hunter, Street Fighter,
Devil May Cry, etc.
Titles
Resident Evil Village
Monster Hunter Stories 2:
Wings of Ruin
Monster Hunter Rise:
Sunbreak
Street Fighter 6
MegaMan Battle Network
Legacy Collection Vol.1 &
Vol. 2
Dead Rising Deluxe Remaster
Marvel vs. Capcom Fighting
Collection: Arcade Classics
Ace Attorney Investigations
Collection
Digital Contents (3) 3
6
Title overview
Latest series entry Resident Evil Requiem
set for multi -platform launch
• Resident Evil Requiem (the latest title in the series, scheduled for Feb. 27, 2026)
won the most honors at gamescom award 2025, with a total of four awards
Catalog title sales for the series also trending well
• Monster Hunter Stories 3: Twisted Reflection scheduled to launch on March 13
Latest series entry Monster Hunter
Stories 3: Twisted Reflection
H1 ResultsFY26/3 Unit Sales ranking (thousand units)
Title 25/9 Lifetime
Devil May Cry 5 *2 2,134 10,784
Resident Evil Village 1,566 12,872
Resident Evil 4 1,266 11,182
Resident Evil 7 biohazard 1,147 15,936
Street Fighter 6 1,085 5,759
Resident Evil 2 932 16,342
Devil May Cry HD Collection 754 2,925
Resident Evil 3 697 10,603
Monster Hunter Rise 643 17,819
Monster Hunter Wilds 637 10,745
*1 Figures in the above list reflect totals that include ports to additional platforms
following initial title release.
*2 FY 25/9 units include Devil May Cry 5 Special Edition .
Arcade Operations 4
7
Earnings Trend / Plan
Capcom Connect Space
Number of Stores
• Opened a total of 4 stores,
including Capcom Connect Space (Osaka) in July
• Both popularity of prize games and customer spending on indoor
activities due to heatwave contributed to YoY revenue and profit growth
H1 Results(stores)
22/3 YoY 23/3 YoY 24/3 YoY 25/3 YoY 25/9 YoY 26/3 Plan
New stores 2 – 5 – 4 – 5 – 4 – 10
Closed stores 1 – 2 – 0 – 1 – 0 – 0
Total 42 2% 45 7% 49 9% 53 8% 57 8% 63
*YoY indicates percent change from the same period of the previous fiscal year. (100 million yen)
21/9 YoY 22/9 YoY 23/9 YoY 24/9 YoY 25/9 YoY 26/3 Plan
Net sales 56 40% 73 30% 91 25% 109 20% 124 13% 254
Operating profit 0 – 6 854% 11 67% 16 48% 20 21% 27
Operating margin 1.3% – 9.2% – 12.3% – 15.2% – 16.2% – 10.6%
Same store sales
(growth rate) 136% – 126% – 110% – 114% – 108% – 105%
*YoY indicates percent change from the same period of the previous fiscal year.
Amusement Equipments 5
8
Earnings Trend / Plan
H1 Results
Smart slot
Shin Onimusha 3
Pachislo Sales Volume
• Strong performance of new and repeat sales led to
significant revenue and profit growth
• 38,600 total units sold
Devil May Cry 5 Stylish Tribe sold 11,000 units (Operating since June)
Shin Onimusha 3 sold 18,200 units (Operating since October)21/9 YoY 22/9 YoY 23/9 YoY 24/9 YoY 25/9 YoY 26/3 Plan
New titles 1 – 3 – 1 – 2 – 2 – 3
Sales (thousand units) 8.5 130% 27.7 226% 18.0 -35% 17.0 -6% 38.6 127% 43.0
*1 “Sales” includes repeat title sales. *2 YoY indicates percent change from the same period of the previous fiscal year. (100 million yen)
21/9 YoY 22/9 YoY 23/9 YoY 24/9 YoY 25/9 YoY 26/3 Plan
Net sales 16 22% 30 88% 25 -14% 31 22% 151 378% 184
Operating profit 3 2056% 17 344% 17 4% 15 -11% 90 472% 74
Operating margin 24.1% – 56.9% – 68.6% – 50.0% – 59.8% – 40.2%
*YoY indicates percent change from the same period of the previous fiscal year.
Other Businesses 6
9
• In -game collaborations with other companies’ titles, etc. boosted
sales in Character business
• Events like Street Fighter League: Pro -JP 2025, etc. supported improved
brand awareness for Street Fighter 6
• Filming began for Street Fighter , a live -action movie jointly financed
with Legendary Pictures
Esports Street Fighter League:
Pro -JP 2025
H1 Results
Earnings Trend /Plan(100 million yen)
21/9 YoY 22/9 YoY 23/9 YoY 24/9 YoY 25/9 YoY 26/3 Plan
Net sales 29 122% 26 -9% 18 -29% 24 30% 36 49% 67
Character 22 100% 25 14% 17 -32% 22 29% 32 46% 58
eSports/Media 6 500% 1 -83% 1 0% 2 118% 4 100% 9
Operating profit 13 148% 12 -8% 6 -51% 11 95% 20 74% 28
Character 15 88% 17 13% 12 -29% 15 25% 21 40% 39
eSports/Media -1 – -4 – -6 – -3 – -0 – -11
Operating margin 46.7% – 47.3% – 32.5% – 48.6% – 56.9% – 41.8%
*YoY indicates percent change from the same period of the previous fiscal year.
Supplement
Supplement: Financial Position Summary 1
11
Balance Sheet
Statement of Cashflows(100 million yen)
Assets 22/3 YoY 23/3 YoY 24/3 YoY 25/3 YoY 25/9 YoY Difference
Cash and deposits 1,072 51% 1,021 -5% 1,251 23% 1,667 33% 1,307 -22% -360
Accounts receivable – trade 74 – 249 237% 253 2% 333 31% 149 -55% -184
Work-in-progress for game software 311 28% 385 23% 390 1% 492 26% 625 27% 133
Others 409 -5% 516 26% 538 4% 636 18% 906 42% 269
Total assets 1,873 14% 2,173 16% 2,434 12% 3,129 29% 2,988 -5% -141
Liabilities
36 -3% 55 54% 43 -22% 56 30% 64 16% 8
Deferred revenue 89 34% 54 -39% 6 -87% 205 2915% 64 -68% -140
Others 283 -13% 452 60% 433 -4% 604 39% 406 -33% -197
Total liablities 408 -5% 562 38% 483 -14% 866 79% 536 -38% -330
Total net assets 1,464 21% 1,611 10% 1,950 21% 2,263 16% 2,451 8% 188
Total liabilities and net assets 1,873 14% 2,173 16% 2,434 12% 3,129 29% 2,988 -5% -141
Notes and accounts payable – trade &
Electronically recorded obligations – operating
*1 YoY indicates percent change from the same period of the previous fiscal year.
*2 Deferred revenue of approx. 6.4 billion yen consists primarily of revenue from Monster Hunter Wilds, etc. that has been deferred until the release of additional downloadable
content (DLC). This revenue is expected to be recorded under “Net sales” in conjunction with the release of the corresponding DLC. (100 million yen)
21/9 22/9 23/9 24/9 25/9 Difference
Cash flows from operating activities 484 145 272 140 45 -95
Profit before income taxes 297 229 361 208 363 155
Decrease (increase) in trade receivables 189 -34 134 113 184 70
Decrease (increase) in work-in-progress for game software 25 -92 -21 -102 -133 -31
Increase (decrease) in deferred income 14 54 -44 -0 -141 -140
Cash flows from investing activities -61 -19 -32 -14 -350 -335
Purchase of property, plant and equipment -20 -16 -28 -11 -92 -80
Purchase of investment securities – – – – -150 -150
Cash flows from financing activities -55 -204 -93 -100 -167 -66
Cash and cash equivalents at beginning of period 640 956 894 1,090 1,504 413
Cash and cash equivalents at end of period 1,008 914 1,078 1,106 1,037 -69
Supplement: Major Financial Information Summary (1) 2
12
Profit and Loss sheet
Sales and Profit by Business Segments(100 million yen)
22/3 YoY 23/3 YoY 24/3 YoY 25/3 YoY 25/9 26/3 Plan YoY
Net sales 875 16.2% 981 12.1% 1,198 22.1% 1,251 4.4% 498 1,395 11.5%
Operating profit 453 22.6% 535 18.0% 598 11.8% 651 8.9% 313 727 11.6%
Margin 51.8% – 54.5% – 49.9% – 52.1% – 62.9% 52.1% –
Net sales 124 25.7% 156 25.8% 193 23.9% 227 17.6% 124 254 11.6%
Operating profit 6 337.6% 12 88.2% 18 52.2% 24 30.2% 20 27 11.0%
Margin 5.3% – 7.9% – 9.7% – 10.7% – 16.2% 10.6% –
Net sales 57 -18.9% 78 35.7% 90 15.6% 156 73.1% 151 184 17.9%
Operating profit 23 -2.5% 34 46.2% 41 19.9% 67 62.8% 90 74 10.4%
Margin 40.8% – 44.0% – 45.6% – 42.9% – 59.8% 40.2% –
Net sales 43 43.4% 43 -0.1% 42 -3.6% 61 45.4% 36 67 9.6%
Operating profit 15 53.7% 14 -5.5% 8 -38.4% 24 181.2% 20 28 12.7%
Margin 34.7% – 32.9% – 21.0% – 40.6% – 56.9% 41.8% –
*YoY indicates percent change from the same period of the previous fiscal year.
Arcade Operations
Amusement
Equipments
Others
Digital Contents (100 million yen)
22/3 YoY 23/3 YoY 24/3 YoY 25/3 YoY 25/9 26/3 Plan YoY
Net sales 1,100 15.5% 1,259 14.4% 1,524 21.0% 1,696 11.3% 811 1,900 12.0%
Gross profit 613 16.3% 738 20.4% 846 14.7% 987 16.7% 528
Margin 55.7% – 58.6% – 55.5% – 58.2% – 65.1%
Sales and G&A expenses 184 1.4% 230 25.0% 275 19.8% 329 19.5% 135
Operating profit 429 24.0% 508 18.4% 570 12.3% 657 15.2% 393 730 11.0%
Margin 39.0% – 40.3% – 37.5% – 38.8% – 48.5% 38.4% –
Ordinary profit 443 27.2% 513 15.9% 594 15.7% 656 10.5% 365 700 6.6%
Margin 40.3% – 40.8% – 39.0% – 38.7% – 45.0% 36.8% –
Profit attributable to owners of the parent 325 30.6% 367 12.9% 433 18.1% 484 11.7% 275 510 5.3%
Margin 29.6% – 29.2% – 28.5% – 28.6% – 33.9% 26.8% –
*YoY indicates percent change from the same period of the previous fiscal year.
Supplement: Major Financial Information Summary (2) 2
13
(100 million yen)
(Stores)
(100 million yen)
(100 million yen)
(People)
(100 million yen)Promotional Expense
21/9 YoY 22/9 YoY 23/9 YoY 24/9 YoY 25/9 YoY 26/3 Plan
20 79.6% 16 -18.5% 34 102.1% 32 -5.2% 25 -20.1% 107
Number of Stores
21/9 YoY 22/9 YoY 23/9 YoY 24/9 YoY 25/9 YoY 26/3 Plan
42 5.0% 42 0.0% 47 11.9% 51 8.5% 57 11.8% 63
Capital Expenditure
21/9 YoY 22/9 YoY 23/9 YoY 24/9 YoY 25/9 YoY 26/3 Plan
28 106.0% 18 -36.3% 30 70.6% 14 -53.4% 95 567.8% 203
Depreciation
21/9 YoY 22/9 YoY 23/9 YoY 24/9 YoY 25/9 YoY 26/3 Plan
17 28.5% 15 -8.3% 19 19.8% 21 12.5% 24 12.3% 58
Number of Employees
21/9 YoY 22/9 YoY 23/9 YoY 24/9 YoY 25/9 YoY 26/3 Plan
3,287 3.1% 3,346 1.8% 3,521 5.2% 3,755 6.6% 3,979 6.0% 4,001
Consolidated developers 2,424 5.3% 2,487 2.6% 2,669 7.3% 2,843 6.5% 3,016 6.1% 3,014
R&D Investment Cost
21/9 YoY 22/9 YoY 23/9 YoY 24/9 YoY 25/9 YoY 26/3 Plan
161 30.0% 168 4.1% 189 12.6% 221 17.1% 237 7.3% 583
Foreign Exchange Rate
21/9 YoY 22/9 YoY 23/9 YoY 24/9 YoY 25/9 YoY 26/3 Plan
111 5.7% 144 29.7% 149 3.5% 142 -4.7% 148 4.2% 140
129 4.0% 142 10.1% 158 11.3% 159 0.6% 174 9.4% 150
*YoY indicates percent change from the same period of the previous fiscal year.
Consolidated
USD/JPY
Euro/JPY
Consolidated
Consolidated
Consolidated
Consolidated
Consolidated
・Dead Rising series 18 million units ・Marvel vs. Capcom series 12 million units
・Ace Attorney series 13 million units ・Onimusha series 9.2 million units
・Dragon’s Dogma series 13 million units ・Okami series 4.6 million units
Supplement: Series Development of Leading Brands
14
178 million units 123 million units
Resident Evil
series
Monster Hunter
series
Street Fighter
series
Mega Man
series
Devil May Cry
series
58 million units
Latest title
• Resident Evil 4
March 2023
43 million units 37 million units
18 million units
13 million units
14 million units
Latest title
• Monster Hunter
Wilds
February 2025
Latest title
• Street Fighter 6
June 2023
Latest title
• Mega Man XDiVE
Offline
September 2023
Latest title
• Devil May Cry 5
Special Edition
November 2020
3
12 million units
4.7 million units
9 million units
IR Site/SNS Information
16
Capcom IR Website @CapcomIR
@ CapcomIR
Capcom PR & IR
Capcom IR Channel @CapcomIR
@ CapcomIR
@More_Capcom
@More_Capcom
More! Capcom
Capcom PR & IR@capcomiren
@ capcomiren
(Japanese language only)