Casual Gaming Trends
Download PDFMar, 2022 Casual
Gaming Trends
Snapshot Report
March 2022
•
Using a
Category → Genre → Subgenre
hierarchy we are
able to differentiate games in a meaningful way and offer
accurate insights for all individual game types currently found
in the market
•
Our taxonomy is
created together with industry experts
and
is based on thorough testing and data-analysis of the market
•
In this report we are focusing on the latest Casual gaming
trends.
GameRefinery’s Genre Taxonomy
GameRefinery uses a three-layered
approach to categorize games
Competition in the Casual gaming market is fierce. Making it into the top-100 grossing charts
has never been more difficult, but keeping your place once you’ve made it into the charts is
even harder.
To stay afloat in this competitive market, mobile game developers are having to get creative as
they come up with new ways to keep players engaged and motivated. Mobile game players are
constantly looking for new ways to play, and casual game developers have responded with an
explosion of innovative ideas, many of which are transforming how we see traditional casual
game genres.
As an example, around 70% of the US top-100 grossing Match3 games feature meta elements,
allowing players to move outside of the core gameplay and dive into exciting new gameplay
mechanics, whether that’s platforming mini-games, collectibles or even RPG features.
Similarly, we’re seeing construction and renovation elements popping up in more Casual
games, as developers craft new features that satisfy player motivations to complete
milestones,
customize and decorate. Finally, social features and communities in casual mobile games
have
surged in popularity since COVID, and we see no sign of this trend slowing down.
Using data from the GameRefinery platform, this report shows which casual mobile games are
dominating the charts and why. If you’re a mobile game developer looking to add something
new into your casual game, you’ll find plenty here to inspire you.
Casual gaming trends overview
Key points
•
Mobile game developers are tapping into meta elements and experimenting with new gameplay features to increase
player retention and broaden appeal, all while opening up new monetization options.
•
All of the US top-100 grossing iOS games from the last two years utilize renovation elements.
•
Meta elements are now an essential part of successful casual games. 70% of the US top-100 grossing iOS games feature
meta elements.
•
Renovation and construction features are some of the most popular meta elements. Construction elements appear in
49% of the US top-100 grossing iOS Match3 games, compared to 7% six years ago.
•
Minigames and special playing modes are appearing more frequently in top-grossing Casual games, providing new
experiences and features to players outside of the core game mode.
•
Social features and building communities are becoming more popular in traditionally single-player genres. The best
performing Match3 titles have started increasing competitive elements in their games, resulting in a higher appeal to
competitive motivated players.
Market
What does the US Casual mobile gaming
market currently look like?
Top games and their current market share within the
Casual genre in US iOS
Key takeaway
: The top three Casual games have remained the same when we compare the Q4/2021 and Q4/2020 quarters, but as we
move down the list, we start to see changes. Back in Q4/2020, the top 10 list of Casual games included the Match3 game
Toy Blast
(2.14%
rev share) and the Customization game
Design Home: Dream Makeover
(1.56% rev share). However, they have had to make room for two
new Casual games during 2021, as
Royal Match
and
Project Makeover
have taken market share from other top Casual games.
Top games and challengers in the
Casual genre
(US iOS)
Key takeaway
: What all the US top-grossing 100 Casual games released in the last two years have in common is that every one of them
utilizes
renovation elements
. Also interesting is that of the Casual games released over the last 180 days, only
Beatstar
has been able to
sustain its position among the top-grossing 200 games in the long run
(Happy Clinic was released at the end of Jan 2022, and Merge Fable
has been in and out of the US top-grossing 200 since its release)
. This likely relates to new games’ scaling challenges in the post-IDFA world.
Beatstar has been able to utilize brands to push its marketing
(real song licenses)
.
30d average
top-grossing
rank
Days since release
1-100
100-200
730
0
“New Stars”
“Rising Challengers”
Source: GameRefinery SaaS platform
Zen Match
Family Farm
Adventure
Royal Match
Project Makeover
Merge Mansion
Redecor – Home
Design Makeover
Beatstar
Solitaire
Home Design
Harry Potter:
Puzzles & Spells
Rush Royal
Tower Defense TD
Idle Mafia
EverMerge
Solitaire Cruise
Tripeaks Card
Manor Matters
Merge Fables
Happy Clinic
The Casual genre’s superhits in the past 12 months
– what are they all about?
Zen Match –
Relaxing
Puzzle
Source: GameRefinery SaaS platform
Check out Zen Match’s full overview, including update history
and implementation images in the GameRefinery service
The Casual genre’s superhits in the past 12 months
– what are they all about?
Beatstar
(Part 1)
Source: GameRefinery SaaS platform
Check out Beatstar’s full overview, including update history
and implementation images in the GameRefinery service
The Casual genre’s superhits in the past 12 months
– what are they all about?
Beatstar
(Part 2)
Source: GameRefinery SaaS platform
Check out Beatstar’s full overview, including update history
and implementation images in the GameRefinery service
Meta elements have become a more essential part
of
Casual games
Traditionally, casual games have been all about core
gameplay:
●
Easy to learn → get into the game right away
●
Easy to hop in and out → a way of relaxing/spending time
●
They don’t require too much effort to play and enjoy
Moreover, their focus has been on monetizing the core game:
●
Boosters to reduce the difficulty
●
“Continues” to avoid losses
●
Extra lives/energy to continue playing
Now we’re starting to see meta elements become an essential
part of casual games. This is due to the maturation of the
casual mobile game scene and the popularity of
the hybrid
game design
.
Midcore elements especially have found their
way into casual games (and vice versa). That said, the core
game is still the primary focus in casual games, but introducing
more meta elements has opened ways to bring more sense of
progression and diversity for the players.
Over six years ago, over 90% of the US (iOS) top-grossing 100 Match3 Puzzle games did not
contain any meta-elements. Today, about 70% of the US top 100 Match3 games have
adopted at least some sort of meta elements as part of their gameplay (source: GameRefinery
SaaS).
The popularity of Match3 games
without
meta elements
Source: GameRefinery SaaS platform
Why add
meta-elements
– three reasons to consider
Mobile games have now
established themselves among
“average consumers.” This means
that even the most casual gamers
are ready and looking for new
things and additional layers in
their games. Introducing meta
elements adds possibilities for
differentiation and a deeper
gaming experience.
1.
Differentiate and
surprise
Adding meta elements also opens
up doors for additional
monetization sinks. For example,
collections and customization
elements don’t affect the core
game, so there’s no fear of “pay to
win” or unbalance issues.
Increase “sinks”
and monetization
Meta layers can be used to bring
depth to the game by giving
players additional goals to achieve
and introducing additional
motivational drivers to boost
retention (e.g., escapism through
story elements, self-expression
through decorations). With
meta-elements, this motivational
“enrichment” can be done without
having to touch the core game.
2.
Broaden
motivational appeal
3.
Many top
Match3s
succeed by differentiating with new
motivational drivers
Fishdom’s collection/decoration meta brings
an extra
“motivational angle”
to compete against Candy Crush Saga, as
shown in this motivational emphasis graph.
In other words, Fishdom appeals to
a wider set of motivational
drivers
and is more likely to lure in new types of players driven
by
Exploration
and
Expressional
motivations.
Project Makeover found success by switching the angle to
“episodic” home design and a dress-up approach, which tap
heavily into both
Customization & Decoration
and
Role-playing & Emotions
.
Another major differentiator is the avatar system for players,
giving players a more direct sense of “you” in the game’s
world.
Source: GameRefinery SaaS platform
Casual
Game Trends
What mobile game design trends
are buzzing in the market?
Trend #1: Renovation and construction elements have become one of
the most popular meta-features among the top-grossing
Casual games
Lily’s Garden
Project Makeover
Royal Match
Solitaire Home Design
June’s Journey
The number of top-grossing 100 Match3 Puzzle games that
have constructing meta mechanics has gone
from 7% to 49%
in
just over six years!
The popularity of construction mechanics in top Match3 games
(US iOS, source: GameRefinery Saas Platform)
Constructing mechanics
=
Constructing and/or upgrading permanent
buildings or areas (e.g., your base or city) is an important part of the game,
e.g., buildings can generate resources for players.
Renovation mechanics
=
Decorating permanent or non-permanent
buildings or areas is purely cosmetic, i.e., buildings do not give
additional benefits for players.
What is so great about
renovation and constructing elements
?
●
Meta layers such as renovating and constructing bring
gamers an additional sense of progression.
○
Taps into the psychological satisfaction players get
from progressing and completing long-term goals.
○
Players get to see their progression visually when
completing a renovation or constructing tasks.
●
The core idea of “cleaning up” or “getting things done”
is a powerful motivator for player engagement.
●
Broaden motivational appeal.
○
Renovation and constructing elements tap into
several top player motivations among Casual gamers.
●
Renovation meta fits almost any kind of core gameplay.
○
It doesn’t affect the balance of the core gameplay.
●
Renovation elements have proven to work great for ad
creatives.
Some of the Casual players’ key motivations that are behind the popularity of
renovation elements.
Source: GameRefinery SaaS platform
The popularity of
construction elements
among top-grossing
200 Casual games released in the last two years
30d average
top-grossing rank
Days since release
1-100
100-200
730
0
Source: GameRefinery SaaS platform
Looking at the US top-grossing 200 games released over the last two years, we can see that eight of the 14 Casual games contain
construction elements (game icons with turquoise border). Four of the six Casual games in the US top-grossing 100 have
construction mechanics, and while
Redecor
and
Zen Match
do not contain construction elements, they can be classified as
renovation games as interior design plays an important role.
(See construction and renovation term descriptions on slide 15.)
= Game has
construction elements
Game icon has
turquoise border
= Game does not have
construction elements
Game icon has
brown border
Royal Match
Project Makeover
Zen Match
Family Farm
Adventure
Beatstar
Merge Mansion
Redecor – Home
Design Makeover
Harry Potter:
Puzzles & Spells
Solitaire
Home Design
Rush Royal
Tower Defense TD
Solitaire Cruise
Tripeaks Card
EverMerge
Idle Mafia
Manor Matters
Source: GameRefinery SaaS platform
Royal Match
Royal Match is a polished Match3 game with
classical swapping mechanics and a cartoonish
“royalty” theme.
Completing puzzle levels with
various goals earns players stars, and these stars
are used to complete tasks (renovating different
rooms). When every task from a single room has
been completed, players can move to the next
one.
Compared to Homescapes, renovating rooms is
more simplified since there are no player choices
on how to renovate different rooms (vs.
Homescapes’ “choose from three options)”.
Examples of various
core + construction/renovation
meta combinations
Source: GameRefinery SaaS platform
Solitaire Home Design
Solitaire Home Design is a solitaire puzzle game
where players renovate a mansion on an island,
engaging in narrative storytelling and completing
side game/event options. Players gain glovers by
playing solitaire-inspired card puzzle gameplay
levels, which they use to progress in the game’s
story and renovate the mansion/island.
The game’s twist is that the player only gets
glovers by having winning streaks on completing
levels, which taps into players’ loss aversion
motivation and encourages players to buy
boosters and chances to retry a failed level.
Examples of various
core + construction/renovation
meta combinations
Source: GameRefinery SaaS platform
Zen Match
One of the newer Casual games
is Zen Match, a mahjong-style
puzzle game with renovation
elements. Players match puzzle
tiles together on a mahjong-like
board to collect currency, which
they use to design interior styles
for rooms. The game has a
relaxing atmosphere through its
audiovisuals and a realistic art
style in the designable rooms.
Examples of various
core + construction/renovation
meta combinations
Source: GameRefinery SaaS platform
Rise of
renovation events
in mobile games
We are also seeing these renovation
elements implemented in games that you
wouldn’t typically associate with construction
or decoration. For example, the popular card
game,
Phase 10
, and the puzzle adventurer,
Best Fiends
, both use renovation elements in
their limited-time events.
Renovation meta doesn’t affect the balance
of the core gameplay and it works very well in
a limited-time format, so it can be fitted into
any type of game as a new project for players
to undertake. The desire to complete the
project in time taps into Casual players’ main
motivational drivers, so the option to
purchase “renovation pieces” is a great way
to monetize these events.
Construction
/renovation
meta
Event
format
Monetization
via
“renovation
pieces”
+
+
Renovation event example
– Card game Phase 10: World Tour
Source: GameRefinery SaaS platform
Halloweenland
event
Phase 10: World Tours
– Halloweenland
In the event, players built a Halloween-themed
amusement park. Building or upgrading buildings
required event material items that players gained by
playing a special event gacha minigame and picking
pumpkins that contained either a trick or a treat.
Minigame tries were earned by playing the game’s
main mode, Journey.
The treats rewarded event materials, but if the player
got tricked, the minigame ended and the gained
rewards were lost. Failed games could be continued by
using Candies, a special event currency which could be
purchased with premium currency.
Building and upgrading various buildings awarded not
only “visual rewards” but also Stars, which unlocked
progressively reward chests consisting of boosters and
special decorative items.
Source: GameRefinery SaaS platform
Renovation event example
– Puzzle RPG Best Fiends
Best Fiends –
Bea’s Hangar event
In Bea’s Hangar renovation event,
players helped Beatrice the
Hornet renovate her hangar.
Renovation requires Friendship
Bracelets, an event currency
acquired by completing normal
levels. The more the player
managed to renovate the
mansion, the better rewards
awaited – the top prize being
Beatrice herself joining your crew.
Trend #2:
Minigames and special playing modes
are popping up in the top-grossing games
Besides renovation events, the other big trend in
in-game event design is the utilization of core
gameplay mechanics that differ from the game’s
usual ones. Examples include
Fishdom
and
Township
, which use minigame events unrelated to
their regular gameplay.
The growing importance of these special game
modes among casual games further proves that
even casual players love to experience new things
and have different playing modes to choose from.
Special playing modes are an excellent way of giving
players more meaningful core game content, and
together with loose enough session length
restrictions, they drive engagement and stickiness.
Mixing up interesting core gameplay types adds variety
to
your game as well as a surprise element.
Great synergies with the event format as it allows for
experimentation.
Possible to include other game features: energy systems,
leaderboards, etc.
Minigames can be recycled across your portfolio.
Why do minigames and special playing
modes in events make sense?
Fishdom –
Road to Treasure event
Road to Treasure stages didn’t have
anything to do with Fishdom’s regular
core Match3 gameplay, as they were all
about getting a little vehicle across the
sea, using small platforms to build
bridges upon. Bridges were built by
holding down your finger, trying to
match the length of the bridge so that it
reaches the next platform (but doesn’t
go over it!). If the player managed to
reach the other side, they got Cups
which helped them climb the
leaderboard and win rewards.
Source: GameRefinery SaaS platform
Minigame event example
– Match3 Puzzle game Fishdom
Source: GameRefinery SaaS platform
Minigame event example
– Tycoon/Crafting game Township
Township –
Spooky Halloween event
In Township’s Halloween-themed
Match3/Renovation event, players played
so-called “blast/collapse” Match3 levels to get
tickets that were used to renovate the
“Halloween house.” To make the event more
engaging, the event featured narrative dialogue
to tie everything together. The event’s
monetization was the same as in all the game’s
previous similar Match3 events, meaning
players could purchase boosters/extra
moves/lives, basically your usual Match3
monetization. Rewards were handed out to
players when they reached certain milestones
in the renovation process.
Trend #3:
Social features and communities
are
becoming more popular and common in Casual games
Players are looking for social
interaction and a sense of
“digital togetherness,” which
has resulted in the popularity
of social gaming and playing
together with other people (→
communities). That is why
we’re seeing even
traditionally single-player
genres, like Casual Puzzle
games adding spaces where
people can interact with each
other.
The popularity of non-competitive co-op tasks in Match3 games
The popularity of guild mechanics in Match3 games
The popularity of chat/messaging feature in Match3 games
Source: GameRefinery SaaS platform
Three reasons why add
social features
in your game
●
Having friends and
communities in the game
increases player retention,
even for casual gamers.
●
Social mechanics, e.g., sending
help to friends and communal
team tasks tap on the social
retention triggers of players,
meaning everyone wants to
carry their own weight so that
they don’t let others down.
●
Team and other co-op
mechanics are great ways to
add more content, e.g. through
communal events, co-op PvE
modes, and competitions.
●
More content opens up
possibilities for additional
monetization sinks.
●
Many of today’s casual gamers
enjoy social experiences in their
games
●
Social elements can be used to
bring depth and introduce
additional motivational drivers
to the game.
●
With social elements, this
motivational “enrichment” can
be done without having to touch
the core game.
They are one of the strongest
retention mechanics
1.
They enable new ways to
bring horizontal content
2.
They broaden the
motivational appeal
3.
Social features in Casual games
–
Time Management game Cooking Diary
Cooking Diary –
City Locations area
The social hangout area feature has been
almost a midcore-only feature, but it now has
made its way into the Casual space as well. In
November 2021, Time Management game
Cooking Diary introduced a new social hangout
area to its players called City Locations.
Cooking Diary’s meta elements had already
previously included decorating the player’s
avatar with cosmetic items. By introducing City
Locations, Cooking Diary added a new social
layer in the game by offering players the
possibility to present their player avatars to
other players. The hangout place is also an
excellent way for players to find new friends in
the game, increasing player engagement.
Source: GameRefinery SaaS platform
Competitive game features
have started trending
among Casual games
Source: GameRefinery SaaS platform
Royal Match – Lightning Rush
Homescapes – Instant Showdown
Candy Crush Soda Saga – Bear Brawl
Fishdom – Underwater Race
Zen Match – Tournament
Competitive game features
have started trending
among Casual games
Source: GameRefinery SaaS platform
Based on our player motivations
data, the best performing Match3
titles (for example,
Candy Crush
Saga
) have recently started to
increase competitive elements in
their games, resulting in
a higher
appeal to competitive motivated
players.
This is
a clear differentiating factor
between the best performing titles
vs. the other games within the
Match3 genre, indicating that top
games are acting on this new trend.
We Know Mobile Games
We answer not just
what
is happening on
the market but
why
and
how
it is happening
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