Casual LiveOps Report H1 2025
Download PDFCasual LiveOps Report H1 2025
Casual Market Overview
Page 05
Casual LiveOps Trends
Page 16
Casino
Page 42
Puzzle
Page 29
Hybridcasual
Page 55
LiveOps in:
1
2
3
4
5
Contents
02
We work with
350+
companies, including many big names:
Our customers
03
Key premises:
How is the market categorized?
All market analytics are based on
AppMagic’s core categorization.
Click here to learn more
What is the basis for the Market
analytics data?
Estimates for downloads and revenue are
derived from app positions in the Top Free
and Top Grossing charts across all
countries.
How are the LiveOps events classified?
In the LiveOps sections, event types and app
genre categorization are defined using the
LiveOps & Updates Calendar tool and may
differ from the app’s main categorization.
This method highlights how live events are used across the market, providing more consistent and
comparable insights across titles.
You can find more details on the chart calculation methodology in the footer of each slide.
Methodology
This report is based on AppMagic data for the period of 2021 to 2025 for the Market Overview, and from December 2024 to June 2025 for the LiveOps
Overview, covering both Android and iOS platforms.
The analysis of LiveOps events is based on the behavior of non-paying Android users in the United States.
04
Casual Market Overview
LiveOps Report H1 2025
05
Casual Games in a nutshell
Casual
games are easy-to-play experiences with simple rules,
short sessions, and low complexity, which makes them
accessible to a broad audience.
Royal Match
Travel Town
Monopoly GO!
Genre definition is provided according to AppMagic’s categorization.
06
Significant shifts in the ranking
of top-grossing countries
Japan showed a 20% revenue growth
compared to H1 2024.
Casual Strategy games market
is growing
The genre’s revenue in H2 2025 grew by
120%, while downloads increased by
80% compared to H1 2024, driven by
several titles.
Most revenue remains
concentrated in older titles
Only 11% of the 2023–2025 releases made it
into the top-grossing games for H1 2025.
Key Takeaways
07
Casual supergenre continues
to grow
Global revenue grew by 3.6% and
downloads by 6% compared to last year.
Top countries by downloads
have changed
Brazil dropped out of the top 3 countries
in terms of downloads, giving way to
Indonesia.
Casino segment saw a drop
in revenue
Among the top 3 Casual genres by revenue,
only Casino showed a 15% decline in revenue,
despite an 8% increase in downloads.
Hypercasual games continue
to evolve
The Hypercasuals showed a 111%
increase in revenue due to the deepening
of meta mechanics and increased
monetization.
Overall, the
Casual segment has been growing slowly in both
downloads and revenue for several years.
Over the past year,
downloads increased by 6%, largely driven by the winter months. In
terms of revenue, the growth was more modest compared to the
previous year: only +3%.
Yearly trend
Revenue
Downloads
Trends in downloads and revenue for 2021–2025 (Worldwide)
Dynamics of change in downloads and revenue for 2021–2025 (YoY)
Period
Revenue
%
Downloads
%
Jul’22 – Jun’23
$19.8B
–
27.4B
–
Jul’23 – Jun’24
$22.9B
15.74%
28.4B
3.80%
Jul’24 – Jun’25
$23.8B
3.68%
30.2B
6.31%
Casual Market Overview |
YEARLY TREND
08
Analysis includes events from mobile games in the Casual category, based on AppMagic’s taxonomy.
H1 2025
Half-year trend
Since the beginning of the year, the global
Casual segment has shown
an uptrend in downloads: +5%
compared to the same period last year.
The opposite is true for revenue: globally, the
Casual games revenue
has remained relatively flat
since the start of the year (
<1% change
).
Revenue
Downloads
Period
Revenue
%
Downloads
%
H1 2024
$11.9B
–
15B
–
H1 2025
$12B
0.80%
15.8B
5.78%
Trends in downloads and revenue for 202 4–2025 (Worldwide)
Changes in downloads and revenue compared to H1 202 4
Casual Market Overview |
HALF-YEAR
TREND
H1 2024
09
Analysis includes events from mobile games in the Casual category, based on AppMagic’s taxonomy.
Half-year Revenue trend by GEO
Despite the absence of major global shifts in the
first half of 2025, there has been a
noticeable
change in the revenue trend among the top
countries
:
— The United States, China, and Japan continue
to hold leading positions in terms of revenue.
— Compared to the same period in 2024,
revenue generated in the US and China
declined by 7%, while Japan saw a 21%
increase.
The top 10 countries by revenue have remained
largely unchanged, with the leading markets
being: the United States, China, Japan,
Germany, the United Kingdom, Canada,
Australia, South Korea, Taiwan, and France.
10
Analysis includes events from mobile games in the Casual category, based on AppMagic’s taxonomy.
Casual Market Overview |
HALF-YEAR REVENUE TREND BY GEO
Trends in revenue H1 2025 by GEO
0 100M 2.3B
Top
H1 2024
H1 2025
%
1
United States
$6.29B
United States
$5.85B
-7.06%
2
China
$827.22M
China
$766.76M
-7.31%
3
Japan
$605.59M
Japan
$737.39M
21.76%
Half-year Downloads trend by GEO
More
significant changes were observed in the
distribution of downloads
:
— While
Brazil ranked among the top 3 countrie
s
by downloads in H1 2024, it
was replaced by
Indonesia in 2025.
—
Downloads in Indonesia increased by 21%
compared to the first half of 202 4, whereas Brazil
experienced a decline of around 20%.
— India remained in the top position despite a slight
drop, while the United States saw a 9.6% increase.
Similar to the revenue trend, the top 10 countries by
downloads remained unchanged: India, the United
States, Indonesia, Brazil, Russian Federation,
Mexico, Vietnam, Turkey, Pakistan, and Philippines.
Trends in downloads H1 2025 by GEO
11
Analysis includes events from mobile games in the Casual category, based on AppMagic’s taxonomy.
Casual Market Overview |
HALF-YEAR DOWNLOADS TREND BY GEO
Top
H1 2024
H1 2025
Geo
%
1
India
2.31B
India
2.26B
India
-1.98%
2
Brazil
1.29B
United States
1.39B
US
9.68%
3
United States
1.27B
Indonesia
1.29B
Indonesia
21.90%
0 100M 2.3B
Changes in the Casual supergenre
Puzzle, Casino, and Simulation remain
the
top 3 revenue-generating genres
globally:
●
Puzzle showed the strongest
revenue growth among them:
+13.2 4%
, while downloads rose
modestly (+4.59%).
●
In contrast, the
Casino revenue
declined by 15.51% globally
, despite
a 7–8% increase in downloads.
●
Simulation was the most stable:
revenue grew by 4%, and downloads
remained steady worldwide.
The biggest relative growth came from
Casual AR Games and Strategy, mainly
due to individual games like:
Casual Market Overview |
CHANGES IN CASUAL SUPERGENRE
12
Analysis includes events from mobile games in the Casual category, based on AppMagic’s taxonomy.
Monopoly
World
The Tower
快来当
领
主
Genre
Revenue H1'24
Revenue H1'25
%
Downloads H1'24
Downloads H1'25
%
AR Games
$4,651
$12,550
169.83%
106,261
535,172
403.64%
Shooter
$2.1M
$1.8M
-11.21%
71.1M
53.6M
-24.60%
Racing
$25.7M
$28.8M
11.78%
938.1M
1.0B
8.25%
Strategy
$26.5M
$58.4M
120.33%
50.4M
91.1M
80.84%
Action
$51.1M
$44.1M
-13.80%
1.6B
1.7B
4.51%
Party Games
$194.0M
$132.5M
-31.68%
443.2M
435.3M
-1.79%
Sports Games
$162.6M
$161.4M
-0.69%
534.9M
454.3M
-15.06%
Kids
$246.7M
$290.4M
17.71%
2.4B
2.6B
9.00%
Arcade
$251.0M
$315.3M
25.64%
766.1M
826.9M
7.94%
RPG
$287.0M
$347.1M
20.94%
140.6M
149.0M
5.97%
Adventure
$394.2M
$345.3M
-12.40%
772.6M
413.0M
-46.54%
Tabletop
$468.5M
$541.0M
15.47%
935.1M
1.1B
16.74%
Simulation
$1.1B
$1.1B
4.65%
2.4B
2.4B
0.88%
Puzzle
$4.1B
$4.6B
13.23%
3.5B
3.7B
4.67%
Casino
$4.7B
$3.9B
-15.51%
799.3M
866.2M
8.38%
Game Collection
$83
$37,924
45591.57%
–
617,617
–
In H1 2025,
most of the global top 100 grossing games came from Puzzle (32%) and Casino (41%)
, with all other genres making up just a quarter of the market.
Slots dominated within Casino (63%), while Match-3 led within Puzzle (50%).
Despite steady growth, Merge remained limited, accounting for only 8% of all the top-grossing games and 25% of the Puzzle genre.
Review of the Top Grossing H1 2025
Despite market growth,
most revenue remains concentrated in older
titles: 48%
of the top-grossing games in H1 2025 were released between
2015 and 2020, while only 11% came from the 2023–2025 releases. This
highlights the lasting dominance of long-established games.
13
Analysis includes events from mobile games in the Casual category, based on AppMagic’s taxonomy.
Casual Market Overview |
REVIEW OF THE TOP GROSSING H1 2025
Casual
Puzzle
Casino
Puzzle
Simulation
Tabletop
RPG
Adventure
Party Games
Kids
Sports Games
Arcade
Match-2 Blast
Physics Puzzle
Word Puzzle
Casino
Slots
Casual Casino
Bingo
Fish Hunter
Casino Card Games
before 2010
2015-2020
2023
2021
2022
25%
50%
75%
100%
Total
2011-2014
2025
2024
0%
Merge
Match-3
Match 3D
Chain Puzzle
H1 2025
Hypercasual games have been steadily evolving, introducing
deeper mechanics to support long-term retention and
enhance IAP monetization.
Since January 2025,
in-app revenue has seen a sharp
increase, rising by 111% globally
compared to the previous
year.
This growth has been driven by titles like:
Dynamics of changes in the Hypercasual segment (WW)
Half-year hybridization trend
Revenue
Downloads
14
Analysis includes events from mobile games in the Casual category, based on AppMagic’s taxonomy.
Color Block
Jam
All In Hole
Screwdom
Mob Control
Champs
Casual Market Overview |
HALF-YEAR HYBRIDIZATION TREND
Period
Revenue
%
Downloads
%
H1 2024
107.5M
–
610.8M
–
H1 2025
227.9M
111.95%
612.5M
0.29%
H1 2024
With downloads remaining relatively stable, the surge in
revenue points to stronger player engagement and improved
monetization. This shift reflects the ongoing move toward
hybridization within the Hypercasual genre.
Changes in downloads and revenue compared to H1 202 4
Increasingly complex meta-game systems in Hypercasual titles and rapid growth of
competitors are forcing developers to focus more on long-term user retention.
A key element of that is the effective use of LiveOps
.
In this report, we explore LiveOps through several lenses:
●
Overall trends
: to provide a holistic view of the market and identify common
patterns across casual games
●
Puzzle and Casino
: to dive into the most profitable genres and highlight LiveOps
practices specific to each of them
●
Hybridcasual
: to track early-stage LiveOps adoption in this emerging segment and
identify its current direction
What's next
LiveOps in:
15
Casino
Page 42
Puzzle
Page 29
Hybridcasual
Page 55
2
3
4
Global LiveOps Trends
Page 16
1
Casual LiveOps
Overview
LiveOps Report H1 2025
16
Casino is the most demanding
LiveOps genre
The Casino genre hosts 1.6 times more
events than the Casual segment on
average.
Key Takeaways
17
Number of LiveOps events
is growing rapidly
On average, 10% more events were held
in the Q2 compared to the Q1.
Popular mechanics continue
trending
The following mechanics showed steady
growth: Lava Quest (up 29%), Win
Streak
(up 25%), and Digging (up 20%).
The end of the Fishing
mechanic
Fishing mechanics failed to gain popularity
and are no longer introduced in the new top
games.
IP collabs: a LiveOps
essential
Over 25% of tracked top games featured at
least one IP collaboration this year.
Race is Casual’s top
mechanic
Race is present in 70% of the top Casual
games: an absolute record for LiveOps
mechanics.
Love, everybody!
Valentine’s Day is the most popular short
holiday, featured in 66% of Casual
games.
Plinko events:
the ones to watch
The Plinko mechanic continues to gain
popularity, especially in Puzzle and
Casino games.
Some mechanics are more
common in new events
The most popular mechanics in the new
events were: Core Duplicates (6% of all
events), Digging (5.6%), and Win Streak
(5.2%).
Releasing new events is an
essential part of any LiveOps
82% of games have launched at least one
event this year.
Few games remain that haven’t
celebrated holidays
96% of games have already celebrated at
least one event this year.
Holiday and IP event schedules
are inversely aligned
While holidays are mostly celebrated in
January, February, and April, the
number
of IP-related events grows in April, May,
and June.
Scheduling trends
Since the beginning of the year,
the number of in-game
events has been steadily rising.
As of now, May marks the
peak, with an average of 97 events per game, representing a
15% increase compared to the January and February levels.
On average, 92 events are held monthly in the Casual
segment. Despite their short duration, Hourly events still
account for a smaller share across all segments compared
to, for example, Daily events.
The highest event density is seen in the Casino genre,
averaging 150 events per month per game, with a strong
emphasis on Hourlies and Dailies.
In contrast, Puzzle games display a lower event density, with
around 90 events per game per month, and tend to focus on
Short and Daily events.
Unlike the overall trend, the Hybridcasual segment features
significantly fewer events, averaging 57 per month. This low
event density is largely due to the segment’s lower
long-term retention.
Events from mobile games in the Casual category, based on AppMagic's taxonomy and LiveOps & Updates Calendar tool and launched between January and June 2025, were included in the analysis. Duration was
calculated for each event individually.
Casual LiveOps Trends |
SCHEDULING TRENDS
18
Average number of events per month by duration type per game
80
60
40
20
0
Jan
Feb
Mar
Apr
May
Jun
100
Average number of events per game
150
50
0
100
Casual (All)
Casino
Hybridcasual
Puzzle
Hourly
Daily
Short
Medium
Long
In the first half of 2025, several well-established
mechanics continued to gain popularity. Compared to
the beginning of the year,
the following mechanics
showed steady growth: Lava Quest (up 29%), Win
Streak (up 25%), and Digging (up 20%).
Some mechanics with low overall event density also
saw certain development.
The number of Album
events increased by 2 4%
compared to the beginning
of the year.
Gacha and Expedition also experienced
notable growth
, both increasing by
more than 50%
,
although their overall presence in event schedules
remains limited.
The number of events using the Collection and
Customization / Decoration mechanics slightly
declined (by 13% and 17% respectively), likely due to
the end of the winter holiday season, during which
these mechanics were more actively used.
Trends in mechanics
Casual LiveOps Trends |
TRENDS IN MECHANICS
19
Analysis includes events from mobile games in the Casual category, based on AppMagic’s taxonomy and LiveOps & Updates Calendar tool. An event was attributed to a specific month if it ran for at least one day
on
said month. This chart doesn’t show absolute event numbers, as a single event may include multiple mechanics under the taxonomy and structure of the LiveOps & Updates Calendar.
Pick-a-Box/Card
*excluding events where mechanics are not listed
40
30
10
0
20
Average number of
mechanics in monthly schedules per game*
Album
Casual Casino
Collection
Core Duplicates
Customization/Decoration
Digging
Expedition
Fishing
Gacha
Lava Quest
Login Calendar
Lucky Wheel
Monopoly
Race
Tabletop
Win Streak
Jan
Feb
Mar
Apr
May
Jun
The most popular mechanics in the new events were: Core
Duplicates (6% of all events), Digging (5.6%), and Win
Streak (5.2%).
Collection and Casual Casino mechanics also remained a
popular choice for implementation.
Meanwhile, the
Fishing mechanic showed the weakest
performance.
Although it still appears in some games’ event
schedules, it was not used in any new events. This likely
reflects the fact that the trend around Fishing has failed to
develop, largely due to limitations related to its setting and
gameplay.
82% of games launched at least one new event during the
first half of the year
. The peak of new event releases
occurred in February, while June was the quietest month,
with 15% fewer events compared to the six-month average.
Casual LiveOps Trends |
NEW EVENTS
New events
20
Analysis includes events from mobile games in the Casual category, based on AppMagic’s taxonomy and LiveOps & Updates Calendar tool. An event was attributed to a specific month if it ran for at least one day
on
said month.
Distribution of mechanics across new events*
Jan
Feb
Mar
Apr
May
Jun
0.6
0.4
0.2
0.0
30%
20%
0%
0 events
1-2 events
3-4 events
5-7 events
8+ events
10%
0%
2%
Album
Casual Casino
Collection
Core Duplicates
Customization /
Renovation
Digging
Project activity across
new events
Expedition
Fishing
Gacha
Lava Quest
login Calendar
Lucky Wheel
Monopoly
Pick-a-Box / Card
Race
Tabletop
Win Streak
Average number of new events
by month
*excluding events where mechanics are not listed
4%
6%
Core Duplicates
in our classification: Events with gameplay that is fully or almost
identical to the core one.
Digging
in our classification: Events where players excavate tiles in a specific area to uncover items or rewards.
Trending mechanic: Digging
Although the
Digging mechanic was used in 43% of Casual games
during the first half
of 2025, it
ranked among the top 3 mechanics
introduced in new events
from
January
to June.
Primarily, this mechanic appeared in Blast, Solitaire, Merge, and Tile games, but it was
also observed in Hybridcasual titles.
Typically, such events have a duration of up to one week, and monetization is driven by
special boosters (to speed up progress), battle passes, and limited-time offers.
Want to know more about Digging events?
Explore our LiveOps Features &
Monetization with the LiveOps & Updates tool.
Click here to learn more
Casual LiveOps Trends |
TRENDING MECHANIC:
DIGGING
21
Analysis includes events from mobile games in the Casual category, based on AppMagic’s taxonomy and LiveOps & Updates Calendar tool. An event was attributed to a specific month if it ran for at least one day
on
said month. The chart includes mechanics that appeared at least once in a game between January and June 2025.
Album
Casual Casino
Collection
Core Duplicates
Customization /
Renovation
Digging
Expedition
Fishing
Gacha
Lava Quest
login Calendar
Lucky Wheel
Monopoly
Pick-a-Box / Card
Race
Tabletop
Win Streak
Representation of mechanics in H1 2025
Other Mechanics
40%
20%
0%
60%
80%
The
Win Streak mechanic appeared in 50% of LiveOps
events in Casual games
during the review period. It’s
important to note that the Win Streak mechanic requires a
level-based system (either in the core gameplay or in
events),
which makes it difficult to implement in many games.
Therefore, its actual popularity is higher than it might initially
seem.
Despite this limitation,
the mechanic is gaining popularity,
showing a 25% increase in launches
since the beginning of
the year. Alongside Digging, it ranks among the top 5 most
frequently introduced mechanics in new events.
Win Streak events often include a Leaderboard as a
monetization driver. Their duration is usually just a few hours
or spans from 1 to 3 days.
Trending mechanic: Win Streak
Win Streak
in our classification: Events where keeping or losing a win streak
impacts event progression.
Casual LiveOps Trends |
TRENDING MECHANIC: WIN STREAK
22
Analysis includes events from mobile games in the Casual category, based on AppMagic’s taxonomy and LiveOps & Updates Calendar tool. An event was attributed to a specific month if it ran for at least one day
on
said month. The chart includes mechanics that appeared at least once in a game between January and June 2025.
40%
20%
0%
60%
80%
Album
Casual Casino
Collection
Core Duplicates
Customization /
Renovation
Digging
Expedition
Fishing
Gacha
Lava Quest
login Calendar
Lucky Wheel
Monopoly
Pick-a-Box /
Card
Race
Tabletop
Win Streak
Representation of mechanics in H1 2025
Other Mechanics
Trending mechanic: Lava Quest
Lava Quest mechanics have continued to gain popularity since last year. Since the
beginning of this year,
the mechanic has appeared at least once in 41% of top Casual
games.
Until recently, much like Win Streak, Lava Quest was found only in level-based
games, but this year, it has also started appearing in games without clear level
progression, such as Merge games like
Travel Town
and
Alice’s Dream
.
Lava Quest events are most often limited to a single day, but there are exceptions. For
example, the
River Rush
event in
Angry Birds Dream Blast
runs for an entire week.
Lava Quest
in our classification: Events that feature passing consecutive stages with some kind of restriction (time
constraint, mandatory win streak, etc.). A typical format would be a group competition where the prize fund is
distributed among the players who successfully completed all stages.
Casual LiveOps Trends |
TRENDING MECHANIC: LAVA QUEST
23
Analysis includes events from mobile games in the Casual category, based on AppMagic’s taxonomy and LiveOps & Updates Calendar tool. An event was attributed to a specific month if it ran for at least one day
on
said month. The chart includes mechanics that appeared at least once in a game between January and June 2025.
40%
20%
0%
60%
80%
Album
Casual Casino
Collection
Core Duplicates
Customization /
Renovation
Digging
Expedition
Fishing
Gacha
Lava Quest
login Calendar
Lucky Wheel
Monopoly
Pick-a-Box /
Card
Race
Tabletop
Win Streak
Other Mechanics
Representation of mechanics in H1 2025
In the recent months,
the Plinko mechanic has been appearing much more
frequently in Casual games’ schedules
. As of now,
the mechanic is present in 11%
of the games
in our database. Almost all games that use this mechanic have
integrated it into their regular event rotation. It is mostly found in the Puzzle and
Casino genres, although it also appears in Hybridcasual projects, such as
Survivor.io
.
The main advantage of the mechanic is that it is easy to monetize, thanks to the
ability
to sell extra attempts and additional bonuses, such as more rows or increased
rewards for dropping balls.
The
Plinko
mechanic follows the conventions of the genre: the player gets a space to launch balls that bounce
through a set of points in a random pattern and land in areas with specific random rewards. The more balls the
player uses, the greater the potential reward, but also the higher the risk of losing currency to unsuccessful drops.
Mechanic to watch: Plinko
Casual LiveOps Trends |
MECHANIC TO WATCH: PLINKO
24
Analysis includes events from mobile games in the Casual category, based on AppMagic’s taxonomy and LiveOps & Updates Calendar tool. The Plinko mechanic is currently not included in the AppMagic
classification. Events featuring this mechanic are categorized under Casual Casino.
40%
20%
0%
60%
80%
Album
Casual Casino
Collection
Core Duplicates
Customization /
Renovation
Digging
Expedition
Fishing
Gacha
Lava Quest
login Calendar
Lucky Wheel
Monopoly
Pick-a-Box /
Card
Race
Tabletop
Win Streak
Representation of mechanics in H1 2025
Other Mechanics
In the first quarter of 2025, event design was more
focused on competitive motivation.
Although the
share of cooperative events was also higher during the
holiday period compared to other times, it remained
relatively low.
An opposite trend can be seen in events centered
around collection and customization. Starting in
March, their share began to increase.
Combined with the growing share of events aimed at
long-term retention, this suggests that developers are
shifting their focus toward preserving the audience
acquired during the holiday season.
This trend is particularly interesting, as it contrasts
with the overall mechanics trend: despite the growing
popularity of mechanics like Lava Quest and Race, the
presence of collection elements as a secondary
motivation in event types like “Other Events” and
“Core Duplicates” creates a misleading impression of
reduced focus on competitive motivation.
User motivation
Casual LiveOps Trends |
USER MOTIVATION
25
Analysis includes events from mobile games in the Casual category, based on AppMagic’s taxonomy and LiveOps & Updates Calendar tool. The charts reflect the share of a specific tag relative to all event tags and
do not represent the absolute number of events.
By Motivation
Collecting
Competitive
Cooperative
Customizing
Gambling
Sense of FOMO
Sense of achievement
Sense of novelty
Unique occasion
By Impacting
K-factor
Long-term retention
Number of sessions
Revenue
Session length
Short-term retention
0%
25%
50%
75%
100%
Total
0%
25%
50%
75%
100%
By Goals
0%
25%
50%
75%
100%
Total
Main gameplay engagement
Resource depletion
Sense of community
LiveOps engagement
Jan-Mar
Apr-Jun
Jan-Mar
Apr-Jun
Jan-Mar
Apr-Jun
0%
25%
50%
75%
100%
Monetization
Starting in April, the share of
sale elements in events
increased significantly: from 6% to 10%.
Offers involving hard currency have also been gaining
traction month by month.
While they accounted for 15%
of monetization in January, their share rose to 20% by
May. At the same time, monetization through Paid Pass
went somewhat down from 16% to 13%.
These changes are largely driven by the need to burn
through resources accumulated by players during
numerous holiday events.
This is further supported by the shift in event focus.
Since
April, fewer events have targeted new users, while more
emphasis has been placed on paying users, veterans, and
dolphins, aiming to deplete their surplus currency
reserves.
Casual LiveOps Trends |
MONETIZATION
26
Analysis includes events from mobile games in the Casual category, based on AppMagic’s taxonomy and LiveOps & Updates Calendar tool. The charts reflect the share of a specific tag relative to all event tags and
do not represent the absolute number of events.
By Monetization
Event Hard Currency Offers
Event Offers
Event Store
Other Monetization
Paid Pass
Sales
By Players
Casual
Hardcore
New
Paying
Whales
Veterans
25%
50%
75%
100%
Total
25%
50%
75%
100%
Total
Jan-Mar
Apr-Jun
Jan-Mar
Apr-Jun
IP & Holidays
IP collaborations continue to gain popularity in the Casual segment: 25% of the
games we track have featured at least one collaboration since the beginning of 2025.
On average, each game that featured at least one collaboration held 23 themed events
over the six-month period, with event activity peaking in May.
The most saturated genre in terms of collaborations is Casino, with the highest number
of IP collaborations and related events recorded.
Interestingly,
the trends for scheduling IP collaboration events and holiday-themed
events move in opposite directions: while holidays are mostly celebrated in January,
February, and April, the number of IP-related events grows in April, May, and June.
Casual LiveOps Trends |
IP & HOLIDAYS
27
Analysis includes events from mobile games in the Casual category, based on AppMagic’s taxonomy and LiveOps & Updates Calendar tool. A holiday/collaboration event was included in the chart if at least one day
of its duration fell between January and June 2025.
Jan
Feb
Mar
Apr
May
Jun
6
4
2
0
8
6
4
0
2
Average number of holiday events per game
Average number of IP events per game*
8
10
12
Jan
Feb
Mar
Apr
May
Jun
*for games that have featured at least one IP collaboration this year
Most popular holidays in mobile games
IP & Holidays
Games that celebrate holidays make up a
significant majority:
over 96% of games launched
holiday-themed LiveOps events this year.
The most popular holidays were:
●
Christmas and Winter Holidays (72%)
●
Valentine’s Day (66%)
●
Easter (58%)
Local holidays gained notable traction as well:
●
Chinese New Year (22%)
●
Cinco de Mayo (19%)
Many games also acknowledged cultural and
sporting events, such as:
●
The Oscars (2%)
●
Super Bowl (10%)
Casual LiveOps Trends |
IP & HOLIDAYS
28
Analysis includes events from mobile games in the Casual category, based on AppMagic’s taxonomy and LiveOps & Updates Calendar tool. A holiday/collaboration event was included in the chart if at least one day
of its duration fell between January and June 2025.
0%
20%
40%
60%
80%
Anniversary / Birthday
Chinese NY
Cinco De Mayo
Earth Week
Easter
Father'S Day
Memorial Day
International No Diet Day
International Sushi Day
International Tea Day
International Women'S Day
Mother'S Day
National Astronaut Day
Pride
Spring Holidays
St.Patrick'S Day
Carnival
Mardi Gras
Golden Week
Int. Day Of Human Space Flight
Super Bowl
Valentine'S Day
Winter Holidays
Cherry Blossom
April'S Fool Day
Int. Children'S Day
Mental Health Awareness Week
National Space Day
Oscar-2025
Presidents' Day
LiveOps in Puzzles
LiveOps Report H1 2025
29
Puzzle Games in a nutshell
Puzzle
is
a parent tag for puzzle-solving games
that challenge the player’s wit and logic, problem-solving
and strategic skills.
Matchington
Mansion
Gardenscapes
Merge Gardens
Genre definition is provided according to AppMagic's categorization.
30
Some event duration types show
month-on-month growth
Notable growth since the beginning of the
year was recorded in Hourly events (+19%)
and Daily events (+14%).
Key Takeaways
31
Clear pattern in the segment’s
event scheduling
Short and Daily events peak on Fridays
and weekends, while events of Medium
duration are more common early in the
week.
Puzzle mechanics follow
overall trends
Top mechanics showed strong growth:
Lava Quest (+34%), Digging (+31%), and
Core Duplicates (+27%).
Digging has become
significantly more popular
The Digging mechanic was chosen more
often than any other for new in-game events.
There is always a reason
to celebrate
Alongside major holidays, over 20% of
games also celebrated less popular ones
like Mother’s Day.
Mechanic to watch:
Merge
The Merge mechanic has become more
common in games and, for many, is now
part of the regular event schedule.
Album mechanics are now
present in 50% of Puzzle games
Albums have become a key part of the
LiveOps strategy and continue to appear
in the new games.
Competitive elements are
the foundation of the LiveOps
On average, 45% of LiveOps events in the
genre include competitive elements.
The event schedule in the Puzzle genre remains relatively stable, with a strong focus on regular and seasonal events and only a limited number of
experiments:
●
The core of the schedule consists of Daily (1.4), Short (2.4), and Medium (2.3) events per day.
●
On Fridays and weekends, the number of Short events increases (up to 2.8 per day), along with Daily events (up to 1.8 per day), while Medium events are
more concentrated around weekdays, especially early in the week.
●
Hourly events are less common in the genre.
Average schedule of events
Standard event schedule
LiveOps in Puzzles |
STANDARD EVENT SCHEDULE
Duration
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
One-time
Short
0.1
0.1
0.1
0.1
0.0
0.1
0.1
0.0
0.0
0.1
0.1
0.0
0.1
0.1
0.0
0.1
0.1
0.1
0.1
0.1
0.1
0.0
0.1
0.1
0.1
0.0
0.1
0.1
0.0
0.0
0.0
Medium
0.3
0.3
0.3
0.3
0.3
0.2
0.3
0.3
0.2
0.2
0.1
0.1
0.2
0.1
0.2
0.2
0.2
0.2
0.3
0.3
0.3
0.3
0.4
0.4
0.4
0.4
0.4
0.3
0.3
0.3
0.3
Long
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.3
0.3
0.3
0.3
0.3
0.3
0.3
0.3
0.3
0.4
0.4
0.4
0.4
0.4
0.4
0.4
0.4
0.5
0.5
Irregular
Hourly
0.1
0.1
0.1
0.0
0.0
0.0
0.0
0.1
0.0
0.1
0.1
0.0
0.1
0.0
0.0
0.0
0.1
0.1
0.0
0.0
0.1
0.0
0.0
0.0
0.1
0.0
0.0
0.1
0.0
0.0
0.0
Daily
0.1
0.0
0.1
0.1
0.1
0.1
0.2
0.1
0.1
0.2
0.1
0.2
0.2
0.2
0.2
0.2
0.1
0.1
0.2
0.2
0.2
0.1
0.2
0.3
0.2
0.1
0.1
0.2
0.2
0.1
0.2
Short
0.2
0.3
0.3
0.3
0.2
0.2
0.2
0.2
0.3
0.3
0.3
0.3
0.3
0.3
0.3
0.6
0.6
0.3
0.4
0.4
0.2
0.2
0.3
0.2
0.2
0.4
0.5
0.4
0.4
0.5
0.4
Medium
0.3
0.2
0.2
0.3
0.3
0.4
0.4
0.4
0.5
0.4
0.4
0.4
0.4
0.4
0.4
0.3
0.3
0.3
0.4
0.4
0.3
0.3
0.3
0.3
0.3
0.4
0.4
0.5
0.4
0.2
0.2
Long
0.2
0.3
0.3
0.2
0.3
0.3
0.3
0.3
0.3
0.3
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.1
0.1
0.1
0.1
0.1
0.1
0.1
0.2
0.2
0.2
0.2
0.2
Regular
Hourly
0.3
0.3
0.3
0.3
0.3
0.3
0.3
0.4
0.2
0.2
0.4
0.3
0.3
0.4
0.4
0.4
0.4
0.4
0.2
0.3
0.2
0.3
0.2
0.3
0.3
0.3
0.2
0.3
0.2
0.3
0.2
Daily
1.4
1.3
1.6
1.5
1.4
1.3
1.3
1.2
1.4
1.4
1.5
1.3
1.2
1.3
1.3
1.2
1.6
1.3
1.4
1.2
1.4
1.2
1.5
1.4
1.4
1.2
1.2
1.2
1.2
1.2
1.5
Short
1.8
2.3
2.5
2.4
1.8
2.1
1.9
1.8
2.5
2.6
2.4
1.8
2.0
2.1
1.8
2.3
2.8
2.3
1.9
1.9
2.0
1.8
2.4
2.6
2.3
1.7
2.0
2.1
1.8
2.2
2.5
Medium
2.1
1.4
1.6
1.4
2.2
2.1
2.2
2.3
1.7
1.6
1.5
2.2
2.2
2.2
2.3
1.8
1.8
1.5
2.4
2.3
2.2
2.2
1.7
1.7
1.5
2.2
2.2
2.2
2.0
1.4
1.5
Long
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.1
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.1
0.1
0.1
Seasonal
Medium
0.1
0.1
0.1
0.1
0.1
0.1
0.1
0.1
0.1
0.1
0.1
0.0
0.1
0.1
0.1
0.1
0.1
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.1
0.1
Long
1.5
1.5
1.5
1.5
1.5
1.5
1.5
1.4
1.5
1.5
1.5
1.5
1.5
1.5
1.4
1.4
1.4
1.3
1.4
1.3
1.4
1.3
1.4
1.3
1.4
1.3
1.4
1.4
1.3
1.4
1.3
Duration types
are defined as follows:
Hourly
: up to 1 hour
Daily
: 1 in-game day
Short
: 1–3 days
Medium
: 4–10 days
Long
: more than 10 days
Weekday
Weekend day
The event schedule is affected by both the day of the week and the date within the month. To ensure more representative data, the analysis is based on a single month. For each combination of repeatability and
duration, the average daily number of active events was calculated (for example, a 24-hour event could span two active days). Events that began in 2024 were also included if at least one day of their activity fell
within the period from May 1 to May 31, 2025.
32
Average number of started events per game by month
Trends in duration
Since February, there has been a clear upward trend
in the number of events launched across Puzzle
titles
. This trend spans all event durations, from
Hourly
to Long.
The highest average growth compared to January and
February was observed in:
●
Hourly (+19%)
●
Daily (+14%)
●
Medium (+15%)
However, there is no clear growth pattern tied to any
specific event duration.
For example, Short events increased by only 8% by the
end of the first half of the year. This points to a broader
trend of strengthening LiveOps across the entire
event grid.
LiveOps in Puzzles |
TRENDS IN DURATION
Hourly
Daily
Short
Medium
Long
40
30
10
0
20
Jan
Feb
Mar
Apr
May
Jun
33
Analysis includes events from mobile games in the Puzzle category, based on AppMagic’s taxonomy and LiveOps & Updates Calendar tool. The duration of each event is calculated individually. The data covers the
period from January to June 2025.
*excluding events where mechanics are not listed
Trends in mechanics
The Puzzle category largely follows broader market
trends.
The most frequently used mechanics in this
genre were Win Streak (10.9 events per game per
month), Core Duplicates (10.2), and Lava Quest (8.6).
Some of the most popular mechanics also showed
strong and consistent growth
compared to the
January–February averages:
●
Lava Quest (+34%)
●
Digging (+31%)
●
Core Duplicates (+27%)
Among the less common mechanics in the genre, one
also demonstrated a uptrend:
●
Album (+30%)
Negative dynamics were observed in the following
mechanics:
●
Tabletop (−20%)
●
Monopoly (−27%)
LiveOps in Puzzles |
TRENDS IN MECHANICS
Average number of
mechanics in monthly schedules per game*
34
Analysis includes events from mobile games in the Puzzle category, based on AppMagic’s taxonomy and LiveOps & Updates Calendar tool. An event was attributed to a specific month if it ran for at least one day
on
said month. This chart doesn’t show absolute event numbers, as a single event may include multiple mechanics under the taxonomy and structure of the LiveOps & Updates Calendar.
Pick-a-Box/Card
40
30
10
0
20
Album
Casual Casino
Collection
Core Duplicates
Customization/Decoration
Digging
Expedition
Fishing
Gacha
Lava Quest
Login Calendar
Lucky Wheel
Monopoly
Race
Tabletop
Win Streak
Jan
Feb
Mar
Apr
May
Jun
50
New events
Distribution of mechanics across new events*
The first half of the year saw clear fluctuations in new event
activity
within the Casual Puzzle genre:
—
March and April marked the peak of event activity
, with an
average of 0.55 new events per game in the genre.
— June was the quietest month, with only 0.2 new events per
game, which can largely be attributed to preparations for
summer activities often launched in the second half of
summer.
— On average, most
Casual Puzzle games released one to
two new events per game over a six-month period.
—
Digging (9.6%) emerged as the most frequently integrated,
closely followed by Win Streak (8.6%).
— A notable portion of new events leaned on the
well-established Core Duplicates mechanic, which accounted
for 7.5% of all releases.
— Meanwhile, mechanics such as
Expedition, Fishing,
Monopoly, and Tabletop were entirely absent from new
events during this period.
LiveOps in Puzzles |
NEW EVENTS
Jan
Feb
Mar
Apr
May
Jun
0.6
0.4
0.2
0.0
40%
30%
20%
0%
0 events
1-2 events
3-4 events
5-7 events
8+ events
10%
12.5%
10.0%
5.0%
0.0%
2.5%
7.5%
Album
Casual Casino
Collection
Core Duplicates
Customization /
Renovation
Digging
Project activity across
new events
Expedition
Fishing
Gacha
Lava Quest
login Calendar
Lucky Wheel
Monopoly
Pick-a-Box / Card
Race
Tabletop
Win Streak
Average number of new events
by month
*excluding events where mechanics are not listed
35
Analysis includes events from mobile games in the Puzzle category, based on AppMagic’s taxonomy and LiveOps & Updates Calendar tool. An event was attributed to a specific month if it ran for at least one day
on
said month.
Trending mechanic: Album
Album
in our classification: Events that feature completing an album with collectibles (e.g., cards, stickers, etc.).
The Album mechanic has been spreading across the genre and is now at the peak of
its popularity: 50%
of top Puzzle games feature it and regularly use it in seasonal
events.
Initially popularized in the Merge genre, it is now common across all Puzzle types,
including competitive titles like
Match Masters
, where it ties into other events and
supports monetization.
It has become a must-have for Puzzle games, and its influence is expanding into other
genres like Casino, proving its versatility.
LiveOps in Puzzles |
TRENDING MECHANIC: ALBUM
40%
20%
0%
60%
80%
Album
Casual Casino
Collection
Core Duplicates
Customization /
Renovation
Digging
Expedition
Fishing
Gacha
Lava Quest
login Calendar
Lucky Wheel
Monopoly
Pick-a-Box / Card
Race
Tabletop
Win Streak
Representation of mechanics in H1 2025
Other Mechanics
36
Analysis includes events from mobile games in the Puzzle category, based on AppMagic’s taxonomy and LiveOps & Updates Calendar tool. An event was attributed to a specific month if it ran for at least one day
on
said month. The chart includes mechanics that appeared at least once in a game between January and June 2025.
In the first half of the year,
the Merge mechanic was actively
introduced into other Puzzle games as the core event
gameplay
:
— With its simple, meditative style and no risk of failure, it offers
players a break from the pressure of the main game.
— While leaderboards are usually a separate mode, the main goal
is still to encourage core level progression.
— Monetization typically relies on hard currency and energy, with
some events also featuring leaderboards.
Developers are experimenting with event duration, which
currently ranges from 1–3 days to over 10, suggesting the optimal
length is yet to be defined.
Merge mechanics are not currently featured on the LiveOps &
Updates calendar and are categorized under Other Mechanics as
of this point, since the proportion of Merge events remains small.
The
Merge-2
event mechanic replicates the core gameplay of classic Merge-2 titles.
On a special board, players combine items to complete orders and earn rewards.
Such mergeable items are usually obtained by progressing through levels in the
main
game.
Mechanic to watch: Merge
LiveOps in Puzzles |
MECHANIC TO WATCH: MERGE
80%
60%
40%
20%
0%
Album
Casual Casino
Collection
Core Duplicates
Customization /
Renovation
Digging
Expedition
Fishing
Gacha
Lava Quest
login Calendar
Lucky Wheel
Monopoly
Pick-a-Box / Card
Race
Tabletop
Win Streak
Other Mechanics
Representation of mechanics in H1 2025
37
Analysis includes events from mobile games in the Puzzle category, based on AppMagic’s taxonomy and LiveOps & Updates Calendar tool. The Plinko mechanic is currently not included in the AppMagic
classification. Events featuring this mechanic are categorized under Other Mechanics.
User motivation
In the Puzzle segment, most LiveOps events are designed
to deepen player engagement with the core gameplay:
—
Competitive events occur slightly more often than
in the broader Casual genr
e, making up 45% of all events
compared to 37% across the market. This is largely due to
the high frequency of short races and leaderboard
challenges featured in the LiveOps calendars.
— At the same time, there are noticeable differences from
overall Casual trends. For example,
events focused on
creating a sense of novelty appear only 4% of the time in
Puzzle games
, compared to
8% in the general Casual
segment. This is likely because Puzzle games tend to rely
on familiar mechanics with minor variations, adding
diversity to gameplay while reducing the risk of player
rejection.
LiveOps in Puzzles |
USER
MOTIVATION
By Motivation
Collecting
Competitive
Cooperative
Customizing
Gambling
Sense of FOMO
Sense of achievement
Sense of novelty
Unique occasion
By Impacting
K-factor
Long-term retention
Number of sessions
Revenue
Session length
Short-term retention
0%
25%
50%
75%
100%
Total
0%
25%
50%
75%
100%
Total
By Goals
0%
25%
50%
75%
100%
Total
Main gameplay engagement
Resource depletion
Sense of community
LiveOps engagement
38
Analysis includes events from mobile games in the Puzzle category, based on AppMagic’s taxonomy and LiveOps & Updates Calendar tool. The charts reflect the share of a specific tag relative to all event tags and
do not represent the absolute number of events.
Monetization
With Puzzles, the
majority of event calendars are geared
toward hardcore players
(those with high long-term
retention) and paying users, while events specifically
targeting whales remain limited, making up only about 3%.
Most events can be completed with minimal spending,
and the most common monetization strategy involves
event-specific offers and purchases made with hard
currency.
Unlike the broader trend in the Casual genre, Paid Pass
monetization is used more frequently in Puzzles
: that is,
about 1.5 times more often than average. In addition to
being used in long-running events, Paid Passes are also
commonly applied in shorter events lasting 3 to 7 days.
By Monetization
Event Hard Currency Offers
Event Offers
Event Store
Other Monetization
Paid Pass
Sales
By Players
Casual
Hardcore
New
Paying
Whales
Veterans
25%
50%
75%
100%
Total
25%
50%
75%
100%
Total
LiveOps in Puzzles |
MONETIZATION
Interested in more monetization insights?
Analyze both persistent and time-limited monetization strategies of competitors using the
Monetization Intelligence tool.
Click here to learn more
39
Analysis includes events from mobile games in the Puzzle category, based on AppMagic’s taxonomy and LiveOps & Updates Calendar tool. The charts reflect the share of a specific tag relative to all event tags and
do not represent the absolute number of events.
IP & Holidays
Holidays remain a major driver for LiveOps in the Puzzle
segment, with 90% of games celebrating at least one event in H1
2025:
— Winter Holidays (Christmas, New Year) were the most common,
with 75% of games running their events well into January. On
average, New Year celebrations lasted 42 days per game.
—
Valentine’s Day was the most widely celebrated short holiday,
featured in 65% of games.
— Valentine’s Day, St. Patrick’s Day, and Easter often last up to
three weeks.
— Only 2–3% of games acknowledged national holidays like
Father’s Day or Earth Day, which remain rare.
Holiday-themed events still account for just 2.5% of all LiveOps,
showing the Puzzles' focus on regular, proven formats.
LiveOps in Puzzles |
IP & HOLIDAYS
Most popular holidays in mobile games
0%
20%
40%
60%
80%
Anniversary / Birthday
Chinese NY
Cinco De Mayo
Earth Week
Easter
Father'S Day
Memorial Day
International No Diet Day
International Sushi Day
International Tea Day
International Women'S Day
Mother'S Day
National Space Day
Pride
Spring Holidays
St.Patrick'S Day
Carnival
Mardi Gras
Golden Week
Int. Day Of Human Space Flight
Super Bowl
Valentine'S Day
Winter Holidays
40
Analysis includes events from mobile games in the Puzzle category, based on AppMagic’s taxonomy and LiveOps & Updates Calendar tool. A holiday/collaboration event was included in the chart if at least one day
of its duration fell between January and June 2025.
Most popular holidays in mobile games
8.00
6.00
4.00
2.00
0.00
Jan
Feb
Mar
Apr
May
Jun
10.00
12.00
Average number of holiday events per game
IP & Holidays
January was the peak month for IP collaborations; however, only 12% of the top Puzzle games launched one at all this year. Here are some of them:
LiveOps in Puzzles |
IP & HOLIDAYS
Triple Match 3D
LINE Bubble 2
April 25 – May 01
Jan 24 – Jan 29
x
x
Match Masters
Jan 23 – Jan 29
x
LINE: Disney Tsum Tsum
Feb 3 – Feb 27
x
41
Analysis includes events from mobile games in the Puzzle category, based on AppMagic’s taxonomy and LiveOps & Updates Calendar tool.
LiveOps in Casino
LiveOps Report H1 2025
42
Casino Games in a nutshell
Casino
refers to games that combine core casino mechanics
with a deeper meta layer typical for Casual games, such as
renovation, town building, etc.
Coin Master
Monopoly GO!
Dice Dreams
Genre definition is provided according to AppMagic's categorization.
43
Event schedule density
continues to grow
On average, the number of Daily and Short
events has increased by 33% since the
beginning of the year.
Key Takeaways
44
Casino is the most
LiveOps-intensive genre
On average, top games run over 10
events simultaneously for effective
retention and monetization.
Emerging mechanics differ
from the overall Casual trend
These have shown the strongest growth
since the start of the year: Pick-a-Box /
Card (+50%), Win Streak (+38%), and
Casual Casino (+36%).
Casual Casino is the top pick
for new events
Casual Casino, including Pinball, Plinko,
Slots,
and other mechanics, is a particularly
popular choice for new events.
Casino games use every possible
occasion for events
The Casino genre celebrates lesser-known
holidays more often than others, such as
Presidents' Day, Father's Day, and Earth
Day.
Casino games are hardly
focused on new players
Over half of the events target active
paying users, while less than 10% are
aimed explicitly at new players.
Casino launches new events
more often than other genres
Nearly 30% of the top games introduced
over 8 new events in the past six
months.
The Monopoly mechanic is not
used in new events
In H1 2025, none of the top games
introduced new events featuring the
Monopoly mechanic.
IP collaborations are especially
popular in the genre
Over 50% of the top games in H1 2025
launched at least one IP collaboration event.
Duration
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
One-time
Daily
0.3
0.2
0.4
0.2
0.5
0.2
0.2
0.6
0.2
0.1
0.0
0.1
0.1
0.1
0.2
0.4
0.0
0.2
0.4
0.3
0.2
0.4
0.2
0.1
0.0
0.2
0.2
0.2
0.2
0.1
0.4
Short
0.2
0.3
0.3
0.6
0.4
0.2
0.2
0.6
0.5
0.5
0.3
0.2
0.5
0.5
0.2
0.4
0.7
0.4
0.1
0.2
0.2
0.1
0.3
0.4
0.2
0.1
0.3
0.4
0.4
0.3
0.3
Medium
0.3
0.3
0.4
0.3
0.3
0.1
0.4
0.5
0.6
0.7
0.6
0.5
0.6
0.5
0.8
0.8
0.8
0.4
0.2
0.3
0.4
0.6
0.6
0.6
0.5
0.4
0.2
0.4
0.6
0.7
0.7
Long
0.2
0.2
0.2
0.2
0.3
0.1
0.1
0.1
0.1
0.1
0.1
0.1
0.1
0.1
0.1
0.1
0.1
0.1
0.1
0.1
0.1
0.1
0.1
0.1
0.1
0.1
0.1
0.1
0.1
0.1
0.1
Irregular
Hourly
0.1
0.3
0.2
0.3
0.3
0.1
0.1
0.4
0.4
0.2
0.2
0.0
0.1
0.1
0.3
0.2
0.3
0.0
0.2
0.1
0.2
0.2
0.2
0.0
0.0
0.1
0.3
0.0
0.4
0.2
0.3
Daily
2.7
2.8
2.8
2.8
2.7
3.1
3.1
2.7
3.4
2.1
3.0
2.5
2.7
2.4
2.3
2.3
1.6
2.7
1.8
2.4
2.8
2.1
1.9
1.7
2.3
2.4
2.5
2.6
1.8
1.7
1.4
Short
1.4
1.6
1.3
1.3
1.8
2.2
2.6
1.7
1.7
1.3
1.2
1.8
2.0
2.0
2.0
2.1
1.6
2.0
1.3
2.0
2.0
1.6
1.5
1.2
1.9
2.2
1.5
1.5
0.9
1.0
0.9
Medium
1.5
1.4
1.4
1.5
1.3
0.9
0.9
1.5
1.4
1.4
1.1
1.2
1.0
1.5
1.6
1.6
1.5
1.4
1.1
1.2
1.5
1.3
1.3
1.4
1.6
1.6
1.4
1.4
1.5
1.2
1.1
Regular
Hourly
0.8
0.5
0.5
0.5
0.6
0.4
0.6
0.4
0.3
0.7
0.3
0.9
0.5
0.5
0.7
0.4
0.5
0.6
0.4
0.7
0.5
0.6
0.6
0.7
0.5
0.8
0.7
0.5
0.4
0.4
0.8
Daily
0.6
0.9
0.8
0.9
0.9
0.6
1.1
0.5
0.6
0.9
0.8
0.9
0.6
1.1
0.5
0.5
0.8
0.9
0.7
0.7
0.6
0.5
0.5
0.8
0.7
0.8
0.8
0.9
0.5
0.9
0.6
Short
0.7
0.7
0.7
0.9
0.9
0.7
1.1
0.7
0.7
0.8
0.9
1.0
0.8
1.1
0.5
0.6
0.7
1.0
0.8
0.8
0.6
0.3
0.4
0.5
0.6
0.5
0.4
0.6
0.5
0.6
0.7
Medium
1.3
1.3
1.2
1.2
1.2
1.2
1.2
1.4
1.4
1.3
1.4
1.4
1.3
1.2
1.2
1.2
1.2
1.5
1.5
1.4
1.4
1.2
1.1
1.0
1.1
1.2
1.2
1.3
1.4
1.5
1.3
Long
0.2
0.2
0.2
0.2
0.2
0.2
0.3
0.3
0.3
0.3
0.3
0.3
0.3
0.3
0.3
0.3
0.3
0.3
0.3
0.3
0.3
0.3
0.3
0.3
0.3
0.3
0.2
0.1
0.1
0.1
0.1
Seasonal
Medium
0.2
0.2
0.3
0.3
0.3
0.2
0.3
0.3
0.3
0.3
0.3
0.3
0.3
0.3
0.3
0.3
0.3
0.3
0.3
0.3
0.3
0.3
0.3
0.3
0.3
0.3
0.2
0.3
0.3
0.3
0.3
Long
1.9
1.9
1.9
1.9
1.9
1.9
1.9
1.9
1.9
1.8
1.8
1.8
1.8
1.8
1.9
1.9
1.9
2.0
1.9
2.0
2.0
2.0
2.0
2.0
2.0
1.9
1.9
2.0
2.0
2.0
2.0
Standard event schedule
In the Casino segment, there is frequent experimentation with event scheduling: irregular events appear more often in the calendar than the regular ones.
Peaks in activity for Daily and Short events often occur in the middle of the week. Unlike in the Puzzle genre, for example, Saturdays in Casino games often
have lower event density than other days.
Regular Medium-length events maintain a steady presence throughout the entire month, averaging between 1.0 and 1.4 events per day. Long Seasonal events
run
with virtually no interruptions, indicating long-term campaign formats, with around 1.9 events per day.
LiveOps in Casino |
STANDARD EVENT SCHEDULE
Average schedule of events
Duration
types are defined as follows:
Hourly
: up to 1 hour
Daily
: 1 in-game day
Short
: 1–3 days
Medium
: 4–10 days
Long
: more than 10 days
Weekday
Weekend day
The event schedule is affected by both the day of the week and the date within the month. To ensure more representative data, the analysis is based on a single month. For each combination of repeatability and
duration, the average daily number of active events was calculated (for example, a 24-hour event could span two active days). Events that began in 2024 were also included if at least one day of their activity fell
within the period from May 1 to May 31, 2025.
45
The peak of event activity for Casino titles occurs in
April, with Daily events standing out the most:
–
In the Casino genre, the focus on Daily events is
significantly higher than in other genres
. On average,
each game currently runs 74 Daily events per month,
which is 2.2 times more than in the Puzzle genre, for
example.
– There is also a clear trend of increasing event
volume
toward the end of Q1 2025: in April, the average
number of Daily events per game rose to 100 in one
month, reaching its peak.
Only
Daily and Short events showed growth
compared to January and February (an average
increase of 33%)
, while
Long and Hourly events
declined by 4% and 7% respectively.
Trends in duration
Average number of started events per game by month
Hourly
Daily
Short
Medium
Long
80
60
20
0
40
Jan
Feb
Mar
Apr
May
Jun
Interested in more schedule insights?
Explore competitors' event schedules, updates and LiveOps
features with the LiveOps & Updates tool.
Click here to learn more
LiveOps in Casino |
TRENDS IN DURATION
100
46
Analysis includes events from mobile games in the Casino category, based on AppMagic’s taxonomy and LiveOps & Updates Calendar tool. The duration of each event is calculated individually. The data covers the
period from January to June 2025.
In line with the overall trend across the Casual
supergenre,
several mechanics demonstrated
notable and steady relative growth since the
beginning of the year:
●
Pick-a-Box / Card (+50%)
●
Win Streak (+38%)
●
Casual Casino (+36%)
Events featuring the Fishing mechanic were not
observed at all, while the Expedition mechanic showed
some presence but remained limited.
Some mechanics showed inconsistent behavior.
For
example:
– In February, use of Albums increased somewhat,
mainly due to relaunches of existing events rather than
new ones.
– The Collection mechanic was active in January but
declined by 24% after February, likely due to the end of
the New Year holiday season.
Trends in mechanics
Average number of mechanics in monthly schedules per game*
LiveOps in Casino |
TRENDS IN MECHANICS
47
Analysis includes events from mobile games in the Casino category, based on AppMagic’s taxonomy and LiveOps & Updates Calendar tool. An event was attributed to a specific month if it ran for at least one day
on
said month. This chart doesn’t show absolute event numbers, as a single event may include multiple mechanics under the taxonomy and structure of the LiveOps & Updates Calendar.
Pick-a-Box/Card
40
30
10
0
20
Album
Casual Casino
Collection
Core Duplicates
Customization/Decoration
Digging
Expedition
Fishing
Gacha
Lava Quest
Login Calendar
Lucky Wheel
Monopoly
Race
Tabletop
Win Streak
Jan
Feb
Mar
Apr
May
Jun
Casual Casino games actively expanded their LiveOps
in H1 2025:
●
92% of titles launched at least one new event;
over 40% introduced five or more
●
On average, each game featured 5.3 new events.
February was the most active month (1.6 events
per
game), and March the least (0.6)
Top mechanics:
●
Casual Casino (25%)
●
Pick-a-Box / Card (11%)
●
Core Duplicates (8%)
Mechanics like Expedition, Album, Fishing, and
Monopoly weren’t introduced in new events.
Some rare mechanics appeared in specific games, for
example:
●
Spin Capital
in
Slotomania
(Renovation and Idle
Tycoon)
●
Coin Café
in
Coin Master
(Cooking)
New events
LiveOps in Casino |
NEW EVENTS
Distribution of mechanics across new events*
Jan
Feb
Mar
Apr
May
Jun
1.5
1.0
0.5
0.0
30%
20%
0%
0 events
1-2 events
3-4 events
5-7 events
8+ events
10%
25.0%
20.0%
10.0%
0.0%
5.0%
15.0%
Album
Casual Casino
Collection
Core Duplicates
Customization /
Renovation
Digging
Project activity across
new events
Expedition
Fishing
Gacha
Lava Quest
login Calendar
Lucky Wheel
Monopoly
Pick-a-Box / Card
Race
Tabletop
Win Streak
Average number of new events
by month
*excluding events where mechanics are not listed
Analysis includes events from mobile games in the Casino category, based on AppMagic’s taxonomy and LiveOps & Updates Calendar tool. An event was attributed to a specific month if it ran for at least one day
on
said month.
48
Trending mechanics: Casual Casino
The Casual Casino mechanic was featured in 88% of LiveOps
events within the Casual Casino segment
during the first half
of the year. Its popularity is primarily driven by the target
audience, as players receive an experience similar to the core
gameplay they are already familiar with.
However, events often introduce mechanics that differ from
the core loop—for example, claw machines (
Slotomania
) or
lottery (
Bingo Bash: Live Bingo Games
), among others.
These mechanics are typically accompanied by event shops or
special offers, and their duration is usually short, ranging from
1
day to 1 week.
Casual
Casino
in our classification: Events with simplified Casino mechanics
excluding real-money gambling that cannot be classified as Lucky Wheel,
Tabletop, Monopoly, or Gacha (e.g., Slots, Plinko, Lotto, Coin Pushers, etc.).
LiveOps in Casino |
TRENDING MECHANIC: CASUAL CASINO
80%
60%
40%
20%
0%
Representation of mechanics in H1 2025
Album
Casual Casino
Collection
Core Duplicates
Customization /
Renovation
Digging
Expedition
Fishing
Gacha
Lava Quest
login Calendar
Lucky Wheel
Monopoly
Pick-a-Box / Card
Race
Tabletop
Win Streak
Other Mechanics
100%
Analysis includes events from mobile games in the Casino category, based on AppMagic’s taxonomy and LiveOps & Updates Calendar tool. An event was attributed to a specific month if it ran for at least one day
on
said month. The chart includes mechanics that appeared at least once in a game between January and June 2025.
49
Trending mechanic: Pick-a-Box
The Pick-a-Box mechanic appeared in 70% of popular Casino games in the first half
of
2025.
It is often a standalone activity, with attempts earned through core gameplay or
events, but it is also commonly embedded in longer formats like Album events to drive
engagement.
Monetization varies:
●
Some games offer extra attempts via hard currency or battle passes.
●
Many also include a risk element where players open boxes sequentially and may
lose rewards if they hit an empty one.
LiveOps in Casino |
TRENDING MECHANIC: PICK-A-BOX
Pick-a-Box
in our classification: Events where players choose one container with random items or rewards from a
set.
40%
20%
0%
60%
80%
Album
Casual Casino
Collection
Core Duplicates
Customization /
Renovation
Digging
Expedition
Fishing
Gacha
Lava Quest
login Calendar
Lucky Wheel
Monopoly
Pick-a-Box / Card
Race
Tabletop
Win Streak
Representation of mechanics in H1 2025
Other Mechanics
50
Analysis includes events from mobile games in the Casino category, based on AppMagic’s taxonomy and LiveOps & Updates Calendar tool. An event was attributed to a specific month if it ran for at least one day
on
said month. The chart includes mechanics that appeared at least once in a game between January and June 2025.
100%
Casual Casino is a genre highly demanding in terms of
currency burn.
Within a single session, the user is expected to
repeatedly win currency, creating the feeling of growing their
wealth, and then lose it all. It's no surprise that the largest
share of event goals is focused on core game retention and
resource depletion, accounting for 23% of all events.
Events in Casual Casino are primarily designed to drive
short-term retention and session length
. They encourage
users to go through multiple cycles of earning and spending
resources within a single session, ultimately increasing the
chance of converting them into payers.
This focus is also reflected in the high share of events aimed
at keeping players engaged in the core gameplay.
Unlike the Puzzle genre, which rarely offers new player
experiences,
Casual Casino games tend to experiment more
frequently with formats and mechanics, with around 15% of
events introducing new or unusual gameplay elements.
User motivation
LiveOps in Casino |
USER MOTIVATION
By Motivation
Collecting
Competitive
Cooperative
Customizing
Gambling
Sense of FOMO
Sense of achievement
Sense of novelty
Unique occasion
0%
25%
50%
75%
100%
Total
By Impacting
K-factor
Long-term retention
Number of sessions
Revenue
Session length
Short-term retention
0%
25%
50%
75%
100%
Total
By Goals
0%
25%
50%
75%
100%
Total
Main gameplay engagement
Resource depletion
Sense of community
LiveOps engagement
51
Analysis includes events from mobile games in the Casino category, based on AppMagic’s taxonomy and LiveOps & Updates Calendar tool. The charts reflect the share of a specific tag relative to all event tags and
do not represent the absolute number of events.
The largest share of events in Casual Casino titles is aimed at
paying users.
This distribution stands out significantly from all
other genres and is more than twice the average share of events
for paying players in the Casual genre overall.
At the same time
, Casino games have virtually no events
targeting Casual users. Instead, the focus is heavily placed on
veterans and hardcore players
, as retaining and monetizing this
audience forms the core of the game's economy.
Monetization is primarily driven by special offers, which are often
triggered dynamically to create a sense of urgency or fear of
missing out, or are available throughout the entire duration of an
event. The share of events using Paid Passes is much lower than in
other genres, largely due to the high number of event offers
featured in LiveOps calendars in this category.
Sales events are also launched more frequently in Casino games
than in other genres.
Altogether, these strategies help accelerate the circulation of
in-game currency and keep users engaged in the core gameplay
loop.
Monetization
LiveOps in Casino |
MONETIZATION
By Monetization
Event Hard Currency Offers
Event Offers
Event Store
Other Monetization
Paid Pass
Sales
By Players
Casual
Hardcore
New
Paying
Whales
Veterans
25%
50%
75%
100%
Total
25%
50%
75%
100%
Total
52
Analysis includes events from mobile games in the Casino category, based on AppMagic’s taxonomy and LiveOps & Updates Calendar tool. The charts reflect the share of a specific tag relative to all event tags and
do not represent the absolute number of events.
Casino games are significantly more holiday-driven than
other genres
, with over 97% of games featuring holiday
content in some form.
The share of time-limited holiday events is also much higher
than average
, at 8% compared to 2% in other genres.
Games in this genre actively celebrate a wide range of
holidays
, including the Super Bowl, Mother’s Day, International
Women’s Day, and Cinco de Mayo.
Casino games are leading the way in IP collaborations: near
50% of the popular Casino games we track have launched at
least one collaborative event.
The number of collaborations is steadily growing.
Despite a
temporary dip in February, May reached a peak. In January, IP
collaborations accounted for less than 2% of all events, while in
May, the same share exceeded 6%.
Solitaire Grand Harvest recorded the highest number of IP
collaboration events among all analyzed games, with a total of
138 events.
IP & Holidays
LiveOps in Casino |
IP & HOLIDAYS
Most popular holidays in mobile games
0%
20%
40%
60%
80%
Anniversary / Birthday
April'S Fool Day
Chinese NY
Cinco De Mayo
Earth Week
Easter
Father'S Day
Presidents' Day
Int. Women'S Day
Mardi Gras
Memorial Day
Mother'S Day
Pride
St.Patrick'S Day
Super Bowl
Valentine'S Day
Winter Holidays
100%
Carnival
National Astronaut Day
53
Analysis includes events from mobile games in the Casino category, based on AppMagic’s taxonomy and LiveOps & Updates Calendar tool. A holiday/collaboration event was included in the chart if at least one day
of its duration fell between January and June 2025.
20.00
15.00
10.00
5.00
0.00
Average number of holiday events per game
Jan
Feb
Mar
Apr
May
Jun
IP & Holidays
IP collaborations are
significantly more common
for Casino games than for
other Casual genres.
May 1 – May 2
Slotomania™ Slots Casino Games
Dec 27, 2024 – Jan 24, 2025
Eggy Party
Feb 27 – Mar 3
Jackpot Party – Casino Slots
May – June
Bingo Blitz™ – Bingo Games
LiveOps in Casino |
IP & HOLIDAYS
54
Analysis includes events from mobile games in the Casino category, based on AppMagic’s taxonomy and LiveOps & Updates Calendar tool.
LiveOps in
Hybridcasual
LiveOps Report H1 2025
55
Hybridcasual Games in a nutshell
Hybridcasual
games combine intuitive, easy-to-learn
gameplay with depth added through progression systems,
unlockable content, and monetization features such as ads and
in-app purchases.
Color Block Jam
Survivor.io
Capybara Go!
Genre definition is provided according to AppMagic's categorization.
56
Number of events is growing
slowly
The highest growth was recorded in Daily
and Hourly events (around 18%).
Key Takeaways
57
LiveOps focus is growing,
but schedules stay steady
Few experiments appear in schedules,
with the focus centered on Daily and
Medium-length events.
Race is a top mechanic
in the genre
Over 40% of all events and 60% of
games feature the Race mechanic.
Genre follows overall trends
in mechanics
The most consistent growth was seen in Win
Streak (+13%), Race (+10%), and Lava Quest
(+21%) mechanics.
IP collaborations are extremely
rare in the genre
Only a few top games have participated in
IP collaborations, but these can last up to a
year.
Event complexity is higher
than it seems
Most events can’t be completed within the
given timeframe without active play or
spending.
LiveOps keeps the player
focused on the core game
Over 50% of events are aimed at main
gameplay engagement.
Holiday events remain rare
The genre celebrates only the most
popular holidays, ignoring niche and local
occasions.
Duration
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
One-time
Daily
0.2
0.2
0.2
0.0
0.2
0.2
0.2
0.2
0.0
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.0
0.2
0.2
0.2
0.2
0.2
0.2
0.0
0.2
0.2
0.2
0.2
0.2
0.2
Short
0.0
0.0
0.2
0.2
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.2
0.2
Long
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
Irregular
Daily
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.0
Short
0.2
0.0
0.2
0.0
0.0
0.0
0.0
0.0
0.3
0.3
0.5
0.0
0.0
0.0
0.0
0.2
0.3
0.0
0.0
0.0
0.0
0.0
0.2
0.3
0.2
0.0
0.0
0.2
0.3
0.2
0.2
Medium
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.3
0.3
0.3
0.2
0.2
0.2
0.2
0.3
0.3
0.0
0.0
0.0
0.0
0.2
0.2
0.2
0.0
0.0
0.0
0.2
0.3
0.3
0.3
Long
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
Regular
Hourly
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.0
0.0
0.0
0.0
0.0
0.0
0.0
0.2
0.0
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
0.2
Daily
1.2
1.2
1.2
1.3
1.2
1.5
1.2
1.5
1.5
1.3
1.3
1.0
1.3
1.0
1.2
1.0
1.2
1.2
1.2
1.2
1.0
1.2
1.2
1.2
1.2
1.0
1.3
1.0
1.0
1.2
1.2
Short
0.2
0.7
1.0
0.8
0.2
0.5
0.7
0.3
1.0
1.0
0.8
0.2
0.2
0.5
0.2
0.7
1.0
0.8
0.3
0.5
0.5
0.2
0.8
1.0
0.8
0.3
0.3
0.5
0.2
0.8
1.0
Medium
1.0
1.2
1.2
1.0
0.8
0.8
0.8
0.7
1.0
1.0
0.8
0.8
0.8
0.7
0.7
0.8
1.0
0.8
0.8
0.7
0.7
0.5
0.7
0.7
0.7
1.2
1.0
1.0
1.0
0.8
0.8
Seasonal
Long
0.8
0.8
0.8
0.8
0.8
0.8
0.8
0.8
0.8
0.8
0.5
0.7
0.7
0.7
0.8
0.8
0.8
0.8
0.8
0.8
0.8
0.8
0.8
0.8
0.8
0.8
0.8
0.8
0.8
0.8
0.8
Standard event
s
chedule
In a typical Hybrid Casual schedule, Daily and Medium events form the core of the calendar, with a consistent presence of 1.0–1.5 events per day. Event
activity generally peaks at the beginning of the month and ahead of weekends, especially on Fridays.
Short events appear in bursts during high-engagement periods but remain secondary in volume. Long Seasonal events run throughout the entire month and are
likely tied to pass systems or collection-based progression.
Irregular and one-time events contribute minimally, indicating a limited amount of experimentation despite the growing focus on LiveOps in the genre.
Average schedule of events
Duration
types are defined as follows:
Hourly
: up to 1 hour
Daily
: 1 in-game day
Short
: 1–3 days
Medium
: 4–10 days
Long
: more than 10 days
Weekday
Weekend day
The event schedule is affected by both the day of the week and the date within the month. To ensure more representative data, the analysis is based on a single month. For each combination of repeatability and
duration, the average daily number of active events was calculated (for example, a 24-hour event could span two active days). Events that began in 2024 were also included if at least one day of their activity fell
within the period from May 1 to May 31, 2025.
LiveOps in Hybridcasual |
STANDARD EVENT SCHEDULE
58
Although the event calendar i
n Hybridcasual games is
significantly less dense than in other genres
, it is also
gradually developing at a comfortable pace:
—
The segment primarily focuses on short-format
events.
On average, each title features 16 Hourly
events per month (about half as many as in the Casino
genre) and 25 Daily events (3.5 times fewer than in
Casino).
— Since the beginning of the year, there
has been
noticeable growth in both Daily and Hourly events
(around 18%).
— The peak for Daily event growth occurred in May,
while Hourly events saw a slight decline over the same
period.
The structure of Long events in Hybridcasual games
is currently the closest to Puzzle and Casino:
— On average, Hybridcasual titles run 3 Long events
per month per game, compared to the Casino’s 4.
Trends in duration
LiveOps in Hybridcasual |
TRENDS IN DURATION
Average number of started events per game by month
Hourly
Daily
Short
Medium
Long
10
0
Jan
Feb
Mar
Apr
May
Jun
20
30
59
Analysis includes events from mobile games in the Hybridcasual category, based on AppMagic’s taxonomy and LiveOps & Updates Calendar tool. The duration of each event is calculated individually. The data
covers the period from January to June 2025.
In the Hybridcasual segment,
the most prominent
mechanics are Race
(an average of 13 events with
this mechanic per game per month, making it the
most popular in the segment), Lava Quest (10
events), and Win Streak (4 events).
These mechanics also demonstrated steady growth.
Compared to the beginning of the year, the number
of these events grew convincingly:
— Win Streak (+13%)
— Race (+10%)
— Lava Quest (+21%)
Among the less common mechanics, Digging also
showed consistent growth: the number of events
with it increased by 65% compared to the beginning
of the year.
Some mechanics, such as Collection, Casual
Casino, and Pick-a-Box / Card, which are frequently
used in the Casino and Puzzle genres, are barely
present in the Hybridcasual segment.
Trends in mechanics
LiveOps in Hybridcasual |
TRENDS IN MECHANICS
*excluding events where mechanics are not listed
Average number of mechanics in monthly schedules per game*
60
Analysis includes events from mobile games in the Hybridcasual category, based on AppMagic’s taxonomy and LiveOps & Updates Calendar tool. An event was attributed to a specific month if it ran for at least one
day on said month. This chart doesn’t show absolute event numbers, as a single event may include multiple mechanics under the taxonomy and structure of the LiveOps & Updates Calendar.
Pick-a-Box/Card
40
30
10
0
20
Album
Casual Casino
Collection
Core Duplicates
Customization/Decoration
Digging
Expedition
Fishing
Gacha
Lava Quest
Login Calendar
Lucky Wheel
Monopoly
Race
Tabletop
Win Streak
Jan
Feb
Mar
Apr
May
Jun
Hybridcasual games introduced new events during the
period; however, overall activity remained significantly
lower compared to other genres.
June was the most active month, with 0.46 new events per
game. This number was the closest to the Puzzles’ figure,
which averaged 0.5 events per game per month.
Over 70% of games launched at least one new event,
while most Hybridcasual titles introduced only 1 to 2 new
event
s during the entire period. Unlike other segments,
games rarely released 5 or more events, which also
indicates a slower pace of LiveOps development in the
genre.
The most common mechanics used for new events were
Win Streak
(featured in 27% of new events), Lava Quest
(19%), and Race (19%), which aligns precisely with the
mechanics trend outlined earlier.
New events
LiveOps in Hybridcasual |
NEW EVENTS
Jan
Feb
Mar
Apr
May
Jun
0.3
0.2
0.1
0.0
40%
30%
20%
0%
0 events
1-2 events
3-4 events
5-7 events
8+ events
10%
Project activity across
new events
Average number of new events
by month
*excluding events where mechanics are not listed
Distribution of mechanics across new events*
25.0%
20.0%
10.0%
0.0%
5.0%
15.0%
Album
Casual Casino
Collection
Core Duplicates
Customization /
Renovation
Digging
Expedition
Fishing
Gacha
Lava Quest
login Calendar
Lucky Wheel
Monopoly
Pick-a-Box / Card
Race
Tabletop
Win Streak
0.4
0.5
50%
61
Analysis includes events from mobile games in the Hybridcasual category, based on AppMagic’s taxonomy and LiveOps & Updates Calendar tool. An event was attributed to a specific month if it ran for at least one
day on said month.
At the moment,
the Race mechanic is present in 60% of Hybridcasual games and
continues to be actively used in their LiveOps
. Its popularity comes from easy
monetization and short duration.
Most Race events last just a few hours or up to one day. This makes them a natural fit
for the Hybridcasual genre, where long-term retention is low and monetization often
relies on leaderboards and milestone rewards. Unlike other genres, Hybridcasual
games rarely use special offers to speed up player progress in this event type.
Trending mechanic: Race
Race
in our classification: Events that feature leaderboards visualized as a race with a start and a finish, with
players advancing along by achieving event goals.
LiveOps in Hybridcasual |
TRENDING MECHANIC: RACE
40%
20%
0%
60%
Album
Casual Casino
Collection
Core Duplicates
Customization /
Decoration
Digging
Expedition
Fishing
Gacha
Lava Quest
Login Calendar
Lucky Wheel
Monopoly
Pick-a-Box /
Card
Race
Tabletop
Win Streak
Representation of mechanics in H1 2025
62
Analysis includes events from mobile games in the Hybridcasual category, based on AppMagic’s taxonomy and LiveOps & Updates Calendar tool. An event was attributed to a specific month if it ran for at least one
day on said month. The chart includes mechanics that appeared at least once in a game between January and June 2025.
Other Mechanics
A large share of events in this genre focuses on competitive
motivation (37%)
, which is often implemented through
short-term events primarily aimed at increasing session
length
and creating a sense of FOMO.
Unlike other genres,
significantly fewer events are built
around collection or achievement goals, as the main focus is
on short-term retention.
Most events are designed to support retention within the core
gameplay, since event-based engagement can divert players’
attention from the main game, which serves as the primary
source of monetization in the early stages of user experience.
User motivation
LiveOps in Hybridcasual |
USER MOTIVATION
By Motivation
Collecting
Competitive
Cooperative
Customizing
Gambling
Sense of FOMO
Sense of achievement
Sense of novelty
Unique occasion
25%
50%
75%
100%
Total
By Impacting
K-factor
Long-term retention
Number of sessions
Revenue
Session length
Short-term retention
25%
50%
75%
100%
Total
By Goals
25%
50%
75%
100%
Total
Main gameplay engagement
Resource depletion
Sense of community
LiveOps engagement
63
Analysis includes events from mobile games in the Hybridcasual category, based on AppMagic’s taxonomy and LiveOps & Updates Calendar tool. The charts reflect the share of a specific tag relative to all event
tags and do not represent the absolute number of events.
Unlike, for example, the Casino segment, where a large
share
of monetization comes from event offers,
Hybridcasual
monetization is simpler, with the largest portion coming
from hard currency.
Events are usually designed to be accessible to casual
players, but only hardcore players are able to complete
them
. These are users who are willing to spend hours or
even
days progressing through seemingly simple but tightly
balanced events, or users who are ready to pay to speed up
their progress.
The segment features virtually no events targeting whales
(players who spend large amounts), as relatively low
long-term retention makes such events impractical to
implement.
Monetization
LiveOps in Hybridcasual |
MONETIZATION
By Monetization
Event Hard Currency Offers
Event Offers
Event Store
Other Monetization
Paid Pass
Sales
By Players
Casual
Hardcore
New
Paying
Whales
Veterans
25%
50%
75%
100%
Total
25%
50%
75%
100%
Total
64
Analysis includes events from mobile games in the Hybridcasual category, based on AppMagic’s taxonomy and LiveOps & Updates Calendar tool. The charts reflect the share of a specific tag relative to all event
tags and do not represent the absolute number of events.
Many holidays continue to be overlooked in the
Hybridcasual segment.
Although holidays are celebrated in
97% of its top games, during the first half of 2025, games only
acknowledged the most widely celebrated occasions from the
Casual space, such as New Year, Christmas, and Easter.
Unlike the overall trend,
Valentine’s Day is less popular in
Hybridcasual games.
Despite being frequently used for
monetization, it appeared across in-game events in only 29%
of titles.
Overall, the share of holiday-themed events was minimal.
Only
2% of all the events were holiday-related, while the rest
followed a regular LiveOps schedule.
IP & Holidays
LiveOps in Hybridcasual |
IP & HOLIDAYS
Most popular holidays in mobile games
0%
20%
40%
60%
80%
Chinese NY
100%
Easter
St.Patrick'S Day
Valentine'S Day
Winter Holidays
65
Analysis includes events from mobile games in the Hybridcasual category, based on AppMagic’s taxonomy and LiveOps & Updates Calendar tool. A holiday/collaboration event was included in the chart if at least
one day of its duration fell between January and June 2025.
0.5
0
Jan
Feb
Mar
Apr
May
Jun
1.0
1.5
2.0
Average number of holiday events per game
IP & Holidays
IP collaborations have also reached the Hypercasual segment, although their share remains limited, with events being rare. Here are a few examples:
Mob Control
Survivor.io
Oct 2024 – May 2025
Feb 11 – Feb 25
x
x
LiveOps in Hybridcasual |
IP & HOLIDAYS
66
Analysis includes events from mobile games in the Hybridcasual category, based on AppMagic’s taxonomy and LiveOps & Updates Calendar tool.
Want to know more about
collaborations?
Explore competitors'
IP collaborations using our LiveOps
Advanced Search tool.
Click here to learn more
Azur Games
For Azur Games, LiveOps is the most effective way
to stay aligned with our players. Tracking trends
like
the rise of Race mechanics or the decline of Fishing
events helps us adjust in real time. It’s not just
about keeping up, but about making smart, timely
decisions. Observing how other studios organize
their events gives us a broader perspective and
turns guesswork into strategy.
Tatiana Kondratyeva
Play Pack
CEO
As a small startup, we don’t have the resources to
conduct thorough market research ourselves.
AppMagic fills that gap perfectly. It provides us
with fast, reliable insights into trends, genres, and
monetization strategies. This allows us to focus
on
creating great games. From the idea stage to
dealing with LiveOps, AppMagic has helped us
prioritize what truly matters and avoid costly
mistakes.
Our partners on LiveOps
67
Maxim Kozhnov
CRO
Oleg Nalimov
AppQuantum
Executive Producer
AppMagic addresses our Market and LiveOps
analysis needs by customizing its platform
based on our feedback. Rapid improvements
keep us ahead of market shifts, while the
user-friendly deep research tool streamlines
trend analysis and inspires both the
improvement of our current projects and the
creation of new ones, effectively enhancing
our strategic decisions.
Mike Koh
Google APAC
Principal Analytical Consultant
Our team leverages AppMagic daily to extract actionable insights that fuel growth
for our key customers. Its intuitive interface and efficient workflow optimize
productivity, while powerful LiveOps intelligence tools deliver critical insights for
game operations.
Juha Lindell
Play Ventures VC
Director of Platform
AppMagic has been invaluable in helping us master LiveOps by surfacing high
‑
level
patterns – how many overlapping events top games run, how they pace activity
across the week, and the balance between weekday and weekend events so we can
extract proven frameworks without getting bogged down in granular detail.
Without
it, we simply couldn’t manually track and deconstruct every event, capture
recordings, and note precise timings across dozens of games. Instead, AppMagic’s
fast, intuitive tools let us focus our limited time on the most promising event
formats and make data
‑
driven decisions. For anyone outside the top tier that can
afford full internal deconstruction, it levels the playing field and empowers smarter,
more impactful LiveOps strategies.
Testimonials
68
AppMagic is a one-stop shop solution for
analyzing the mobile apps market,
providing access to data on 14 million apps
and 4.6 million publishers to help you stay
ahead of the competition, identify growth
opportunities, and boost your revenue.
A next-gen toolset, it is designed to find
actionable, quality insights fast and easy…
as if by magic!
What is AppMagic?
69
We simplify complex data into actionable
insights with an intuitive interface.
Whether you’re a developer, marketer, or
publisher, AppMagic empowers you to
make informed decisions that drive
success.
Any questions?
We are always happy to chat!
reports@appmagic.rocks
70