Dynamics of Gaming Deals
Download PDFAug, 2024 D
YNAMICS OF
G
AMING
D
EALS
DISCLAIMER: THE ANALYSES AND INSIGHTS PROVIDED IN THIS REPORT ARE FOR INFORMATIONAL PURPOSES ONLY AND ARE NOT INTENDED AS INVESTMENT ADVICE OR RECOMMENDATIONS.
THE CONTENT IS PRESENTED SOLELY FOR CONVENIENCE AND SHOULD NOT BE RELIED UPON FOR MAKING FINANCIAL OR INVESTMENT DECISIONS.
POWERED BY
M
ARKET
S
TAGES
2019
SPARK
$2bn, 117 deals
2020
BOOM
$2.9bn (+45%), 120 deals (+3%)
2021
GROWTH
$5.3bn (+83%), 186 deals (+55%)
2022
SHOCK
$1.8bn (-66%), 126 deals (-47%)
2023
STABILIZATION
$874M (-51%), 148 deals (+17%)
2024
RECOVERY?
Slower than expected but still here
INVESTMENT GROWTH
POST PANDEMIC DECLINE
OPPORTUNITY TIME
The 2019 data in this report, and elsewhere in the document, is an estimate provided by The Games Fund team based on
various open-source reports. The data for 2020-2024 is based on research by the analytical platform investgame.net.
I
NVESTMENTS
V
OLUME
The games industry funding dynamic by deals volume Q1 2019 – Q2 2024
Growth and decline phases show STRONG dynamics
in $ millions
THE GAMES FUND
I
NVESTMENT
D
EALS
The games industry funding dynamic by number of deals Q1 2019 – Q2 2022
Growth and decline phases show significantly CALMER dynamics in comparison to the volume
# of deals
THE GAMES FUND
E
ARLY-STAGE vs
L
ATE-STAGE
When we separate early-stage from growth-stage deals, we see that the dynamics of deal volume are significantly influenced by
large late-stage transactions. In fact, early-stage deals remain relatively stable, while the market is experiencing a decline
primarily
in Series A+ rounds.
Early-stage companies continue to receive funding, possibly through smaller rounds, and even enjoy VC competition as there are
more and more early stage VC firms, there is a substantial shortage of follow-on rounds. Consequently, opportunities to raise
growth capital are scarce. While Series A rounds might be challenging, it also presents opportunities for growth investors.
THE GAMES FUND
I
NVESTMENT
G
ROWTH 2019-2021
GETTING NOTICED
Games Industry begin to get
recognized as a serious business.
“Games are more than movies and
music combined”
ADVANCEMENTS IN UA
Precise targeting tech evolved, along
with the hypercasual games boom,
driving performance UA and
boosting mobile games market.
PANDEMIC GROWTH
Pandemic lockdowns forced people
to try video games and led to the
extreme growth of the userbase.
HYPE: Metaverse, WEB3
New technologies sparked a wave of
enthusiasm, driving investing,
winding up valuations which in turn
attracted more attention and money.
CHEAP CAPITAL
Low interest rates drove investors to
high risk / high reward alternatives.
First gaming VC and strategic
investment departments launched +
rapid influx of “tourist money”.
M&A and IPO BOOM
Big acquisitions and M&A frenzy by
companies like Embracer, Stillfront,
MTG, etc + numerous IPOs,
including Unity, Playtica, Applovin,
Krafton, Huuuge, TinyBuild.
P
OST-PANDEMIC
D
ECLINE: 2022-2023
LOCKDOWNS LIFTED
Lockdowns lifted and many people
stopped playing games. Industry
experienced the “hangover” declining
for the first time in years.
IDFA-pocalypsis
Apple attacked precise performance
marketing by introducing the privacy
control policy – IDFA. Mobile gaming
market struggled a lot.
EXPENSIVE CAPITAL
Due to macroeconomic factors
interest rates grew, making investors
play safe, slowing down economy
and investments.
LACK OF FOLLOW-ONs
Many companies, funded on very
favourable terms during the growth
struggled to find follow on funding
and shrinked or even closed, further
scaring investors.
STRUGGLE
Fail of the first generation of web3
and Metaverse, exodus of tourist
money, AAA crisis and layoffs due to
irresponsible hiring is shaking the
whole gaming industry.
M&A and IPO SLOWDOWN
Due to low multipliers of public
companies, and previous
questionable acquisitions strategic
companies slowed down or even
stopped M&A activities – no exit.
K
EY
I
NSIGHTS FOR 2024
DIVERSE INVESTORS
VC, Strategics, and Publishers
exploring alternative investment
mechanisms and opportunities
including project financing and debt
EMERGING REGIONS
Investors are looking for
cost-efficient teams and regions:
Eastern Europe, SE Asia, China,
South America
ROUND-A CHALLENGE
While there is a plenty of early stage
investors competing for pre-seed
and seed, there are only a few
growth investors
FOCUS ON AA
Investors are looking for smaller
opportunities with shorter return time
and higher ROI.
Good signals from indie dev teams
MOBILE CHALLENGES
While mobile games is still the largest
market and potential return,
marketing challenge remains
unsolved and competition getting
crazy intense – high entry barrier
OPTIMISM
Despite all the challenges, the mood
in 2024 is significantly changed for
good. New funds were announced,
new releases performing extremely
well