Examining a Decade of Gaming Startup Exit Path
Download PDFExamining a
Decade of Gaming
Startup Exit Paths
#7
FEATURE BY
42
GAMING EXITS
MATCHING
FOLLOWING CRITERIA:
EXIT BY GOING PUBLIC
2
Note: (1) A company was excluded if the company was acquired or went public before 2014 (e.g., Supercell – first sale in 2013). If the company had
multiple deals in 2014 – 2024 – only the first deal was included as an exit (e.g., King – IPO in 2014 included, but M&A in 2016 was excluded).
Source: InvestGame
FEATURE BY GDEV
FIRST-TIME GAMING STARTUP EXITS OVER THE LAST DECADE
1
$
500
M+
VALUATION AT EXIT
(UPFRONT EV for M&A or
MARKET CAP at INITIAL LISTING)
EXIT VIA MERGER OR ACQUISITION
ILLUSTRATIVE:
COMPANIES EXCLUDED FROM OUR ANALYSIS
FIRST-TIME EXIT
DURING 2014 – 2024
1
2
SELECT LARGEST PUBLIC LISTINGS BY INITIAL MARKET CAP
SELECT LARGEST M&A EXITS BY UPFRONT EV
3
Note: (1) Upfront EV; (2) By the time of exit; (3) Total amount raised raised before exit excluding debt financing; (4)
Including PE-backed companies; (5) Market Cap at IPO; (6) Lead investors in all rounds of financing
Source: InvestGame; PitchBook
FEATURE BY GDEV
DATE
TARGET
EV
1
PLATFORM
2
LAST ROUND
Apr’23
$4.9B
MOBILE
SERIES E (2020)
Mar’21
$4.0B
MOBILE
Sep’14
$2.5B
PC & CONSOLE
N.A.
Aug’21
$2.2B
MOBILE
N.A.
Jul’20
$2.1B
MOBILE
SEED (2014)
Mar’21
$38.3B
SERIES H (2021)
Apr’21
$28.6B
PE GROWTH (2018)
Aug’21
$19.3B
LATE-STAGE (2020)
Sep’20
$13.7B
SERIES E (2019)
Mar’14
$7.1B
Series A (2005)
BACKING
4
VC-backed
VC-backed
Bootstrapped
VC-backed
VC-backed
VC-backed
VC-backed
VC-backed
VC-backed
MOBILE
MOBILE
MOBILE
MOBILE
MOBILE
INVESTORS
6
Bootstrapped
SERIES C (2013)
N.A.
N.A.
DATE
TARGET
MKT CAP
5
PLATFORM
2
LAST ROUND
RAISED
3
$1,920m
N.A.
N.A.
N.A.
$19m
$856m
$542m
$656m
$899m
$46m
RAISED
3
BACKING
4
INVESTORS
6
4
Source: InvestGame
EXITS VIA PUBLIC LISTING WITH INITIAL MARKET CAP ≥$500m
There were 42 gaming exits over the last decade with ~45% of exits happening in COVID years (2020-2021).
EXITS VIA M&A WITH UPFRONT EV ≥$500m
FEATURE BY GDEV
5
DISTRIBUTION OF EXITS BY SIZE
2
DISTRIBUTION OF COMPANIES BY THE BACKING STATUS
1
FEATURE BY GDEV
Note: (1) Corporate – sponsored by corporate investors, Bootstrapped – no external financing prior to exit, VC-backed – also Includes PE-backed
companies; (2) For IPOs, Market Cap at IPO pricing is used; for M&A deals, Upfront EV is used.
Source: InvestGame
M&As are more common for exits below $1B, while public offerings are naturally associated with higher valuations. Only
companies that went public achieved valuations of $5B or more. However, VCs tend to prefer public offerings, whereas
bootstrapped businesses are more inclined toward M&As.
6
YEARS TO EXIT SINCE THE YEAR FOUNDED
In the analyzed period, 75% exits were gaming companies focused on Mobile, regardless of the deal type (M&A or IPO)
given that Mobile companies take ~40% less time to reach an exit compared to PC & Console companies.
DISTRIBUTION OF EXITS BY PLATFORM
1
FEATURE BY GDEV
Note: (1) Refers to the primary platform in the company’s revenue structure at the time of exit.
Source: InvestGame
7
Over half of the analyzed gaming companies achieved an exit within 10 years of founding. M&As are more skewed toward
quicker exits (median for M&As ~8 years), whereas going public takes more time (median for public offerings ~9 years).
DISTRIBUTION OF EXITS BY YEARS SINCE FOUNDING
FEATURE BY GDEV
Source: InvestGame; Pitchbook “Exit Alternatives for US VC” August 2024