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Gaming Deals Activity Report 2021

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Jan, 2022 ’21

Gaming Deals Activity

Report 2021

Smashing Previous Records

1

In collaboration with

Supported by

Private investments

M&A

Public offerings

FY’21 Closed Deals Tracked

$71.3B

Note
: (*) announced transactions are not included in the charts and graphs; see Methodology & Glossary p. 24

Value of Closed Deals*, $m

Number of Closed Deals*

By Deal Type

$71.3B

937

937

By Target Segment

Gaming

Platform&Tech

Esports

Other

TOTAL

$71.3B

value of 937 deals

(closed)

$80.4B

value of 967 deals

(closed + announced)

2

$1 000 1%

$4 570 7%

45 5%

Executive Summary FY’21

$52.1B

value of 486 closed

deals

$54.3B

value of 504 deals

(closed + announced)

FY’21 was yet
another record-smashing year
for the Video Games industry, in which total
closed deals value surpassed $71.3B
(2.1x growth

YoY) across the whooping number of
937 transactions
(1.4x growth YoY), plus the
additional $9.1B in 30 announced deals
. Thus, the total

value for both announced and closed transactions
reached a new record of $80.4B

Video Games industry continued to prosper across all segments and all type of deals through FY’21:


Exit activity remained bullish
, with M&As setting a new record of $34.5B value (vs. $12.6B in 2020) across 309 closed deals, representing

almost half (48%) of the total deal value. Just 9 mega-deals (defined as deals with the value above $1B) accounted for 65% of all M&A deals

closed in FY’21.
Mobile still holds the largest share
in acquisitions, occupying nearly half of the deal value ($16.9B, or 49%), with

PC&console coming in second ($11.6B, 34%)


As for
Public offerings
, there was
a 1.6x increase in the deal value
($24.8 vs. $15.6B), while the number of transactions slightly declined

(68 vs 82), with the three biggest deals including Krafton $3.75B IPO, BiliBili $2.6B PIPE, and ironSource $2.3B SPAC


Private investments doubled in the deal value
($12.0B vs $5.9B), and made a healthy step up in the number of closed deals (560 vs. 363),

with the Late-stage transactions accounting for 72% of the value. The investment focus had also noticeably shifted to Blockchain gaming,

with the segment occupying 26% of the private capital raised in FY’21


The Gaming sector remained the hottest one and more than double
the $24.5B

value recorded in 2020 reaching
$52.1B
and occupying

73% of the total deal value
and 52% of the total closed deals number;
followed by Platform&Tech sector
, holding 19% of the deal value

(or
$13.6B
) and 32% deals share (or 304)

Blockchain gaming had the absolute breakthrough year
: the total deal value blasted off 68.1x YoY ($3.1B vs $46m), with the total deal count

growing 11.3x YoY (135 vs 12); the major drivers were Forte $725m Series B, Sorare $680m Series B, and Dapper Labs $250m Series B+

FY’21 was
another remarkable year for the gaming VC
ecosystem, with $891m capital raised by gaming-related funds throughout the year

(vs. $690m in FY’20). In fact, 4 out of top-5 funds announced plans to, or raised funding. The
top-15 gaming VCs invested $4.3B
of the

disclosed deal value in FY’21, across 160 deals, showcasing
an ever-growing venture interest in the gaming industry
. BITKRAFT Ventures

yet again led the VC chart with 30 closed deals of $345m total value, followed by a16z and Makers Fund

For the first time ever,
Embracer nudged Tencent
from the first place in our Strategics rating, closing a total of 26 deals with the overall

disclosed deal value of $6.7B, announcing such notable deals as Asmodee ($3.1B), Gearbox (up to $1.4B), and Easybrain (up to $0.8B)

GAMING ONLY

3

Q1’20

Q2’20

Q3’20

Q4’20

Q1’21

Q2’21

Q3’21

Q4’21

Details value, $m

Number of deals

M&A Activity

Note
: (*) only closed deals are reflected in the graphs (excl. Sumo Group and other deals)

M&As in the Video Games Industry*


In FY’21, M&A value roared to the new annual records, showing growth in all segments, with
2.7x increase in the deal value
reaching $34.5B across 309 closed deals, compared to the

total value of $12.6B across 218 deals in FY’20


Gaming sector continued to hold its position as the major contributor
(87% of total M&A value) with 2.8x annual growth in the deal value ($29.9B vs. $10.7B);
Platform&Tech
sector

took up
second place
with $3.9B (vs. $1.4B), while Esports accounted for $0.3B (vs. $0.1B)


While there were only two $1B+ deals (Leyou and Peak Games) in FY’20, mega-deals became a more regular occasion in FY’21 with 9 transactions, two of which were public takeovers

(Codemasters and Glu Mobile)


Looking at the M&A activity in FY’22, we can affirm that the
aggressive M&A activity will continue
, as
we have already witnessed 3 mega-deals’ announcements, with the total

value of $85B
: Activision Blizzard acquisition by Microsoft ($68.7B); Zynga acquisition by Take-Two Interactive ($12.7B); and Bungie acquisition by Sony ($3.6B)

4

Q1’20

Q2’20

Q3’20

Q4’20

Q1’21

Q2’21

Q3’21

Q4’21

Details value, $m

Number of deals

Private Investment Activity


In FY’21, VC and Corporate placements demonstrated a record
$12B invested through 560 deals
, showing a 2x YoY growth in deal value, and a 1.5x YoY growth in the number of closed

transactions driven by growing interest from financial and strategic investors


Late-stage deals
saw a 2x growth YoY in total raised capital
($8.6B vs.

$4.2B in FY’20); meanwhile, FY’21 Early-stage deals saw an average of $7m/round, showcasing growth against

$4m/round in FY’20; the number of
Corporate transactions nearly doubled
, with 98 deals in FY’21 vs. 50 deals in FY’20


FY’21 was characterized by multiple outsized rounds for highly valued businesses, with such notable deals as Epic Games $1B funding round, Roblox pre-IPO Series H $520m, and

blockchain gaming companies Forte $725m Series B and Sorare $680m Series B


Gaming sector continue to dominate
the investment activity with
$5.9B
(vs. $3.4B in FY’20), accounting for almost half of the total private investments value, while
Platform&Tech
took

second place
and continued growing with
$4.8B
and 40% of total value (vs. $1.7B and 29% in FY’20). This is greatly influenced by the
outstanding interest in Blockchain gaming
, with

the total value of investments increasing from $38m in FY’20 to $3.1B in FY’21

Private Investments in the Video Games Industry

5

Q1’20

Q2’20

Q3’20

Q4’20

Q1’21

Q2’21

Q3’21

Q4’21

Details value, $m

Number of deals

Public Offerings in the Video Games Industry


Despite the
noticeable decrease in the total number of deals
from 82 in FY’20 to 68 in FY’21, the total deal value
demonstrated a significant 1.6x growth
, and reached $24.8B in

FY’21

(vs. $15.7B in FY’20)


Gaming sector contributed

65% (or $16.3B)
of the total deal value in FY’21, holding the same ratio as in FY’20


Platform&Tech deal value increased by 24% YoY
($4.9B), mainly affected by two GameStop PIPEs, for the total amount of $1.7B, and Skillz private offerings of $0.6B


Esports sector total deal value increased from $0.1B to $0.3B in FY’21


Compared to FY’20, which had only 3 transactions with $1B+ value, in FY’21 we witnessed
8 mega-deals
, which together contributed almost
59% of the total deal value
:


4 IPOs: Krafton ($3.75B), AppLovin ($2B), Playtika ($1.88B), Devolver Digital ($0.95B);


2 PIPEs: BiliBili ($2.6B), GameStop ($1.1B);


1 deSPAC and 1 fixed income: IronSource SPAC ($2.3B), and Roblox ($1B) offer of senior unsecured notes

Public Offerings Activity

6

Top-15 VC Funds

Rank*

Venture Capital Fund

# of total

deals

Total deal

value**, $m

# of leading

deals

Leading deals

value**, $m

Selected lead deals

1

BITKRAFT Ventures

30

345

19

186

Immutable,
Resolution Games, Anzu,
Starform

2

Andreessen Horowitz (a16z)

15

1763

8

458

Forte, Dapper Labs, Yield Guild Games

3

Makers Fund

19

579

8

198

Dream Games, Ramen VR, Lightheart Entertainment

4

vgames

14

270

11

14

Candivore, Boom Corp.

5

Galaxy Interactive

20

710

6

94

Bad Robot Games, 1047 Games

6

Griffin Gaming Partners

13

1103

6

250

Forte, Overwolf

7

Hiro Capital

10

78

8

59

Double Loop, Snowprint, Keen Games, Twin Suns

8

Konvoy Ventures

11

220

7

33

Carry1st, StageZero

9

Index Ventures

7

965

4

309

Dream Games, Discord, Rec Room

10

Play Ventures

15

324

5

12

Clickwork Games

11

Ludus Venture Studio

9

6

7

6

Hey Games, Maestro Game Studio, Jambox, Paxie

Games

12

WePlay Ventures

7

4

7

4

Hero Concept, UDO Games

13

The Games Fund

6

7

6

7

Kek Entertainment, Hypemasters, Purple Games

14

GEM Capital

6

18

5

8

VEA Games, Mundfish, Unfrozen, Weappy, Gameram

15

Lumikai

4

13

4

13

All-Star Games, Loco

Note
: (*) based on the internal weighted average ranking system; (**) based on investments with disclosed deal value

7

$50m

$75m

Gaming VC Activity


FY’21 proved
another remarkable year for the gaming VC
, with

$891m capital raised by gaming-related funds throughout the year

(+29% vs. FY’20)


Strong exit activity and high returns environment led to healthy

capital commitments for both new (e.g., The Games Fund) and

established (e.g., vgames) gaming funds


In fact, 4 out of the top-5 funds announced plans to, or raised

funding


BITKRAFT remained the most active gaming VC fund, leading 19 deals

and participating in 30 deals during FY’21


Andreessen Horowitz (a16z) took the second place, leading such

notable rounds in the blockchain space as Sky Mavis ($152m Series B),

Mythical Games ($150m Series C), and Sandbox VR ($37m Series B)


In November, Andreessen Horowitz announced plans to raise a

gaming-focused fund


The third place belongs to Makers Fund, which co-led $155m Series B

round of Dream Games, and participated in its $255m Series C round


Galaxy Interactive, which previously held the third place in FY’20, is

now 5th, and recently announced $325m interactive-focused VC fund


To read more about each VC fund, please visit
InvestGame

$891m

$690m

Raised by Gaming

Funds in FY’21

Raised by Gaming

Funds in FY’20

8

$325m

$141m

$135m

$235m

$100m

Fund Size, FY’21

Fund Size, FY’20

$90m

$75m

$50m

$165m

$60m

$50m

$30m

Top-15 Strategic Investors*

Note: (*) including recently announced and unclosed transactions;

(**) based on the internal weighted average ranking system, this rating

reflects most active strategics, thus the deal value alone does not guarantee the top spot — the number of deals is substantial too

Rank**

Strategic Investor

# of

deals

Disclosed

Value, $m

Deal Type

Investment Focus

1

Embracer Group

26

6 682

M&As

PC&console, Mobile,

Board Games

2

Tencent incl.

subsidiaries

77

3 114

M&As,

Corporate

PC&console, Mobile

3

ByteDance

6

4 037

M&As,

Corporate

Mobile

4

Unity Software

7

1 945

M&As,

Corporate

Tech

5

Electronic Arts

4

4 700

M&As

PC&console, Mobile

6

Zynga

7

775

M&As

Mobile

7

Microsoft

1

7 500

M&As

PC&console

8

Sony

12

224

M&As,

Corporate

PC&console, Tech

9

Take-Two Interactive

7

378

M&As,

Corporate

PC&console, Mobile

10

Scopely

5

1 100

M&As,

Corporate

Mobile

11

AppLovin

2

2 000

M&As

Tech, Mobile

12

Stillfront Group

6

513

M&As

Mobile, PC&console

13

Epic Games

7

100

M&As,

Corporate

Tech, PC&console

14

MTG

2

699

M&As

Mobile, Esports

15

Keywords Studios

6

142

M&As

Outsourcing


As strategic investors picked up the pace amid frothy market valuations,

and investors/founders pushing ahead with liquidity events, investment

activity reached new heights. For FY’21, the top-15 strategic investors

closed or announced
the total of 181 corporate and M&A deals
(vs. 104

deals in FY’20) with
$32.8B in total value
(vs. $20B in FY’20)


Embracer Group took the first place
, budging Tencent, with the total

deal value of $6.7B, including several transactions in new segments, such

as board games (Asmodee for $3.1B), and comics (Dark Horse), in order

to not only diversify its revenue streams, but also expand its vast IPs

portfolio


In FY’21, Tencent
closed and announced 36 deals in the Mobile

segment
(47% of all Tencent deals),
and 22 deals in PC&console
(29%),

including the takeover of Sumo Group for $1.3B


Other notable investors include:


ByteDance — 6 deals, together with the second largest deal of FY’21,

Moonton Technology acquisition for $4B


Electronic Arts — 4 deals, with Glu Mobile and Codemasters

takeovers among those


Unity Software — 7 deals, including acquisition of Peter Jackson’s

Weta Digital for $1.6B


As we transition into 2022, we believe that the increasing
M&A trend will

continue
, and there potentially
will be more public takeovers
, as we

have already witnessed several remarkable announcements (not included

in the table) in Q1’22 from Microsoft, Take-Two Interactive, and Sony


To read more about about strategics, please visit
InvestGame

9

Top-10 Sell-side Advisors*

Note
: (*) the table includes closed games deals with control sale and transaction size

(incl. earn-out) higher than $80m only; (**) estimated deal size

10

Rank

Sell-side advisor

# of deals*

Deal value,

$m**

Transactions

1

8

4 115

Unknown Worlds, StarLark, Jawaker, CrazyLabs, Reworks, PlaySimple, Easybrain

2

3

10 870

ZeniMax Media, Glu Mobile
, Sumo Group

3

3

4 165

Ludia, Moonton Technology, Tonic Games
)

4

1

2 100

Glu Mobile

5

1

1 400

Playdemic

6

1

1 378

Gearbox

7

1

1 200

Codemasters

8

1

1 000

GSN Games

9

1

450

Aspyr
($100m upfront + $350m earn-out; exclusive)

10

1

200+

Super Free Games
($150m upfront + estimated earn-out; exclusive)

Gaming Companies

11


Gaming investments showed a 43% growth in the deals count
,

and
reached 273 transactions
,
with the deal value demonstrating a slight increase of 5%, accounting for $8.4B


VC deals showed a significant growth of 85% YoY ($5.3B) in the total deal value, with its share noticeably increasing from 36% in FY’20 to 63% in FY’21; this was mainly driven by the

number of deals rising from 115 to 185, and the average deal size from $24m/round in FY’20 to $31m/round in FY’21


Corporate transactions stayed on almost the same level, with the total value of $0.6B (7%), compared to $0.5B (6%) in FY’20. However, Corporate segment doubled the number of

deals, closing 71 transactions in FY’21


Due to the huge NetEase second listing of $2.7B (which counted for 58% of the total PIPE and Other value in FY’20), and the absence of the equivalent deals in FY’21, the overall PIPE

and Other value decreased by 45% YoY ($2.5B) in FY’21, with its share also decreasing from 58% to 30%


Despite a visible decrease in the deal value from 78% ($6.2B) in FY’20 to 59% ($4.9B) in FY’21,
Multiplatform continued to hold its position as the main contributor segment
. Mobile

share
increased from 16% ($1.3B) in FY’20 to 26% ($2.2B)
, mainly due to the significant growth of the deal count to 139 deals (61% in FY’21), and the increase in the average check from

$19m/round in FY’20 to $23m/round in FY’21. PC&console share tripled in value from $0.3B to $0.9B


Tencent continued its reign as one of the most active strategic investors,
with 49 closed deals (vs. 11 deals in FY’20)
, which accounted for approximately 18% of the total number of

Gaming Investment deals

Investment Activity* in the Gaming Sector

Gaming: Investment Activity

Note
: (*)
Investment Activity
includes Private Investments and PIPE, Other

FY’21: Deals Value, $m

Corporate

VC

PIPE, Other

Q1’20

Q2’20

Q3’20

Q4’20

Q1’21

Q2’21

Q3’21

Q4’21

Details value, $m

Number of deals

12

Q1’20

Q2’20

Q3’20

Q4’20

Q1’21

Q2’21

Q3’21

Q4’21

Details value, $m

Number of deals


In FY’21, the
Gaming segment showed tremendous results
, with a 2.5x growth of the total deal value, hitting $40B across 204 deals (+30% YoY)


M&A deals were the key driver in the exits activity, even with the overall share decreased from 93% ($10.7B) in FY’20 to 75% ($29.9B) in FY’21. Meanwhile, FY’21 saw a significant

upsurge in public exits, with only
15 deals
contributing
25% of total deal value ($10B)
,

compared to
11 exits
in FY’20 with the total value of
$0.9B


Mobile segment is the biggest one in terms of the total deal value, with
$21.8B
(vs. $6.9B in FY’20), contributing 55% (vs. 59% in FY’20). PC&console came second, with its share

remaining almost the same (32% vs. 31% in FY’20), despite the
3.5x growth ($12.7B in FY’21)


There were 6 deals (vs. only 1 deal in FY’20, Peak Games acquisition) with the total value of more than $2B+, together contributing almost 54% ot the total value:


4 acquisitions: ZeniMax Media ($7.5B); Moonton Technology ($4.0B); SpinX Games ($2.2B); and Glu Mobile ($2.1B)


2 IPOs: Krafton ($3.75B), and AppLovin ($2.0B)

Gaming: Exits Activity

Note
: (*)
Exits
include M&As, direct listings, SPACs, and IPOs

Exits* in the Gaming Sector

13

Gaming: Early-stage VC

Note
: (*)
Includes $150m Series B round of gaming outsourcing firm Virtuos

Early-stage Investment Activity in the Gaming Sector, in $m

Q1’20

Q2’20

Q3’20

Q4’20

Q1’21

Q2’21

Q3’21

Q4’21


Early-stage investments heavily intensified in FY’21
, with the total of 154 deals (1.5x YoY), and a record $1.1B capital raised (2.5x YoY)


FY’21 average deal value increased 1.8x YoY ($7.9m/round vs. $4.5m/round), which indicates
investors’ growing confidence in the Gaming sector


114 Seed rounds were closed, constituting 74% of the total number of deals (vs. 73 deals, or 70% in FY’20);
40 Series A rounds amounted for $741m
, or 67% of the total deal value (vs.

$304m, or 69% in FY’20)


There was a significant shift of investment focus in FY’21, with
Mobile segment ranking first
$463m across 75 deals (vs. $149m across 43 deals in FY’20). It’s followed by PC&console with

$321m across 30 deals (vs. $85m across 24 deals in FY’20), with Multiplatform coming third ($256m across 36 deals), while it was the hottest segment in FY’20 ($177m across 20 deals)


This had, of course, a lot to do with the fact that FY’21 saw several large Series A rounds in Mobile, with the biggest being Tripledot raising $78m, Homa Games and Dream Games both

raising $50m, and Libra Softworks and Comunix both getting $30m; for context, the biggest Early-stage deal in Mobile in FY’20 was Lockwood Publishing Series A $25m round


In FY’21, Turkey has truly emerged as the global hub for gaming, with 3 out of top-10 Early-stage deals by sie were closed by Turkey-based companies

Details value, $m

Number of deals

14

Gaming: Late-stage VC & Corporate

Late-stage VC & Corporate Activity in the Gaming Sector, in $m

FY’21: # of Deals

Multiplatform

PC&Console

VR/AR

Mobile

Note
: (*)
Includes $150m Series B round of gaming outsourcing firm Virtuos


Late-stage VC & Corporate
showed highly enduring results
in FY’21
: $4.8B of the deal value (1.6x YoY) across 102 transactions (2.1x YoY)


Multiplatform
remains
the hottest investment segment
with $2.3B in raised capital (49%), chased by Mobile ($1.7B, 36%). However,
Mobile segment is noticeably growing
,

which is showcased by the FY’20 respective ratios: 70% for Multiplatform, and 25% for Mobile


The number of Corporate deals nearly doubled in FY’21 (71 vs. 34), with the total deal value rising to $557m (vs. $487m)


Late-stage VC made up 88% ($4.2B)
of the total deal value, and
30% of the deal number
,

with the biggest transactions of the year including:


Epic Games mind-blowing $1B round at a $28.7B valuation (included an additional $0.2B strategic investment from Sony)


Roblox raising $520m at a $29.5B valuation in a round led by Altimeter Capital and Dragoneer Investment Group


Jam City $350m Series B+ round by Netmarble, Kabam, and others; Moon Active $300m Series B+ round by Insight Partners and Andalusian Private Capital; and Niantic

$300m Series B+ round led by Coatue

Q1’20

Q2’20

Q3’20

Q4’20

Q1’21

Q2’21

Q3’21

Q4’21

16

Number of deals

15

Late-Stage

Corporate

Details value, $m

Number of deals

Gaming: M&As

Note
: (*) deal size includes earn-out considerations; (**) announced in Jul’21

M&A Activity in the Gaming Sector

Q1’20

Q2’20

Q3’20

Q4’20

Q1’21

Q2’21

Q3’21

Q4’21


In FY’21, the Gaming segment showed
a 2.8x growth
in the M&A deal value, compared to FY’20,

and
reached $29.9B across 189 deals
(+29% YoY)


Despite a small decrease in total ratios from 61% in FY’20 to 56% in FY’21,
Mobile segment

remained the main contributor
with a total value of $16.8B, showing a robust growth of 2.6x,

vs. $6.5B in FY’20


PC&console increased its share to 39%, with the total value of $11.6B in FY’21, compared to

$6.5B in FY’20 (34%)


Public takeovers became a noticeable part of the M&A activity
, with 3 deals in FY’21 (vs. 2 deals

in FY’20), for the total value of $4.6B (vs. $1.5B in FY’20). As consolidation trend intensifies, there are

less large- and mid-cap private gaming companies on the market, hence Public takeovers will most

probably continue to happen. We can already witness several significant deal announcements, for

the total value of $81.4B in 2022: Activision Blizzard ($68.7B); Zynga ($12.7B)

16

Largest Mergers and Acquisitions

Closed

Date

Target

Buyer

Size*,

$m

Platform

Status

Mar’21

ZeniMax

Microsoft

7 500

PC&console

closed

Mar’21

Moonton

ByteDance

4 000

Mobile

closed

Apr’21

Gearbox

Embracer

1 378

PC&console

closed

Apr’21

Glu Mobile

EA

2 100

Mobile

closed

Sep’21

Playdemic

EA

1 400

Mobile

сlosed

Oct’21

SpinX

Netmarble

2190

Mobile

closed

Jan’22**

Sumo Group

Tencent

1 263

PC&console

announced

Platform&Tech

Q1’20

Q2’20

Q3’20

Q4’20

Q1’21

Q2’21

Q3’21

Q4’21

Details value, $m

Number of deals


The total deal value for FY’21 is $13.6B across 304 deals, compared to $7B across 156 deals in FY’20, presenting a 2x growth YoY


Public offerings with only 6 deals
(vs. 10 in FY’20)
generate the total value of $4.9B in FY’21
(vs. $3.9B), which accounted for 36% of the total sector value (vs. 56% in FY’20).
Private

placements with 224 deals
of $4.8B of value (2.8x YoY)
constituted 35% of total value
(vs. 24% in FY’20)


The market M&A activity in Platform&Tech sped up: in FY‘21, there were
74 M&A deals with a 2.8x value growth to $3.9B
(29% of total value), compared to 36 deals with a combined value of

$1.4B (20% of total value) in FY’20. The sector’s most active strategic investors were Unity with 7 M&A deals, with the second place taken by Epic Games (5 acquisitions), and the third one

shared by Azerion and Niantic, with 4 deals each


The 3 biggest deals represented almost 48% of the total deal

value
in FY’21:


Bilibili $2.6B PIPE


ironSource $2.3B SPAC


Unity’s acquisition of Weta Digital for $1.6B


The sector’s strong performance is directly connected to the increasing investor’s excitement over blockchain and NFT technologies, which boomed during FY’21 with $3.1B across 135 deals.

Read more on that further in the Blockchain gaming section (p. 19-20)

Platform&Tech

Platform&Tech
in the Video Game Industry

18

Q1’20

Q2’20

Q3’20

Q4’20

Q1’21

Q2’21

Q3’21

Q4’21

Details value, $m

Number of deals

Blockchain Gaming Deals — Presented by Naavik*

Note
: (*) the following analysis has been provided by Naavik consulting firm, based on InvestGame data;

(**) only closed deals are reflected in the graphs


We continue to see
massive growth in the Blockchain gaming
section of the industry: the total number of deals for FY’21 skyrocketed to 11.3x

YoY (135 vs. 12), while the total deal value was even stronger at 68.1x YoY ($3.1B vs. $46m). This underscores
huge amounts of investor interest

in the potential future of blockchain games, and uniquely enabled business models


The
biggest Q4’21 deals
were Forte’s $725m Series B (the largest Blockchain gaming related funding round of 2021, led by Sea Capital and Kora

Management), followed by Sky Mavis $152m Series B and Mythical Games $150m Series B rounds, both of which were led by a16z

Blockchain Gaming Deals in the Video Game Industry**

19


In FY’21 there was
heavy Seed rounds concentration
(72%), and average check sizes remained small (~$3m/deal); however, there was a
marked increase in

investor FOMO
and comfort with jumping in early, as shown by the fact that
Seed round %
of the total quarterly deal number
increased
to 78% in Q4’21 (vs. 55%

in Q3’21), while
Seed round %
of the total quarterly deal value
increased
to 12% in Q4’21 (vs. 2% in Q3’21)


More than
a third of all Seed deals were above the ~$3m/deal average
, with Enjin, OP Games, DeHorizon Foundation, Genopets, and Unix Games getting $8m+

check sizes. Meanwhile,
90% of the total FY’21 deal value
was in Series A/B/B+/C rounds across 29 deals. The top 5 were Forte at $910m (Series A + B), Sorare at

$680m (Series B), Dapper Labs at $250m (Series B+), Mythical Games at $225m (Series B + C), and Sky Mavis at $152m (Series B)


Forte’s astronomical $910m raise gripped the attention, especially because they’re quite low-key about their offering. While many think Forte’s value lies in its game

developer blockchain integration and tokenomics services, we believe Forte’s long-term edge is more captured in its technology around guaranteed marketplace

liquidity, complete deobfuscation of the blockchain layer to developers/players, and off-the-shelf regulatory/compliance (AML, KYC, etc.) solutions


One blockchain gaming company that has shown rapid vertical integration is Sky Mavis, raising $152m led by a16z to show for it. Even though
Axie Infinity
economy

is struggling, Sky Mavis efforts with Ronin (a Layer 2 scaling solution) and Katana (a DEX) provide the technology stack for onboarding other game developers to

build on top of. It’s possible that
Axie Infinity
will just be the means to a much grander end


Even though news outlets centered Mythical Games $225m raise around
Blankos Block Party
and their concept of ‘Playable NFTs’, the bigger business opportunity

here is in some part similar to that of Sky Mavis. Their technology layer (Mythical Economic Engine and Mythical Marketplace) will eventually be licensed out to other

developers to create their own player-owned economies


The Sandbox raised additional $93m in its quest to build a land-based UGC platform. It’s a big idea with lots of funding and partners, but despite the multi-billion

dollar valuation of its tokens, there’s minimal user and developer interest. This may change, as the platform offers incentives and slowly starts opening the platform

more broadly, but it’s fair to say that expectations for virtual land platforms in the metaverse have never been higher


Overall, it is clear that the
companies commanding the largest funding rounds are the ones who are seizing the moment to build platform layers
on which the

future of blockchain games could live. Companies purely focused on building a blockchain game are getting attention too, but check sizes are much smaller. All that

said, the hype behind the space has clearly been high over the last quarter. If 2021 was the year of blockchain gaming’s arrival,
2022 will likely be the year of

tempering expectations
. And it will start with addressing the biggest elephant in the room — regulation

Want more alpha about the blockchain gaming ecosystem every week? Check out Naavik’s
premium blockchain gaming research
! Use INVESTGAME promo

code at checkout for -10% off.

Blockchain Gaming Deals — Presented by Naavik*

Note
: (*) the following analysis has been provided by Naavik consulting firm, based on InvestGame data

20

Esports

21

Q1’20

Q2’20

Q3’20

Q4’20

Q1’21

Q2’21

Q3’21

Q4’21

Details value, $m

Number of deals

Esports


FY’21 saw a 1.6x increase in Esports total deal value, reaching $1B, while the number of deals remained stable (102 in FY’21 vs. 103 in FY’20)


Q1’21 showed unusually increased activity in the deal value, with $0.4B across 40 deals, including Nazara Technologies IPO, which raised around $80m


The biggest deal in the sector was the acquisition of Allied Esports’ World Poker Tour by Element Partners for $105m, which was closed in Q3’21


Private Investments generated almost half of the total deal value in the segment with $465m (vs. $420m for FY’20); however, the number of the deals decreased by 11% from 63 to 56

in FY’21


M&A shows a significant growth of 3x in deal value and reached $281m (28% of sector value) across 35 closed deals (vs. 23 deals with a total value of $95m in FY’20)


Despite a decrease in quantity (11 deals in FY’21 vs. 12 in FY’20), the total value of Public offerings increased by 2.6x to $280.3m (25% of sector value), compared to $98m raised

during FY’20


With the COVID-19 restrictions easing, and the overall higher interest in Esports, investment activity growth tendency will continue in FY’22; this can be already proved with several

large announced deals in the sector, including the acquisition of MTGs ESL Gaming by Savvy Gaming Group for $1.1B, and FaZe Clan and ReKTGlobal SPACs

Esports Deals in the Video Game Industry

22

Appendix

23

Methodology & Glossary

InvestGame tracks closed transactions (unless otherwise noted) in the Video Games industry with target companies having core business operations related

to the video games market. Please note that we do not track pure gambling and betting companies. All deals values are given in U.S. dollars or converted to U.S.

dollars at the prevailing spot rate from the closing date of transaction.

The private data contained in this report is based on information from sources believed to be reliable, but accuracy and completeness cannot be guaranteed.
Sources

include public media, our business partners, data provider S&P Capital IQ, and market insights. The information, opinions, estimates, and forecasts contained herein

are as of the date hereof and are subject to change without prior notification. We seek to update our research as appropriate.

Private

Investments

Control

Minority

Late-stage VC

Corporate

Early-stage VC

Public

Offerings

PIPE, other

Fixed income

IPO, SPAC

Deal Types Overview

M&As


Control M&As
— mergers and acquisitions

resulting in the change of control (50%+

ownership)


Minority M&As
— sale of a minority stake in

the business


Early-stage VC
— pre-seed, seed, and

Series A rounds with a lead VC fund


Late-stage VC
— Series B, Series C, and

later-lettered venture rounds


Corporate Investments
— investment with a

lead investor being corporation


IPOs
— the process of company going public

including IPOs, SPACs, and direct listings


Fixed-income
— debt-related instrument

with fixed payments and interest payments


PIPE, other
— private investment in public

equity, direct share issue, and other

transactions with publicly traded stock

Deal Type Terms Glossary

Target’s Sector Overview

Gaming

PC & Сonsole

Multiplatform

Mobile

Outsourcing

VR/AR

Esports

& Other

Esports

Hardware

Other

Cash-related

Platform

&Tech

Platform

Tech

VR/AR

Blockchain-powered

24

The free version of this report includes general + Gaming, Platform&Tech, and Esports data. To get more specific data, please contact us at

digest@investgame.net

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