Gaming Deals Activity Report Q1’22
Download PDFApr, 2022 Gaming Deals
Activity Report
Q1’22
In collaboration with
Supported by
Supermassive Start of the Year
Private Investments
M&A
Public Offerings
$15.2B
Value of Closed Deals*, $m
Number of Closed Deals*
By Deal Type
$15.2B
262
262
By Target Segment
Gaming
Platform&Tech
Esports
Other
12 5%
7 3%
$563 4%
v
Total
$
15.2B
value of 262 deals
(closed)
$
100.3B
value of 269 deals (closed +
announced)
Q1’22 Closed Deals Tracked
Note: (*) announced transactions are not
included in the charts and graphs; see
Methodology & Glossary
Executive Summary Q1’22
While the year of 2021 ended up smashing pretty
much all the conceivable records in the Video
Games industry, with the total value for both closed
and announced transactions reaching a new record
of $80.4B across 967 deals, Q1’22 proved that
Video Games can prosper even further as an
industry: the total value of both closed and
announced deals for the period achieved the
jaw-dropping amount of $100.3B (throughout 269
deals), already beating the full deal value of FY’21! Of
course, the lion’s share of this record belongs to the
sensational $68.7B Microsoft-Activision acquisition
(which has yet to be approved), but either way, 2022
promises to be yet another exciting year for the
industry — even despite some warning signs ahead.
In Q1’22, M&A deals reached almost the same
results as in Q1’21 in terms of the deal count (81
closed deals), while the deal value saw a notable
decrease of 23% YoY ($11.4B). It should be noted,
however, that almost 50% of the total deal value in
Q1’21 came from the acquisition of ZeniMax Media
by Microsoft for $7.5B. The top 5 M&A deals
contributed almost 68% of the total deal value, with
only one being in the Gaming segment.
We saw a devastating Public Offerings YoY
decrease, with only 7 deals of $0.5B total value
throughout Q1’22, against 38 deals of $8.7B back in
Q1’21. Nevertheless, we may already witness some
potential improvements for the situation, with
Take-Two underwritten public offering of Senior
Notes for a total value of $2.7B, and Embracer
Group additional long-term debt funding for the total
amount of $0.4B. While some of the biggest private
companies remain silent, we can still expect an
increase in the activity, especially in the second half
of 2022.
Private Investments started off with a robust first
quarter, with 174 deals of $3.2B total value; this
represents the 36% growth YoY in the deal value (vs.
$2.4B in Q1’21), and 19% growth YoY in the deal
count (vs. 146 in Q1’21). Blockchain gaming now
dominates the Private Investment category, with 3
out of 5 top deals being related to the segment.
Gaming only
$
5.3B
value of 107 closed deals
$
90.3B
value of 113 deals (closed +
announced)
Executive Summary Q1’22
The Gaming sector took up 35% of the total closed
deals value, with $5.3B across 107 deals — a
significant YoY decrease against its performance in
Q1’21 ($21.5B across 162 deals, 82% of the total
closed deals value), indicating investors generally
cooling off their immense appetites for the pure
Gaming companies, rising interests for the
Blockchain gaming startups (88 deals in Q1’22 vs. 8
deals in Q1’21), and the general market corrections.
However, we don’t expect this downward trend to
continue further into 2022, since the cumulative deal
value of the announced and closed Gaming
transactions is $90.3B, representing whopping 90%
of the total value of the deals, announced and
closed
in Q1’22.
Blockchain-powered gaming again shows highly
impressive YoY growth metrics: the total number of
deals was up 11x YoY, while the total deal value was
even stronger at 19.4x YoY ($1.6B vs. $83m); one of
the many signs of dominance was that 50% of all
Private Investments deal value deployed in Q1’22
have been associated with Blockchain.
However, the QoQ growth metrics have slowed
down, compared to the 2021 QoQ growth rates,
indicating the probable beginning of the 2022
market
correction for the segment.
The top-15 gaming VCs entered this year with a
tremendous growth in both the deal value ($3B vs
$1.1B) and the deal number (100 vs. 43). Such
significant results keep on proving the increasing
venture interest in the Video Games industry, despite
the lowering results in the Gaming sector. This
quarter, BITKRAFT Ventures led the VC chart yet
again, with 17 closed deals of $208m total value;
a16z and Makers Fund came in second and third
respectively.
The top-15 Strategic Investors together showed a
phenomenal 6.5x growth in the deal value, with a
combined amount of $94B (vs. $14.4B in Q1’21),
across such mega-deals as Activision Blizzard
acquisition by Microsoft ($68.7B), Zynga acquisition
by Take-Two Interactive ($12.7B), and Bungie
acquisition by Sony ($3.6B).
Gaming M&As only
$
4.0B
value of 52 closed deals
$
89.0B
value of 57 deals (closed +
announced)
Deals value, $m
Number of deals
M&A Activity
Closed M&As in the
Video Games Industry
With the decreased share of the Gaming sector in the
overall deal value
, the Other sector (see Methodology &
Glossary) with $4.35B value (vs. $1.3m in Q1’21) contributed
38% of the total M&A value, with 2 mega-deals here being
Asmodee acquisition by Embracer for $3.1B, and SteelSeries
acquisition by GN Store Nord for $1.2B; the Gaming sector
moved to the second place (35% of the total M&A value),
with the total deal value of $4B (vs. $14.3B in Q1’21);
Platform&Tech and Esports segments shared the third place,
showing significant growth in Q1’22 in terms of the deal
value: $1.5B vs. $11.9m, and $1.5B vs. $17.1m respectively.
In Q1’22,
5 deals contributed almost 68% of the total
deal value
, with only one being in the Gaming segment
(Sumo Group acquisition by Tencent for $1.3B), including the
above-mentioned acquisitions of Asmodee and SteelSeries;
also, MoPub acquisition by AppLovin ($1.0B), and ESL
Gaming acquisition by Savvy Gaming Group ($1.0B).
Despite the decrease in the deal value in Q1’22, we can’t
really say that this might lead to a continuous negative trend.
From our perspective,
the aggressive M&A activity will
continue
, indicated by the 3 announced mega-deals, of the
total value of $85B: Activision Blizzard acquisition by
Microsoft ($68.7B), Zynga acquisition by Take-Two
Interactive
($12.7B), and Bungie acquisition by Sony ($3.6B).
Q1’21
Q2’21
Q3’21
Q1’22
Q4’21
In Q1’22, M&A deals reached almost the same results as in
Q1’21 in terms of the deal number, with 81 closed deals,
while the deal value saw a notable decrease of 23% YoY
($11.4B). It should be noted, however, that almost 50% of
the total deal value in Q1’21 comes from the acquisition of
ZeniMax Media by Microsoft for $7.5B.
Q1’21
Q2’21
Q3’21
Q1’22
Deals value, $m
Number of deals
Q4’21
Private Investment Activity
Private Investments in the
Video Games Industry
2022 has started off with a robust first quarter, with
VC and
Corporate placements accounting for
174 deals of
$3.2B
total value; this represents the 36% growth YoY in the
deal value (vs. $2.4B in Q1’21), and 19% growth YoY in the
number of deals (vs. 146 in Q1’21).
Early-stage investments have taken up more than half
of the total deal value
(56%), with $1.8B of deployed
capital across 153 deals; with Late-stage deals accounting
for
41% ($1.3B) across 12 deals, and Corporate placing
$68m across 9 deals.
Blockchain-powered tech now dominates
the Private
Investment category
, with 3 out of 5 top deals being
related to the segment: an outstanding $450m Seed round
of Yuga Labs (known for the BAYС, CryptoPunks, and
Meebits NFTs) at $4B post-money valuation, led by a16z
crypto, taking up the first place; followed by Animoca round
of $359m at $5B valuation, led by Liberty City, and
Immutable $200m Series С round at $2.5B valuation, led by
Temasek. The other two non-blockchain top deals include
Dream Games $255m Series С round at $2.75B valuation,
led by Index Ventures, and Thatgamecompany raising
$160m from TPG and Sequoia.
Overall,
50% of all Private Investments deal value
deployed in Q1’22 have been associated with the
Blockchain-powered gaming
, gathering $1.6B across 85
deals; e.g., compare this to just $82m across 8 deals in
Q1’21, and $3.1B across 132 deals in FY’21.
Deals value, $m
Number of deals
Public Offerings Activity
Public Offerings in the
Video Games Industry
We saw
a devastating YoY decrease in the Public
Offerings activity
, with only 7 deals of $0.5B total value
throughout Q1’22, against 38 deals of $8.7B back in Q1’21.
●
The Gaming segment contributed $0.1B across 3
deals, with the Platform&Tech sector also showing
somewhat weak results with only 2 transactions
(including Versus Systems IPO), with the total
disclosed proceeds of $7m.
The reasons for Q1’22 being one of the lowest quarters for
the Public Offerings activity might be partially correlated with
the correction in the public markets, the increasing interest
rate by the Fed, and the unstable political and financial
situation in both Europe and the US.
We can already witness, however,
some potential
improvements for the situation
, with Take-Two
underwritten public offering of Senior Notes for a total value
of $2.7B, and Embracer Group additional long-term debt
funding for the total amount of $0.4B. While such huge
companies as Epic Games, Discord, and Scopely, f.ex.,
remaining silent, we can still expect an increase in the Public
Offerings activity, especially in the second half of 2022,
depending on the Fed’s future decision regarding the interest
rate, and the potential financial stabilization.
Q1’21
Q2’21
Q3’21
Q1’22
Q4’21
Rank*
Venture Capital Fund
# of Total
Deals
Total Deal
Value**, $m
# of Leading
Deals
Leading Deals
Value**, $m
Selected Lead Deals
1
BITKRAFT Ventures
17
208
10
87
Lightforge Games, GGWP, Inworld Ai, Studio 369
2
Andreessen Horowitz (a16z)
5
502
5
502
Yuga Labs, Carry1st, Pahdolabs, Alta, Battlebound
3
Makers Fund
10
440
6
21
Alta, Trailblazer Games
4
Index Ventures
2
295
2
295
Dream Games, Backbone
5
Griffin Gaming Partners
12
145
2
61
Spyke, Digital Insight Games
6
Tiger Global
4
168
2
85
PortalOne, Metafy
7
Galaxy Interactive
5
53
2
14
Ncore, Mirror World
8
The Games Fund
5
12
5
12
HypeMasters, Made on Earth Games
9
Sisu Games Ventures
10
31
5
4
Roleverse, Extra Dimension Games, DieNo Games
10
Play Ventures
7
57
2
8
Original Games, Block Tackle, Kek Entertainment
11
Sequoia Capital
7
547
1
7
Galaxy Fight Club
12
Hiro Capital
2
118
1
76
FRVR
13
Transcend Fund
4
196
1
5
Gardens
14
vgames
8
–
7
–
–
15
Lightspeed Venture Partners
5
227
–
–
–
Top-15 VC Funds
Note: (*) based on the internal weighted average ranking system; (**) based on
investments with the disclosed deal value
Top-15 Strategic Investors*
Rank**
Strategic Investor
# of
deals
Disclosed
Value, $m
Deal Type
Investment Focus
1
Microsoft
1
68 700
M&As
PC&console
2
Take-Two Interactive
1
12 700
M&As, Corporate
PC&console, Mobile
3
Sony
5
3 640
M&As, Corporate
PC&console, Tech
4
Saudi PIF (incl. Savvy
Gaming Group)
5
2 735
M&As, Corporate
PC&console, Esports
5
Tencent incl. subsidiaries
6
1 263
M&As, Corporate
PC&console, Mobile
6
Embracer Group
2
3 100
M&As
PC&console, Mobile,
Board Games
7
AppLovin
1
1 050
M&As
Tech, Mobile
8
Team 17
3
217
M&As
PC&console
9
Nexters
3
125
M&As
Mobile
10
Krafton
4
78
M&As, Corporate
Mobile, Tech
11
Overwolf
3
33
M&As, Corporate
P2E, Tech
12
Nacon
2
61
M&As,
PC&console
13
Stillfront Group
1
301
M&As
Mobile, PC&console
14
Scopely
2
20
M&As, Corporate
Mobile
15
Ubisoft
2
16
Corporate
PC&console, P2E
In Q1’22, the
top-15 Strategic Investors showed a phenomenal
6.5x growth
in terms of the deal value, with a combined amount of
$94B (vs. $14.4B in Q1’21) across 41 deals (vs. 78 in Q1’21).
Microsoft took the first place with the biggest and probably one of the
most influential deals in the gaming industry yet, — the acquisition of
Activision Blizzard for $68.7B.
The acquisition of the mobile gaming company Zynga for $12.7B helped
Take-Two Interactive reach second place of the rating.
Not only Sony started the year with 5 deals, but the company also
initiated one of the mega-deals: the acquisition of Bungie, an original
developer of the
Halo
series and a studio behind the
Destiny
franchise,
for $3.6B.
For the first time ever in the list, there is a strategic investor from the
MENAP region, — Saudi Private Investment Fund (‘PIF’), with 5 deals of
$2.7B total value, including investments in 3 public gaming companies.
Other notable investors include:
●
Tencent with 6 deals, including Sumo Group takeover for
$1.3B;
●
Embracer Group with 2 deals, including the acquisition of the
board games developer and publisher Asmodee, for $3.1B;
●
AppLovin with $1.05B MoPub acquisition.
With the already skyrocketing results in Q1’22 (compared to FY’21), and
the announcements from such notable Strategic Investors as Embracer,
Sony, and Microsoft, as well as the increased activity from the MENAP
investors,
we see a very strong possibility of the even more
sizable deals
happening in the year of 2022.
Note: (*) including recently announced and unclosed transactions; (**) based on the internal
weighted average ranking system, this rating reflects most active strategics, thus the deal value
alone does not guarantee the top spot — the number of deals is substantial too.
$883m
stake in Feb’22
$332m
stake in Feb’22
$235m
stake in Mar’22
$1.05B
for the 100% stake
$450m
for the 100% stake
$3.6B
$3.1B
$68.7B
$12.7B
Q1’22 Largest Closed and Announced M&A Transactions
Gaming
Companies
Gaming:
Investment
Activity
Investment Activity* in the
Gaming Sector
With $1.1B throughout 52 deals,
Gaming investment
activity has been seeing a decline in the deal value
,
demonstrating a 2.5x YoY decrease in the deal value against
Q1’21 ($2.7B), plus a 1.9x YoY decline in the number of
deals (52 vs. 96); this, along with the Q2-Q4’21 numbers,
might seem like a somewhat fading interest of investors in
the pure Gaming companies, what with the rising interest in
Blockchain-powered gaming, combined with the generally
harsher market conditions of today.
●
8 Late-stage placements provided $678m (63%),
topped by $255m Series С of Dream Games,
against 5 deals of $730m total value in Q1’21;
Deals value, $m
Number of deals
Q1’21
Q2’21
Q3’21
Q1’22
Q4’21
●
However, 37 Early-stage VC deals contributed $334m
of disclosed deal value (31%), with the biggest deal
being a casual games platform Frvr raising $76m from
Hiro Capital (lead), Accel and Makers, followed by the
$55m social mobile games studio Spyke Seed round,
and two $25m Series A deals, raised by Gamefam
(Roblox games developer) and Frost Giant Studios
(indie games studio); for comparison, there were 50
Early-stage Gaming deals in Q1’21, with the total
disclosed deal value of $260m, meaning the rounds
have become less frequent, but bigger on average
($6.4m/round in Q1’21 vs. $10.1m/round in Q1’22);
●
No PIPE deals have been announced or closed in
Q1’22, in a stark contrast to Q1’21, which saw 13
deals of $1.6B total value.
Mobile companies dominated the sector’s activity
, with
$600m put across 23 deals, followed by Multiplatform ($308m
across 11 deals), and VR/AR segments ($88m across 5 deals);
peculiar enough, the PC&console segment has seen fewer
capital than the VR/AR companies ($84m throughout 13 deals).
Q1’22: Deal Value, $m
Corporate
VC
PIPE, Other
$1.1B
$68 6%
Note: (*) Investment Activity includes
Private Investments and PIPE, Other
Q1’21
Q2’21
Q3’21
Q1’22
Deals value, $m
Number of deals
Q4’21
Gaming: M&A and Exits Activity
Exits* in the Gaming Sector
The Gaming sector in Q1’22 showed a dramatic
decline
of 76% YoY to $4.1B in the deal value, with a
slight decrease in the total number of deals (from 63 in
Q1’22 to 54 in Q1’22).
M&A deals continued to be the main contributor
to
the exit activity, with the overall share increase from 85%
($14.7B) in Q1’21 to 98% ($4.0B) in Q1’22. Meanwhile,
Exits contributions showed a notable decrease from 7
public listings in Q1’21 with a total value of $2.6B, to just
2 deals of $0.1B total value (2% of the total value).
Even with the notable decrease in all the segments in both
the deal count and the deal value, the PC&console segment
still took up the first place in Q1’22, and contributed 42% of
the total deal value ($1.7B vs. $9.4B in Q1’22) in 22 deals
(vs. 31 deals in Q1’21). Multiplatform, for the first time,
overtook Mobile at the second place, with the total amount
of $1.6B (vs. $0.9B in Q1’21) across 10 deals (vs. 11 deals),
while the Mobile segment came in third deal number-wise
(17 deals vs. 15 deals), with the total amount of only $0.8B
(vs. $6.9B in Q1’21).
It might seem that there is a continuous negative trend in
terms of the deal value, but this fall-off might be potentially
offset by both the already announced mega-deals (such as
Zynga acquisition by Take-Two Interactive ($12.7B), and
Bungie acquisition by Sony ($3.6B)), and the M&A activity of
huge strategic investors, including Embracer Group, which
has $1B of cash and credit facilities at hand to finance the
future acquisitions. Meanwhile, we see a clear drop of
interest in the Public Offerings activitу, due to the current
market correction and the increasing interest state by the
Fed.
Note: (*) Exits include M&As, direct
listings, SPACs, and IPOs
Gaming:
Late-stage VC &
Corporate
The number of the Late-stage VC & Corporate deals in
Q1’22 was down more than half
compared to Q1’21, with
the
deal value showing only a slight decline
(-10.3%
YoY). At the same time, the average size of the disclosed
deals fell 2x ($62m in Q1’22 vs. $119m in Q1’21), while the
deal count increased from 7 in Q1’21 to 12 in Q1’22.
The segment ratio has significantly changed
, compared
to Q1’21: a year ago, the Mobile segment brought in only
22% in the deals value, while Multiplatform was responsible
for 68% of all the capital raised. In Q1’22,
Mobile was the
largest segment
in terms of the total deal value with $482m
raised (65%) across 7 deals, followed by Multiplatform with 3
deals of $185m total value (26%).
3 deals comprised 71%
of the Late-stage VC & Corporate
deal size
in Q1’22:
●
Turkish mobile games developer Dream Games
closed $255m Series C round, led by Index Ventures,
bringing the company’s valuation to $2.75B;
●
US-based multiplatform games developer
Thatgamecompany received $160m investment from
TPG and Sequoia;
●
UK-based mobile gaming studio Tripledot secured
$116m of Series B funding at $1.4B valuation, in a
round led by 20VC.
Q1’21
Q2’21
Q3’21
Q1’22
Q4’21
Late-Stage
Corporate
Late-stage VC & Corporate
Activity in the Gaming
Sector, $m
Q1’22: Deals Value, $m
Multiplatform
PC&Console
VR/AR
Mobile
$746m
9 1%
Q1’21
Q2’21
Q3’21
Q1’22
Deals value, $m
Number of deals
Q4’21
Gaming: Early-stage VC
Early-stage Investment
Activity in the Gaming
Sector, in $m
Compared to Q1’21,
Early-stage investments in
Q1’22 decreased in quantity
with 37 deals (-26%
YoY), but increased in terms of the amount of
funding — $334m (+28% YoY).
Thus, in Q1’22 the average check showed a 1.6x
growth YoY ($10.1m/round vs. $6.4m/round), while
the declined number of deals could potentially
indicate
either more demanding requirements
for the potential targets, or the lowering
interest in this particular segment
.
25 Seed rounds were closed with a total amount
of $129m (vs. 38 deals of $137.5m in Q1’21),
while 12 Series A rounds amounted for $205m, or
61% of the total deal value (vs. $123m, or 47% in
Q1’21).
The Multiplatform segment took up the first place
with $123m (37%) raised across 8 deals (vs.
$79m across 13 deals in Q1’21); it overcame the
Mobile segment, which raised $117m (35%)
throughout 16 deals (vs. $139m throughout 23
deals in Q1’21). PC&console came in third, with
$76m (23%) raised across 10 deals (vs. $25m
across 8 deals back in Q1’21).
The top 4 deals with the total deal value of
$181m contributed almost 54%
of all value,
including FRVR Series A round of $76m, Spyke
Seed round of $55m raised, and two Series A
rounds of Frost Giant Studios and Gamefam,
each
raising $25m.
The US market was still the most attractive
one for investors
, with $134m (40% of the total
deal value) raised across 12 deals (vs. $102.9m,
raised across 14 deals in Q1’21). Turkey came in
second, with $66m (20% of all value) raised
throughout 5 deals (vs. $59m throughout 14 deals
in Q1’21).
Blockchain
Gaming
Presented by
Q1’21
Q2’21
Q3’21
Q1’22
Deals value, $m
Number of deals
Q4’21
Blockchain Gaming Deals in
the Video Game Industry**
In Q1’22, we continue to see highly impressive
YoY growth metrics in the blockchain gaming
portion of the industry: the total number of deals
was up 11x YoY (88 vs. 8), while the total deal
value was even stronger at 19.4x YoY ($1.6B vs.
$83m).
While the above showcases the continued
investor interest in the potential future of uniquely
enabled business models through blockchain
games, the QoQ growth metrics have slowed
down a bit, compared to the QoQ growth rates of
2021, probably indicating the beginning of the
2022 market correction we predicted in the
l
ast
report
. The total number of deals for Q1’22 saw a
3.5% QoQ growth (88 vs. 85), and the total deal
value was 3.5% higher QoQ ($1.6B vs. $1.56B).
The biggest Q1’22 deals were Yuga Labs $450m
Seed round (led by a16z crypto), Animoca Brands
$358m Series B+ (led by Liberty City Ventures
and 10T Holdings) and Immutable $200m Series
C (led by Temasek).
Note: (*) the following analysis has been
provided by Naavik consulting firm,
based on InvestGame data; (**) only
closed deals are reflected in the graphs
Blockchain Gaming Deals
*
Blockchain Gaming Deals
Over the quarter, ~88% of the deal count and ~57%
of the deal value was concentrated in Seed round
investments. The latter was mainly due to Yuga Labs
massive $450m Seed round raise. However, even
on
removing that outlier, the average Seed round check
sizes were still bigger than in the previous quarters
(~$6.6m/deal vs ~$3.4m/deal in Q4’21).
Around half of all the Seed round deals were higher
than the ~$4m/deal average, with New Sin City,
MetaMagnet, Idle StoneAge, Sidus Heroes, Eternal
Labs, and Affyn seeing Seed check sizes >=$20m.
The remaining ~43% of the quarter’s deal value was
in various Series A/B/B+/C across a total of 11
deals. The top 4 notable were Animoca Brands at
$359m (Series B+), Immutable at $200m (Series C),
Everyrealm at $60m (Series A), and Fan Controlled
Football (FCF) at $40m (Series B).
If there was one head-scratcher investment this past
quarter, it was Yuga Labs $450m ‘Seed’ round! With
the company valued at $4B and top-tier VCs like
a16z, LionTree and FTX participating in the round,
they want to create a ‘truly decentralized and
interoperable’ gaming metaverse, that ‘makes all
other metaverses obsolete’.
Not only were we left with more questions than
answers while consuming
their pitch deck
, but the
lofty goals/promises pitched around a fully
interoperable, SDK-ready, ‘MetaRPG’ gaming
metaverse experience raised all kinds of red flags.
That said, Yuga Labs now has a significant war
chest, and the BAYC NFTs are owned by some of
the most popular people in the world. In other
words, they have a development budget to put to
use, and theoretically have the strongest influencer
marketing roster ever! This will definitely be one
company to watch over 2022/23.
Note: (*) the following analysis has been
provided by Naavik consulting firm,
based on InvestGame data
Presented by
*
Animoca Brands $358m Series B+ is important not
just for them as a company, but for the brands and
companies they partner with across their ecosystem.
They were valued at $2.2B in 2021, and 2022
kicked
off stronger with a $5.4B valuation. They currently
have one of the broadest investment portfolios
across the blockchain space, and it is probably their
Blockchain Gaming, Infrastructure, Marketplaces,
and DeFi portfolio companies that will showcase the
largest upsides. Read more about Animoca Brands
core strategy and investment philosophy
here
and
here
.
Blockchain Gaming Deals
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gaming every week? Check out
Naavik Pro
, and
use the
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Immutable, the creator of the NFT-focused layer-2
scaling protocol Immutable X, secured a $200m
Series C, launching the Sydney-based startup to a
$2.5B valuation. The funds will mostly be used to
double their team size to 350 people over 2023,
through investing in a global partnerships + gaming
advisory team and tripling their product and
engineering teams. Immutable ecosystem and
ambitions have grown to a point where it isn’t just a
games company; it’s also a platform company that
aims to serve many games companies. Read more
about their past, present and future
here
.
Arguably the most interesting investment of the last
quarter was FCF’s $40m Series B. FCF is pro
(American) football re-imagined for the modern
digital
world, where real games (with real players) are
played in a single, high tech studio arena, streamed
live on Twitch, and viewers call the plays. The teams
are currently owned by various famous content
creators, musicians, sports personalities etc., and
viewers who do want to call the plays in real time
need to purchase the NFTs of the team they
support.
All in all, it’s a pretty novel way to recycle personal
brands into sellable NFTs with tangible real-world
utility, and definitely a company to keep an eye on.
Overall, it seems like the blockchain gaming deal
market moved into its second stage of maturity,
wherein the companies garnering most of the
funding attention are no longer the ones building
platform layers on which future blockchain games
could live, but rather the blockchain gaming studios
themselves.
Note: (*) the following analysis has been
provided by Naavik consulting firm,
based on InvestGame data
Presented by
*
Appendix
Methodology & Glossary
InvestGame tracks closed transactions (unless otherwise noted) in the Video Games
industry, with target companies having core business operations related Video
Games market. Please note that we do not track pure gambling, betting, and
non-gaming blockchain/web3 companies. All deals values are given in the U.S.
dollars or converted to the U.S. dollars at the prevailing spot rate from the closing
date of transaction.
The private data contained in this report is based on information from sources
believed to be reliable, but accuracy and completeness cannot be guaranteed.
Sources include public media, our business partners, data provider S&P Capital IQ,
and market insights. The information, opinions, estimates, and forecasts contained
herein are as of the date hereof and are subject to change without prior notification.
We seek to update our research as appropriate.
Private
Investments
Control
Minority
Late-stage VC
Corporate
Early-stage VC
Public
Offerings
PIPE, other
Fixed income
IPO, SPAC
Deal Types Overview
M&As
—
Control M&As
— mergers and acquisitions
resulting in the change of control (50%+
ownership)
—
Minority M&As
— sale of a minority stake in
the business
—
Early-stage VC
— pre-seed, seed, and
Series A rounds with a lead VC fund
—
Late-stage VC
— Series B, Series C, and
later-lettered venture rounds
—
Corporate Investments
— investment with a
lead investor being corporation
—
IPOs
— the process of company going public
including IPOs, SPACs, and direct listings
—
Fixed-income
— debt-related instrument
with fixed payments and interest payments
—
PIPE, other
— private investment in public
equity, direct share issue, and other
transactions with publicly traded stock
Deal Type Terms Glossary
Target’s Sector Overview
Gaming
PC & Сonsole
Multiplatform
Mobile
Outsourcing
VR/AR
Other
Hardware
Other
Cash-related
Platform
&Tech
Platform
Tech
VR/AR
Blockchain-powered
Esports
InvestGame Patreon
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specific data, please contact us at
digest@investgame.net
.
If you’d like to support InvestGame,
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donation is always
appreciated!
Disclaimer
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Message to
Readers
InvestGame team proudly presents Global Gaming Deals
Activity Reports: the annual report on
FY’21
, the one covering
Q1-Q3’21
, and the one on
H1’21
. You can find others
here
.
We also produce weekly email digests, covering all the latest
gaming deals (
subscribe!
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We would love to thank our dear friends at
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Please note that this support did
not in any way affect the integrity or fairness of the data,
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We would also like to extend thanks to our friends at
Naavik
for covering the Blockchain Gaming Deals part of this report.
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