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Gaming Deals Activity Report Q1-Q3ʼ22

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Oct, 2022 In Collaboration with

Gaming Deals Activity

Q1-Q3ʼ22

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Executive Summary Q1–Q3’22

$
51.4B

value of 626 deals (closed)

$
124.5B

value of 636 deals (closed + announced)

Total

By Deal Type

Value of Closed Deals*, $m

By Target Sector

Number of Closed Deals*

Note: (*) announced transactions are not included in the charts

and graphs; see Methodology & Glossary (p. 25)

2

Q3’22 has proven to continue the somewhat

lagging results of the previous quarter, further

exacerbating the gaming market cooling

conditions: the current lumpish

macroeconomic situation, post-pandemic user

engagement changes, post-IDFA pressure,

increased regulatory scrutiny, release dates

shifts, supply chain issues, and other factors.

This quarter has experienced weakening across

all investment activity types.

In Q1–Q3’22, we have registered 626 closed

deals with the overall deal value of $51.4B,

or $124.5B, including 10 more announced but

not yet closed deals



of course, the lion’s share

of that sum is the yet to be closed $69B

Microsoft Activision Blizzard deal. It’s essential

to understand here, that even though $124.5B

is almost 2x bigger than $62.4B (Q1–Q3’21

closed + announced cumulative deal value),

without the Activision Blizzard potential

acquisition the actual value is lower: $55.5B.

The same is true for closed deals, with $51.4B

vs. $58.8B across 709 deals in Q1–Q3’21. If

the final quarter of 2022 turns out to be as

heavily impacted as the third one, we may

safely say that 2022 will not be as

record-breaking as 2021 was.

Following the contradictory results of

the M&A activity in H1’22, the trend continues in

Q3’22. From the deal value perspective, there is

a 16% growth to $6.7B in Q3’22 (compared

to $5.8B in Q3’21). Meanwhile, the overall deal

count shows a tremendous decline (–31%), from

80 deals in Q3’21 to 55 deals in Q3’22. Looking at

a bigger picture, we see the lowering interest from

strategic investors, with a –25% decline of

the total deal number from 239 in Q1–Q3’21 to

181 in Q1–Q3’22, whereas the total deal value

reached a new high of $37.6B (vs. $28.7B in

Q1–Q3’21), indicating 31% growth.

It seems like the soured macroeconomic situation

has finally caught up with Private Investments as

well: the last quarter showed the weakest result

since Q4’20. 111 deals have presented the total

disclosed value of $1.4B, indicating a sharp

decline from Q2’22 (–69% QoQ). There is a slight

chance some heavy values remained undisclosed

in Q3, but the declining deal number and

the general economic slough suggest otherwise.

Despite the drop, the sum of Q1–Q3 still allows

2022 to so far outrace 2021: it’s $9.3B among

428 deals, against $8.8B among 409 deals

in Q1–Q3’21. We’ll have to see how

the Q4’22 fairs, though.

Executive Summary Q1–Q3’22

3

Gaming Only

$
37.1B

value of 246 deals (closed)

$
105.8B

value of 255 deals (closed + announced)

While the weakness in the investment activity

has been observed throughout the entire gaming

market activity in Q3’22, the most drastic

declines have come from Public Offerings, which

reached its lowest point since the beginning of

2020. On a YTD basis, the total deal value has

shrunk ~5x times vs. 2021, and ~2x times

vs. 2020; meanwhile, the deal count has

declined 3.6x vs. 2021 and 3x vs. 2020, making

2022 the worst year for Public Offerings.

Meanwhile, YTD Strategic Investors got a new

record in terms of the deal value, reaching

$101.4B (vs. 23.4B in Q1–Q3’21), while a total

number of closed deals showed a noticeable

decrease from 134 transactions in Q1–Q3’21 to

only 81 deals YTD (–40%). Embracer took

the first place with 22 deals, with a total amount

of $3.8B. The most notable deals were

the acquisition of Asmodee for $3.1B, six

acquisitions on Aug’22 for $765m, and

acquisition of three studios from Square

Enix



Crystal Dynamics, Eidos-Montréal, and

Square Enix Montréal



for $300m consideration.

Executive Summary Q1–Q3’22

This time, we’ve split the Top VC list into two

buckets: the traditional Gaming one, and

the Web3 gaming one, the latter being

dedicated solely to the investments into
gaming

projects, platforms, and infrastructure solutions

in

Blockchain, Web3, NFTs, P2E related space.

The traditional Gaming list is yet again led by

BITKRAFT Ventures, which invested $265m

across 21 deals. The Web3 investors’ list leader

is Animoca Brands, which has provided $1.2B

capital across 51 deals.

While Blockchain gaming used to be the driving

force of Early-stage investment activity, Q3’22

is the first quarter with negative growth metrics

in the blockchain-related investments: even

though the total number of deals continued to

grow (up 2.8x YoY; 61 vs. 22), the total deal

value was down –14% YoY ($932m vs $1.09B).

The above showcases continued but slightly

waning investor interest in the potential future

of uniquely enabled business models in

blockchain games. Overall, we observe

the continuation of 2022 market correction, as

mentioned in our previous reports.

4

$
29.4B

value of 118 deals (closed)

$
98.1B

value of 124 deals (closed + announced)

Gaming M&As Only

149 deals), the overall share of the Gaming sector deal value has

decreased from 90% to 78%. Meanwhile, the Other sector (see

Methodology & Glossary, p. 25) with the Asmodee acquisition for

$3.1B, and the Esports sector with the acquisition of ESL Gaming

and Faceit by Savvy Gaming Group for $1.5B, not only both show

tremendous deal value growth



10.7x ($4.3B vs. $0.4B) and 10x

($1.98B vs. $0.2B) respectively,



but also demonstrate growth in

total ratio. The Other sector contribution has increased from 2%

in Q1–Q3’21 to 12%, while the Esports sector deal value share

has increased from 1% to 5%.

Due to the current bearish market and the unstable economic

situation in the US and Europe, the overall interest from

strategic investors shows a significant decline
. However, with

the latest news from PIF (incl. Savvy Gaming Group),

the Embracer resources, and Tencent increased activity, we still

have a strong believe that the M&A activity will continue, with

more huge deals to come.

deals value

Looking at a bigger picture, we see the lowering

interest from strategic investors, with a –25%

decline of the deal count from 239 in Q1–Q3’21

to 181 in Q1–Q3’22, whereas the total deal

value reached a new high of $37.6B (vs. $28.7B

in Q1–Q3’21), indicating 31% growth.

For Q1–Q3’22, top 5 deals contributed almost

65% of the deal value: Zynga



Take-Two

Interactive ($12.7B); Bungie



Sony ($3.6B);

Asmodee



Embracer Group ($3.1B); Saudi

Arabia’s Public Investment Fund (PIF) purchase

of a minority stake in Nintendo ($2.7B); and

Joffre Capital purchase of a minority stake in

Playtika ($2.2B).

Even despite the total deal value 14% growth

($29.4B across 118 deals vs. $25.8B across

M&A Activity

Closed M&As in the Video

Games Industry, $m

5

number

of deals

Following the contradictory results of

the M&A activity in H1’22, the trend continues

in Q3’22. In terms of the deal value, there’s

16% growth to $6.7B in Q3’22 (vs. $5.8B in

Q3’21). Meanwhile, the overall deal count

shows a tremendous decline (–31%), from 80

deals in Q3’21 to 55 deals in Q3’22. However,

even with total value growing, it’s worth

mentioning 54% of the total value in Q3’22

comes from a single mega-deal: Bungie

acquisition by Sony. In comparison, the biggest

deal in Q3’21



Electronic Arts buying

Playdemic



contributed only 24% of the total

value.

As for the Late-stage VC deals, those account

for 35% of the total deal value ($3.2B) across

43 deals. With no disclosed deals of epic sizes

(pun intended) this year (like Epic’s $1.5B

round back in 2020, or again Epic’s $1B round

of 2021), it’s understandable why the category

share is declining from 70% in Q1–Q3’21

($6.2B), and 76% in Q1–Q3’20 ($3.6B).

The biggest Late–stage VC transaction of Q3’22

was the $200m Series B+ round of Limit Break.

In a stark contrast to the Q2’22, which saw

a crazy $2B Corporate round by Epic, Q3’22

saw just 9 deals with the total disclosed value

of $17.4m, including NetEase investing $13.2m

into Something Wicked Games.

As we have now passed the Q3 of 2022, it

seems like the 
soured macroeconomic

situation has finally caught up with Private

Investments: the last quarter showed

the weakest result since Q4’20. 111 deals

have presented the total disclosed value of

$1.4B
, indicating a sharp decline from Q2’22

(–69% QoQ). There is a slight chance some

heavy values remained undisclosed in Q3, but

the declining deal number and the general

economic slough suggest otherwise.

Despite the drop, the sum of Q1–Q3 still allows

2022 to so far outrace 2021: it’s $9.3B among

428 deals, against $8.8B among 409 deals in

deals value

Q1–Q3’21. We’ll have to see how the Q4’22

fairs, though.

Throughout Q1–Q3’22, Early-stage VC deals

now occupy 41% of the total deal value ($3.8B)

across 343 deals (up from 38% in Q1–Q2),

meaning Early-stage VC placements are gaining

more and more momentum among Gaming

investors – compare this to 20% in Q1–Q3’21

($1.8B) and 16% in Q1–Q3’20 ($744m).

However, the biggest Early-stage VC deal of

Q3’22 was the $55m Series a of Jot Art,

noticeably lower than the record-breaking

rounds of Q1–Q2’22.

Private Investments in the Video

Games Industry, $m

Private Investment Activity

number

of deals

6

While the weakness in the investment activity

has been observed throughout the entire

gaming market activity in Q3’22,
the most

drastic declines have come from Public

Offerings, which reached its lowest point since

the beginning of 2020
.

On a YTD basis, the total deal value has shrunk

~5x times vs. 2021, and ~2x times vs. 2020;

meanwhile, the deal count has declined 3.6x

vs. 2021 and 3x vs. 2020, making 2022

the worst year for Public Offerings.

deals value

Public listings have come to a nearly full stop over the last 3 months,

with the most notable stories being:



FaZe Clan (via SPAC)



a professional Esports and entertainment

organization, currently trading at –70% discount to its listing price;



Technicolor Creative Studios (TCHS)



a provider of creative visual art

services, spinning out of its parent company, and going public at a $1B+

valuation;



Valofe (via SPAC)



a developer and publisher of online PC and Mobile

games, going public at a $3.5B+ valuation.

Public Offerings in the Video

Games Industry, $m

Public Offerings Activity

number

of deals

7

Rank*

Venture Capital Fund

# of Deals

Total Deal Value**, $m

# of Leading Deals

Lead Deals Value**, $m

Selected Lead Deals

1

BITKRAFT Ventures

21

265

11

23

Lightforge Games, GGWP, Sprocket Games

2

Makers Fund

10

489

2

62

Theorycraft Games, Alta

3

Galaxy Interactive

15

210

2

16

Nekcom, Gadsme

4

Griffin Gaming Partners

10

162

2

63

Spyke, coherence ApS

5

Andreessen Horowitz

9

194

6

118

Ready Player Me, Carry1st, PahdoLabs

6

Hiro Capital

8

197

5

119

FRVR, Incredibuild, Machinations

7

Konvoy

9

125

6

44

Solsten, Sanlo, Pok Pok, Cognitive3D

8

Sisu Games Ventures

14

60

5

4

Roleverse, Extra Dimension Games

9

vgames

10

19

9

12

Candivore, InnPlay, Octoplay, Day2 Games

10

1Up Ventures

10

57

2

6

Stratosphere Games, Atom Switch

11

Index Ventures

3

300

3

300

Dream Games, Backbone, Bit Odd

12

GEM Capital

9

17

9

17

HypeMasters, Game Garden, Vestan

13

The Games Fund

7

17

7

17

HypeMasters, Made on Earth Games

14

Lumikai

4

51

2

2

CloudFeather, Supernova

15

London Venture

Partners

6

28

1

4

Pnkfrg

VC Gaming Funds

Note: (*) based on the internal weighted average ranking system (see p.23); (**) based
on

gaming investments with the disclosed deal value (no Web3 gaming deals included)

8

Sony, with the acquisition of Bungie for
$3.6B,

participation in Epic Games’ $2B round, and

the other 9 deals, took third place.

Tencent, the most active Strategic Investor in

2021, took up the fourth place, with 14 deals

for a total amount of $2B, including

the acquisition of Sumo Group for $1.26B.

The continued bearish trend on public

markets, alongside increasing inflation in

the US and Europe, will probably continue to

affect the overall activity of the Strategic

Investors in Q4’22.

On the other hand,
with the aforementioned

announcement from Savvy Gaming Group, as

well as Tencent and NetEase interest in

the Western gaming companies, plus

the strong cash position of Embracer, we still

can expect more big deals happening in

Q4’22
.

Rank**

Strategic

Investor

# of deals

Disclosed

Value, $m

Deal Type

Investment

Focus

1

Embracer

Group

22

4 611

M&As

PC & Console,

Mobile, Board

2

Saudi PIF (incl.

Savvy Gaming

Group)

7

6 435

M&As,

Corporate

PC & Console,

Esports

3

Sony

11

5 700

M&As,

Corporate

PC & Console,

Tech

4

Tencent incl.

subsidiaries

14

2 006

M&As,

Corporate

PC & Console,

Mobile

5

Microsoft

1

68 700

M&As

PC & Console

6

Take-Two

Interactive

1

12 700

M&As,

Corporate

PC & Console,

Mobile

7

AppLovin

2

1 050

M&As

Tech, Mobile

8

Team 17

3

217

M&As

PC & Console

9

Kakao Games

3

132

Corporate

PC & Console,

Mobile

10

Nexters

3

125

M&As

Mobile

11

Krafton

5

89

M&As,

Corporate

Mobile, Tech

12

Overwolf

3

33

M&As,

Corporate

P2E, Tech

13

Ubisoft

3

24

Corporate

PC & Console,

P2E

14

Stillfront

Group

1

301

M&As

Mobile,

PC & Console

15

Nacon

2

61

M&As,

PC & Console

YTD Strategic Investors got a new record in

terms of the deal value, reaching $101.4B

(vs. 23.4B in Q1–Q3’21), while a total number

of closed deals showed a noticeable decrease

from 134 transactions in Q1–Q3’21 to only

81 deals YTD (–40%).

Embracer took the first place with 22 deals,

with a total amount of $3.8B. The most

notable deals were the acquisition of

Asmodee for $3.1B, six acquisitions on

Aug’22 for $765m, and acquisition of three

studios from Square Enix



Crystal Dynamics,

Eidos-Montréal, and Square Enix

Montréal



for $300m consideration.

Saudi Arabia’s Public Investment Fund (PIF),

with its subsidiary Savvy Gaming Group, took

the second place with 7 deals, including

purchasing of shares of 5 public gaming

companies (incl. Embracer). Furthermore, on

Sep’22, Savvy Gaming Group announced its

plan to spend $37B for investing in

the gaming market, including the acquisition

of one of the major publishers for $13B.

Strategic Investors*

9

Note: (*) including recently announced and unclosed

transactions; (**) based on the internal weighted average

ranking system, this list reflects most active strategics, thus

the deal value alone does not guarantee the top

spot



the number of deals is substantial too

$4.4B

+

Q3’22 Largest Announced / Closed M&A Transactions

$3.6B

+

10

30.37% stake

$925m

+

$642m

+

$470m

+

49.9% stake

€300m

+

$246m

9.39% stake

12.16% stake

Alexander

Chachava

Compare this to the 2022 YTD: so far, 89% of

the companies are male-led (511), with

mixed-led occupying 9% (52), and women-led

the same 2% (12). We’ll have to see how things

change in Q4’22, but it’s unlikely the balance

will shift significantly.

There’s, however, a noticeable change in

the sectors balance among women- and

mixed-led companies, with Platform & Tech

now leading with 55% (35 companies), leaving

Gaming second (43%, 28 companies). Back in

2021, Gaming dominated other sectors with

54% (40 companies).

Gender Breakdown*

Gender Diversity

11

11

41% of all companies with mixed and women-only leaders are from

the US, while UK-based and Canada-based companies gave 8% each

(5 companies per country). Turkey takes third place with 4
companies

(6%).

The biggest deals for the mixed-founded/led companies in 2022 YTD

are the $450m Seed round of Yuga Labs (with Nicole Muniz as CEO),

Embracer Group acquisition of Crystal Dynamics for $300m, and

SciPlay buying Alictus for $300m. The biggest deal for women-led

companies is the $12.5m Seed round by Turkey-based Turnip.

*To our best knowledge, no companies that closed gaming investment

deals as targets in FY 2021 and Q1–Q3’22 were led by non-binary, or

gender-neutral founders, or by person of other genders. If we did
make

a mistake, however, please let us know at
digest@investgame.net
.

In the 
last Report
for the first time ever we

introduced the gender diversity data on

the founders and leaders of the gaming

companies that closed gaming investment

deals as targets. That data spanned only the

period of H1’22; this time we provide a wider

rage, including data for the FY 2021 too, which

hopefully helps us see a bigger picture.

On the whole, the YoY balance has practically

not changed: in 2021, 90% of all companies

were led by men (713), with mixed-led ones

coming in second (60). Women-led entities

represented just 2% (14).

Together with
White Label PR
, we have

collected the most media covered deals,

ranking them by the number of mentions on

websites with 5 000+ MAU.

To make the data as objective as possible, we

did not consider duplicate articles and only

used the deals with disclosed transaction value

in this methodology.

Rank

Target

Lead Investors/Buyers

Type of the deal

Sum of the deal, $m

Number of mentions

1

Bungie

Sony Interactive Entertainment

Acquisition

3600

4985

2

Crystal Dynamics

Embracer Group

Acquisition

300

2256

3

FromSoftware

Tencent, Sony

Minority Acquisition

246, undisclosed

992

4

Ready Player Me

Andreessen Horowitz (lead)

Series B

56

371

5

Animoca Brands

Temasek, Boyu Capital, GGV Capital

Late-stage VC

110

286

6

Hadean

Molten Ventures

Series A

30

183

7

Planetarium Labs

Animoca Brands

Series A

32

171

8

Limit Break

Buckley Ventures

Late-stage VC

200

159

9

ZEBEDEE

Kingsway Capital

Series B

35

159

10

ReKTGlobal

Infinite Reality

Acquisition

470

106

11

MY.GAMES

Alexandr Chаchava

Acquisition

642

100

12

Inworld AI

Section 32, Intel Capital

Series

50

100

13

Xterio

FunPlus, Makers, FTX Ventures, XPLA

Seed Round

40

99

14

Animoca Brands

True Global Ventures

Late-stage VC

21

83

15

Iskra

Krust, Wemade, Netmarble, Line Studio

Series A

40

75

Top-15 Deals with the Biggest Global Media Coverage

12

Gaming Companies

Only the Corporate section shows a 4x increase,

with a total value of $2.2B in 23 deals (–65%

YoY), main contributor being Epic Games $2B

round (92%).

Even though Gaming VCs are still sitting on high

levels of dry powder, what with the current

situation on public markets, as well as higher

interest rates, investors have started to be way

more careful in their choices regarding potential

investments.

Contrary to the robust activity in H1’22 in terms

of the deal value,
in Q3’22 the investment

activity witnessed a dramatic decline, with

only 32 closed deals (vs. 73 in Q3’21), and

a total value of $147m (vs. $2B in Q3’21)
.

A decline in most of categories in Q1–Q3’22 is

notable: Early-stage VC deals showing

a decrease of –37% in the total deal count, with

81 closed deals of $0.9B total value (–9% YoY);

and Late-stage VC deals with a total value of

$0.7B (–77% YoY) across 13 deals (–43% YoY).

deals value

Gaming: Investment Activity

Q1–Q3’22: Deal Value, $m

Investment Activity* in

the Gaming Sector, $m

Note: (*) Investment Activity includes Private

Investments and PIPE, Other

number

of deals

14

Hence, with such low performance in Q3’22,

we can assume that it will be hard for investment activity to

achieve the results of 2021.

In Q1–Q3’22, investment focus is shifting more to

the Multiplatform segment, with only 20 closed deals within

the segment contributing almost 71% of the total deal value

(vs. 61% in Q1–Q3’21); the Mobile segment still holds second

place, with 18% (vs. 21 in Q1–Q3’21) across 53 deals. PC &

Console took up the third place, with the total deal value

contribution declining from 12% to 9%.

As for the regional split, in Q1–Q3’22 the US continues to be

the most active market, with 37 closed deals. The UK, with 15

closed deals, holds up the second place. Turkey continues to

hold the third place, with 11 closed deals.

With silence reigning on bearish public markets

and the recession pending, the declining trend

in both the M&A transaction value ($6.1B in

Q3’22 vs. $8.9B in Q3’21) and the number of

deals (39 in Q3’22 vs. 52 in Q3’21) pursues.

Moreover, almost 59% of the total deal value in

Q3’22 was contributed solely by Sony

Interactive acquisition of Bungie, while in

Q3’21, the biggest transaction



Krafton IPO of

$3.7B



contributed 42%.

A lack of Public Offerings also persists, though

one significant Public Offering did happen:

deals value

number

of deals

Gaming: M&A and Exits Activity

Exits* in the Gaming Sector, $m

Note: (*) Exits include M&As, direct listings, SPACs, and IPOs

15

across 55 deals), with a total share of 57%. Showing a slight

decrease in the overall share (29% vs. 33% in Q1–Q3’21),

the PC & Console segment remains second, with 43 deals

(vs. 69 deals) and a total value of $8.6B (vs. $11.6B).

The Multiplatform segment deals, with a total value of $3.9B

(vs. $5.3B) across 25 deals (vs. 22 deals), contributes 13%

(vs. 15%).

Overall,
we notice a significant decrease in the investors

activity on the M&A market, which can be explained by

the current economic situation, the lack of large independent

gaming companies, and lower multiples, due to the bearish

market
. However, with the latest announcements from such

companies as Embracer, PIF, and the latest deals of
the Chinese

gaming companies (Tencent, NetEase) we can still expect to

witness several huge deals in Q4’22, which in turn could

dramatically change the overall picture of 2022 performance.

Technicolor Creative Studios spinning out of its

parent company Vantiva.

The top-5 deals contribution has increased

significantly from 55% in Q1–Q3’21 to 76% in

Q1–Q3’22, with such deals as

Zynga



Take-Two ($12.7B), Bungie



Sony

($3.6B), Nintendo shares purchase by PIF

($2.7B), Playtika shares purchase by Joffre

Capital ($2.2B), and Sumo Group



Tencent

($1.26B). Furthermore, only one of these top-5

deals occurred in Q3’22.

In Q1–Q3’22, the Mobile segment continues

holding its leading position as the main

contributor in the deal value, with a total

amount of $16.9B across 39 deals (vs. $17.9B

Gaming:
Closed
Control M&A
 
Targets
Geo

16

Ongoing uncertainty around the future

performance of the gaming industry,

the disconnection between the seller-buyer

valuation range, and continued public market

volatility



all this only adds fuel to the fire; we

can expect Late-stage VC activity to remain low

for the next few quarters.

On the other hand, well-equipped large strategic

investors with strong cash flows and balance

sheets remain active dealmakers, closing 6-10

deals per quarter. Deteriorating valuations and

more favorable terms for investors only support

The number of Late-stage VC and Corporate

rounds continues to decline since the end of

2021, with Q3’22 being the lowest point with

only 4 Late-stage VC and 6 Corporate rounds.

The same goes for the disclosed deal value.

Both Q2’22 and Q3’22 have indeed been

challenging quarters for Late-stage VC rounds.

The activity tumbled, as financial investors

paused to reassess the potential exit

opportunities, with valuations being adjusted

across the sector in both public and private

markets
.

late-stage

number

of deals

Gaming: Late-stage VC & Corporate

Most notable rounds of Q3’22 include:



Theorycraft Games studio raising $50m in Series

B round, led by Makers Fund with participation from

NEA and a16z;



NetEase leading the rounds for Something Random

(VR game studio) and Something Wicked Games

(AAA-game development studio).

Q1–Q3’22: Deals Value, $m

Late-stage VC & Corporate Activity in the Gaming Sector, $m

corporate

17

Average checks have also risen YoY: 14% for

Seed rounds ($4.2m vs. $3.7m), and 43% for

Series a rounds ($28.7m vs. $20.1m).

44% of all deal value in Q1–Q3’22 has been

occupied by the PC & Console segment ($381m

across 21 deals), vs. 33% in Q1–Q3’21 ($316m

through 28 deals). Mobile comes in second

(29%), with 35 deals of $255m total value

(vs. 59 deals of $319m value, or 34$).

Multiplatform takes up third place with 22%

($188m across 14 deals), vs. 26% in Q1–Q3’21.

As mentioned earlier, in Q1–Q3’22 Early-stage

VC Gaming placements have accumulated

the total value of $865m across 81 deals, which

represents a –8% decline in the deal value and

a –37% decline in the deal count against

Q1–Q3’21 ($945m across 131 deals). This

constitutes 23% of the total Private Gaming

deals value ($3.8B) vs. 20% in Q1–Q3’21, and

69% of the total deal count (119) vs. 60% for

the same period of the last year, meaning

the concentration of Early-stage VC
investments

rising YoY within the Private category.

deals value

number

of deals

Gaming: Early-stage VC

Early-stage Investment Activity in the Gaming Sector, in $m

18

Region-wise, US-based companies are again at the first

place, with $494m raised across 27 deals. Turkey comes

in second, with $71m raised across 10 deals, while

UK-based companies amassed $44m throughout 9 deals.

The third quarter of 2022 is noticeably one of

the weakest periods in the recent Early-stage VC Gaming

placements timeline, with only 22 deals of $65m

disclosed value. This is yet another sign of the current

‘safe access’ approach investors have been recently

showing for gaming investments
. The biggest deal of

Q3’22 is the $12m Series a round of Netspeak (led by

Lakestar and Project A), followed by the $8m Series A,

raised by Nekcom (led by Galaxy Interactive), and a $8m

Seed round, raised by Gym Class, a VR app (led by a16z).

Blockchain

Gaming

While Blockchain gaming used to be the driving

force of Early-stage investment activity, Q3’22

is the first quarter with negative growth metrics

in the blockchain-related investments: even

though the total number of deals continued to

grow (up 2.8x YoY; 61 vs. 22), the total deal

value was down –14% YoY ($932m vs $1.09B).

The above showcases continued but slightly

waning investor interest in the potential future

of uniquely enabled business models in

blockchain games. Overall, we observe

Brands $110m Series B+ (led by Temasek,
Boyu

Capital and GGV Capital), and Jot Art $55m

Series a (led by Psalms Capital, KaJ Labs and

ACP). Deal sizes more broadly are also slowly

dropping.*

deals value

the continuation of 2022 market correction, as

mentioned in our previous reports.

The total number of deals for Q3’22 was down

–23% QoQ (61 vs. 79), while the total deal

value was down –13% QoQ ($932m

vs. $1.08B). Both metrics have been down two

quarters in a row now.

The biggest Q3’22 deals were Limit Break

$200m Series B+ (led by Buckley Ventures,

Paradigm and FTX, amongst others), Animoca

Blockchain Gaming Deals

Blockchain Gaming Deals in

the Video Game Industry, $m**

number

of deals

Note: (*) this analysis has been provided by Naavik consulting firm, based on

the InvestGame data; (**) only closed deals are reflected in the graphs

20

Animoca Brands $110m Series B+ was mostly

a strategic round, with new investment coming

from Temasek, Boyu Capital and GGV Capital as

the blockchain specialist issued convertible

notes to a small number of institutional

investors at a conversion price of $3.10.

Returning investors Mirae Asset Management

and True Global Ventures (TGV) also increased

their backing of the Hong-Kong based

metaverse and blockchain gaming firm.

Animoca Brands confirmed the new investment

will help fund strategic acquisitions,

investments, product development, obtaining

licenses for intellectual property, and expand

further into the metaverse space. Read more

about the broader ecosystem strategy Animoca

Brands is building towards on
Naavik Pro
.*

The hottest deal of the quarter was by far Limit

Break. We first learned of Machine Zone

co-founder and former CEO Gabriel Leydon’s

new initiative with Limit Break during his

interview on Invest Like
the 
Best
almost a year

ago. The company has been in stealth mode for

quite a while until they recently announced

a $200m raise at a reported $1.8B valuation!

The latest fundraising announcement included

details about Leydon’s ‘new’ take on Web3

gaming



Free-to-Own. The killer feature of F2O

is the simple fact that it dramatically lowers

barriers to entry by offering NFTs for free and

not gating game access with sometimes

absorbently high NFT (of multiple NFTs)

purchase prices. This could be an important

catalyst for accelerating the mass market

adoption of blockchain gaming. Read our take

on how Limit Break fits into the three eras of

crypto-gaming and various product evolution

cycles
here
.

Over Q3’22, 67% of the deal count was

concentrated in Seed round investments, while

94% of the deal value was pretty equally split

between Seed, Series a and Series B+ rounds

($873m). Average Seed round check sizes have

actually grown a bit ($9m in Q3’22 vs. $7m in

Q2’22), what with a smaller deal count, but

bigger values. The biggest Seed round of

the quarter is $45m raise of Animoca Brands

Japan at $500m valuation (led by its parent

company Animoca Brands).

1/4 of all Seed round deals were higher than

the $9m/deal average, with Animoca Brands

Japan, Klang Games, and Xterio seeing Seed

check sizes bigger than or equal to $40m, and

Meta World raising $30m. 4 of all Series a deals

were higher than the average size of $25m per

deal, with Jot Art, Gunzilla Games, Iskra seeing

Series a check sizes bigger than or equal to

$40m (with Iskra following up their Seed round

of $34m back in April), and Planetarium Labs

raising $32m.

Blockchain Gaming Deals

21

Note: (*) this analysis has been provided by Naavik

consulting firm, based on InvestGame data

Web3 gaming guilds continue to be under

criticism, as most first-wave crypto games were

built for a speculation-driven bull market, and

a large majority of guilds mainly focused on

Axie Infinity
. With that in mind, guilds existed

primarily to earn yield on in-game assets (while

sharing the proceeds with participants, usually

in developing countries). This theoretically only

works in P2E games, but if P2E games are

fundamentally broken and unsustainable, so

are the guilds that buy-in. For super guilds,

such as Yield Guild Games, not only has that
led

to falling new scholar numbers, but also to

dropping distributable revenue to scholars. And

since now nearly all of the first-wave
blockchain

games have been in downward spirals, it means

most guilds don’t really have a valid reason to

exist. Read our expanded thoughts and

predictions on how the guilds business model

will evolve
here
.

One interesting company that raised a $55m

Series a was Jot Art. Their mission is ‘to provide

an ecosystem for everyone to create amazing,

distributed virtual experiences with community

and player-owned economies’. The Jot Art

Metaverse is Lithosphere’s cross-chain NFT

Platform, and the vision within the Jot Art

Metaverse is for objects and characters from

other networks to interact freely on

the Lithosphere blockchain. Unfortunately, this

isn’t a very unique vision in the broader race

towards interoperability solutions, but not all

companies focused on interoperability have

secured such a Series a funding either. Further,

their litepaper
is ‘light’ on details, which makes

it hard to instill confidence from a third person

point of view. But they do have two games lined

up, which will be interesting to watch.

Blockchain Gaming Deals

Note: (*) this analysis has been provided by Naavik

consulting firm, based on InvestGame data

22

Overall, it seems like the blockchain gaming deal

market continues to mature into its second stage,

wherein the companies garnering most of the funding

attention are no longer the ones building platform

layers on which future blockchain games could live;

but rather the blockchain gaming studios themselves

that can produce engaging content that makes use of

blockchain gaming infrastructure are. This doesn’t

mean that investors have lost their appetite for

infrastructure companies, but just that there aren’t

too many more infrastructure opportunities hitting

the market. Lines have likely been drawn in the sand

across current infrastructure competitors, and

the fight for market share has begun.

All that said, both the deal number and the deal

value have further slowed down over the last

quarter. And if Q3’22 performance is any indicator,

deal activity will continue to normalize to realistic

levels over 2022 and going into 2023
. Crypto winter

performed a massive market clean up, investors are

getting smarter with their bets, and builders continue

to build. But continued blows to the broader crypto

market (such as
FTX’s latest news
) isn’t doing

the space any favors either.*

Get a 
Naavik Pro
trial for more alpha on Financial Markets,

F2P Mobile and Blockchain Gaming every week! Make sure to

mention
I

N

V

E

S

T

G

A

M

E
sent you for –10% off.

Since funds do not usually disclose publicly

their individual participation in a particular

round (even if some occasionally do), we do not

take into account the exact cuts. We prioritise

the overall number and the sum of the deals

while still placing importance on the value and

the count of lead deals.

Rank*

Venture Capital Fund

# of Deals

Total Deal Value**, $m

# of Leading Deals

Lead Deals Value**, $m

Selected Lead Deals

1

Animoca Brands

51

1 229

24

292

Klang Games, Fan Controlled Football

2

BITKRAFT

23

228

12

91

Studio 369, MetaKing Studios, Magicave

3

Andreessen Horowitz

9

875

7

713

Yuga Labs, Improbable Worlds

4

Griffin Gaming Partners

13

224

5

94

N3TWORK, UnCaged, SuperTeam Games

5

Polygon Ventures

18

179

3

9

Turnt Gaming, BovineVerse, Kapital DAO

6

Shima capital

18

150

3

11

Mech, Spellfire, Neo Fantasy

7

FTX Ventures

9

776

2

65

Xterio, MetaMagnet

8

Jump Crypto

12

175

3

49

MetaMagnet, double jump.tokyo, Hike

9

Delphi Digital

9

113

4

74

Fan Controlled Football, Directive Games

10

Huobi

10

127

2

10

Land of Conquest, GameSpace

Note: (*) including recently announced and unclosed transactions; (**) based on the internal

weighted average ranking system, this list reflects most active strategics, thus the deal value

alone does not guarantee the top spot



the number of deals is substantial too.

Web3 Gaming Investors

Note: (*) based on the internal weighted average ranking system, see below; (**)

based on investments with the disclosed deal value

23

For both Gaming and Web3 Gaming Investors

lists, we prioritize as follows:

40%



number of deals;

30%



total value of deals;

10%



number of lead deals;

20%



total value of lead deals.

This means that even if we aren’t aware of

the size of the round, we can still say that

the fund plays a significant role in the process

of financing. However, we often see that

pre-Seed and Seed focused funds usually lead

a lot of smaller rounds, which is why lead deals

play a lesser role in our overall methodology.

Appendix

The private data contained in this report

is based on information from sources believed

to be reliable, but accuracy and completeness

cannot be guaranteed. Sources include public

media, our business partners, data provider

S&P Capital IQ, and market insights.

InvestGame tracks closed transactions (unless

otherwise noted) in the Video Games industry,

with target companies having core business

operations related to the Video Games market.

Please note that we do not track pure

gambling, betting, and non-gaming

blockchain/Web3 companies.

Methodology & Glossary

Private

Investments

Late-stage VC

Corporate

Early-stage VC

Public

Offerings

Fixed income

IPO, SPAC

PIPE, other

Deal Types Overview

Control

Minority

M&As


Control M&As



mergers and acquisitions

resulting in the change of control

(50%+ ownership)


Minority M&As



sale of a minority stake

in the business


Early-stage VC



pre-Seed, Seed, and Series

a rounds with a lead VC fund


Late-stage VC



Series B, Series C,

and later-lettered venture rounds


Corporate Investments



investments with

a lead investor being corporation


IPOs



the process of company going public

including IPOs, SPACs, and direct listings


Fixed-income



debt-related instrument

with fixed payments and interest payments


PIPE, other



private investment in public

equity, direct share issue, and other

transactions with publicly traded stock

Deal Type Terms Glossary

Target’s Sector Overview

Other

Hardware

Other

Cash-related

Gaming

PC & Сonsole

Multiplatform

Mobile

Outsourcing

VR/AR

Esports

Platform

& Tech

Platform

Tech

VR/AR

Blockchain-powered

The information, opinions, estimates, and

forecasts contained herein are as of the date

hereof and are subject to change without

prior notification. We seek to update our

research as appropriate.

25

If you’d like to support InvestGame,
Patreon

donation is always appreciated!

InvestGame Patreon

The free version of this report includes general + Gaming data. To get

more specific data, please contact us at
digest@investgame.net
.

26

This report is intended for general information purposes only

and is educational in nature; it is not a solicitation or an offer to

buy or sell any financial instruments, or to participate

in any particular trading strategy. Nothing in this document

constitutes a personal recommendation, legal, or other

professional advice.

You agree that you shall not copy, revise, amend, create

a derivative work, provide to any third party, or in any way

commercially exploit any InvestGame research, and that you

shall not reproduce data in any form or by any means, without

the prior written consent of InvestGame.

This document is for distribution only, as may be permitted by

applicable local laws. It is not directed to, or intended for

distribution to or use by, any person or entity who is a citizen or

resident of or located in any state, country or other jurisdiction

where such distribution, publication, availability or use would be

contrary to law or regulation or would subject InvestGame to

any registration or licensing requirement within such

jurisdiction.

Disclaimer

27

Abhimanyu Kumar

Co-founder at Naavik

Endorsements

28

Very insightful research which gives

comprehensive overview of the state of

the gaming investment market. That’s

definitely a must-read report for any

games-focused investment professional

or founder raising capital.

Kirill Gurskiy, CFA

Head of Games & Entertainment

Investments at GEM Capital

Ilya Eremeev

Co-Founder and Managing

Partner at the Games Fund

InvestGame is a fantastic source of information and

insights on the gaming deals market for the Games

Fund. We are big fans of data-driven decisions, and

InvestGames is one the biggest contributors to

the Video Games industry’s transparency and

definitely changed it for the better.

Kirill Perevozchikov

CEO of White Label PR

Each time they prepare a new report,

InvestGame team gets in touch to verify data

with our clients. This speaks volumes about

their dedication to providing the most

accurate information on the market.

It’s always a pleasure to collaborate with

InvestGame on these quarterly reports! With

the high quality data they track, it’s a great

way to quantify and provide context to a side

of the gaming industry that should be looked

at by the numbers more often.

Benedikt Hübenthal

Investment Team, BITKRAFT

InvestGame’s reports are a valuable

resource for us as they provide useful

information about the state of the gaming

industry and related deal activity and

thereby help us make better decisions.

InvestGame team proudly presents Global Gaming Deals Activity Reports:

the 
recent H1’22
, the quarterly
Q1’22
, the annual
FY’21
, the one covering

Q1–Q3’21
, etc. You can find others
here
. We also make weekly email
digests,

covering all the latest gaming deals (
subscribe
!). If you like what we do,

please

support us on Patreon
.

We would love to thank our dear friends at

Hiro Capital

for supporting this

Report.
Please note that this support did not in any way affect the integrity

or fairness of the data, and the analysis presented
.

We would also like to extend thanks to our friends at

Naavik

for covering

the Blockchain Gaming part of this report.

And a special thank you to
White Label PR
agency for connecting us with top

tier media outlets.

Thank you for reading!

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to Readers

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