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Gaming Industry Report Q4 2023

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Jan, 2024 Gaming Industry Report
Q4 2023
1

Gaming: at a glance
• 2023 market size: $184b (+0.6% YoY)
• Public markets: leading public gaming
ETFs up to 32%
• Venture funding in Q4‘23: $308m across
95 rounds (funding is -33% QoQ , deals are
+0% QoQ )
Total gamers in 2023 by region:
Source: CB Insights, Newzoo, Sony, Microsoft, Nintendo, public reporting, Drake Star
Key Trends
• Epic vs Google
• ByteDance is retreating from gaming
• UGC: Big names make a splash on UEFN
• Layoffs in gaming
2
1,789
(53% )Asia -Pacific
237
(7% )
North America
335
(10% )
Latin America
447
(13% ) Europe
574
(17% )
Middle East & Africa
3,381m

Gaming is a $184b market today with 3.5% CAGR
projected through 2029
$20 $22 $32
$55 $60
$68 $77
$122 $138
$180 $183 $190 $197
$219
0
20
40
60
80
100
120
140
160
180
200
220
240
2003 2005 2007 2009 2013 2015 2017 2019 2011 2023 2025 2029 2021
$26 $28
$71 $85 $93 $107
2001
$166
$226
$204
2027
$152
$42 $64
$184
$211
$23
+3.50%
Source: IFPI, Newzoo, Arstechnica, MPAA, Mordor Intelligence
Actual Projected $ in billions
3

Gaming funding: private markets overview
4
1: Includes transactions such as Private Equity, Growth Equity, Corporate Minorities, PIPEs, and others. This excludes M&A; 2 : V C includes Pre -Seed through Series I VC; Note: Historical data across reports is subject to change, as source adds new deals as they become publi c; Source: CB Insights
$ in millions
Q2 -19 Q3 -19 Q4 -19 Q1 -20 Q2 -20 Q3 -20 Q4 -20 Q1 -21 Q2 -21 Q3 -21 Q4 -21 Q1 -22 Q2 -22 Q3 -22 Q4 -22 Q1 -23 Q2 -23 Q3 -23 Q4 -23 Q1 -19
$594 $1,173 $1,127 $1,059 $1,306
$3,079
$1,545
$2,695 $3,109
$4,040
$4,981
$4,346
$7,124
$2,021
$1,325 $873 $570 $673 $467
$1,220
2019: $4,114 2020: $6,988 2021: $14,825 2022: $14,816 2023: $2,583
Other Transactions 1 VC 2
Investment into gaming has normalized to pre -COVID levels

Gaming debt financing overview
5
$ in millions
$53
$95
$439
$150
$33 $10 $3 $24
2019 2020 2021 2022 Q1 -23 Q2 -23 Q3 -23 Q4 -23
2023: $70
Note: Historical data across reports is subject to change, as source adds new deals as they become public; Source: CB Insight s
Debt is not a common instrument of funding in gaming

Gaming VC funding: $308m ( – 33% QoQ)
6
Note 1: Early = Pre -Seed through Series A, Growth = Series B through D, Late = Series E+ VC; Note 2: Historical data across repo rts is subject to change, as source adds new deals as they become public; Source: CB Insights
$ in millions
Q2 -19 Q3 -19 Q4 -19 Q1 -20 Q2 -20 Q3 -20 Q4 -20 Q1 -21 Q2 -21 Q3 -21 Q4 -21 Q1 -22 Q2 -22 Q3 -22 Q4 -22 Q1 -23 Q2 -23 Q3 -23 Q4 -23 Q1 -19
$311
$935 $734 $552 $418
$780 $1,056
$1,983
$1,602
$3,015
$3,337
$2,874
$1,633 $1,363
$876 $802
$507 $461 $308
$596
Unattributed VC Late Growth Early
2019: $2,577 2020: $2,805 2021: $9,938 2022: $6,746 2023: $2,077
VC funding in gaming has normalized to pre -COVID levels

Gaming VC deals: 95 (flat QoQ)
7
# of deals
81 58 79 73 81 76 94 97 115 115 119
200 235
167 129 119 122 92 84 82
16 22 17 22
27
23
16
1
2 3
1
5 2 4 2 6
5 7
8
8
9
49
Q2 -19
29
Q3 -19
11
Q4 -19
10
Q1 -20
1 8
Q2 -20
0 12
Q3 -20 Q4 -20
9
Q1 -21
3
Q2 -21 Q3 -21
11
Q4 -21
0
Q1 -22
8
0
Q2 -22
10
12
Q3 -22
77
Q4 -22
58
Q1 -23
8
Q2 -23
47
Q3 -23
58
Q4 -23
96
71
Q1 -19
89 94 91 111 122
148 135 152
239
92
191
150 133 135
101 95 95
1
2
266
Unattributed VC Late Growth Early
2019: 348 2020: 418 2021: 674 2022: 740 2023: 426
Similar deal activity QoQ but less funding
Note 1: Early = Pre -Seed through Series A, Growth = Series B through D, Late = Series E+ VC; Note 2: Historical data across repo rts is subject to change, as source adds new deals as they become public; Source: CB Insights

Gaming in the public markets
Stock performance of Gaming ETFs, % change from January 2020
-20%
-10%
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
2021 2020 2022 2023
Source: Public reporting as of January 3, 2023; Note: ESPO seeks to track the MVIS Global Video Gaming and eSports Index (MVESPOTR), HERO seeks to track a modified market -cap -weighted global index of companies in video games and esports industry
8
2023 Performance (12/31):
• ESPO: 32.4%
• HERO: 7.7%
• S&P 500: 24.2%
ESPO HERO S&P500
Public gaming stocks this year peaked in July but had a strong EoY performance

Public gaming companies hold $33b in cash
and equivalents; a healthy M&A environment
Gaming companies Tech companies with Gaming divisions
Company Cash & equivalents 2(USD)
$9.4b
$3.2b
$2.5b
$2.1b
$1.9b
$1.7b
$1.6b
Others 1 $10.4b
Total $32.8b
Company Cash & equivalents 2(USD)
$80.5b
$49.6b
$36.9b
$30.7b
$30.0b
$20.6b
$10.9b
$7.4b
Total $266.5b
1: Konami, Unity, Ubisoft, Square Enix, Sega, Playtika , TTWO, Roblox, Embracer, Applovin , NCSoft ; 2: Does not include short -term investments; Note: Activision Blizzard is no longer listed under “Gaming companies” due to the finalization of the acquisitio n b y Microsoft; Source: Latest public reporting (converted to based on historical exchange rate)
9

Gaming M&A: 138 transactions in 2023
10
28 33 39 42
27 24
44 50 55 60
72 67 70
51
43
35 41
28 26
43
Q1 -19 Q2 -19 Q3 -19 Q4 -19 Q1 -20 Q2 -20 Q3 -20 Q4 -20 Q1 -21 Q2 -21 Q3 -21 Q4 -21 Q1 -22 Q2 -22 Q3 -22 Q4 -22 Q1 -23 Q2 -23 Q3 -23 Q4 -23
2019: 142 2020: 145 2021: 254 2022: 199 2023: 138
M&A activity has normalized to pre -COVID levels
Note 1: Deals are not included in the private markets overview or the debt financing overview; Note 2: Deal transaction value s a re predominantly not disclosed; Note 3: Historical data across reports is subject to change, as source adds new deals as they be com e public; Source: CB Insights

Largest gaming tech & platform VC deals
Gaming tech & platform investments –Q4 2023
Source: CB Insights
11
Stage Raise, $m Region Company name
Series A $21.0 Europe
Seed $12.7 Asia
Series A $12.0 North America
Seed $11.0 North America
Series A $10.6 Asia
Seed $7.6 North America
Seed $5.0 North America
Seed $4.8 North America
Unattributed VC $3.0 North America
Series A $15.0 Europe
Noice
AnotherBall (Izumo)
Allstar
Forge
JP Universe
Quest Portal
Ultimate Endgamers League
GameDriver
HYTOPIA
W4 Games
Comments:
• 6 of the top 10 Tech &
Platform deals were
into companies in
North America
• The top 10 Tech &
Platform funding
totaled $102.7m (+13%
QoQ )
• 3 of the top 10 Tech &
Platform deals were
in the live streaming /
clipping space ( Noice ,
Allstar, Forge)

Largest game content VC deals
Game content investments –Q4 2023
12
Source: CB Insights
Stage Raise, $m Region
Series A $20.0 North America
Series A $12.0 North America
Series B $11.5 Asia
Seed $9.9 North America
Series C $8.2 Asia
Seed $8.0 Europe
Series A $16.1 Europe
Comments:
• 5 of the top 10
Content deals were
into companies in
Asia
• The top 10 Content
deals totaled $117.5m
(-57% QoQ )
• The funding amount
for the top 10 Content
and the top 10 Tech &
Platform deals are
comparable this
quarter
Unattributed VC $11.9 Asia
Series A $10.0 Asia
Seed $10.0 Asia
Company name
Neon Machine (Shrapnel)
Noodle Cat Games
Clover Games
Genpop Interactive
Thirdverse
KEK Entertainment
TapNation
Animoca Brands
Matr1x
Farcana

Regional Breakdown 13

Gaming deals globally: at a glance
Note 1: Early = Pre -Seed through Series A, Growth = Series B through D, Late = Series E+ VC; Note 2: Some funding amounts may no t be disclosed in source data; Source: CB Insights
Gaming venture funding in Q4 2023, $m
32
38
11
4
3
3
0
North America
0
Asia
0
Europe Australia South America Africa
33
45
15
2 0 0
1 0
Number of gaming venture deals in Q4 2023
$138
$52 $66
$27
$12
0
10
20
30
40
50
60
70
80
90
100
110
120
130
140
150
North America Asia Europe Australia South America Africa
$141
$91
$75
$1 $0 $0
$3 $0
$1
14
Late Early Growth Unattributed VC

NA: 46% of Gaming VC funding in Q4
15
Size
Largest VC deals in Q4
Gaming venture funding from Q1 2019 through Q4 2023 , $m
# of gaming venture deals from Q1 2019 through Q4 2023
Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1
$168
$789 $562 $459 $292 $353 $659
$1,245
$757
$1,540 $1,963
$815 $727 $508 $327 $273 $179 $180 $141 $424
‘19: $4,943 ‘20: $1,763 ‘21: $5,505 ‘22: $2,376 ‘23: $773
Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3
30
Q1
38 35 42 39 36 40 43 47 58
85 87 67 50 54 58
32 34
Q4
33 31
Late Early Growth Unattributed VC
Note: Early = Pre -Seed through Series A, Growth = Series B through D, Late = Series E+ VC; Source: CB Insights
Company
$12.0m Allstar
$12.0m Noodle Cat Games
$20.0m Neon Machine
$11.0 m Forge
$9.9 m Genpop Interactive
$7.6m Quest Portal
$5.0m UEL
‘19: 134 ‘20: 157 ‘21: 233 ‘22: 258 ‘23: 157
$4.8m GameDriver
$3.0m HYTOPIA

Asia: 47% of Gaming VC deals in Q4
Note: Early = Pre -Seed through Series A, Growth = Series B through D, Late = Series E+ VC; Source: CB Insights
16
Late Early Growth Unattributed VC
Size
Largest VC deals in Q4
Gaming venture funding from Q1 2019 through Q4 2023 , $m
# of gaming venture deals from Q1 2019 through Q4 2023
Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1
$86 $70 $45 $62 $73 $165 $225 $531 $477 $517 $727
$1,302
$573 $515 $341 $379 $224 $193 $91 $89
‘19: $289 ‘20: $526 ‘21: $2,253 ‘22: $2,731 ‘23: $877
Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1
20 32 30 26 27 42 43 63 53 61
88 107
72 59 53 45 43 41 45 35
Company
$11.9m Animoca Brands
$11.5m Clover Games
$12.7m AnotherBall
$10.6m JP Universe
$10.0m Matr1x
‘19: 117 ‘20: 138 ‘21: 265 ‘22: 291 ‘23: 174
$10.0m Farcana
$8.2m Thirdverse

Europe: 74% decrease in funding, 47% decrease in
deals YoY
17
Note: Early = Pre -Seed through Series A, Growth = Series B through D, Late = Series E+ VC; Source: CB Insights
Late Early Growth Unattributed VC Early Growth
Size
Largest VC deals in Q4
Gaming venture funding from Q1 2019 through Q4 2023 , $m
# of gaming venture deals from Q1 2019 through Q4 2023
Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1
$58 $63 $67 $30 $49 $141 $165 $200 $360
$890
$598 $482 $293 $322 $208 $110 $97 $59 $75 $83
‘19: $271 ‘20: $385 ‘21: $2,048 ‘22: $1,305 ‘23: $340
Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1
20 20 22 24 23 30 36 37 32 29
53 57
42 34 25 27 23 18 15
30
Company
‘19: 92 ‘20: 113 ‘21: 151 ‘22: 158 ‘23: 83 $16.1m TapNation
$15.0m W4 Games
$21.0m Noice
$8.0m KEK Entertainment

Australia: 84% decrease in funding YoY
18
Note: Early = Pre -Seed through Series A, Growth = Series B through D, Late = Series E+ VC; Source: CB Insights
Late Early Growth Unattributed VC EarlyEarly
Size
Largest VC deals in Q4
Gaming venture funding from Q1 2019 through Q4 2023 , $m
# of gaming venture deals from Q1 2019 through Q4 2023
Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1
$0 $13 $0 $1 $0 $0 $7 $5 $2
$68 $38
$219
$27 $17 $0 $6 $7 $30 $1 $0
‘19: $14 ‘20: $8 ‘21: $113 ‘22: $263 ‘23: $43
Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1
0
2
0 1 1 0
3 2 2 3
6
8
4 3
1 1 2 1 2 1
Company
‘19: 3 ‘20: 5 ‘21: 13 ‘22: 16 ‘23: 6 Unknown Immutable
$0.71m Space Rock Games

South America: no deals done in Q4
19
Note: Early = Pre -Seed through Series A, Growth = Series B through D, Late = Series E+ VC; Source: CB Insights
Late Early Growth Unattributed VC
Size
Largest VC deals in Q4
Gaming venture funding from Q1 2019 through Q4 2023 , $m
# of gaming venture deals from Q1 2019 through Q4 2023
Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1
$0 $0
$60
$0 $0
$120
$0 $2 $0 $0 $10 $34 $12 $0 $0 $6 $1 $0 $0 $0
‘19: $60 ‘20: $120 ‘21: $12 ‘22: $46 ‘23: $7
Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1
0 0
2
0 0 1 0
2
0 0
5 5
3
1 0
3
1 0 0 0
Company
‘19: 2 ‘20: 1 ‘21: 7 ‘22: 9 ‘23: 4 No deal data available

Africa: no deals done in Q4
20
1: Undisclosed deal value; Note: Early = Pre -Seed through Series A, Growth = Series B through D, Late = Series E+ VC; Source: CB Insights
Late Early Growth Unattributed VC
Size
Largest VC deals in Q4
Gaming venture funding from Q1 2019 through Q4 2023 , $m
# of gaming venture deals from Q1 2019 through Q4 2023
Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1
$0 $0 $0 $0 $3 $0 $0 $0 $6 $0 $2
$22
$1 $1 $0
$27
$0 $0 $0 $0
‘19: $0 ‘20: $3 ‘21: $8 ‘22: $24 ‘23: $27
Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1
0 0 0
1 1
2
0
1 1 1
2 2
3 3
0
1
0
1
0 0
Company
‘19: 0 ‘20: 4 ‘21: 5 ‘22: 8 ‘23: 2 No deal data available

Trends + Current Events
1 Epic vs Google
21
2 ByteDance is retreating from gaming
3 UGC: Big names make a splash on UEFN
4 Layoffs in gaming

Epic vs Google 1
22
Background: Epic sued Google in 2020 after a fight over in -app purchase fees, claiming the Android’s Google Play store constituted an unlaw ful monopoly. Epic wanted Google to make using third -party app stores, sideloaded apps, and non -Google payment processors easier — while Google said these demands would damage Android’s ability to offer a secure user experience and compete with Apple’s iOS.
The verdict: The jury found that found that Google turned its Google Play app store and Google Play Billing service into an illegal monopoly.
• Distribution and payments: Google has illegally tied their Google Play app store and payment services together
• Deals with OEMs: Apple owns and sells the iPhone and can therefore naturally exert more control than Google can –Google does not sell the hardware. Instead, Google has exercised this control by building the Android ecosystem and sharing a cut of advertising and app store profits if phone makers agree to prominently carry its apps (e.g., Chrome, Gmail, and Play), use its APIs, and issue timely security patches
• App and Games Velocity Program (“Project Hug”): Google quietly paid game developers hundreds of millions of dollars in incentives to keep their games on the Play Store
Source: The Verge
70%
29%
Android
iOS 1%
All others
Operating system market share (Dec 2023), %
What does this mean:
• This verdict proves Google’s app store practices are illegal, and they have abused their monopoly to extract exorbitant fees and stifle competition, and in turn reduce innovation
• Google will pay $700 million and make a handful of minor concessions in the way they run their store in the United States
• The biggest change: Google will need to allow developers to steer consumers away from the Google Play Store

2
23
1 Pico (acquired in 2021) has aggressively
downsized: The rumor of the Pico division closing
ended up being false; however, the division has
drastically downsized. Hundreds of people have been
laid off, primarily in their content division, leaving
Pico with “under 2,000” people.
Even after the layoff, Pico, as it stands today, has a
significantly bigger headcount than the team of 200 –
300 when it was acquired. This means that the
aggressive 10x expansion over the past 2 years was
significantly halted but not entirely stopped.
2 Nuverse is winding down: ByteDance has shut down
all unreleased titles and are selling their existing
titles such as “Crystal of Atlan ,” an anime -style
multiplayer game, and “Earth: Revival,” a sci -fi
survival quest. They are also seeking a buyer for
Moonton (Mobile Legends: Bang Bang).
Source: TechCrunch, CNBC, Counterpoint Research, Reuters
$1.1b
$0.7b
2022 2023
-40%
ByteDance is retreating from gaming
US AR/VR headset revenue, $b
Global AR/VR market share (Q3 ’23), by
shipments
49%
32%
9% 10%
Meta Sony Pico Others

UGC: Big names make a splash on UEFN 3
24
Background: In Dec 2023, Epic unveiled Fortnite: Fortnite Festival, Rocket Racing, and LEGO Fortnite. All 3 of these experiences were
built in partnership. Fortnite Festival was built by Harmonix (Rock Band) and Rocket Racing was developed by Psyonix (LEGO Fortnite
is the only experience where the studio behind it was unannounced).
Source: Epic Games, Fornite.gg
661,523 407,074 404,373 588,404
Fortnite:
Battle Royale
Fortnite: Zero Build
-Battle Royale
2,622,810
1,405,384
Fortnite: Ranked
Battle Royale
1,392,294
Fortnite: Ranked
Zero Build –
Battle Royale
162,160
LEGO Fortnite
2,447,763
Festival
Main Stage
847,466
Rocket Racing
625,683
101,657 93,644 56,744
Peak Average
Average and peak concurrent users by experience on UEFN (Dec 2023)
Original Fortnite: Battle Royale -related content developed by Epic Games
What does this mean?: This was Epic’s big splash onto the UGC scene in 2023. In addition to the developers with official partnerships
with Epic, we are seeing an increasing number of UEFN -dedicated studios kick of development for the platform this year.

Layoffs in gaming 4
25
Background: Gaming was hit hard by layoffs, with an estimated 10,500 people in the industry losing their jobs. This is a 24% increase
from 2022, ~8,500 layoffs. While these occurred across the industry, some of the largest and most recognizable names include Uni ty,
Amazon Games, Riot, Embracer Group, Activision, EA, Ubisoft, and Epic Games.
Major reasons for these layoffs at this scale:
1. Gaming is an engagement -based industry: With an array of entertainment
options vying for limited user time, games that failed to capture sustained
engagement likely faced budget cuts and staff reductions. This fight for ‘eyeballs’
forces companies to make tough decisions, prioritizing resources towards projects
with the highest retention and monetization, cutting those that cannot compete.
2. Economic downturn: In the new environment of increased interest rates,
companies are forced to focus on what they are best at. Because money is less
free -flowing, projects with the highest ROI are prioritized while less profitable
projects are shut down.
3. New technologies + increasing trend of efficiency: While AI has been a key
focus of 2023, the idea of being able to “do more with less” has been an ongoing
trend in gaming and is expected to continue as developer tools become more and
more powerful.
4. M&A: M&A this year (e.g., Microsoft <> Activision Blizzard), led to a consolidation
of assets and streamlining of operations, which often results in layoffs.
Source: videogamelayoffs.com

Top gaming industry conferences / events
2024 events schedule
Event Location Dates Category
Pocket Gamer Connects* Multiple Multiple Gaming
Design, Innovate, Communicate,
Entertain (DICE) Summit* Las Vegas, NV February 13 -15, 2024 Gaming
South by Southwest (SXSW)* Austin, TX March 10 -19, 2024 Gaming, Media, Technology
Game Developers Conference (GDC)* San Francisco, CA March 18 -22, 2024 Gaming
GamesBeat Summit 2024 Los Angeles, CA May, 2024 Gaming
Augmented World Expo (AWE)* Santa Clara, CA May 31 -June 2, 2024 Gaming, Technology
Gamescom Latam (Prev: BIG) São Paulo, Brazil June 26 -30, 2024 Gaming, Media
Siggraph * Los Angeles, CA July 28 -August 1, 2024 Gaming, Media, Technology
Gamescom Germany* Cologne, Germany August 21 -25, 2024 Gaming
Tokyo Game Show Tokyo, Japan September 26 -29, 2024 Gaming
Web Summit Lisbon, Portugal November 11 -14, 2024 Gaming, Technology
Slush* Helsinki, Finland November 20 -21, 2024 Gaming, Technology
* denotes events our team at Konvoy plans to attend
26

Konvoy: Overview and Team 27

Konvoy: by the numbers
Our top newsletters published in Q4 2023:
1. Revenue Per Gamer ($59)
2. The Complexity Of Game Engines
3. Unlocking Role -Play For The Masses
4. Playable Ads + Cloud Gaming
5. The Rise and Challenges of Free -to -Play Models
$260m
Assets under
management (AUM) 3 Funds
47 Investments 1 41% Of all funds invested
outside of NA
28
1: Initial investments

Konvoy invests in the platforms and
technologies at the frontier of gaming
Investment Stage
Pre -Seed, Seed,
Series A
Check Size
$1m -$5m
Submit your company idea here
Fund III
$150m
29

T h e Konvoy Team
Josh Chapman
Managing Partners
Jason Chapman Jackson Vaughan
Dani Tran
Senior Associate
Taylor Hurst
Principal
Anthony Schena
Associate
Investment Team Platform Team
Dhinuka Perera
Head of Platform
Carly Martin
Associate
30