Global Gaming Deals Report 2024
Download PDFExecutive summary
2024 recap and 2025 predictions
1
Executive Summary
2024 Summary
2025 Outlook
— M&A activity shifted from pure financial arbitrage to more targeted,
long-term, objective-oriented deals, remaining above pre-COVID levels.
— Amid a stricter environment, many strategic players streamlined pipelines,
announced layoffs and offloaded non-core assets while doubling down on
core businesses (e.g., Embracer Group, MTG, Take-Two, Aristocrat).
— M&A spanned all segments, with the work-for-hire sector taking center
stage through the $2.8B Keywords buyout and the sale of 16 other WFH
studios.
— In an investor-friendly climate, private equity firms seized the opportunity
to acquire companies (e.g., Keywords, Jagex, Private Division) and provide
growth capital (e.g., Aonic, Saber).
— Many VCs pivoted from funding game development studios to investing in
platform and tech startups, while corporate venture funds offered more
favorable terms for game studios.
— IPO activity remained low (e.g., Shift Up, Winking Studios) as most
companies delayed going public amid macro uncertainty.
We anticipate sustained M&A momentum to match or slightly exceed 2024
levels, driven by:
– Lower interest rates, stronger public markets, and significant cash
reserves
are expected to fuel more acquisitions by public strategics.
– PE firms spending more time on gaming opportunities and potential
borrowing costs easing will lead to more buyouts, PE-backed acquisitions,
and PE-led investments this year.
– VCs will deploy more funds into platform and tech startups, leaving
corporate and strategic venture arms to step up investments in game
developers. Although high-profile gaming teams would still command strong
valuations, such deals will be less frequent. Renewed crypto enthusiasm and
rising interest in AI-driven solutions will create fresh investment
opportunities in web3 and tech-centric ventures.
– A more favorable market environment could reopen the IPO window, with
some private companies pursuing the public route. Simultaneously, public
companies may rely more on PIPEs to finance future growth.
Executive summary
2024 recap and 2025 predictions
2
Executive Summary
2024 Summary
2025 Outlook
– We anticipate sustained M&A momentum to match or slightly exceed 2024
levels, driven by several factors:
﹣
Lower interest rates, stronger public markets, and significant cash
reserves are expected to fuel more acquisitions by public strategics.
﹣
PE firms dedicating more attention to gaming opportunities and easing
borrowing costs will likely result in more buyouts, PE-backed
acquisitions, and PE-led investments.
– VCs will deploy more funds into platform and tech startups, leaving
corporate and strategic venture arms to step up investments in game
developers.
– Although high-profile gaming teams will still command strong valuations,
such deals are expected to be less frequent. Renewed enthusiasm for crypto
and rising interest in AI-driven solutions will create fresh investment
opportunities in web3 and tech-centric ventures.
– A more favorable market environment could reopen the IPO window, with
some private companies pursuing the public route. At the same time, public
companies may increasingly rely on PIPEs to finance future growth.
— M&A activity shifted from opportunistic, short-term “arbitrage” deals to
more strategic, long-term, and objective-driven transactions, with
deal-making activity remaining above pre-COVID levels.
— Amid a stricter environment, many strategic players streamlined pipelines,
announced layoffs and offloaded non-core assets while doubling down on
core businesses (e.g., Embracer Group, MTG, Take-Two, Aristocrat).
— M&A activity spanned all segments, with the work-for-hire sector taking
center stage, highlighted by the $2.8B Keywords buyout and the sale of 16
other WFH studios.
— In an investor-friendly climate, private equity firms seized the opportunity
to acquire companies (e.g., Keywords, Jagex, Private Division) and provide
growth capital (e.g., Aonic, Saber).
— Many VCs shifted their focus from funding game development studios to
investing in platform and tech startups, while corporate venture funds
accelerated their investments in gaming studios.
— IPO activity remained low (e.g., Shift Up, Winking Studios) as most
companies delayed going public amid macro uncertainty.
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Executive Summary
In Jul’24, we announced a collaboration with
$GDEV to produce a series of in-depth analyses
on key gaming investment trends and strategic
growth opportunities.
Since then, we’ve published 7 deep and insightful
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MERGERS & ACQUISITIONS
Most notable deals last quarter
Select transactions from Q4’24
4
Executive Summary
Note: (1) represents two VC rounds closed in Oct’24 and Dec’24; (2) represents two fixed income issuances in Nov’24 and Dec’24; (3) includes PIPEs in Oct’24 and Nov’24
PRIVATE INVESTMENTS
PUBLIC OFFERINGS
5
Enhanced deal-making activity strengthens across all fronts
Closed deals reflect notable YoY improvements
Executive Summary
Note: some transactions do not have a disclosed deal value but are counted in the total number of deals
(*) closed M&A deals, incl. earn-out (e.g., $2.0B Superplay acquisition), but excluding announced and not yet closed transactions (e.g., Easybrain, Plarium, Paxie Games)
PRIVATE INVESTMENTS
(in $B)
MERGERS & ACQUISITIONS
*
(in $B)
PUBLIC OFFERINGS
(in $B)
PRIVATE INVESTMENTS:
Corporate, VC & PE
(in $B)
Executive Summary
6
“‘COVID” ACCELERATION
POST-PANDEMIC GROWTH
“HANGOVER”
STABILIZATION
Despite a seasonal dip, Q4’24 investment activity delivered YoY boost
+22% funding and +12% rounds (vs. Q4’23)
Note: some transactions do not have a disclosed deal value but are counted in the total number of deals
Rising M&A tide of large-cap completed deals and fresh announcements
Marking one of the strongest quarters in two years
MERGERS & ACQUISITIONS:
Control & Minority
(in $B)
Executive Summary
7
“‘COVID” ACCELERATION
POST-PANDEMIC GROWTH
“HANGOVER”
STABILIZATION
Note: some transactions do not have a disclosed deal value but are counted in the total number of deals; announced deals include Easybain, Plarium, and Paxie Games
Public offerings remain volatile but are gradually picking up
Consistent three-quarter recovery trend
8
Executive Summary
PUBLIC OFFERINGS:
Listings, PIPEs & Fixed Income
(in $B)
PEAK OF PUBLIC LISTING & SHARE ISSUE ACTIVITY
MACROECONOMIC INSTABILITY & GAMING STOCKS TURBULENCE
Note: some transactions do not have a disclosed deal value but are counted in the total number of deals
Most notable M&A deals in 2024
Select M&A deals of the year
9
Executive Summary
Notes: (1) announced date (not closed yet); n/d – not disclosed; n/m – not meaningful
TOP-10 M&A DEALS OF 2024
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Most notable investments in 2024
Top-10 select fundraisings by gaming studios and platform & tech companies
10
Executive Summary
TOP-10 GAMING STUDIOS FUNDRAISINGS
TOP-10 PLATFORM & TECH FUNDRAISINGS
Notes: (1) includes two rounds of $35m Series A in Feb’24 and $80m Series B in Jul’24; (2) includes two rounds of $21m Seed in Oct’24 and $32m Series A in Dec’24;
excl. Magic Leap convertible debt financing of $590m provided by parent company PIF
Gaming Content
Deals
Deals with Targets represented
by video game publishers
and/or developers
Downward pressure on Early-stage VC financing for gaming studios
Persistent decrease in closed rounds since early 2024
EARLY-STAGE VC:
Gaming studios
(in $M)
12
Gaming Studios
“COVID” ACCELERATION
POST-PANDEMIC GROWTH
THE NEW FUNDRAISING NORM
Note: some transactions do not have a disclosed deal value but are counted in the total number of deals
Investments in Gaming studios 2024
Early-stage fundraisings by targets geo
13
Gaming Studios
North America
47
EARLY-STAGE # OF ROUNDS BY REGION
EARLY-STAGE CAPITAL RAISED BY REGION
Europe
44
Asia
22
MENA
16
$244m North America
$200m Europe
$41m MENA
$35m Asia
Note: some transactions do not have a disclosed deal value but are counted in the total number of deals
14
Late-stage VC/PE funding sees improvement yet remains volatile
Modest YoY growth: 43% more capital raised and 30% more rounds closed (vs. 2023)
Gaming Studios
“COVID” ACCELERATION
CONTINUED LATE-STAGE MARKET HEADWINDS
POST-PANDEMIC GROWTH
LATE-STAGE VC & PE:
Gaming studios
(in $M)
Note: some transactions do not have a disclosed deal value but are counted in the total number of deals
CVC activity is picking up amid VCs investment focus shift
CVC funds now lead more solo rounds and progressively co-investing with VCs
15
Gaming Studios
CORPORATE VC:
Gaming studios
(in $M)
“COVID” ACCELERATION
“HANGOVER” FOLLOWED BY STABILIZATION &
INCREASING CO-INVESTMENT ROUNDS WITH VCs
POST-PANDEMIC GROWTH
Note: some transactions do not have a disclosed deal value but are counted in the total number of deals
VC FUNDS:
Ranked by number of deals
*
Most active Pre-seed & Seed VC funds in
2024
Investments in Gaming studios and Platform
&
Tech startups (excl. web3, esports)
16
Gaming Studios
Note: (*) weighted average ranking system (see p. 28)
VC FUNDS:
Ranked by value of deals
*
(in $M)
Most active Series A VC funds in
2024
Investments in Gaming studios and Platform
&
Tech startups (excl. web3, esports)
17
Gaming Studios
VC FUNDS:
Ranked by number of deals
*
VC FUNDS:
Ranked by value of deals
*
(in $M)
Note: (*) weighted average ranking system (see p. 28)
Most active Late-stage VC funds in
2024
Investments in Gaming studios and Platform
&
Tech startups (excl. web3, esports)
18
Gaming Studios
VC FUNDS:
Ranked by number of deals
*
VC FUNDS:
Ranked by value of deals
*
(in $M)
Note: (*) weighted average ranking system (see p. 28)
Decade in gaming M&A
Returning to normal level of activity
19
Gaming Studios
CLOSED M&A DEALS WITH $95M+ UPFRONT ENTERPRISE VALUE
Note: some transactions do not have a disclosed deal value but are counted in the total number of deals
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Sell-side gaming M&A advisors league table
Top 5 financial advisors for gaming companies in 2024
20
Gaming Studios
LEADING SELL-SIDE FINANCIAL ADVISORS 2024
Note: only deals involving game developers and publishers (completed or announced in 2024) with an upfront EV of more than $65m were included in the analysis
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Gaming vs. Platform
&
Tech
Rounds with a disclosed deal value above $1m,
excl. startups involved in web3, esports, and
cash-related activities
Platform & Tech investments nearly doubled in 2024
VCs significantly boosted their interest in platform & tech startups
22
Note: (1) VC&PE-led deals with disclosed deal values above $1M, excluding any web3 and cash/skill-based related deals; (2) include two rounds of $21m Seed in Oct’24 and $32m Series A in Dec’24
Platform & Tech
“‘COVID” ACCELERATION
POST-PANDEMIC GROWTH
GROWTH
“HANGOVER” FOLLOWED BY STABILIZATION
TOTAL CAPITAL RAISED
1
(in $M)
23
Platform & Tech
Note: (*) VC&PE-led deals with disclosed deal values above $1M, excluding any web3 and cash/skill-based related deals and Epic Games rounds
“Picks & Shovels” overcome investments in gaming content
Gaming VC funds are shifting their focus toward platform & tech investments
TOTAL CAPITAL RAISED
*
(in $M)
TOTAL NUMBER OF ROUNDS
*
Gaming Market Update
Market insights from our partners
Steam continues to beat all-time high records, with AA/indie
teams being the primary revenue driver
25
Gaming Market Update
Note: (*) total gross revenue from game sales (excluding microtransactions)
Source:
VG Insights
Steam gross full game revenue
*
and peak online user activity (in $B)
20-Nov-24
2.4m units
$114m sales
06-Dec-24
4.1m units
$99m sales
10-Oct-24
1.1m units
$60m sales
31-Oct-24
1m units
$48m sales
11-Oct-24
0.7m units
$40m sales
12-Nov-24
0.7m units
$31m sales
GROSS FULL GAME REVENUE & PEAK ONLINE USERS
TOP NEW RELEASES BY FULL-GAME SALES Q4’24
IAP NET REVENUE: GLOBAL MOBILE MARKET
26
Gaming Market Update
The mobile market has stabilized, with Asian developers serving
as the primary source of new top releases
19-May-24
7m installs
$797m Revenue
Dashboard
Dungeon &
Fighter Mobile
30-Oct-24
46m installs
$267m Revenue
Dashboard
Pokémon TCG
17-May-24
15m installs
$144m Revenue
Dashboard
Wuthering
Waves 2.0
15-May-24
2m installs
$117m Revenue
Dashboard
学園アイドルマスター
19-Jun-24
18m installs
$183m Revenue
Dashboard
Zenless Zone
Zero
10-Jun-24
2m installs
$129m Revenue
Dashboard
三国:
谋
定天下
Action RPG
Action RPG
CCG
4X Strategy
Simulation
Action RPG
Note: (*) Net revenue from in-app purchases across mobile games genres;
Source:
AppMagic
TOP NEW RELEASES BY IAP NET REVENUE IN 2024
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Appendix
Esports
28
Appendix
Methodology & Glossary
The private data contained in this report
is based on information from sources
believed to be reliable, but we can’t
guarantee accuracy and completeness.
Sources include public media, our business
partners, and market insights.
InvestGame tracks closed transactions
(unless otherwise noted) in the Video Games
industry, with target companies having core
business operations related to the Video
Games market. We do not track pure
gambling, betting, and non-gaming
blockchain
/
web3 companies.
Late-stage VC/PE
Corporate
Early-stage VC
Fixed income
IPO, SPAC
PIPE, other
Deal Types Overview
Control
Minority
— Control M&As
—
mergers and acquisitions
resulting in the change of control
(50%+ ownership)
— Minority M&As
—
sale of a minority stake
in the business
— Early-stage VC
—
pre-Seed, Seed,
and Series A rounds with a lead VC fund
— Late-stage VC
—
Series B, Series C,
and later-lettered venture and PE rounds
— Corporate Investments
—
investments
with a lead investor being a strategic/CVCs
— IPOs
—
the process of a company going
public, including IPOs, SPACs, and direct
listings
— PIPE, other
—
private investment in public
equity, direct share issue, and other
transactions with publicly traded stock
— Fixed income
—
debt-related instrument
with fixed payments and interest payments
Deal Type Terms Glossary
Target’s Sector Overview
Hardware
Other
Cash-related
PC
&
Console
Multiplatform
Mobile
Outsourcing
VR/AR
Tech
Platform
Blockchain-powered
The information, opinions, estimates,
and forecasts contained herein
are as of the date hereof and are subject
to change. We seek to update our
research as appropriate.
Gaming
Platform
& Tech
Other
M&As
Private
Investments
Public
Offerings
VC Ratings Calculation
Typically, funds do not publicly disclose
their individual participation in financing
rounds. Therefore, we do not track the exact
investment amounts by each fund; instead,
we consider the entire round size
in our ranking calculations. Our priority lies in
the total number and value of the deals
a fund participates in while also emphasizing
the value and count of deals where the fund
takes a leading role.
Our historical datasets undergo ongoing
revisions to integrate newly gathered data
and updates from our partners.
This report is intended for general information
purposes only and is educational in nature;
it is not a solicitation or an offer to buy or sell
any financial instruments or to participate
in any particular trading strategy. Nothing
in this
document constitutes a personal
recommendation, or a piece of legal
or professional advice.
You agree not to copy, revise, amend, or create
a derivative work, provide it to any third party,
or commercially exploit any InvestGame
research. You shall not reproduce data in any
form or by any means without the prior written
consent of InvestGame.
We would love to thank our dear friends
at
MY.GAMES
for supporting this report.
Please note that this support did not affect
the integrity or fairness of the data and
analysis.
Digest
Patreon
29
Disclaimer
Appendix
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