H1 2021 White Paper on Global Mobile Games
Download PDFSocialPeta Data Research Institute
WHITE PAPER
ON GLOBAL
MOBILE GAMES
With the rapid development of the game industry, “involution” has become
an inevitable consequence in the game market. As the saying goes, if you
know yourself and know your enemy, you will gain victory a hundred times
out of a hundred. So, a company’s product strategy and publishing strategy,
for a top product, and unexpectedly successful product, or a directly com-
peting product, would be greatly affected by whether the company has
quick access to correct ad intelligence.
Competition in the global market is getting more intense as the number of
creatives is surging and CPM is significantly increasing.
According to the overall data, there are 3 major trends in the global mobile
game market.
First, market competition is getting increasingly intense, which can be seen
from the number of advertisers and the number of ad creatives. In Q3 2021
as compared to Q3 2020, the number of advertisers maintained at around
26,000, but ad creatives increased by 200% YoY, indicating very fierce com-
petition.
Preface
VP of SocialPeta:Constance Gao
Second, more ad creatives are taking the form of video which dominates and
accounts for over 85% of all forms of ads. It can be very challenging for a team to
produce a great number of creatives. But having access to the ad creatives of other
games or competing games can greatly help improve the production efficiency of
creatives.
Third, the cost is soaring. The average CPM on Facebook increased by 34% in 2021.
Without any cost intelligence about the specific areas, an advertising budget can’t
be set, which will undermine the smooth running of the advertising and further
lead to the inefficient acquisition of customers.
Besides, Android advertisers have been making as much advertising effort as iOS
advertisers, which is a noticeable result of the iOS privacy policy.
Personalized promotion has become a mainstream model. It’s worthwhile to pay
attention to local platforms in local markets.
And, there have also been some changes in choosing a target market. Early export-
ing strategies were globalization. Companies didn’t know which were key areas and
therefore adopted globalization strategies. As game companies gained more and
more experience in exporting games, they gradually developed special skills in
exporting certain types of games into certain areas. For example, Kunlun focuses
on the Southeast Asia, and efun on China’s Taiwan. Now companies would decide
where to export games based on their resources and the game features. Many
games have target users before they are published, or even have target markets
even before they are developed.
With those companies getting established over time, market conditions and trends
of all areas have been known to the whole industry. For instance, the US, Japan, and
South Korea are classified as T1 markets with higher paying user rates and higher
ROI. The UK, France, and Germany are T2 markets with a considerable user base
and high spending ability. Russia, the Middle East, and Southeast Asia are T3
markets. However, the classification of markets was confirmed largely based on
the experience of exporting games.
01
2021 Mobile Game
Marketing Insights
01 02
/ 02 / 16
/ 31
/ 53 / 47
Insights into Advertising on Top
Platforms Worldwide
Insights into Top
Countries/Regions Worldwide
03 04
Industry Insights
05
Trend of Ad Creatives
for Mobile Games Worldwide
CONTENTS
2021 Mobile Game
Marketing Insights
1
02
A Slowdown in the Growth of Mobile Game Advertisers in the Post
-Pandemic Era
Nearly 65K mobile game advertisers this year
There was a significant slowdown in the growth of mobile game advertisers in 2021, a YoY increase of 5% which was noticeably lower
than last year’s 44%. The market had maintained stable development in the Post-Pandemic Era. At this rate, the number of mobile
game advertisers worldwide is expected to surpass 70K in 2023
Source: SocialPeta, based on data retrieved from backend data sources
Date: 2017- 2021.
03
Game AdvertiseM-o-M Growth Rate
Average duration of creatives each year
Average Duration of Creatives is 32.5 days
Average duration of creatives
increased YoY in 2021
The duration of creatives was getting longer as more and more “classic creatives” with
longer duration released in market.
Average duration of creatives
in 2021
days
32.5
87.9%
YoY
Source: SocialPeta, based on data retrieved from backend data sources
Date: 2017- 2021.
04
The proportion of Video Creatives Increase Year by Year
Video creatives are often about (including but not limited to): GamePlay,
real people scenario, UE4 videos, game trailer, KOL endorsement, game
screenshots…
Users prefer to watch video ads nowadays when 5G networks have covered many countries/regions with the development of global
mobile network technologies, video creatives have become the mainstream of advertising games as a result of the constant upgrad-
ing of mobile devices, and short video platforms and KOL influencers grew rapidly in 2021.
Share of mobile game creatives by type in 2021
Number of video creatives in 2021: 5.6M+
Share of creatives by type each year
Video 86.01%
Image 11.65%
Other 2.34%
Source: SocialPeta, based on data retrieved from backend data sources
Date: Jan-Dec 2021.
05
2017 2018 2019 2020
VideoImage Playable Carousel Html
A Slowdown in Advertising Mobile Games in H2 2021
There were about 20K monthly active adver-
tisers, with a peak of 21384 active advertisers
in July, and January saw the least number of
17885 advertisers.
April saw the most ad creatives for a single
advertiser, with an average of 588 creatives
per mobile game advertiser. In H2 2021, aver-
age creatives for mobile games slowed down
to reach 371 creatives per mobile game
advertiser in November.
Active Advertisers
Average Number of Creatives
Source: SocialPeta, based on data retrieved from backend data sources
Date: Jan-Dec 2021.
06
Many Regions Saw a Rise in the Number of Game Advertisers
North America remained Top 1 with a total of over 41K mobile game advertisers, up 18.72% YoY.Europe, Oceania, Southeast Aisa,
and Africa had a decreased number of advertisers, with advertisers 3000 less than last year in Europe.
Source: SocialPeta, based on data retrieved from backend data sources
Date: Jan-Dec 2021. The specific countries/regions will be presented later in this report.
07
20202021 YoY Change in Advertisers
YoY Change in Advertisers
Casual games had the most advertisers of over 18K
Casual games had the most advertisers, while RPGs had the
most creatives
RPGs had the most creatives of totally over 6.6M,
accounting for 13.28%;
followed by casual games and puzzle games with
creatives accounting for 12.75% and 12.16%
respectively.
Source: SocialPeta, based on data retrieved from backend data sources
Date: Jan-Dec 2021.
08
Proportion of
game materials
HK, Macao & Taiwan regions of China and strategy games had the
most average creatives
HK, Macao & Taiwan regions of China had an average of 895 creatives per
advertiser.Followed by South America with 780 creatives per advertiser and
Southeast Asia with 794 creatives per advertiser.Strategy games maintained a large number of ad creatives, an average of
1315 creatives per advertiser;
followed by role-playing games and casino games.
Average ad creatives per advertiser worldwide
Average creatives for different game genres
Source: SocialPeta,, based on data retrieved from backend data sources
Date:2021/1/-2021/12. The specific countries/regions will be presented later in this report.
09
1400
1200
1000 800600
400 200 0
Duration of creatives worldwide (Day)
Creatives in North America were consumed the fastest, with an average dura-
tion of only 40.6 days
Followed by creatives in mainland China and Europe, with an average creative
duration of 42.3 days and 44.5 days respectively.Creatives for arcade games had the shortest average duration of only
30.1 days;
Followed by creatives for card games androle-playing games, with an
average duration of 30.6 days and 31 days respectively.
Creatives in developed areas and for hard-core games were of
a short duration
Average duration of creatives for different game genres
Source: SocialPeta, based on data retrieved from backend data sources
Date: Jan-Dec 2021. The specific countries/regions will be presented later in this report.
10
45
40
35
3025
20 15
10 5
0
Android advertisers greatly outnumbered iOS advertisers, accounting for 66.73%
Percentage
of Number
of Advertiser
iOS
548
Comparison of the
number of creatives
Apple IDFA Tremendously Impacted the Advertising of iOS Advertisers
Average creatives per advertiser on Android were close to that on iOS as more game companies chose to place ads on Android
Android
542
Average Creatives per
Advertiser
66.73%
33.27%
Percentage
of Number
of Creatives
66.54%
33.46%
Source: SocialPeta, based on data retrieved from backend data sources
Date: Jan-Dec 2021.
11
Global Mobile Games by Advertising TOP30 (iOS)
TOP 1
TOP 2
TOP 3
Note: Advertisers are sorted by the number of deduplicated creatives
Source: SocialPeta–advertiser analysis, based on data retrieved from backend data sources
Date: Jan-Dec 2021.
12
BoleGaming
BoleGaming
Yotta Games
BoleGaming
Bianfeng Games
Yotta Games
BoleGaming
Tap4Fun
Doodle Mobile
Lilith Games SpringGame
COL
Wildlife Studios
BoleGaming
MobilityWare
Wildlife Studios
AviaGames
Betta Games
LuckiosGame
Doodle Mobile
Magic Tavern
Pixonic
Wildlife Studios
DHGames
AviaGames
Betta Games
Lion Studios
KamaGames
Goat Games
Nexters
iOS
iOS
iOS
Top 20 Mobile Games on App Store by Downloads and Revenue
Source: SocialPeta–App Intelligence. The downloads and revenue were generated on the App Store
Date: Jan-Dec 2021.
13
Revenue TOP20
EJOY
NetEase
Tencent
Revenue TOP20
Tencent
NetEase
Mihoyo
Tencent
Downloads TOP20
Magic Tavern
Downloads TOP20
Tencent
Tencent
Mobile Games Worldwide by Advertising TOP30 (Android)
TOP 1
TOP 2
TOP 3
Source: SocialPeta–Advertiser Analysis, based on data retrieved from backend data sources
Date: Jan-Dec 2021.
14
Note: Advertisers are sorted by number of deduplicated creatives
BoleGaming
BoleGaming
BoleGaming
Yotta Games
Talefun
Yotta Games
Learnings
BoleGaming
Tap4Fun
Lilith GamesBianfeng Games
Garena
IM30
Green Panda
VOODOO�
OneSoft
Lilith Games
Learnings
COL
Doodle Mobile
IGG
Fuero Games
Learnings
Learnings
Yalla Group
Playrix
Rollic Games
Pixonic
Goat Games
PoseidonJoy
Android
Android
Android
Top 20 Mobile Games on Google Play by Downloads and Revenue
Downloads TOP20 Downloads TOP20 Revenue TOP20 Revenue TOP20
Source: SocialPeta-APP Intelligence. The downloads and revenue were generated on Google Play, excluding any third-party Android platforms.
Date: Jan-Dec 2021.
15
miHoYo
Tencent
Insights into Advertising
on Top Platforms Worldwide
2
16
Meta Platforms
As the first app that surpassed 2 billion MAU worldwide, Facebook itself has a
fairly large amount of traffic, not to mention the platforms owned by it, including
Instagram with over 1 billion MAU, Audience Network with over 0.1 billion MAU,
and also the well-known social messaging tool, Messenger.
On October 28, 2021, Facebook announced that it was rebranding partly as “Meta.”
17
Top 10 Advertisers on Meta Platforms
Source: SocialPeta–Advertiser Analysis; sorted by the total popularity of creatives
Date: Jan-Dec 2021. Popularity: it is a numerical value related to ad duration, views, and market effect. Creatives with a higher popularity are more competitive.
18
ColoringSLG
Puzzle
Casino
Casino
Casino Puzzle SLG
Simulation Puzzle Coloring SLG
Puzzle
Casino
Casino
Casino SLG
Puzzle
Puzzle
Puzzle Coloring
SLG
Puzzle
Casino
Casino Puzzle SLG
Puzzle
Puzzle
Puzzle Coloring
SLG
Casino Puzzle
Puzzle
Casino
Casino Puzzle Board
Puzzle
Meta Platforms Had the Most Game Advertisers Worldwide
Number of game advertisers on Meta in 2021
Total
AdvertisersAverage Monthly
Advertisers
47.1K
45.3K
43.5K
43.4K15.3K
14.6K
14.2K
14.0K
Source: SocialPeta, based on data retrieved from backend data sources
Date: Jan-Dec 2021.
SocialPeta Data Research Institute
19
47.1K+
Insights into Advertising of Mobile Games by Genre on
Meta Platforms
Casual game advertisers were the most, a total of over 51.8K advertisers
accounting for 17.24%. Followed by advertisers of puzzle games and action
games, accounting for 8.15% and 6.78% respectively.RPGs had the most creatives, a total of 5.8M creatives accounting for 14.95%. And
RPG advertisers were about 18.2K.
Casual games
had the most advertisers; RPGs had the most creatives
Casual: 17.24% Puzzle: 8.15% Action: 6.78% Role-Playing: 14.95% Casual: 12.21% Puzzle: 11.95%
Source: SocialPeta, based on data retrieved from backend data sources
Date: Jan-Dec 2021.
20
Share of
Creatives Share of
Advertisers
Advertising Cost Trends of Mobile Games on Meta Platforms
Advertising cost increased; CPM increased by 34% YoY.
CPC($)
An average of $2.88
up 81% YoY
CPM($)
An average of $20.99
up 34% YoY
An average of 1.28%
down 29% YoY
CTR(%)
Source: SocialPeta–Cost Intelligence, based on data retrieved from backend data sources
Date: Jan-Dec 2021.
21
Mobile games in the US had the highest adver-
tising cost, with an average CPM of $28.18, CPC
of $4.42, and CTR of 1.08%.
Overall, the US had the highest advertising cost,
with CPM increasing by 93% as compared to last
year.
CPM increased in Asian-Pacific countries/re-
gions which occupied half of the Top 10 spots.
Advertising Cost Trends of Mobile Games on Meta Platforms
Average CPM for mobile games
in the US surpassed $28
(Sorted by CPM from high to low)
Source: SocialPeta–Cost Intelligence, based on data retrieved from backend data sources
Date: Jan-Dec 2021.
22
Google Platforms
It’s become a habit for overseas people to “Google it” whenever they are planning to
do something, go somewhere, or buy something. It’s important to seize the critical
moment and present your digital ads properly and timely on Google when people
are Googling products or services that you can offer.
Whether on computers or mobile devices, a timing ad can help convert people into
valuable customers.
In November 2006, Google acquired YouTube for $1.65 billion, making YouTube one
of its subsidiaries.
23
TOP 1
TOP 2
TOP 3
TOP 1
TOP 2
TOP 3
Top 10 Advertisers on Google Platforms
Source: SocialPeta–Advertiser Analysis; sorted by the popularity of all creatives
Date: Jan-Dec 2021. Popularity: it is a numerical value related to ad duration, views, and market effect. Creatives with a higher popularity are more competitive.
24
PuzzleMOBA
Coloring RPG
RPG
Coloring Casual SLG
SLG
Word RPG
MOBA SLG
RPG
RPG
Action SLG
SLG
RPG
Shooter
Insights into Media Buying of Mobile Games on Admob
Total Creatives
980K+
Total Advertisers
22.1K+ 22.1K+
5.4K+ Total Advertisers
Monthly Advertisers
980K+
142K+ Total Creatives
Monthly Creatives
Source: SocialPeta, based on data retrieved from backend data sources
Date: Jan-Dec 2021.
25
Popular KOL about Games on YouTube
invictor
Good KOL can help products quickly enter local markets
15.1M
1
SubscribersSpain, Spanish
Techno Gamerz
23.1M
5
Subscribers India, English
Mythpat
10.9M
2
SubscribersIndia, English
AboFlah
22.6M
3
SubscribersSpain, Spanish
Mikecrack
29.8M
4
Subscribers Kuwait, Arabic
Source: Noxinfluencer, an overseas influencer marketing platform. Sorted by NOX ratings of influencers
Date: Jan-Dec 2021.
26
Insights into Media Buying of Mobile Games by Type on Platforms
Owned by Google
Casual game advertisers were the most, a total of over 4.7K advertisers
accounting for 18.08%. Followed by advertisers of puzzle games and simu-
lation games, accounting for 14.51% and 8.6% respectively.
Casual games had the most advertisers; Puzzle games had the most creatives
Casual: 18.08% Puzzle: 14.51% Simulation: 8.6% Puzzle: 16% Role-Playing: 13.82% Strategy:12.66%
Source: SocialPeta, based on data retrieved from backend data sources
Date: Jan-Dec 2021.
Puzzle games had the most creatives, a total of nearly 180K
creatives accounting for 16%. And puzzle game advertisers were
about 4.0K.
27
Share of
Advertisers Share of
Creatives
Vungle is a trustworthy global mobile Internet advertising platform dedicated to
providing superior traffic monetization and helping advertisers acquire highly active
and high-quality users. Vungle is also committed to changing how users receive
in-app ads. With Vungle’s unique and innovative advertising format, developers can
maximize the monetization of in-app traffic. Vungle is a platform on which advertis-
ers display their ads globally in order to acquire new users and retain valuable
users.
Data-oriented and based on user experience, Vungle has been creating innovative
ad forms, ad creatives, and other products. So far, ad creatives on Vungle have
reached more than 1 billion mobile devices, bringing visitors and revenue to adver-
tisers and traffic sellers. Vungle is headquartered in San Francisco, USA, with
branches in many places worldwide, including Beijing, London, Berlin, Tokyo,
Seoul, Singapore, Los Angeles, New York, and Helsinki.
28
Percentage of All Types of Creatives on Vungle
Mid-core and hard-core games
(RPG & Builder) are one of
the major types of games on Vungle
With the most creatives
accounting for 45%
45%
11 %8%
With the second most
creatives accounting for 11%
Accounting for 8%
Percentage
of all types
of creatives
Match3
Match3
RPG
RPG
Builder
Builder
Data on this page are provided by Vungle
Date: Jan-Dec 2021.
29
Overview of Creatives for Mid-Core & Hard-Core Mobile Games
on Vungle
In terms of the ad forms for mid & hard core games, the conversion rates of
horizontal videos and vertical videos are very close. But it can be seen from the
percentage of ad creatives that vertical video ads are clearly superior. Overall,
video ads are indispensable to advertising Mid-Core & Hard-Core games. Devel-
opers are advised to choose vertical video ads at early stages to increase the
exposure of their products.
Orientation of VideosAd Forms Video LengthEnd Card
As far as video lengths are concerned, videos of over 30 seconds achieve the
best performance and the highest conversion rate. Because it’s the least time
needed to fully explain the complicated gameplay of integrated games currently
in the market.
And, ads with end cards have a clear advantage in conversion rate, and are
indispensable to Mid-Core & Hard-Core games.
Data on this page are provided by Vungle
Date: Jan-Dec 2021.
70%56%63%43%
30
Conversion rates of horizontal and
vertical videos: 0.02% & 0.15%.
Vertical videos have enduring
appeal. Conversion rates of rewards and
interstitials: 0.14% & 0.15%.
Video ads are indispensable.
Overall, videos of over 30 seconds
achieve the best performance.
Storekit (iOS) is No. 1.
Playable ads are indispensable to
medium & heavy games.
Conversion Rate
0.15%
0.10%
0.14%
0.06%
Video Length
30 to 34
25 to 29
20 to 24
35 to 44
End-CardStorekit
Playable
STATIC (FSC) Conversion Rate
0.12%
0.37%
0.14%
30%
Insights into Top
Countries/Regions
Worldwide
3
31
Due to changes in version numbers and marketing patterns, advertisers in mainland China have begun to
transfer from legend and Xianxia games to money-making and casual games.
Insights into Mobile Game Advertisers in Mainland China
Share of advertising by game genres
RPGs had the most advertisers, accounting for 23%;
while puzzle games had the most creatives, accounting for over 30%.
Number of advertisers each month
The total number of advertisers in 2021 was 10.5K; with 3.7K monthly advertisers.
In H2 2021, advertisers reduced significantly due to tightened regulation in mainland China.
Source: Chinese version of SocialPeta, based on data retrieved from backend data sources
Date: Jan-Dec 2021
32
Role-playing Casual
Puzzle
Arcade
Strategy
Action
Simulation
Card
40%
30%
20%
10%
0%
Adventure Sports
Other
Active Advertiser
Active Creative
Top 10 Mobile Games in Mainland China
App Store
Source:Chinese version of SocialPeta, based on data retrieved from backend data sources
Date: Jan-Dec 2021. The downloads and revenue were generated on the App Store
33
Downloads TOP10 Revenue TOP10 Advertising TOP10
Advertising of RPGs played an important role in the markets of HK, Macao, and Taiwan
Insights into Mobile Game Advertisers in HK, Macao, and Taiwan
Casual games had the most advertisers, accounting for 17%;
while RPGs had the most creatives, accounting for over 15%.The total number of advertisers in 2021 was 12.1K, with 6K monthly advertisers.
Share of advertising by game genres
Number of advertisers each month
Source: SocialPeta, based on data retrieved from backend data sources
Date: Jan-Dec 2021.
34
0%
20%
10%
Role-playing
Casual
Puzzle
Strategy ActionSimulation
Card Adventure
Other
Casino Board
Active Advertiser
Active Creative
Top 10 Mobile Games in HK, Macao, and Taiwan Regions of China
App Store
Downloads TOP10 Revenue TOP10 Advertising TOP10
Google Play
Downloads TOP10 Revenue TOP10
Source: SocialPeta, based on data retrieved from backend data sources
Date: Jan-Dec 2021. The downloads and revenue were generated on the App Store and Google Play, excluding any third-party Android platforms.
35
Casual and puzzle games had the most advertisers and creatives
Share of advertising by game genres
Casual games had the most advertisers and creatives, accounting for
26% and15% respectively.
Number of advertisers each month
The total number of advertisers in 2021 was 40.4K,with 13.3K monthly advertisers.
Insights into Media Buying of Mobile Games in the USA
Source: SocialPeta, based on data retrieved from backend data sources
Date: Jan-Dec 2021.
36
Active AdvertiserActive Creative
30%
20%
10% 0%
Role-playing
Casual
Puzzle
Arcade
Strategy Action
Simulation
Card
AdventureOther
Casino
Top 10 Mobile Games in the USA
App Store
Downloads TOP10 Revenue TOP10 Advertising TOP10
Google Play
Downloads TOP10 Revenue TOP10
Source: SocialPeta, based on data retrieved from backend data sources
Date: Jan-Dec 2021. The downloads and revenue were generated on the App Store and Google Play, excluding any third-party Android platforms.
37
More strategy game advertisers in Japan, while more RPGs advertisers in South Korea
Share of advertising by game type
Casual games and puzzle games had the most advertisers
in Japan and South Korea. There were more RPGs advertisers
in South Korea and more strategy games advertisers in Japan.
Number of advertisers each month
The total number of advertisers in Japan in 2021 was 10.9K, with 5.4K monthly advertisers.
The total number of advertisers in South Korea in 2021 was 9.6K, with 4.8K monthly advertisers.
Insights into Advertising of Mobile Games in Japan & South Korea
Source: SocialPeta, based on data retrieved from backend data sources
Date: Jan-Dec 2021.
38
20%
10% 0%
Role-playing
Casual
Puzzle
Arcade StrategyActionSimulation
Card
Adventure
Other
Active Advertiser
Active Creative
Board
Top 10 Mobile Games in Japan
App Store
Downloads TOP10 Revenue TOP10 Advertising TOP10
Google Play
Downloads TOP10 Revenue TOP10
Source: SocialPeta, based on data retrieved from backend data sources
Date: Jan-Dec 2021. The downloads and revenue were generated on the App Store and Google Play, excluding any third-party Android platforms.
39
Top 10 Mobile Games in South Korea
App Store
Downloads TOP10 Revenue TOP10 Advertising TOP10
Google Play
Downloads TOP10 Revenue TOP10
Source: SocialPeta, based on data retrieved from backend data sources
Date: Jan-Dec 2021. The downloads and revenue were generated on the App Store and Google Play, excluding any third-party Android platforms.
40
Insights into Advertising of Mobile Games in the Southeast Asia
Share of advertising by game type
Casual games had the most advertisers, accounting for 18%;
while RPGs had the most creatives, accounting for over 16%.
Number of advertisers each month
The total number of advertisers in 2021 was 17.1K,
with 7.6K monthly advertisers. Number of advertisers peaked in August.
Creatives for RPGs accounting for 16%;
A higher percentage of creatives for casino games than that in other Asian-Pacific regions
Source: SocialPeta,, based on data retrieved from backend data sources
Date: Jan-Dec 2021.
41
20%
10% 0%
Role-playing
Casual
Puzzle
Arcade StrategyActionSimulation
Card
Adventure Other
Active Advertiser
Active Creative
Casino
Top 10 Mobile Games in the Southeast Asia
App Store
Downloads TOP10 Revenue TOP10 Advertising TOP10
Google Play
Downloads TOP10 Revenue TOP10
Source: SocialPeta, based on data retrieved from backend data sources
Date: Jan-Dec 2021. The downloads and revenue were generated on the App Store and Google Play, excluding any third-party Android platforms.
42
Top products mostly contained the element of fight; Creatives for strategy games were outstanding
Share of advertising by game type
Top 3 types of games by number of advertisers were casual, puzzle,
and simulation.Strategy games had a noticeable number of creatives,
accounting for nearly 12%.
Number of advertisers each month
The total number of advertisers in 2021 was 11.7K, with 5.3K monthly advertisers. Advertisers for
each month in H2 2021 remained stable.
Insights into Advertising of Mobile Games in the Middle East
Source: SocialPeta, based on data retrieved from backend data sources
Date: Jan-Dec 2021.
43
20%
10% 0% Role-playing
Casual
Puzzle
Arcade
Strategy Action
Simulation
Card AdventureOther
Active Advertiser
Active Creative
Board
Top 10 Mobile Games in the Middle East
App Store
Downloads TOP10 Revenue TOP10 Advertising TOP10
Google Play
Downloads TOP10 Revenue TOP10
Source: SocialPeta, based on data retrieved from backend data sources
Date: Jan-Dec 2021. The downloads and revenue were generated on the App Store and Google Play, excluding any third-party Android platforms.
44
Insights into Advertising of Mobile Games in the CIS
Share of advertising by game type
Casual games had over 3K advertisers, accounting for nearly one-fifth.
Strategy and role-playing games contributed a great number of
creatives in the CIS.
Number of advertisers each month
The total number of advertisers in 2021 was 12.1K, with 5.4K monthly advertisers.
Casual game advertisers had an absolute advantage in numbers.
Players preferred shooter games.
Source: SocialPeta, based on data retrieved from backend data sources
Date: Jan-Dec 2021.
45
20%
10% 0%
Role-playing
Casual
Puzzle
Arcade
Strategy Action
Simulation
Adventure Other
Active Advertiser
Active Creative
Casino
Board
Top 10 Mobile Games in the CIS
App Store
Downloads TOP10 Revenue TOP10 Advertising TOP10
Google Play
Downloads TOP10 Revenue TOP10
Source: SocialPeta, based on data retrieved from backend data sources
Date: Jan-Dec 2021. The downloads and revenue were generated on the App Store and Google Play, excluding any third-party Android platforms.
46
Trend of Ad Creatives for
Mobile Games Worldwide
4
47
SLGs are in long-cycle operation, so continuous advertising is very important for SLGs.
However, advertising cost for hard-coregames has been rising higher and higher and is now very close to games’ profit.
Lords Mobile
Creatives for Heavy SLGs Start to be Light
The Ants Kiss of War
Under such a general background,
many SLG companies sought to
acquire casual game players by
adding casual, puzzle or other light
elements in the creatives.
Though the overall retention rate of
casual game players is low, game
companies still want to try it
because of the relatively low cost
and large scale of casual users.
Source: SocialPeta
Date: Jan-Dec 2021.
48
According to the mobile game creatives retrieved from
SocialPeta backend data sources, more and more SLGs
had real people creatives. SLGs used to focus on UE4
creatives, but Lilith Games spent a lot on real-people trail-
ers for Warpath upon its release in March this year, which
marked the beginning of real-people ads for SLGs.
Compared to the UE4 storylines in the past, it’s hard for
real-people creatives to deliver those wild imaginations,
but it will be more convincing with real people on camera
and it will enhance the social performance of SLGs.
More and More SLG Advertisers
Start to Try Real People Creatives
Rise of Kingdoms
State of Survival
The Lord of the Rings
Source: SocialPeta
Date: Jan-Dec 2021.
49
Compared to acquiring users through original
creatives, it’s more efficient to do that by working
with celebrities. The celebrities in the following ads
all have lots of royal fans and hence they have great
influence. Moreover, each of them is of a quality fit
for the product tonality. As a result, it’s easier to get
people to download and play the game.
“Celebrities” Help Boost the Popularity of Mobile Games
Mariah Carey
with Family Island ”
for Christmas South Korean movie star Kwon Sang-woo with
Mobile Legends released in South Korea
State of Survival with
Daryl Dixon (portrayed by
Norman Reedus) from AMC’s The Walking Dead
The famous football star,Cristiano Ronaldo
endorsed Free Fire
Source: SocialPeta
Date: Jan-Dec 2021.
50
Match-3 + X games and business simulation games are medium
games played mainly by females. Therefore, creatives for those
games mostly tell stories from female perspectives about awful
things female players may encounter in real life, for example, a
broken family, a broken heart, childcare, makeups, and so on.
The creatives tell how miserable the heroines’ lives are to make
players feel sorry for them and want to download the game and
change their lives.
Advertising of Medium Casual Games Values Female Perspectives
Family Farm
Adventure Homescapes Project Makeover
Family Quarrel
Marital
Breakdown School Bullying
Source: SocialPeta
Date: Jan-Dec 2021
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Traditional “Gameplay” is no LongerDull Thanks to Multiple Elements
Gameplay is the core of creatives
+Comparison+Bad ending+Short Video+Real People Playing
&Other fun elements
Source: SocialPeta
Date: Jan-Dec 2021
52
Industry Insights
Media, platforms, consulting companies,
and game companies
5
53
Chinese mobile gaming market was still
on the rise in 2021, but at a much lower
rate compared to last year with the
demand driven by stay-at-home econo-
my being fully unleashed. Meanwhile,
with the government’s constant attention
on gaming industry and the introduction
of various policies to guarantee the
healthy and smooth development of the
industry, the Chinese mobile gaming
market has started to focus on refine-
ment and globalization of games. As
predicted by IResearch, the Chinese
mobile gaming market will see a steady
1.Macro Trends in the Gaming Industry
growth in the following 2 years, transition-
ing from a market seeking innovation and
high speed to a market seeking high quality
and stabilization.
Going global will be a key strategy for game
enterprises, especially top game enterpris-
es, in 2022. Our prediction shows that the
overseas markets will require games to be
more refined in the future than in the previ-
ous 2 years. The operating modules in
general will transition from modules of
language areas, to modules of continents,
and further to modules of different coun-
tries. In the future, games will be seeking to
Going global will be a key strategy for
top enterprises in 2022
54
distinguish themselves in advertising, marketing, and
other specific things about the game’s release. The Middle
East market will be important for games seeking to go
global. Middle East has great potential due to its high pene-
tration of Internet and rapidly growing game industry.
2. Micro Trends in the Gaming Industry
From the micro level, the two hot topics in the Chinese
gaming industry in 2021 were “metaverse” and “game
investment”, both implying that industry participants
sought to diversify their income and wished to break the ice
in the industry. With the possibility of a quick technological
breakthrough, VR/AR games that originate from cloud
gaming and metaverse will receive more attention from
investors till they are finalized. With the increasing interest
of players in games, some traditional mobile games will
reposition themselves. For example, card RPGs will gradu-
ally have a mixed gameplay. The once-minority genres of
games, including board wargaming SLGs, online co-op
games, and anime-style PVE shooters, will gradually
expose to the public and receive a number of core users.
2021 witnessed major changes in the advertising industry. The
release of iOS14.5 drove many advertisers out of personalized
advertising of iOS system ads, placing all advertisers on the same
starting line to replan advertising on iOS. But based on the updates
of advertising systems on various top platforms, advertising
platforms in the future will value users’ privacy more, data optimi-
zation systems will involve more black-box testing and rely more on
AI learning models for optimization. Therefore, how to reach target
users effectively will be a major question to be discussed during the
exploration of the media buying industry.
Advertising Industry Forecast for 2022
Google’s currently major products AC1.0, AC2.0, AC2.5, AC3.0, and
Facebook’s Automated App Ads (AAA) all forced advertisers to
change their advertising strategies from focusing on personaliza-
tion to creativity. So, it’s believed that advertisers will be competing
in their creative ads for a long time to come.
How to connect products with ad creatives? How to tell stories of
creative ads in way to attract more users and cater to their taste?
Those are the key questions to solve before winning the competition
of creative ads. We’ll also research how to know more about target
users’ preferences and tell stories of ads to get users interested.
55
1.Cryptocurrency & NFTs
Non-fungible tokens (NFTs) will grow bigger in
gaming, becoming a mainstream alternative to
centralized and custodial ownership of virtual
assets. This is already providing opportunities
for players, creators and developers within
gaming the ability to monetize and collaborate in
new exciting and decentralized ways.
2. Monetization
“We expect more studios to lean toward broad
market casual – to shift from hyper-casual to
longer life cycle games with higher monetization
potential. We also expect to see more games
doing both ad and IAP monetization.
——Idil Canal, General Manager of Business
Solutions, AppLovin3. UA/Performance
2022 will see mobile developers investing more
into alternative mobile payment methods.
Discounts will be provided to incentivize users to
create accounts for this separate payment flow.
——Jerome Turnbull, Vice President of Growth,
AppLovin
4. App and Creator Economies are Gold
Mines for Marketers
Marketers’ toolboxes have been forever changed
and expanded as we emerge from the pandemic
and live in a vibrant creator economy world.
Consumer behaviors, particularly their use of
apps on mobile devices to conveniently conduct
and enjoy all aspects of life, coupled with the
proliferation of content creation platforms, are
creating greater opportunities for marketers to
more easily monetize and market to defined,
engaged audiences.
——Katie Jansen, AppLovin Chief Marketing
Officer
5. Global M&A Activity Is Surpassing All
Expectations
M&A is going to continue to be robust, maybe
outstripping the enormous volume in 2021 due to:
DEMAND – companies need to continue to trans-
form themselves to remain relevant and competi-
tive given the rapid change and global competi-
tion, driven primarily by technology.
SUPPLY – more and more companies are being
formed given the lower cost to start a business
and access to widening pools of VC/and related
capital, as well as access to the IPO/SPAC
markets.
6. Business Impact from Covid-19
While the pandemic impacted and slowed down
many companies, we have seen some businesses
grow very quickly despite the circumstances.
Fundamentally, companies now on the other side
of the pandemic are doing very well and growing at
a very high rate, and valuations reflect that.
56
The mobile advertising industry has been evolving
quickly in the past year, for 2022, Chartboost predict:
1.User privacy is more important than ever. Apple and
Google are releasing privacy protection policies that
give advertisers challenges on user acquisition with-
out IDFA. Chartboost and other networks are devel-
oping privacy safe solutions to keep delivering good
performance to our clients. We recommend advertis-
ers to start as early as possible with the SKAN User
acquisition test when we still have the benefits of
using probabilistic matching in parallel because it
will keep us ahead of the game when we lose that
57
ability. We also predict that with SKAN limitations, advertisers
will focus more on ad creative design and optimization.
2.Hybrid model monetization is a trend. Developers are not
satisfied with the waterfall solution only and are integrating as
many bidding partners as possible for higher ad revenue.
Chartboost offers Helium as a hybrid model monetization solu-
tion that supports both bidding and non-bidding networks and
delivers the highest ad revenue and efficiency to developers.
3.Developers are exploring innovative IAP mechanics and social
features to increase user engagement and retention. For
gaming developers, Limited time IAP-offers, Piggy bank and
battle pass are good choices and worth trying. Developers are
expanding their social features like in-game chat, PvP modes
and guilds.
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are protected by trademark and copyright laws. Some of
the text and data are collected from public information and
owned by original authors. Without the written permission
of relevant companies, any organization or individual shall
not reproduce or transmit this report in any form. Any
unauthorized.
business use of the report is deemed a violation of copy-
right and other laws and regulations as well as relevant
international conventions. The industry data and related market forecasts in the white paper are obtained through
desktop research, industry interviews, market surveys and other research methods by
internal researchers in combination with SocialPeta product data estimates, and are used
for industry reference only.
The survey data released in the report are obtained through sample surveys, with the data
results subject to the samples. Given the limitations of survey methods and samples and
the limited scope of survey data collection, the data only represents the basic situation of
when the surveys occurred and who the surveys targeted, and only serves the purpose of
the surveys at the time to provide a basic reference point for markets and users.
Given the limited research methods and data acquisition resources, the report is only avail-
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