H1’23: Navigating Turbulence
Download PDFAug, 2023 H1’23 Gaming Deals Report
H1’23:
Navigating Turbulence
Executive Summary
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Executive Summary
Highlights:
low start amidst continued challenges
— H1’23 has seen a decline of Private
Investments activity, with $1.5B across
239 deals. This represents a decline of 24%
in the number of deals and a significant
5x decline in the overall deal value when
compared to the H1’22 ($7.6B across
316 deals).
Executive Summary
4
Corporate & VC Investments Activity
— Late-stage VC activity continued to cool off
since 2022, with $0.5B raised across
12 deals in H1’23 (vs. $2.6B across 27 deals
in H1’22). Closed IPO window together with
much softer exit valuation levels have
notably
impacted the attractiveness of late-stage
investments.
— Early-stage continues to be the main
contributor as Pre-Seed and Seed rounds are
less dependent on the macroeconomic
cycles. Nevertheless, the Early-stage market
has experienced 3x times contraction in
value with only $904m (vs. $2.7B in H1’22)
and 200 closed deals (−22% vs. H1’22).
Private Investments:
continued pressure with early-stage plunge and late-stage on pause
M&As:
exit activity significantly dropped in the first half of 2023
— During H1’23, M&A activity witnessed
a substantial decline of 31x in deals value on
par with a nearly halved closed deals count
compared to vs. H1’22.
— In the current volatile macroeconomic
environment, strategic investors are more
focused on internal “housekeeping”:
1. Reviewing their current portfolio of
studios,
diverting some assets.
2. We saw many companies announcing
mass
layoffs or even going through comprehensive
restructuring like Embracer.
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Executive Summary
Closed M&As Activity
— As valuations of public gaming companies
dropped making them less competitive,
financial sponsors have become more active
with Savvy Games Group acquisition of
Scopely for $4.9B.
— Q3’23 will see a jump in value as both
Scopely and Rovio ($0.8B) deals were closed,
as well as Activision Blizzard ($68.7B) might
be approved in the quarter.
— Disparity between reported actual results and
previously communicated financial estimates has
led to a significant correction in the valuation of
public comps making PIPEs an expensive
instrument.
— US public market has shown some early signs
of recovery, whereas European markets continue
to struggle and recovery may take longer time.
Public Offerings:
remain muted, with early signs of improvement
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Executive Summary
Public Offerings Activity
— Public Offerings continue to experience
headwinds, with public listings and share
issuances becoming increasingly rare in
recent times.
— Private companies choose to postpone
listing, while many public comps started
buyback programs or became
takeover targets.
Gaming
Deals with targets represented
by video game publishers and/or developers
Highlights:
gaming deal activity hitting the bottom line
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Gaming
— VC deal making activity remains stable with
number of early-stage rounds exceeding 73
deals in H1’23 (vs. 58 in H1’22).
— This half-year we’ve seen less large size
rounds, which led to over 2x times shrink in
amount raised ($269m) vs. previous two
periods ($574m in H1’22; $572m in H1’21).
Early-stage Gaming:
activity above pre-Covid times, and shift in mindsets
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Gaming
— Many VCs have focused on supporting
existing studios with follow-on/extension
rounds and bridges rather than making
sizeable investments into newcomers.
— Startups have shifted a mindset from
“growth at all costs” to prioritizing
profitability and extending runway periods.
Early-stage Gaming Activity
— Despite the prevailing circumstances, there
remains a huge amount of unallocated capital
yet to be invested, and we anticipate
early-stage VC activity to pick up through
the end of the year.
— Fundraising activity has significantly
dropped and pivoted towards experienced
managers with only a few funds announcing
successful closings recently.
Note: (1) based on the internal weighted
average ranking system (see p. 17);
(2) based on investments in Gaming with
the disclosed deal value (exclude Web3
gaming deals included)
Gaming
10
Most Active VC Gaming Funds for H1’23
— Furthermore, a disconnect in entry
valuation expectations and the absence of
notable growth track records for gaming
studios have posed challenges for investors
in identifying interesting late-stage targets.
Late-stage Gaming:
Activity remains muted as less feasible exit options
— Starting Q2’22, a downward trend in
deal-making activity has endured, primarily
driven by a lack of feasible exit avenues for
VCs at the later stage. Ongoing public market
challenges and a shrinking strategic buyers
universe made late-stage rounds more risky
and less attractive by ROI.
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Gaming
Late-stage Gaming Activity
— Engagement typically lags public markets
by several quarters, making public offerings
activity a potential indicator of the timing for
an anticipated recovery.
— Given the shift in strategy by the most
active strategics towards prioritizing
profitability through costs optimization,
carve-outs of non-core assets, and hiring
freezes, we expect that corporate investment
activity will remain at a subdued level in the
upcoming quarters.
— In H1’23, corporate investment activity in
gaming remained nearly comparable to
H1’22 in terms of the number of deals
(15 vs. 17). However, when it comes to deal
value, it falls significantly behind, even after
excluding the $2B round by Epic Games
in Apr ’22.
Corporate:
active players altering their strategies
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Gaming
Corporate Gaming Activity
Gaming
13
Gaming:
сlosed VC deals by targets geo H1’23
Appendix
Average Pre-Seed, Seed VC Round Size*
Appendix A:
VC-backed startups’ follow-up funding and exits
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Executive Summary
— Based on our data, over 800 companies
received first investments between H1’20 to
H1’23. The cumulative value of first funding
rounds stands at $4B, out of which over 300
startups raised $0.9B between Q1’20–Q3’21.
Notably, the average deal value has almost
doubled, climbing from $2.2m in Q1’20 to
$4.2m in Q2’23.
— More than 100 companies that secured
their initial investment between Q1’20
and Q3’21, subsequently received
follow-on investments, indicating that
approximately 1/3 of startups obtained
additional funding within next 18 months
period.
— Out of those 100 companies, only 8 were
acquired, implying only 3% exit ratio within
18 months following the early-stage round.
Note: (*) only including startups that disclosed values of their initial investments (pre-Seed, Seed) received between H1’20 and H1’23
Appendix B:
AI Hype in Gaming
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Executive Summary
Closed AI Deals
We see following drivers of AI in gaming:
1. Potential simplification of game development,
and, as a result, a decrease in total development
costs and its acceleration.
2. Potential ability to connect generative AI to
create individual gameplay for each player,
which increases replay value and user retention.
— To better understand whether the rapid
development of AI tech and achievements of
ChatGPT, Midjourney, Inworld AI and many
others startups have left a substantial impact
on the gaming deal activity, we tracked all
deals with targets being involved in AI.
— Investments in AI gaming companies are
showing modest increase, accompanied by
a relatively average trendline at present.
During H1’23, there were 19 deals worth
$214.1m, compared to $145.8m across
14 deals in H1’22, 7 deals worth $29.5m in
H1’21, and 8 deals worth $62.9m in H1’20.
— However, unlike the surge seen in
blockchain gaming, the number of deals in AI
hasn’t exhibited such a prominent growth in
comparison to previous years. Yet, with
the substantial increase in allocated funds,
we do anticipate a noticeable upswing in deal
activity during the latter half of the year.
Esports
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Appendix
Methodology & Glossary
The private data contained in this report
is based on information from sources
believed to be reliable, but accuracy and
completeness cannot be guaranteed.
Sources
include public media, our business partners,
data provider S&P Capital IQ, and market
insights.
InvestGame tracks closed transactions
(unless otherwise noted) in the Video Games
industry, with target companies having core
business operations related to the Video
Games market. Please note that we do not
track pure gambling, betting, and non-gaming
blockchain/Web3 companies.
Late-stage VC
Corporate
Early-stage VC
Fixed income
IPO, SPAC
PIPE, other
Deal Types Overview
Control
Minority
— Control M&As
—
mergers and acquisitions
resulting in the change of control
(50%+ ownership)
— Minority M&As
—
sale of a minority stake
in the business
— Early-stage VC
—
pre-Seed, Seed, and Series
A rounds with a lead VC fund
— Late-stage VC
—
Series B, Series C,
and later-lettered venture rounds
— Corporate Investments
—
investments with
a lead investor being corporation
— IPOs
—
the process of company going public
including IPOs, SPACs, and direct listings
— Fixed-income
—
debt-related instrument
with fixed payments and interest payments
— PIPE, other
—
private investment in public
equity, direct share issue, and other
transactions with publicly traded stock
Deal Type Terms Glossary
Target’s Sector Overview
Othеr
Hardware
Other
Cash-related
PC & Сonsole
Multiplatform
Mobile
Outsourcing
VR/AR
Platform
Tech
VR/AR
Blockchain-powered
The information, opinions, estimates, and
forecasts contained herein are as of the date
hereof and are subject to change without
prior notification. We seek to update our
research as appropriate.
Gaming
Platform
& Tech
Other
M&As
Private
Investments
Public
Offerings
VC Ratings Calculation
For both the Deals Number and Deal
Value lists, we prioritize as follows:
60%
—
lead deals number / value;
40%
—
total number / value of deals.
Since the funds do not usually
disclose publicly their individual
participation in a particular round
(even if some occasionally do), we
do
not take into account the exact cuts.
We prioritise the overall number and
the sum of the deals while still
placing importance on the value and
the count of lead deals.
This report is intended for general
information purposes only and is educational
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participate in any particular trading strategy.
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professional advice.
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We would love to thank our dear friends at
MGVC
,
Taylor Wessing
, and
White Label PR
for
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Disclaimer
Appendix
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