Huuuge Games FY2022 Earnings Release
Download PDFMar, 2023 MARCH 2023
FY 2022
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2
Today’s
Presenters
Anton Gauffin
Chief Executive Officer
Jonathan Bellamy
Chief Commercial Officer
Marek Chwałek
EVP Finance
3
2022 at
a Glance
HC & BC exceeded $1.5bn in lifetime revenue
$319m in Revenue (-15% YoY), despite challenging
conditions in the mobile gaming market
Robust cash position of $222 m
as of 31st December 2022
Record high Adjusted EBITDA and a 26% profit margin
Delivering on our operational shift & focus on cash flows
~$150m Share Buyback Program
Planned for 1H 2023
Webshop – new channel improving player experience
Enthusiastic response from our players & better engagement,
in addition to a positive contribution to our margins
$
319
m
REVENUE
vs.
$374m
12M’21
$
71
m
NET OPERATING CASH
FLOW
vs.
$30m
12M‘21
$
82.3
m
Adj. EBITDA
vs.
$64.4m
12M’21
25.8
%
Adj. EBITDA MARGIN
vs.
17.2%
12M ‘21
4
BUSINESS
UPDATE
5
Core Franchises in FY
Harvesting long-term profits
●
Harvesting strategy continued. We are careful
with marketing investments, which results in
growing sales margin and freeing up focus and
resources
●
Successful game economy upgrade
drove
stabilization and a
reversal uplift
in Q4
●
Best in class monetization metrics
(conversion, ARPDAU and ARPPU) vs peers
driven by our clubs and social features
●
Highly profitable
with predictable long-term
revenue
●
Extraordinary
retention of our most
valuable players
●
Focus going forward on
profitability
and longevity
: quality vs quantity
6
Core Franchises: Live Projects
More upside from everlasting player relationships
Introduction of a more balanced and segmented
game economy
Providing more reasons for all players to stay, play & pay
Extension of Huuuge’s VIP Program
Generating an uplift in engagement, retention and
monetization of our most valuable players
Webshop for HC & BC – improving player experience
With an enthusiastic response from our players, we have
expanded beyond the US to new geographies (EU, Canada,
Australia). Further expansion through a
playable PC
version
of HC and BC in 2H 2023
7
Creation of Pods
REFOCUSING OUR EFFORTS ON BUILDING GAMES
New games with attributes that play to our
strengths and reflect market conditions
●
Multiplayer games with natural
word-of-mouth distribution
●
Games with highly shareable moments
●
Socially-oriented long term retention drivers
●
Games with high accessibility and universal
appeal
●
Language and platform agnostic. We need
to acknowledge the market reality and go
beyond just mobile
●
The market landscape is constantly
changing and we need to adapt
●
Post-IDFA environment makes paid User
Acquisition very difficult. We need to focus
more on organic discovery and community
building
●
Hit ratios in gaming more broadly, and in
mobile in particular are extremely low – rapid
iteration and multiple shots on goal are a
must
●
Small agile units with a startup mentality
and full creative freedom, operating as
independent “innovation studios”
●
We will not be afraid to iterate and to kill
games
●
We aim to establish at least 5 pods in 2023,
3 are already operational
Why?
What are Pods?
How?
8
Lower Marketing Expenses
Adjusting headcount to reflect our strategic
positioning, but without jeopardizing our future
Ongoing analysis and streamlining
of non-salary OPEX
Company-Wide Paradigm Shift
CONTINUED FOCUS ON OPTIMIZATION AND PRODUCTIVITY IMPROVEMENTS
We are actively looking at reducing
complexity across the whole organization
We are limiting our marketing investments –
lower spend on UA / performance marketing.
We are exploring other channels such as
influencer marketing and brand marketing
Our headcount should be lower by ~20% (vs EoY 2022) as a result of
the already implemented and ongoing initiatives:
●
Traffic Puzzle studio sunset and Marketing team reduction
●
Collective redundancies as announced in our Current Report No
12/2023
We expect our productivity as measured by Revenue per FTE to
improve throughout 2023
9
Returning cash to our shareholders
$150M SHARE BUY BACK PLANNED IN 1H 2023
Our cash position is stronger than ever – $237m balance (as of 10 March 2023)
●
We continue to execute on our harvesting strategy, which translates into strong cash flows
●
Our cash and deposits are diversified across several banks (classified as Global Systemically Important Banks by the
Financial Stability Board)
All relevant details of the SBB will be published in due course in a manner that shall provide adequate
advance notice to stockholders
●
If and when the Board of Directors of Huuuge adopts all the details of the SBB, we will share with the market the details
on price, timing and all other relevant considerations
We plan to execute the SBB in 1H 2023
●
The SBB will comply with applicable US and PL regulations, including with respect to the length of the subscription
period (SEC regulations impose a minimal subscription period applicable to the invitation to sell)
●
The contemplated buyback will be a taxable transaction. Non-U.S. shareholders may be subject to U.S. withholding tax
at a 30% rate unless a lower rate applies under an applicable treaty (e.g. lowered to 15% for Polish shareholders
provided
they fill in the relevant tax forms)
●
We are working with external service providers to allow participating shareholders to fill in all relevant tax information
online
●
Taking into account the project complexity, our reporting calendar and closed periods, the SBB could start not earlier
than our 1Q 2023 earnings announcement
●
After the buyback, Management will recommend to the
Board of Directors
of Huuuge to cancel the shares bought back
from the market
10
FINANCIAL
UPDATE
11
Record high adjusted EBITDA in FY’22 and Q4’22
04
05
03
02
01
Financial
Performance
FY revenue decline driven mainly by core franchises,
while in Q4 additionally by the gradually declining Traffic
Puzzle revenue. The key driver for all games was the
lower marketing spend amplified by the broader
post-Covid market headwinds
The decrease in UA marketing campaigns reflects our
new user acquisition strategy and our adaptation to the
post-IDFA mobile advertising environment
In Q3 & Q4 22 we spent $3.4m on the strategic options
review. With the exception of this one-off expense we
would see FY and Q4 decline in both R&D and G&A
resulting from streamlining and optimizing our cost base
Traffic Puzzle asset impairment
USD m
2022
2021
YoY
Q4 22
Q4 21
YoY
Core Franchises
288.1
328.1
-12.2%
72.9
77.2
-5.6%
Traffic Puzzle
26.2
34.0
-23.0%
4.1
9.4
-56.8%
Other
4.4
11.7
-62.5%
0.7
1.9
-62.0%
Revenue
318.6
373.7
-14.7%
77.6
88.5
-12.2%
Gross profit/(loss) on sales
221.7
261.5
-15.2%
54.0
61.8
-12.5%
Sales and marketing expenses
-88.8
-146.2
-39.3%
-13.8
-29.6
-53.3%
Research and development expenses
-29.6
-33.1
-10.7%
-6.5
-7.7
-15.8%
General and administrative expenses
-39.6
-38.0
4.3%
-9.7
-8.6
13.5%
Impairment of intangible assets
-26.1
-26.1
Other operating income/(expense),
net
1.0
0.4
147.0%
0.3
-0.3
n/a
Operating result
38.6
44.6
-13.4%
-1.8
15.6
n/a
Finance income/expense, net
0.4
-45.6
1.5
-1.0
Profit/(loss) before tax
39.1
-1.0
n/a
-0.2
14.5
n/a
Income tax
-7.0
-8.7
-18.8
-0.6
-3.2
Net result for the period
32.0
-9.7
n/a
-0.9
11.4
n/a
Adjusted EBITDA
82.3
64.4
27.9%
29.7
20.7
43.4%
02
03
01
04
05
12
USDm
December 31, 2022
December 31, 2021
Non-current assets
37.4
67.5
Current assets
248.9
232.4
Total assets
286.3
299.9
Total equity
240.7
226.1
Non-current liabilities
10.0
13.0
Current liabilities
35.6
60.9
Total equity and liabilities
286.3
299.9
01
02
03
03
02
01
Balance
Sheet
Includes mainly intangible assets and office
leases. The decrease driven by the Traffic Puzzle
impairment
Primarily cash and cash equivalents
($222.2m, or 89% of current assets)
Decrease in current liabilities results mainly from
the last two payments for Traffic Puzzle
($29.4m) in Q1 and Q3 2022
13
03
02
01
Cash
Flows
Strong OCF generation continued in Q4 which
was our strongest ever quarter in terms of
OCF generation – $28.9m
Investing CF included $29.4m of two final
payment tranches for Traffic Puzzle
Financing CF in Q3 2022 YTD is mainly cash
spent on share buyback – $20.1m (suspended
in August 2022)
USDm
2022
2021
Q4 22
Q4 21
Pre-tax profit
39.1
-1.0
-0.2
14.5
Net Operating CF
71.0
29.8
28.9
10.8
Investing CF
-32.6
-16.0
-0.6
-2.3
Financing CF
-21.8
96.6
-0.8
-0.9
Change in cash
17.8
102.8
29.1
16.4
Cash End of Period
222.2
195.6
222.2
195.6
01
02
03
Despite cash outflows associated with the Traffic Puzzle purchase and
the SBB program,
the company’s cash position materially improved
throughout 2022
As of of 10 March 2023 our cash balance increased further to $237m
which further proves that our harvesting strategy is yielding tangible
results
14
Highly Cash
Generative Business
Focus on profitability of our products, continuous
optimization of cost base, positive RoI projects
lead to
positive FCF
Cash is king in an uncertain environment and
we are a
fundamentally strong business
in an extremely
fortunate position
We recognize that we are one of the most cash
generative businesses in the games industry
(as
measured by Net OCF to adjusted EBITDA conversion)
This gives us a lot of
flexibility when it comes to our
future
– be it potential M&A, investments in internal
projects or returning cash to our shareholders
15
●
Fundamentally strong, cash generative business
,
which is able to deliver tangible value to our
shareholders
●
Continued progress as the
globally #1 monetizing
social casino operator
●
Pods – refocused approach to building new games
●
We continue to
focus on optimization and
productivity improvements
Outlook for 2023
Key Highlights
2023 Outlook (YoY)
Revenue
Marketing spend
Opex (non-marketing)
Adjusted EBITDA
Adjusted EBITDA margin (%)
16
For more information please see
https://ir.huuugegames.com
Thank you
Financial data
18
Appendix – KPI’s
19
ARPDAU
Average revenue per daily active user.
ARPPU
Average revenue per paying user.
DAU
The number of individual users who played a game on a particular day.
DPU
The number of players (active users) who made a purchase on a given day.
Live Ops
Activities aimed at increasing the player engagement, among others, by adding new features to games, recurring and one-off virtual events in which players
can participate, and active management of promotions within the game.
MAU
The number of individual users who played a game during a particular month.
Monthly Conversion
The percentage of MAU that made at least one purchase in a month during the same period In-app purchases. Payments made by users after downloading
a game, in connection with the purchase of additional game features. In-app purchases can be made through various non-cash payment instruments (e.g.
payment card, transfer), various electronic channels (e.g. e-banking, mobile phone) or using payment service providers (e.g. PayPal).
MPU
MPU is defined as the number of players (active users) who made a purchase at least once in a given month.
Retention
The number of users who continued to use the game after a certain period of time after downloading the application.
UAMC
User acquisition
marketing campaigns
Process of the acquisition of users through paid campaigns or promotional offers
Appendix – glossary
20
For more information please see
ir.huuugegames.com