Huuuge Games FY2023 Q1 Earnings Release
Download PDFMay, 2023 MAY 2023
1Q 2023
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Today’s
Presenters
Anton Gauffin
Chief Executive Officer
Marek Chwałek
EVP Finance
Solid performance:
+ Franchise longevity
+ EBITDA growth
+ Cash growth
+ Future growth
HC & BC exceeded $1.6bn in lifetime revenue
$71m in Revenue (-15% YoY), reflecting sunsetting Traffic
Puzzle, lower marketing spend & challenging conditions in
the mobile gaming market
Robust cash position of $238.5m
as of 31st March 2023
Record high Adjusted EBITDA profit margin
Delivering on our operational shift & focus on profitability
~$150m Share Buyback Program kicks off
Details announced in the published Invitation To Sell (“ITS”)
Pods – positioning Huuuge for future growth
We have refocused and accelerated our efforts to rapidly
iterate, prototype and develop new games – four Pods already
operational
$
72
m
REVENUE
vs.
$84m
1Q ’22
$
17
m
NET OPERATING CASH
FLOW
vs.
$20m
1Q ‘22
$
27.6
m
Adj. EBITDA
vs.
$14.4m
1Q ’22
38.5
%
Adj. EBITDA MARGIN
vs.
17.1%
1Q ‘22
1Q23
Highlights
BUSINESS
UPDATE
Core Franchises in 1Q 2023
Harvesting long-term profits
●
Harvesting strategy continued. We are careful
with marketing investments, which results in
growing sales margin and freeing up focus and
resources
●
Our
marketing spend in 1Q 2023 was unusually
low as we have cut the worst performing
channels.
This level is not indicative of our spend
throughout the year – we plan to be more active
outside of performance-based User Acquisition
(e.g. brand marketing)
●
Best in class monetization metrics
(conversion, ARPDAU and ARPPU) vs peers
driven by our clubs and social features
●
Extraordinary
retention of our most
valuable players
●
Focus going forward on
profitability
and longevity
: quality vs quantity
Core Franchises: Live Projects
More upside from everlasting player relationships
Introduction of a more balanced and segmented
game economy
Another major economy upgrade planned for 2H 2023
Extension of Huuuge’s VIP Program
Generating an uplift in engagement, retention and
monetization of our most valuable players
Webshop for HC & BC – improving player experience
With an enthusiastic response from our players, we have
expanded beyond the US to new geographies (EU, Canada,
Australia). Further expansion through a
playable PC
version
of HC and BC in 2H 2023
Core Franchises: Webshop success
Progress has accelerated rapidly over the past few months
●
Webshop
performance YTD has
exceeded our internal expectations
●
We have already achieved quite broad
geographical coverage and
we are now
focusing on more aggressive promotion
of our Webshop,
increasing the number of
payers as well as frequency of player
purchases
●
We plan further expansion through
launching a web / PC version of HC and
BC in 2H 2023
●
We are exploring new third party solutions
in order to
improve our offering in terms
of UX, number of payment providers and
login systems
Webshop Revenue as % of Total Revenue
Huuuge Pods
●
Four Pods are already operational
●
Our goal is to drive new growth for Huuuge – new games,
new audiences
●
Community and player centric approach
○
All games are developed with a
multiplayer
focus
○
Focus on
building sustainable organic demand
and visibility on relevant social / discovery channels:
Youtube, TikTok and more…
○
We are working with external partners to help us
drive community engagement
●
First releases potentially in H2 2023
– we acknowledge
the market realities – we will be iterating and
expect to kill
multiple prototypes/games in the process
Multiplayer
Multiplatform
games for Worldwide audiences
Strategic & Operational Directions
Build-up Productivity by leveraging AI across organisation
●
Active efforts to increase the use of AI across the whole organisation
●
Lots of opportunities to improve and optimise how the Huuuge Team leverages the latest advancements of Gen
AI on a day-to-day basis
Grow Huuuge product portfolio by partnering
●
Actively exploring M&A, partnerships, publishing and licensing opportunities where existing Huuuge assets
could be leveraged (brand, audience, knowhow)
●
Target to expand Huuuge product portfolio with new Huuuge branded products
Explore new business models and open new markets
●
Assessing and exploring new market opportunities to expand into new markets such as skill gaming
●
Closely following the evolution of the Web3 space – readiness to be active if there is positive player traction and
change in the market sentiment
Forming new partnerships vs. doing everything in-house
●
Opportunity to level-up by partnering with 3rd party specialists with strong commercial incentives to drive
results in areas such as Webshop or Ad Monetization
FINANCIAL
UPDATE
Our adjusted EBITDA nearly doubled compared to the
previous year, achieving an all-time high in adjusted
EBITDA profitability
04
03
02
01
Financial
Performance
The revenue decline results from sunsetting Traffic
Puzzle and some other game titles. Core Franchises
declined by 8.1% as the improvement in monetization
metrics did not fully offset the payer base decline
resulting from decreased marketing spend
The decrease in UA marketing campaigns reflects our
new user acquisition strategy and our adaptation to the
post-IDFA mobile advertising environment
The savings in R&D expenses are mostly driven by lower
headcount. Q1’23 G&A expenses are affected by the
one-off restructuring costs
USD m
Q1 23
Q1 22
YoY
Core Franchises
68.0
74.0
-8.1%
Traffic Puzzle
3.1
8.6
-63.8%
Other
0.6
1.4
-55.3%
Revenue
71.7
84.0
-14.6%
Gross profit/(loss) on sales
50.6
58.5
-13.5%
Sales and marketing expenses
(9.3)
(29.9)
-68.9%
Research and development expenses
(7.2)
(9.0)
-20.1%
General and administrative expenses
(10.0)
(9.1)
10.2%
Other operating income/(expense), net
0.4
0.1
382.7%
Operating result
24.5
10.7
129.7%
Finance income/expense, net
1.5
0.1
>999.9%
Profit/(loss) before tax
26.0
10.7
142.2%
Income tax
(3.6)
(1.8)
99.5%
Net result for the period
22.4
8.9
150.9%
Adjusted EBITDA
27.6
14.4
91.8%
02
03
01
04
USDm
March 31, 2023
December 31, 2022
Non-current assets
36.5
37.4
Current assets
274.6
248.9
Total assets
311.1
286.3
Total equity
263.8
240.7
Non-current liabilities
9.5
10.0
Current liabilities
37.8
35.6
Total equity and liabilities
311.1
286.3
01
02
03
03
02
01
Balance
Sheet
Includes mainly intangible assets and office
leases
Primarily cash and cash equivalents
($238.5m, or 87% of current assets)
Increase in current liabilities results mainly from
accumulation of the yearly performance bonus
provision and restructuring costs provision
03
02
01
Cash
Flows
Net operating CF declined vs Q1’22 despite much
higher profit before tax. In Q1’23 Net Operating CF
was negatively affected by a temporary increase in
trade and other receivables resulting from the
payment schedule of Apple Store
The positive investment CF in Q1’23 was
mostly driven by interest received from bank
deposits and money market funds as we have
been gradually rolling our cash balance to
higher yields
Financing CF in Q1’23 consisted mostly of
lease repayment
USDm
Q1 23
Q1 22
Pre-tax profit
26.0
10.7
Net Operating CF
16.9
19.9
Investing CF
1.4
(25.7)
Financing CF
(0.9)
0.1
Change in cash
17.4
(5.7)
Cash End of Period
238.5
198.7
01
02
03
Highly Cash
Generative Business
Cash is king in an uncertain environment and
we are a
fundamentally strong business
in an extremely fortunate
position
We recognize that we are one of the most cash generative
businesses in the games industry
(as measured by Net OCF
to adjusted EBITDA conversion)
This gives us a lot of
flexibility when it comes to our future
–
be it potential M&A, investments in internal projects or
returning cash to our shareholders
If we are unable to find good investment opportunities, and
as long as our valuation multiples are lower relative to our
industry peers, we are supportive of potential future share
buybacks
●
We reiterate our 2023 directional outlook presented
during our FY2022 investor call
●
We continue to focus on optimization and productivity
improvements
●
With headcount now lower by ~20% vs 2022,
materially lower costs will be fully visible in H2 2023
●
We expect to ramp up our marketing spend in Q2-Q4,
but still with a very disciplined approach in mind
●
Management views Q1 2023 numbers as broadly
indicative of the expected 2023 annualised
performance in terms of adj. EBITDA & profitability
Outlook for 2023 – reiterating our view
Key Highlights
2023 Outlook (YoY)
Revenue
Marketing spend
Opex (non-marketing)
Adjusted EBITDA
Adjusted EBITDA margin (%)
For more information please see
https://ir.huuugegames.com
Thank you
Financial data
Appendix – KPI’s
ARPDAU
Average revenue per daily active user.
ARPPU
Average revenue per paying user.
DAU
The number of individual users who played a game on a particular day.
DPU
The number of players (active users) who made a purchase on a given day.
Live Ops
Activities aimed at increasing the player engagement, among others, by adding new features to games, recurring and one-off virtual events in which players
can participate, and active management of promotions within the game.
MAU
The number of individual users who played a game during a particular month.
Monthly Conversion
The percentage of MAU that made at least one purchase in a month during the same period In-app purchases. Payments made by users after downloading
a game, in connection with the purchase of additional game features. In-app purchases can be made through various non-cash payment instruments (e.g.
payment card, transfer), various electronic channels (e.g. e-banking, mobile phone) or using payment service providers (e.g. PayPal).
MPU
MPU is defined as the number of players (active users) who made a purchase at least once in a given month.
Retention
The number of users who continued to use the game after a certain period of time after downloading the application.
UAMC
User acquisition
marketing campaigns
Process of the acquisition of users through paid campaigns or promotional offers
Appendix – glossary
For more information please see
ir.huuugegames.com