Huuuge Games FY2023 Q2 Earnings Release
Download PDFSep, 2023 SEPTEMBER 2023
2Q 2023
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Today’s
Presenters
Anton Gauffin
Chief Executive Officer
Marek Chwałek
EVP Finance
Solid performance:
+ Franchise longevity
+ EBITDA growth
+ Cash growth
+ Future growth
HC & BC reached $1.8bn in lifetime revenue
$69m in Revenue (-13% YoY), reflecting sunsetting Traffic Puzzle,
lower marketing spend & challenging conditions in the mobile gaming
market
Robust cash position of $259.6m
as of 30th June 2023 ($109.1m adjusted for cash reserved
for the purpose of the SBB)
T12M adj. EBITDA reached $109m, Net OCF $82m
We continue to deliver on profitability and cash flows
~$150m Share Buyback Program concluded
Transaction settled on 4th July, purchased shares were retired
following the BoD resolution dated 29th August
HC & BC gearing for a reversal in revenue trends
Recently rolled out game economy upgrade, combined with the new
loyalty program and increasing UA spend might drive topline trend
reversal in Q3 2023
$
69
m
REVENUE
vs.
$79m
2Q ’22
$
20.5
m
NET OPERATING CASH
FLOW
vs.
$6.4m
2Q ‘22
$
27.5
m
Adj. EBITDA
vs.
$13.7m
2Q ’22
39.8
%
Adj. EBITDA MARGIN
vs.
17.2%
2Q ‘22
2Q23
Highlights
BUSINESS
UPDATE
Core Franchises in 2Q 2023
Harvesting long-term profits
●
Harvesting strategy continued. We are careful with
marketing investments, which results in
high sales
margins and freeing up focus and resources
●
Our
marketing spend in Q2 2023 was slightly higher
QoQ as we have been able to increase spend and
maintain paybacks well within our risk tolerance
●
We plan to
further increase UA spend in H2 2023,
more rapidly than we initially planned as paybacks
have been more than satisfactory
●
Best in class monetization metrics
(conversion, ARPDAU and ARPPU) vs peers
driven
by our clubs and social features
●
Extraordinary
retention of our most valuable players
●
Focus going forward on
profitability and longevity
:
quality vs quantity
Core Franchises: Live Projects
Higher UA spend, economy upgrade and new features likely to drive
revenue trend reversal in 3Q 2023
Recently rolled out game economy upgrade might
drive topline trend reversal in Q3 2023
Economy upgrade rolled out in August – KPI uplift is very
promising, we expect more stable and predictable revenue
and positive impact on engagement metrics. Game economy
management is a part of our process and we have a track record
of regular successful rollouts
New loyalty program – Huuuge Rewards
In response to frequent requests, we are broadening the number
of players covered and investing in player experience to offer
more value for VIPs. We have seen it work well across
the industry and we believe it will help us better retain & monetize
players and further improve the longevity of our core games
Webshop for HC & BC – improving player experience
~$6m revenue (or 4.2% of total in H1 2023 vs 1% in H1 2022),
with further progress in recent months
Core Franchises: DTC channel success
Progress has accelerated rapidly over the past few months
●
Webshop
performance YTD has exceeded our
internal expectations
●
H1 2023 DTC revenue reached ~$6m (4.2%
of total revenue) with the ratio improving further
to around 6% in the most recent months
●
We
continue to invest further in this channel
and we expect more long-term upside
●
Rollout of the .com
web version of HC and BC
should further support our plans.
We are already
in the testing phase
●
We are exploring new third party solutions in order
to
improve our offering in terms of UX, number
of payment providers and login systems
Direct-To-Consumer (Webshop) Revenue as % of Total Revenue
Huuuge Pods
●
Four Pods are operational with a
goal of driving new growth for
Huuuge
– new games, new
audiences. We need to acknowledge
however that it is a
multi year plan
and we are at an early stage
●
We anticipate bringing
multiple
projects to test markets
in the
coming fiscal year
●
If any of these products establish
commercial viability we will
prudently
increase marketing investment to
support these games
Multiplayer
Multiplatform
games for Worldwide audiences
Recent progress of one
of the pods
●
Ideas –
16
●
Concepts –
5
●
Projects –
4
●
Local & Online Tests –
7
●
External Tests –
3
11
Team members
Huuuge Pods
Illustration of the development process
FINANCIAL
UPDATE
Highly Cash
Generative Business
We are proud to report that for T12M ended June 30th 2023
we have generated
adjusted EBITDA of USD 109m and net
operating cash flow of USD 82m
Cash is king in an uncertain environment and
we are a
fundamentally strong business
in an extremely fortunate
position
We recognize that we are one of the most cash generative
businesses in the games industry
(as measured by Net OCF
to adjusted EBITDA conversion)
We are actively seeking opportunities to invest in and grow,
but If we are unable to find good ones,
we are supportive of
potential future share buybacks
Our adjusted EBITDA nearly doubled compared to the
previous year, both on a three and six-month basis. We
are well underway to hit our expectations and our earlier
directional guidance
04
03
02
01
Financial
Performance
Overall revenue decline was driven mostly by the falling
Traffic Puzzle revenue. Core Franchises declined by 5.9%
YoY in Q2 2023 (and by 2.8% QoQ). Although growth in
monetization metrics did not fully offset the payer base
decline, we might see a trend reversal in Q3 2023, driven
by the recent economy upgrade and growing marketing
spend
While the UA campaigns expenses were significantly
lower YoY, we started ramping up spend in Q2 2023 (up
22% QoQ) as paybacks exceeded our expectations
The savings in R&D expenses are mostly driven by lower
headcount (result of layoffs carried out in 1Q23)
USD m
H1 23
H1 22
YoY
Q2 23
Q2 22
YoY
Core Franchises
134.1
144.2
-7.0%
66.1
70.3
-5.9%
Traffic Puzzle
5.7
16.5
-65.3%
2.6
7.9
-66.8%
Other
1.1
2.7
-58.9%
0.5
1.3
-62.8%
Revenue
140.9
163.4
-13.8%
69.2
79.4
-12.9%
Gross profit/(loss) on sales
99.5
113.9
-12.7%
48.9
55.4
-11.8%
Sales and marketing expenses
(20.3)
(57.3)
-64.5%
(11.0)
(27.4)
-59.7%
Research and development expenses
(12.6)
(16.8)
-25.0%
(5.4)
(7.9)
-30.6%
General and administrative expenses
(18.0)
(18.2)
-1.4%
(8.0)
(9.2)
-12.8%
Other operating income/(expense), net
0.4
0.3
34.4%
0.0
0.2
-97.5%
Operating result
48.9
21.9
123.7%
24.4
11.2
118.0%
Finance income/expense, net
3.6
(1.1)
n/a
2.1
(1.2)
n/a
Profit/(loss) before tax
52.5
20.7
153.3%
26.5
10.0
165.2
Income tax
(8.4)
(3.2)
165.4%
(4.7)
(1.3)
255.1%
Net result for the period
44.1
17.6
151.1%
21.7
8.6
151.4%
Adjusted EBITDA
55.1
28.1
96.2%
27.5
13.7
100.8%
02
03
01
04
USDm
June 30, 2023
December 31, 2022
Non-current assets
32.9
37.4
Current assets
293.8
248.9
Total assets
326.7
286.3
Total equity
286.0
240.7
Non-current liabilities
8.6
10.0
Current liabilities
32.1
35.6
Total equity and liabilities
326.7
286.3
01
02
03
03
02
01
Balance
Sheet
Includes mainly intangible assets and office
leases
Primarily cash and cash equivalents ($259.6m,
or 88% of current assets).
Balance adjusted for
the SBB amounted to $109.1m
Slight decline driven mostly by lower trade
payables (payout of 2022 performance bonus
and settlement of liabilities related to the
strategic options review)
03
02
01
Cash
Flows
Net operating CF increased significantly YoY both
in H1’23 and Q2’23, but was negatively affected by
changes in net working capital (increase in
receivables mainly due to payout calendars
maintained by distributors, e.g. Apple and a
decrease in payables – mostly related to payout of
2022 performance bonus)
The positive investment CF both in H1’23 and
Q2’23 was mostly driven by interest received
from bank deposits and money market funds
as we have been gradually rolling our cash
balance to higher yields
Financing CF both in H1’23 and Q2’23
consisted mostly of lease repayment
USDm
H1 23
H1 22
Q2 23
Q2 22
Pre-tax profit
52.5
20.7
26.5
10.0
Net Operating CF
37.4
26.3
20.5
6.4
Investing CF
2.6
-26.7
1.2
-1.1
Financing CF
-2.0
-16.2
-1.0
-16.6
Change in cash
38.0
-16.7
20.6
-11.3
Cash End of Period
259.6
188.2
259.6
188.2
01
02
03
Our EPS improves
visibly post SBB
Following the settlement of the SBB and the
announced BoD resolution to retire the treasury
shares purchased in the buyback, the number of
voting shares outstanding declined to 62,810,567,
namely:
84,246,697 total issued shares
–
17,121,919 shares bought in the SBB and retired
67,124,778
–
4,314,211 treasury shares currently held
= 62,810,567 voting shares outstanding post SBB
2Q’2023 adjusted quarterly EPS (Earnings Per
Share) ratio illustrates the improvement in the
metric following the SBB
*2Q’2023 adj. EPS calculated by taking the post-SBB number of shares outstanding (i.e. 62,810,567)
for the whole quarter
Quarterly EPS (Earnings Per Share, USD)
●
We reiterate our 2023 directional outlook presented during our
FY2022 and 1Q 2023 investor calls
●
With headcount now lower by over 20% vs 2022, materially
lower costs will be fully visible in H2 2023
●
H2 2023 topline might be stronger vs H1 2023 as a result of
the recent HC economy upgrade and higher marketing spend
●
We expect to ramp up our marketing spend in the coming
months, ending the year with a run rate around (or above) the
Q4 2022 spend levels
●
Management views 1H 2023 numbers as broadly indicative
of the expected 2023 annualised performance in terms of
adj. EBITDA & profitability
Outlook for 2023 – reiterating our view
Key Highlights
2023 Outlook (YoY)
Revenue
Marketing spend
Opex (non-marketing)
Adjusted EBITDA
Adjusted EBITDA margin (%)
SIGNIFICANT
GROWTH
SIGNIFICANT
GROWTH
SLIGHT
DECLINE
SIGNIFICANT
DECLINE
SLIGHT
DECLINE
For more information please see
https://ir.huuugegames.com
THANK YOU
Financial data
Appendix – KPI’s
ARPDAU
Average revenue per daily active user.
ARPPU
Average revenue per paying user.
DAU
The number of individual users who played a game on a particular day.
DPU
The number of players (active users) who made a purchase on a given day.
EPS
Earnings per share
Live Ops
Activities aimed at increasing the player engagement, among others, by adding new features to games, recurring and one-off virtual events in which players
can participate, and active management of promotions within the game.
MAU
The number of individual users who played a game during a particular month.
Monthly Conversion
The percentage of MAU that made at least one purchase in a month during the same period In-app purchases. Payments made by users after downloading
a game, in connection with the purchase of additional game features. In-app purchases can be made through various non-cash payment instruments (e.g.
payment card, transfer), various electronic channels (e.g. e-banking, mobile phone) or using payment service providers (e.g. PayPal).
MPU
MPU is defined as the number of players (active users) who made a purchase at least once in a given month.
Retention
The number of users who continued to use the game after a certain period of time after downloading the application.
UAMC
User acquisition
marketing campaigns
Process of the acquisition of users through paid campaigns or promotional offers
Appendix – glossary
For more information please see
ir.huuugegames.com