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KONAMI FY2026 Q2 Earnings Release

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KONAMI GROUP CORPORATION
October 30, 2025
FY2026 2
nd
Quarter Financial Results
Six months ended September 30, 2025

2
Statements made in this presentation with respect to KONAMI GROUP’S current plans, estimates,
strategies and beliefs, including forecasts, are forward -looking statements about the future
performance of the Company. These statements are based on management’s assumptions and
beliefs in light of information currently available to it and, therefore, you should not place undue
reliance on them. A number of important factors could cause actual results to be materially different
from and worse than those discussed in forward -looking statements. Such factors include, but are not
limited to (1) Changes in economic conditions affecting our operations; (2) Fluctuations in foreign
exchange rates, particularly with respect to the value of the Japanese yen, the U.S. dollar and the
Euro; (3) the Company ’s ability to continue to win acceptance of our products, which are offered in
highly competitive markets characterized by the continuous introduction of new products, rapid
developments in technology and subjective and changing consumer preferences; (4) the Company ’s
ability to successfully expand internationally with a focus on our Digital Entertainment business,
Amusement business and Gaming & Systems business; (5) the Company ’s ability to successfully
expand the scope of our business and broaden our customer base through our Sports business; (6)
Regulatory developments and changes and our ability to respond and adapt to those changes; (7)
the Company ’s expectations with regard to further acquisitions and the integration of any companies
we may acquire; and (8) the outcome of contingencies.
-Financial information included herein is not audited by independent public accountants
(1) Numbers included in this presentation material are;
a) in accordance with IFRS
b) rounded to the nearest one hundred million yen
(2) Revenues of each segment include inter -segment sales
Cautionary statement with respect to forward -looking statements

3
➢ Consolidated Financial Results 4
➢ Revenue by Business Segment 5
➢ Profit by Business Segment 6
➢ Digital Entertainment 7
➢ Amusement 8
➢ Gaming & Systems 9
➢ Sports 10
➢ Titles Released in Jul – Sep 2025 / Pipeline 11
➢ Consolidated Business Performance 13
➢ Consolidated Financial Position 14
➢ Consolidated Cash Flows 15
Contents

4
Consolidated Financial Results
△ △ △ △ (JPY in billions )
FY2025
H1
FY2026
H1
YoY
Change
(Amount)
YoY
Change
(%)
FY2026
Guidance
6 months ended
September 2024
6 months ended
September 2025
12 months ending
March 2026
Revenue 184.1 224.8 40.8 +22.1% 430.0
Business profit 50.2 65.1 14.9 +29.6% 114.0
Other income and other expenses 0.4 0.8 0.4 – 8.0
Operating profit 49.8 64.3 14.4 +28.9% 106.0
Profit before income taxes 50.9 65.2 14.4 +28.3% 106.0
Profit for the period 36.4 46.5 10.1 +27.7% 75.0
(attributable to owners of the parent)
Earnings per share (JPY) 268.53 342.92 74.39 553.27

5
Revenue by Business Segment
△ △
△ △
△ (JPY in billions )
FY2025
H1
FY2026
H1
YoY
Change
(Amount)
YoY
Change
(%)
FY2026
Guidance
6 months ended
September 2024
6 months ended
September 2025
12 months ending
March 2026
Digital Entertainment 131.6 168.8 37.1 +28.2% 310.0
Amusement 10.8 14.5 3.7 +33.9% 31.0
Gaming & Systems 18.6 17.8 0.8 4.5% 43.0
Sports 24.2 24.9 0.7 +2.9% 49.0
Eliminations 1.2 1.1 0.1 – 3.0
Total revenue 184.1 224.8 40.8 +22.1% 430.0

6
Profit by Business Segment





△ △
△ △ △ (JPY in billions )
FY2025
H1
FY2026
H1
YoY
Change
(Amount)
YoY
Change
(%)
FY2026
Guidance
6 months ended
September 2024
6 months ended
September 2025
12 months ending
March 2026
Digital Entertainment 46.7 61.4 14.7 +31.6% 103.0
Amusement 2.1 3.2 1.2 +56.2% 8.0
Gaming & Systems 2.4 0.9 1.4 60.1% 7.5
Sports 1.1 1.8 0.7 +59.7% 3.0
Corporate expenses and eliminations 2.0 2.2 0.2 – 7.5
Total business profit 50.2 65.1 14.9 +29.6% 114.0
Other income and other expenses 0.4 0.8 0.4 – 8.0
Total operating profit 49.8 64.3 14.4 +28.9% 106.0

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Digital Entertainment
Revenue and profit
➢ eFootball , celebrating its 30th anniversary, launched a major update while downloads exceeded 900 million
➢ Released METAL GEAR SOLID Δ: SNAKE EATER and SILENT HILL f -both titles exceeding one million copies in initial sales
➢ Announced Momotaro Dentetsu 2: Anata no Machi mo Kitto Aru with largest content volume in series history featuring two maps
FY2026 Q2 summary
*Operating profit includes other expenses of JPY 0.4 billion (FY2025) and JPY 0.5 billion (FY2026) (JPY in billions)
FY2025
H1
FY2026
H1
YoY
Change
(Amount)
YoY
Change
(%)
FY2026
Guidance
6 months ended
September 2024
6 months ended
September 2025
12 months ending
March 2026
Revenue 131.6 168.8 37.1 +28.2% 310.0
Business profit 46.7 61.4 14.7 +31.6% 103.0
Operating profit 46.3 60.8 14.5 +31.4% 95.5
Operating profit margin 35% 36% 31%

8
Amusement
Revenue and profit
➢ Launched medal game Monster Retsuden Oreca Battle 2 Pandora’s Medal, allowing cross use of original cards created with
Monster Retsuden Oreca Battle 2
➢ Released three smart -pachislot titles, My Happy Marriage, Reincarnated as a Sword and Magical Halloween Bonus Trigger
FY2026 Q2 summary
※ Effective October 1, the arcade game business of Konami Amusement Co., Ltd. was transferred to Konami Arcade Games Co.,
Ltd., established on June 2, through an absorption -type company split. (JPY in billions)
FY2025
H1
FY2026
H1
YoY
Change
(Amount)
YoY
Change
(%)
FY2026
Guidance
6 months ended
September 2024
6 months ended
September 2025
12 months ending
March 2026
Revenue 10.8 14.5 3.7 +33.9% 31.0
Business profit 2.1 3.2 1.2 +56.2% 8.0
Operating profit 2.1 3.2 1.2 +56.2% 8.0
Operating profit margin 19% 22% 26%

9
Gaming & Systems
Revenue and profit
➢ Announced the new Solstice 49C cabinet, winning high acclaim from operators at G2E
➢ Installed SYNKROS at multiple casino properties in California and New Mexico
➢ New content Bull Rush Stampede series, released in Australia, delivers strong performance
FY2026 Q2 summary





△ (JPY in billions)
FY2025
H1
FY2026
H1
YoY
Change
(Amount)
YoY
Change
(%)
FY2026
Guidance
6 months ended
September 2024
6 months ended
September 2025
12 months ending
March 2026
Revenue 18.6 17.8 0.8 4.5% 43.0
Business profit 2.4 0.9 1.4 60.1% 7.5
Operating profit 2.4 0.9 1.4 60.0% 7.5
Operating profit margin 13% 5% 17%

10
Sports
Revenue and profit
FY2026 Q2 summary
➢ Strong traction among pilates studios – opened eight studios in Q2 and scheduled to open nine more studios in Q3 (making
cumulative total of 81 studios)
➢ Opened a second studio for personal training gym Personal 30 in July and announced the December opening of a third studio
*Operating profit includes other expenses of JPY 0.1 billion (FY2025) and JPY 0.1 billion (FY2026) (JPY in billions)
FY2025
H1
FY2026
H1
YoY
Change
(Amount)
YoY
Change
(%)
FY2026
Guidance
6 months ended
September 2024
6 months ended
September 2025
12 months ending
March 2026
Revenue 24.2 24.9 0.7 +2.9% 49.0
Business profit 1.1 1.8 0.7 +59.7% 3.0
Operating profit 1.0 1.6 0.6 +64.4% 2.8
Operating profit margin 4% 7% 6%

11
Titles Released in Jul – Sep 2025 / Pipeline(1)
MET AL GEAR SOLID Δ:
SNAKE EAT ER
SILENT HILL f
※1 DE: Digital Entertainment ※2 GOG version released on October 7th
T he Prince of T ennis
Sweet School Festival ♡-40 and more. ..
Doki Doki Survival ~eternal passion! ” T ie break ♡game
Suikoden ST AR LEAP
©Konami Digital E ntertainment
©Konami Digital E ntertainment
©2009 TAKE SHI KONOMI/SHUE ISHA ©2012 NAS,THE PRINCE OF TE NNIS II PROJE CT ©Konami Digital E ntertainment
©Konami Digital E ntertainment
SILENT HILL: T ownfall
©Konami Digital E ntertainment ©Annapurna Interactive ©Screen Burn
©AKIRA SAKUMA ©Konami Digital E ntertainment
Momotaro Dentetsu 2 :
Anata no Machi mo Kitto Aru
“Pl ayStati on” i s regi stered trademarks or tradem arks of Sony Interactive Entertainm ent Inc.T radem arks are property of thei r respective owners. Ni ntendo Swi tch i s a tradem ark of Ni ntendo. Title Platform Geography Release Date Busine ss
Se gm e nt ( ※1)
EDENS ZERO
PlayStation®5,
Xbox Series X|S,
Steam®,
Microsoft Store(Windows)
Global Jul ’25 DE
GRADIUS ORIGINS
Nintendo Switch™,
PlayStation®5,
Xbox Series X|S,
Steam®
Global Aug ’25 DE
METAL GEAR SOLID Δ: SNAKE EATER
PlayStation®5,
Xbox Series X|S,
Steam®
Global Aug ’25 DE
SILENT HILL f
PlayStation®5,
Xbox Series X|S,
Steam®,
Epic Games Store,
Microsoft Store(Windows)
GOG
Global Sep ’25
(※ 2) DE
Momotaro Dentetsu 2:
Anata no Machi mo Kitto Aru
Nintendo Switch™ 2,
Nintendo Switch™ Japan Nov ’25 DE
Darwin‘s Paradox!
Nintendo Switch™,
PlayStation®5,
Xbox Series X|S,
Steam®
Global 2025 DE
Suikoden STAR LEAP
App Store,
Google Play,
Steam®
Global TBD DE
SILENT HILL: Townfall TBD Global TBD DE
The Prince of Tennis
Sweet School Festival ♡-40 and more…
Nintendo Switch™,
Nintendo Switch™ 2,
Steam®
TBD TBD DE
The Prince of Tennis Doki Doki Survival
~eternal passion!” Tie break ♡ game
Nintendo Switch™,
Nintendo Switch™ 2,
Steam®
TBD TBD DE
Wai Wai World Craft (working title)
App Store,
Google Play,
Steam®
TBD TBD DE

12
Titles Released in Jul – Sep 2025 / Pipeline(2)
Solstice 49C
T EENAGE MUT ANT
NINJA T URT LES
©Konami Arcade Games
pop’n music High ☆Cheers !!
Momotaro Dentetsu World
-Chikyu mo Medal mo Mawatteru !-
©AKIRA SAKUMA ©Konami Digital E ntertainment ©Konami Arcade Games
Reincarnated as a Sword
©Yu Tanaka, Ruro/ MICRO MAGAZ INE , INC./ Reincarnated as a Sword Project©Konami Amusement
©2025 Viacom©Konami Arcade Games ©Konami Digital E ntertainment
※ AM: Amusement GS: Gaming & Systems Title Platform Geography Release Date Business
Segment ( ※)
Monster Retsuden Orecabattle 2
Pandora’s Medal
Arcade Machine
(Medal Game) Japan Jul ’25 AM
My Happy Marriage Pachislot Machine Japan Jul ’25 AM
Reincarnated as a Sword Pachislot Machine Japan Aug ’25 AM
Magical Halloween Bonus Trigger Pachislot Machine Japan Sep ’25 AM
ColorCoLotta Tropical Resort Arcade Machine
(Medal Game) Japan Nov ’25 AM
Momotaro Dentetsu World
-Chikyu mo Medal mo Mawatteru!-
Arcade Machine
(Medal Game) Japan Dec ’25 AM
pop’n music High ☆ Cheers!! Arcade Machine
(Music Video Game)
Japan
North America
Asia
Dec ’25 AM
Legend of the Galactic Heroes:
Die Neue These Pachislot Machine Japan Dec ’25 AM
Demon Slayer: Nichirin Battle Slash Arcade Machine
(Video Game) Japan TBD AM
GASHAAAAN Arcade Machine
(Video Game) Japan TBD AM
DanceDanceRevolution STOMP Arcade Machine
(Redemption Game)
North
America TBD AM
TEENAGE MUTANT NINJA TURTLES Arcade Machine
(Medal Game)
North
America TBD AM
Solstice 49C™ Slot Machine
Cabinet
North
America FY2026 Q3 GS

13
Consolidated Business Performance




△ △


△ △



△ △ (JPY in billions )
184.1 100.0% 224.8 100.0% 40.8 +22.1%
95.7 52.0% 113.8 50.6% 18.1
38.2 20.8% 46.0 20.4% 7.7
0.4 0.2% 0.8 0.4% 0.4
49.8 27.1% 64.3 28.6% 14.4 +28.9%
1.1 0.8 0.2
0.3 0.2 0.1
0.2 0.3 0.1
50.9 27.6% 65.2 29.0% 14.4 +28.3%
14.5 7.9% 18.8 8.3% 4.3
36.4 19.8% 46.5 20.7% 10.1 +27.7%
Owners of the parent 36.4 19.8% 46.5 20.7% 10.1 +27.7%
Non-controlling interests 0.0 0.0% 0.0 0.0% 0.0
Revenue
Total cost of revenue
SG&A
Profit before income taxes
Income taxes
Profit for the period
Profit attributable to:
Other income and other expenses
Operating profit
Finance income
Finance costs
Profit from investments accounted
for using the equity method
Percentile FY2026
H1
YoY
Change
(%)
FY2025
H1 Percentile
YoY
Change
(Amount)

14
Consolidated Financial Position








△ (JPY in billions )
Mar 31, Sep 30, Mar 31, Sep 30,
2025 2025 Change 2025 2025 Change
Cash and cash equivalents 294.2 272.4 21.8 Bonds and borrowings 20.0 – 20.0
Trade and other receivables 47.2 53.3 6.1 Trade and other payables 45.4 41.4 4.0
Inventories 12.1 16.2 4.1 Other current liabilities 50.9 57.9 7.0
Other current assets 13.3 18.7 5.4 116.3 99.3 17.0
366.8 360.6 6.2
(55.2%) (52.9%) Bonds and borrowings 39.9 39.9 0.0
Other non-current liabilities 26.9 26.6 0.3
Property, plant and equipment, net 163.6 183.0 19.4 66.9 66.6 0.3
Goodwill and intangible assets 60.7 63.2 2.5 183.2 165.8 17.3
Deferred tax assets 31.1 30.5 0.7 481.9 515.3 33.5
Other non-current assets 42.8 43.9 1.1 (72.5%) (75.7%)
298.2 320.6 22.3 (per share:JPY ) (3,554.61) (3,801.65) (247.04)
(44.8%) (47.1%) 481.9 515.4 33.5
665.0 681.2 16.1 665.0 681.2 16.1 Total assets Total liabilities and equity
Total non-current liabilities
Total liabilities
Total equity attributable to
owners of the parent
Total non-current assets
Total equity
Non-current assets
Current assets Current liabilities
Total current liabilities
Total current assets Non-current liabilities

15
Consolidated Cash Flows Sep 30, 2024
21.8 billion decrease
7.7 billion decrease
Operating CF Investing CF
Financing CF
(JPY in billions ) Operating CF Investing CF
Financing CF
FX
Sep 30, 2025
FY2025
H1
+44.7
△ 37 .2
FX
△ 13 .1 △ 2.1
273.7 266.1
Apr 1, 2024
FY2026
H1
+52.4 △ 37 .6
△ 37 .1
294.2
+0.5
272.4
Apr 1, 2025

16
THANK YOU
©KONAMI