Monetization Report 2025
Download PDFGlobal Monetization Trends
Page 05
RPG
Page 20
Strategy
Page 13
Puzzle
Page 28
Monetization trends in:
Contents
2
Simulation
Page 43
Casino
Page 36
Hybridcasual
Page 50
1
2
3
4
5
6
7
We work with
350+
companies, including many big names:
Our customers
3
Key premises:
How is the market categorized?
All market analytics are based on
AppMagic’s core categorization.
Click here to learn more
What is the basis for the market
analytics data?
Estimates for downloads and revenue are
derived from app positions in the Top Free
and Top Grossing charts across all countries
and are processed using AppMagic’s
internal data to improve accuracy.
How are payment behavior metrics and D2C
revenue calculated?
D2C revenue and payment metrics are
calculated based on AppMagic’s internal
analytics and include data for the United
States only.
This methodology makes it possible to capture overall market trends with a focus on paying countries and to compare user
behavior across the two platforms.
You can find more details on the chart calculation methodology in the footer of each slide.
Data recorded on October 22, 2025.
Methodology
This report is based on AppMagic data for the period from 2023 to 2025 for the sections dedicated to App Store and Google Play market overview. The
sections focused on user payment behavior are based on the top 10 grossing Tier-1 West projects within their respective genres in the United States for
2024
and 2025.
4
Global
Monetization Trends
5
Moderate market growth
compared to last year
Overall revenue increased by 3.4%,
driven mainly by the App Store (+5.4%),
while Google Play showed a slight
decline.
Key takeaways
6
Market growth driven by
select subgenres and regions
Overall revenue expansion is modest
and concentrated in a few genres:
Strategy, Simulation, and Hybridcasual.
Shift toward emerging
markets
Main growth comes from countries
with
low bases and volatile currencies:
LATAM, MENA, and Eastern Europe.
Revenue remains
concentrated in key regions
Developed markets such as the US,
Western Europe, and Japan show signs
of slowdown or stagnation, yet
continue to maintain high ARPPU levels.
Simple and Hybrid / Midcore
games gain traction
In genres like Puzzle, Simulation, and
Hybridcasual, simple and Hybrid
formats continue to expand actively.
Revenue concentrated
in top offers
Over 40% of revenue in each genre
comes from the top five offers or top
ten projects.
Revenue growth shifts
toward the App Store
Across most genres, the App Store
shows higher ARPPU, while on Google
Play, purchase size stays flat despite
higher transaction frequency.
Payment SDKs are gradually
gaining traction
Monetization through D2C systems and
alternative payment methods grew by
46% but is employed by 62% of top 100
games only.
Yearly trend
Trends in revenue for 2023–2025 (worldwide) by platform
App Store
Google Play
Compared to last year, the mobile games market has not changed dramatically, with
overall growth of just 3.5%. Google Play showed minor revenue fluctuations (less than 1%),
while the App Store demonstrated a 5.4% increase.
Oct 2023 – Sep 2024
Oct 2024 – Sep 2025
YoY Changes
Google Play
20.3B
20.3B
–0.12%
App Store
34.9B
36.8B
5.46%
Overall
55.2B
57.1B
3.41%
The data is based on AppMagic’s taxonomy. Revenue figures reflect IAP earnings solely, excluding income from ads and alternative revenue sources.
7
Monetization Report 2025 | GLOBAL MONETIZATION TRENDS
Country
Oct 2023 – Sep 2024
Oct 2024 – Sep 2025
%
Argentina
$47.0M
$57.3M
21.97%
United Arab
Emirates
$211.4M
$245.2M
16.00%
Russian
Federation
$182.4M
$210.6M
15.50%
Colombia
$41.9M
$48.2M
14.97%
Saudi Arabia
$335.0M
$376.1M
12.26%
Turkey
$323.2M
$357.2M
10.54%
United
Kingdom
$1.5B
$1.6B
9.68%
Israel
$162.9M
$178.7M
9.65%
Ireland
$75.8M
$81.4M
7.38%
South Africa
$110.3M
$117.9M
6.92%
Country
Oct 2023 – Sep 2024
Oct 2024 – Sep 2025
%
United
States
$18.9B
$18.2B
–3.47%
China
$11.3B
$10.3B
–8.54%
Japan
$8.5B
$7.9B
–7.09%
South
Korea
$3.7B
$3.1B
–15.05%
Germany
$1.9B
$1.93B
1.78%
Taiwan
$1.9B
$1.6B
–13.57%
United
Kingdom
$1.5B
$1.6B
9.68%
Canada
$1.1B
$1.1B
1.06%
Australia
$991.3M
$964.5M
–2.70%
France
$876.7M
$926.1M
5.63%
8
The data is based on AppMagic’s taxonomy. Revenue figures reflect IAP earnings solely, excluding income from ads and alternative revenue sources.
Key market changes
While
Midcore and Casual games showed only minor
growth
(within 3%), a
strong change was observed in
the Hypercasual segment,
which increased by 88%
compared to last year.
The list of top countries remained the same as last year
;
however, the revenue trend differs:
–
Most Eastern markets (China, Japan, South Korea,
Taiwan) experienced a decline (up to 15%)
, while
Western countries (the United Kingdom, France,
Germany, Canada) demonstrated growth.
The strongest revenue growth is observed in markets
:
–
with a low base and high currency volatility
, such
as
Latin America
(Argentina, Colombia) and
Russia
(where growth is linked to the gradual recovery of
the market after previous restrictions);
–
in the
Middle East (UAE, Saudi Arabia, Israel,
Turkey)
, which is among the fastest-growing
regions
in terms of mobile revenue;
–
in
Western Europe
(the United Kingdom and Ireland).
Revenue Dynamics, YoY
Monetization Report 2025 | GLOBAL MONETIZATION TRENDS
Top 10 countries by revenue
Top 10 countries by growth rate
Subgenre
Oct 2023 – Sep 2024
Oct 2024 – Sep 2025
YoY Changes
Midcore
$30.1B
$31.9B
2.99%
Casual
$19.4B
$19.9B
2.26%
Hypercasual
$366.8M
$688.8M
87.80%
Trend toward alternative payments: SDK use
Monetization Report 2025 | GLOBAL MONETIZATION TRENDS
Includes payment SDK
Games with payment SDKs by month
Top 3 fastest-declining SDKs since Jan 202 4
Top 3 fastest-growing SDKs since Jan 202 4
0
100k
200k
300k
Jan’24
Apr’24
Jul’24
Oct’24
Jan’25
Apr’25
At the beginning of 2025, monetization
through alternative payment systems and
webshops began to gain traction
. Major
D2C
and payment SDK providers, such as Xsolla,
Yookassa, and OpenIAB, increasingly
promoted these monetization models as a
new industry trend.
By the start of Q4 2025, the number of
games featuring payment SDKs had grown
by 12%
, but there was no major surge in
integrations across all apps, and
growth
remained steady.
The strongest growth was observed for:
–
Yookassa, Xsolla, and
Card.i
o
The steepest decline, with more SDK
removals than new installations, was seen
in:
–
Stripe, Paystack, and PayU.
Jul’25
Sep’25
The dynamics of payment SDK installations and removals are based on AppMagic data and include over 850,000 games featuring any SDKs.
The analysis is based on 62 payment SDKs (Google Pay, Samsung Pay, Open In-App Billing (OpenIAB), Anjlab, Bolt, Alipay, PayPal, Card.io, Stripe, PayPal Braintree, and others).
9
]
+12%
50%
0%
100%
Yookassa
Xsolla
Card.io
–8%
0%
–6%
–4%
–2%
Stripe
Paystack
PayU
Samsung Pay
Google Pay
Trend toward alternative payments: SDK dynamics
A similar pattern can be observed across
the most popular SDKs: the
period from
June to August 202 4 was marked by
increased integration activity
, while the
overall trend throughout 2025 has
remained relatively stable.
On average,
SDK installations still
outnumber removals
, but each SDK
behaves differently, and no consistent
trend can be identified:
–
For some SDKs, such as Yookassa,
there are nearly no removals.
–
A noticeable spike in Samsung Pay
SDK removals occurred in summer
2025, likely due to Samsung’s
announcement that updates for Tizen
devices would end on May 31, 2025,
rather than the global shift toward
alternative payment systems.
Monetization Report 2025 | GLOBAL MONETIZATION TRENDS
100
0
200
300
400
500
Jan’24
Removals
Installs
Jul’24
Jan’25
Jul’25
10
0
20
30
40
50
Jan’24
Jul’24
Jan’25
Jul’25
Yookassa
Xsolla
5
0
10
15
20
Jan’24
Jul’24
Jan’25
Jul’25
5
0
10
15
Jan’24
Jul’24
Jan’25
Jul’25
10
Removals
Installs
Removals
Installs
Removals
Installs
The dynamics of payment SDK installations and removals are based on AppMagic data and include over 850,000 games featuring any SDKs.
Does not include D2C systems
Includes D2C systems
Trend toward alternative payments: D2C revenue in the top 100
Revenue from D2C sources for the top 100 grossing
games (2025) in the US has grown significantly
:
–
Revenue from D2C systems is up 46% YoY, with a
major boost in Sep–Oct 2025 when several of the
top 100 apps enabled them.
However, the overall dynamics remain mixed: only
62% of the games in the grossing top 100 for the first
half of 2025 generate D2C revenues, while in the 2024
top 100, this share was 72%. D2C serves as a stable
tool for supporting revenue in older apps, while
newcomers are in no hurry to integrate alternative
payment systems.
Percentage of games using D2C as of August 2025
The analysis is based on the top 100 titles by revenue in the first half of 2024 and 2025 according to AppMagic’s taxonomy. The data reflects the US dynamics only and does not represent performance in other
countries.
11
0
25%
50%
100%
75%
Top 100 2024
Top 100 2025
D2C revenue dynamics in the top 100 grossing games, 2025 (US)
Jan’24
Jul’24
Jan’25
Jul’25
$100m
$150m
$200m
$250m
Apr’24
Oct’24
Apr’25
Aug
2024
Aug
2025
$300m
$350m
Monetization Report 2025 | GLOBAL MONETIZATION TRENDS
As the mobile market matures, developers are shifting
from rapid experimentation to building sustainable,
long-term monetization ecosystems. We’re seeing
strong growth in off-store systems and SDK
integrations that give studios more flexibility,
transparency, and direct player relationships, all crucial
for future-proofing revenue.
Chris Hewish, President, Xsolla
Looking at global market trends helps capture the overall dynamics and understand
where the mobile gaming segment is headed. However, each genre or subgenre
behaves differently.
The rest of the report presents a number of current benchmarks by genre, as well as
year-over-year changes and specific niche trends that can help developers refine and
optimize monetization in their projects.
What’s next
12
Monetization trends in:
RPG
Page 20
Strategy
Page 13
Puzzle
Page 28
Simulation
Page 43
Casino
Page 36
Hybridcasual
Page 50
2
3
4
5
6
7
Whiteout Survival
Pokémon TCG Pocket
Clash Royale
Strategy
is a parent tag for games (usually war
games) based on strategic management of units
and/or cities as a key element of their gameplay.
Strategy
13
Both classification and associated data are based on AppMagic’s taxonomy.
The Strategy genre shows
steady growth
Since mid-2024, several major new
titles have contributed to a 20–28%
increase in revenue on each platform.
Key takeaways
14
Growth seen in both major and
smaller subgenres
Strongest gains came from Card
Battlers (+213%) and 4X Strategy (+26%)
Only one subgenre showed
signs of decline
MOBA remains the only declining
subgenre (–4.9%).
Asian publishers drive
growth in the genre
Most revenue comes from Asian
publishers, while new projects test
unconventional, gradually deepening
gameplay.
Strategy players reach record
spending levels
By day 90, paying Strategy players in
the US spend twice as much as Casino
players, with ARPPU on the App Store
now up to eight times higher than on
Google Play.
Different spending models
across platforms
On Google Play, growth comes from
purchase volume, while on the App
Store, larger payments (often $15+)
drive ARPPU.
Hard currency drives top
spending in Strategy games
Most revenue comes from hard
currency bundles, with $99 offers far
more common among top purchases
than in other genres.
High-priced offers expand in
4X Strategy games
In 2025, titles like
Whiteout Survival
and
Last War
raised the top offer price from
$99 to $159.99 across both stores.
Yearly trend
Trends in revenue for 2023–2025 (worldwide) by platform
App Store
Google Play
The Strategy market has been actively growing since mid-2024.
Although the main increase was driven by several major titles, the overall growth trend
remains smooth and consistent. Revenue has also grown evenly across platforms: while
other segments typically show growth on a single platform only, the Strategy genre
demonstrated a 20–28% increase on each.
Monetization Report 2025 | STRATEGY
Oct 2023 – Sep 2024
Oct 2024 – Sep 2025
YoY Changes
Google Play
$3.5B
$4.3B
20.83%
App Store
$7.2B
$9.3B
27.87%
Overall
$10.8B
$13.5B
25.55%
15
The data is based on AppMagic’s taxonomy. Revenue figures reflect IAP earnings solely, excluding income from ads and alternative revenue sources.
16
Monetization Report 2025 | STRATEGY
The data is based on AppMagic’s taxonomy. Revenue figures reflect IAP earnings solely, excluding income from ads and alternative revenue sources.
Key market changes
The Strategy market has shown significant growth
,
largely
driven by several major releases in recent years
that have been actively shaking up the subgenres of
Card Battler, 4X Strategy, and Turn-Based Strategy
.
At the same time,
only one niche demonstrated a clear
negative trend: MOBA
. The leading title,
Honor of Kings
,
scraped together a minor uplift (within 1%), while the
overall genre downsizing was brought about by declining
performances of
Mobile Legends: Bang Bang US
and
Garena Liên Quân Mobile
.
Today, the
Strategy segment continues to grow steadily
across both Western and Asian markets
. However, it
has
become more challenging to enter as more and more
projects seek unconventional approaches to secure their
audiences. For example, they disguise early sessions as
popular simple games or titles from other genres,
gradually deepening their gameplay over time.
Despite the strong interest of Western players in the
genre,
the majority of revenue comes from Asian
publishers and developers.
Last
War:Survival
Clash
Royale
Whiteout
Survival
Pokémon TCG
Top Heroes:
Kingdom Saga
Revenue Dynamics, YoY
Revenue Growth Drivers:
Subgenre
Oct 2023 – Sep 2024
Oct 2024 – Sep 2025
%
Card Battler
$437.1M
$1.4B
213.12%
Strategy: Other
$32.2M
$58.2M
80.81%
Tactics
$773.5M
$980.6M
26.77%
4X Strategy
$5.4B
$6.9B
25.84%
Turn-Based Strategy
$15.5M
$17.9M
15.86%
Real Time Strategy
$1.0B
$1.2B
9.81%
MOBA
$2.2B
$2.1B
–4.97%
8%
3%
Strategy games have always been a genre that
requires significant player spending, but this
year, the numbers are beating all possible
records:
by day 90, paying users in the US
spend twice as much as players in another
traditionally high-spending segment, Casino.
Historically,
ARPPU for paying users in the
Strategy genre on the App Store has been 4–5
times higher than on Google Play.
However,
in
2025, with the genre’s growth
and the
emergence of new titles, this gap has widened
even further, with up to eightfold differences at
certain points in the user lifecycle.
3%
The analysis is based on the top 10 titles by revenue in the first half of 2024 and 2025 within the Strategy genre according to AppMagic’s taxonomy. The data reflects the US dynamics only and does not represent
performance in other countries.
17
Key changes in payment behavior
Monetization Report 2025 | STRATEGY
Average Purchases per Paying User
ARPPU
30 days
60 days
90 days
30 days
60 days
90 days
$200
$400
$0
2
4
7%
0
50%
68%
94%
App Store
Google Play
App Store
Google Play
YoY Changes
16%
20%
12%
YoY Changes
6
8
10
6%
17%
$600
Interested in more monetization insights?
Analyze both permanent and time-limited
monetization strategies using the
Monetization
Intelligence
tool.
Click here to learn more
2%
Overall,
Strategy follows the same trend as other
genres:
–
On Google Play, the main focus is on the
number of purchases
, with the average
transaction value typically not exceeding $7.
–
On the App Store, the focus is on payment
size
: even the first purchase often exceeds $15,
which drives ARPPU growth despite the decline
in the number of purchases this year.
While the average transaction value on the App
Store is rather high, the
most common in-game
offers are priced at $4.99.
In 202 4, the vast majority of top-grossing Strategy
games offered their players high-priced bundles
capped at $99
.
In 2025, several 4X Strategy titles, such as
Whiteout
Survival
and
Last War
, have begun actively
introducing higher-priced offers. Currently, the
maximum offer price in these games on both the
App Store and Google Play (US) is $159.99.
The analysis is based on the top 10 titles by revenue in the first half of 2024 and 2025 within the Strategy genre according to AppMagic’s taxonomy. The data reflects the US dynamics only and does not represent
performance in other countries.
18
Key changes in payment behavior
Google Play
Min Price
Avg Price
Median Price
Max Price
2024
$0.99
$8.98
$4.99
$99.99
2025
$0.99
$10.22
$4.99
$99.99
App Store
Min Price
Avg Price
Median Price
Max Price
2024
$0.99
$8.98
$4.99
$99.99
2025
$0.99
$9.90
$4.99
$99.99
Average Purchase Value
Most common offer prices
$0
$10
$20
1
2
3+
App Store
Google Play
2%
5%
37%
24%
23%
YoY Changes
Monetization Report 2025 | STRATEGY
$30
Most impactful offers
19
The Strategy market generates most of its revenue from hard currency bundles, which make up the core of top purchases in most Strategy games. Special packs, passes,
or event-limited offers appear less frequently. Unlike other genres, however, offers priced at $99 are much more likely to rank among the top positions here.
Honor of
Kings
Pokémon
TCG
Puzzles &
Survival
Evony
Mobile
Legends
Is your competitor missing from the list?
With our new
In-App Purchases Distribution
tool, you can explore in detail
what players are spending money on in games. Be among the first to gain
access to complete insights into your competitors!
Contact us:
gera@appmagic.rocks
?
Monetization Report 2025 | STRATEGY
0%
5%
10%
15%
20%
4000 tokens
$74.98
2400 tokens
$29.99
4000 tokens
$49.99
800 tokens
$9.99
1,200 tokens
$14.99
0%
10%
Premium pass
$9.99
Poke gold
$19.99
Poke gold
$22.99
Poke gold
$99.99
Poke gold
$39.99
0%
Sack of diamonds
$4.99
Pile of diamonds
$9.99
Big pile of
diamonds $19.99
Big chest of
diamonds $99.99
Pile of diamonds
$29.99
0%
20%
40%
60%
25000 gems
$99.99
5000 gems
$19.99
2500 gems
$9.99
Rally monthly
card – $9.99
Large general
package – $99.99
0%
5%
10%
15%
20%
1000 diamonds
$19.99
500 diamonds
$9.99
5000 diamonds
$99.99
1500 diamonds
$29.99
2500 diamonds
$49.99
20%
30%
40%
10%
20%
30%
25%
The information is based on AppMagic’s internal analytics and is used in the new In-App Purchases Distribution tool.
The data reflects US-only dynamics over the past six months for the Google Play platform.
Hero Wars: Alliance
Genshin Impact
Archero 2
RPG
is
a parent tag for games where the player controls a character
or characters of a certain class with different characteristics,
whose
abilities can be improved by leveling up and gaining experience.
RPG
20
Both classification and associated data are based on AppMagic’s taxonomy.
RPG market sees notable
revenue decline
Revenue dropped by 13–16% across
both platforms, with the steepest fall
recorded in China (–25%).
Key takeaways
21
Most RPG subgenres show
double-digit decline
Most RPG subgenres have shrunk by
15–30%, while Tactical RPG and
Roguelike
grew with
Warhammer 40,000
,
GIRLS’
FRONTLINE 2
, and
Archero 2
.
Google Play spending decline
impacts RPG market
Average payments per user fell by up to
29%, with day 90 ARPPU down 42%,
while the App Store maintained stable
growth in high-spending markets.
Average check drops on
Google Play
Average payment size decreased by
20–28%, reflecting weaker player
spending.
App Store strengthens
monetization
The average first-payment check rose
to $17.9, showing higher player
willingness to spend more.
Hard currency remains the
core of RPG monetization
Most RPG revenue comes from hard
currency, though battle passes and
30-day subscriptions also play a
notable role for key titles.
Low-priced offers gain
traction in Midcore RPGs
Titles like
Honkai: Star Rail
and
Zenless
Zone Zero
tested $0.99–$4.99 bundles,
effectively engaging low-spending
users.
Yearly trend
Trends in revenue for 2023–2025 (worldwide) by platform
App Store
Google Play
The RPG market showed a significant year-over-year revenue decline, with drops of
13–16% recorded across both platforms.
Most of the decrease is attributed to the Eastern markets, with the largest decline
observed in China (–25%).
Monetization Report 2025 | RPG
Oct 2023 – Sep 2024
Oct 2024 – Sep 2025
YoY Changes
Google Play
$5.3B
$4.6B
–13.60%
App Store
$8.4B
$7.0B
–16.44%
Overall
$13.7B
$11.6B
–15.35%
The data is based on AppMagic’s taxonomy. Revenue figures reflect IAP earnings solely, excluding income from ads and alternative revenue sources.
22
23
Monetization Report 2025 | RPG
The data is based on AppMagic’s taxonomy. Revenue figures reflect IAP earnings solely, excluding income from ads and alternative revenue sources.
Key market changes
Most RPG subgenres showed a significant decline
(from 15% to 30%) across all regions
. However, for
some
subgenres, the drop was not limited to Asian markets
:
–
In the
Puzzle RPG
niche,
Empires & Puzzles
and
Best
Fiends
recorded a notable decrease in Tier-1 West
countries.
–
The decline in the
Idle RPG
segment was facilitated
by falling revenues from
AFK Journey
and
Legend of
Mushroom
, while the recently launched
Capybara
Go!
failed to sustain its initial momentum and
continues to decline.
–
The
Empire Building
niche also decreased due to
revenue drops in
Isekai: Slow Life
and
King’s Choice
.
Only two niches demonstrated visible growth:
–
The
Tactical RPG
segment grew thanks to
Warhammer 40,000: Tacticus™
and the launch of
GIRLS’ FRONTLINE 2: EXILIUM
(Tier-1 West), while in
Asia, the main growth driver was
SD Gundam G
Generation ETERNAL
.
–
The
Roguelike
niche increased primarily due to
Archero 2
and
Mech Assemble: Zombie Swarm
.
Wuthering
Waves
CookieRun:
Kingdom
Archero 2
Capybara Go!
Zenless Zone
Zero
Subgenre
Oct 2023 – Sep 2024
Oct 2024 – Sep 2025
%
Tactical RPG
$269.5M
$419.8M
55.79%
Roguelike
$294.8M
$371.9M
26.20%
RPG: Other
$25.1M
$25.3M
0.55%
Open World RPG
$624.5M
$613.2M
–1.82%
Team Battler
$3.9B
$3.3B
–14.39%
Idle RPG
$1.8B
$1.5B
–18.56%
MMORPG
$3.3B
$2.6B
–19.69%
Empire Building
$370.7M
$290.4M
–21.65%
Action RPG
$1.1B
$852.9M
–23.45%
Puzzle RPG
$949.9M
$682.2M
–28.17%
Revenue Dynamics, YoY
Revenue Growth Drivers:
8%
19%
42%
24%
30 days
60 days
90 days
$50
0
App Store
Google Play
YoY Changes
$100
$150
15%
27%
18%
16%
The most notable change in user behavior was
observed on Google Play:
–
While the
average number of payments per
user decreased by 16–29%
across different
lifetime stages,
the day 90 ARPPU dropped
by 42%.
–
These
changes reflect the overall negative
trend in the niche
and are largely driven by
the behavior of its leading titles, such as
Genshin Impact
and
Honkai: Star Rail
,
as
well as the growing presence of simpler
games in the top charts
, including
Legend
of Mushroom
and
Archero 2
.
Meanwhile, the
App Store continues to show
positive dynamics similar to other segments
,
demonstrating a clear trend toward stronger
monetization in high-spending countries.
The analysis is based on the top 10 titles by revenue in the first half of 2024 and 2025 within the RPG genre according to AppMagic’s taxonomy. The data reflects the US dynamics only and does not represent
performance in other countries.
24
Key changes in payment behavior
Purchase count
ARPPU
29%
12%
Average Purchases per Paying User
30 days
60 days
90 days
2
0
App Store
Google Play
YoY Changes
4
6
ARPPU
YoY Changes
8
8%
5%
Monetization Report 2025 | RPG
The negative shift in ARPPU on Google Play
also led to a decrease in the average check
size
for both first and subsequent payments by
20–28%.
In contrast, the App Store saw the opposite
trend, with the average check increasing
significantly, which widened the gap between
the two platforms.
For instance, the current
average first-payment check on Google Play is
$8.3, while on the App Store it is $17.9.
One might expect this to result in changes to
the average price of offers on Google Play, yet
for top-grossing games, this metric has
remained virtually unchanged. Both the average
and median offer prices stayed at the same
level, reflecting flexible pricing systems already
established in the games.
Nevertheless
, some titles have been
experimenting with lower-priced offers,
which may signal the market’s attempt to
adapt to these changes.
The analysis is based on the top 10 titles by revenue in the first half of 2024 and 2025 within the RPG genre according to AppMagic’s taxonomy. The data reflects the US dynamics only and does not represent
performance in other countries.
25
Key changes in payment behavior
YoY Changes
Google Play
Min Price
Avg Price
Median Price
Max Price
2024
$0.99
$16.57
$9.99
$99.99
2025
$0.99
$15.62
$9.99
$99.99
App Store
Min Price
Avg Price
Median Price
Max Price
2024
$0.99
$16.57
$9.99
$99.99
2025
$0.99
$15.62
$9.99
$99.99
Most common offer prices
Average Purchase Value
$0
$5
$10
$15
$20
1
2
3+
App Store
Google Play
YoY Changes
$25
28%
24%
20%
5%
9%
7%
Monetization Report 2025 | RPG
Most impactful offers
26
The core of monetization in RPGs, as is for many midcore games, is hard currency. However, in some titles, such as
CookieRun: Kingdom
, battle passes account for a
significant share of revenue. In HoYoverse games, a key part of monetization is the 30-day subscription offer, which generates up to 10% of the project’s total revenue.
RAID
CookieRun:
Kingdom
Hero Wars
Honkai
Star Rail
Genshin
Impact
Is your competitor missing from the list?
With our new
In-App Purchases Distribution
tool, you can explore in detail
what players are spending money on in games. Be among the first to gain
access to complete insights into your competitors!
Contact us:
gera@appmagic.rocks
?
Monetization Report 2025 | RPG
0%
5%
10%
15%
ultimate savings
pack – $99.99
bulk value pack
$29.99
extra savings pack
$49.99
small pack
$9.99
regular pack
$19.99
0%
5%
fateful cookie
cutter – $15.99
eternal pass
$14.99
hollyberry pass
$14.99
kingdom pass
57 – $4.99
fire spirit pass
– $14.99
0%
treasure of
dominion – $19.99
treasure of
dominion – $39.99
treasure of
dominion – $9.99
112000 emeralds
$98.99
treasure of
dominion – $4.99
2%
4%
6%
0%
10%
20%
oneiric shard 6480
$99.99
oneiric shard 3280
$49.99
the nameless
medal – $19.99
oneiric shard 1980
$29.99
Express supply
pass – $4.99
0%
10%
20%
30%
40%
6480 genesis
crystals – $99.99
1980 genesis
crystals – $29.99
3280 genesis
crystals – $49.99
980 genesis
crystals – $14.99
Blessings
bundle – $4.99
10%
15%
20%
25%
8%
10%
12%
30%
Kingdom pass
58 – $4.99
The information is based on AppMagic’s internal analytics and is used in the new In-App Purchases Distribution tool.
The data reflects US-only dynamics over the past six months for the Google Play platform.
Offers trend: low-priced offers
27
Monetization Report 2025 | RPG
This year, many Midcore projects have been experimenting with low-priced
offers during various in-game events.
For example, during its anniversary celebration,
Honkai: Star Rail
introduced both
high-priced bundles and low-cost offers priced at $0.99 and $4.99, which until
recently was quite uncharacteristic for this publisher. An offer in a similar price
range was also introduced in
Zenless Zone Zero
for a limited time.
Although low-priced offers are often designed to boost conversion rather than
maximize revenue per purchase, many of them performed strongly during
events, accounting for a significant share of total revenue.
Amidst the decline in the average spend of first-time and repeat purchases on
Google Play, such offers may become an effective way to monetize low-spending
users.
Game
Offer
Price
% of revenue
% of purchases
Trailblaze assistance pack
Special ticket pack
$4.99
$0.99
3%
<1%
13%
12%
Hollow navigator supply
$2.99
3%
16%
Honkai: Star Rail
Zenless Zone Zero
The information is based on AppMagic’s internal analytics. The data reflects US-only dynamics over the past six months for the Google Play platform.
*The data on low-priced offer shares of total revenue and total purchases is presented for the month.
Gossip Harbor®:
Merge & Story
Gardenscapes
Toon Blast
Puzzle
is
a parent tag for puzzle-solving games
that challenge the player’s wit and logic,
problem-solving and strategic skills.
Puzzle
28
Both classification and associated data are based on AppMagic’s taxonomy.
Puzzle market shows strong
overall growth
Revenue rose by 15%, with the App
Store leading (+18%) while Google Play
showed more moderate dynamics
Key takeaways
29
Tier-1 countries drive
performance
The strongest gains came from the UK
(+28%) and Ireland (+24%), while the US
showed a moderate increase (+10%)
Simple and Hybrid Puzzles
drive growth
Overall market revenue grew by 14%,
driven by simple subgenres like Block
Puzzle (+911%!) and Hybridcasual
projects expanding their share
Merge remains the only
growing complex niche
Merge games rose by 61%, led by
Gossip
Harbor
and
Travel Town
, while Find the
Difference declined by 42%
Monetization metrics show
slight decline
ARPPU fell across both platforms, and
App Store users made fewer purchases,
especially in the older top-ranking
titles.
Average check rises for the
App Store
First-time and repeat purchase values
rose by up to 46%, driven by older
games and Merge titles like
Gossip
Harbor
and
Travel Town
.
Monetization strengthens
across platforms
While Google Play remains focused on
purchase frequency, both stores show
an increase in average bundle prices.
Customizable offers expand
into the Puzzle genre
Once a Midcore feature, customizable
offers are now common in
Merge
Mansion
,
Merge Cooking
, and
Triple
Match 3D
.
Yearly trend
Trends in revenue for 2023–2025 (worldwide) by platform
App Store
Google Play
The Puzzle market showed significant growth (+15%), with the strongest increase recorded on
the App Store (+18%), while Google Play demonstrated more moderate dynamics.
The highest revenue growth was observed in Tier-1 countries, particularly the United Kingdom
(+28%) and Ireland (+24%), while the United States showed a less expressed increase (+10%).
Monetization Report 2025 | PUZZLE
30
Oct 2023 – Sep 2024
Oct 2024 – Sep 2025
YoY Changes
Google Play
$3.0B
$3.3B
8.90%
App Store
$4.6B
$5.5B
18.54%
Overall
$7.7B
$8.8B
14.72%
The data is based on AppMagic’s taxonomy. Revenue figures reflect IAP earnings solely, excluding income from ads and alternative revenue sources.
Subgenre
Oct 2023 – Sep 2024
Oct 2024 – Sep 2025
Block Puzzle
$15.4M
$156.0M
911.00%
Fill & Organize
$1.1M
$3.0M
175.35%
Sort Puzzle
$92.7M
$231.0M
149.14%
Merge
$897.6M
$1.5B
61.36%
Physics Puzzle
$127.2M
$205.2M
61.34%
Sudoku
$3.2M
$3.9M
24.42%
Trivia
$40.0M
$48.8M
22.09%
Draw Line Puzzle
$995,173
$1.2M
22.08%
Puzzle: Other
$30.6M
$36.8M
20.39%
Nonogram
$8.7M
$9.9M
13.27%
Logic Puzzle
$31.6M
$35.6M
12.69%
Coloring
$36.4M
$40.0M
9.87%
Minesweeper
$314,584
$332,328
5.64%
Match-3
$4.4B
$4.6B
4.13%
Word Puzzle
$257.5M
$265.4M
3.09%
Connect Puzzle
$5.6M
$5.6M
0.86%
Jigsaw Puzzle
$8.8M
$8.8M
–0.17%
Match-2 Blast
$440.8M
$439.8M
–0.22%
Math Puzzle
$2.0M
$1.9M
–4.85%
Maze
$1.8M
$1.7M
–6.18%
Match 3D
$343.8M
$310.3M
–9.73%
Brick Breaker
$26.8M
$21.9M
–18.33%
Chain Puzzle
$128.7M
$104.4M
–18.88%
Bubble Shooter
$79.3M
$63.8M
–19.59%
Match-3: Tile
$115.1M
$79.6M
–30.87%
Find The Difference
$3.8M
$2.2M
–42.56%
31
Monetization Report 2025 | PUZZLE
The data is based on AppMagic’s taxonomy. Revenue figures reflect IAP earnings solely, excluding income from ads and alternative revenue sources.
Key market changes
While the overall market revenue grew by a solid 15%,
some subgenres showed truly impressive growth:
–
The trend toward simple Puzzle games continues
to develop:
Block Puzzle grew by 911%, while Sort
Puzzle, Fill & Organize, and similar subgenres
showed
growth between 60% and 150%.
The main share of
the market’s growth comes from Hybridcasual
titles, which continue to expand their revenue.
–
Among the more complex Casual niches, only
Merge demonstrated a notable increase in
revenue
, reaching 61%. Currently, two Merge-2
titles,
Gossip Harbor
and
Travel Town
, have secured
positions in the top 10 grossing chart.
The steepest decline was seen in the Find the Difference
subgenre, which dropped by 42% compared to last year.
Revenue Growth Drivers:
Gossip
Harbor
Royal
Kingdom
Travel Town
Royal Match
Matching Story
Revenue Dynamics, YoY
Despite the growth of the Puzzle market on both
the App Store and Google Play,
the main drivers
of this increase were low-spending subgenres
such as Sort Puzzle, Fill & Organize, and Merge.
The dominant subgenre in the top 10—Match-3
—showed only a slight revenue growth of around
5%. For this reason, the
performance of the top
titles in the segment paints a picture that is
different from the overall market trend
:
–
ARPPU on both the App Store and Google
Play showed a slight decline.
A decrease was also recorded in the average
number of purchases per paying user on the App
Store, primarily driven by player behavior in the
older top-ranking games.
The analysis is based on the top 10 titles by revenue in the first half of 2024 and 2025 within the Puzzle genre according to AppMagic’s taxonomy. The data reflects the US dynamics only and does not represent
performance in other countries.
32
Key changes in payment behaviour
Monetization Report 2025 | PUZZLE
Average Purchases per Paying User
ARPPU
30 days
60 days
90 days
30 days
60 days
90 days
$50
$100
$0
5
10
0
App Store
Google Play
App Store
Google Play
YoY Changes
23%
24%
27%
YoY Changes
15
$150
1%
8%
5%
1%
5%
7%
6%
5%
6%
Interested in more monetization insights?
Analyze both permanent and time-limited
monetization strategies using the
Monetization
Intelligence
tool.
Click here to learn more
Users have started purchasing more
expensive offers on the App Store:
–
The average checks for both first-time
and repeat purchases on the App Store
show significant growth—up to 46%
—depending on the purchase order. This
increase was driven by both older projects
and by the continued growth and
monetization improvements of Merge
titles
such as
Gossip Harbor
and
Travel Town
.
–
The effect is less noticeable on Google
Play, which remains more focused on
purchase frequency
rather than
transaction size.
Nevertheless, the trend toward stronger
monetization is also evident in the average
offer
price: on both the App Store and Google Play,
the average price of bundles has increased.
The analysis is based on the top 10 titles by revenue in the first half of 2024 and 2025 within the Puzzle genre according to AppMagic’s taxonomy. The data reflects the US dynamics only and does not represent
performance in other countries.
33
Key changes in payment behaviour
Monetization Report 2025 | PUZZLE
Google Play
Min Price
Avg Price
Median Price
Max Price
2024
$0.49
$5.40
$1.99
$99.99
2025
$0.99
$5.69
$1.99
$99.99
App Store
Min Price
Avg Price
Median Price
Max Price
2024
$0.25
$5.40
$1.99
$99.99
2025
$0.39
$6.05
$1.99
$99.99
Average Purchase Value
Most common offer prices
$0
$5
$10
$15
$20
1
2
3+
App Store
Google Play
42%
41%
46%
YoY Changes
6%
8%
2%
Most impactful offers
34
Although hard currency packs and bundles are often among the top purchases in Puzzle games, the main source of revenue comes from special offers tied to LiveOps
events. Most of these offers fall within the mid-price range of $6–15, while items priced at $50 or higher rarely appear among the top purchases.
Gossip
Harbor
Royal
Match
Royal
Kingdom
Project
Makeover
Candy Crush
Saga
Is your competitor missing from the list?
With our new
In-App Purchases Distribution
tool, you can explore in detail
what players are spending money on in games. Be among the first to gain
access to complete insights into your competitors!
Contact us:
gera@appmagic.rocks
?
Monetization Report 2025 | PUZZLE
special bundle
$9.99
super pass ticket
$7.99
special bundle
$15.99
event pack
$9.99
seashell bundle
$14.99
0%
5%
royal favor
$6.99
mini coin package
$1.99
prince's treasure
$9.99
Queen's Treasure
$19.99
king's treasure
$39.99
0%
splendid pouch
$9.99
superior chest
$19.99
mini coin package
$1.99
king's favor
$6.99
noble pack
$5.99
10%
15%
special offer
$1.99
stylish stash
$19.99
pile of gems
$1.99
special offer
$9.99
special offer
$4.99
10 gold bars
$1.99
50 gold bars
$7.99
small offer
$5.99
Offer
$19.99
Offer
$9.99
0%
2%
4%
6%
8%
10%
12%
5%
10%
15%
0%
2%
4%
6%
8%
10%
12%
0%
5%
10%
15%
20%
25%
The information is based on AppMagic’s internal analytics and is used in the new In-App Purchases Distribution tool.
The data reflects US-only dynamics over the past six months for the Google Play platform.
Offer trends: customizable offers
35
Customizable offers (special deals where players can choose the content
they find the most appealing) have long been established in Midcore
games and are regularly used by developers as part of ongoing LiveOps
activities. Gradually,
Casual games, including Puzzles, have begun to
adopt this practice and adapt it to their own contexts.
Games like
Merge Mansion
and
Merge Cooking
have each launched this
type of offer at least once, while for
Match Masters
and
Triple Match 3D
,
customizable offers have become a cornerstone of their monetization
calendars: they recur regularly with minor variations and ongoing
experiments.
Triple Match 3D
has been running this type of offer every week
for a long
time without changing its visual design, yet the offer continues to show
similar performance with each launch:
Game
Offer
Price
% of revenue
% of purchases*
Mix & Match
$2.99 – $27.99
7.3%
5%
The information is based on AppMagic’s internal analytics. The data reflects US-only dynamics over the past six months for the Google Play platform.
Monetization Report 2025 | PUZZLE
Triple Match 3D
*The data on customizable offer shares of total revenue and total purchases is presented only for the days
when the offer was active.
36
Coin Master
MONOPOLY GO!
Lightning Link
Casino Slots
Casino
is
a parent tag for all the titles imitating real-life casino
games or other games of chance played with cards, dice,
equipment, slot machines, etc.
Casino
Both classification and associated data are based on AppMagic’s taxonomy.
Casino revenue continues to
decline
Revenue fell by about 7.5% on each
platform, with the sharpest drop in the
US (–11%) and slight growth in the UK
(+5%) and Germany (+10%).
Key takeaways
37
Major Casino subgenres face
notable decline
Mahjong, Slots, and Coin Looter
revenues fell by 8–12%, making Casino
the only major segment with a clear
drop.
Emerging niches offset part
of the decline
Plinko, Crush, and Domino drove
modest
recovery within the segment.
Google Play shows sharp
drop in user spending
Top projects saw ARPPU and purchase
frequency fall by up to 50%, causing the
overall decline in Casino revenue
metrics.
App Store maintains stronger
performance
ARPPU grew by 25–40%, supported by
titles like
Monopoly GO!
and
Quick Hit
Slots
, which continue to show positive
dynamics.
App Store average payment
size continues to grow
Average checks rose by 28–46%,
pushing the average offer price to
nearly $20.
Gap between platforms
widens
Google Play metrics remained flat,
further increasing the disparity with the
App Store.
Frequent LiveOps offers drive
Casino monetization
While coin packs remain core, some
titles feature over 300 offers in six
months, with revenue spread evenly
across them.
Yearly trend
Trends in revenue for 2023–2025 (worldwide) by platform
App Store
Google Play
Casino revenue declined significantly compared to last year, with drops of around 7.5%
on each platform.
The main decrease came from Tier-1 countries: revenue in the United States fell by 11%,
while some markets showed slight growth, including the UK (+5%) and Germany (+10%).
Monetization Report 2025 | CASINO
38
Oct 2023 – Sep 2024
Oct 2024 – Sep 2025
YoY Changes
Google Play
$3.3B
$3.1B
–7.49%
App Store
$4.5B
$4.2B
–7.60%
Overall
$7.8B
$7.2B
–7.55%
The data is based on AppMagic’s taxonomy. Revenue figures reflect IAP earnings solely, excluding income from ads and alternative revenue sources.
The data is based on AppMagic’s taxonomy. Revenue figures reflect IAP earnings solely, excluding income from ads and alternative revenue sources.
39
Monetization Report 2025 | CASINO
39
Key market changes
The Casino market is one of the few major segments
where revenue has declined significantly
compared to
last year. Notable drops were recorded in large subgenres
such as Mahjong, Slots, and Coin Looter, ranging from 8%
to 12%.
Meanwhile, growing markets like Plinko and Crush,
despite showing strong growth, still represent only a
small share of the overall segment.
The Domino niche also showed significant growth, driven
by
Higgs Domino Global
.
Despite the overall negative trend, several major titles
demonstrated strong positive revenue dynamics.
Revenue Growth Drivers:
Dice
Dreams™
Carnival
Tycoon
Animals &
Coins
Texas Hold'em
Poker: Pokerist
Jackpot Friends™
Slots Casino
Subgenre
Oct 2023 – Sep 2024
Oct 2024 – Sep 2025
%
Plinko
$77k
$888k
1061.09%
Crash
$1k
$4k
729.54%
Casino Domino
$7.9M
$13.7M
72.98%
Casino: Other
$55.6M
$70.6M
26.94%
Okey
$28.8M
$34.3M
19.08%
Keno
$5.0M
$5.9M
17.44%
Roulette
$7.6M
$8.4M
10.82%
Bingo
$382.2M
$389.9M
2.01%
Casino Card Games
$738.2M
$749.4M
1.52%
Coin Looter
$2.4B
$2.2B
–8.38%
Slots
$3.0B
$2.6B
–10.66%
Mahjong
$204.0M
$180.1M
–11.72%
Fish Hunter
$376.2M
$325.6M
–13.45%
Scratch Cards
$835,712
$681,431
–18.46%
Coin Pusher
$2.6M
$2.1M
–19.31%
Claw Machine
$23.8M
$18.3M
–23.09%
Pachinko
$1.2M
$750,045
–39.66%
Revenue Dynamics, YoY
The significant decline in revenue metrics on
Google Play is also a result of falling user
payment indicators:
many top titles in 2025
showed a substantial decrease in both ARPPU
and the average number of purchases per
paying user—by up to 50%.
The trend on the App Store, however, is
different from that of Google Play:
its overall
decline has been far less pronounced, especially
in the US, and the
ARPPU has, in fact, increased
by 25–40%
depending on the user’s lifetime.
Nevertheless, some games stand out from the
general trend:
–
Monopoly GO!
, despite an overall decline in
revenue performance,
demonstrated
ARPPU growth on both the App Store and
Google Play.
–
A new top 10 grossing title,
Quick Hit Slots
,
is
showing positive year-over-year
dynamics
and has become one of the key drivers
behind the ARPPU boost in the segment.
The analysis is based on the top 10 titles by revenue in the first half of 2024 and 2025 within the Casino genre according to AppMagic’s taxonomy. The data reflects the US dynamics only and does not represent
performance in other countries.
40
Key changes in payment behavior
Monetization Report 2025 | CASINO
Average Purchases per Paying User
ARPPU
30 days
60 days
90 days
30 days
60 days
90 days
$100
$0
5
0
40%
App Store
Google Play
App Store
Google Play
YoY Changes
19%
2%
3%
YoY Changes
10
$200
38%
38%
41%
25%
29%
15
29%
39%
42%
$300
An important driver of ARPPU growth on the
App Store was the increase in users’ average
payment size,
which rose by 28–46%
depending on the payment order.
Alongside
the average payment value, the average offer
price also increased
: while previously it was
around $17 on both platforms, it has now
approached $20.
Despite the clear upward trend on the App
Store,
metrics for Google Play have remained
almost unchanged.
As a result,
the gap between Google Play and
the App Store in key metrics has widened
further.
The analysis is based on the top 10 titles by revenue in the first half of 2024 and 2025 within the Casino genre according to AppMagic’s taxonomy. The data reflects the US dynamics only and does not represent
performance in other countries.
41
Key changes in payment behavior
Most common offer prices
Monetization Report 2025 | CASINO
Google Play
Min Price
Avg Price
Median Price
Max Price
2024
$0.49
$17.34
$9.99
$249.99
2025
$0.49
$20.22
$9.99
$399.99
App Store
Min Price
Avg Price
Median Price
Max Price
2024
$0.49
$17.24
$7.99
$299.99
2025
$0.49
$19.65
$9.99
$399.99
Average Purchase Value
$0
$10
$20
$30
1
2
3+
App Store
Google Play
46%
43%
28%
YoY Changes
8%
1%
6%
Most impactful offers
42
In the Casino segment, most games monetize through coin packs, but regular monetization offers closely tied to LiveOps play a key role as well. In some titles, the
number
of offers over a six-month period can exceed 300, with revenue distributed almost evenly across them.
Bingo Blitz
Big Fish
Casino
Quick Hit
Slot
Coin Master
Is your competitor missing from the list?
With our new
In-App Purchases Distribution
tool, you can explore in detail
what players are spending money on in games. Be among the first to gain
access to complete insights into your competitors!
Contact us:
gera@appmagic.rocks
?
Monetization Report 2025 | CASINO
Plus subscription
$14.99
Deluxe bundle 1
$24.99
Advanced bundle
1 – $9.99
Advanced bundle
3 – $19.99
Advanced bundle 2 –
$14.99
Piggy bank
$49.99
Deluxe chips
$9.99
Premium chips
$19.99
Ruby chips
$249.99
Advanced chips
$4.99
0%
Advanced coins
$9.99
Super coins
$24.99
Extraordinary coins
$49.99
Basic coins
$4.99
Vip coins
$99.99
0%
2%
4%
6%
8%
5%
10%
15%
0%
2%
4%
6%
8%
Sofi pack –
$14.99
Sofi pack
$19.99
Sofi pack
$4.99
Sofi pack
$7.99
Sofi pack
$9.99
0%
10%
20%
30%
20%
25%
10%
12%
Monopoly
Go
0%
5%
10%
Special pack
$99.99
Baseline offer 8
type 1 – $9.99
Baseline offer
18 type 1 – $19.99
Special pack
$14.99
Special pack
$4.99
The information is based on AppMagic’s internal analytics and is used in the new In-App Purchases Distribution tool.
The data reflects US-only dynamics over the past six months for the Google Play platform.
Township
Roblox
Love and Deepspace
Simulation
is
a parent tag for
games that recreate typical real-world
situations and activities and usually allow players to control
characters (usually people), enterprises, cities, and worlds freely.
Simulation
43
The classification is based on AppMagic’s taxonomy.
Simulation market shows
steady growth
Revenue grew by 11% in 2025, mainly
driven by the App Store, while the gap
with Google Play widened to nearly
39%.
Key takeaways
44
Simulation market shows
polarized performance
Growth was led by Sandbox (+26%),
Dating Sim (+41%), and Life Sim (+14%),
while Job Simulator and Animal Simulator
more than doubled their revenues.
iOS users spend more despite
fewer payments
In 2025, ARPPU on iOS grew by up to
10%, while the number of payments fell
by 20–30%, driven by long-standing
titles like
Roblox
and
Township
.
Android shows weaker
spending dynamics
ARPPU remained flat after day 60, and
early-stage metrics dropped by up to
10%, widening the iOS–Android gap
from 30% to 40%.
Average payment size rises
across platforms
First and repeat purchase values grew
by 17–27% on Google Play and 47–52%
on the App Store, while offer prices
increased only slightly.
Shift toward higher-value
spenders
Top titles now focus on users who pay
less often but spend more, a strategy
already showing stronger results on the
App Store.
Revenue concentrated in top
offers
Over 40% of income comes from the
top five purchases, mostly hard
currency packs, while passes and
special bundles contribute minimally.
Yearly trend
Trends in revenue for 2023–2025 (worldwide) by platform
In 2025, the
Simulation market shows steady growth: +11% compared to the same
period last year.
At the same time, the main revenue increase came from the App Store.
Since the end of 2023, the gap between App Store and Google Play revenues has
continued to widen:
while, in the beginning of 2024, Google Play revenue was 34% lower
than the App Store, by 2025, the average gap at the start of the year has reached nearly
39%.
45
Monetization Report 2025 |
SIMULATION
Oct 2023 – Sep 2024
Oct 2024 – Sep 2025
YoY Changes
Google Play
$1.59B
$1.6B
3.35%
App Store
$2.8B
$3.2B
15.79%
Overall
$4.4B
$4.8B
11.24%
App Store
Google Play
The data is based on AppMagic’s taxonomy. Revenue figures reflect IAP earnings solely, excluding income from ads and alternative revenue sources.
46
Key market changes
In 2025, the Simulation market shows a clear
polarization of revenue dynamics:
–
The strongest growth came from Sandbox (+26%),
which remains the main driver of the segment, while
Dating Sim (+41%) and Life Sim (+14%) also
demonstrated significant momentum.
–
At the same time, smaller subgenres, such as Job
Simulator (+107%) and Animal Simulator (+106%),
recorded explosive growth, highlighting the
potential of experimental formats within the
segment.
–
By contrast, several traditional subgenres, including
Fishing Simulator (–40%), Breeding (–13%), and
Home Design (–10%), showed revenue declines.
Revenue Growth Drivers:
Roblox
Township
Love and
Deepspace
Umamusume:
Pretty Derby
Minecraft: Dream
it, Build it!
Subgenre
Oct 2023 – Sep 2024
Oct 2024 – Sep 2025
%
Job Simulator
$7.0M
$14.5M
107.12%
Animal Simulator
$4.0M
$8.3M
106.19%
Simulation: Other
$28.4M
$55.6M
96.00%
Dating Sim
$4162M
$588.4M
41.38%
Sandbox
$1.1B
$1.4B
26.90%
Life Sim
$116.3M
$133.2M
14.54%
Vehicle Simulator
$46.3M
$49.6M
6.96%
Tycoon/Management
$82.9M
$88.5M
6.76%
Fashion & Dress Up
$149.3M
$153.4M
2.73%
Farming
$906.1M
$918.2M
1.34%
Citybuilder
$96.5M
$93.5M
–3.18%
Time Management
$147.1M
$135.6M
–7.85%
Idol Training
$646.8M
$592.9M
–8.33%
Virtual Pet
$30.2M
$27.6M
–8.78%
Satisfaction
$4.2M
$3.9M
–9.38%
Home Design
$87.8M
$78.8M
–10.21%
Breeding
$86.8M
$75.4M
–13.12%
Fishing Simulator
$70.0M
$41.8M
–40.26%
Revenue Dynamics, YoY
The data is based on AppMagic’s taxonomy. Revenue figures reflect IAP earnings solely, excluding income from ads and alternative revenue sources.
Monetization Report 2025 |
SIMULATION
User behavior in the segment on iOS in 2025
has changed significantly more than on Google
Play
,
with users spending more
: from the start
of the user’s lifecycle up to day 90, ARPPU grew
across the entire period by up to 10%, while the
number of payments, on the contrary, decreased
by 20–30%.
These changes were not driven by new projects
in the top grossing charts. Key titles like
Roblox
and
Township
show dynamics similar to the
overall trend.
Android showed an overall negative trend:
ARPPU after day 60 did not change significantly,
but short-term metrics (up to day 30) showed a
noticeable decline (up to 10%).
Overall, the
ARPPU gap between iOS and
Android compared to last year has widened
:
while the day 60 ARPPU in 2024 across the
segment was on average 30% lower than on iOS,
in 2025 the gap is already around 40%.
The analysis is based on the top 10 titles by revenue in the first half of 2024 and 2025 within the Simulation genre according to AppMagic’s taxonomy. The data reflects the US dynamics only and does not represent
performance in other countries.
47
Average Purchases per Paying User
ARPPU
Key changes in payment behavior
30 days
60 days
90 days
30 days
60 days
90 days
$50
$100
$0
5
10
0
10%
10%
10%
App Store
Google Play
App Store
Google Play
YoY Changes
20%
28%
22%
6%
2%
3%
7%
1%
2%
YoY Changes
Monetization Report 2025 |
SIMULATION
Google Play
Min price
Avg price
Median price
Max price
2024
$0.99
$6.34
$4.99
$99.99
2025
$0.74
$6.84
$4.99
$99.99
App Store
Min price
Avg price
Median price
Max price
2024
$0.99
$6.94
$4.99
$99.99
2025
$0.99
$7.80
$4.99
$99.99
The most notable change occurred primarily
regarding the average payment amount
:
–
Both on the App Store and Google Play,
there is a clear positive trend
: the average
check for both first and subsequent
payments increased by 17–27% on Google
Play and by 47–52% on App Store.
At the same time, no significant changes in the
pricing policies of in-game offers have been
observed: the average offer price grew by about
10% on each platform, while the median price
remained unchanged.
As a result,
the top 10 market titles in 2025
mostly follow the strategy of attracting users
who pay less frequently but spend more.
At
the moment, this user acquisition strategy has
shown a noticeable positive effect on the App
Store, while on Google Play, it is yet to fully
unfold.
The analysis is based on the top 10 titles by revenue in the first half of 2024 and 2025 within the Simulation genre according to AppMagic’s taxonomy. The data reflects the US dynamics only and does not represent
performance in other countries.
48
Key changes in payment behavior
Average Purchase Value
Most common offer prices
$0
$5
$10
18%
$15
$20
1
2
3+
App Store
Google Play
27%
18%
52%
50%
47%
YoY Changes
Monetization Report 2025 |
SIMULATION
Most impactful offers
49
In most games, over 40% of revenue comes from the top 5 highest-grossing offers. The core of revenue is driven by hard currency packs, while special offers, passes, and
other types of bundles almost never break into the top revenue contributors:
0%
5%
10%
15%
20%
1700 robux
$19.99
800 robux
$9.99
400 robux
$4.99
80 robux
$0.99
Roblox premium 1000
$9.99
Roblox
0%
2%
4%
6%
Tiny cash pack
$1.99
Small cash pack
$4.99
Golden ticket
$4.99
Medium cash pack
$9.99
Large cash pack
$19.99
Township
0%
5%
10%
Farm pass
$11.99
Box of diamonds –
19.99
Special offer
$9.99
Sack of diamonds
$9.99
Special offer
$12.99
Hay Day
0
5%
10%
15%
20%
cluster of diamonds
$4.99
pile of diamonds
$9.99
mound of diamonds
$19.99
handful of
diamonds – $1,99
trove of diamonds
$199,99
Design
Home
0
10%
20%
30%
40%
5,000 carats
$69.99
7,500 carats
$69.99
rookie starter pack b
$20.99
1,500 carats
$13.99
2,500 carats
$33.99
Umamusume:
Pretty Derby
Is your competitor missing from the list?
With our new
In-App Purchases Distribution
tool, you can explore in detail
what players are spending money on in games. Be among the first to gain
access to complete insights into your competitors!
Contact us:
gera@appmagic.rocks
?
8%
10%
12%
20%
15%
0%
5%
10%
15%
20%
Cluster of diamonds
$4.99
Pile of diamonds
$9.99
Mound of diamonds
$19.99
Handful of
diamonds – $1,99
Trove of diamonds
$199,99
0%
10%
20%
30%
40%
5,000 carats
$69.99
7,500 carats
$69.99
Rookie starter pack b
$20.99
1,500 carats
$13.99
2,500 carats
$33.99
The information is based on AppMagic’s internal analytics and is used in the new In-App Purchases Distribution tool.
The data reflects US-only dynamics over the past six months for the Google Play platform.
Monetization Report 2025 |
SIMULATION
50
Color Block Jam
Survivor!.io
All in Hole: Black
Hole Games
Hybridcasual
is
a parent tag for
games that combine intuitive,
easy-to-learn gameplay with added depth through progression systems,
unlockable content, and monetization features like ads and in-app
purchases.
Hybridcasual
Both classification and associated data are based on AppMagic’s taxonomy.
The
Hybridcasual market
keeps growing
IAP revenue has increased by 84% on
the App Store and by 93% on Google
Play.
Key takeaways
51
Top-grossing games rely on
complex monetization systems
Most top-grossing titles feature
complex monetization systems and
generate significant IAP revenue.
Paying users are now
spending more
By day 90, the share of App Store (US)
payers with ARPPU over $100 rose from
22% in 2024 to 32% in 2025, which
highlights stronger purchasing power.
The market remains
vibrant
Despite the oligopoly index rising from
41% to 43%, top titles still change
regularly, and overall market growth
remains strong.
ARPPU growth accelerates
across stores
US App Store users increased spending
by up to 71% in the first 90 days, while
Google Play saw 31–43% growth driven
by more purchases per payer.
Checks rising on the App Store,
declining on Google Play
App Store users increased their
average
check by 30%, while it fell slightly on
Google Play, mainly due to shifts in top
titles rather than pricing changes.
Low-priced packs drive most
revenue
Most revenue comes from low-priced
currency packs and failure-triggered
offers, while no-ads deals lag behind
ad-skip tickets.
Season Pass becomes the
new standard
By mid-2025, nearly all top
Hybridcasual games featured a Season
Pass, which has become a standard
element for the new releases.
Yearly trend
Trends in revenue for 2023–2025 (worldwide) by platform
App Store
Google Play
Since early 2025, the
Hybridcasual market has shown strong IAP revenue growth: +93% on
Google Play and +84% on the App Store.
This was driven not only by rising downloads, but also by more complex gameplay and
monetization, which boosted the prevalence of Hybridcasual titles. Today,
Hybridcasual games
dominate the top grossing charts, and the upward trend shows no signs of slowing.
Monetization Report 2025 | HYBRIDCASUAL
The data is based on AppMagic’s taxonomy. Revenue figures reflect IAP earnings solely, excluding income from ads and alternative revenue sources.
52
Oct 2023 – Sep 2024
Oct 2024 – Sep 2025
YoY Changes
Google Play
$153.5M
$297.5M
93.88%
App Store
$236.3M
$435.2M
84.15%
Overall
$389.8M
$732.7M
87.98%
Key market changes
Growth in IAP revenue within the segment is
driven not only by the number of games, but also
by their quality and the purchasing power of
users:
–
Paying users are now spending more
In 2024, by day 90 of lifetime, only 22% of
paying users on the App Store (US) had an
ARPPU above $100, while in 2025, this figure
grew to 32%, showing a significant increase
in purchasing power across the niche.
–
Entering the segment has become more
difficult
The oligopoly index for the top 10
revenue-generating apps rose from 45% to
51%, making it slightly harder for new titles
to break into the top. However, the regular
turnover within the top grossing chart also
indicates that the niche remains dynamic
and continues to provide opportunities for
newcomers to experiment.
The information is based on AppMagic’s internal analytics. The data reflects US-only dynamics over the past six months for the Google Play platform.
% of payers spending $100+ by day 30 / 60 / 90 of their lifetime
0%
10%
20%
30%
30 days
60 days
90 days
33%
56%
46%
37%
39%
41%
53
App Store
Google Play
Oligopoly Index (for the Top 10)
2024: 44%
2025: 51%
Monetization Report 2025 | HYBRIDCASUAL
The strongest ARPPU growth was recorded on
the App Store
:
●
US users started spending 44–71% more
during their first 90 days of lifetime.
●
At the same time, this ARPPU increase was
driven less by the number of purchases per
paying user.
Google Play also shows positive but more
modest dynamics:
●
ARPPU grew by 31–43% across different
user lifetime days.
●
Here, however, the growth was primarily
driven by an increase in the number of
purchases per paying user, which rose by
60–71%.
The analysis is based on the top 10 titles by revenue in the first half of 2024 and 2025 within the Hybridcasual genre according to AppMagic’s taxonomy. The data reflects the US dynamics only and does not represent
performance in other countries.
54
Key changes in payment behavior
Average Purchases per Paying User
ARPPU
30 days
60 days
90 days
30 days
60 days
90 days
$50
$150
$0
5
10
0
App Store
Google Play
App Store
Google Play
YoY Changes
YoY Changes
60%
62%
71%
8%
4%
17%
$100
43%
31%
32%
44%
45%
71%
Interested in more monetization insights?
Analyze both permanent and time-limited
monetization strategies using the
Monetization
Intelligence
tool.
Click here to learn more
Monetization Report 2025 | HYBRIDCASUAL
The main changes in user spending occurred
on
the App Store: on average, users began paying
30% more, while the average check on Google
Play has shrunk
somewhat.
Shifts in metrics are observed both in games
that maintained their top positions and in newly
released titles.
The
average price of in-game offers also
decreased slightly on both platforms;
however, these changes are primarily driven by
shifts in the top games rather than by
adjustments within existing titles.
The analysis is based on the top 10 titles by revenue in the first half of 2024 and 2025 within the Hybridcasual genre according to AppMagic’s taxonomy. The data reflects the US dynamics only and does not represent
performance in other countries.
55
Key changes in payment behavior
Offer price
YoY Changes
Google Play
Min price
Avg price
Median price
Max price
2024
$0.99
$7.29
$4.99
$99.99
2025
$1.99
$6.32
$4.99
$99.99
App Store
Min price
Avg price
Median price
Max price
2024
$0.99
$7.28
$4.99
$99.99
2025
$0.99
$6.32
$4.99
$99.99
Most common offer prices
Average Purchase Value
$0
$5
$10
$15
$20
1
2
3+
App Store
Google Play
37%
30%
32%
YoY Changes
$25
10%
7%
13%
Monetization Report 2025 | HYBRIDCASUAL
Most impactful offers
The information is based on AppMagic’s internal analytics and is used in the new In-App Purchases Distribution tool.
The data reflects US-only dynamics over the past six months for the Google Play platform.
56
The main share of revenue in Hybridcasual titles comes from low-priced hard currency packs and offers shown to players after level failures. Despite the heavy use of ads
in this genre, no-ads offers rarely reach the top, giving way to ad-skip tickets.
Tower War
Mob
Control
All In hole
Color
Block Jam
Screwdom
Is your competitor missing from the list?
With our new
In-App Purchases Distribution
tool, you can explore in detail
what players are spending money on in games. Be among the first to gain
access to complete insights into your competitors!
Contact us:
gera@appmagic.rocks
?
Battle pass gold /
premium – $19.99
Vip big pack
$9.99
Gold upgrade
pack
– $49.99
Unit red
$99.99
Battle pass
silver line – $4.99
Season pass!
$6.99
A lot of skip
tickets – $17.99
Elite club
$14.99
Large pack of skip
tickets – $6.49
Medium pack of
skip'its – $2.99
0%
5%
10%
Small pack
$9.99
Pro pack
$6.99
Coins very small
$1.99
Middle pack
$19.99
Coins small
$7.99
20%
15%
0%
5%
10%
15%
Coin pack 1
$1.99
Keep up offer
$4.99
Beginner's bundle
$9.99
Coin pack 2
$4.99
Coin pack 3
$9.99
0%
5%
10%
15%
20%
Fail offer
$4.99
Coin pack 2
$7.99
Coin pack 1
$1.99
Coin pack 3
$14.99
Medium bundle
$19.99
25%
0%
5%
10%
20%
15%
0%
2%
4%
6%
8%
Monetization Report 2025 | HYBRIDCASUAL
Offer trends: season pass
The Season Pass has become an integral part of Hybridcasual games.
Thus, in June 2025, one of the leading Hybridcasual developers,
Rollic
,
added a Season Pass to most of its games, such as
Knit Out
and
Hole
People
, while
Coin Sort
received its pass right with its launch.
Thus, the
Season Pass has become standard for the segment
and is now
present in its most popular titles:
Game
Offer
Price
% of revenue
Block Pass
$9.99
1%
Screw Pass
Ultimate Screw Pass
$7.99 – 13.99
$9.99 – 16.99
2%
1%
Treasure Pass
Treasure Pass
$9.99
$14.99
4%
<1%
Season Pass
$4.99 – 10.99
11%
Golden Pass
$6.99
6%
Color Block Jam
Screwdom
All in Hole
Mob Control
Hole People
The information is based on AppMagic’s internal analytics. The data reflects US-only dynamics over the past six months for the Google Play platform.
*The data on season pass shares of total revenue and total purchases is presented for the month.
Monetization Report 2025 | HYBRIDCASUAL
57
Mike Koh
Google APAC
Google APAC
Our team leverages AppMagic daily to extract
actionable insights that fuel growth for our key
customers. Its intuitive interface and efficient
workflow optimize productivity, while powerful
LiveOps intelligence tools deliver critical insights
for game operations.
Mike Koh
Principal Analytical Consultant
Testimonials
58
Pedro Ramos
Game Data Scientist & Game Designer
AppMagic is an outstanding platform if you need
reliable data to generate effortless market
investigations and draw various comparisons
from growth to performance, making it a perfect
fit for a vast range of users (from high-level
decision-makers to growth teams and designers).
As a Game Data Scientist and Designer, I rely on
AppMagic to dive deep into product performance,
exploring my hunches and hypotheses, and
ultimately gain the clarity I need to confidently
steer my projects in the right direction. Their
teams' commitment to listening and evolving
alongside their users, paired with the seamless,
user-friendly interface of their platform, makes
them an indispensable tool to navigate the mobile
gaming landscape.
Juha Lindell
Play Ventures VC
Director of Platform
AppMagic is invaluable in helping us put our
mobile investment strategy into effect,
offering deep insights into market trends as
well as performance and functional
excellence of individual players. Its fast,
intuitive tools make tracking retention,
monetization, and performance metrics
effortless, empowering us and our portfolio
companies to make data-driven, impactful
decisions. AppMagic's rapid feature updates
and robust taxonomy set it apart, providing
us with the intelligence needed to stay on top
of a fast-moving, dynamic industry.
AppMagic’s monetization tool is my go-to when
working on offers. It provides a clear breakdown
across genres and offer types, with plenty of
references from top games. Super useful for both
insights and UX/UI inspiration. Overall, it’s an
outstanding tool that makes my research faster,
sharper, and much more actionable.
Tatiana Kondratyeva
Play Pack
CEO
As a small startup, we don’t have the resources to
conduct thorough market research ourselves.
AppMagic fills that gap perfectly. It provides us
with fast, reliable insights into trends, genres, and
monetization strategies. This allows us to focus
on
creating great games. From the idea stage to
dealing with LiveOps, AppMagic has helped us
prioritize what truly matters and avoid costly
mistakes.
Michal Korek
Advisor
Seohee Kwon
Supercent
Director of Publishing
AppMagic’s insights allow us to track market
trends, analyze competitor strategies, and
adapt quickly to changes in the hypercasual
gaming landscape. Their data empowers our
team to stay agile and deliver games that
resonate with players globally.
59
Testimonials
AppMagic is a one-stop shop solution for
analyzing the Mobile and Steam app
markets, providing comprehensive
insights to help you stay ahead of the
competition, identify growth
opportunities, and maximize your
revenue.
A next-gen toolset, it is designed to find
actionable, quality insights fast and easy…
as if by magic!
What is AppMagic?
We simplify complex data into actionable
insights with an intuitive interface.
Whether you’re a developer, marketer, or
publisher, AppMagic empowers you to
make informed decisions that drive
success.
60
Any questions?
We are always happy to chat!
reports@appmagic.rocks
61