Motivations and Demographics
Download PDFFeb, 2022 Motivations and
Demographics
Snapshot Report
February 2022
The motivations driving top mobile games
•
Using a
Category → Genre → Subgenre
hierarchy we are
able to differentiate games in a meaningful way and offer
accurate insights for all individual game types currently found
in the market
•
Our taxonomy is
created together with industry experts
and
is based on thorough testing and data-analysis of the market
•
In this report we are focusing on
how different motivational
drivers are reflected in the mobile gaming market and
what types of demographics they typically interest
GameRefinery’s Genre Taxonomy
GameRefinery uses a three-layered
approach to categorize games
The competition for players’ attention and engagement is fierce in the mobile gaming market.
With so many games to choose from, it’s never been more important for publishers and
developers to understand the key motivations of players so they can create gaming experiences
that keep players coming back for more.
But getting to the heart of what mobile gamers want isn’t easy. The resources that go into
creating polls, surveys and feedback channels can eat up valuable time and it’s difficult to use
these methods to gain insight into an entire market. On top of that, we all have different
reasons
for playing mobile games. These motivations do not just vary significantly from player to player,
but also in ways of how these motivations can be implemented in games. For example,
improving skills motivational driver can be implemented in games either through features that
require mastering reaction-based skills, like multi-touch controls, or through gameplay that
requires thinking-based skills, like Word games.
If you’ve ever wanted to understand the behaviors and motivations of a game’s playerbase, or
how to attract new players to your own game by introducing gameplay elements that appeal to
their motivations, you’re in the right place. In this report, we show with implementation
examples how these motivational drivers are reflected in the mobile gaming market and what
types of demographics they typically interest.
Motivations and demographics overview
Key points
•
How games appeal to players’ motivations can vary depending on the audience. This can differ, for example, in how
fast-paced the implementation is or is it more reaction vs. thinking based.
•
4X strategy and tycoon/crafting games appeal to players who enjoy optimizing resources and complex production
streams, but they interest different demographics – Players who enjoy optimizing resources are most often between the
ages of 25-44, but while men are likely to play more complex genres, like 4X strategy, women prefer casual
tycoon/crafting games.
•
Casual games have successfully combined renovation elements with entirely different core mechanics. Over the last two
years, the trend has accelerated – Every US top 100 grossing casual game released in the last two years uses renovation
elements.
•
Exploration: Discovering New Worlds is another key driver in the top US 200-grossing titles but implementations vary
significantly across the titles that feature this driver.
Motivational Driver Framework
Our current model consists of twelve different
Motivational Drivers, each covering a separate player
root motivation.
These Motivational Drivers are grouped based on
their nature to form meaningful pairs or
“motivational groups.” As an example, Improving
Skills and Completing Milestones falls under the
Mastery driver. While no taxonomy or model can
perfectly catch every single nuance of player
motivations, our approach has proven to be flexible
and works on an individual games level and at scale.
Ultimately, our model provides a macro-level view,
proving an actionable and effective framework in this
field.
Motivational Driver Framework
With this model, we’re able to estimate
with a high degree of accuracy which of
the twelve Motivational Drivers any game
in the market is catering to.
For example, our data suggest that
PUBG
Mobile
caters to players who like to
compete with others, enjoy excitement &
the thrill of the fast-paced gameplay, and
want to get better by improving their
skills. That emphasis is a match made in
heaven for certain player types, but for
those motivated by drivers such as
thinking & solving, role-playing, or
resource optimization, it might not be an
optimal fit.
Source: GameRefinery SaaS platform
PUBG Mobile differs significantly from other traditional Battle Royale games in terms of working with
others motivational driver – Check out the game’s features from the GameRefinery service to
find out
why
Motivational drivers describe the main reasons players enjoy playing the game. Score 5 = very important, 1 = not important.
Motivational drivers –
Escapism and Social
Motivational drivers –
Exploration and Management
Motivational drivers –
Expression and Mastery
Motivational data in the GameRefinery service:
Escapism – Excitement & Thrill
Source: GameRefinery SaaS platform
Escapism
Excitement & Thrill
When we look at the top-grossing 200
mobile games in the US, 23% of the top 200
games score at least four on the Excitement
and Thrill driver in the framework. One
quarter of these games are slots, making it
the largest genre when looking at US
top-200 games that interest players looking
for escapism through excitement and thrill.
Other notable genres include battle royale,
arcade sports, fighting, and realistic sports
games.
Features players motivated by excitement and
thrill prefer:
Effect on the motivation
Read more about which features affect different
Motivational Drivers in the GameRefinery service
How
Escapism – Excitement & Thrill
manifests in mobile games
Source: GameRefinery SaaS platform
Synchronous PvP modes,
multi-touch controls and
physics/gravity-modeling
In the case of battle royale, sports,
and fighting games, players,
particularly younger men, motivated
by excitement and thrill, enjoy the
adrenaline rush brought by acquiring
the needed skills, like aiming or
steering, rather than strategic
thinking. Mastering various
synchronous PvP modes,
multi-touch controls, or the game’s
physics/gravity-modeling, which
affects how the game is played and
the player’s success, motivates
these players.
Average player demographics
Garena Free Fire – Synchronous PvP mode requires mastering multi-touch controls and aiming
Real Racing 3 – Friction in steering and drifting
Male
Female
Age 16-24
Age 25-44
Age 45+
How
Escapism – Excitement & Thrill
manifests in mobile games
Source: GameRefinery SaaS platform
Slots games are played for the thrill
of hitting the mega jackpots.
Various quick tournaments, where
a player who can win the most
money within a short time period
wins rewards, and progressively
increasing chances of winning the
jackpot are among the popular
features that slots games use to
create extra feelings of excitement
and thrill.
Typically, players aged
45+ enjoy this type of excitement
and thrill that doesn’t require so
much sensomotoric skills.
Male
Female
Age 16-24
Age 25-44
Age 45+
Quick tournaments and
progressive jackpots
GameTwist Online Casino Slots – Progressive jackpots
Gold Fish Casino Slots Games – Quick tournaments (slots games)
Gold Fish Casino Slots Games – Quick tournaments (slots games)
Average player demographics
How
Escapism – Thinking & Solving
manifests in mobile games
Source: GameRefinery SaaS platform
Level goals, increasing level difficulty,
and monetized continue/retry possibility
In the US top-grossing 200 list, around 20% of
games score high on the thinking and solving
motivational driver. Most of these games are
match3 titles, but there are also other genres
that generally require thinking-based skills, such
as word, hidden objects, and bubble shooter
games.
Players motivated by logical solving enjoy various
types of level goals and special mechanics that
increase the levels’ challenge. They’re more
likely to pay for an option to retry failed levels
and like to immerse themselves in solving
various problems and challenges.
Average player demographics
June’s Journey: Hidden Objects – Defining mechanic hidden objects
Game of Words: Word Puzzles – Monetized timers
Royal Match & Candy Crush Saga – Monetized continue/retry and level goal
Male
Female
Age 16-24
Age 25-44
Age 45+
How
Social – Competing Against Others
manifests in
mobile games
Source: GameRefinery SaaS platform
(A)synchronous PvP modes, guild
mechanics and stealing from others
Players motivated by competing against
others enjoy typical midcore genres, such as
tactical shooter and 4X strategy genres, but
also casual genres with competitive
elements, like some board games,
depending on whether they like competing
more intensely or casually against others.
Because players that enjoy competing
against others love outwitting,
outmaneuvering, and outlasting other
players, they’re motivated by different
(a)synchronous PvP modes, dynamic ranking
systems, and guild mechanics. Opportunities
to steal other players’ resources, currency, or
items also thrills them.
Clash of Clans – Players can steal other players’ resources when
attacking their bases
Average player demographics
Rise of Kingdoms – Synchronous PvP mode
Male
Female
Age 16-24
Age 25-44
Age 45+
Rise of Kingdoms – Synchronous PvP mode
How
Social – Working With Others
manifests in mobile games
Source: GameRefinery SaaS platform
Lords Mobile: Tower Defense – Donate guild treasure to other
guildmates
Non-competitive co-op-development
efforts and co-op playing modes
Players motivated by working with others
through non-competitive co-op development
efforts, such as guild perk systems, and co-op
playing modes are
typically men aged 25-44
who like different midcore genres.
Most of
these midcore games belong to the 4X strategy
genre, but there are also battle royale,
multiplayer battle arena, and tactical shooter
games, which emphasize more reaction-based
skills.
Players who like working with others also like to
experience a sense of togetherness by
borrowing characters, items, or units from other
players and donating them.
Average player demographics
Hero Wars – Fantasy World –
Non-competitive co-op – Asynchronous PvE
PUBG Mobile – Non-competitive co-op – Synchronous PvE
Male
Female
Age 16-24
Age 25-44
Age 45+
How
Exploration – Discovering New Worlds
manifests in
mobile games
Discovering New Worlds elements
in the US top 200 games
When we look at the US top-grossing
200 games, we can see a lot of
variation in how mobile games have
implemented elements of wonder and
exploration. Roblox, a sandbox game,
Pokémon GO, AR/location-based
game, and Star Trek Fleet Command,
4X strategy game, represent different
genres of games, but they all score
very high on the Discovering New
Worlds motivational driver.
Roblox (Sandbox) vs. Pokémon GO (AR/Location-based) vs. Star Trek Fleet Command (4X Strategy) motivational drivers
Source: GameRefinery SaaS platform
How
Exploration – Discovering New Worlds
manifests in Roblox
Source: GameRefinery SaaS platform
Roblox
Roblox’s user-generated games
offer almost limitless possibilities
for players. The games range from
peaceful roleplaying games to
platform and adventuring and even
shooter, fighting, and racing games.
In addition to UG-games, Roblox’s
rich live-event content makes sure
that there’s always something new
for players that crave novelty.
Roblox – Insomniac World Party limited-time live event
Player demographics
Roblox – Gucci Garden collaboration event
Roblox – Nikeland collaboration event
Male
Female
Age 16-24
Age 25-44
Age 45+
How
Exploration – Discovering New Worlds
manifests in
Pokémon GO
Source: GameRefinery SaaS platform
Pokémon GO
In Pokémon GO, capturing Pokémon while
walking around in the real world ensures
that there are always new areas to explore
and other nearby players to challenge.
Player demographics
Male
Female
Age 16-24
Age 25-44
Age 45+
Source: GameRefinery SaaS platform
How
Exploration – Discovering New Worlds
manifests
in Star Trek Fleet Command
Star Trek Fleet Command
Star Trek Fleet Command differs from
the other two games in that the
gameplay leans more towards
strategic thinking skills than
reaction-based skills. Players explore
the vast galaxy, completing
story-driven quests and fighting in
PvP modes. The game’s unrestricted
open-world PvP-matchmaking allows
players to freely attack other players
without AI filtering possible
opponents for them.
Star Trek Fleet Command – Unrestricted open-world
PvP-matchmaking
Player demographics
Male
Female
Age 16-24
Age 25-44
Age 45+
How
Exploration – Collecting Treasure
manifests in mobile games
Source: GameRefinery SaaS platform
Collectibles albums and rare rewards
from special PvE modes or levels
Games that consistently offer a wide variety
of items, characters, or other items to
discover and collect can be found in a variety
of different genres on the US top-grossing
200 list, especially after collection systems
have found their way to almost all types of
mobile games. The majority, about 46% of
these games, are slots games, followed by
4X
strategy and turn-based RPGs, i.e., genres
that lean more towards collecting characters.
With album collectibles, slots players get
additional rewards for completing collections
and the joy of showing off their rare items.
Collections don’t affect the core game
experience, but they’re a flexible way of
increasing the feeling of progression.
Cash Frenzy™ – Slots Casino – Special PvE modes and levels
Slotomania™ Vegas Casino Slots – Collectibles album
Huuuge Casino Slots Vegas 777 – rare material items
myVEGAS Slots – Casino Slots – In many casino games, players can
trigger an autoplay mode to don’t have to spin the slots themselves.
How
Exploration – Collecting Treasure
manifests in mobile games
Source: GameRefinery SaaS platform
Upgradeable characters and units
and shops with gacha mechanics
or refreshing wares
Players motivated by finding new items
and characters – either through
rewards, purchasing, or combining and
crafting items – are usually interested
in traditional character collection-based
genres like 4X strategy or turn-based
RPGs.
However, younger players prefer more
casual games that emphasize collecting
characters or rare items like Pokémon
GO or Kim Kardashian: Hollywood.
Kim Kardashian: Hollywood – Limited-time gacha
Average player
demographics
Star Wars™: Galaxy of Heroes – Character collection
State of Survival – Equipment items that give characters
boosts.
Male
Female
Age 16-24
Age 25-44
Age 45+
How
Management – Strategic Planning
manifests in mobile games
Source: GameRefinery SaaS platform
Numerous troops to train, upgradeable
permanent buildings and guilds
Of the US top-grossing 200 games, only 11%
score high on the strategic planning
motivational driver, and over 70% of these
games are 4X strategy games. In other words,
players who like strategic planning and
executing tactical maneuvers often turn to
traditional 4X strategy games. Still, the top list
also includes genres like card battlers and
sovereign games, which have similar tactics but
are implemented around a different theme. In
these games, players motivated by strategic
planning enjoy training as many troops as
possible simultaneously, upgrading permanent
buildings, acquiring different permanent boosts,
and various guild mechanics.
Yu-Gi-Oh! Duel Links – Strategy and tactics play an important
role in the players’ success.
Average player demographics
Kiss of War – Upgrading battle units increases player’s
performance in battles.
West Game – Upgrading permanent buildings
Male
Female
Age 16-24
Age 25-44
Age 45+
How
Management – Resource Optimization
manifests in
mobile games?
Source: GameRefinery SaaS platform
Multiple different permanent
buildings, resources or unit types
When we look at the US top-grossing 200
games that score high with the resource
optimization motivational driver, we can see
that two genres particularly attract players
motivated by this driver.
Both 4X strategy and tycoon/crafting games
appeal to players who enjoy optimizing
complex production streams and getting the
most out of available resources, but they
interest different demographics.
For example,
women favor tycoon/crafting games more
because of their more casual elements,
whereas the complex, competitive warfare
elements of 4X strategy games seem to appeal
mainly to male audience.
Player demographics – 4X Strategy
The Lord of the Rings: War – Troops are divided into melee and
ranged ones, each having their strengths and weaknesses.
Player demographics –
Tycoon/Crafting
Family Island — Farming game – Players gather resources to upgrade
their permanent buildings to gain boosts.
Male
Female
Age 16-24
Age 25-44
Age 45+
Male
Female
Age 16-24
Age 25-44
Age 45+
How
Expression – Customization & Decoration
manifests in
mobile games
Source: GameRefinery SaaS platform
Fashion and home decoration themes,
decorative buildings and skins
The top US games that score high on the
customization and decoration motivational driver
are mostly a variety of casual games. For
example, in customization games, players
motivated by customization can express
themselves through the decoration of characters,
items, or buildings and show it to others. Other
similar elements can be found in the adventure
and tycoon/crafting genres as well.
Games often feature fashion and home and decor
themes. They include multiple buildings or skins
that are purely decorative and meant for
“bragging” purposes only and have no (or
minimal) effect on the actual gameplay. Also, the
games’ main character(s) often tend to be
women because the main player target group for
these games is often female.
Age 16-24
Project Makeover – Players earn coins from match3 levels, which
are used to complete tasks to progress further in the makeover.
Average player demographics
Redecor – Home Design Makeover –
Customization game with an interior design theme
Family Farm Adventure – Decorative furniture
Male
Female
Age 25-44
Age 45+
How
Expression – Customization & Decoration
manifests in
mobile games
Source: GameRefinery SaaS platform
Casual renovation mobile games
Casual games have successfully combined renovation
elements with entirely different core mechanics in the
past because renovation elements tap well into
casual players’ psychological drive of wanting to clear
up space and improve it. However, over the last two
years, the trend has accelerated even more –
currently, every US top 100 grossing casual game
released in the last two years uses renovation
elements.
One of these games is Royal Match, where players
complete match3 puzzle levels with various goals to
get stars to renovate different rooms. One recent
example from the US top-grossing list is Zen Match.
It’s a mahjong-style puzzle game, where players
match puzzle tiles together on a mahjong-like
board to earn currency to design interior
styles for rooms.
Mahjong Solitaire Zen Match
Match3 Puzzle Royal Match
How
Expression – Role-playing & Emotions
manifests in
mobile games
Source: GameRefinery SaaS platform
Storytelling, main characters,
and relationship systems
Role-playing and emotionally diving into stories
is not a big motivational driver in the US mobile
gaming market, as only 5% of the US top-grossing
200 games score high on that motivator. Mainly
these games are interactive stories, adventure
games, and turn-based RPGs.
However, while all of these games feature
storytelling elements, relationship systems with
in-game characters, and main characters in their
storylines, they are very different overall.
In
TBRPGs, narrative elements are just one aspect
of many, while interactive story games focus
mainly on storytelling and the player’s choices
that affect it.
This is also reflected in the player
demographics of the games, as interactive stories
and adventure games tend to interest more
females while TBRPG players are primarily men.
Player demographics – TBRPG
The Seven Deadly Sins: Grand Cross – Narrative elements pop up
from time to time as the player progresses in the game.
Player demographics –
Interactive Story
Episode – Choose Your Story – Player’s choices affect how the game’s story
progresses or how the characters or their relationships develop.
Female
Male
Age 16-24
Age 25-44
Age 45+
Male
Female
Age 16-24
Age 25-44
Age 45+
How
Mastery – Improving Skills
manifests in mobile games
Source: GameRefinery SaaS platform
Garena Free Fire (Battle Royale) vs. Wordscapes (Word) motivational drivers
Reaction-based vs.
thinking-based skills
There are several genres on the US
top-grossing 200 list that have games
that score high on the improving skills
motivational driver. Most of these
games
are a variety of midcore games that
emphasize reaction-based skills, such
as speed or aiming, but there are a
couple of sports and driving games as
well. However, there are also a few
casual genres that stand out from the
majority: rhythm-based, time
management, and puzzle and word
games. The first two genres emphasize
more reaction-based skills, while word
and puzzle games emphasize logical
thinking.
How games appeal to players’ motivations can vary depending on the audience.
This can differ, for example, in how reaction vs. thinking based the implementation is.
Source: GameRefinery SaaS platform
Synchronous PvP-modes,
Special PvE modes and
levels, multi-touch controls
Players who prefer sensory-based
skills enjoy synchronous PvP modes,
often requiring mastering of
multi-touch controls and games’
physics/gravity-modeling. Another
good example is reaction-based skills
in rhythm games.
In turn, players who want to improve
their cognitive solving skills often
enjoy word games and getting better
at them on a daily basis.
Call of Duty: Mobile – The game contains different PvP
modes to train and master reaction-based skills.
Player demographics – Casual games
Beatstar & Wordscapes – Two casual games with different skill emphases
How
Mastery – Improving Skills
manifests in mobile games
Player demographics – Midcore games
Female
Male
Age 16-24
Age 25-44
Age 45+
Male
Female
Age 16-24
Age 25-44
Age 45+
How
Mastery – Completing Milestones
manifests in mobile games
Source: GameRefinery SaaS platform
Task/quest systems, leveling up,
non-competitive co-op development
efforts
Players motivated by completing milestones
enjoy different task systems, non-competitive
co-op development efforts, collectible
albums, and various leveling/progression
mechanics.
This motivation is an essential part of any
midcore game with power progression, like
the tactical shooter War Robots Multiplayer
Battle or any RPG. On the casual side, they
emerge as an essential part of core gameplay
progression in games such as idlers,
tycoon/crafting, or merge games. In these
latter game types,
the pace of completing
tasks is often peaceful and requires more
thinking-based skills.
Marvel Contest of Champions – Side quests system
Average player demographics
Lumber Empire: Idle Tycoon –
Core game is completing peaceful tasks
Township – Daily and ongoing tasks for the player to complete
Male
Female
Age 16-24
Age 25-44
Age 45+
We Know Mobile Games
We answer not just
what
is happening on
the market but
why
and
how
it is happening
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