Neowiz FY2024 Q4 Earnings Release
Download PDFQ4 2024 & FY2024 Earnings Results
February 12, 2025
Disclaimer
All financial information contained in this document is based on consolidated K-IFRS.
The matters discussed in this presentation contain forward-looking statements that involved risks and
uncertainties concerning NEOWIZ expected financial information performance as well as strategic and
operational plans.
Actual results may differ from the results predicted, and reported results should not be considered as an
indication of future performance. Therefore NEOWIZ will not be responsible for individual investment
decisions based only on this material.
All information in this presentation is as of February 2025 and NEOWIZ undertakes no duty to update this
information.
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Contents
1.
Quarterly Financial Highlights
2.
Annual Financial Highlights
3.
FY 2024 Business Achievements
4.
FY 2025 Business Objectives
5.
Global Sourcing News
6.
New Pipeline
3
Q4 2024 Revenue KRW 89.7bn, Operating Profit KRW 7.2bn, Net Loss KRW 27.3bn
▪
Operating Profit increased QoQ due to steady performance of main IPs and efficient cost management.
Net Profit continued red due to goodwill impairment loss of consolidated subsidiaries
Q4 2024 Financial Highlights
4
[KRW mn]
Q4 2023
Q3 2024
Q4 2024
YoY
QoQ
Revenue
109,437
93,134
89,749
-18.0%
-3.6%
PC/Console game Revenue
61,589
36,917
37,629
-38.9%
1.9%
Mobile game Revenue
35,776
45,656
43,169
20.7%
-5.4%
Others (Rental, Ads)
12,072
10,562
8,950
-25.9%
-15.3%
Operating Expenses
94,449
86,670
82,537
-12.6%
-4.8%
Operating Profit
14,988
6,464
7,212
-51.9%
11.6%
OPM(%)
13.7%
6.9%
8.0%
-5.7%p
1.1%p
Net Profit Before Income Tax
3,377
1,293
-21,564
TR
TR
Net Profit (Loss)
2,759
-1,399
-27,321
TR
CR
NPM(%)
2.5%
-1.5%
-30.4%
-32.9%p
-28.9%p
Revenue
Q4 2024 Revenue Breakdown
5
[KRW mn]
Revenue Breakdown
Q4 2024 Revenue KRW 89.7bn, YoY 18.0%▼, QoQ 3.6%▼
▪
PC/Console game revenue KRW 37.6bn (-38.9% YoY, 1.9% QoQ) : Steady sales trend of ‘Lies of P’ and official launch of ‘DJMAX RESPECT V’ new DLC
▪
Mobile game revenue KRW 43.2bn (20.7% YoY, -5.4% QoQ) : Decreased QoQ due to revenue decrease of ‘The Legend of Heroes: Gagharv Trilogy’
[Q4 2024 Revenue by Platform]
[Q4 2024 Revenue by Region]
Q4 2024 Operating Expenses KRW 82.5bn, YoY 12.6%▼, QoQ 4.8%▼
▪
Labor Cost : Increased QoQ due to incentives of consolidated subsidiaries
▪
Marketing : Cost-effective marketing expenses
6
[KRW mn]
Q4 2023
Q1 2024
Q2 2024
Q2 2024
Q4 2024
YoY
QoQ
Operating expenses
94,449
82,220
82,269
86,670
82,537
-12.6%
-4.8%
Labor cost
47,127
39,978
39,715
38,182
39,167
-16.9%
2.6%
Variable cost
25,612
22,495
22,512
25,730
23,691
-7.5%
-7.9%
Marketing
11,527
8,341
8,283
10,438
8,045
-30.2%
-22.9%
D&A
5,171
4,208
4,153
4,954
3,960
-23.4%
-20.1%
Others
5,012
7,198
7,606
7,366
7,674
53.1%
4.2%
Q4 2024 Expenses Breakdown
Revenue
FY 2024 Revenue KRW 367.0bn, Operating Profit KRW 33.3bn,
Net Loss KRW 6.7bn
FY 2024 Financial Highlights
7
[KRW mn]
[KRW mn, %]
[KRW mn, %]
Operating Profit
Net Profit (Loss)
FY 2024 Business Achievements – Expand PC/Console Pipeline
Securing pipelines by developing strong storyline & universe based PC/Console titles and global sourcing
▪
Signed global publishing agreement with ‘Zakazane’,
Poland
–
Single-play RPG based in Noir West
–
Oriented towards developing storyline-based games
▪
Strategic Partnership with ‘Wolfeye Studio’, US
–
Retro SF first-person RPG
–
Studio members with strong storytelling skills
▪
5+ PC/Console Projects are on develop/design
–
Developing
‘
Lies of P’ DLC and Sequel
–
‘Life Simulation’, ‘Survival Action Adventure’ projects are on
development stage
▪
Recruited Seungho Jin & Kay Lee, director with strong
narratives
–
Developing new projects with immersive storylines
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In-House Developments
Global Sourcing
FY 2024 Business Achievements – Fan community enhancement on live titles
Conducting fan-focused service strategy on major live titles
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Revenue
YoY
+
90
%
최고 순위
23
위
king
Ranking
최고순위
23
위
Active User
YoY
+
241
%
Revenue
+
90
%
YoY
최고 순위
23
위
king
Ranked
10
th
in Taiwan
Active User
+
101
%
YoY
[‘Browndust 2’ on Taipei Game Show Stage]
[‘DJMAX Respect V’ on GES 2024 Opening Party]
▪
‘Browndust 2’ : Continued increase in traffic and revenue, focusing on fan community cares with constant communications
–
Online : Live streaming, special web pages, collaboration with popular anime-based IPs, etc.
–
Offline : Participating global major anime festivals, collaboration with cafe/CVS, official merchandise sales
▪
‘DJMAX RESPECT V’ : Reinforce fan communities by maximizing user experiences through communications and events
–
Live streaming of introducing new/collaboration DLC, offline DJ party, permanent merchandise store, etc.
*Revenue and Active User increase rate: 4Q24 vs 4Q23
FY 2025 Business Objectives
Securing
Story based IP
Fan Community
Accelerating development of
AA+ PC/Console pipelines
Successful launch of ‘Lies of P’ DLC
Reinforcing fan communities of
major live titles
Establishing global offices for
enhancing global fan community
Establish base for IP franchise, focusing on in-house game development and global fan community enhancement
Sourcing global PC/Console game
with strong narratives
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Developing/Sourcing various
games with immersive
storyline and universe
Expand storyline of each games
and enlarge fan community by
releasing sequels
Secure IP with strong fan base
Mid-long Term Business Strategy
Main essence of game business comes from fan community, expanding fan community means revenue growth
Long term growth by launching one or more IP franchises with strong fan community every year
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Series 1
Series 2
Series 3
Series 4
Long term growth by
launching one or more IP series
every year
Project 1
Project 2
Project 3
Project 4
Project 5
Project 6
Global Sourcing News
Strategic Partnership with US PC/Console Dev Studio ‘Wolfeye Studios’
▪
Signed global publishing agreement with Retro Sci-fi first-person action RPG
▪
Strengthening mid long-term PC/Console strategy and expanding pipelines by cooperating with devs having strong fan communities
●
Founded in 2018 / Austin, Texas, USA
●
Co-founded by Raphael Colantonio and Julien Roby, former members of
Arkane Studios, Austin
●
Track Record : ‘Dishonored’ (metacritic 91), ‘Prey’ (metacritic 84)
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New Pipeline
Launching Date
Game
Genre
Platform
Market
In-House/Publishing
FY2025
Shape of Dreams
Rogue-like MOBA
PC(Steam)
Global
Publishing
Lies of P DLC
Souls-like RPG
PC/Console
Global
In-House
Cats & Soup: Magic Recipe
Simulation
Mobile
Global
In-House
Goodbye Seoul: Itaewon
Puzzle Platformer
PC(Steam)
Global
Publishing
The Legend of Heroes: Gagharv Trilogy
Collectible RPG
Mobile
Taiwan/Japan
In-House
Kingdom 2
MMORPG
Mobile
Global
In-House
FY2026 ~
Wolfeye Studios New Project
Retro SF First-person RPG
PC/Console
Global
Publishing
Zakazane Studio New Project
Noir West CRPG
PC/Console
Global
Publishing
Life Simulation New Project
Life Simulation
PC/Console
Global
In-House
Survival Action Adventure New Project
Survival Action Adventure
PC/Console
Global
In-House
Lies of P Sequel
Souls-like RPG
PC/Console
Global
In-House
※ All conditions are subject to change
※ Projects on prototype/design stage are excluded.
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[KRW mn]
Q4 2023
Q1 2024
Q2 2024
Q3 2024
Q4 2024
Current assets
297,611
324,984
306,422
302,822
314,427
Cash & cash equivalents
129,872
132,167
125,367
112,373
111,367
Trade & other receivables
48,286
41,386
42,774
42,444
49,697
Financial assets
111,757
143,906
131,378
141,244
146,532
Other current assets
7,696
7,525
6,903
6,761
6,831
Non-current assets
373,818
368,306
349,662
348,897
304,459
Trade & other receivables
2,847
1,434
1,230
1,213
1,249
Investments in JV and
associates
35,568
34,821
22,577
22,386
22,337
Investment property
29,464
29,316
29,169
29,022
26,657
Tangible assets
86,922
86,265
86,270
85,753
87,493
Intangible assets
149,437
150,183
146,157
136,973
99,599
Financial assets
34,525
31,858
28,804
37,561
36,291
Other non-current assets
35,054
34,429
35,455
35,989
30,833
Total assets
671,429
693,291
656,084
651,719
618,886
Current liabilities
113,217
120,759
74,858
77,491
81,097
Non-current liabilities
30,591
31,675
34,948
34,317
18,607
Total liabilities
143,808
152,433
109,805
111,808
99,704
Controlling interests
489,432
505,617
510,917
505,160
487,321
Capital stock
11,017
11,017
11,017
11,017
11,017
Capital surplus
129,989
129,989
129,989
129,989
129,989
Retained earnings
428,204
441,277
448,438
449,877
420,915
Other components of
equity
(79,779)
(76,666)
(78,527)
(85,722)
(74,600)
Non-controlling interests
38,189
35,240
35,362
34,750
31,861
Total equity
527,620
540,858
546,279
539,911
519,182
Total liabilities and equity
671,429
693,291
656,084
651,719
618.886
[KRW mn]
Q4 2023
Q1 2024
Q2 2024
Q3 2024
Q4 2024
Revenue
109,437
97,064
87,012
93,134
89,749
Operating expenses
94,449
82,220
82,269
86,670
82,537
Operating profit (loss)
14,988
14,844
4,743
6,464
7,212
Financial income
3,681
5,324
4,415
611
10,833
Financial expenses
7,835
2,385
(137)
6,692
4,569
Other income
954
1,912
658
2,922
4,711
Other expenses
7,329
441
3,035
1,820
39,724
Equity method income (loss)
(1,081)
(407)
(271)
(192)
(27)
Profit (loss) before income tax
3,377
18,846
6,646
1,293
(21,564)
Income tax
617
4,508
(1,027)
2,692
5,757
Net profit (loss)
2,759
14,339
7,673
(1,399)
(27,321)
Controlling interests
3,868
17,869
7,791
1,416
(24,588)
Non-controlling interests
(1,109)
(3,530)
(118)
(2,815)
(2,733)
Consolidated Financial Statement
Consolidated Income Statement
Consolidated Financial Statements
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