MENU

Nexon FY2025 Q1 Earnings Release

Download PDF

1 © 2025 NEXON Co., Ltd. All Rights Reserved.
INVESTOR PRESENTATION Q 1 2025
Junghun Lee President and CEO | Shiro Uemura CFO

2 © 2025 NEXON Co., Ltd. All Rights Reserved.
Table of Contents
• Management Summary
• Franchise Summary
• Q1 2025 Results
• Q2 2025 Outlook
• Shareholder Return
• Pipeline
• Appendix

3 © 2025 NEXON Co., Ltd. All Rights Reserved.
Management Summary
Turnaround in Dungeon&Fighter
• Solid improvement in China during Q1; expect Q2 revenue to
return to Y/Y growth
• MAUs and PUs more than doubled in Q1, driving record quarterly
revenue in Korea
Recovery of Key Titles
Strong Growth in MapleStory
• The winter update in Korea drove 43% Y/Y growth in Q1;
expect a Y/Y revenue increase globally in Q2
New co -developed content with Tencent for
Dungeon&Fighter Mobile in China launching later this year
New Growth Drivers
Opened pre -registration for The First Berserker: Khazan
and THE FINALS in China
Uniquely insulated from sector challenges, economic
uncertainty, and tariffs
Positioned for Stability and Growth
• Recurring revenues from multiple established franchises
• Clear growth strategy with a promising pipeline
• Strategic partnerships for capturing new growth opportunities
• World -class live operations
• ¥600 billion cash
The First Berserker: Khazan received great ratings,
achieving our objective as a strategic first step to
introduce Dungeon&Fighter IP to a global audience
Launching New Games
MABINOGI MOBILE significantly outperformed
outlook, demonstrating broad appeal with positive
feedback
Nexon Delivering on Its Promises
ARC Raiders completed successful test in May,
exceeding our expectations in various metrics

4 © 2025 NEXON Co., Ltd. All Rights Reserved.
Trailing 12 – Month Franchise Revenue History
REVENUE
TIME
IP Growth Initiative Drives Business Growth; Three Largest Franchises Grew 21% Y/Y in Q1
Horizontal
Growth
Vertical
Growth
2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025
Dungeon&Fighter Franchise MapleStory Franchise FC Franchise Others

5 © 2025 NEXON Co., Ltd. All Rights Reserved.
Dungeon&Fighter Franchise
Dungeon&Fighter (PC)
• In China, the new year update improved the in -game
economy balance and increased DAUs. Expect Q2 revenue to
return to growth Y/Y. Labor day update (released on April 24) is
performing well
• In Korea, the new year update drove 93% Y/Y growth, achieving
record -high quarterly revenue. Both MAUs and PUs more than
doubled. Maintaining momentum in Q2
Dungeon&Fighter Mobile
• DAUs tracked below our expectations, which resulted in Q1
revenue falling short of expectations
• New content co -developed with Tencent will be released
in China later this year
The First Berserker: Khazan
• Reached a score of 83 for PC version on Metacritic, 88 on Steam,
and a 90 on Open Critic; achieved our objective as a strategic
first step in a multi -year plan to introduce Dungeon&Fighter IP
to a global audience
• Our partners at Tencent opened pre -registration for a Chinese
adaptation
60% Y/Y Growth in Q1; PC Version Delivered Solid Improvements and
The First Berserker: Khazan Expands IP to Global Audience
Dungeon&Fighter Franchise Revenue
Q2
Q1
2022 2023 2024 2025
Q2
Q1
Q4
Q3

6 © 2025 NEXON Co., Ltd. All Rights Reserved.
MapleStory Franchise Revenue
MapleStory Franchise
Returned to Growth, Increasing 8% Y/Y in Q1
Expect Accelerated Y/Y Growth of Approximately 20% in Q2
Korea MapleStory
• The December winter update boosted player engagement,
as represented in DAUs, pay rate, and ARPPU, which led to
43% Y/Y revenue growth in Q1
• Celebrated its 22nd anniversary in April with a major content
update and events
Global MapleStory
• Exceeded outlook despite the revenue decline
compared to the record -high sales in Q1 2024 which
provided a large and highly anticipated update
• Western service grew Y/Y, driven by hyperlocalized
content developed by our team in Los Angeles
• Expect to grow Y/Y in Q2
MapleStory Worlds 1
• Grew 11% Y/Y by regional expansion into Europe in January
• Expect Q2 revenue to continue to grow Y/Y, driven by continued
strength in Korea as well as regional expansion
• Expanded into Asia in April
MapleStory Universe
• Blockchain -based PC MMORPG MapleStory N slated for
release on May 15, in select markets around the world
Q2
Q1
Q2
Q1
Q4
Q3
2022 2023 2024 2025 1MapleStory Worlds is a content creation platform in which users can use MapleStory assets to create their own game and share it with other players

7 © 2025 NEXON Co., Ltd. All Rights Reserved.
FC Franchise Revenue
FC Franchise
FC ONLINE 1
• Exceeded our expectations, driven by solid sales from our TOTY (Team Of
The Year) feature
FC MOBILE 2
• Revenue fell short of expectations
Q1 Results Met Guidance. Anticipate Increased Player Excitement
Toward the 2026 World Cup
Q2
Q1
Q2
Q1
Q4
Q3
2022 2023 2024 2025
1Official title is EA SPORTS FC TMONLINE (PC) and EA SPORTS FC TMONLINE M (mobile).
2Official title is EA SPORTS FC TMMOBILE .

8 © 2025 NEXON Co., Ltd. All Rights Reserved.
Horizontal Growth
Mabinogi Franchise
• MABINOGI MOBILE (launched on March 27) significantly
exceeded our outlook
• Demonstrated broad appeal with strongly positive feedback
Shooters
The First Descendant
• Below outlook but the second episode of Season 2 improved player metrics
including A Us and ACUs
• Season 3 “Breakthrough” update in July is expected to re -establish momentum
THE FINALS
• The successful Season 6 update in March improved AUs and ARPPU
• Our partners at Tencent opened pre -registration in China and is planning
a test in 2025
ARC Raiders
• Hosted a large, global tech test which for the first time revealed the game’s
intense, tactile PvPvE gameplay and progression system
• Exceeded our expectations: more than 20 million views on YouTube, top
sixth viewed game on Twitch, and surpassed the Steam wishlist goal by
more than 50%
• Early retention rate showed a 25 -point improvement over the previous test
in Q4 last year

9 © 2025 NEXON Co., Ltd. All Rights Reserved.
Q1 2025 Results

10 © 2025 NEXON Co., Ltd. All Rights Reserved.
1Official title is EA SPORTS FC ONLINE (PC) and EA SPORTS FC ONLINE M (mobile) .
108.4 113.9
29.1
41.6
35.9
26.3
Q1 2024 Q1 2025 Q1 2024 Q1 2025 Q1 2024 Q1 2025
Q1 2025 Financial Highlights
Operating Income Grew 43% Y/Y Despite Ongoing Investment in Expanding IP Portfolio
Revenues Operating Income Net Income 2 (Unit: ¥ millions, except per share data) (Unit: ¥ billions)
Revenues
• In-line with expectations. Outperformance in Korea
Dungeon&Fighter , MapleStory ,MABINOGI MOBILE
and FC ONLINE 1were offset by shortfalls primarily in
The First Berserker: Khazan , Dungeon&Fighter
Mobile in China and The First Descendant
• Y/Y, growth in Dungeon&Fighter and MapleStory
franchises and contributions from new games
were partially offset by decreases in FC franchise
Operating Income
• Exceeded our outlook. Stronger -than -expected
performances of our major titles like Dungeon&Fighter
(PC) and MapleStory drove higher margin, plus costs
came in below our plan
• Y/Y increase primarily driven by revenue increases
• In Q1 2024, we recorded a one -time impairment loss of
¥6.2 billion related to reorganization
Net Income 2
• In-line with expectations. Operating income
outperformance was offset by a ¥4.2 billion FX
loss and an impairment loss of ¥1.6 billion on the
investment accounted for using the equity
method
• We recognized a ¥4.2 billion FX loss in Q1 2025
while recording a ¥10.7 billion FX gain in Q1 2024,
which led to a Y/Y decrease in net income 2
2Net income refers to net income attributable to the owners of the parent.Q1 2024 Q1 2025 YoY %
Revenues ¥108,418 ¥109,883 ~ ¥122,107 ¥113,934 5%
PC/Console 79,297 73,345 ~ 80,706 77,596 (2%)
Mobile 29,121 36,538 ~ 41,401 36,338 25%
Operating income 29,146 29,634 ~ 35,400 41,611 43%
Net income 2 35,918 21,978 ~ 26,577 26,272 (27%)
Earnings per share 42.77 26.78 ~ 32.38 32.12
Exchange rates
100 KRW/JPY 11.19 10.81 10.81 10.53 (6%)
CNY/JPY 20.79 21.64 21.64 21.08 1%
USD/JPY 148.61 156.54 156.54 152.60 3%
Q1 2025 Outlook

11 © 2025 NEXON Co., Ltd. All Rights Reserved.
68%
32%
48%
33%
3%
10%
6%
Region 1 Platform
3Constant currency is a non -GAAP measure used to show performance unaffected by fluctuations in foreign currency exchange rates. Constant -currency basis amounts are calculated using the average foreign currency exchange rates for the comparable period in the prior year and applied to the current period. As an example, we calculate royalty revenues from China Dungeon&Fighter by applying the same CNY/USD, USD/KRW and KRW/JPY exchange rates from last year’s same fiscal quarter.
Q1 2025 Revenue Breakdown
1Based on regions where the revenue originates; not a representation of revenues according to Nexon entities.
2“Rest of World” includes other Asian countries as well as Central and South American countries.
(Unit: ¥ millions)
Region 1 Platform
Korea 48 %
China 33%
Japan 3%
North America & Europe 10%
Rest of World 26%
PC/Console 68%
Mobile 32%As- Constant As- Constant
Reported Currency 3 Reported Currency 3
Revenue by Region 1
Korea ¥57,340 ¥54,252 ¥57,501 (5%) 0%
China 29,182 37,580 37,200 29% 27%
Japan 3,630 3,969 4,117 9% 13%
North America and Europe 9,919 10,856 11,196 9% 13%
Rest of World 2 8,347 7,277 7,667 (13%) (8%)
Nexon Total 108,418 113,934 117,681 5% 9%
Revenue by Platform
PC/Console 79,297 77,596 80,399 (2%) 1%
Mobile 29,121 36,338 37,282 25% 28%
Nexon Total 108,418 113,934 117,681 5% 9%
FX Rate
100 KRW/JPY 11.19 10.53 11.19 (6%)
CNY/JPY 20.79 21.08 20.79 1%
USD/JPY 148.61 152.60 148.61 3%
Q1 2025 YoY % Change
Q1 2024

12 © 2025 NEXON Co., Ltd. All Rights Reserved.
16,381 12,762 11,264 8,988 11,730
40,959
36,108 36,044 32,516
42,522
57,340
48,870 47,308
41,504
54,252
Q1 2024 Q2 2024 Q3 2024 Q4 2024 Q1 2025
MapleStory M Dungeon&Fighter
MapleStory Worlds
Sudden Attack
1Official title is EA SPORTS FC ONLINE (PC) and EA SPORTS FC ONLINE M (mobile) . 4Constant currency is a non -GAAP measure used to show performance unaffected by fluctuations in foreign currency exchange rates. Constant -currency basis amounts are calculated using the average foreign currency exchange rates for the comparable period in the prior year and applied to the current period. As an example, we calculate royalty revenues from China Dungeon&Fighter by applying the same CNY/USD, USD/KRW and KRW/JPY exchange rates from last year’s same fiscal quarter.
Q1 2025 Korea – Highlights
(Unit: ¥ millions)
PC/Console
Mobile
MapleStory
EA SPORTS FCTMONLINE EA SPORTS FCTMONLINE M
EA SPORTS FCTMMOBILE
Y/Y% change:
As Reported: -5%
Constant Currency 3: +0%
5Based on regions where the revenue originates; not a representation of revenues according to Nexon entities.6The letters, graphics, symbols, logos and other marks, and illustrations, characters and other works, which are shown in this material are trademarks, registered trademarks, copyrighted works or other legally protected materials owned by respective right holders.
At the High -End of Outlook. Dungeon&Fighter , MABINOGI MOBILE , and FC ONLINE 1Exceeded Outlook
• PC/Console revenues up 4% Y/Y
‐ Y/Y increase primarily driven by Dungeon&Fighter and MapleStory
‐ Dungeon&Fighter : Significantly exceeded the outlook and achieved record -high quarterly revenue driven by the
successful new year update . Both MAUs and PUs more than doubled Y/Y, driving a 93% revenue growth
‐ MapleStory : Grew 43% Y/Y, exceeding our expectations. The large winter update drove key metrics including DAUs, pay
rate, and ARPPU
‐ FC ONLINE 1: Exceeded expectations driven by solid sales from our TOTY (Team Of The Year) feature
• Mobile revenues down 28% Y/Y and up 31 % Q/Q
‐ MABINOGI MOBILE (launched on 3/27) got off to a great start, significantly exceeding our outlook
‐ Y/Y, revenue decrease primarily in Blue Archive, FC MOBILE 2, FC ONLINE M 3, The Kingdom of the Wind: Yeon , and Wars of
Prasia
‐ Q/Q, revenue increased primarily due to MABINOGI MOBILE as well as FC ONLINE M 3and MapleStor y M due to seasonality
2Official title is EA SPORTS FC MOBILE .
PC/Console
Revenue Ranking by Region 5
MOBILE
No .1
No .2
No .3
No .4
No .5
Blue Archive
MABINOGI MOBILE
3Official title is EA SPORTS FC ONLINE M (mobile) .

13 © 2025 NEXON Co., Ltd. All Rights Reserved.
2,466
44,186 44,961
15,749 18,066
26,716
12,154 12,195
5,689
19,514
29,182
56,340 57,156
21,438
37,580
Q1 2024 Q2 2024 Q3 2024 Q4 2024 Q1 2025
Q1 2025 China – Highlights
PC/Console
Mobile
(Unit: ¥ millions)
Dungeon&Fighter
MapleStory
Counter Strike Online
MapleStory : The Legends of Maple 3
Blue Archive
Y/Y% change:
As Reported: +29%
Constant Currency 1: +27%
Dungeon&Fighter Mobile
Results as Planned . Dungeon&Fighter (PC) Came in at High -End While
Dungeon&Fighter Mobile was Below Outlook
• Dungeon&Fighter (PC):
‐ At the high end of the outlook; down Y/Y
‐ The new year update resonated well with players, providing solid improvements to the in -game
economy balance and generating an increase in DAUs
‐ Y/Y MAUs and paying users decreased while ARPPU increased. MAUs were lower than last Q1 in
average despite the gradual improvement in DAUs following the New Year update
‐ Q/Q MAUs, paying users, and ARPPU increased due to strong seasonality
• Dungeon&Fighter Mobile :
‐ Below outlook as DAUs have tracked below expectations
3Official title of MapleStory Min China .
1Constant currency is a non -GAAP measure used to show performance unaffected by fluctuations in foreign currency exchange rates. Constant -currency basis amounts are calculated using the average foreign currency exchange rates for the comparable period in the prior year and applied to the current period. As an example, we calculate royalty revenues from China Dungeon&Fighter by applying the same CNY/USD, USD/KRW and KRW/JPY exchange rates from last year’s same fiscal quarter.
2Based on regions where the revenue originates; not a representation of revenues according to Nexon entities.
4The letters, graphics, symbols, logos and other marks, and illustrations, characters and other works, which are shown in this material are trademarks, registered trademarks, copyrighted works or other legally protected materials owned by respective right holders.
Revenue Ranking by Region 2
MOBILE PC/Console
No .1
No .2
No .3

14 © 2025 NEXON Co., Ltd. All Rights Reserved.
2,217 2,763 2,595 1,595 1,940
1,413
1,793
3,393
1,999 2,029
3,630
4,556
5,988
3,594 3,969
Q1 2024 Q2 2024 Q3 2024 Q4 2024 Q1 2025
The First Descendant
2Constant currency is a non -GAAP measure used to show performance unaffected by fluctuations in foreign currency exchange rates. Constant -currency basis amounts are calculated using the average foreign currency exchange rates for the comparable period in the prior year and applied to the current period. As an example, we calculate royalty revenues from China Dungeon&Fighter by applying the same CNY/USD, USD/KRW and KRW/JPY exchange rates from last year’s same fiscal quarter.
Q1 2025 Japan – Highlights
Mobile
(Unit: ¥ millions)
MapleStory Blue Archive
EA SPORTS FC TMMOBILE
Y/Y% change:
As Reported: +9%
Constant Currency 2: +13%
3Based on regions where the revenue originates; not a representation of revenues according to Nexon entities.4The letters, graphics, symbols, logos and other marks, and illustrations, characters and other works, which are shown in this material are trademarks, registered trademarks, copyrighted works or other legally protected materials owned by respective right holders.
HIT : The World 1
Below Outlook Due to The First Descendant and The First Berserker: Khazan
• Revenues increased Y/Y driven by contributions from HIT: The World 1,
The First Descendent and The First Berserker: Khazan
• MapleStory : Grew slightly Y/Y; delivered record -breaking Q1 revenue
• Blue Archive : Down Y/Y while up Q/Q
1Official title for HIT2 serviced in Japan.
Revenue Ranking by Region 3
MOBILE PC/Console
PC /Console
No .1
No .2
No .3
Mabinogi

15 © 2025 NEXON Co., Ltd. All Rights Reserved.
4,623 3,347 2,881 1,793 2,022
5,296
3,697
14,307
6,578 8,834
9,919
7,044
17,188
8,371
10,856
Q1 2024 Q2 2024 Q3 2024 Q4 2024 Q1 2025
The First Descendant
Q1 2025 North America and Europe – Highlights
Mobile
(Unit: ¥ millions)
MapleStory MapleStory M
Blue Archive
Y/Y% change:
As Reported: +9%
Constant Currency 1: +13%
1Constant currency is a non -GAAP measure used to show performance unaffected by fluctuations in foreign currency exchange rates. Constant -currency basis amounts are calculated using the average foreign currency exchange rates for the comparable period in the prior year and applied to the current period. As an example, we calculate royalty revenues from China Dungeon&Fighter by applying the same CNY/USD, USD/KRW and KRW/JPY exchange rates from last year’s same fiscal quarter.
2Based on regions where the revenue originates; not a representation of revenues according to Nexon entities.3The letters, graphics, symbols, logos and other marks, and illustrations, characters and other works, which are shown in this material are trademarks, registered trademarks, copyrighted works or other legally protected materials owned by respective right holders.
Below Outlook Due to The First Berserker: Khazan and The First Descendant
• Increased Y/Y. C ontributions from The First Berserker: Khazan and The First Descendant as
well as Y/Y growth in MapleStory were partially offset by decreases in THE FINALS and mobile
titles
• The First Berserker: Khazan :Below outlook but highly rated by critics and players
• The First Descendant :Below outlook as the second episode of Season 2 did not deliver the
expected level of sales
• THE FINALS : At the high -end of our outlook supported by the well -received Season 6 update
in March
• MapleStory :
‐ Grew 35% Y/Y and delivered record -breaking quarterly revenue
‐ Exceeded our outlook driven by the hyperlocalized content
HIT2
PC /Console
The First Berserker: Khazan
MOBILE PC/Console
Revenue Ranking by Region 2
No .1
No .2
No .3

16 © 2025 NEXON Co., Ltd. All Rights Reserved.
3,434 2,535 3,099 2,048 2,580
4,913
3,129
4,854
2,771
4,697
8,347
5,664
7,953
4,819
7,277
Q1 2024 Q2 2024 Q3 2024 Q4 2024 Q1 2025
1“Rest of World” includes other Asian countries as well as Central and South American countries.2Constant currency is a non -GAAP measure used to show performance unaffected by fluctuations in foreign currency exchange rates. Constant -currency basis amounts are calculated using the average foreign currency exchange rates for the comparable period in the prior year and applied to the current period. As an example, we calculate royalty revenues from China Dungeon&Fighter by applying the same CNY/USD, USD/KRW and KRW/JPY exchange rates from last year’s same fiscal quarter.
Q1 2025 Rest of World 1 – Highlights
PC /Console
Mobile
(Unit: ¥ millions)
MapleStory MapleStory M
Blue Archive
HIT2
Y/Y% change:
As Reported: -13%
Constant Currency 2: -8%
3Based on regions where the revenue originates; not a representation of revenues according to Nexon entities.4The letters, graphics, symbols, logos and other marks, and illustrations, characters and other works, which are shown in this material are trademarks, registered trademarks, copyrighted works or other legally protected materials owned by respective right holders.
Exceeded Outlook Driven by MapleStory
• Down Y/Y. Contributions from The First Berserker: Khazan and The First Descendant
were more than offset by the revenue decrease in MapleStory and mobile titles
• MapleStory : Exceeded outlook while decreased Y/Y compared to the record -high
sales in Q1 2024 which provided a large and highly anticipated update
• MapleStory M: Grew Y/Y
Revenue Ranking by Region 3
MOBILE PC/Console
No .1
No .2
No .3
The First Descendant
The First Berserker: Khazan

17 © 2025 NEXON Co., Ltd. All Rights Reserved.
25,495 27,797 31,464 35,185 31,996
40,212 41,552 36,437 35,139
14,529 11,206
11,378 8,768 11,862
10,304 10,617
7,989 10,850
10,448 9,828
11,625 9,084 9,476
7,762
9,799
6,108 7,925
6,709 7,219
7,669 11,380
5,430
4,816
7,722
10,745 5,174
795 907
910
1,696
1,012
1,338
1,094
1,094 1,059
9,140 10,130
10,582
11,734
13,504
12,177
11,724
12,244 12,262
67,116 67,087
73,628
77,847
73,280
76,609
82,508
74,617 72,409
Q1 2023 Q2 2023 Q3 2023 Q4 2023 Q1 2024 Q2 2024 Q3 2024 Q4 2024 Q1 2025
Other
D&A
Marketing
PG fee
Royalty
HR Costs
Cost Breakdown
1HR costs includes HR cost (COGS), HR cost (SG&A) and R&D (SG&A). 3In MapleStory Worlds , if a player spends in the content, Nexon receives the payment and pays a specific ratio of that payment to the content prov ider as a creator fee. 4MapleStory Worlds is a content creation platform in which users can use MapleStory assets to create their own game and share it with other players
(Unit: ¥ millions) Q1 Results
Y/Y Analysis
• HR Costs 1: Increased due to performance –
based bonuses and increased headcount
• Royalty: Decreased primarily due to lower sales
from FC franchise
• PG Fee: Decreased due to a decline in mobile
revenues excluding Dungeon&Fighter Mobile in
China
• Other 2: Decreased fees to creators 3in
MapleStory Worlds 4 and cloud service costs
Q /Q Analysis
• HR Costs 1:Decreased primarily due to welfare
expenses and bonuses for which we typically
recognize a larger amount of adjustment in Q4
• Royalty: Increased primarily due to higher sales
from FC franchise
• PG fee: Increased primarily due to increased
mobile revenues, excluding Dungeon&Fighter
Mobile in China
• Marketing Costs: Decreased primarily due to
MapleStory
1
2
2Aggregation of Others (COGS) and Others (SG&A) which includes cloud service costs, outsourcing expenses, and fees to creators in MapleStory Worlds

18 © 2025 NEXON Co., Ltd. All Rights Reserved.
Q2 2025 Outlook

19 © 2025 NEXON Co., Ltd. All Rights Reserved.
108.4 113.9
29.1 41.6 35.9 26.3
122.5 110.3
45.2 31.1 39.9
23.3
230.9 224.2
74.4 72.7 75.8
49.6
2024 2025 2024 2025 2024 2025
Revenues Operating Income Net Income 2
Q2 Accumulated 2025 (High -end) (Unit: ¥ billions)
Forex sensitivity 3: Every one Japanese yen move against the U.S. dollar would have the following impact on our financials for Q2 2025
Revenues 0.72 billion yen Operating Income 0.19 billion yen
Expect Constant Currency 1Revenue to be Roughly Flat Y/Y Despite Challenging Comps with Launch of China Dungeon&Fighter Mobile
Revenues
• Constant currency 1down 9% to up 1%
• Expect a significant Y/Y decline in China
Dungeon&Fighter Mobile to be offset by strong
growth from PC Dungeon&Fighter and
MapleStory as well as solid contributions from
new games, particularly MABINOGI MOBILE
Operating Income
• Expect a Y/Y de crease due to a revenue decline
• Expect increased royalty expenses, PG fees, and marketing
expenses
Net Income 2
• Expect a Y/Y decrease
• In Q2 2024, we recorded a ¥8.2 billion FX gain
primarily on U.S. dollar -denominated cash deposits
(Unit: ¥ millions, except per share data)
3In most situations, the exchange rates of both the South Korean Won and the Chinese Yuan are linked to the U.S. Dollar. For simplicity, forex sensitivity is calculated based on the assumption that Korean Won and Chinese Yuan move similarly against Japanese Yen when there is an exchange rate movement in U.S. Dollar and Japanese Yen.
Q2 2025 Financial Outlook
1Constant currency is a non -GAAP measure used to show performance unaffected by fluctuations in foreign currency exchange rates. Constant -currency basis amounts are calculated using the average foreign currency exchange rates for the comparable period in the prior year and applied to the current period. As an example, we calculate royalty revenues from China Dungeon&Fighter by applying the same CNY/USD, USD/KRW and KRW/JPY exchange rates from last year’s same fiscal quarter.
2Net income refers to net income attributable to owners of the parent.
Q2
Q1Q2 2024
Revenues ¥122,474 ¥99,618 ~ ¥110,255 (19%) ~ (10%)
PC/Console 56,881 68,258 ~ 74,076 20% ~ 30%
Mobile 65,593 31,360 ~ 36,179 (52%) ~ (45%)
Operating income 45,224 22,506 ~ 31,055 (50%) ~ (31%)
Net income 2 39,878 16,820 ~ 23,277 (58%) ~ (42%)
Earnings per share 47.66 20.84 ~ 28.84
FX Rate Assumptions
100 KRW/JPY 11.38 10.02 10.02 (12%)
CNY/JPY 21.78 19.90 19.90 (9%)
USD/JPY 155.88 144.49 144.49 (7%)
Q2 2025 Outlook YoY %

20 © 2025 NEXON Co., Ltd. All Rights Reserved.
57,340 54,252
48,870 63,005
2024 2025
29,182 37,580
56,340 28,778
2024 2025
1Official title is EA SPORTS FC ONLINE (PC).
(High -end)
China
Expect Revenues to Decrease Due to Dungeon&Fighter Mobile Despite Growth
in Dungeon&Fighter (PC)
• Dungeon&Fighter Mobile
‐ Expect a sequential revenue decline due to seasonality
‐ 1stanniversary with new content and promotions scheduled in May to energize
the base and attract new players
• Dungeon&Fighter (PC)
‐ Introduced labor day update (4/24); scheduled to introduce the anniversary
update (June)
‐ Expect revenue to return to growth Y/Y
Q2 2025 Korea / China Outlook
3Constant currency is a non -GAAP measure used to show performance unaffected by fluctuations in foreign currency exchange rates. Constant -currency basis amounts are calculated using the average foreign currency exchange rates for the comparable period in the prior year and applied to t he current period. As an example, we calculate royalty revenues from China Dungeon&Fighter by applying the same CNY/USD, USD/KRW and KRW/JPY exchange rates from last year’s same fiscal quarter.
(High -end)
(Unit: ¥ millions)
Q2
Korea
Expect Revenues to In crease Y/Y Driven by MABINOGI MOBILE ,
Dungeon&Fighter , MapleStory , and MapleStory Worlds
• PC/Console: Expect to increase Y/Y
‐ Expect Dungeon&Fighter to increase Y/Y driven by strong momentum from Q1
‐ Expect MapleStory to increase Y/Y which celebrated its 22nd anniversary in
April with a major content update and events
‐ Expect MapleStory Worlds to increase while FC ONLINE 1to decrease Y/Y
• Mobile: Expect to increase Y/Y
‐ Expect MABINOGI MOBILE to make a significant contribution while anticipating
its momentum to settle down following a successful launch
‐ Expect other mobile games such as FC MOBILE 2and Wars of Prasia to decline
Q2
2Official title is EA SPORTS FC MOBILE .
Q1 Q1Q2 2024
48,870 58,527 ~ 63,005 20% ~ 29% 36% ~ 46%
Q2 2025 Outlook YoY % Change
ConstantCurrency 3 Actual Low-end High-end As-Reported Q2 2024
56,340 24,800 ~ 28,778 (56%) ~ (49%) (52%) ~ (44%)
Q2 2025 Outlook YoY % Change
ConstantCurrency 3 As-Reported Low-end High-end Actual

21 © 2025 NEXON Co., Ltd. All Rights Reserved.
8,347 7,277
5,664 5,900
2024 2025
3,630 3,969
4,556 3,581
2024 2025
9,919 10,856
7,044
8,991
2024 2025
1Rest of World includes other Asian countries as well as Central and South American countries.
(Unit: ¥ millions)
Q2 2025 Japan / North America and Europe /
Rest of World 1 Outlook
Japan
Expect Revenues to Decrease Y/Y
• Expect a Y/Y decrease in HIT: The World 2
compared to the launch quarter
• Expect to benefit from The First Berserker: Khazan
and The First Descendant
North America and Europe
Expect Revenues to Increase Y/Y
• Expect to benefit from The First Berserker: Khazan
and The First Descendant
• Expect a Y/Y increase in MapleStory
• Expect Y/Y decreases in Blue Archive , DAVE THE
DIVER , and MapleStory M
Rest of World 1
Expect Revenues to be Roughly Flat Y/Y
• Expect to benefit from The First Descendant and
The First Berserker: Khazan
• Expect Y/Y decreases in Blue Archive and HIT2
3Constant currency is a non -GAAP measure used to show performance unaffected by fluctuations in foreign currency exchange rates. Constant -currency basis amounts are calculated using the average foreign currency exchange rates for the comparable period in the prior year and applied to the current period. As an example, we calculate royalty revenues from China Dungeon&Fighter by applying the same CNY/USD, USD/KRW and KRW/JPY exchange rates from last year’s same fiscal quarter.
(High -end) (High -end) (High -end)
2Official title for HIT2 serviced in Japan.
Q2
Q2
Q2
Q1
Q1
Q1Q2 2024
4,556 3,023 ~ 3,581 (34%) ~ (21%) (28%) ~ (15%)
Actual Low-end High-end As-Reported Constant
Q2 2025 Outlook YoY % Change
Currency 3 Q2 2024
7,044 7,874 ~ 8,991 12% ~ 28% 22% ~ 40%
Actual Low-end High-end As-Reported Currency 3 Constant
Q2 2025 Outlook YoY % Change Q2 2024
5,664 5,394 ~ 5,900 (5%) ~ 4% 7% ~ 17%
Actual Low-end High-end As-Reported Currency 3 Constant
Q2 2025 Outlook YoY % Change

22 © 2025 NEXON Co., Ltd. All Rights Reserved.
45.2
27.2
31.0 31.1
12.2
5.4 0.4 3.8
0.1
Operating Income
2024 Q2
Revenue decrease Variable Costs Marketing Costs HR Costs Other Operating Income
2025 Q2
(High-end)
Q2 2025 Operating Income & Cost Outlook
1HR costs includes HR cost (COGS), HR cost (SG&A) and R&D (SG&A) .
2In MapleStory Worlds , if a player spends in the content, Nexon receives the payment and pays a specific ratio of that payment to the content provider as a creator fee.) .
3MapleStory Worlds is a content creation platform in which users can use MapleStory assets to create their own game and share it with other players
(Unit: ¥ billions )
Y/Y Analysis
Q2 Outlook
• Variable Costs: Expect to increase due to
higher Royalty and PG Fee associated with
MABINOGI MOBILE , which is developed by our
joint venture studio
• Marketing: Expect to increase due to
promotions for new titles
• HR Costs 1: Expect to decrease due to a
decline in performance -based bonuses
• Other includes:
o Increased higher fees to creators 2in
MapleStory Worlds 3
o Decreased other expenses
1
Y/Y Operating Income Comparison (High -end)

23 © 2025 NEXON Co., Ltd. All Rights Reserved.
6.3
30.3
19.7
50.0
27.8
16.0
98.8
77.4
51.4
2020 2021 2022 2023 2024 2025 (E)
Shareholder Return
▪ Acquired approximately 14.8 million shares
for ¥30.3 billion through the end of April
▪ Scheduled to complete the purchase of the
remaining ¥19.7 billion worth of shares by
June 30
▪ After the acquisition of ¥50 billion share
repurchase, we plan to complete the
repurchase 1of the remaining ¥50 billion
balance by February 2026.
▪ Maintain the semi -annual dividend forecast
of ¥15 per share; this represents a per -share
dividend forecast of ¥30 annually in 2025
Now Executing a ¥50 Billion Share Repurchase as a Part of the One -Year ¥100 Billion Share Buyback Policy
Executed in
January
Executed from
Feb to April
Scheduled to
be completed
from May to June
Scheduled to
be completed by
February 2026
1We plan to execute share repurchase with the consideration of factors including investment opportunities, financial condition s, and the market environment.
(Unit: ¥ billions )

24 © 2025 NEXON Co., Ltd. All Rights Reserved.
Pipeline

25 © 2025 NEXON Co., Ltd. All Rights Reserved.
NAKWON: LAST PARADISE
· Launch Schedule
· Region
· IP
TBD
Korea, Global 2
New
· Genre
· Business Model
Extraction Survival
Developer/Publisher
PC
MapleStory N1
· Launch Schedule
· Region
· IP
May 15
Select Markets
MapleStory
· Genre
· Business Model
MMORPG
Developer/Publisher
PC
ARC Raiders
· Launch Schedule
· Region
· IP
2025
Korea, Japan, Global 2
New
· Genre
· Business Model
PvPvE Extraction Shooter
Developer/Publisher
PC Console
3The letters, graphics, symbols, logos and other marks, and illustrations, characters and other works, which are shown in this material are trademarks, registered trademarks, copyrighted works or other legally protected materials owned by respective right holders 2Include all the regions other than Korea, China and Japan
PC Mobile
1MapleStory N is a PC based MMORPG that combines blockchain technology with MapleStory IP.
4Chart is illustrative excerpt of pipeline.

26 © 2025 NEXON Co., Ltd. All Rights Reserved.
Project DX 2
· Launch Schedule
· Region
· IP
TBD
Korea, Global 1
Durango
· Genre
· Business Model
MMORPG
Developer/Publisher
PC Console
Vindictus : Defying Fate
· Launch Schedule
· Region
· IP
TBD
Korea, Global 1
Vindictus (Mabinogi: Heroes)
· Genre
· Business Model
Action RPG
Developer/Publisher
PC Console
Project OVERKILL 2
· Launch Schedule
· Region
· IP
TBD
TBD
Dungeon&Fighter
· Genre
· Business Model
3D Action RPG
Developer/Publisher
Project RX 2
· Launch Schedule
· Region
· IP
TBD
TBD
New
· Genre
· Business Model
TBD
Developer/Publisher
TBD
4Chart is illustrative excerpt of pipeline. 3The letters, graphics, symbols, logos and other marks, and illustrations, characters and other works, which are shown in this material are trademarks, registered trademarks, copyrighted works or other legally protected materials owned by respective right holders 1Include all the regions other than Korea, China and Japan
2Tentative title.

27 © 2025 NEXON Co., Ltd. All Rights Reserved.
Dungeon&Fighter : ARAD
· Launch Schedule
· Region
· IP
TBD
Korea, Global 1
Dungeon&Fighter
· Genre
· Business Model
Open -world, action RPG
Developer/Publisher
Mobile Console PC
1Inlucde all the regions other than Korea, China and Japan 3The letters, graphics, symbols, logos and other marks, and illustrations, characters and other works, which are shown in this material are trademarks, registered trademarks, copyrighted works or other legally protected materials owned by respective right holders
Project OVERKILL 2
· Launch Schedule
· Region
· IP
TBD
TBD
Dungeon&Fighter
· Genre
· Business Model
3D Action RPG
Developer/Publisher
2Tentative title.
4Chart is illustrative excerpt of pipeline.
PC Mobile

28 © 2025 NEXON Co., Ltd. All Rights Reserved.
Appendix

29 © 2025 NEXON Co., Ltd. All Rights Reserved.
Summary of Results and Key Operational Metrics
(Unit: ¥ millions , except per share data )
1“Rest of World” includes other Asian countries as well as Central and South American countries.
2Net income refers to net income attributable to owners of the parent.Q1 2024 Q2 2024 Q3 2024 Q4 2024 Q1 2025 YoY%
(By Region)
Korea ¥57,340 ¥48,870 ¥47,308 ¥41,504 ¥54,252 (5%)
China 29,182 56,340 57,156 21,438 37,580 29%
Japan 3,630 4,556 5,988 3,594 3,969 9%
North America and Europe 9,919 7,044 17,188 8,371 10,856 9%
Rest of World 1 8,347 5,664 7,953 4,819 7,277 (13%)
(By Platform)
PC/Console 79,297 56,881 70,793 49,553 77,596 (2%)
Mobile 29,121 65,593 64,800 30,173 36,338 25%
Revenue 108,418 122,474 135,593 79,726 113,934 5%
Operating income (loss) 29,146 45,224 51,535 (1,729) 41,611 43%
Net income 2 35,918 39,878 27,023 32,029 26,272 (27%)
Earnings per share 42.77 47.66 32.55 38.71 32.12
FX rate
100 KRW/JPY 11.19 11.38 11.03 10.93 10.53 (6%)
CNY/JPY 20.79 21.78 20.89 21.24 21.08 1%
USD/JPY 148.61 155.88 149.38 152.44 152.60 3%
PC and Console KPI
MAU (millions) 18.3 14.1 17.6 13.3 12.9 (30%)
PU (millions) 3.1 2.6 2.9 1.9 2.4 (23%)
Pay Rate 17.0% 18.5% 16.2% 14.2% 18.6%
ARPPU (as-reported) 12,545 9,279 11,939 9,942 16,137 29%

30 © 2025 NEXON Co., Ltd. All Rights Reserved.
COGS and SG&A 1
(Unit: ¥ millions)
1Breakdown of COGS and SG&A are unaudited.
2Royalty includes royalties paid to third -party developers in order for us to obtain the right to publish their games.
4Other (COGS) primarily consists of depreciation and amortization of assets related to existing games, connection fees (mainly comprised of co -location and datacenter fees, internet bandwidth and access fees), and the costs of purchasing and maintaining our servers and computer equipment. 3HR cost (COGS) includes salaries, bonuses and benefits for our live game developers, who support post launch servicing, updating and support for our games.
5PG fee in SG&A includes commissions made to external payment gateway companies when users purchase in – game items in PC Online games that we service. It also includes mobile carrier -related commissions we pay regarding our Japanese mobile browser games, commissions we pay to Apple/Google regarding our mobile native games globally, commissions we pay toSteam regarding our PC online games globally and platform commission fees related to mobile browser games.
6Other Income includes other non -operating income, reversal of deferred revenue and gain on sale of properties.
7Other Expense includes other non -operating expenses, loss on sale/disposal of properties, loss on impairment of tangible fixed assets, and loss on impairment of intangible assets and loss on other non -current assets. It also includes impairment loss of game IPs and goodwill. FY2024 FY2025
Q1 Q2 Q3 Q4 Q1
Total Cost of Revenue 1 ¥40,557 ¥44,187 ¥46,124 ¥33,970 ¥39,244
Royalty 2 11,862 10,304 10,617 7,989 10,850
HR cost (COGS) 3 19,131 25,739 27,592 17,370 20,072
Other (COGS) 4 9,564 8,144 7,915 8,611 8,322
Total SG&A 1 32,723 32,422 36,384 40,647 33,165
HR cost 7,454 8,234 7,559 12,174 8,360
PG fee 5 9,476 7,762 9,799 6,108 7,925
R&D 5,411 6,239 6,401 6,893 6,707
Marketing/advertising expenses 5,430 4,816 7,722 10,745 5,174
Depreciation and amortization 1,012 1,338 1,094 1,094 1,059
Other 3,940 4,033 3,809 3,633 3,940
Other Income 6 199 295 148 397 250
Other Expense 7 6,191 936 1,698 7,235 164
Includes: impairment loss 6,161 214 68 6,989 41

31 © 2025 NEXON Co., Ltd. All Rights Reserved.
1Finance Income includes interest income primarily on cash deposits. 2024 Q1, Q2, Q4 Finance Income includes FX conversion gains related to foreign currency deposits and accounts receivable.22024 Q3 and 2025 Q1Finance Costs are primarily caused by FX conversion loss related to foreign currency deposits and accounts receivable.
4Net income refers to net income attributable to the owners of the parent.
(Unit: ¥ millions)
P&L Below Operating Income
3Reversal of loss on revaluation refers to the reversal of loss on revaluation of cryptocurrency.FY2024 FY2025
Q1 Q2 Q3 Q4 Q1
Operating Income (Loss) ¥29,146 ¥45,224 ¥51,535 (¥1,729) ¥41,611
Finance Income 1 25,680 19,325 8,753 45,581 6,876
Finance Costs 2 518 608 20,323 1,592 6,642
Reversal of loss on revaluation 3 692 – – – –
Equity profit / (loss) of affiliates, equity
method companies (761) (2,507) (1,058) (853) (1,500)
Impairment loss of investments
accounted for using equity method – – – – (1,644)
Income / before Income Tax 54,239 61,434 38,907 41,407 38,701
Tax expense 18,288 22,046 10,211 9,226 12,378
Non-controlling interests 33 (490) 1,673 152 51
Net income 4 35,918 39,878 27,023 32,029 26,272

32 © 2025 NEXON Co., Ltd. All Rights Reserved.
Cash Flow Statement
(Unit: ¥ millions)3 months ended 3 months ended
March 31, 2024 March 31, 2025
Cash flows from operating activities ¥12,183 ¥49,285
Cash flows from investing activities (45,305) 12,183
Cash flows from financing activities (11,881) (38,297)
Net increase / (decrease) in cash and cash equivalents (45,003) 23,171
Cash and cash equivalents at beginning of fiscal year 280,515 331,931
Effect of exchange rate change on cash and cash equivalents 8,715 (14,149)
Cash and cash equivalents at end of fiscal year 244,227 340,953

33 © 2025 NEXON Co., Ltd. All Rights Reserved.
Balance Sheet
(Unit: ¥ millions)March 31, March 31,
2024 2025
Liability
Current liabilities
Current tax liabilities 25,703 23,878
Current borrowings – –
Others 71,608 84,037
Total current liabilities 97,311 107,915
Noncurrent liabilities
Non-current borrowings – –
Others 115,880 111,142
Total noncurrent liabilities 115,880 111,142
Total liabilities 213,191 219,057
Shareholders’ equity
Capital stock 48,228 51,513
Capital surplus 27,475 30,702
Treasury shares (2,800) (23,953)
Other equity interest 193,791 189,574
Retained earnings 687,473 744,099
Non-controlling interests 10,587 10,834
Total equity 964,754 1,002,769
Total liabilities and total equity 1,177,945 1,221,826 March 31, March 31,
2024 2025
Asset
Current Assets
Cash and cash equivalents ¥244,227 ¥340,953
Other deposits 355,093 244,893
Other current assets 121,997 128,178
Total current assets 721,317 714,024
Noncurrent assets
Tangible assets 29,323 27,151
Goodwill 44,809 44,841
Intangible assets 25,612 30,179
Investments accounted for using equity method 61,692 61,277
Other non-current financial assets 210,971 290,680
Others 84,221 53,674
Total noncurrent assets 456,628 507,802
Total assets 1,177,945 1,221,826

34 © 2025 NEXON Co., Ltd. All Rights Reserved.
Number of Employees by Reporting Segment
1We have corrected errors in our previously disclosed figures for Employees in Korea, Total Employees, and Temporary Workers as of March 31, June 30, September 30, and December 31, 2024.March 31 June 30 September 30 December 31 March 31
2024 2024 2024 2024 2025
Japan 258 251 243 238 239
Korea 1 7,526 7,524 7,762 7,962 8,083
China 190 192 192 186 189
North America 311 236 196 186 180
Others 683 679 737 757 810
Total 1 8,968 8,882 9,130 9,329 9,501
254 241 137 94 292
Full-time Employees
Temporary Workers 1

35 © 2025 NEXON Co., Ltd. All Rights Reserved.
100.2 127.0 138.7 148.3 139.8 183.5 198.9 188.0 195.9 196.4 243.9 304.2 256.5 8.2
28.4 34.2 42.0 43.3
51.4 54.9 60.6 97.1 78.1
109.8
119.2 189.7
108.4
155.3 172.9 190.3 183.1
234.9 253.7 248.5
293.0 274.5
353.7
423.4 446.2
FY12 FY13 FY14 FY15 FY16 FY17 FY18 FY19 FY20 FY21 FY22 FY23 FY24
28.7 43.0 65.4 77.0 74.2 80.5 73.8 89.8
165.0 154.7 212.9 255.3 195.0
48.4 63.9 67.0 75.4 74.2 115.4 133.0 112.2
81.2 73.6
86.4
100.5 164.1
19.2
36.4 29.9 21.0 16.9
17.1 14.1 13.9
10.4 10.5
10.5
11.9 17.8
7.8
8.0 7.9 12.5 11.4
12.1 21.5 19.5
19.9 18.7
20.1
27.7 42.5
4.4
4.1 2.7 4.4 6.4
9.8 11.4 13.2
16.5 17.0
23.8
27.9 26.8
108.4
155.3 172.9 190.3 183.1
234.9 253.7 248.5
293.0 274.5
353.7
423.4 446.2
FY12 FY13 FY14 FY15 FY16 FY17 FY18 FY19 FY20 FY21 FY22 FY23 FY24
PC/
Console
57%
Mobile
43%
Korea
44%
China
37%
Japan4%
Rest of World 2
6%
Mobile
Historical Financials
(Unit: ¥ billions)
Revenue by Region 1
Korea China Japan North America and Europe Rest of World 2
Revenue by Platform
PC/Console
1Based on regions where the revenue originates; not a representation of revenues according to Nexon entities.
2“Rest of World” includes other Asian countries as well as Central and South American countries.
3FY16 and FY19 grew Y/Y on a constant currency basis.
FY2024
Revenue by
Region 1
FY2024
Revenue by
Platform
3 3
3 3
North America and Europe 9%

36 © 2025 NEXON Co., Ltd. All Rights Reserved.
This presentation is prepared to offer reference information about NEXON group to the investors and is intended to generally pro vide investors and analysts with financial and operational
information about Nexon, but not to solicit or recommend any sale or purchase of stock or other securities of Nexon. NEXON Co ., Ltd. (“Nexon”) has not verified and would assume no responsibility for
the accuracy, appropriation, or completeness thereof. This presentation does not contain all relevant information relating to Ne xon or the sale of its shares, including, without limitation, the
information that would be stated under the captions “Risk Factors”, “Management’s Discussion and Analysis of Financial Condit ion and Results of Operations” and “Business” in an annual report. Any
investment decision with respect to any shares of Nexon should be made solely upon the basis of the information contained in the disclosure documents and is qualified in its entirety by reference
to the detailed information appearing in the disclosure documents.
This presentation includes non -GAAP and non -IFRS financial measures, including but not limited to key performance indicators, as well as ratios calculated on the basis thereof. These non -GAAP
and non -IFRS financial measures should not be considered in isolation or as a substitute for the most directly comparable financ ial measures included in our consolidated financial statements and
presented in accordance with IFRS.
This presentation includes forward -looking statements. In some cases, you can identify forward -looking statements by terms such as “anticipate”, “assume”, “believe”, “estimate”, “expect”, “forecast”,
“may”, “plan”, “potential”, “predict”, “seek”, “should”, or “will”, or by other similar terminology. These statements discuss expectations, identify strategies, contain projections of Nexon’s financial
condition or results of operations or state other forward -looking information. The forward -looking statements in this presentati on are subject to various risks, uncertainties and assumptions about
Nexon’s business and results of operations. The expectations expressed in these forward -looking statements may not be achieved, and actual results could differ materially from and be worse than
expectations. Potential risks and uncertainties that could cause actual results to differ materially from expectations includ e, without limitation:
• Continued growth and popularity of Nexon’s key titles;
• Nexon’s ability to maintain favorable relationships with key licensing partners;
• Nexon’s continued ability to offer games in China, through local partners or otherwise;
• Nexon’s ability to compete effectively in the online games industry;
• Nexon’s ability to address hacking, viruses, security breaches and other technical challenges;
• Fluctuations in currency exchange rates;
• Nexon’s ability to maintain and further develop its brand name;
• Effective acquisition of new companies, businesses, technologies and games from third parties and the possibility of recogniz ing impairment losses;
• Continued growth of the online games market, including the underlying infrastructure, and free -to-play/item -based revenue genera tion model;
• Nexon’s ability to adapt to new technologies;
• Nexon’s ability to enter into licensing arrangements for third -party titles on terms favorable to it;
• Effective defense of Nexon’s intellectual property; and
• Legislative, regulatory, accounting and taxation changes in the countries in which Nexon operates.
Nexon does not intend, and disclaims any duty, to update or revise any forward -looking statements contained in this presentation to reflect new information, future events or otherwise.
We caution you not to place undue reliance on the forward -looking statements contained in this presentation.
Disclaimer

37 © 2025 NEXON Co., Ltd. All Rights Reserved.
Q2 2025 financial results are scheduled for release on
Wednesday, August 13th, 2025.
Nexon management is scheduled to host an online earnings presentation for investors, analysts and the media on the same day.
Details of the online earnings presentation will be available on our IR website about a month prior to the release.
Q2 2025 Earnings Release Schedule