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Sega Sammy Holdings FY2025 Q1 Earnings Release

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Aug, 2024 © SEGA SAMMY HOLDINGS INC. All Rights Reserved.
Q1 for the Fiscal Y ear E nding March 2025
Results Presentation
August 7, 2024
Disclaimer
Market forecasts, operating results forecast, and other information contained in this material are based on judgements and pr oje ctions of the Company‘s managements based on
currently available information. Therefore, please understand that the contents herein involve risks and uncertainties and th at actual results could differ materially depending on
various factors.
This is an English translation from the original Japanese -language version. The translation is provided for your reference and c onvenience only and without any warranty as to its
accuracy or otherwise. The Company assumes no responsibility for this translation and for direct, indirect or any other forms of damages arising from the translations. Should there
be any inconsistency between the translation and the original Japanese document, the Japanese language version shall prevail. Ifyou quote all or part of this document, please
clearly indicate the source of the citation or link to this page.

2 -2-
01
FY2025/3 Q1 Results / Forecast

Topics
-3-
➢ Transfer all shares of PHOENIX RESORT to Fortress Investment Group (Announced on May 10, 2024)
⚫ Background of the transfer
To further increase corporate value of PHOENIX RESORT (“ Phoenix”), we have decided to bring in
Fortress Investment Group LLC (”Fortress”) who has extensive experience and knowledge in the hotel
and resort business, as a strategic partner and have Fortress take the lead in Phoenix’s operations
⚫ Future Outlook
Acquire newly issued class shares and hold 20% of Phoenix’s voting rights
Continue to support further enhancement of Phoenix’s corporate value based on the strategic partnership
agreement with Fortress
⚫ Impact on b usiness p erformance
Recorded gain of 8.4 billion yen from the transfer of shares as extraordinary income in Q1 of FY2025/3

Topics
➢ Announcement of the Acquisition of Stakelogic B.V. (Announced on Jul . 26, 2024)
⚫ Acq u isition Price
The final sale price will be determined based on the enterprise value of €130M , which will be adjusted based on Stakelogic ’s net debt, working capital and other factors.
⚫ Impact on the financ ial results
As we expect the acquisition to close by Q1 of FY2026/3, the impact of the acquisition on the consolidated financial results for this fiscal year will be immaterial .
⚫ Aim of the acquisition
To ent er the North American online gaming market expected to grow in the future,
we will become a gaming service provider that can offer a comprehensive range of services with the addition of (1) Stakelogic’s unique gaming content to the (2) B2B
platform of GAN (the company we have entered into the acquisition agreement in November 2023), which is GAN’s strength, and c rea te synergies such as accelerating the
speed of business growth and creating a high level of competitiveness by (3) combining the customer networks of SSC*.
*SSC = S E G A S A M M Y C R E A T I O N I N C . , o n e o f o u r G r o u p c o m pa ni e s
-4-
(2) Platform (1) Development
of Game Content
B2B Solution Service
recievers
Development and
sales
(3) Gaming Machines
【 Conceptual diagram of business areas of Stakel og ic, GAN and SSC 】
iGaming
(Online Casinos ) Sport s
betting
Online/Mobile
Sports Betting
Other gaming
related content
Land Casino
operators
Online Casino
Operators
End Users
(3) Hub function
between service
providers

Result Highlights ( Consolidated)
-5-
FY2025/3 Q1 Results
Forecast
➢ Steady start overall
• Performed steadily overall centered on CS *1
( Entertainment *2)
• Steady start ( Pachislot & Pachinko Machines )
➢ R ecord ed extraordinary income associated with the
transfer of PHOENIX RESORT
➢ Proceed the launch of mainstay titles in each
business
• The launch of mainstay titles are scheduled to be in and after
Q3 (Entertainment )
• Launch featured title for this fiscal year, e Hokuto no Ken 10 in
Q2 ( Pachislot & Pachinko Machines )
*Previously, allocated revenue related to investments in film production in the U.S.was included in “Non -operating income,”
but from this fiscal year, itisincluded in “Sales” .In accordance with this change, sales and operating income for FY 2024 /3
have also been retroactively changed
*1 CS = Consumer area, *2 Entertainment =Entertainment Contents busines s(Billion yen)
Q1 Full Year
Results Q1 Full Year
Forecast
Sales 108.2 468.9 104.7 445.0
Operating Income 22.7 57.8 19.3 45.0
Ordinary Income 23.0 59.7 21.8 48.0
Extraordinary income 0.0 1.3 8.8 8.5
Extraordinary losses 0.6 19.2 0.2 0.5
Profit attributable to owners of parent 17.2 33.0 24.5 39.0
Adjusted EBITDA 24.7 54.7 25.8 62.0
ROE – 9.6% – –
FY2024/3* FY2025/3

19.3
3.1
21.8
30.4
5.9
24.5
Operating income
Non -operating income
Non -operating expenses
Ordinary income
Extraordinary income
Extraordinary loss es
Income before income
taxes
Taxes /Others
Profit attributable to
owners of parent
8.8
-6-
(Unit: Billion yen)
Breakdown of Income Statement (FY2025/3 Q1 Results)
0.2
0.7Non-ope rating incom e 3.1
Equity in earnings of affiliates 0.9
Foreign exchange gains 0.7
Interest income 0.6
Gain on investments in partnership 0.2
Non-ope rating e x pe nse s 0.7
Interest expenses 0.4
Loss on investments in partnership 0.1
Ex traordinary Incom e 8.8
Gain on sales of shares of subsidiaries 8.4
and affiliates
Ex traordinary Iosse s 0.2
Impairment loss 0.2
Tax e s/Othe rs 5.9
Breakdown of non-operating income/expenses and
extraordinary income/losses

-7-
Reference: Per Segments Results
*Results for FY 2024 /3have been retroactively adjusted due to the change in segment classifications (unaudited)
*Details of each business are from p.13 ~(Billion yen)
Q1 Full Year
Results Q1 Full Year
Forecast
Sales 108.2 468.9 104.7 445.0
Entertainment Contents 54.1 319.8 72.5 335.0
Pachislot and Pachinko Machines 50.5 133.2 28.8 105.0
Gaming 0.3 1.9 0.6 3.0
Other / Elimination 3.3 14.0 2.8 2.0
Ordinary Income 23.0 59.7 21.8 48.0
Entertainment Contents 4.4 30.8 12.5 40.0
Pachislot and Pachinko Machines 21.7 41.9 10.7 23.5
Gaming -0.2 -0.4 0.9 -1.5
Other / Elimination -2.9 -12.6 -2.3 -14.0
Adjusted EBITDA 24.7 54.7 25.8 62.0
Entertainment Contents 5.0 22.0 15.7 50.0
Pachislot and Pachinko Machines 22.3 44.5 11.4 26.5
Gaming -0.2 -0.4 0.7 -1.5
Other / Elimination -2.4 -11.4 -2.0 -13.0
FY2024/3* FY2025/3

-8-
21.8
+0.4
+ 2.1
-0. 2 -0. 0
25.8
FY2025/3 Q1
Ordinary Income
FY2025/3 Q1
Adjusted EBITDA
Interest expenses
Depreciation and
amortization
Extraordinary
losses of
business
Profit
attributable to
non -controlling
interests
+ 1.3
Goodwill,
trademark right
amortization, etc.
associated with
M&A
Adjustment
items
+0.4
Extraordinary
income of
business
24.4
FY 2025/3 Q1
EBITDA
Reference: EBITDA Adjustment Items (FY2025/3 Q1 Results)
(Unit: Billion yen)

*1 CS = Consumer area -9-
• 1 USD: Rate in initial forecast 137 yen → AR 156 yen
• 1 GBP: Rate in initial forecast 190 yen → AR 197 yen
• 1 Euro: Rate in initial forecast 161 yen → AR 168 yen
【 Impact of foreign exchange in Q1 results 】
Impact of Exchange Rate Fluctuations
➢ Positive impact of 2.9 billion yen for sales and 1.5 billion yen for operating income
in Entertainment Contents business
➢ Recorded foreign exchange gains of 0.7 billion yen in non -operating income
due to revaluation and settlement of receivables and payables denominated in foreign currencies(Billion yen) Q1
Net Sales +2.7
Operating Income +1.7
Net Sales +0.2
Operating Income +0.2
Net Sales –
Operating Income -0.4
CS *1
Animation
AM&T OY

Various Expenses, etc.
-10 –
*1Entertainment =Entertainment Contents business
*Reexamined the forecast for FY 2025 /3and made some changes
*Results for FY 2024 /3have been retroactively adjusted due tothe change insegment classifications (unaudited)
*The expenses for “other/elimination” are included in“Data Appendix (FY 2025 /3Q1)”
*Recognition criteria of R&D and Content Production Expenses by business segments
• Entertainment Contents business (Full Game (CS)) :Expenses are capitalized as inventory assets or intangible assets during development and booked as expenses after launch .25% will be amortized infirst month and the rest
will be amortized over aperiod of23 months using the straight -line method (Total amortization period is24 months)
• Entertainment Contents business (F2P(CS)) :Expenses are amortized over aperiod of 24 or 36 months using the straight -line method
• Entertainment Contents business (AM) :Expenses are capitalized as inventory assets during development and booked as expenses after launch .30 % will be amortized infirst 2months with 15 % per month,
and the rest will be amortized 7% per 10 months using the straight -line method (Total amortization period is12 months)
• Pachislot &Pachinko Machines business :Expenses aren’t capitalized but are recognized as they arise (outsourced process expenses are recognized when work isinspected)
• R&D / content production expenses and
advertising expenses increased due to
recording of Rovio expenses
(Entertainment *1 )
FY2025/3 Q1 Results
Forecast
• R&D / content production expenses and
advertising expenses are expected to
increase from Q3 onward when the launch
of mainstay new titles proceed
(Entertainment) Q1 Full Year
Results Q1 Full Year
Forecast
R&D / Content production 12.5 83.1 16.6 68.1
Advertising 3.1 31.6 4.5 30.8
Depreciation 0.9 4.4 1.1 4.4
Cap-ex 1.9 5.6 1.3 5.8
R&D / Content production 2.9 14.4 2.8 14.1
Advertising 0.7 2.9 0.7 4.1
Depreciation 0.5 2.6 0.7 2.8
Cap-ex 0.7 3.9 1.1 4.9
R&D / Content production 0.2 0.7 0.2 1.0
Advertising 0.0 0.0 0.0 0.1
Depreciation – – – –
Cap-ex 0.0 0.4 0.4 0.0
R&D / Content production 15.7 98.2 19.7 83.3
Advertising 4.2 36.2 5.4 37.0
Depreciation 1.9 8.5 2.1 8.3
Cap-ex 3.0 11.6 3.3 11.9
FY2025/3
Consolidated
total
FY2024/3*
Entertainment
Contents
Pachislot &
Pachinko
Gaming
(Billion yen)

Main reasons for increase/decrease
(Assets)
Tangible fixed assets decreased due to the deconsolidation of PHOENIX RESORT.
Cash and deposits decreased due to increase in securities, increase in inventories
related to the titles which will be released in the future, etc.
(Liabilities) Allowance for bonuses , accrued consumption taxes, income taxes payable, etc.
decreased due to payment of bonuses and taxes
(Net assets )
Shareholders ‘ equity increased mainly due to the recording of profit attributable to
owners of parent, despite the payment of dividends . In addition, foreign currency
exchange adjustments increased
Consolidated Balance Sheet Summary
-11 -As of end of
Mar. 2024
As of end of
Jun. 2024
Increase
/Decrease
Cash, deposits and cash equivalents 219.8 215.9 -3.9
Interest bearing debt 157.0 157.0 +0.0
Net cash 62.8 58.9 -3.9
Equity ratio 54.6% 58.6% +4.0p Account As of end of
Mar. 2024
As of end of
Jun. 2024
Increase
/Decrease Account As of end of
Mar. 2024
As of end of
Jun. 2024
Increase
/Decrease
Cash and Deposits 211.7 195.1 -16.6 Accounts Payable 26.0 28.8 +2.8
Accounts Receivable 54.2 44.9 -9.3 Short Term Borrowings 22.5 22.5 +0.0
Securities 8.0 25.8 +17.8 Other 86.9 63.6 -23.3
Inventories 81.7 91.4 +9.7 Total Current Liabilities 135.4 114.9 -20.5
Other 39.4 44.3 +4.9 Corporate Bonds 10.0 10.0 –
Total Current Assets 395.0 401.5 +6.5 Long Term Borrowings 124.5 124.5 –
Tangible Fixed Assets 60.0 50.7 -9.3 Other 26.2 24.7 -1.5
Intangible Fixed Assets 92.2 99.0 +6.8 Total Noncurrent Liabilities 160.7 159.2 -1.5
 Goodwill (included in Intangible Fixed Assets) 30.2 34.3 +4.1 Total Liabilities 296.2 274.2 -22.0
 Trademark right (same as above) 47.5 49.9 +2.4 Shareholders’ Equity 333.2 351.9 +18.7
Investment Securities 49.8 52.3 +2.5 Total accumulated other comprehensive income 23.6 38.1 +14.5
Other 56.9 61.6 +4.7 Share acquisition rights 0.7 0.8 +0.1
Non-controlling interests 0.0 0.0 +0.0
Total Noncurrent Assets 258.9 263.6 +4.7 Total Net Assets 357.7 390.9 +33.2
Total Assets 653.9 665.2 +11.3 Total Liabilities and Net Assets 653.9 665.2 +11.3
【Liabilitie s and Ne t Asse ts 】 (Billion yen)       【Asse ts 】

02
Per Segments Results / Forecast
-12 –

FY2025/3 Q1 Results
Forecast
➢ Steady start as a whole
• Exceeded expectations due to positive impact from foreign
exchange, strong sales of DLC *1, etc. (CS *2)
✓ Sales of Full Game increased YoY, but slightly below
the expectations
✓ Sales increased due to recording of Rovio sales
• Revenues related to Sonic movie and animation were strong
(Animation)
➢ Proceed the launch of new titles in each area
• Full -scale sales of major new titles in Full Game scheduled in
and after Q3 (CS)
• Promoting transmedia development as a whole in line with the
above
• Closely monitor the impact of exchange rate fluctuations (CS,
AM *3 & TOY)
Entertainment Contents Business
-13 –
*1 DLC = Downloadable Content, *2CS = Consumer area, *3 AM = Amusement Machine
*Results for FY2024/3 have been retroactively adjusted due to the change in segment classifications
(unaudited)
*Exchange rate in FY2025/3 initial forecast: 1 USD = 137 yen, 1 GBP = 190 yen, 1 Euro 161 yen(Billion yen)
Q1 Full Year
Results Q1 Full Year
Forecast
Sales 54.1 319.8 72.5 335.0
Consumer 34.0 224.0 51.3 235.0
Animation 4.6 23.9 5.9 23.5
AM* & TOY 15.4 71.8 15.3 76.5
Operating Income 4.3 29.9 11.8 38.0
Consumer 2.5 21.9 8.9 27.5
Animation 0.9 5.6 2.4 4.5
AM* & TOY 0.8 2.3 0.5 6.0
Ordinary Income 4.4 30.8 12.5 40.0
Adjusted EBITDA 5.0 22.0 15.7 50.0
Full Game Sales 11.0 88.1 15.2 93.0
New titles 2.5 55.0 3.9 53.3
Repeat sales 8.5 33.0 11.2 39.6
F2P Sales 12.5 53.9 11.0 56.9
Full Game Unit Sales (Thousand) 4,870 27,890 5,860 29,670
New titles 740 9,230 710 9,190
Repeat sales 4,120 18,660 5,140 20,480
FY2024/3* FY2025/3

(Reference) Entertainment Content Business Sub -segment
FY2025/3 Q1 Results Forecast
• Revenues of Sonic movie and animation went higher
than expected
• Recorded license revenues associated with video
production, distribution, etc.
• Plan to record allocated revenue of Detective Conan: The
Million -dollar Pentagram
• Plan to continue to record revenue from video production,
distribution, etc.
Consumer
Animation
AM *1 & TOY
Full Game
F2P
AM
TOY
• Steady sales in both new titles including additional
downloadable content and repeat sales
• Full -scale sales of major new titles scheduled in and after Q3
SONIC X SHADOW GENERATIONS , Metaphor: ReFantazio
Football Manager 25 (TBD), etc.
• Existing titles performed as expected • Strengthen operations of existing titles
• Release new title, Sonic Rumble, in Winter
• Sold centered on prize category
• Continued to be impacted by raw material price hikes
due to exchange rate fluctuations
• UFO CATCHER TRIPLE TWIN Compact to be released and
strengthen the sales of prizes, etc.
• Closely monitor the impact of raw material price hikes due to
exchange rate fluctuations
• Plan to sell new product me -smartphone + (Plus) and regular
products • Sold mainly regular products, etc.
Other
• Recorded sales of Rovio
• Recorded license revenue from subscription
• Positive impact from exchange rate fluctuations
• Expect an increase in character licensing revenues from
transmedia development
• Closely monitor the positive impact of exchange rate
fluctuations
-14 –
*1 AM = Amusement Machine

(Reference) Consumer Area / Full Game: Sales Trend
-15 –
(Unit: Billion yen)

(Reference) Entertainment Contents Business Roll -out Schedule
(CS/Animation area )
-16 –
*1CS = Consumer area, *2 UNLIMITED PRODUCE Project = an initiative to produce animation works in collaboration with other studios, with the aim of strengthening the ani mat ion production business
*Only announced titles are listedArea Title Launch Re gion Platform
CS *1 Full Gam e Shin Megami T ensei Ⅴ Vengeance Jun. 14, 2024 Global Multi-platform
Super Monkey Ball Banana Rumble Jun. 25, 2024 Global Nintendo Switch™
Metaphor: ReFantazio Oct. 11, 2024 Global Multi-platform
SONIC X SHADOW GENERAT IONS Oct. 25, 2024 Global Multi-platform
Football Manager 25 (T BD) T BD Global Multi-platform
F2P Persona5 : T he Phantom X Apr. 12, 2024 Traditional/Simplified
Chinese, Hangul iOS/Android *Licensing out
Sonic Rumble T his Winter Global iOS/Android
Anim ation Production Detective Conan: T he Million-dollar Pentagram Apr. 12, 2024 – –
proje ct ANPANMAN : Baikinman and Lulun in the Picture Book Jun. 28, 2024 – –
(including Baki Hanma On streaming Global Netflix
inv e stme nt) SAKAMOT O DAYS Jan., 2025 – –
Blue Box Oct., 2024 – – *A work for UNLIMIT ED PRODUCE project *2
Lice nse -out/ Sonic the Hedgehog 3 Dec. 20, 2024 Global – *Date in “Launch” is the release date in North America
Inv e stme nt proje ct T he Angry Birds Movie 3 T BD – –
e tc. Knuckles Apr. 26, 2024 Global Paramount + *Licensing out, Date in “Launch” is the release date in overseas
Angry Birds Mystery Island May 21, 2024 Global Amazon Prime Video *Licensing out
Like a Dragon: Yakuza Oct. 25, 2024 Global Amazon Prime Video *Licensing out, Date in “Launch” is the release date in Japan
COLORFUL ST AGE! T he Movie: A Miku Who Can’t Sing Jan. 17, 2025 – – *Licensing out
Golden Axe (T itle T BD) T BD – – *Licensing out

(Reference) Entertainment Contents Business Sales Schedule
(AM & TOY area )
-17 –
*Only announced titles are listed
*1 AM = Amusement MachineArea Title Launch Re gion Platform
AM *1 & TOY AM GIMMI Jul. 4, 2024 – – *Print Sticker machine
UFO CAT CHER T RIPLE TWIN Compact Jul. 11, 2024 – –
TOY SONIC&FRIENDS Apr. 26, 2024 – –
Let’s play store for the first time! ANPANMAN’s Fluffy Bakery May 30, 2024 – –
“Moving Picture Book” Projector Dream Switch ANPANMAN Jun. 27, 2024 – –
Come play! Chiikawa House with T alking dolls Jun. 27, 2024 – –
monpoke Sounds and Lights! Rolling round Pikachu T ower Jun. 27, 2024 – –
me-smartphone + (Plus) Aug. 8, 2024 – –

-18 –
Metaphor: ReFantazio (Oct. 11, 2024)
ⒸATLUS. ⒸSEGA.
SONIC X SHADOW GENERATIONS (Oct. 25, 2024)
ⒸSEGA
Sonic Rumble (To be released this Winter )
ⒸSEGA
(Reference) Consumer Area: Major New Titles

Pachi slot & Pachi nko Machines Business
*Results for FY2024/3 have been retroactively adjusted due to the change in segment
classifications (unaudited)
*New series are counted as one title
(Titles which installation started from previous FY , specification changed titles , etc . are not
included )
FY2025/3 Q1 Results
For ecast
➢ S teady start
• St eady sales of new titles
• Implemented a dditional sales of titles released in the
previous fiscal year
• Major titles sold:
Smart Pachislot Psalms of Planets Eureka Seven 4
HI -EVOLUTION
Smart Pachislot Golden Kamu y, etc.
➢ Continue to launch new titles
• Plan to launch e Hokuto No Ken 10, our first smart pachinko
and featured title for this fiscal year, etc. in Q2
-19 -(Billion yen)
Q1 Full Year
Results Q1 Full Year
Forecast
Sales 50.5 133.2 28.8 105.0
Pachislot 31.5 88.7 17.4 49.6
Pachinko 16.4 35.5 9.0 46.4
Other / Elimination 2.6 9.0 2.4 9.0
Operating Income 21.6 41.6 10.5 23.0
Ordinary Income 21.7 41.9 10.7 23.5
Adjusted EBITDA 22.3 44.5 11.4 26.5
Pachislot
Number of Titles 1 title 7 titles 3 titles 7 titles
Unit Sales (units) 64,766 180,090 36,993 107,000
Pachinko
Number of Titles 2 titles 4 titles 2 titles 8 titles
Unit Sales (units) 39,095 88,236 22,475 115,000
Board + Frame 19,312 25,419 2,383 57,400
Board 19,783 62,817 20,092 57,600
FY2024/3* FY2025/3

• Strong sales
• Implement promotions on the same scale as
Smart Pachislot Hokuto No Ken , the hit in
previous fiscal year including TV commercials
Q2 Featured Title
-20 –
©Buronson & Tetsuo Hara /COAMIX 1983, ©COAMIX 2007 Approved No.YSS -324 ©Sammy
➢ e Hokuto No Ken 10 (Nationwide installation: from Aug. 5, 2024 )

-21 – *Unit sales only in FY2025/3 are listed
【Major titles sold up to Q1 / titles planned to be sold in or after Q2 】
*Only announced titles are listed
*1 Specification Range (Pachislot ): Classified by level of gambling aspect (High/Medium/ Low). Calculated based on in -house definition
*2 Specification Range (Pachinko): Classified by symbol matching probability (High /High Middle/Middle /Light Middle/Light/Minimum/Other). Based on the jackpot probability classification of Daikoku Denki Co., Ltd.
High =1/320 or less, High Middle =1/280~1/319 , Middle =1/200~1/279, Light Middle =1/120~1/199, Light =1/40~1/119, Minimum=1/39 or more
Titles marked with “ ★ ” are machines that equip Lucky Trigger feature
(Ref erence ) Pachi slot & Pachinko Machines Business Sales Schedule
*3 For P Bakemonogatari , two machines with different specification, P Bakemonogatari 319ver. and P Bakemonogatari 199ver., were soldT itle Installation Unit Sales Spe cification Range *1 Sort
Pachislot Smart Pachislot Golden Kamuy Apr. 2024 12,865 units Medium New Series
Smart Pachislot Psalms of Planets Eureka Seven 4
HI-EVOLUTION May 2024 13,600 units Medium New Series
Smart Pachislot BOFURI: I Don’t Want to Get Hurt,
so I’ll Max Out My Defense. Jun. 2024 9,483 units Medium New Series
Smart Pachislot Shin Hokuto Muso Jul. 2024 – High New Series
A-SLOT+ KONOSUBA -God’s blessing on this wonderful world! Sep. 2024 – Low Specification Change
Smart Pachislot Initial D 2nd Oct. 2024 – Medium New Series
Q1
In or
after Q2 T itle Installation Unit Sales Spe cification Range *2 Sort
Pachinko P Bakemonogatari Apr. 2024 5,173 units High Middle/ Light Middle *3 New Series
P The Seven deadly Sins 2 1000 Divine Cuts VER. May 2024 3,395 units Light Middle Specification Change
★P Initial D 2nd Jun. 2024 9,082 units High Middle New Series
★e Hokuto No Ken 10 Aug. 2024 – High New Series
★Dejihane P Psalms of Planets Eureka Seven ANEMONE 99ver. Aug. 2024 – Light Specification Change
P IKUSA no KO Legend of Oda Nobunaga Sep. 2024 – High Middle New Series
Q1
In or
after Q2

Gaming B usiness
-22 –
*Results for FY2024/3 have been retroactively adjusted due to the change in segment
classifications (unaudited)
FY202 5/3 Q1 Results
➢ Strong sales of casino machines
◼ Gaming machine sales:
• Sales of Railroad Riches , compatible with new video
slot machine cabinet Genesis Atmos , has been
strong in the U.S.
◼ PARADISE SEGASAMMY:
• Contributed to profit in equity -method earnings as
casino revenues remained at high levels .
For ecast
◼ Gaming machine sales:
• Expect the expansion of the unit sales in North
America and Asia
◼ PARADISE SEGASAMMY:
• Expect to contribute to profit in equity -method
earnings(Billion yen)
Q1 Full Year
Results Q1 Full Year
Forecast
Sales 0.3 1.9 0.6 3.0
Operating Income -0.5 -1.7 -0.3 -2.0
Non-operating income 0.3 1.4 1.4 1.0
Non-operating expenses 0.0 0.1 0.1 0.5
Ordinary Income -0.2 -0.4 0.9 -1.5
Ordinary Income Margin – – – –
Adjusted EBIT DA -0.2 -0.4 0.7 -1.5
FY2025/3 FY2024/3*

-23 –
Mainstay Title
© SEGA SAMMY CREATION INC.
➢ Railroad Riches is well received ,
c ontribut ing to strengthening our
relationship with casino operators
• Installation : from January 2024
• Two titles ranked in the top 3 *1 of the game
performance report issued by a U.S. gaming
research company *2
*1 Tycoon and Sheriff , two titles from Railroad Riches , compatible with new
video slot machine cabinet Genesis Atmos were ranked in
*2 ”Top Indexing NEW Games -Core, Video Ranking” in “U.S. & Canada Game
Performance Report July 2024” issued by Eilers & Krejcik Gaming, LLC

(Reference) Gaming Business/ PARADISE SEGASAMMY
-24 –
*PARADISE SEGASAMMY is an equity -method affiliate of the Company
*PARADISE SEGASAMMY is recorded 3 months late to the Company as it applies December fiscal year end
*Local accounting standards
FY2025/3 Q1 Results
➢ Casino sales remained strong
• Casino sales remained strong, centered on Japanese
VIP customers
• Hotel sales continued to achieve high room rates and
occupancy by capturing the demand for stay type
travel in South Korea
For ecast
➢ Contribution to profit in equity -method
earnings
• Expect a further attraction of customers through
strengthened marketing(KRW Billion) FY2025/3
Q1 Full year
Results Q1
Sales 91.2 448.7 132.3
Casino 63.3 327.9 102.5
Hotel 23.2 100.3 23.7
Other 4.5 20.4 5.9
Cost of sales 74.1 353.1 92.2
Casino 38.2 193.4 52.6
Hotel 25.4 112.1 28.6
Other 10.4 47.6 11.0
Gross profit 17.1 95.5 40.0
SG&A 7.2 39.2 10.1
Operating profit 9.8 56.3 29.9
EBITDA 24.1 103.7 40.8
Net profit 2.6 28.0 22.4
Number of casino visitors
(T housands) 63 297 85
Source: Paradise IR
SEGASAMMY Equity method
acquisition amount (Billion yen) 0.0 0.9 1.0
FY2024/3

Re: Concept of Investment in Growth and Shareholder Return:
New Medium -term Plan
-25 –
【 Capital a llocation p olicy 】
C ash & Deposit
(by the end of FY2024/3)
Approx. 220.0 billion yen
Generation of
Operating CF
(Cumulative of 3 years from
FY2025/3 to FY2027/3)
Approx. 190.0 billion yen
*Before deduction of
development investment in
growth areas
S hareholder R eturn
Development
investment in
growth area
120.0 billion yen+
S trategic
investment
100.0 billion yen +
W orking C apital
(by the end of FY2024/3)
Approx. 70.0 billion yen
W orking C apital
GAN Acquisition Approx.
16.0 billion yen
Invest –
ment in
growth
Investment CF , Repayment of
loan and others

over the next 3 years >
⚫ Shareholder return corresponding to profit growth
< Basic policy of shareholder return >
• Apply “DOE of 3% or more” or “total return ratio of 50% or
more,” whichever is higher and return through dividends or
share buybacks
⚫ Consideration of the investment for establishing
further growth pillars (including M&A)
• Consumer, Gaming ( Stakelogic B.V. ), etc.
⚫ Enhance development investment to accelerate IP
growth
• Main IPs in Japan studios: 90.0 billion yen or more
• Legacy IPs/Super Game: 30.0 billion or more

Please visit below website for more information of products and services of SEGASAMMY.https://www.segasammy.co.jp/en/corp/group/(Sega Sammy Group Website list)
https://www.segasammy.co.jp/en/ir/
Cautionary Statement for Investors and Shareholders with Respect toGaming Statutes and Regulations SEGA SAMMY HOLDINGS INC .(“the Company”) isregistered with the Nevada Commission as apublicly traded corporation and has been found suitable to directly or indirectly own the stock of its subsidiary, SEGA SAMMY CREATION INC .,and Sega Sammy Creation USA Inc .,awholly owned subsidiary ofSEGA SAMMY CREATION INC .,(collectively, the “Operating Subsidiaries”) that have been licensed as manufacturers and distributors ofgaming devices inNevada .Pursuant toNevada law, the Company’s shareholders are subject tothe rules and regulations ofthe Nevada Gaming Authorities .Adetailed explanation ofGaming Statutes and Regulations can be found on the Company’s corporate website :https ://www .segasammy .co.jp/en/ir/stock/regulation/ The Operating Subsidiaries have also been licensed as manufacturers and distributors ofgaming devices inmultiple countries, states, and regions other than the State of Nevada (collectively, the “Other Regions”) .In addition to the foregoing, the Company’s shareholders may be subject tothe same orsimilar restrictions as inthe State ofNevada under the statutes ofthe Other Regions or the regulations ofthe gaming authorities ofsuch Other Regions .
*Company / product names, etc. in this document are trademarks or registered trademarksof the respective companies