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Q2’24 Gaming Deals Report

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Jul, 2024 Gradual Recovery

Q2’24 Gaming Deals Report

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2

Gaming

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It is refined and curated with the power of AI to

bring you the essence of each Investment and

M&A deal in the gaming industry.

In Q2’24, we introduced a major update to the

List of Industry-Focused Funds
. We expanded the

list with generalist investors providing capital

to gaming startups.

Our patrons have access to
the expanded version

of the list, that contains more data on the funds’

origin and specialization as well as LinkedIn

profiles and emails.

100+ Gaming-Focused Funds

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Quarterly YoY Performance

Steady increase in deal activity vs. previous “hangover” year

3

Executive Summary

Note: some transactions do not disclose deal value but are counted for the total number of deals (e.g., Zephyr Mobile, FuturLab)

(*) closed transactions only (excl. announced, e.g., $2.8B Keywords Studios acquisition)

PRIVATE INVESTMENTS
(in $B)

MERGERS & ACQUISITIONS*
(in $B)

PUBLIC OFFERINGS
(in $B)

Q2’24 in a Nutshell

Most notable transactions

4

Executive Summary

PRIVATE INVESTMENTS

MERGERS & ACQUISITIONS

PUBLIC OFFERINGS

Note: (*) deal announced in Q1’24 and officially closed in Q2’24

Private Investments

Setting up new quarterly investment benchmark: $1B across 116 rounds

PRIVATE INVESTMENTS:
Corporate, VC & PE
(in $B)

Executive Summary

5

“‘COVID” ACCELERATION

POST-PANDEMIC GROWTH

“HANGOVER”

STABILIZATION

Note: some transactions do not disclose deal value but are counted for the total number of deals

Mergers & Acquisitions

G
radual recovery: Growing deal volume amidst fewer big announcements

“‘COVID” ACCELERATION

POST-PANDEMIC GROWTH

“HANGOVER”

STABILIZATION

Executive Summary

6

Note: some transactions do not disclose deal value but are counted for the total number of deals

M&As:
Control & Minority
(in $B)

Public Offerings

Listing activity remains muted; few PIPE & Fixed Income announcements

7

Executive Summary

Note: some transactions do not disclose deal value but are counted for the total number of deals

PUBLIC OFFERINGS:
Listing, PIPE & FI
(in $B)

PEAK OF PUBLIC LISTING & SHARE ISSUE ACTIVITY

MACROECONOMIC INSTABILITY & GAMING STOCKS TURBULENCE

Gaming

Deals with Targets represented

by video game publishers and/or developers

EARLY-STAGE VC:
Gaming Studios
(in $M)

VC Early-stage Gaming

Navigating new quarterly fundraising norms

9

Gaming

Note: some transactions do not disclose deal value but are counted for the total number of deals

“COVID” ACCELERATION

POST-PANDEMIC GROWTH

ESTABLISHING A NEW FUNDRAISING NORM

(stable Seed and volatile Series A)

VC

&

PE Late-stage Gaming

Continued sluggish deal-making activity

10

Gaming

Note: some transactions do not disclose deal value but are counted for the total number of deals

“COVID” ACCELERATION

CONTINUED MARKET HEADWINDS

POST-PANDEMIC GROWTH

LATE-STAGE VC & PE:
Gaming Studios
(in $M)

VC Funds:
Ranked by Number of Deals

Most Active Early-stage Gaming VC Funds

LTM activity in Seed & Series A rounds

11

Gaming

Note: (*) weighted average ranking system (see p. 18); (**) based on investments in Gaming and Platform&Tech

VC Funds:
Ranked by Deals Value (in $M)

Corporate Gaming

CVC increases co-investment activity with gaming VCs

12

Gaming

Note: some transactions do not disclose deal value but are counted for the total number of deals

CORPORATE VC:
Gaming Studios
(in $M)

“COVID” ACCELERATION

“HANGOVER” FOLLOWED BY STABILIZATION &

INCREASING CO-INVESTMENT ROUNDS WITH VCs

POST-PANDEMIC GROWTH

Gaming Investments Q2’24

Closed VC & Corporate deals by targets geo

Gaming

13

Gaming Market Update

Deals with targets represented by video game publishers and

developers on PC, Console, or Mobile platforms

Top-6 Releases by Gross Sales in Q2’24

Steam full-game sales show continued growth (+27% YoY in Q2’24)

driven by a strong AA/Indie catalog

15

Gaming

Note: (1) total gross revenue from game sales (excluding microtransactions)

Source:
VG Insights

Steam gross full game revenue
1
and peak online users activity (in $B)

26-Apr-24

3.1m units

$77m sales

16-May-24

1.2m units

$55m sales

30-Apr-24

1.4m units

$40m sales

6-May-24

1.3m units

$30m sales

18-Apr-24

0.9m units

$25m sales

Early Access

PC version

Early Access

Early Access

Early Access

21-June-24

0.5m units

$20m sales

new DLC

16

Mobile gaming market in Q2’24

Asia: the primary source of hit titles

Gaming

Mobile Market: IAP Revenue* (in $B)

Note: (*) total revenue from in-app purchases across mobile games genres;

Source:
AppMagic

Top-6 New Releases by IAP Net Revenue in Q2’24

19-May-24

5.4m installs

$227m Revenue

Dashboard

Dungeon &

Fighter: Origin

“COVID” ACCELERATION

POST-PANDEMIC

GROWTH

POST ”COVID” HANGOVER; IDFA

CHALLENGES

STABILIZATION

17-May-24

10.8m installs

$61m Revenue

Dashboard

Wuthering

Waves

29-May-24

36.3m installs

$25m Revenue

Dashboard

Squad Busters

14-May-24

1.6m installs

$12m Revenue

Dashboard

Journey to the West:

Brush Painted

Westward

15-May-24

0.9m installs

$35m Revenue

Dashboard

Gakuen

Idolmaster

10-Jun-24

1.2m installs

$23m Revenue

Dashboard

Three Kingdoms:

Strategize the

World

Action RPG

Idol Simulator

Action RPG

4
X Strategy

Team Battler

Brawl

Benefits and Special Terms from AWS,

AppsFlyer, Unity, etc.

Game Development Financing

Marketing Budgets for Scale

PATHFINDER: KINGMAKER

Platform: PC, PS4, Xbox One

Genre: CRPG | Re-Launch: June 2024

BLASTBRIGADE

Platform: PC, PS4, PS5, Xbox X/S, Xbox One, Nintendo

Switch | Genre: 2D Metroidvania | Re-Launch: June 2024

MANDRAGORA

Platform: PC, PS5, Xbox X/S

Genre: 2.5D action-RPG | Launch: 2024

17

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The company launched its new publishing label Knights

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console games with external studios. Committed to

quality, it supports both new and established premium

studios for global releases.

More:
https://knightspeak.com

 
contact@knightspeak.com
 

Our portfolio:

STARSHIP TROOPERS: EXTERMINATION

Platform: PS5, Xbox X/S

Genre: Co-Op FPS | Launch: October 11, 2024

NIKODERIKO — The Magical World

Platform: PS5, Xbox X/S, Nintendo Switch, PC

Genre: Adventure Platformer | Launch: 2024

UA Powerhouse with Deep

Expertise

Esports

18

Appendix

Methodology & Glossary

The private data contained in this report

is based on information from sources

believed to be reliable, but we can’t

guarantee accuracy and completeness.

Sources include public media, our business

partners, and market insights.

InvestGame tracks closed transactions

(unless otherwise noted) in the Video Games

industry, with target companies having core

business operations related to the Video

Games market. We do not track pure

gambling, betting, and non-gaming

blockchain

/

web3 companies.

Late-stage VC

Corporate

Early-stage VC

Fixed income

IPO, SPAC

PIPE, other

Deal Types Overview

Control

Minority

— Control M&As



mergers and acquisitions

resulting in the change of control

(50%+ ownership)

— Minority M&As



sale of a minority stake

in the business

— Early-stage VC



pre-Seed, Seed,

and Series A rounds with a lead VC fund

— Late-stage VC



Series B, Series C,

and later-lettered venture rounds

— Corporate Investments



investments

with a lead investor being a strategic/CVCs

— IPOs



the process of a company going

public, including IPOs, SPACs, and direct

listings

— PIPE, other



private investment in public

equity, direct share issue, and other

transactions with publicly traded stock

— Fixed income



debt-related instrument

with fixed payments and interest payments

Deal Type Terms Glossary

Target’s Sector Overview

Hardware

Other

Cash-related

PC

&

Console

Multiplatform

Mobile

Outsourcing

VR/AR

Platform

Tech

VR/AR

Blockchain-powered

The information, opinions, estimates,

and forecasts contained herein

are as of the date hereof and are subject

to change. We seek to update our

research as appropriate.

Gaming

Platform

& Tech

Other

M&As

Private

Investments

Public

Offerings

VC Ratings Calculation

Typically, funds do not publicly disclose

their individual participation in financing

rounds. Therefore, we do not track the exact

investment amounts by each fund; instead,

we consider the entire round size

in our ranking calculations. Our priority lies in

the total number and value of the deals

a fund participates in while also emphasizing

the value and count of deals where the fund

takes a leading role.

Our historical datasets undergo ongoing

revisions to integrate newly gathered data

and updates from our partners.

This report is intended for general information

purposes only and is educational in nature;

it is not a solicitation or an offer to buy or sell

any financial instruments or to participate

in any particular trading strategy. Nothing
in this

document constitutes a personal

recommendation, or a piece of legal

or professional advice.

You agree not to copy, revise, amend, or create

a derivative work, provide it to any third party,

or commercially exploit any InvestGame

research. You shall not reproduce data in any

form or by any means without the prior written

consent of InvestGame.

We would love to thank our dear friends

at 
MY.GAMES
for supporting this report.

Please note that this support did not affect

the integrity or fairness of the data and

analysis.

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LinkedIn

19

Disclaimer

Appendix

This document is for distribution only, as may be

permitted by applicable local laws. It is not

directed to or intended for distribution

to or use by any person or entity who

is a citizen or resident of or located in any state,

country, or other jurisdiction where such

distribution, publication, availability, or use would

be contrary to law or regulation or would subject

InvestGame to any registration or licensing

requirement within such jurisdiction.