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Sega Sammy Holdings FY2025 Q3

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© SEGA SAMMY HOLDINGS INC. All Rights Reserved.
Q3 for the Fiscal Y ear E nding March 2025
Results Presentation
February 7, 2025
Market forecasts, operating results forecast, and other information contained in this material are based on judgements and pr oje ctions of the Company‘s managements based on
currently available information. Therefore, please understand that the contents herein involve risks and uncertainties and th at actual results could differ materially depending on
various factors.
This is an English translation from the original Japanese -language version. The translation is provided for your reference and c onvenience only and without any warranty as to its
accuracy or otherwise. The Company assumes no responsibility for this translation and for direct, indirect or any other forms ofdamages arising from the translations. Should there
be any inconsistency between the translation and the original Japanese document, the Japanese language version shall prevail. Ifyou quote all or part of this document, please
clearly indicate the source of the citation or link to this page
Disclaimer

-2-
01
FY2025/3 Q3 Results / F orecast

➢ Strong performance overall due to strong
performance in Entertainment *1
• Strong performance centered on CS *2 and Animation area
(Entertainment)
• Recorded l oss associated with inventory write -down (CS)
• Steady performance (Pachislot & Pachinko)
FY2025/3 Q3 Results
F orecast
➢ Revised operating results forecasts (See page 4 for details )
➢ Launch n ew titles in each segment
*1Entertainment = Entertainment Content s Busines s, *2CS = Consumer area
Result Highlights (Consolidated)
-3-
*Allocated revenue related to investments in film production in the U.S. previously recorded as “Non -operating income“ is recorded in “Sales” from this fiscal year
Also, the results for the fiscal year ended March 2024 have been retrospectively changed due to the finalization of provisional acc oun ting treatment for company combination and changes in segment classifications
Retroactive results are Approx. value (unaudited)
The same applies to the tables of operating results that follow in this document
*The interim dividend for FY2025/3 is calculated at DOE3%
The annual return amount would be Approx. 11.0 billion yen if calculated with DOE 3% , and would be Approx. 18.8 billion yen if calculated with total return ration of 50% (calculated based on 37.5 billion yen of p rofit attributable
to owners of parent for FY2025/3 in revised forecast on Feb. 7) The actual amount and method of return at the end of the fiscal year may vary depending on the progress of business performan ce and other factors(Billion yen)
Thru
Q3
Full Year
Results
Thru
Q3
Full Year
Forecast
(announced
on May 10)
Revised
Full Year
Forecast
(announced
on Feb. 7)
Sales 350.5 468.9 322.3 445.0 425.0
Operating Income 55.1 57.8 43.7 45.0 46.0
Ordinary Income 57.3 59.7 49.4 48.0 51.5
Extraordinary income 0.4 1.3 9.1 8.5 9.5
Extraordinary losses 11.7 19.2 7.4 0.5 7.5
Profit attributable to owners of parent 35.5 33.0 41.7 39.0 37.5
Adjusted EBITDA 54.8 54.7 54.5 62.0 60.7
ROE – 9.6% – – –
Dividends per share (JPY) 23.00 50.00 25.00 50.00 50.00
FY2024/3 FY2025/3

-4-
➢ Entertainment Contents Business
• Strong performance centered on CS *1 and
Animation area
+4.0
+1.5 +1.5 -3.5
➢ Pachislot & Pachinko Machines
Business
• Postpone the launch of mainstay titles , etc. to the
next fiscal year or later
*1 CS = Consumer area
➢ Gaming Business
• Strong sales of gaming machines in U.S.
• Strong performance of PARADISE CITY
Revision of Operating Results Forecast
[Ordinary Income by Segment : Increase and decrease from the Initial Plan ]
(Unit: Billion yen )

-5-
(Reference) Per Segments Results
*De tails of each business are from p. 12~(Billion yen)
Thru
Q3
Full Year
Results
Thru
Q3
Full Year
Forecast
(announced
on May 10)
Revised
Full Year
Forecast
(announced
on Feb. 7)
Sales 350.5 468.9 322.3 445.0 425.0
Entertainment Contents 220.4 319.8 238.6 335.0 320.0
Pachislot and Pachinko Machines 118.7 133.2 76.4 105.0 96.0
Gaming 0.9 1.9 3.1 3.0 4.5
Other / Elimination 10.5 14.0 4.2 2.0 4.5
Ordinary Income 57.3 59.7 49.4 48.0 51.5
Entertainment Contents 19.9 30.8 37.5 40.0 44.0
Pachislot and Pachinko Machines 46.1 41.9 19.7 23.5 20.0
Gaming -0.1 -0.4 0.9 -1.5 0.0
Other / Elimination -8.6 -12.6 -8.7 -14.0 -12.5
Adjusted EBITDA 54.8 54.7 54.5 62.0 60.7
Entertainment Contents 14.5 22.0 40.5 50.0 49.5
Pachislot and Pachinko Machines 48.1 44.5 22.2 26.5 23.3
Gaming -0.1 -0.4 0.0 -1.5 -0.9
Other / Elimination -7.7 -11.4 -8.2 -13.0 -11.2
FY2024/3 FY2025/3

43.7
8.0
49.4
9.1
51.1
9.3
41.7
Operating income
Non -operating income
Non -operating expenses
Ordinary income
Extraordinary income
Extraordinary loss es
Income before
income taxes
Taxes /Others
Profit a ttributable to
owners of parent
-6-
(Unit: Billion yen )
Breakdown of Income Statement (FY2025/3 Q3 results)
7.4
2.3Non-ope rating incom e 8.0
Interest income 2.5
Equity in earnings of affiliates 2.0
Foreign exchange gains 1.2
Gain on investment in partnership 0.7
Non-ope rating e x pe nse s 2.3
Interest expenses 1.3
Loss on investments in partnership 0.6
Ex traordinary Incom e 9.1
Gain on sales of shares of subsidiaries 8.4
and affiliates
Ex traordinary Iosse s 7.4
Loss on business restructuring 6.1
Impairment loss 1.0
Tax e s/Othe rs 9.3
Breakdown of non-operating income/expenses and
extraordinary income/losses

(Reference) EBITDA Adjustment Items (FY2025/3 Q3 Results)
-7-
(Unit: Billion yen)
-0. 0
49.4
+ 1.3
+ 6.2 -7.4
54. 5
Thru Q3 of FY2025/3
Ordinary income
Thru Q3 of FY2025/
Adjusted EBITDA
Interest
expenses
Depreciation and
amortization
Extraordinary
losses of
business
Profit
attributable
to non –
controlling
interests
+ 4.3
Goodwill,
trademark right
amortization,
etc. associated
with M&A
Adjustment
Items
+ 0.6
Extraordinary
income of
business
57.0
Thru Q3 of FY 2025/
EBITDA

-8-
• 1 USD: Rate in initial forecast 137 yen → AR 153 yen
• 1 GBP: Rate in initial forecast 190 yen → AR 195 yen
• 1 Euro: Rate in initial forecast 161 yen → AR 165 yen
[Impact of foreign exchange in Q3 Results]
Impact of Exchange Rate Fluctuations
➢ Positive impact of 7.0 billion yen for sales and 1.8 billion yen for operating income in
Entertainment Contents Business
➢ Recorded foreign exchange gains of 1.2 billion yen in non -operating income due to revaluation and
settlement of receivables and payable denominated in foreign currencies
*1 CS = Consumer area, *2 AM = Amusement Machine
(Unit: Billion yen)Q1 Q2 Q3 Thru Q3
Net Sales +2.7 +0.9 +3.1 +6.7
Operating Income +1.7 -0.3 +1.8 +3.2
Net Sales +0.2 – +0.1 +0.3
Operating Income +0.2 – +0.1 +0.3
Net Sales – – – –
Operating Income -0.4 -0.6 -0.7 -1.7
CS *1
Animation
AM *2 & TOY

-9-
FY2025/3 Q3 Results
Forecast
➢ R&D / Content production expenses :
• Decreased YoY due to a decrease in
write -downs (Entertainment *1 )
➢ Cap -ex :
• Increased YoY due to an increase in
leased assets (Gaming)
➢ R&D / Content production expenses and
Advertising expenses:
• Expected to be lower than initial
forecast (Entertainment)
*1Entertainment =Entertainment Contents Business
*The expenses for “other/elimination” are included in“Data Appendix (FY 2025 /3Q3)”
*Recognition criteria of R&D and Content Production Expenses by business segments
•Entertainment (Full Game (CS)) :Expenses are capitalized as inventory assets or intangible assets during development and booked as expenses after launch .25 % will be amortized infirst month and the rest will be amortized
over aperiod of 23 months using the straight -line method (Total amortization period is24 months)
•Entertainment (F2P(CS)) :Expenses are capitalized as intangible assets during development and booked as expenses after launch .Expenses are amortized over aperiod of 24 or 36 months using the straight -line method
•Entertainment (AM) :Expenses are capitalized as inventory assets during development and booked as expenses after launch .30% will be amortized infirst 2months with 15% per month, and the rest will be amortized 7% per 10
months using the straight -line method (Total amortization period is12 months)
•Pachislot &Pachinko Machines business :Expenses aren’t capitalized but are recognized as they arise (outsourced process expenses are recognized when work isinspected)
Various E xpenses, etc.Thru
Q3
Full Year
Results
Thru
Q3
Full Year
Forecast
(announced
on May 10)
Revised
Full Year
Forecast
(announced
on Feb. 7)
R&D / Content production 57.8 83.1 49.3 68.1 64.7
Advertising 20.2 31.6 20.3 30.8 26.0
Depreciation 3.2 4.4 3.3 4.4 4.4
Cap-ex 4.5 5.6 4.4 5.8 6.5
R&D / Content production 9.6 14.4 9.6 14.1 13.4
Advertising 1.9 2.9 2.7 4.1 3.2
Depreciation 1.8 2.6 2.1 2.8 2.8
Cap-ex 2.9 3.9 3.2 4.9 4.0
R&D / Content production 0.6 0.7 0.6 1.0 0.9
Advertising 0.0 0.0 0.0 0.1 0.1
Depreciation 0.0 0.0 0.0 0.0 0.0
Cap-ex 0.2 0.4 1.7 0.0 2.2
R&D / Content production 67.9 98.2 59.6 83.3 79.0
Advertising 23.4 36.2 24.0 37.0 30.8
Depreciation 6.2 8.5 6.2 8.3 8.3
Cap-ex 8.9 11.6 10.2 11.9 13.8
FY2025/3
Consolidated
total
FY2024/3
Entertainment
Contents
Pachislot &
Pachinko
Gaming
(Billion yen)

Consolidated Balance Sheet Summary
-10 –
Main reasons for increase/decrease
(Assets)
Cash and deposits decreased due to progress of share buyback, etc. in
addition to transfer to securities associated with the purchase of a monetary
trust
Tangible fixed assets decreased due to the deconsolidation of PHOENIX
RESORT
(Liabilities) Provision for bonuses, accrued consumption taxes, income taxes payable, etc.
decreased due to payment of bonuses and taxes
(Net assets) Shareholders’ equity increased mainly due to the recording of profit attributable
to owners of parent, despite share buybacks and payment of dividendsAccount As of the end
of Mar. 2024
As of the end
of Dec. 2024
Increase
/Decrease Account As of the end
of Mar. 2024
As of the end
of Dec. 2024
Increase
/Decrease
Cash and Deposits 211.7 168.0 -43.7 Accounts Payable 26.0 21.1 -4.9
Accounts Receivable 54.2 51.8 -2.4 Short Term Borrowings 22.5 22.5 -0.0
Securities 8.0 34.3 +26.3 Other 86.9 60.8 -26.1
Inventories 81.7 93.5 +11.8 Total Current Liabilities 135.4 104.4 -31.0
Other 39.4 39.4 +0.0 Corporate Bonds 10.0 10.0 –
Total Current Assets 395.0 387.0 -8.0 Long Term Borrowings 124.5 120.7 -3.8
Tangible Fixed Assets 60.0 49.4 -10.6 Other 26.2 27.4 +1.2
Intangible Fixed Assets 92.2 91.9 -0.3 Total Noncurrent Liabilities 160.7 158.1 -2.6
 Goodwill (included in Intangible Fixed Assets) 30.2 31.0 +0.8 Total Liabilities 296.2 262.5 -33.7
 Trademark right (same as above) 47.5 45.7 -1.8 Shareholders’ Equity 333.2 356.1 +22.9
Investment Securities 49.8 50.5 +0.7 Total accumulated other comprehensive income 23.6 26.4 +2.8
Other 56.9 66.8 +9.9 Share acquisition rights 0.7 0.4 -0.3
Non-controlling interests 0.0 0.0 +0.0
Total Noncurrent Assets 258.9 258.6 -0.3 Total Net Assets 357.7 383.0 +25.3
Total Assets 653.9 645.6 -8.3 Total Liabilities and Net Assets 653.9 645.6 -8.3
【Liabilitie s and Ne t Asse ts 】 (Billion yen)       【Asse ts 】 As of the end
of Mar. 2024
As of the end
of Dec. 2024
Increase
/Decrease
Cash, deposits and cash equivalents 219.8 200.7 -19.1
Interest bearing debt 157.0 153.2 -3.8
Net cash 62.8 47.5 -15.3
Equity ratio 54.6% 59.3% +4.7p

02
Per Segments Results / Forecast
-11 –

FY2025/3 Q3 Results
Forecast
➢ Strong performance as a whole
• Ordinary income exceeded initial forecasts due to factors
including strong repeat sales in Full Game , as well as strong
sales of Sonic’s cinematic works
• SONIC X SHADOW GENERATIONS and Metaphor:
ReFantazio released in Q3 have been sold well
• Implemented inventory write -down associated with
cancellation of Football Manager 25 (CS *1)
➢ Revised forecast upward due to strong
performance of Full Game in CS and Animation
• Launch mainstay IP titles, expect steady repeat sales ( CS )
• Expect strong performance in Animation area
• Continue to be impacted by raw material price hikes caused
by weak yen (AM *2&TOY )
Entertainment Contents Business
-12 –
*1 CS = Consumer area, *2 AM = Amusement Machine(Billion yen)
T hru
Q3
Full Year
Results
T hru
Q3
Full Year
Forecast
(announced
on May 10)
Revised
Full Year
Forecast
(announced
on Feb. 7)
Sales 220.4 319.8 238.6 335.0 320.0
Consumer 149.1 224.0 164.8 235.0 216.5
Animation 17.3 23.9 18.8 23.5 28.0
AM* & TOY 54.0 71.8 54.8 76.5 75.5
Operating Income 19.6 29.9 34.6 38.0 41.0
Consumer 11.6 21.9 25.1 27.5 29.0
Animation 4.3 5.6 6.5 4.5 9.0
AM* & TOY 3.6 2.3 2.9 6.0 3.0
Ordinary Income 19.9 30.8 37.5 40.0 44.0
Adjusted EBITDA 14.5 22.0 40.5 50.0 49.5
Full Game Sales 53.2 88.1 59.2 93.0 77.4
New titles 27.5 55.0 25.3 53.3 36.2
Repeat sales 25.7 33.0 33.9 39.6 41.1
F2P Sales 40.1 53.9 34.7 56.9 46.5
Full Game Unit Sales (Thousand) 19,100 27,890 24,810 29,670 31,150
New titles 5,270 9,230 4,790 9,190 6,740
Repeat sales 13,830 18,660 20,010 20,480 24,410
FY2024/3 FY2025/3

(Reference) Entertainment Content s Business Sub -segment
FY2025/3 Q3 Results Forecast
• Allocated revenue of Sonic’s cinematic works went
strong
• Recorded revenue from works including Blue Box
• Broadcast of SAKAMOTO DAYS and other works start
• Expect continuous contribution of Sonic’s cinematic works to
earnings
Consumer
Animation
AM *1 &TOY
Full Game
F2P
AM
TOY
• 2 titles released in Q3 have been sold well
• Repeat sales remained strong
• Recorded a loss associated with the cancellation of
Football Manager 25
• Launch Like a Dragon: Pirate Yakuza in Hawaii and other new
titles
• Expect steady repeat sales
• Existing titles performed as expected • Strengthen the operation of existing titles
• Sold centered on prize category
• Impact of raw material price hikes due to exchange
rate fluctuations, etc. continued
• Sales centered on prize category
• Expect the continued impact of raw material price hikes due to
exchange rate fluctuations, etc.
• Plan to sell regular products, etc.
• Mainly sold regular products, etc.
• Sales went weak centered on high -priced products in
year -end sales season
Other
• DLC sales continued to be strong, exceeding Initial
expectations
• Positive impact from exchange rate fluctuations
• Expect revenue contribution from DLC sales, subscriptions,
etc.
• Expect positive impact from exchange rate fluctuations
-13 – *1 AM = Amusement Machine

ⒸSEGA
SONIC X SHADOW GENERATIONS
(Release: Oct. 25, 2024)
• Worldwide sales surpassed 2 million units
(Reference) Consumer Area/Full Game: Main New Titles
-14 –
[Titles released in Q3 of FY2025/3 ]
Metaphor: ReFantazio
(Release: Oct. 11, 2024)
• Worldwide sales surpassed 1 million units in its release date
(Announced on Oct. 11, 2024)
• Nominated in 6 categories including “Game of the Year” and
awarded in three categories including “Best RPG” at The Game
Awards 2024
Ⓒ ATLUS. Ⓒ SEGA.

©2024 PARAMOUNT PICTURES AND SEGA OF AMERICA, INC.
-15 –
CY2020
©2019 PARAMOUNT PICTURES AND SEGA OF AMERICA, INC. ALL RIGHTS RESERVED.
©2022 PARAMOUNT PICTURES AND SEGA OF AMERICA, INC.
CY2022 CY2024
As of Feb . 4, 2025
(Reference)
Trends in Box O ffice R evenue and Reviews of Sonic M ovie Series
*Rotten Tomatoes: Review site for movies and TV programs. The site publishes the Tomatometer score, which is based on reviews by film and television critics, and the Popcornmeter score, which is based on
reviews by viewers, and shows the percentage of people who gave each a positive review.$320M $400M $460M
Tomatometer
score 64% 69% 87%
Popcornmeter
score 93% 96% 96%
Worldwide box office  
revenue
Rotten
Tomatoes *

-16 –
Football Manager 25
Decided to cancel its development
✓ Aiming for a major evolution of the series by
renewing the UI and graphics and adding new
elements, but it was found that more time was
needed than expected to ensure quality
✓ Cancel the release of this title and focus on
development of next title by taking over
development assets
✓ Recorded a loss associated with a write -down of
inventory assets in Q3
© Sports Interactive Limited 2024. Published by SEGA Publishing Europe Limited. Developed by Sports Interactive Limited. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Corporation or its affiliates. SEGA is registered in the U.S. Patent and Trademark Office. Football Manager, the Football Manager logo, Sports Interactive and the S por ts Interactive logo are either registered trademarks or trademarks of Sports Interactive Limited. All rights reserved. All other company names, brand names and logos are property of their respective owners.
Consumer Area: Status of Major Title

(Reference) Consumer Area: Major New Titles
-17 –
[Titles released and to be released in Q4 of FY2025/3 ]
ⒸSEGA
Like a Dragon: Pirate Yakuza in Hawaii
(Release: Feb. 21, 2025)
• Multi -platform / Simultaneous worldwide release
ⒸSEGA
Virtua Fighter 5 R.E.V.O.
(Release: Jan. 28, 2025)
• For PC / Simultaneous worldwide release

(Reference) Consumer Area / Full Game: Sales Trend
(Unit: Billion yen)
-18 –

(Reference) Entertainment Contents Business Roll -out Schedule
*1 CS = Consumer area
*Only announced titles are listed.
CS *1
-19 -Title Launch Re gion Platform
Full Gam e Shin Megami T ensei Ⅴ Vengeance Jun. 14, 2024 Global Multi-platform
Super Monkey Ball Banana Rumble Jun. 25, 2024 Global Nintendo Switch™
Metaphor: ReFantazio Oct. 11, 2024 Global Multi-platform
SONIC X SHADOW GENERAT IONS Oct. 25, 2024 Global Multi-platform
Virtua Fighter 5 R.E.V.O. Jan. 28, 2025 Global PC (Steam)
Like a Dragon: Pirate Yakuza in Hawaii Feb. 21, 2025 Global Multi-platform
T WO POINT MUSEUM Mar. 5, 2025 Global Multi-platform
Sonic Racing: CrossWorlds T BD T BD Multi-platform
F2P In or
before Q3 Persona5: T he Phantom X Apr. 12, 2024 Chi na, T radi ti onal Chi nese area, South Korea iOS/Android Licensing out
Sonic Rumble T his Winter Global iOS/Android/PC
Persona5: T he Phantom X T BD Japan iOS/Android/PC
TBD Project Century (T itle T BD) T BD T BD T BD
New VIRT UA FIGHT ER Project (T itle T BD) T BD T BD T BD
Crazy T axi (T itle T BD) T BD T BD T BD
Golden Axe (T itle T BD) T BD T BD T BD
Jet Set Radio (T itle T BD) T BD T BD T BD
Shinobi (T itle T BD) T BD T BD T BD
Streets of Rage (T itle T BD) T BD T BD T BD
In or
before
Q3
In or
after Q4
In or
after Q4
In or
after Q4

(Reference) Entertainment Contents Business Roll -out Schedule
*1 UNLIMITED PRODUCE project = an initiative to produce animation works in collaboration with other studios, with the aim of str eng thening the animation production business
*Only announced titles are listed
Animation Area
-20 -Title Launch Re gion Platform
TMS Detective Conan : T he Million-dollar Pentagram Apr. 12, 2024 – –
ENTERTAINMENT Baki Hanma On streaming Global Netflix
Blue Box Oct. 3, 2024 – – A work for UNLIMIT ED PRODUCE project *1
Four Knights of the Apocalypse 2nd Season Oct. 6, 2024 – – A work for UNLIMIT ED PRODUCE project *1
Bananya Around the World Oct. 21, 2024 Global Multi-platform
SAKAMOT O DAYS Jan. 11, 2025 – –
Honey Lemon Soda Jan. 8, 2025 – – A work for UNLIMIT ED PRODUCE project *1
Lice nse -out/ Sonic the Hedgehog 3 Dec. 20, 2024 Global – Date in “Launch” is the scheduled release date in North America
Inv e stme nt Proje ct Knuckles Apr. 26, 2024 Global Paramount + Licensing out
e tc. Angry Birds Mystery Island May. 21, 2024 Global Amazon Prime Video Licensing out, Date in ”Launch” is the launch date for some regions. The
distribution area will be expanded thereafter.
Like a Dragon: Yakuza Oct. 25, 2024 Global Amazon Prime Video Licensing out
COLORFUL ST AGE! T he Movie: A Miku Who Can’t Sing Jan. 17, 2025 – – Licensing out
Sonic the Hedgehog 4 Mar. 19, 2027 – – Date in “Launch” is the scheduled release date in US.
T he Angry Birds Movie 3 T BD T BD T BD
Golden Axe (T itle T BD) T BD T BD T BD Licensing out
SHINOBI (T itle T BD) T BD T BD T BD Licensing out
In or
before
Q3
In or
after Q4
In or
before
Q3
In or
after Q4

(Reference) Entertainment Contents Business Development Schedule
*1 AM = Amusement Machine
*Only announced titles are listed.
AM *1 & TOY area
-21 -Title Launch Re gion Platform
AM GIMMI Jul. 4, 2024 – – Print Sticker machine
UFO CAT CHER T RIPLE TWIN Compact Jul. 11, 2024 – –
In or
after Q4 MONOPOLY T HE MEDAL AMERICAN DREAM Spring, 2025 – –
PAW PATROL(Title TBD) Spring, 2025
TOY SONIC & FRIENDS Apr. 26, 2024 – –
Let’s play store for the first time! ANPANMAN’s Fluffy
Bakery May. 30, 2024 – –
“Moving Picture Book” Projector Dream Switch
ANPANMAN Jun. 27, 2024 – –
Come play! Chiikawa House with T alking dolls Jun. 27, 2024 – –
monpoke Sounds and Lights! Rolling round Pikachu
T ower Jun. 27, 2024 – –
me-smartphone + (Plus) Aug. 8, 2024 – –
ePICO 100 experiences edition Oct. 10, 2024 – –
Come play! Hachiware House with T alking dolls Nov. 28, 2024 – –
emojam Dec. 10, 2024 – –
In or
before
Q3
In or
before
Q3

FY2025/3 Q3 Results
Pachi slot & Pachinko Machines Business
F orecast
➢ Performed Stead ily
• Main titles sold:
e Hokuto N o Ken 10 (in stalled in August 2024 )
Smart Pachislot Shin Hokuto Muso (in stalled in July 2024 ), etc.
➢ Expect the decrease in s ales and profit compared to
the initial forecast
• Postpone the launch of mainstay titles , etc., which were
scheduled for Q4 , to the next fiscal year or later to improve
product quality
• Securing profit through the launch of multiple titles
*New series are counted as one title
(Titles which installation started from previous FY, specification changed titles, etc. are not included)
-22 -(Billion yen)
Thru
Q3
Full Year
Results
Thru
Q3
Full Year
Forecast
(announced
on May 10)
Revised
Full Year
Forecast
(announced
on Feb. 7)
Sales 118.7 133.2 76.4 105.0 96.0
Pachislot 81.3 88.7 35.1 49.6 41.1
Pachinko 30.6 35.5 33.6 46.4 44.3
Other / Elimination 6.8 9.0 7.7 9.0 10.6
Operating Income 45.6 41.6 19.2 23.0 19.5
Ordinary Income 46.1 41.9 19.7 23.5 20.0
Adjusted EBITDA 48.1 44.5 22.2 26.5 23.3
Pachislot
Number of Titles 5 titles 7 titles 6 titles 7 titles 8 titles
Unit Sales (units) 163,698 180,090 73,437 107,000 86,000
Pachinko
Number of Titles 4 titles 4 titles 6 titles 8 titles 8 titles
Unit Sales (units) 74,681 88,236 74,040 115,000 97,000
Board + Frame 24,317 25,419 38,826 57,400 59,000
Board 50,364 62,817 35,214 57,600 38,000
FY2024/3 FY2025/3

(Reference) Pachislot & Pachinko Machines Business Sales Schedule
[Main titles sold up to Q3 and titles planned to be sold in or after Q4]
*1 Specification Range (Pachislot): Classified by gambling aspect (High/ Medium /Low). Calculated based on in -house definition. *2 Spec ification Range (Pachinko): Classified by symbol matching probability (High/High Middle/Middle/Light Middle/Light/Minimum/Other). Based on the jackpot pr oba bility classification of Daikoku Denki Co., Ltd.
High=1/320 or less, High Middle=1/280~1/319, Middle=1/200~1/279, Light Middle=1/120~1/199, Light=1/40~1/119, Minimum=1/39 or mo re
*Unit sales only in FY2025/3 are listed
*Only announced titles are listed
-23 -T itle Installation Unit Sales Specification Range*1 T ype
Pachislot Smart Pachislot Golden Kamuy Apr. 2024 12,865 units Medium New Series
Smart Pachislot Psalms of Planets Eureka Seven 4
HI-EVOLUT ION May 2024 13,600 units Medium New Series
Smart Pachislot Shin Hokuto Muso Jul. 2024 17,398 units High New Series
A-SLOT+ DISC UP ULT RAREMIX Jan. 2025 – Low New Series
Pachislot Kaidoumokushiroku Kaiji Kyouen Mar. 2025 – Medium New Series
(T BD) Hokuto No Ken Chapter of Resurrection 2 T BD – T BD New Series
(T BD) Kabaneri of the Iron Fortress: T he Battle of Unato T BD – T BD New Series
(T BD) T okyo Revengers T BD – T BD New Series
(T BD) Lycoris Recoil T BD – T BD New Series
In or
before Q3
In Q4
In or after
FY26/3 T itle Installation Unit Sales Specification Range*2 T ype
Pachinko ★P Initial D 2nd Jun. 2024 9,099 units High Middle New Series
★e Hokuto No Ken 10 Aug. 2024 35,340 units High New Series
  P IKUSA no KO Legend of Oda Nobunaga Sep. 2024 7,664 units High Middle New Series
★P BLACK LAGOON4 EXT RA BULLET 129ver. Jan. 2025 – Light Middle Specification Change
★e SOUT EN-NO-KEN Raryu Feb. 2025 – High New Series
★e Shin Hokuto Muso Chapter 5 Dodeka ST ART Mar. 2025 – High Middle New Series
In or after
FY26/3   (T BD) T okyo Revengers T BD – T BD New Series
★: Machines
equipped
Lucky T rigger
In or
before Q3
In Q4

FY2025/3 Q3 Results
Gaming Business
F orecast
➢ Strong sales of casino machine s
◼ Gaming machine sales:
• Sales of Railroad Riches , compatible with video slot
machine cabinet Genesis Atmos ® , has been strong in the
U.S.
◼ PARADISE SEGASAMMY :
• C ontribut ed to profit in equity -method earnings as both
casino and hotel sales remained strong
◼ Gaming machine sales:
• Launched the new title Super Burst – Cartin ‘ Gold in the
U.S. and off to a good start
• Expect the expansion of the unit sales in North America and
Asia
◼ PARADISE SEGASAMMY:
• Expect to contribut e to profit in equity -method earnings
-24 -(Billion yen)
Thru
Q3
Full Year
Results
Thru
Q3
Full Year
Forecast
(announced
on May 10)
Revised
Full Year
Forecast
(announced
on Feb. 7)
Sales 0.9 1.9 3.1 3.0 4.5
Operating Income -1.5 -1.7 -1.1 -2.0 -2.0
Non-operating income 1.5 1.4 2.1 1.0 2.1
Non-operating expenses 0.1 0.1 0.1 0.5 0.1
Ordinary Income -0.1 -0.4 0.9 -1.5 0.0
Adjusted EBIT DA -0.1 -0.4 0.0 -1.5 -0.9
Gaming Machine (units)
Unit Sales (N.A.+Asia) 233 563 747 1,087 1,076
No. of newly installed units (N.A.+Asia) 367 755 1,067 1,428 1,512
No. of utilized units of leased machine
at the end of each quarter (N.A.) 291 311 564 456 718
FY2024/3 FY2025/3

© SEGA SAMMY CREATION INC.
(Reference) Gaming Business
➢ Railroad Riches series took the 1st and 2nd place *
*”Top Indexing Games -Core (Overall) Ranking”, ”Top Indexing Games -Core (Low Denom , Video Reel)Ranking” and “Top Indexing Games -Core, Parent Theme Ranking” in ”U.S. & Canada Game Performance Report” and “Top Indexing Cabinets -Portrait Slant Ranking” in ”U.S. & Canada Cabinet Performa nce Report” issued by Eilers & Krejcik Gaming, LLC, a US gaming research company *The months in the graph indicate the report issuance months -25 –

FY2025/3 Q3 Results
(Reference) PARADISE SEGASAMMY
➢ Both c asino and hotel sales were strong
• Casino sales remained strong, centered on Japanese VIP
customers , and recorded its highest sales in Q3 since its
opening
• Hotel occupancy rate in Q3 remained strong, recording 84.6% ,
the highest since its opening
➢ Contribution to profit in equity -method earnings
• Recorded incentive expenses at the end of FY associated
with strong performance
F orecast
*PARADISE SEGASAMMY is an equity -method affiliate of the Company
*PARADISE SEGASAMMY is recorded 3 months late to the Company as it closes its fiscal year in December
*Local accounting standards
-26 -(KRW Billion) FY2025/3
Thru
Q3
Full year
Results
Thru
Q3
Sales 333.3 448.7 410.2
Casino 243.4 327.9 315.3
Hotel 74.6 100.3 77.8
Other 15.2 20.4 17.0
Cost of sales 253.0 353.1 295.6
Casino 135.7 193.4 169.9
Hotel 81.5 112.1 91.7
Other 35.8 47.6 33.9
Gross profit 80.2 95.5 114.5
SG&A 28.6 39.2 43.3
Operating profit 51.6 56.3 71.1
EBITDA 88.2 103.7 103.4
Net profit 33.5 28.0 45.4
Num be r of casino v isitors
(Thousands) 216 297 267
Source: Paradise IR
SEGASAMMY Equity m e thod
acquisition am ount (Billion y e n) 1.3 0.9 2.0
FY2024/3

-27 –
Gaming Business: Topics
➢ Change the expected closing schedule for the acquisition of GAN to Q1 of FY2026/3
• Changed the expected closing schedule for the acquisition from Q4 of FY2025/3 to Q1 of FY2026/3
➢ Implement an organizational restructuring in Gaming Business (Effective date: Q1 of FY2026/3 (Plan) )
• Transition to a segment system with SEGA SAMMY CREATION as the core operating company, in line with the closing of the acquis iti on for
GAN and Stakelogic
• Aim to establish the “Gaming Business” as a third pillar of the Company’s business by strengthening alliances between each ga min g
company and establishing their governance system
*1 Expected closing schedule for the acquisition of GAN Limited and Stakelogic B.V. is Q1 of FY2026/3 *2 PARADISE SEGASAMMY Co., Ltd. is an equity -method affiliate of the Company
SEGA SAMMY
CREATION INC.
SEGA SAMMY HOLDINGS INC.
SEGA SAMMY CREATION
USA INC.
GAN
Limited *1 Stakelogic
B.V. *1
PARADISE SEGASAMMY
Co., Ltd. *2
[Current structure]
Head office function of Gaming Business (Administrative work)
[Structure from Q1 of FY2026/3 (Plan)]
SEGA SAMMY CREATION INC.
SEGA SAMMY HOLDINGS INC.
SEGA SAMMY
CREATION USA INC. GAN Limited Stakelogic
B.V.
PARADISE SEGASAMMY
Co., Ltd.
Head office function of Gaming Business (Administrative work)
(Split company in an
absorption -type
company split )
(Successor company in
an absorption -type
company split )

(Repost) Concept of Investment in Growth and Shareholder Return:
New Medium -term Plan
【 Capital a llocation p olicy 】
C ash & Deposit
(As of the e nd of FY2024/3)
Approx. 220.0 billion yen
Generation of
Operating CF
(Cumulative of 3 years from
FY2025/3 to FY2027/3 )
Approx. 190.0 billion yen
Before deduction of
development investment in
CS area
S hareholder R eturn
D evelopment
investment in
CS *1 area
120.0+ billion yen
S trategic
investment
80.0+ billion yen
W orking C apital
(As of the e nd of FY2024/3)
Approx. 70.0 billion yen
W orking C apital
Invest –
ment in
growth
Other investment CF and
Repayment of loan


⚫ Shareholder return corresponding to profit growth
< Basic policy of shareholder return >
• Apply “DOE of 3% or more” or “total return ratio of 50% or
more,” whichever is higher and return through dividends or
share buybacks
⚫ Consideration of the investment for establishing
further growth pillars (including M&A)
・ Consumer area , Gaming Business
⚫ Enhance development investment to accelerate IP growth
• Enhancement of major IPs in Japan studios: 90.0+ billion yen
• Legacy IPs/Super Game: 30.0+ billion yen
Decided investment
36.0 billion yen
⚫ Investment which decision has already made
・ GAN (16.0 billion yen), Stakelogic B.V. (20.0 billion yen)
-28 – *1 CS = Consumer
*The amount is based on the exchange rate at the time of the announcement.

Please visit below website for more information of products and services of SEGASAMMY.

Group Companies List


(Sega Sammy Group Website list)
Cautionary Statement for Investors and Shareholders with Respect to Gaming Statutes and Regulations
SEGA SAMMY HOLDINGS INC .(“the Company”) is registered with the Nevada Commission as apublicly traded
corporation and has been found suitable to directly or indirectly own the stock of its subsidiary, SEGA SAMMY
CREATION INC .,and Sega Sammy Creation USA Inc .,awholly owned subsidiary of SEGA SAMMY CREATION INC .,
(collectively, the “Operating Subsidiaries”) that have been licensed as manufacturers and distributors of gaming devices
inNevada .Pursuant to Nevada law, the Company’s shareholders are subject to the rules and regulations of the Nevada
Gaming Authorities .A detailed explanation of Gaming Statutes and Regulations can be found on the Company’s
corporate website :https ://www .segasammy .co.jp/en/ir/stock/regulation/
The Operating Subsidiaries have also been licensed as manufacturers and distributors of gaming devices in multiple
countries, states, and regions other than the State of Nevada (collectively, the “Other Regions”) .In addition to the
foregoing, the Company’s shareholders may be subject to the same or similar restrictions as in the State of Nevada
under the statutes ofthe Other Regions or the regulations of the gaming authorities ofsuch Other Regions .
*Company / product names, etc. in this document are trademarks or registered trademarks
of the respective companies

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