Shooter Genre Snapshot
Download PDFSep, 2021 Shooter Genre
Snapshot
September 2021
•
Using a
Category -> Genre -> Subgenre
hierarchy we
are able to differentiate games in a meaningful way and
offer accurate insights for all individual game types
currently found in the market
•
Our taxonomy is
created together with industry
experts
and is based on thorough testing and
data-analysis of the market
•
In this report we are focusing on the
Shooter genre
under Mid-core
GameRefinery’s Genre Taxonomy
GameRefinery uses a three-layered
approach to categorize games
Shooters have become a very significant genre in mobile gaming in the past couple of years. It is the
6
th
largest genre in the US iOS market, contributing around 6% of the market’s revenues.
Epic and Apple’s legal battle that led to Fortnite’s removal from the App Store took away one of the
“big shots” of the genre back in August 2020. Currently, there are only seven shooter games in the
top-grossing 200, with over 84% of revenue coming from the “Big Three” – Call of Duty: Mobile, PUBG
Mobile and Garena Free Fire. Garena Gree Fire has been the standout growth rocket of the year,
more
than doubling its revenues on iOS in the US.
Overall, the market has been very quiet in terms of new successful shooter games for a while. None of
the new Shooter games released within the past TWO YEARS has managed to make it into the US
top-grossing 200. The latest game to do this, Zooba, was released back in 2019. Even if we widen the
scope to the top-grossing 500, only one new game, Bullet Echo, was released over a year ago (May
2020).
Call of Duty Mobile’s highly successful mobile port has inspired many AAA developers to move to
mobile. With it being more than two years since the last top-grossing shooter launched, there are
some promising contenders on the horizon from the biggest developers out there. These include
Valorant Mobile, Apex Legends Mobile, Battlefield Mobile, and Final Fantasy VII: The First Soldier.
Will
these games successfully challenge the “Big Three” of mobile shooters and bring fresh blood to a
stagnant market in the upcoming months? That remains to be seen.
Short Shooter Genre Overview
•
Currently Shooters are the 6
th
largest genre in the US iOS market, contributing about 6% of the market’s revenues.
•
The obvious major shake-up to the shooter genre was the lawsuit battle between Apple and Epic leading to Fortnite being
removed from the App Store. After all, before the removal it had over 30% market share of the Shooter market in the US on
iOS.
•
This has led to the other “Big Three” competitive shooters (CoD: Mobile, Garena: Free Fire, PUBG Mobile) taking market share
for themselves. Garena: Free Fire in particular has seen exponential growth during the past year, more than doubling its
revenues. It has grown from a mere 10% market share to equal share at the top with a bit under 30% market share of the
genre.
•
The shooter market has been very stagnant during the past year → not a single new game has been able to break into the top
grossing 500
•
It is quite rare that top shooters bring new bigger features to the game, but the content cadence of new cosmetics,
limited-time game modes, events, maps etc. is mind-bogglingly high in the most successful games
•
Monetization in most top shooters relies heavily on the popular
Battle Pas
s as well as a constant flow of limited-time
gachas with various special mechanics
Key points
Market
•
Top games and their market share
Top games and their current market share
within the
Shooter genre in the US on iOS
Key takeaway:
The shooter space is currently dominated by Garena Free Fire, Call of Duty: Mobile and PUBG MOBILE.
The biggest
changes during the past year were the appstore removal of Fortnite and the massive rise of Garena Free Fire. While there wasn’t a
drastic change in the revenues of other top Shooters, Garena Free Fire was able to pull off an incredible climb, more than doubling
its quarterly revenue and overtaking PUBG and CoD. It is now neck and neck with CoD as the top shooter for Q2 of 2021.
Source: GameRefinery SaaS Dashboard
*
x
Top games and challengers in the
Shooter
genre (US iOS)
Key takeaway:
As we can see from the chart, there has pretty much been ZERO new blood in the Shooter market in the past few
years.
Bullet Echo
is the newest game among the top grossing 500 games in iOS and it was released over a year ago (May 2020).
Perhaps the most noteworthy thing has been Garena: Free Fire’s massive growth to become as big as CoD: Mobile and PUBG
Mobile.
30d average
top grossing
rank
Days since release
1-25
0
251-50
0
New
Old
+5 years
0
Source: GameRefinery SaaS Dashboard
GARENA
Free Fire
PUBG Mobile
CoD: Mobile
Bullet Echo
Zooba: Zoo
Battle Royale
Game
Tacticool
Left to Survive
World of
Tanks: Blitz
War Machines:
3D Tank Game
Pixel Gun 3D
Sniper 3D: Gun
Shooting
Games
War Robots
Multiplayer Battles
What does the future hold for the mobile
Shooter
genre?
(Upcoming announced games)
What does the future hold for the
Shooter
genre?
(Upcoming games) (US iOS)
•
The shooter market has been super stagnant in recent years, but as we can see from the previous slide → currently there’s a huge
amount of upcoming announced titles with several big IPs attached to them
•
It’s noteworthy that there is a lot of variety among those titles. e.g.
○
Valorant
+
Project M
, 5v5 class-based tactical shooters
○
Apex Legends
, class-based Battle Royale
○
Lost Light
,
survival shooter in the style of
Escape From Tarkov
or
Metro Royale-mode
in
PUBG Mobile
○
Final Fantasy VII: The First Soldier
, class-based Battle Royale with RPG elements
○
Garena Free Fire MAX
, enhanced version of Garena Free Fire – players able to sync their Free Fire progress to the new game
•
Will these games challenge the “Big Three” of mobile shooters and bring fresh blood to the stagnant market in the upcoming
months/years? Will they be able to gain a wide enough user base / push out the crazy amount of constant content needed to
satisfy/monetize that audience, like the current top shooters do? That remains to be seen, but there are plenty of companies now trying
for sure
Valorant on PC
Apex Legends Mobile
Lost Light
Final Fantasy VII: The First Soldier
Features & Updates
•
Top updates
•
Implementation examples
Top updates of
Call of Duty: Mobile
for the past year
All the top Shooter games follow a similar pattern of
releasing content. All are based on various seasons
(Battle Pass, ranked seasons etc.) that pace the games
and their bigger e.g feature releases. On top of this,
over
the course of seasons there are numerous “smaller
content” update in the form of events, cosmetics,
gachas, bundles, smaller limited-time game modes etc.
If we look Call of Duty: Mobile in the past year, there are
two quite clear massive updates (outside of various
events) to the game: Clan War and the re-release of the
Zombie mode.
Source: GameRefinery SaaS – Game Update History
Update 1.0.22
Update 1.0.26
Top updates of
Call of Duty: Mobile
for the past year
Source: GameRefinery SaaS – Game Update overviews
Update 1.0.26
Source: GameRefinery SaaS – Game Update overviews
Top updates of
Call of Duty: Mobile
for the past year
Update 1.0.22
Top Shooter Implementation Examples:
Battle Pass Evolvement
PUBG Mobile – Royale Pass
Battle Pass has been one of the must have features in top
grossing shooters since Fortnite, as it synergizes extremely
well
with the cosmetic economies the games focus on. Nowadays
we have also seen various iterations of the typical Battle Pass
mechanic – one of the most innovative ones being PUBG
Mobile’s Royale Pass.
The basic idea is still the same of a “free and paid layer ”, but
there are lots of twists to the basic formula.
Some of the innovations include:
1) Battle Passes traditionally are very personal. You grind your
own quests and reach rewards thresholds alone. But PUBG
innovates in this aspect as well with the RP Team feature.When
you have purchased the season’s Battle Pass, players can form
or join an RP Team. It gives rewards for every team member
based on 1) the number of players in the team and 2) the Battle
Pass rank of all the players in the Team summed up together.
This adds “social pressure” to carry your own weight so
everybody can reach the best rewards.
2) Traditionally Battle Pass progression is earned either
directly
as a gameplay reward OR with a task-based system. On top of
this PUBG Mobile offers rewards for Match Time.
These are just a few examples of small tweaks to the PUBG
Battle Pass.
Read this blog post
for more on how it has evolved.
Implementation examples from top
Shooter
games:
Gacha monetization – CoD: Mobile
A lot of the top shooter games are almost purely
based on cosmetic economies (or skins with minor
power benefits like Garena). So how do they make
their money then? First of all the content cadence
is off the roof with the amount of various cosmetic
types/pure volume of items these companies push
out. One of the main mechanics of selling these
cosmetics are gachas.
CoD: Mobile currently offers two types of gachas:
Draw Gachas
and
Milestone Gachas
.
Source: GameRefinery SaaS Dashboard
Draw Gacha
Draw gachas are always available for a limited-time.
There are always 10 items per one gacha. When you
pull from the gacha, the item received is removed from
the reward pool + the price ofthe next pull increases +
the odds for rarer items increase.
This is clearly the main way CoD:Mobile offers their
most detailed/unique skins on top of the Battle Pass
Milestone Gacha
When players reach a certain number of pulls, you get a guaranteed
purple rarity item (the rarest items in these gachas). Purple rarity
items are “duplicate protected” so players can’t get duplicates of
those. If players get a purple item, it’s removed -> increases
chances for rest of the purple items. It is possible to get duplicates
for other more common rarity items which are transferred to soft
currency automatically.
These gachas are always offered for a limited-time only.
Get more data and
implementations, login or contact us!
Implementation examples from top
Shooter
games:
Gacha monetization – Garena: Free Fire
A lot of the top shooter games are
almost purely based on cosmetic
economies (or skins with minor
power benefits like Garena). So
how do they make their money
then? First of all the content
cadence is off the roof with the
amount of various cosmetic
types/pure volume of items that
these companies push out. One of
the main mechanics of selling
these cosmetics are gachas.
The majority of cosmetics in
Garena Free Fire come from three
main types of gachas:
Luck
Royale, Web events and store
crates/boxes.
Source: GameRefinery SaaS Dashboard
Luck Royale
Luck Royale gachas are always available for a limited-time
each having special mechanics. There are 4 different types
of gacha mechanics including Royale and Lucky Wheel
incubator gachas.
Royale gachas have a huge pool of rewards, with increased
chances of the main reward on each pull. Lucky Wheel
incubator gachas reward material items which are used to
craft the main rewards inside the “incubator ” of the gacha.
Web events
Web events are limited time monetization events with many
of them having a gacha mechanic. These gachas include:
Spin gachas with rewards from consecutive spins and
option for a special spin which costs more but triples the
chances for the main reward.
Dice gachas reward items and currency, which is used in the
gacha’s special shop to buy more items.
Store crates/boxes
The in-game store has various cosmetics but many of them
are gachas instead of direct purchases.
The crates contain various rewards depending on the crate,
from material items to cosmetic accessories and pets. The
most direct way of purchasing weapon skins is from boxes,
but those are gachas as well with a pool of skins of a certain
weapon theme, including high chances of only receiving
trial
versions of the skin.
Get more data and
implementations, login or contact us!
Implementation examples from top
Shooter
games:
Cosmetic collection system – PUBG Mobile
As the top shooters rely almost purely on cosmetic economies, it’s important to not
just offer a huge variety of different cosmetics to collect, but also have systems in
place to support and incentivize the collecting.
PUBG has two features incentivizing collecting even further: Show Room and Season
Gallery. Show Room lets players easily curate and show off their favourite cosmetic
items to other players. Season Gallery then taps into the completionist motivation by
rewarding players for completing collections and visualising how much they have
completed.
Source: GameRefinery SaaS Dashboard
Show Room
Season Gallery
Get more data and
implementations, login or contact us!
Motivations
•
The motivation framework
•
Top game’s motivation comparison
•
GameRefinery uses a proprietary motivation model
consisting of twelve different Motivational Drivers, each
covering a separate player root motivation.
•
These Motivational Drivers are also grouped based on their
nature to form meaningful pairs or “motivational groups” –
for example Improving skills and Completing Milestones fall
under Mastery.
•
Motivation results are based on a survey including over 7000
respondents. The survey was targeted towards mobile game
players in English speaking western countries (US, UK,
Canada, New Zealand and Australia). The sample is
representative of the smartphone users when it comes to
age, gender, income and household size.
GameRefinery’s Motivation Framework
As we can see, there aren’t huge differences
in motivational drivers for top shooters. The
biggest differences being CoD and PUBG
having slightly higher Social – Working with
others through their fully fledged guild and
co-op mechanics, compared to Free Fire’s
more simpler Guild approach. Also PUBG is
able to tap a bit more into the Exploration –
Collecting Treasure motivation with its
showroom and season gallery collection
systems.
It is interesting to see if the upcoming titles
are able to differentiate in terms of different
motivations e.g. the survival shooter Lost
Light with Exploration – Discovering New
Worlds, and bring new types of audience to
the genre.
Motivational Drivers of the top shooter games
Motivational drivers describe the main reasons players enjoy playing the game
Source: GameRefinery SaaS Dashboard
Score 5 = very important, 1 = not important
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