Strategy Genre Snapshot
Download PDFOct, 2021 Strategy Genre
Snapshot
October 2021
•
Using a
Category -> Genre -> Subgenre
hierarchy we
are able to differentiate games in a meaningful way and
offer accurate insights for all individual game types
currently found in the market
•
Our taxonomy is
created together with industry
experts
and is based on thorough testing and
data-analysis of the market
•
In this report we are focusing on the
Strategy genre
under Mid-core
GameRefinery’s Genre Taxonomy
GameRefinery uses a three-layered
approach to categorize games
The Strategy genre has always been one of the cornerstones of modern midcore/hardcore mobile
gaming. For example, it is the third biggest genre in the US, with about 17% of the market share.
Games like Clash of Clans and Game of War – Fire Age were among the super hits in the early days of
smartphone gaming, and the genre hasn’t stopped there. If we look at the current statistics for the
genre, it is VERY MUCH driven by 4X strategy. For example, from the current top-grossing 200
strategy
games in US iOS, 20 out of 25 falls under the 4X strategy subgenre. Interestingly 3/5 of these games
that are NOT 4X strategy games are Supercell’s games.
But even though the 4X strategy has dominated the genre, the trend of implementing elements from
other genres into 4X continued among the top games. For example, Top War (merge) has been
scaling
a lot, and Puzzles & Survival (match3) entered the top charts as a new game.
MOBA is a historically tough subgenre for the US mobile market, with only Mobile Legends: Bang
Bang
+ Brawl Stars able to sustain among top-grossing 200 games. The past 12 months saw launches of
League of Legends: Wild Rift and Pokémon UNITE (only a few days ago when writing the report). LoL
had a strong launch, and the game is super solid, but ever since the launch, it has struggled with its
monetization and has already dropped outside top-grossing 200 games in the US. Will LoL turn their
boat around, or can Pokémon UNITE sustain its position to get more MOBA action for the US top
charts in the long run? That remains to be seen.
Short Strategy Genre Overview
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Currently, Strategy is the third biggest genre in the US iOS market, contributing about 17% of the market’s revenues.
•
4X strategy success found with “genre-blending” continues (=bunch of elements outside of traditional 4X strategy mechanics
implemented on top of 4X Strategy features to appeal to a wider audience).
•
Top War (merge elements) scaled heavily this year
•
New game Puzzles & Survival (match3 elements) entered the top of the charts
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State of Survival (RPG/line-defense elements) took the top spot of 4X strategy subgenre
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Supercell (dominating player in Strategy outside 4X strategy subgenre) is back on a positive track after a period of decline
•
Long term power progression, strong event loops, and social elements are the cornerstones of most modern mobile 4X
Strategy games
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Strategic resource optimization with a very competitive social landscape motivate most Strategy players
Key points
Market
•
Top games and their market share
Top games and their current market share
within the
Strategy genre in the US on iOS
Key takeaway:
1) Only one brand new game within the top 10 grossing strategy games during the past year, Puzzles & Survival. 2)
Supercell is the only company with other types of Strategy games in the top 10 other than 4X Strategy. 3) All Supercell’s games
have turned the tide back to a positive trend after a longer period of decline. 4) Top War scaled heavily with a massive revenue
increase compared to the situation last year.
Source: GameRefinery SaaS Dashboard
*
Top games and challengers in the
Strategy
genre (US iOS)
Key takeaway:
The strategy market in the US is very crowded, and most of the top-grossing games are getting quite old. Most noteworthy new additions
during the past year: Puzzles & Survival, Warpath. Pokémon UNITE + The Lord of the Rings: War are JUST released games when this report was written, it
remains to be seen how they sustain in the long run. Another interesting factor is that League of Legends: Wild Rift was released last year, but currently, it
cannot sustain in the top-grossing 200 charts. MOBAs have had a tough time in the US mobile market, with only Mobile Legends / Brawl Stars maintaining their
position in the top for an extended period. Will LoL turn their boat around, or can Pokémon UNITE sustain its position? That remains to be seen.
Source: GameRefinery SaaS Dashboard
30d average
top grossing
rank
Days since release
1-100
101-200
New
Old
State of Survival:
Zombie War
West Game
Rise of Empire: Fire
and War
Star Trek Fleet
Command
Top War: Battle Game
Rise of Kingdoms
Brawl Stars
Age of Z Origins
Game of Thrones:
Conquest
Evony
Mobile Legends:Bang
Bang
Last Shelter: Survival
Clash of Clans
Lords Mobile
Clash Royale
Mafia City
War and Order
+5 years
0
King of
Avalon
Guns of Glory
Puzzles & Survival
Pokémon UNITE
Warpath
The Grand Mafia
Kiss of War
نﯾطﻼﺳﻟا
مﺎﻘﺗﻧا
The Lord of the Rings:
War
Features & Updates
•
Top updates
•
Implementation examples
Top features with the biggest importance
within the
4X Strategy
sub
genre
4X Strategy is the dominating subgenre in the Strategy genre. There
are a couple of things that make these games tick that become quite
clear when looking at the data.
1) Long term progression loops with different kinds of permanent
boosts/perks (such as technology trees), training/upgrading troops,
constructing/upgrading buildings etc. often combined with a very
rich/deep economy of several currencies. The possibility of constantly
becoming more and more powerful is the main principle of most the
Strategy games both in terms of engagement and monetization.
(especially in 4X games which form the majority of the genre).
2) Complex live ops structures. Most strategy games have quite
complex event calendars running several different types of
recurring/non-recurring events to keep players engaged
3) Social is the key. If we look at top Strategy games, pretty much all
of
them are built on top of the idea of competition and social
collaboration with other players.
Of course these are just a handful of features, check the GameRefinery
service for more data on over 250 features.
Source: GameRefinery SaaS Dashboard
Interesting feature additions from the past year:
Rise of Kingdoms –
Champions of Olympia-game mode
Source: GameRefinery SaaS Dashboard
Rise of Kingdoms –
Champions of Olympia
Source: GameRefinery SaaS platform – Update Comment
See more screenshots of the feature
in the GameRefinery service!
!
Interesting feature additions from the past year:
State of Survival x Walking Dead- collaboration
Source: GameRefinery SaaS Dashboard
State of Survival
– Walking Dead collaboration
Collaboration events are an ever-increasing way for mobile
games to create engagement and offer something new (43%
of the US iOS top 100 grossing games have had these types
of
IP-collaboration events). But often, these events run for a
couple of weeks or so, but State of Survival went FULL-ON
with its collaboration with Walking Dead. The massive event
spans almost a year now with tons of content ranging from a
new game mode to characters familiar from the TV
show/comics to collect.
This collaboration has been one of the factors, alongside
other mega-events brought to the game, that has contributed
to the even bigger scale that this game has been able to gain.
This has resulted in it becoming the biggest 4X strategy game
in revenues in the US over the past 12 months.
See
in-depth updates and mechanics for this
collaboration and others by checking out the
GameRefinery’s game Update History
!
Motivations
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The motivation framework
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Strategy player motivational profile
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GameRefinery uses a proprietary motivation model
consisting of twelve different Motivational Drivers, each
covering a separate player root motivation.
•
These Motivational Drivers are also grouped based on their
nature to form meaningful pairs or “motivational groups” –
for example Improving skills and Completing Milestones fall
under Mastery.
•
Motivation results are based on a survey including over 7000
respondents. The survey was targeted towards mobile game
players in English speaking western countries (US, UK,
Canada, New Zealand and Australia). The sample is
representative of the smartphone users when it comes to
age, gender, income and household size.
GameRefinery’s Motivation Framework
Looking at the average motivational map of
Strategy games, we can see in one quick
glimpse what are the primary motivators for
most Strategy players. Naturally,
management-related factors, exploration,
and highly competitive elements rise as the
key motivators for mobile strategy players.
Motivational Drivers of the
Strategy
games
Motivational drivers describe the main reasons players enjoy playing the game
Source: GameRefinery SaaS Dashboard
Score 5 = very important, 1 = not important
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