The Game Industry of Finland 2022
Download PDF[Picture ] 10tons \\ Undead Horde 2: Necropolis
[ Front cover pictures ]
Fingersoft \\ Hill Climb Racing 2
Housemarque \\ Returnal
Lightheart Entertainment \\ Mr Autofire
Metacore \\ Merge Mansion
Remedy Entertainment \\ Control
Rovio Entertainment \\ Angry Birds Journey
Small Giant Games \\ Empires & Puzzles
Supercell \\ Clash of Clans
3
INDEX
04 Introduction
08 The State of the Finnish Game Industry
12 Game Developer Studios on the Map
18 Platforms
20 Developers & Diversity
24 Financial Outlook
28 Strengths and Challenges
40 Financial Support and Funding
46 Game Industry Support Organizations
66 Studio Profiles
[Picture ] Redhill Games \\ Nine to Five
4
ABOUT THIS REPORT
Since 2004 Neogames has carried out a
study about Finnish Game Industry almost
every other year. This is the eighth report
in this series. Over the past two decades,
the Finnish Game Industry has experienced
significant growth. Mobile games have been
the primary driver of this growth during the
last decade, although other platforms have
also played a considerable role. In 2022,
the Finnish Game Industry ranks among the
top five largest national game industries in
Europe by turnover and is a European leader
in mobile game development. This publication aims to provide a
comprehensive overview of the Finnish
Game Industry in 2022. The data and
information presented in the following pages
are based on interviews with 134 key game developer studios, supplemented by data from
other sources.
A total of 68 game companies, all members
of Suomen Pelinkehittäjät ry (Finnish Game
Developer Studios Association), are introduced
on the company profile pages. The most
relevant local game industry organisations
are also featured. We wish to thank everyone
who has participated in this process. Special
thanks to Suomen Pelinkehittäjät ry (Finnish
Game Developer Studios Association) and
Business Finland/European Union’s Recovery
and Resilience Facility, RRF, for their financial
support, and all the interviewed game studios
for their time and insights.
Team Neogames: KooPee Hiltunen, Suvi Latva, J-P Kaleva, Elina Ty ynelä and Liisa Sauri
INTRODUCTION
NextGenerationEU
Funded by
the European Union
5 [Picture ] Frozenbyte \ Trine 5
First
still existing game
companies
ar e founded
Dot.com
& mobile hype
WAP &
first mobile studios
2004-2007First big
mobile game studio
ac quisitions
N-Gage &
growth of
Nokia and m o
bile
games Digital mobile distribution
expands (app stores)
Investmentrecession
Max Payne Angry Birds
Habbo Hotel Glimmerati
Super Stardust HD
Trials 2
Trine
Tr i a l s
Death Rally
Stardust
Supreme Snowboarding
1995 2000 2005 2010
Flat Out
HISTORY
[Picture ] Colossal Order \\ Cities: Skylines II
Four game
companies
were listed on stock Gungho & Softbank acquired 51% of
Supercell
2012-2015 Big internationalinvestments
to Finnish game companies
F2P
mobile
2012-2014 2nd round studio boo m
Best Fiends
Cities: Skylines
Hill Climb Racing
HayDay & Clash of Clans
Shadow Cities
Alan Wake
The Walking Dead: No Man’s Land
Legend of Grimrock
SimCity BuildIt
2010 2015 2020 2025
Brawl Stars
Quantum Break
Noita
Empires & Puzzles
Clash Royale Control
Baba is you
Returnal
Stumble Guys
Merge Mansion
To t a l
turnover
> €3 billion
Disruptions: Metaverse, P2E, AI 13 x
acquisitions 2019-2022
V R /A R hype
Tencent
aqcuires 80% of
Supercell
COVID- 19 WAR
SulakeNFT HISTORY
PAKO Highway
8
THE INDUSTRY IN A NUTSHELL
THE PAST TWO YEARS, 2021 and 2022,
have been twofold for the Finnish Game
Industry. On one hand, there have been
a lot of changes creating uncertainty and
new challenges, starting from Apple’s new
privacy policy, which has had a significant
influence on mobile games, and ending
with the war in Ukraine, which has created
significant macroeconomic turbulence.
On the other hand, these years have been
a period of growth for the Finnish Game
Industry in almost all measurable terms. As
a whole, the development of the industry
has been positive, despite the challenges.One of the most notable developments in
2021–2022 was the reversal of the decline
in the number of studios that had begun in
2016. By the end of 2022, there were 232
active studios, up from 200 at the end of 2020. This is particularly surprising given
that 46 new studios were established during
or immediately following the COVID-19
pandemic. Ultimately, it seems that the
pandemic did not significantly affect the
willingness to create new startups in the
Finnish Game Industry.
In 2021–2022, Finnish game developer
studios received over €300 million worth
of investments, including Metacore’s €150
million credit line from Supercell. This is
more than during the previous period of
2019–2020 (€100 million) and proves that
investors still consider the game industry as a
good investment target. The year 2021 was also the first year the
Finnish Game Industry surpassed the
€3 billion turnover mark. The total turnover
was around €3.2 billion both in 2021 and
2022. This is elaborated on chapter ‘Financial
Outlook’.
THE STATE OF THE FINNISH GAME INDUSTRY
9 [Picture ] Next Games \ Stranger Things: Puzzle Tales
10
By the end of 2022, the Finnish Game
Industry employed 4,100 people, which is
an increase of 500 compared to the end of
2020. This topic is explored in greater depth
in the chapter titled ‘Developers & Diversity’. Perhaps the biggest news of 2021–2022
was the acquisition of Housemarque, the
oldest Finnish game studio established in
1995, by the Japanese game giant Sony
in 2021. Other notable deals included
Playtika’s acquisition of 80% of Reworks
Studios in a $400 million cash deal with
plans to purchase the rest of the company in
2022. In addition, in 2022, Netflix acquired
Next Games, a stock market company with
an estimated value of $72 million. All in all,
seven game developer studio acquisitions
were made between 2021 and 2022. While
the prices of all the deals are not disclosed,
the total value of acquisitions is estimated
to be well over €0.5 billion.
[Picture ] Housemarque \\ Returnal
THE STATE OF THE FINNISH GAME INDUSTRY
11 [Picture ] Small Giant Games \\ Empires & Puzzles
Between 2021 and 2022, Finnish game
studios published slightly fewer than
50 games per year, which is a decrease
compared to the previous period (100
games per year in 2019–2020) and
significantly less than during the mid-
2010s. This confirms that the games-as-a-
service model now dominates the Finnish
Game Industry, with studios focusing on
developing and improving their existing
games rather than launching new ones. The
main reasons for this trend are likely the
increasing cost of user acquisition, fierce
competition, and the longevity of existing
successful brands. The rise of hyper-casual
games, which was seen as another option
in our previous study, did not occur during
2021–2022.
THE STATE OF THE FINNISH GAME INDUSTRY
12 [Picture ] Fingersoft \\ Hill Climb Racing 2 Fingersoft \\ Hill Climb Racing 2
GAME DEVELOPER STUDIOS ON THE MAP
THE AIM OF THIS STUDY is to provide
an accurate overview of the Finnish Game
Industry. To serve that aim, the Neogames’
database, used as background material
when compiling this study, contains
only the studios that are active in game
development. However, maintaining a
completely accurate database of all active
game companies is virtually impossible for
multiple reasons. Firstly, Finland’s national
statistical institute Statistics Finland has no
definitive classification for game developer
studios. Secondly, setting up a new game
studio is relatively easy, which means that
new studios can emerge rapidly. Thirdly,
game developers may sometimes operate in
stealth mode for years before going public.
Lastly, some studios may discontinue their
active business but still remain on active
status in the business register.
13
GAME DEVELOPER STUDIOS ON THE MAP
According to estimates by Neogames,
from 1995 to 2022, there have been around
650 Finnish game studios, with 232 of them
active in game development at the end of
2022. This is approximately 30 more than at
the end of 2020. As a reference, Neogames’
first study on the Finnish Game Industry
covers the year 2004 and includes 40 active
game studios. Out of those 40 studios, 10
(25%) are still active in game development
today. The listing on this page indicates the
number of active studios each year, clearly
shows that the growth spurt of the Finnish
Game Industry began after 2010, following
the rise of mobile gaming. In the peak year
of 2014, there were 260 active studios, with
the vast majority of them developing mobile
games. After that, the number of active
studios declined, but in 2021 and 2022, the
number of studios started to grow again.
Number of active studios 2004–2022
40
2004
45
2008
70
2010
180
2012
260
2014
250
2016
220
2018
200
2020
232
2022
14
A good sign of the vitality of the game
ecosystem is that there are both first-
round and second-round studios being
established. Due to the process of
updating the database, some of the studios
Neogames added to the database before
this study have been active already in 2020.
A comprehensive, up-to-date list of active
Finnish game studios can be found on the
Neogames website .
The Capital Region (Helsinki, Espoo,
Vantaa) is the largest game industry hub
in Finland, with almost half of the active
studios located in the region. The other
major game industry hubs, based on the
number of active studios, are Tampere (36
studios), Oulu (20 studios), and Turku (17
studios). Additionally, there are vibrant
industry hubs in Jyväskylä (11 studios),
Kajaani (7 studios), and Kotka (8 studios).
GAME DEVELOPER STUDIOS ON THE MAP
Currently active studios by year of
establishment 2013–2022
9
2013
11
2014
23
2015
14
2016
23
2017
9
2018
23
2019
23
2020
29
2021
17
2022
15
Location of the companies.
2022 N: 232%
%
%
%
%
Capital
Central
North
East
West
2020
55 20
11
5
9
2022
4823
12
6
11
East 1
W est 3
2018
4521
16
7
11
2016
42
18
9
18
13
Location of companies making
at least EUR 1M turnover in 2022
GAME DEVELOPER STUDIOS ON THE MAP
North 5Central8
Capital28
12
23 6
48
11
16 [Picture ] Dazzle Rocks \\ Super Spatial
The number of people employed has
increased slightly in almost all regions since
the last study. Again, around 76% of all
employees work in the Capital Region (79%
in 2020), and all large companies employing
more than 250 people are located in
Helsinki or Espoo. The largest studio in
terms of headcount outside the Capital
Region is Fingersoft, which is based in Oulu,
but now also has an office in Helsinki.
GAME DEVELOPER STUDIOS ON THE MAP
Regional capitals outside the Capital
Region appear to be hotspots of the game
industry in their respective regions. This
trend reflects the general development
of Finnish society, where cities with
higher educational opportunities, such
as universities and universities of applied
sciences, are attractive to a younger, more
game-oriented generation. In terms of economic significance and
financial value, the Capital Region is still
well ahead of other regions in Finland. As
much as 92% of the industry’s turnover
is generated by companies located in the
capital region cities Helsinki, Espoo, and
Vantaa (96% in 2020). However, all major
Finnish industry hubs have companies with
more than €1 million annual turnover, and
all regions have one or several examples of
successful game studios.
17 [Picture ] Makea Games \\ Supermoves
18
FINLAND IS KNOWN for being a stronghold
of mobile game developers. However, mobile
is no longer as dominating a platform as it
used to be. PC (64%) is now almost as popular
a platform as mobile (66%). Finnish studios
have had successful games on both PC and
consoles, including, for example, Remedy’s
Control and Housemarque’s Returnal. In
addition, indie hits on PC like Noita and Baba
is You are still reaching new players.Multiplatform game development is
common in Finland, with 59% of studios
developing games for two or more platforms,
and 18% developing for three or more
platforms. Meanwhile, 41% of companies
focus on a single platform, with most single
platform developers concentrating on mobile,
in this context meaning iOS and Android. Although this study lacks information on
the popularity of different mobile platforms
(iOS, Android, other) or console platforms
P L AT FO RM S
Popularity of different platforms.
2022 N: 123 2019–20
|2021–22
Mobile 66%
65%
PC 64%
46%
Console 33%
29%
Other 20%
2 1%
19 [Picture ] Supercell \\ Clash of Clans
(PlayStation, Xbox, Switch), all individual
platforms are accounted for in their
respective categories.
AR and VR games, which have declined
in popularity among Finnish developers,
are now included in the “Other” category.
This category also encompasses HTML5
games, cloud multiplatform, Web3 and
blockchain games, games made for
dedicated platforms, and some hard-to-
define browser games. While this category
includes some new platforms, its share
has declined in popularity overall. Mobile
development remains as popular as it was
in our previous study, PC development has
gained more popularity, and there has been
an increase in console development as well.
All in all, it seems that Finnish developers
are now more focused on traditional
platforms.
P L AT FO RM S
20
DURING THIS STUDY, Neogames
conducted interviews with 134 game
development studios. These studios
represent approximately 58% of Finnish
studios (totaling 232). As all major studios
participated in the interviews, it is safe to
estimate that the interviewed studios cover
a clear majority of the industry’s employees
and nearly all of its turnover. Please note
that the number of responses to individual
questions may vary, as some companies did
not answer every question.The 134 companies interviewed
employed 3,272 full-time and 132 part-
time staff in Finland at the end of 2022.
Information from other available sources
confirms that, at the end of 2022, the
entire Finnish Game Industry employed
approximately 3,700 FTE staff in Finland.
In addition to these 3,700 people working
in Finland, Finnish game studios employed
DEVELOPERS & DIVERSITY
400 people in Finnish owned studios
abroad. Based on these results and a
comprehensive review, our estimate of the
total number of people working in Finnish
game studios, both in Finland and abroad,
reached around 4,100 by the end of 2022
(3,600 at the end of 2020). As before, these
figures also include entrepreneurs. The median number of employees in
the 134 companies interviewed was 10,
with an average of 26. In 2020, the median
was 8 and the average 25, indicating a
slight increase in both measures. During
2022, there were 215 interns in the studios
interviewed. The growth in the number of employees
has not been as rapid as the most positive
estimations (1,000 new positions in 2021-
2022) in the previous study expected.
In 2021, COVID-19 still slowed down
21
DEVELOPERS & DIVERSITY
employment processes, and by the end of
2022, some large studios closed (Seriously
and Skunkworks), while lay-offs were
occurring in others. All in all, at least 200
experienced game industry professionals
were released into the labour market.
Most of these individuals were employed
by other studios already in 2022 or at the
beginning of 2023. However, they are not
visible in the number of new employees
since they were previously working in the
industry. Putin’s war in Ukraine has created
some uncertainty and, in some cases,
made recruitment from abroad even more
challenging than before. Cross-border
remote working is, despite bureaucratic
obstacles, more common than before.
However, Finnish game studios expect to
open 500 – 1,300 new positions in the
upcoming two years. Due to the volatile
nature of the industry, the actual demand
Number of people employed
Finnish Game Industry 2004–2022.
* 250 abroad ** 400 abroad
2004
2008
2010
2012
2014
2016
2018
2020
2022
600
1,150
1,100
1,800
2,500
2 ,750
3,200
3,600*
4,100 **
22 [Picture ] Phantom Gamelabs \\ Concept art
DEVELOPERS & DIVERSITY
for new employees is hard to estimate with
precision, but these figures confirm that
Finnish game developers are still seeking
growth, and the lack of employees remains
a challenge for the industry.
One of the new questions in this study
was about remote work. During the
pandemic, many companies reorganised
their working structures to incorporate
remote working possibilities. It seems that
the remote work option has been well-
received by both employees and employers.
Around 35% of employees continued
working mainly remotely after the pandemic
ended. In general, the vast majority of
companies allow remote work, and it’s quite
likely that remote work is here to stay. According to the interviews, the share of
female employees in the 134 companies
surveyed has remained unchanged at
22%, compared to the previous study. This figure applies only to employees working in
Finland. As before, the proportion of female
employees in the Finnish Game Industry is
approximately the same as in other Nordic
countries and the average in EU.
23 [Picture ] Futureplay \\ Merge Gardens [Picture
DEVELOPERS & DIVERSITY
Neogames also inquired about the
share of other genders, but only a few
companies had this information and were
able to share it. The amount of data was
not sufficient to make an estimation of the share of non-binary gender people in the
Finnish Game Industry. However, a survey
conducted by Neogames member We in
Games in 2022 suggests that 9% of game
industry employees identify themselves
as non-binary (4.5% in 2020). However,
these findings are not comparable to other
statistics of this study due to differences in
methodology.
The share of non-Finnish employees
has been increasing. At the end of 2020,
the share of non-Finnish employees in
Finland was 28%, but by the end of 2022,
it had risen to just over 30% in interviewed
studios. The increase from the previous
study is 2 percentage points. This highlights
the importance of international talent
for the Finnish Game Industry. Around
15% of the employees of the companies
interviewed came from outside the EU/EEA
area (13% in 2020).
24 [Picture ] Metacore \\ Merge Mansion
FINANCIAL OUTLOOK
THE FINNISH GAME INDUSTRY continues
its decade-long financial success story.
The growth spurt started in 2012 with the
success of Rovio and Supercell. The industry
reached €2.5 billion turnover in 2016. After
that, there was a small decline in 2017
and 2018, and modest growth in 2019 and
2020. The year 2021 was the first year the
Finnish Game Industry surpassed the
€3 billion turnover mark. The total turnover
was around €3.2 billion in 2021, and it
looks like, that in 2022, the combined
turnover was the same or even a bit higher.
Unfortunately, not all the data from 2022
is available or verified at the time of writing
this. In 2021, growth from the previous year
(2020) was over 30%. Some part of the
growth can be attributed to the pandemic.
However, the solid performance of the
industry in 2022 suggests that not all the
growth was a consequence of COVID-19
25
5000
FINANCIAL OUTLOOK
€ million
1,000
1,500
2,000
2,5003,000
2006
2004 2022 2008 2010 2012 2014 2016 2018 2020
Ye a r
Turnover
€ million
2022 3,200
2020 2,400
2018 2,100
2016 2,500
2014 1,800
2012 320
2 010 105
2 008 87
2 004 40
26 [Picture ] Rovio Entertainment \\ Angry Birds JourneyRovio Entertainment \\ Angry Birds Journey
FINANCIAL OUTLOOK
restrictions that led to a global increase in
gaming. All in all, the Finnish Game Industry
was highly profitable, with over 0.9 billion
in combined operating results in 2021. Year
2022 data is not available or verified at the
time of writing this.
It is worth noting that during the last
ten years (2013–2022), the Finnish Game
Industry has created a cumulative turnover
of €23 billion, and companies, shareholders,
and employees have contributed well over
€2.5 billion in various tax payments to the
Finnish government. At this point, it is safe
to say that the Finnish Game Industry has
become a vital part of the national economy. The financial success can also be seen in
the statistics. The number of studios making
more than €100 million turnover has
increased from 4 in 2020 to 5 in 2022. At
the end of 2022, there were 45 studios with an annual turnover of more than €1 million.
This is one less than in the previous study
from 2020 (46). The median turnover of
the 134 Finnish game studios participating
in this survey was €300,000, which is a bit
higher than in previous studies (€290,000
in 2020). Unlike in some statistics,
investments or other similar transactions
are not included in these turnover figures.
27 [Picture ] Antti Mannisto \ Turbo Sliders Unlimited
28
STRENGTHS AND CHALLENGES
CONSTANT DISRUPTION appears to be
the new norm in our era. The 2020s have
seen us live through and witness numerous
crises. While the game industry and its
developers are not entirely immune to this
ongoing global turmoil, games provide a
unique refuge. In times of upheaval, they
offer a sanctuary of calm and relaxation.The interviews and research highlight the
following four main trends to pay attention
to:
1. Disruption – Super-fast changes and
opportunities in technology, platforms,
players, monetisation, etc.
2. Uncertainty – Difficulty in forecasting the
future at many levels
3. Money – High costs for user acquisition,
inflation, low valuations, hesitance from
investors and publishers
4. War – Excluding Russian and Belarusian
players has decreased revenues for some Finnish developers, although the
consequences at the industry level have not
been very dramatic.
For years, the European game industry
awaited the next major waves of disruption,
and the 2020s delivered.
For Finnish game developers, disruption is
an opportunity. The last significant game
market disruption occurred between 2008-
2012 when new mobile digital distribution
channels, app stores, and the in-app
purchase model enabled the Finnish Game
Industry to enter its first golden period,
driven by companies like Rovio and
Supercell. Thus, it is not surprising that,
according to our interviews, Finnish game
developers are generally optimistic about
the future, even though it seems uncertain
now. Uncertainty is the new normal, but it is
nothing new for industry veterans. There will
29 [Picture ] Redhill Games \\ Nine to Five
always be demand for entertainment, and
the game industry has proven to be resilient.
While there are many similar games on the
market, there is always room for niches that
are not attractive to big giants but can offer
profitable business opportunities for smaller
indie studios.
The closure of major game development
studios in Finland by global industry
giants has mostly had positive
consequences for the ecosystem. Due to
the acquisitions, original founders have had
the capital to reinvest in the local game
industry by funding other studios or founding
new ones. As there has been a significant
talent shortage in the Finnish Game Industry,
most employees from closed studios have
been recruited by other companies.
STRENGTHS AND CHALLENGES
30 [Picture ] Nitro Games \\ NERF: Superblast
STRENGTHS AND CHALLENGES
Post-pandemic, we have seen a third wave
of start-ups emerge. During the past few
years, several brave new Finnish start-ups
with seasoned founders have emerged, and
some older studios have made radical
pivots. New technologies, platforms, and
business models are now on their radar.
Game developers need to be brave and take
risks to achieve significant success,
especially when the market is saturated.
Small, new, and agile start-ups are better
equipped to take advantage of emerging
opportunities and adapt quickly to changes
compared to industry giants.
Market access remains extremely
challenging, especially for first-round
start-ups. Investors and publishers are
more cautious and hesitant. Closing deals
takes a long time, and company valuations
are decreasing. Low valuations can ruin a
company’s cap table at the outset, causing
31
STRENGTHS AND CHALLENGES
increasing troubles for future investments
and exits. The burst of NFT and crypto hype
did not make investors more confident when
it comes to new technology, platforms,
business models, AI, etc. The ongoing
recession and inflation make investors
hesitate even more. At the same time,
publishers are looking for bigger
development projects, and many won’t even
start discussions if the development budget
is below €5 million, which is a daring budget
for many smaller studios in Finland. As rising
investments, negotiating publisher deals,
and recruitment all take longer, they also
drain resources away from actual product
development.
New business opportunities do not
immediately lead to new employment
opportunities. Partly due to the lack of
investment, smaller Finnish game
developers are hesitant to hire new people. For many, there is just too much uncertainty
to make long-term commitments. One of the
trends seems to be that some companies
outsource their activities instead of hiring
new people. However, the ongoing
disruption is probably partly due to new
generations of players entering the market.
Fortunately, established Finnish companies
can hire more juniors because they have
better resources to support them.
In response to Russia’s invasion of
Ukraine, Finnish developers decided to
withdraw from Russian markets. This
caused economic challenges for some
Finnish game developers. However, it did not
have an impact on the total turnover of the
local game industry. The Finnish Game
Industry stands united in supporting our
Ukrainian friends and colleagues. The
current world situation and sanctions have
forced developers not only to reconsider
32
STRENGTHS AND CHALLENGES
their target markets but also to choose their
partners more carefully. All in all, wars,
digital trade wars, and protectionism are
making global game markets increasingly
unpredictable for game developers.
Major technological opportunities and
challenges:
Creative AI: The rapid evolution of creative
AI offers intriguing opportunities for Finnish
game developers, but its implementation in
the game development process remains
uncertain. In the short term, AI disruption
may not significantly impact core game
development processes. However, improving
AI tools present competitive challenges for
subcontractors, freelancers, and self-
employed asset creators. Staying up to date
with AI advancements and incorporating
them into business strategies and
production pipelines can be challenging.In the long run, AI may enable developers to
create more complex, high-quality games at
lower costs and offer tailored content for
individual players.
Web3: By the end of 2022, the initial hype
surrounding NFTs, crypto, and Web3 had
settled, suggesting their long-term presence
in the industry. Engaging players is now seen
from more than just a user retention
perspective. Players are keen to spend more
time and money on online and social
platforms, demanding greater engagement
and ownership from the games they play-to-
earn. Game developers can cater to this
demand, for instance, through user-
generated content, NFTs, play-to-earn
models, or a hybrid of these models. While
there are only a few Finnish NFT developers,
both Web3 and other forms of user-
generated content are seen as intriguing and
appealing to Finnish game developers.
33 [Picture ] Tribo Games \\ Concept art
STRENGTHS AND CHALLENGES
Regulatory uncertainty and fragmentation
hindering market uptake of novel
technologies: Regulation has been a
significant aspect of the game business for
years. However, with the game industry now
facing disruptions in technology (such as AI)
and business models (including NFTs,
distribution channels, and payment
systems), regulatory uncertainty and
fragmentation are posing considerable
challenges for product development and the
creation of sustainable business strategies.
New market opportunities and challenges:
The games-as-a-service model continues to
gain popularity. In recent years, the number
of new Finnish games published has been
decreasing, while the turnovers of Finnish
game development studios have been on the
rise. This trend indicates that games are
lasting longer and are evolving into more
service-oriented experiences rather than
34 [Picture ] Mainframe Industries \\ Pax Dei
STRENGTHS AND CHALLENGES
standalone products. The games-as-a-
service model applies not only to mobile
free-to-play games but also to premium
games on various platforms, such as PC,
where games are continually updated and
expanded with new downloadable content.
The famous mobile gamedev country is
going PC: Finnish developers are
increasingly targeting the PC platform.
According to this study, 64% of the
developers are also developing for the PC
platform, reflecting a growth of 18
percentage points from our last study.
Emerging cloud gaming and subscription
platforms: Cloud gaming and subscription
platforms present intriguing opportunities
for some game developers, especially as
other markets become increasingly
saturated. However, the position of game
developers in the cloud gaming value chain
is often weaker than on other platforms.
35
STRENGTHS AND CHALLENGES
Game developers may not have access to
player data, control over pricing, or the
ability to decide how long their game
remains available on a platform.
New platforms: The gaming landscape is
evolving as players increasingly engage with
various social platforms. This shift
encourages game development beyond
traditional game platforms and suggests that
there could be room for new (social) game
platforms. The combination of emerging
technologies and monetization models has
the potential to challenge the monopolistic
positions of established, closed game
platforms and distribution channels.
However, building a new platform is
extremely challenging; new technical tools
and business models may not yet exist, and
players may be hesitant to trust their credit
card details to a new platform or portal. All
these factors require time and money, which could be better spent on actual product or
service development.
New no-code platforms for
user-generated games: Hyper-casual
play-to-earn games introduce user-
generated games, transforming players
into game developers. Easy-to-use game
engines, such as Unreal Editor for Fortnite,
empower anyone to create digital content
through the low code or no code
movement. This results in a greater
diversity of game content than ever before.
Nonetheless, operating a profitable games-
related business becomes increasingly
challenging as competition grows fiercer.
Finnish studios like Hypehype and Yahaha
are among the pioneers in exploring these
opportunities.
New third-party distribution platforms
and in-game stores for mobile: The Digital
Markets Act (DMA) is expected to open up
36
STRENGTHS AND CHALLENGES
closed mobile digital distribution channels
for competing third-party application stores
and game developer-driven in-game stores
in the EU. The first third-party application
stores will likely come from major American
industry giants, but many Finnish game
development studios are also exploring the
opportunities of creating their own in-game
stores.
After Apple and Google limited UA,
traditional brand building, strong IPs, and
“know-your-customer” strategies have
become essential. Starting in 2020, Apple
significantly changed and restricted the use
of advertisement identifiers (IDFAs) in
marketing. This impacted performance
marketing (UA), which had previously
facilitated the growth of many game
developer studios. Despite these changes,
marketing costs continue to soar.
Consequently, larger studios rely on well-known IPs and traditional brand marketing,
while smaller game developer studios
increasingly depend on viral marketing and
user-generated content for visibility.
Hybrid monetization is the future: Mobile,
PC and console games are increasingly
adopting hybrid monetization strategies,
providing players with multiple ways to
access content (e.g., free, advertisement,
subscription, and microtransactions). Hybrid
monetization models are also more likely to
adapt to economic downturns, as players
search for more affordable gaming options.
Inflation puts pressure on salaries and
affects players’ purchasing power, resulting
in lower incomes for studios. This, in turn,
creates pressure to raise prices. Newzoo
estimates that mobile gaming spending is
more affected by recessions than PC and
console gaming. Deloitte also predicts that
inflation will push consumers from
37 [Picture ] Zaibatsu Interactive \\ Boom Karts
STRENGTHS AND CHALLENGES
subscription-based services to
advertisement-based services. A global
economic downturn means heightened
competition for game developers, not only
from industry peers but also from social
media services and other entertainment
options like video-on-demand services.
The success of the Finnish Game
Industry is built on a healthy and
supportive ecosystem. However, it is
concerning that local and national public
support for the industry has decreased
during the pandemic. Young start-ups
need support for growth, and activities
like trade missions are crucial for early-
stage companies to establish investor and
publisher contacts and test their business
ideas. When local support is lacking, there
is a risk of brain drain, as skilled
developers move to more established
regions in Finland.
38 [Picture ] Small Giant Games \\ Empires & Puzzles
STRENGTHS AND CHALLENGES
New opportunities and challenges in
accessing talent:
Uncertain times require new skills: Most
Finnish game development studios are
SMEs, which means that small team sizes
often require one member to take on
multiple responsibilities. This makes it
challenging to maintain focus and progress
systematically in the current uncertain
business environment. As a result, game
developers interviewed identified a need for
better skills in leadership, process and
production management, decision-making,
investment prioritization, and seeing the
bigger picture. While solid core skills are still
essential in a complex game development
environment, they can risk creating silos,
where teams struggle to cooperate and work
towards a shared vision.
Cross-border remote work is here to stay:
Talent shortage has been one of the key
39 [Picture ] 10tons \\ Undead Horde 2: Necropolis [Picture ][[Pictur[ee[]uFonF[ tvFo[ps[IoNvtDtEXr
STRENGTHS AND CHALLENGES
challenges for the Finnish Game Industry for
over a decade. The pandemic pushed the
industry into remote working mode, and
remote or hybrid work is expected to continue.
On one hand, cross-border remote work has
allowed Finnish game developers to access a
wider talent pool. On the other hand, it has
introduced new challenges, such as navigating
local employment and social security rules
through employer of record services, as well as
addressing teamwork, team building, and
brainstorming issues. Building a company
culture is never easy but becomes even more
challenging when the team is primarily remote.
The shadows of the pandemic persist:
According to some studies, pandemic has in
general increased occurrence of mental health
problems in society, and the current global
uncertainty does not alleviate this burden. It is
very likely, that the situation is the same also in
the game industry.
40
Finnish public funding for the game industry
is primarily R&D-oriented, with cultural
funding schemes, common in many other
European countries, being almost non-
existent. An exception to this is the DigiDemo
funding. In terms of public R&D funding, the
main source for Finnish studios is Business
Finland, which has supported the Finnish
Game Industry through various instruments
and funding schemes since the late 90s.
However, due to consolidation, increased
marketing budgets, and the impact of IDFA
implementation (see Chapter 7, Strengths
and Challenges), the importance of a strong
brand and IP is growing. Consequently, game
developers are in significant need of support
on the creative side as well.
Business Finland
Business Finland offers funding services
based on company size, maturity and financial capability. Business Finland funding
is typically a grant or a loan and is available
for application by any company registered
in Finland. In addition to funding, Business
Finland offers services for organizational
development and internationalization. Talent
funding is for companies that want to create
new job opportunities and organizational
and management practices that support
international growth and improve the ability
to recruit international talent. Exhibition
Explorer funding helps SMEs and midcaps to
participate in international B2B trade fairs
abroad. Business Finland’s global network
with offices in 40 countries helps in entering
new markets.
Business Finland is preparing Immersive
Digital Life mission, with a long-term
commitment to VR/AR/XR/metaverse
businesses expected to grow to become an
opportunity of €8 to €13 trillion by 2030. The
FINANCIAL SUPPORT AND FUNDING
41 [Picture ] Red Stage Entertainment \ Skábma – Snowfall
42
industry covers a wide variety of business
models, verticals and technologies ranging
from deep tech to content and industrial
metaverse to games and entertainment.The first step in funding offered by
Business Finland is the €6,000 Innovation
voucher usually followed by Tempo funding.
Tempo is a €60,000 grant that covers 75%
of project costs for planning international
growth, to study target market, refining the
product and testing it abroad. After completing the Tempo project,
game companies usually apply for Business
Finland’s Research and development (R&D)
funding. R&D funding is for developing a
service, a product, a process or a business
model, it can be a loan or even a grant in
some cases. R&D funding is intended for
companies to get a great boost to their
profitability and competitive advantage
through innovation. R&D projects start
FINANCIAL SUPPORT AND FUNDING
[Picture ] Cornfox & Brothers \\ Oceanhorn
43
FINANCIAL SUPPORT AND FUNDING
8Œ8
6’7
DigiDemo is a funding program for product
development, aimed at supporting the
development of new audiovisual or other
cultural content and narrative forms.
DigiDemo is administered by AVEK and
funded by the Ministry of Education and
Culture.For more information: https://www.
kopiosto.fi/en/avek-frontpage/
The Finnish Cultural Foundation
The Finnish Cultural Foundation (Suomen
Kulttuurirahasto), supports cultural projects,
including games, with grants. Grants can be
applied for artistic design or implementation
of games. For more information about
grants and application periods, please visit
the foundation’s website. For more information:
https://skr.fi/en typically from €100,000 up to several
million euros. The Young Innovative Company funding
is intended for growing rapidly on global
scale. The funding is usually granted in 3–4
phases, with grant of €500,000 and the loan
of €750,000. Read more on Business Finland’s funding
services:
https://www.businessfinland.fi/en/games .
Finnvera
Finnvera is a financing company that
provides funding for businesses ranging
from small micro-enterprises to SMEs
aiming to grow through export and
internationalisation. Finnvera offers and
guarantees loans for companies seeking
financing in various situations. For more information:
https://www.finnvera.fi/eng
44
FINANCIAL SUPPORT AND FUNDING
4•„•*
‚
Play Ventures and Sisu Game Ventures
are both investment firms founded by
Finnish Game Industry veterans. Nordic
Game Ventures, which invests exclusively
in unlisted early-stage game development
and games ecosystem SMEs in the Nordic
region, also operates in Finland.There are several game industry veterans
in Finland who are willing to invest their
capital, earned from exits or other business
successes. Many of them are not listed
publicly. However, some angel investors
with game industry knowledge and interest
can be found via FiBAN. Regarding private investments in the
Finnish Game Industry, Neogames released
a study in 2022 titled “Best Practices for
Young Start-ups to Rise Private Investments:
A Case Study for the City of Helsinki.” The
study can be found among Neogames’
publications.
[Picture ] Greener Grass \\ Dice Hunter
, which invests exclusively
in unlisted early-stage game development
and games ecosystem SMEs in the Nordic
There are several game industry veterans
in Finland who are willing to invest their
capital, earned from exits or other business
successes. Many of them are not listed
publicly. However, some angel investors
with game industry knowledge and interest
Young Start-ups to Rise Private Investments:
A Case Study for the City of Helsinki.” The
study can be found among Neogames’
publications.
”mvvdvmR”mtiiRnnRˆ,IvRsPdavm
45 [Picture ] Mainframe Industries \\ Pax Dei
46
Business Finland is Finnish innovation
funding, trade, investment, and travel
promotion organization, and fully owned by
the Finnish Government. By accelerating
companies’ sustainable growth, Business
Finland generates prosperity and well-being
for the Finnish society.
Ideas to Success – Supporting the Finnish
Game Business Growth
Do you have a great idea, a promising team,
sufficient financial resources and the drive
to grow your game business globally?
Business Finland can provide funding to
help your company achieve a fast start. (For more details about Business Finland
funding, see the chapter on Financial
Support and Funding.)
About Business Finland
Business Finland employs 760 specialists
at 40 foreign locations and 16 offices in
Finland. Business Finland is part of the
Team Finland network. Game industry
customers include companies like Small
Giant Games, Colossal Order, Remedy,
Supercell and Rovio. Business Finland’s
funding for the Finnish Game Industry
has exceeded 150 million euros. This has
contributed to the growth and amount of
private investments to the Finnish Game
Industry.
NATIONAL GAME INDUSTRY SUPPORT ORGANIZATIONS
4747
CONTACTS:
Kari Korhonen
Senior Advisor
+358442464673
kari.korhonen@businessfinland.fi
Olli Sinerma
Senior Advisor
+358452774787
www.businessfinland.fi
[Picture ] Boom Corp \\ Boom Slingers
NATIONAL GAME INDUSTRY SUPPORT ORGANIZATIONS
48
NEOGAMES FINLAND
HUB OF THE FINNISH GAME INDUSTRY
Neogames Finland is a member-based,
non-profit game industry association
established in 2003. Neogames’ mission
is to accelerate, coordinate, and support
the development of the Finnish game
ecosystem. Its members represent all
sectors of the game industry, from business
to education and research. As an impartial
umbrella association, Neogames serves
the shared interests of all industry players.
As the hub of the industry, it is the fastest
channel for information and contacts within
the Finnish Game Industry. Our services include organising
trade missions to international events,
coordinating cross-industry development
projects, collaborating with ministries and
the political sector, organising domestic
networking events, and promoting media
relations both nationally and internationally.
Neogames Finland also produces various
surveys and reports related to the Finnish
Game Industry. Neogames Finland represents Suomen
Pelinkehittäjät ry in the European Games
Developer Federation (EGDF), taking care of
lobbying activities at the EU level.
NATIONAL GAME INDUSTRY SUPPORT ORGANIZATIONS
49 [Picture ] Virtual Air Guitar Company \\ Air Guitar Warrior
NATIONAL GAME INDUSTRY SUPPORT ORGANIZATIONS
CONTACTS
KooPee Hiltunen
Director
+358 40 532 4176
koopee@neogames.fi
Suvi Latva
Chief Business Advisor
+358 40 592 4018
suvi.latva@neogames.fi
J-P Kaleva
Chief Policy Advisor
+358 40 716 3640
jari-pekka.kaleva@neogames.fi
Elina Tyynelä
Coordinator
+358 40 842 8736
elina@neogames.fi
www.neogames.fi
50
Suomen
Peli n ke h it täjät ry
FINNISH GAME DEVELOPER STUDIOS ASSN.
SUOMEN PELINKEHITTÄJÄT
FINNISH GAME DEVELOPER
STUDIOS ASSOCIATION
The Finnish game developer studios
association, Suomen Pelinkehittäjät ry, is
a collective of game development studios.
Its main mission is to act as a guardian of
interests for game studios, and to advance
the political and economic interests of the
Finnish Game Industry on both national and
global levels. Suomen Pelinkehittäjät is committed to
improving diversity and equality within the
CONTACTS
Jussi Loukiainen
Chair of the Board
jussi@platonicpartnership.com
KooPee Hiltunen
Representative
+358 40 532 4176
koopee@neogames.fi
www.pelinkehittajat.fi
NATIONAL GAME INDUSTRY SUPPORT ORGANIZATIONS
51
IGDA FINLAND
THE LOCAL FINNISH CHAPTER OF IGDA
As a part of the largest non-profit
organisation for game creators in the world,
IGDA Finland is there for anyone and
everyone who wants to make games. We do
this by supporting and promoting various
Finnish game developers, from writers to
artists, programmers to producers, and
designers to testers, just to name a few. IGDA Finland assists developers from
students to indies and promotes the
Finnish Game Industry on both national
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CONTACT
JJ. Häll
Chairperson of the Board
joonas.hall@igda.fi
www.igda.fi
NATIONAL GAME INDUSTRY SUPPORT ORGANIZATIONS
52
WE IN GAMES
PROMOTING DIVERSITY, EQUITY,
AND INCLUSION IN THE GAMES
INDUSTRY
We in Games Finland is a non-profit
organisation working to improve diversity,
equity, and inclusion within the Finnish
Game Industry. Initially formed in 2011 as
an unofficial network of over a thousand
individuals, WiGFi founded an organisation
in 2019 to take on a more official role within
the industry.
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CONTACT
Essi Jukkala
President
info@weingames.fi
www.weingames.fi
NATIONAL GAME INDUSTRY SUPPORT ORGANIZATIONS
53
FINNISH GAME JAM
SUPPORTING GAME
DEVELOPMENT AS A HOBBY
Finnish Game Jam is a non-profit
organisation founded to support game
development as a hobby in Finland. The
main objectives of FGJ are to organise game
jams, unite jam organisers, and provide
information on game development events.
FGJ organises multiple game jams and
events, both online and offline – and even
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CONTACT
Teemu Kokkonen
President
finnishgamejam@gmail.com
www.finnishgamejam.com
NATIONAL GAME INDUSTRY SUPPORT ORGANIZATIONS
54
GAME MAKERS OF FINLAND
LABOUR UNION FOR GAME INDUSTRY
Game Makers of Finland is the world’s
first labour union for people who work or
study in the game industry. Our mission is
to help create, develop, and implement the
best practices in collaboration with industry
professionals. Game Makers of Finland
aims to promote the general well-being and
growth of game companies while listening
to the voices of employees.
CONTACT
Milla Pennanen
Executive Director
Game Makers of Finland
milla@peliala.fi
www.peliala.fi
NATIONAL GAME INDUSTRY SUPPORT ORGANIZATIONS
55 [Picture ] MeKiwi \\ Cave Digger
56
HELSINKI
Helsinki is a world leader in mobile game
development and the home of the Finnish
Game Industry with about 2,100 employees
and over €2.6 billion turnover in 2022. Business Helsinki (former NewCo Helsinki)
provides start-up services from ideation to
the validation phase. In the heart of Helsinki game ecosystem
operates Maria 01, the Nordics’ leading start-
up campus. Helsinki Games Capital is a small team,
who has a big plan to make entrepreneurship
in games easier to navigate. Their mission is
to grow with the community and to navigate
unruly nature of games, and their target is to become an established and valuable ally for
the capital area games ecosystem and grow a
diverse neighbourhood for the games.
REGIONAL GAME INDUSTRY SUPPORT ORGANIZATIONS
CONTACTS
Business Helsinki
Henrik Keinonen
+358 50 3098660
henrik.keinonen@hel.fi
www.newcohelsinki.fi/en
Helsinki Games Capital
Jonne Taivassalo
+358 44 536 2213
jonne@helsinkigamescapital.fi
www.helsinkigamescapital.fi
Maria 01
Ville Simola
+358 44 070 0520
ville@maria.io
www.maria.io
57
REGIONAL GAME INDUSTRY SUPPORT ORGANIZATIONS
J Y VÄSK Y L Ä
Expa Game Business Co-operative /
IGDA Finland Jyväskylä Hub is one of most
active game industry hubs in Finland. Digi &
Game Center – Co-Development Ecosystem
established 2020 is operated by Expa and
acts as hotspot for the game industry in
Central Finland. Business Jyväskylä by City of Jyväskylä
brings together Jyväskylä success stories
and development projects. Business
Jyväskylä provides information about
services to help expand business operations
and helps start-ups. University of Jyväskylä co-operates with
University of Tampere & University of Turku in the Centre of Excellence program in
Game Culture.
JAMK University of Applied Sciences
provides a new international Bachelor
Degree in Business Information Technology
in Game Production. The esport scene is also active in the
Jyväskylä region.
CONTACTS
Suvi Vuojolainen
+358 50 311 8820
suvi.vuojolainen@jyvaskyla.fi
www.businessjyvaskyla.fi/en
Tuomas Roininen
+358 50 3800 991
tuomas.roininen@expa.fi
www.expa.fi
58
XAMK, KYMENLAAKSO
Xamk University of Applied Sciences
is bolstering the games industry in the
Kymenlaakso region through innovative R&D
projects and world-class game development
education. With the inauguration of a brand-
new campus in downtown Kotka in 2024,
Xamk is set to solidify its presence in the
region, offering state-of-the-art facilities for
both education and research. Initiated in 2020, Xamk Game Studios
functions as a hub for the game industry in
Kymenlaakso. It bridges the gap between
students, entrepreneurs, industry veterans,
local IGDA hub participants, and other stakeholders interested in game technology
and business.
Our dedicated staff continually provide
mentorship, networking opportunities, and
technical assistance to game startups and
developers, catering to both experienced
professionals and ambitious students alike.
In its regional development activities, Xamk
places significant emphasis on fostering the
digital economy and business development,
offering comprehensive support for local
companies in their product and business
development, networking, funding, and
trade missions.
REGIONAL GAME INDUSTRY SUPPORT ORGANIZATIONS
CONTACT
Jani Ruotsalainen
Project Manager
Tel. +358 50 534 1105
jani.ruotsalainen@xamk.fi
www.xamk.fi/en
59
REGIONAL GAME INDUSTRY SUPPORT ORGANIZATIONS
OULU
Oulu serves as the hub of the northern
game industry and is home to numerous
game companies, boasting a combined
turnover of nearly €30 million. The city is a
powerhouse of mobile game development
expertise, evident in both successful
independent companies and studios that
have attracted international investments to
the region. Oulu’s well-rounded expertise
encompasses studios focusing on PC, VR,
and even Web 3.0 development, all supported
by an active community and education
system. Furthermore, it is worth noting that
work-life balance is highly valued in this
region, exemplified by Fingersoft’s adoption
of a six-hour workday as a well-being benefit.
59 [Picture ] Fingersoft \\ Hill Climb Racing 2
CONTACT
Anne Ryynänen
+358 40 708 0632
anne.r.ryynanen@businessoulu.com
www.businessoulu.com
60
TA M P ERE
Tampere Game Hub serves as the
regional nexus for game developers
in Tampere, uniting game companies,
educational institutes, regional start-up
hubs, associations, mentors, and investors.
Notably, the Tampere Game Hub hosts the
Finnish Game Incubator programme, which
aids budding game teams in establishing
studios across Finland. Working closely with
Business Tampere and the City of Tampere,
the Tampere Game Hub is committed to
nurturing the local game development
scene. In terms of headcount, the Tampere
region boasts the second-largest game cluster in Finland, home to over 30
established companies and several start-
ups, employing well over 200 industry
professionals. Academically, the Game
Research Lab at Tampere University enjoys
a reputation as one of Europe’s most
esteemed game research units. Additionally,
schools in the Tampere region offer game
development-oriented degree programmes
at both secondary and undergraduate
levels.
REGIONAL GAME INDUSTRY SUPPORT ORGANIZATIONS
CONTACT
Joanna Lankoski
+358 40 869 1007
joanna@tampere.games
www.tampere.games
61
REGIONAL GAME INDUSTRY SUPPORT ORGANIZATIONS
TURKU
Turku is proud to be the home base of
nearly 20 established game companies,
including Bugbyte, FakeFish, Flatfish
Games, MiTale, Punnu Games, Rockodile
Games, stillalive, and Tower Pop Games.
Turku boasts two higher education institutes
offering programming-focused degrees in
game development, which graduate 50-60
students annually. Active game research
is conducted at Turku Game Lab, and the
vibrant game developer community is
further bolstered by the IGDA Turku chapter and international organisation, W Love
Games. The growth of Turku as a game
industry region is consistently supported
by The Hive – Turku Game Hub and Turku
Science Park, with the ambition of making
Turku an even more appealing location for
game companies.
CONTACTS
Oskari Tamminen
+358440734883
oskari.tamminen@igda.fi
Michael Lindholm
+358405020089
michael.lindholm@turkubusinessregion.com
62
KAJAANI
#Gamecity Kajaani is a three-year project,
funded by the city of Kajaani and committed
to nurturing the growth of new game
companies within the region. The project,
which kicked off on January 2, 2023, is
designed to forge a pathway for game
development students to transition into
entrepreneurship, establish an accelerator
space for start-ups, and enhance the local
gaming community, positioning Kajaani as a
powerhouse city for game developers. The project unfolds in three
phases, initially focusing on fostering
entrepreneurship, then progressing to
support company growth, and ultimately
integrating its activities sustainably within
Kajaani’s game development ecosystem.
The steering committee consists of
representatives from the city, Kajaani
University of Applied Sciences, IGDA
Kajaani, and local game companies.
Through its endeavours, #Gamecity Kajaani
aspires to create a game business hub in
Kajaani, thus ensuring continued success
for the city’s gaming industry.
REGIONAL GAME INDUSTRY SUPPORT ORGANIZATIONS
CONTACT
Joonas Pylvinen
+358 40 485 9436
Joonas.Pylvinen@kamk.fi
63 [Picture ] Critical Force \\ Critical Ops
64 [Picture ] Bugbear Entertainment \\ Wreckfest
6565 [Picture ] Superplus Games \\ Hills of Steel 2
78
Studios listed here are members of Finnish Game Developers Association [Suomen Pelinkehittäjät ry]
10tons1939 GamesAction Squad StudiosAniwayBlackLightHouseBlack Smoke StudiosBoom CorpBugbear
Entertainment
Colossal OrderCornfox & BrothersCritical Force Dazzle RocksDodreamsDreamloop GamesEA Tracktwenty
Empires Not
Vampires
Fingersoft
FlatfishFrozenbyteFutureplayGreener GrassHologram MonsterHousemarqueHypeHype /
Frogmind
HyperkaniIceflake Studios
KuuasemaLightheart
Entertainment
LightneerLudocraftMainframe IndustriesMakea GamesMazecraft CompanyMeKiwi
MetacoreMiTaleMoido GamesMotionVolt GamesNext GamesNitro GamesParta GamesPikkukalaPlatonic PartnershipPlayStackPsyon GamesQuicksave
Interactive
Random PotionRed Stage
Entertainment
Redhill GamesRemedy
Entertainment
Rovio
Entertainment
Rusto GamesSciPlaySeepia GamesShotgun GamingSmall Giant GamesSocial First
SulakeSupercellSuperplus GamesSupremacy GamesTJR GamesTower PopTraplightUbisoft RedLynx
Virtual Air Guitar
Company
YousicianZaibatsu Interactive
STUDIO PROFILES
7979
Members without studio
profile in the study:
Big Ear GamesChannel37Forbidden StudiosHelmi GamesKajak Games OskKopla GamesKukouriKyy Games
MusopiaReworksSecond OrderSecret ExitShipyard GamesTicBitsVirtual Frontiers
More studios can be found on
https://neogames.fi/about-the-
industry/#companies
[Picture ] Nitro Games \\ Autogun Heroes
80
10tons
Celebrating 20th birthday in 2023!Developing and publishing original
IPs for PC, mobile, and consoles
Core team of 14 people in TampereSelf-funded & profitable. 2022
revenues ~3M€, profit ~2M€
All games powered by custom
in-house multiplatform tech
Creators of DYSMANTLE, Undead
Horde, Tesla vs Lovecraft,
Crimsonland, and 30+ other titles!
www.10tons.com
YouTube
81
1939 Games
Founded in 2015Offices in Reykjavik Iceland and
Helsinki Finland
22 employees and 5 nationalitiesFocused on WWII gaming
experiences and working on a digital
collectible card game called KARDS.
Kards is a Multi-platform and cross-
play game launched in 2020
www.1939games.com
YouTube
YouTube
82
Action Squad Studios
Action Squad Studios is based on
Espoo and currently employs
10 persons in multiple locations
around Finland
The company is build on top of
shared passion to build unique and
memorable worlds and stories
www.actionsquadstudios.com
83
Aniway
Founded in 1999Work for hireOwn IP, including Anycolor (30+
million gameplays)
Entertainment, Serious/Applied,
Advertising, Playable Ads
Browser, Chat/Instant, Mobile,
AR, PC/Mac
HTML5/JavaScript, UnityClients incl. Rovio, Nitro Games,
Unity Technologies
200+ completed game projectswww.aniway.fi
84
BlackLightHouse
Driven by challenge, creating
games with passion
Founded in 2021Based in PietarsaariTeam of 3Our reason to exist is to create
compelling gaming experiences
through combining innovative
and immersive co-operative
gameplay with unique story
elements
Targeting PC and console
platforms
www.blacklighthouse.fi
85
Black Smoke Studios
Founded in 2018 by four
companies joining forces
In late 2022, we moved into a
new, shared office
We have been working on various
client projects, but also
developing something of our
own…
BSS is a young company
employing professionals with
years of experience. We are
planning to expand by hiring even
more – beginners and experts
alike
www.bsstudios.co
86
Boom Corp
Founded in 2020, Based in TampereTurn-based artillery game Boom
Slingers was released globally on
mobile app stores in December 2020
The company’s mission is to create
mobile games with focus on creative
and social gameplay
www.boomcorp.io
87
Bugbear
Entertainment
Founded in 2000Offices in Helsinki and TampereA part of THQ Nordic/Embracer
Group, over 130 internal studios
and engages 16.000 employees
worldwide
Successful track record of award-
winning games – Wreckfest and
Flatout
Highly passionate team who loves
creating leading action driving
experiences on PC and consoles
www.bugbeargames.com
YouTube
88
Colossal Order
Founded in 2009 and based in
Tampere
28 employeesFocus on simulation gamesGames include Cities: Skylines,
Cities: Skylines II, and the mass
transit simulators Cities in Motion
and Cities in Motion 2
Cities: Skylines was released to a
commercial and critical success in
2015 and the team is working to
realize its epic sequel
www.colossalorder.fi
89
Cornfox & Brothers
Cornfox & Brothers is an
independent Helsinki-based game
studio that creates story-driven
games for all ages. Titles from their
popular Oceanhorn series are
available on a variety of platforms,
including iOS, Apple Arcade,
Nintendo Switch, PC, PS5, and
Series S/X. Currently, the team is
working on an unannounced Unreal
Engine 5 game.
www.cornfox.com
YouTube
90
Critical Force
Critical Force is a mobile game
company developing and operating
the best online shooter games for
mobile devices
Founded 2012, 70 employees, 18
nationalities
Studios in Kajaani and Helsinki plus
remote employees around the world
USD 14.5M funding receivedFocus on multiplayer shooter gamesThe company’s major title Critical
Ops in live operations since 2015,
downloaded over 100M times
New unannounced titles in
development phase
www.criticalforce.fi
91
Dazzle Rocks
We are a growing startup from
Helsinki, making groundbreaking
multi-platform social MMO games.
Our goal is to make user-generated
games creation approachable and
social for all players. All our games
are powered by our own backend
engine. Our latest project is called
Super Spatial and it is a social
sandbox MMO about making and
playing games, adventures and real-
time social collaboration
www.dazzle.rocks
92
Dodreams
We do more than games.
We do dreams
We’re the makes of Drive Ahead! –
a gladiatorial arena racing game
with over 250m organic
downloads. Our team of 20
creates online multiplayer
experiences, designs boss fights
requiring skill and persistence,
and fosters a community
supporting self-expression and
social entertainment.
www.dodreams.com
You Tube
93
Dreamloop Games
Dreamloop makes games with heart
and teeth, and helps others do the
same with xdev, co-dev, and porting
services
Founded in 2015
25 Employees
Unity & Unreal developers with
multiplatform console expertise
(PS4, PS5, Xbox One, Series S/X,
Switch, PC)
Dreamloop’s upcoming social thriller,
Inescapable, will release for all
platforms in 2023
Critically acclaimed Stardust Galaxy
Warriors available on all platforms
www.dreamloop.net
94
EA Tracktwenty
An Electronic Arts studio,
founded in 2012
Based in the heart of HelsinkiFocuses on mobile by focuses on
mobile casual games
50+ employees, 16+ nationalitiesFirst title SimCity BuildIt was
released in December 2014
New project in developmentwww.ea.com/studios/tracktwenty
95
Empires Not Vampires
Founded in 2017, offices in Oulu
and Jyväskylä
Combining creativity, technology
and data-driven methods
Millions of players in previously
launched F2P titles
Co-developed games with other
high-profile studios
Paradise Tycoon, a cross-platform
social multiplayer tycoon game,
launches in 2023
www.empires.games
96
Fingersoft
Good Games | Great PeopleFounded in 2012Known for Hill Climb Racing
franchise which has over 2 Billion
downloads to date
110 employees, 20 nationalities2021 turnover €24MOffices in Oulu & Helsinkiwww.fingersoft.com
YouTube
97
Flatfish
Founded in 2014Based in Turku12 seats studioWork for hire and inhouse projectsDeveloping Monster Master and
Volley Legends
www.flatfishgames.com
YouTube
98
Frozenbyte
Founded in 2001, 80+ employeesPC & consolesBest known for the Trine series,
which has sold over 15M copies
Currently working on Trine 5: A
Clockwork Conspiracy and some
unannounced projects
Own technology, owns all IPs,
studio ownership with employees/
founders
www.frozenbyte.com
YouTube
99
Futureplay
At Futureplay, we’re a bunch of free-
spirited individuals who get our
kicks out of creating great mobile
games loved by players the world
over. We stand for low hierarchy,
ownership and autonomy, respect
and trust, and openness and
transparency
Founded 201561 employees, 11 nationalitiesSix launched games played by
nearly 150 million players globally
www.futureplay.fi
YouTube
100
Greener Grass
Founded in 2015 and based in
Tampere
20 experienced game developersSteadfastly — some say
stubbornly — building our self-
published empire of digital dice
games. A sequel to Dice Hunter is
currently in development and
will hopefully be released in the
not-so-distant future
Still always eager to ”grow your
game” with work-for-hire games
and prototypes
www.greenergrass.company
101
Hologram Monster
Founded in 2017Based in Tampere with 5 employeesFocus on adventure games for PC
and console
Working on a 3D platformer game
Project: Longtail
AAA mystery game concept in the
works
Chosen art outsource partner of
several game companies
www.hologram-monster.com
YouTube
102
Housemarque
Founded in 1995, Housemarque is
an award winning game development
studio with the goal of creating
memorable game experiences.
Our passion is to create world class
games with tight and intuitive
gameplay feel
Here, the motto is ”Game is King”Housemarque joined Sony
PlayStation Studios family in June
2021. PlayStation Studios is a
collection of world-class game
development studios, responsible
for some of the most revered titles
in Finnish history
www.housemarque.com
YouTube
103
HypeHype/Frogmind
HypeHype Inc. is a game platform
company (previously Frogmind)
We’re building HypeHype, a new
mobile-first online game platform
Our goal is to enable anyone to
become a game maker with simple
yet powerful tools on the go.
HypeHype offers an endless TikTok-
style feed of games to find & play
instantly
Founded in 2012, 48 employeesDeveloper of the award-winning
BADLAND and Rumble Stars game
series, over 150 million downloads
Operating independently in a long-
term partnership with Supercell
Looking for more people and
partners to join HypeHype journey
www.hypehype.com
104
Hyperkani
Company founded in 2009Based in Tampere13 employeesFocus on mobile gamesOver 80 million downloads
for Bomber Friends
Over 10 million downloads
for Stunt Car Challenge series
Over 40 million downloads
for Stunt Extreme
www.hyperkani.com
105
Iceflake Studios
Founded in 2007, a Paradox
Interactive studio since 2020
Based in TampereTeam of 27 and growingWorking on Surviving the
Aftermath (available on PC, Xbox
one, PS4 and Switch) and on an
unannounced title for PC and
consoles
www.iceflake.com
YouTube
106
Kuuasema
Company founded in 2004 36 employees 140+ game projects completed Platforms: Mobile, PC, Console
Web
Kuuasema is a creative and agile
development studio working with
publishers like Red Bull, Rovio,
Disney, Ubisoft and Microsoft. We
are set to outdo ourselves every
day to create value for our players
and publisher partners alike. We
do co-production and work-for-
hire projects
www.kuuasema.com
107
Lightheart
Entertainment
Founded in 2019 in Helsinki33 employeesBelievers in the decision-making
power of autonomous, self-
organising teams
Makers of Mr Autofire and Sword
Game
www.lightheart.games
YouTube
108
Lightneer
Lightneer is a hybrid casual studio that
aims to create snackable hybrid casual
games made by curious and happy
people. We work in small, independent
teams and aim to continuously learn
and grow as individuals and as a result
– as a company
Over the last couple of years we have
successfully worked tirelessly with our
3rd party publishers and crossed 130
M downloads mark across our games
As the mobile games market shift so
must we and we have recently started
to publish our own games and de-
parted our previous publisher relation-
ships. The future now lies on our own
hands. Exciting times, as they say!
www.lightneer.com
109
LudoCraft
Founded in 2006Work-for-hire & own IP
development
Speciality: complex cases into
game solutions
Mobile, PC/Mac, Web, AR, VR200+ delivered projectsCustomers include: Nokia, Ocean
Technologies Group, SEHA,
Augumenta, Fingersoft,
Veikkaus, Sanoma Kids
www.ludocraft.com
110
Mainframe Industries
Founded in 2019 by 13 game industry
veterans from Finland and Iceland
Independent game studio with 70+
people and offices in Helsinki,
Reykjavik, and Paris
Our mission is to create a virtual
world that millions will live in for
decades
Announced Pax Dei, a new social
sandbox MMO, in march 2023
Primary focus on PC, with the will to
expand on cloud and other devices
www.themainframe.com
YouTube
111
Makea Games
Makea Games lets you make a game
– just bring your imagination!
Tampere-based game studio
focused on user generated content
tools that work with just your
controller
Founded in 2022 by 5 experienced
founders
12 employees, fully remoteWorking on original IP Supermoves,
a first person single- & multiplayer
parkour game for PC and consoles
Revolutionizing game creationwww.makea.games
YouTube
112
Mazecraft Company
We develop and run Mazecraft, a
mobile game where you build
mazes, solve mazes & share them
with the world
Strong emphasis on user-generated
content, community building, and
the long term
We make games that foster
creativity, shared experiences, and
genuine human contact
Remote indie studio based in Vaasa
and London
www.mazecraft.com
YouTube
113
MeKiwi
VRKiwi develops and publishes
VR games across all the
platforms globally
Our biggest hits include Cave
Digger 1 VR and Cave Digger 2 VR
Cave Digger franchise has over
50 million global views on
Youtube alone and also millions
in revenue
VRKiwi is a side label of Finnish
company – Mekiwi Oy that was
founded in 2014 and employs 20-
30 people in Oulu, Finland
www.vrkiwi.org
YouTube
114
Metacore
We are the game company where
players are the closest thing to a
boss. Our mission is to entertain
hundreds of millions of people for
decades – through our games, but
also through our ads, events, and
online communities
Our first hit game, Merge Mansion,
has over 40 million fans across the
world. We also have multiple new
games under development
We are now a team of 130+ talents
and constantly looking to add
more; take a look at
www.metacoregames.com
for open positions and more
insights on our company culture
115
MiTale
Founded in 2017Based in Turku with 18 developersMiTale is an indie game studio with a
passion for interactive storytelling
and gamification, offering game
development, VR/AR, software and
content development services
Own IPs:
C.L.A.Y. – The Last Redemption
(Narrative-driven RPG, PC)
C.L.A.Y. – The Storm
(Rogue-Tactics, PC)
Willow Guard
(RPG dungeon-crawler, PC)
Sanalanka Friends (Mobile)
My First Calendar (Mobile)
www.mitale.fi
116
Moido Games
Moido GamesFounded in 2007Based in TampereTeam of 7 developersPlatforms: iOS, Android and webWork-for-hire & own IP
development
Delivered over 50 online and
mobile releases for our clients
www.moidogames.com
117
MotionVolt Games
MotionVolt Games was founded in
2015
Focused on creating, publishing &
updating original physics based
mobile games
MotionVolts games have reached
top charts positions in over 50
countries including US & UK, and
largest European countries
Most popular products include the
Flip Diving, Flip Master & Flip
Runner hit games
Based in Helsinki and employs four
persons
YouTube
118
Next Games
Founded in 2013 and
headquartered in Helsinki
Next Games is a Netflix game
studio creating compelling fans-
first interactive experiences by
combining the stories of well-
known movies and shows with
interesting game mechanics, with
no ads or in-app purchases
Stranger Things: Puzzle Tales
launched on Netflix in 2022
www.nextgames.com
119
Nitro Games
Founded in 200753 employees + extensive
development partner network
Based in Kotka & HelsinkiListed in Nasdaq First North
Stockholm
Several new mobile titles coming out
in 2023
Latest release: NERF SuperblastF2P mobile gamesExperts in competitive multiplayer &
shooter games
Provides also Co-Development &
Work-For-Hire
www.nitrogames.com
YouTube
120
Parta Games
A small indie studio founded in
2015
Based in SuonenjokiFocus on developing high-quality
games for PC and console
platforms
Most popular game: ChoppaAmbitious sequel for Choppa is in
development
www.partagames.com
121
Pikkukala
Founded in 2012Family friendly games based on
original animation properties
Offices in Helsinki and BarcelonaWe tell stories with engaging
characters through games and
animation
Creators of Kulman Kunkut (Royals
Next Door), Saari, Fungi
www.pikkukala.com
YouTube
122
Platonic Partnership
Award-winning game studio Founded 2017 and based in Vaasa Developing games with a twist for
PC & consoles
Previous titles: Lydia, Good
Mourning, Voltage High Society,
Bone Dust
www.platonicpartnership.com
YouTube
123
PlayStack
PlayStack Helsinki is a publisher
and funder operating from Helsinki
covering game discovery for the
Nordics, Baltics and MENA, with
headquarters in London
PlayStack Helsinki is also a rapidly
growing development studio
situated in the heart of Helsinki
www.playstack.com
124
Psyon Games
Psyon Games fuses science and
games to change the world for the
better
Awarded several times including the
Most Valuable Patient Education
work in the Reuters Pharma Awards
Europe 2022 and Health Start Up of
the Year by Reuters Eye for Pharma
2020
Co-developed ADHD awareness
game with Takeda
The only globally available
COVID-19 vaccine awareness game
approved by WHO, Apple and
Google
www.psyongames.com
YouTube
125
Quicksave Interactive
Founded 2017Based in Helsinki12 team members, 6 nationalitiesWe publish & develop HTML5
games and game development tools
Two games on blockchain: Axie
Infinity: Raylights and Tezotopia
Battles
Many games on social apps like
Facebook Instant Games, Zoom and
others
Proprietary technology enables fast
iteration and high quality for deep
and engaging titles
www.quicksave.fi
YouTube
126
Random Potion
Random Potion is a studio founded in
2017 that specialises in roleplaying
games for PC and consoles. Our first
title, co-op RGP The Dark Eye: Book
of Heroes was released in 2020, and
we’re currently developing the
Kicstarter-funded JRPG/Visual
Novel Ignis Universia: Awakening of
the Erudite Empress. Also available
for design, development and
production outsourcing
www.randompotion.com
YouTube
127
Red Stage
Entertainment
Founded in 2017Tampere basedTeam of 8Own IP, Co-dev and Work-for-hireFocus: Narrative, Premium, 3D PC & Consoles, B2B projects on mobileDeveloper of Skábma – Snowfall:
”Lets me pet reindeer, 11/10 game
of the year ”
Our goal is to tell meaningful stories,
full of diverse characters, and
ultimately conquer the whole world
with our wicked plans to make
everyone…*gasp*…happier!
www.redstage.fi, www.skabma.com
YouTube
128
Redhill Games
In 2022 released Nine to Five, a
tactical FPS for PC
70+ developers of 25+ nationalitiesCo-dev partner for Blizzard
Entertainment
www.redhillgames.com
YouTube
129
Remedy
Entertainment
Founded in 1995, headquartered in
Finland with an office in Stockholm,
Sweden
Known for story-driven and visually
stunning action games Control, Alan
Wake and Max Payne
Develops its own Northlight® game
engine and tools technology that
powers many of Remedy’s games
Currently working on five projects,
Alan Wake 2 will be published in 2023
Remedy’s shares are listed on Nasdaq
Helsinki’s official list with the trading
code REMEDY
www.remedygames.com
YouTube
130
Rovio Entertainment
Rovio Entertainment Corporation is a global,
mobile-first games company that creates,
develops and publishes mobile games, which
have been downloaded over 5 billion times so far
Rovio is best known for the global Angry Birds
brand, which started as a popular mobile game
in 2009, and has since evolved from games to
various entertainment and consumer products
in brand licensing
Today, Rovio offers multiple mobile games,
animations and produced The Angry Birds Movie
in 2016. Its sequel, The Angry Birds Movie 2,
was released in 2019
Rovio is headquartered in Finland and the
company’s shares are listed on the main list of
NASDAQ Helsinki stock exchange with the
trading code ROVIO
www.rovio.com
131
Rusto Games
Rusto Games is an independent game
studio based in Kajaani that creates
fun and imaginative games with a
focus on high replayability and
memorable characters
Founded in 2011Independent game studio based in
Kajaani
Team of 5Created a number of projects
throughout the years for PC, consoles
and mobile platforms, such as Drunk-
Fu and Rogue Robots
Currently working on a new fantasy
themed co-op roguelite with unique IP
www.rustogames.com
YouTube
132
SciPlay
SciPlay is a leading developer and
publisher of games on mobile and
web platforms, providing highly
entertaining free-to-play games
that millions play every day
SciPlay has more than 800
employees worldwide and
7 studios in six countries: USA,
Israel, Kiev, Finland, Turkey and
India
SciPlay Finland is one of the
largest mobile game employers in
the country with an office in Oulu
and a hybrid location in Helsinki
www.sciplay.com
133
Seepia Playables
We create the best interactive ad
experience possible so you will find
the right audience for your game
Founded in 2012, in LappeenrantaWork from anywhere with HTML5Driven by a diverse teamInspired by the team’s
awesomeness
400+ completed projects for
leading studios in the mobile
gaming space
Elevate communication with
gaming joy – playfulness is a new
language
www.seepia.com
YouTube
PLAYABLES
134
Shotgun Gaming
Founded in 2017Based in HelsinkiWe are focused on developing
shotgun shooting games for mobile
and VR platforms
Clay Hunt VR, released in 2020 for
Meta Quest, brings shotgun
shooting to virtual reality with
realistic game play and real time
multiplayer competitions
Over 9 million downloads for all
titles
www.shotgungaming.com
YouTube
135
Small Giant Games
Founded 2013, based in HelsinkiIndependent Zynga studio with
80+ international team members
20+ nationalities, 30% of
employees are female
Launched top-grossing mobile
game Empires & Puzzles in 2017
Awarded ”Best LiveOps 2019” by
Pocket Gamer, ”Breakthrough Hit
of 2018” by Google Play, ”Small
Screen Game of the Year 2017” by
the Finnish Game Awards
www.smallgiantgames.com
136
Social First
Founded in 2021, based in HelsinkiA team of veteran game developers
(and gamers) with numerous titles
across multiple companies under
our belts
Announced $2.5M pre-seed from
Play Ventures in 2022
Developing a true cross-platform
social sandbox MMO with heavy
UGC elements and a player-driven
economy
https://www.socialfirstgames.com/
137
Sulake
Sulake was founded in 2000 and is
widely known for creating Habbo.
Habbo is a popular social platform
for young people around the world,
with over 200 million registered
users in more than 150 countries.
Sulake has also developed Hotel
Hideaway, a mobile game with
similar design principles as Habbo
but a more modern artstyle and
younger player base.
www.sulake.com
YouTube
138
Supercell
Founded in 2010, HQ in HelsinkiGame studios in Helsinki, Shanghai
and North America
Office locations also in
San Francisco and Seoul
Headcount 410Games Hay Day (2012), Clash of
Clans (2012), Boom Beach (2014),
Clash Royale (2016), and Brawl
Stars (2018) have around 250
million monthly players in total
Our dream is to create great games
that as many people as possible
play for years and that are
remembered forever
www.supercell.com
YouTube
139
Superplus Games
We make game for You Plus EveryoneBased in Helsinki with 22 peopleFounded 2015Player base: 100MFocus: casual multiplayer games for
mobile
Games: Hills of Steel and Hills of
Steel 2
Two new games to be released 2023Backed by Makers Fund and Sisu
Game Ventures
www.superplusgames.com
YouTube
140
Supremacy Games
Supremacy Games is a web3
gaming company founded by
experienced game developers and
web3 technology experts
Our mission is to create innovative
and engaging gaming experiences
that take advantage of the unique
capabilities of web3 technology
Apex Kings is first digital
collectibles game with global mass
market potential and adult target
group
www.supremacygames.fi
YouTube
141
TJR Games
TJR was first formed in 2008 in
Kajaani by a group of close friends,
in 2013 we officially became a
company.
Our biggest releases to date are
Interplanetary and Worbital – the
two are different takes on artillery
warfare between planets in a solar
system. Interplanetary is the winner
of Nordic Game Indie Sensation
Award 2015!
One of the companies behind Black
Smoke Studios.
YouTube
YouTube
142
Tower Pop
Founded in 2020Offices in Turku and Porvoo10 person team with extensive
experience in the tower defense
genre
Building the world’s first Battle
Royale Tower Defense game,
Omega Royale
www.towerpop.com
143
Traplight
Founded in Tampere 2010Developed and released the
awesome games
Big Bang Racing and Battle LegionDeveloped many moreWill release many morewww.traplightgames.com
YouTube
144
Ubisoft RedLynx
Multiplatform studio with the best of
both worlds – mobile and console/PC
– including world-known IPs and
AAA titles
Based in HelsinkiFounded in 2000, part of Ubisoft sin-
ce 2011. Today, a diverse team of
around 150 developers, creatives,
and business professionals from over
20 different nationalities
In addition to unannounced projects,
co-developing Tom Clancy’s Rainbow
Six® Mobile, Tom Clancy’s The Divisi-
on® Heartland, and Ubisoft Scalar
www.redlynx.com
145
Virtual Air Guitar
Company
Developer and publisher of unique
motion games and apps since 2006
14 games on Xbox One, Switch,
Xbox 360, PS3 and PC
Client projects and consulting for
motion control and VR content
Publishing and porting serviceswww.virtualairguitar.com
YouTube
146
Yousician
Yousician is the world leading
platform to learn and play music
Yousician innovative technology
gives players real-time feedback
GuitarTuna, the #1 instrument
tuner app in the world, is the tune-
and-play choice for musicians
everywhere
At Yousician, we won’t rest until
everyone, who wants to play
music, does
www.yousician.com
147
Zaibatsu Interactive
Biggest game studio in Central
Finland
Providing mobile F2P and Web3
development
Specializing in Unity & HTML5Co-development or work-for-hireDeveloping and running LiveOps for:
Transit King Tycoon – a multiplayer
transport tycoon game by BON Games
Boom Karts – an online kart racing
game developed for Fingersoft
Rambo: Last Click – 80’s retro action
clicker created together with
Lionsgate and Quicksave
Work-for-hire with Next Games, Unity
Technologies, Nitro Games, among
others
www.zaibatsu.fi
[Picture ] Wild Spark \ Hover League
[Picture ] Kalla Gameworks \\ The Pegasus Expedition
[ Back cover pictures ]
Futureplay \\ Merge Gardens HypeHype \\ Concep Art
Next Games \\ Stranger Things: Puzzle Tales
Red Stage Entertainment \\ Skábma – Snowfall Superplus \\ Oceans of SteelSulake \\ Habbo Hotel
Tree Men Games \\ PAKO Highway
SuomenPeli n ke h it täjät ry FINNISH GAME DEVELOPER STUDIOS ASSN.
The Game Industry Of Finland
REPORT 2022REPORT 2022