The Intrinsic In-Game Advertising Key Trends Report H1’25
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1
THE INTRINSIC
IN-GAME
ADVERTISING
KEY
TRENDS REPORT
H1 2025
FULL YEAR 2024
The Intrinsic In-Game Advertising Key Trends Report
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8
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2
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Methodology
Topline Insights
Platform Insights
Regional Insights
Game Genre Insights
IIGA Impact Trends
Contents
Key Takeaways
Introduction
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The Intrinsic In-Game Advertising Key Trends Report
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Navigating
the
New Era
of Gaming
and
Advertising
Intrinsic in-game advertising (IIGA) has rapidly evolved
into a measurable and impactful media channel,
enabling brands to reach audiences within premium
gaming environments, using familiar buying
approaches similar to TV, social media, and streaming.
But gaming isn’t just another channel—it requires
a deeper understanding of player behavior
and experiences.
In this first edition of our
Intrinsic In-Game
Advertising Trends & Insights Report
, we examine
how player behaviors and advertiser strategies have
shifted, highlight key benchmarks across regions,
platforms, and game genres, and uncover
opportunities to help brands and game developers
better navigate gaming’s rapidly evolving landscape.
I hope these insights inspire and inform your approach
to this exciting new frontier.
Itamar Benedy
Co-Founder & CEO, Anzu
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Key
Takeaways
:
What
You Need
to Know
Q1 Presents A Massive Opportunity
For Fitness, Dating, And Travel Brands
The Why:
Advertisers in these verticals can reach their audience
efficiently when consumer interest is naturally high
and people are playing more.
The Opportunity:
Brands should leverage this
low-cost,
high-engagement period
for maximum impact.
PC & Console Offer Next Level
Engagement
The Why:
Big screen gaming offers an experience that rivals CTV
and liner TV, with huge engagement levels within
premium environments.
The Opportunity:
Advertisers should explore PC & console as a
premium
channel
before competition drives up CPMs.
The Intrinsic In-Game Advertising Key Trends Report
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Key
Takeaways
:
What
You Need
to Know
Engagement In Sports And Racing
Games Peaks During Competitions
The Why:
High engagement with sports and racing games correlates
with seasons and competitions that happen in the real world.
The Opportunity:
Advertisers can extend their sponsorships to reach
more fans around these competitions, or run ads
to reach fans for a
fraction of the cost
of real
world sponsorships.
Intrinsic In-Game Ads Drive Full
Funnel Impaact
The Why:
Intrinsic in-game ads offer a highly viewable, immersive,
and non-disruptive experience, capturing attention
and driving bottom-line impact.
The Opportunity:
With a
20-point lift in ad recall, 8-point lift in purchase
intent, 21% lower CPA, and a 6% conversion rate
from impression to store visit, these ads drive real
business outcomes.
The Intrinsic In-Game Advertising Key Trends Report
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Methodology & Data Sources
Session & Play Time Methodology
Third-Party Data
Internal Data
The Intrinsic In-Game Advertising Key Trends Report
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Insights from trusted
measurement and research
partners. These sources cover
areas such as viewability,
brand lift, and attention
measurement.
Aggregated insights from
105 games and 333 direct
advertisers across Anzu’s
campaigns, providing
a robust view of in-game
ad performance.
Our session and play time data is measured on a per user, per game,
per device basis. This means the numbers may appear lower, as we
can’t track the same user across multiple games or devices. However,
the data still provides a clear indication of overall engagement trends.
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The Intrinsic In-Game Advertising Key Trends Report
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Topline Insights
The Intrinsic In-Game Advertising Key Trends Report
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While
play time and session volumes peak slightly in Q4
, the data
confirms that
gaming remains a year-round activity.
Unlike TV
and social media, which see engagement dips during the summer, gaming
stays
remarkably consistent.
Though session lengths are slightly shorter in spring and summer as
consumers game on-the-go,
overall session volumes remain steady
and even increase in Q3 compared to Q1.
Player Engagement:
What Happened in 2024?
|
Source:
Anzu Internal Data, 2024
What’s The Opportunity?
This continuous engagement presents
a unique opportunity for advertisers to
maintain visibility year round unlike
other media such as TV, which see
declines in warmer months.
Play Time Per User Per Game (mins)
Average Cross Platform
Session Length (mins)
Q1
Q2
Q3
4.5
4.3
4.1
4.4
Q4
Quarterly Sessions Per User
Per Game
Q1
Q2
Q3
Q4
4.6
4.6
4.8
4.9
Q1
Q2
Q3
Q4
20.8
19.7
19.8
21.6
The Intrinsic In-Game Advertising Key Trends Report
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v
Jul
CPM (cost per thousand impressions) is a common metric used to measure and price digital ads
and indicates peaks in advertiser demand and dips in inventory supply.
The
CPM dip in Q1
presents a prime
opportunity for brands in
travel, fitness,
and wellbeing
industries where sales peak
during this time. Lower ad costs and higher
gamer engagement mean
greater reach
and efficiency
for campaigns when
consumers are in-market.
Similarly, during the
summer months
,
advertisers tend to
scale back media spend
across traditional channels like TV, yet
gaming engagement during this period
remains strong
.
CPM Trends:
What Happened in 2024?
|
Source:
Anzu Internal Data, 2024
What’s The Opportunity?
As players continue to stay active while
shifting away from other media channels,
brands have a
cost-effective opportunity
to connect with them when competition
is lower.
CPM compared to average
Jan
Mar
Feb
Apr
Jun
May
Sep
Aug
Oct
Dec
Nov
60%
40%
20%
0%
-20%
-40%
-60%
The Intrinsic In-Game Advertising Key Trends Report
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The Intrinsic In-Game Advertising Key Trends Report
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Platform Insights
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Q1
Q3
Q2
Q4
Advertiser
Trends Differ
Across Mobile Platforms
While
advertiser demand is fairly balanced between iOS and
Android in H1
, a clear shift occurs from Q3 onwards, driven by two
key factors.
|
Source:
Anzu Internal Data, 2024
1
Retail & eCommerce
advertisers prioritize iOS
users
due to their higher
spending power during
the holiday shopping rush.
2
APAC, a more Android-heavy
market, sees significantly lower
CPMs in Q4
, making it a less
competitive region for advertisers
during this period and flattening
the Q4 spike on Android.
What’s The Opportunity?
For advertisers, this presents
a huge
opportunity to reach Android
players at a lower cost
in
the holiday lead-up, capitalizing
on reduced competition and more
efficient media spend.
Android vs. iOS CPM Compared to Mobile Average
100%
50%
0%
-50%
Android
iOS
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What’s The Opportunity?
If you can reach your audience at scale
on PC and console devices, it’s worth
adding to your media mix due to
CTV-like impact and high engagement.
However, mix mobile in to add scale
and audience diversity.
Big Screen Gaming:
A High Engagement Opportunity
PC and console players are
the most immersed and engaged
, far
exceeding mobile players in session length, total play time, and
sessions per user. However, today,
mobile offers 25x the scale of
impressions and a more diverse audience
with 37% female players
vs. 20% on PC and console. There are two major reasons for this:
|
Source:
Anzu Internal Data, 2024
1
More consumers have
smartphones
compared to
gaming consoles or PCs.
2
PC & console developers are
adopting intrinsic ads more
cautiously
compared to mobile.
Player Engagement Across Platforms
Average Session Length
(mins)
Mobile
PC & Console
Quarterly Play Time
Per User Per
Game (mins)
Quarterly Sessions Per
User Per Game
20.2
4.3
15
4.7
7.1
107
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The Intrinsic In-Game Advertising Key Trends Report
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Regional Insights
The Intrinsic In-Game Advertising Key Trends Report
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“
What’s The Opportunity?
There’s a cost-effective opportunity to
leverage intrinsic in-game advertising
to reach similarly engaged audiences
in rapidly growing gaming markets
such as APAC and LATAM, at a fraction
of the cost.
Across games in Anzu’s portfolio, players from
North America and Europe
demonstrate the
highest engagement levels
, including
longer
session lengths
,
higher session frequencies
,
and
increased total playtime
, resulting in
notably high CPMs in these regions.
Given that Anzu predominantly serves US
and European advertisers and APAC is largely
focused on Australia, there may be a sampling
bias in player engagement and CPMs.
NA & EUR
Dominate Engagement and CPMs
|
Source:
Anzu Internal Data, 2024
NA
EUR
APAC
LATAM
6.45
6.35
5.37
5.42
Quarterly Sessions Per User
Per Game
NA
EUR
APAC
4.99
4.59
3.97
3.59
LATAM
Average Session Length (Mins)
CPM Indexed to North America CPM
NA
EUR
APAC
LATAM
100%
66.98%
26.42%
15.09%
Markets like North America
and Europe have already
shown how impactful
intrinsic in-game advertising
can be when done right.
But what’s really exciting is
the opportunity in emerging
regions where brands can
still tap into massive growth,
cost-effectively, and make
a real impact from
the ground up.
”
Magali Huot
SVP Global
Gaming Strategy
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Play Time Per User Per Game (Mins)
What’s The Opportunity?
Capitalizing on this period allows
advertisers to
maximize ROI while
benefiting from reduced competition
.
During Q1 in North America
CPMs hit their lowest levels of the year
, despite player
engagement remaining higher than in Q2 and Q3.
This creates an ideal moment for brands in
fitness, wellness, travel, and dating
to reach
engaged audiences at a
lower cost
, aligning with seasonal consumer behaviors and New
Year-driven trends.
Q1 In
North America
: The Hidden
Opportunity for Advertisers
|
Source:
Anzu Internal Data, 2024
31.4
29.9
30.6
36.6
% CPM Change vs North America Average
Q1
Q2
Q3
Q4
-25.5%
-8.5%
-9.4%
45.3%
Q1
Q2
Q3
Q4
50%
25%
0%
-25%
-50%
The Intrinsic In-Game Advertising Key Trends Report
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Play Time Per User Per Game (Mins)
What’s The Opportunity?
With major seasonal events like back-to-school and
Halloween, brands can effectively
connect with highly
engaged audiences while benefiting from reduced
competition.
30.7
28.5
27.4
29.6
% CPM Change vs. European Average
Q1
Q2
Q3
Q4
-14.0%
9.9%
-21.1%
22.5%
Q1
Q2
Q3
Q4
30%
15%
0%
-15%
-30%
Q1 & Q3: Low CPM, High
Engagement Opportunities
Across
Europe
|
Source:
Anzu Internal Data, 2024
Just like in North America, Q1 gives advertisers the chance to
reach engaged players at
low
CPMs
. However, Q3 stands out in Europe, offering another
cost-effective window
for advertisers.
There is also a more defined CPM peak in Spring as the Easter Holidays are an important sales
period for many advertisers in Europe and players are also more engaged than in other regions
during this period due to longer holidays, particularly with on-the-go mobile sessions.
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Play Time Per User Per Game (Mins)
What’s The
Opportunity?
Q1 offers a prime opportunity
for advertisers where high
player engagement meets the
lowest CPMs of the year.
19.6
18.9
19
20.1
% CPM Change vs LATAM Average
Q1
Q2
Q3
Q4
Q1
Q2
Q3
Q4
60%
30%
0%
-30%
-60%
An Always On Opportunity
for Advertisers in
LATAM
|
Source:
Anzu Internal Data, 2024
Within LATAM, while
demand spikes around Easter and the holiday season
, gaming remains
a
year-round channel,
allowing brands to reach audiences even when they’re disengaged from
other entertainment platforms.
-37.5%
6.3%
0%
56.3%
The Intrinsic In-Game Advertising Key Trends Report
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Play Time Per User Per Game (Mins)
What’s The
Opportunity?
Outside of these peak periods,
CPMs remain low while
playtime stays high
, offering
advertisers
cost-effective
opportunities
to engage
players year-round.
22.1
20.4
21.7
20.9
% CPM Change vs. APAC Average
Q1
Q2
Q3
Q4
Q1
Q2
Q3
Q4
100%
50%
0%
-50%
-100%
APAC follows a unique seasonal pattern, distinct from other regions.
Advertiser demand peaks
in
Q2
, when playtime dips during the warmer months, while key sales events like Golden Week in
Japan and Ramadan leading up to Eid drive
higher consumer spending
.
-35.7%
92.9%
17.9%
-10.7%
APAC
: Unique Seasonal Trends
and Year-Round Opportunities
|
Source:
Anzu Internal Data, 2024
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The Intrinsic In-Game Advertising Key Trends Report
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Game Genre Insights
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Sports games dominate when it comes to engagement, with
players
spending more time per session and returning more often
, driving
CPMs higher than any other genre.
High Engagement,
Lower Costs:
The Hidden Opportunity
Beyond Sports
|
Source:
Anzu Internal Data, 2024
CPM Indexed to Sports CPM
What’s The Opportunity?
For advertisers seeking highly engaged audiences
without the premium price tag
, genres like racing,
simulation, and action offer the perfect sweet spot:
high playtime at lower CPMs
, unlocking cost-effective
opportunities to connect with players.
Quarterly Sessions Per User Per Game (Mins)
Sports
Racing
Simulation
Action
Casual
Music
Puzzle
Arcade
11.6
5.4
5.5
4.3
4.8
3.7
3.6
4.5
Sports
Racing
Simulation
Action
Casual
Music
Puzzle
Arcade
100%
46.9%
49.2%
40.8%
46.2%
39.2%
30.8%
43.1%
Average Session Length (Mins)
Sports
Racing
Simulation
6.1
5.8
Action
Casual
Music
Puzzle
Arcade
4.7
3.7
1.5
0.9
0.9
1.5
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Aligning
Ad Formats
With Player Behaviour
|
Source:
Anzu Internal Data, 2024
How players experience intrinsic in-game ads can
vary by game genre. In fast-paced environments
like racing and sports, where players are
constantly on the move,
ads need to make
an impact quickly
, making display a strong
choice for certain campaigns.
Meanwhile, in slower-paced genres like
simulation, arcade, and puzzle, players often have
more time to engage with longer-form
messaging
, creating opportunities for video ads.
While genre influences how ads are experienced,
the most effective format ultimately depends on
the
creative
,
messaging
, and
target audience
.
Understanding these nuances helps advertisers
make more informed decisions about how to
connect with players in a way that feels natural
and
enhances the gaming experience
.
Display vs. Video Impression Ratio by Genre
Sports
Racing
Simulation
Action
Casual
Music
Puzzle
Arcade
100%
50%
25%
0%
75%
Video
Impressions
Display
Impressions
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With major game releases and more time to play
during the holidays,
player engagement surges in
Q3 and Q4,
especially in sports titles from soccer
and American football, which follow annual release
cycles that land in Q3.
At the same time, ecommerce and retail
advertisers ramp up spending in Q4, seeking
premium sports environments during peak sales
periods. As a result,
CPMs in the sports genre rise
in line with player engagement,
reflecting
heightened demand from both players and
brands.
Game On: Why
Sports
Titles Dominate During Q4
|
Source:
Anzu Internal Data, 2024
Play Time Per User Per
Game (Mins)
56.4
59.2
69.6
109.2
% CPM Change vs. Sports Average
Q1
Q2
Q3
Q4
200%
100%
0%
-100%
-200%
-38.5%
-12.3%
10%
77.7%
What’s The Opportunity?
Q4 presents a
prime moment to connect
with engaged players in sports games
,
aligning with both increased playtime
and heightened consumer spending.
Q1
Q2
Q3
Q4
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Game On: Why
Sports
Titles
Dominate During Q4
Sports games are a natural fit for
in-game advertising, as real-life sporting
events also frequently feature ad
placements around the field.
This makes the ads feel organic and
ensures they don’t disrupt the player’s
experience.
”
“
Mini Football
Miniclip
Marcel Strijk
Marketeer
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Play Time Per User Per Game (Mins)
29.4
36.3
28.4
33.7
% CPM Change vs. Racing Average
Q1
Q2
Q3
Q4
200%
100%
0%
-100%
-200%
14.8%
68.9%
24.6%
-37.7%
Q1
Q2
Q3
Q4
Racing’s
Two Peaks: Aligning Ad
Strategies With Player Engagement
|
Source:
Anzu Internal Data, 2024
With major motor racing series like F1 and IndyCar
kicking off in late Q1, we see
a Q2 peak in player
engagement
as fans jump into games to emulate
their favorite drivers. As the seasons reach their
climax in Q4, and players have more time to game,
engagement spikes again.
Advertisers typically align in-game motor racing
sponsorships with the start of the real-world season,
driving CPMs higher in Q2.
What’s The Opportunity?
Player engagement surges during Q4 as
motor racing series reach their climax, but
CPMs remain surprisingly low, offering
brands
a cost-effective way to stay
connected with racing fans
in the lead-up
to the Holiday season.
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Racing’s
Two Peaks: Aligning Ad
Strategies With Player Engagement
“
One of the most exciting things about
racing games is how naturally they lend
themselves to brand integrations, from
trackside billboards to custom car
designs.
With clear peaks in player engagement
tied to real-world events, developers
have a unique opportunity to create
timely, immersive brand experiences that
feel authentic and add value for
players.”
Asphalt Legends Unite
Gameloft
George Iosif
ADS Monetization Manager
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Play Time Per User Per Game (Mins)
29.1
25.1
24.2
24.2
% CPM Change vs. Simulation Average
Q1
Q2
Q3
Q4
200%
100%
0%
-100%
-200%
-27%
53%
-11%
-13%
Q1
Q2
Q3
Q4
Unlike Sports and Racing, Simulation games
see steadier player engagement, as they’re
less influenced by release cycles and
real-world events
.
The genre also
skews more female
, driving
strong advertiser demand from retail, ecommerce,
and fashion brands during peak Q4 sales periods,
even as player engagement dips.
What’s The Opportunity?
Women often play a key role in travel
and holiday planning, presenting
a unique
opportunity for travel brands in Q1
, when
player engagement spikes and their peak
sales period aligns.
Simulation:
A Steady Market
With Seasonal Ad Opportunities
|
Source:
Anzu Internal Data, 2024
The Intrinsic In-Game Advertising Key Trends Report
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Play Time Per User Per Game (Mins)
14.8
14.9
15.3
19.1
% CPM Change vs. Action Average
Q1
Q2
Q3
Q4
200%
100%
0%
-100%
-200%
-45%
157%
4%
19%
Q1
Q2
Q3
Q4
Player engagement in Action games builds
steadily throughout the year,
peaking in Q3
and Q4
as the predominantly young male
audience spends more time gaming during
longer school holidays.
What’s The Opportunity?
Advertiser demand spikes in Q4 as
brands look to influence holiday gift
requests, making it
a key period
for
reaching this audience.
Reaching Young Male Gamers: Why
Q4 is the Prime Time for
Action
Games
|
Source:
Anzu Internal Data, 2024
The Intrinsic In-Game Advertising Key Trends Report
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IIGA Impact Trends
The Intrinsic In-Game Advertising Key Trends Report
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IIGA Impact Trends
The Intrinsic In-Game Advertising Key Trends Report
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Lumen Quote
”
What’s The Opportunity?
Viewability stays high across all screens letting
advertisers reach engaged audiences wherever
they are, whether commuting, at work, or at
home.
In-game ads cut through the noise and
capture attention during focused moments.
Intrinsic in-game ads
consistently deliver
exceptionally high viewability scores
. Because
these ads are seamlessly integrated into
the gameplay, players remain focused
and undistracted.
This native placement makes the ads feel like
a natural part of the experience,
capturing attention
and driving strong viewability
. The result is
powerful brand impact, especially when placements
are aligned with your campaign goals across
the marketing funnel.
Viewability
Trends
|
Source:
IAS Anzu Data, 2024
“
IAS overall viewability benchmark (76.1%)
Viewability Percentage Across Gaming Platforms
Mobile
Display
Video
PC
Console
93.4%
99.8%
99.1%
99.9%
98.7%
83.3%
Gaming, as an emerging
media channel, is
compelling for advertisers
and agencies who are
looking to reach highly
engaged audiences.
By partnering with Anzu, IAS
has been delivering in-game
measurement and
transparency within gaming
environments, giving
advertisers the actionable
data they need to easily
manage their digital
campaigns.
”
Jim Egan
Senior Vice President of
Business Development
The Intrinsic In-Game Advertising Key Trends Report
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“
These results make one thing
clear: the level of attention
in-game advertising
commands is unrivalled in the
digital space. And without
attention, there can be no
impact.
Measuring and comparing
attention across channels,
and linking it to campaign
outcomes, enables brands to
make smarter, data-led
decisions about their media
spend.
In today’s landscape, that’s
never been more important.”
Mike Follett
CEO
What’s The Opportunity?
In-game ads aren’t skipped or scrolled past,
they’re seen and remembered
offering
advertisers a powerful way to drive
impact in a clutter-free,
high-engagement environment.
Attention
Trends
|
Source:
Internal Anzu/Lumen Data, 2024
Attentive Seconds Per Thousand Impressions vs. Lumen
Benchmarks
Gaming might seem fast-paced, but intrinsic
in-game ads behave like
slow media
—they stay on
screen longer and are placed close to the action,
making them
hard to ignore
.
Players are also highly engaged when playing, which
means they
naturally notice the ads
. This results in
much stronger attention levels
than most other
digital formats.
Anzu Average
Billboard 970×250
Facebook Infeed
Wide Skyscraper 160×600
DMPU 300×600
Skyscraper 120×600
Leaderboard 728×90
Mobile Banner Large 320X90
MPU 300×250
Mobile Banner Small 320×50
2957
1924
1106
1035
758
571
460
441
409
96
The Intrinsic In-Game Advertising Key Trends Report
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Brand Lift
Benchmarks
|
Source:
Anzu Internal Brand Lift Database
These brand lift benchmarks
demonstrate
how intrinsic
in-game advertising
influences brand perception
and purchase intent,
helping
advertisers understand
potential outcomes.
Unaided Brand
Awareness
Recommendation
Intent
Aided Brand
Awareness
Advertising
Recall
Brand
Favorability
Purchase
Intent
Percentage of the exposed audience that
mentions the brand
without any prompting.
Percentage of the exposed audience
that indicates they would
recommend the brand to others.
Percentage of the exposed audience that
recognizes the brand
when presented with
a list of options.
Percentage of the exposed audience that
remembers seeing advertising from
the brand.
Percentage of the exposed audience that
expresses
positive or negative sentiment
toward the brand.
Percentage of the exposed audience that
indicates they are
likely to buy from
the brand in the future.
4
PT
3
PT
20
PT
9
PT
8
PT
4
PT
Gaming is one of the most
overlooked brand-building
channels today.
Anzu’s research, backed
by Comscore’s State of
Gaming 2024 report,
shows nearly two-thirds of
U.S. adults game across
platforms — and almost
75% say in-game ads
either improve or don’t
disrupt their experience.
That’s not just scale —
that’s a green light for
brand lift.”
“
Steve Bagdasarian
Comscore Chief
Commercial Officer
The Intrinsic In-Game Advertising Key Trends Report
32
Brand Lift Impact by Gender
Advertising
Recall
Male
Female
Favorability
Purchase Intent
8%
19%
14%
10%
13%
2%
Across the funnel, intrinsic in-game ads tend to
drive stronger results among males, except
when it comes to purchase intent, where
females show greater responsiveness and are
more likely to move towards a purchase
.
However, it’s important to highlight that
current
data is heavily skewed toward males, largely
because fewer campaigns specifically target
female audiences.
As more advertisers recognize gaming’s
potential to effectively reach female consumers,
we anticipate shifts in these trends and more
balanced insights
.
Brand Lift Study Strengths:
Male vs. Female
|
Source:
Anzu Internal Brand Lift Database
Unaided Brand
Awareness
Aided Brand
Awareness
8%
13%
8%
-2%
The Intrinsic In-Game Advertising Key Trends Report
33
Bottom-Funnel
Impact
|
Source:
Anzu Internal Internal Attribution Studies
View through
conversions
On average, our studies show
that intrinsic in-game ads
drive
conversions at 21% below
an advertiser’s CPA goals,
making them a cost-effective
performance channel.
21%
Below CPA Goals
Footfall
attribution
Across the studies we’ve
conducted, intrinsic in-game
ads achieved an
average
conversion rate of 6% from
impression to in-store visit.
6%
Conversion Rate
“
As advertising measurement advances,
in-game advertising is proving its
impact at both the top and bottom of
the funnel.
With an average 20-point lift in ad
recall, conversions 21% below CPA
goals, and a 6% conversion rate from
impression to in-store visit, brands can
now track real business outcomes from
their in-game campaigns.
”
As a nascent channel, we don’t yet have a large enough sample size to provide definitive benchmarks for
bottom-of-funnel conversion metrics. However, based on the studies we’ve conducted, we can offer initial
guidance on the expected impact.
Paul Rossetti
CRO
The Intrinsic In-Game Advertising Key Trends Report
34
The Intrinsic In-Game Advertising Key Trends Report
34
Closing Remarks
Closing Remarks & Thoughts From The Industry
The Intrinsic In-Game Advertising Key Trends Report
35
“
What now?
Advertisers
With this report shining
a light on key trends in
the intrinsic in-game
advertising space,
what
should advertisers be doing
now to fully capitalize on
the opportunity?
Explore Big Screen Gaming Opportunities
In-game advertising is no longer just about mobile devices. PC and console
offers huge impact and engagement alongside mobile’s scale and diverse
audience.
Advertiser’s should mix big screen into plans when they can to
reach their audience at scale, alongside mobile.
Adjust Media Buying To Gamer Behaviour
Traditional seasonal media buying habits from channels like TV and CTV don’t
fit gaming behavior as player engagement remains steady throughout the
year.
Advertisers have an all year round media plan taking advantage of
different peaks in different genres.
Measure In-Game Alongside Other Media
Historically, premium gaming environments have offered limited measurement
capabilities. However, as technology has evolved, advertisers now have the tools
to measure in-game media just like any other channel,
enabling true
apples-to-apples comparisons across the media mix.
With the promise of AI finally coming to
fruition, we are in the midst of an
information revolution and our ability to
target audiences with data is
unprecedented.
Reach and scale have become table
stakes. What will set brands apart will
be their ability to connect with
audiences through storytelling, which is
central to gaming.
As programmatic technology improves
and more successful case studies
emerge, we’ll see increased adoption in
the coming years.
Now is the time to get a head-start on
your competitors. Now is the time to
invest in gaming
”
Zoe Soon
VP Experience Centre
The Intrinsic In-Game Advertising Key Trends Report
36
What now?
“
Now that we better
understand when and how
advertisers can most
effectively connect with
players,
what can game
developers do to maximise
revenue and keep their
worlds attractive to brands?
Game Developers
US & European Player Growth
Players in the US and Europe command the highest CPMs and are among the
most expensive audiences to acquire. However, any efforts to grow your player
base in these regions will
directly contribute to increased revenue from your
ad placements.
Optimize Your Q4 Player Base
Premium CPMs land in Q4, so game developers need to explore
opportunities like Thanksgiving and Holiday Season in-game events
to
boost player engagement during these periods to drive
outsized returns.
Tie In-Game To Real World Events
In genres like sports and racing advertisers are extending sponsorships
in-game around key season moments. Any in-game events connected to
these
sporting moments can boost player engagement and generate
outsized revenue returns.
Intrinsic in-game ads aren’t just a new
monetization stream—they’re a signal
that games have become a core media
format where culture, commerce, and
community intersect.
For game developers, the opportunity
goes well beyond selling ad space; it is
to design playable environments where
brand presence enhances the player
experience and builds new types of
audience relationships.
”
Joost van Dreunen
CEO
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37
anzu.io
|
marketing@anzu.io
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