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The State of Mobile Gaming 2023

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Jul, 2023 The State of
Mobile Gaming 2023
An Analysis of Mobile Gaming Market Trends and Top Titles in the U.S., Europe, and Asia

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© 2023 Sensor Tower Inc. – All Rights Reserved | 2
GAME GENRE TRENDS
THE RISE OF HYBRIDCASUAL
EXTERNAL GAME SUBSCRIPTIONS
NFT & CRYPTO GAMES
MONETIZATION & META FEATURES TRENDS
MARKET OVERVIEW: WORLDWIDE
MARKET OVERVIEW: UNITED STATES, EUROPE, ASIA
CONCLUSION
35
44
62

Game Genre
Trends
© 2023 Sensor Tower Inc. – All Rights Reserved | 3

Hypercasual
Arcade
Simulation
Puzzle
Lifestyle
Action
Tabletop
Shooter
Sports
Strategy
$0 $3B $6B $9B $12B $15B
2021 2022
Mobile game downloads are affected by multiple factors today, including
ATT policies that impact cost per install, the recession affecting user
acquisition budgets and the overall post-covid cultural and
macroeconomic recovery.
But even if these factors influence the whole mobile gaming ecosystem,
some types of games are more affected than others. Why?
The top five genres by downloads in 2022 were the same as in 2021.
Hypercasual remained on top in spite of a decrease of 10 percent in 2022
overall, a drop of 24 percent in Q4 2022, and a continued trend
downwards in 2023.
In 2022, Simulation surpassed Puzzle as the No.3 Genre by downloads,
fueled by Roblox and a new trend in Simulators, Sandbox and Tycoon/
Crafting games utilizing a Hybridcasual product model.
While each of the top 5 genres exhibited negative growth in 2022, Action
games registered double-digit growth at 13 percent in downloads, mainly
due to the strong performance of Shoot’em Ups like Survivor.io and Action
Sandbox games like School Party Craft which inherits game patterns from
Roblox.
Genres Saw Mixed
Outcomes in 2022
Top 10 Game Genres by Worldwide Downloads,
App Store and Google Play
© 2023 Sensor Tower Inc. – All Rights Reserved | 4
-10%
-3%
-0%
-8%
-11%
+13%
-1%
-14%
+8%
-7% 1.5B 1.7B 1.8B 1.9B 1.9B 3.0B 4.5B 4.8B 5.9B 12.3B 1.6B 1.6B 2.1B 1.9B 1.7B 3.4B 4.9B 4.8B 6.0B 13.7B

After the explosive growth of the preceding years, downloads of
Hypercasual games began trending downwards in Q1 2022. In Q4 2022,
Hypercasual game downloads were down 24 percent year-over-year to
2.7B.
The profitability of the Hypercasual product model is directly linked to
user acquisition costs and monetization through the use of video ads.
Both were impacted by multiple factors in 2022.
Hypercasual was the fastest growing genre by downloads during the
pandemic. Hypercasual downloads were up 60 percent year-over-year
2020, and up 15 percent in 2021. This trend, however, reversed course in
2022, and downloads continue trending down in 2023.
Many Hypercasual developers and publishers are searching for solutions
to this decline. The most appealing has been the transition to the new
Hybridcasual product model.
Hypercasual Saw Major Decline
in Downloads in 2022
Worldwide Download Growth by Game Genre, App Store and Google Play
© 2023 Sensor Tower Inc. – All Rights Reserved | 5
0
1.0B
2.0B
3.0B
4.0B
Q1 2019 Q2 2019 Q3 2019 Q4 2019 Q1 2020 Q2 2020 Q3 2020 Q4 2020 Q1 2021 Q2 2021 Q3 2021 Q4 2021 Q1 2022 Q2 2022 Q3 2022 Q4 2022
Hypercasual Arcade Puzzle Simulation Lifestyle
Hypercasual
-24% Y/Y
Puzzle
-4% Y/Y
Arcade
-4% Y/Y
Simulation
-10% Y/Y
Lifestyle
-11% Y/Y

It’s clear that the mobile gaming ecosystem is evolving rapidly, with the
market producing new innovations in response to changes like ATT and
post-covid player behavior.
Changes in cost per install and consolidation between publishers and
developers are resulting in industry-wide shifts that challenge established
financial models for developing and operating games.
Sensor Tower’s Product Model descriptor identifies the core business
strategy of a game. It answers fundamental financial questions around
how a game generates revenue and the costs to acquire and retain
players.
Each Product Model identified by Sensor Tower represents a distinct
business strategy to find and sustain profitability.
In 2022, the Hypercasual product model was most affected, decreasing
by 1 billion yearly downloads, whereas Hybridcasual saw a 13 percent
increase in downloads. At the same time, Exclusive Access (meaning
games only available through external subscriptions, like the Netflix and
Apple Arcade libraries) saw a 54 percent increase in downloads year-over-
year.
Hybridcasual Is the New Casual
Worldwide Downloads by Product Model, App Store and Google Play
© 2023 Sensor Tower Inc. – All Rights Reserved | 6
0
1.5B
3.0B
4.5B
6.0B
Q1 2019 Q2 2019 Q3 2019 Q4 2019 Q1 2020 Q2 2020 Q3 2020 Q4 2020 Q1 2021 Q2 2021 Q3 2021 Q4 2021 Q1 2022 Q2 2022 Q3 2022 Q4 2022
Casual Core Exclusive Access Hybridcasual Hypercasual Mid-core
Casual
-5% Y/Y
Exclusive Access
54% Y/Y
Core
-15% Y/Y
Hybridcasual
13% Y/Y
Hypercasual
-18% Y/Y
Mid-core
-5% Y/Y

RPG
Strategy
Puzzle
Casino
Shooter
Simulation
Action
Sports
Arcade
Tabletop
$0 $5B $10B $15B $20B $25B
2021 2022
Among the top genres, Action and Tabletop stood out as the only two
showing positive growth in 2022, with revenue increasing by 9 percent
and 4 percent year-over-year, respectively.
The Action genre was mostly fueled by Mid-core ‘forever’ games like
Genshin Impact, Dragon Ball Legends and Marvel Contest of Champions.
Trending Hybridcasual game Survivor.io also made a contribution to the
genre.
In contrast, Shooter was the worst performing genre in terms of revenue
growth, with worldwide revenue decreasing 22 percent year-over-year
during 2022. We see the the genre consolidating towards top grossing
games like PUBG Mobile, Garena Free Fire and Call of Duty Mobile.
Although Shooter still ranked as the fifth largest genre in 2022, if the
ascent of Action continues into 2023, it may surpass Shooter to become
the fifth largest genre by revenue.
Revenue of Most Top Genres
Declined in 2022
Top 10 Game Genres by Worldwide Gross Revenue,
App Store and Google Play
© 2023 Sensor Tower Inc. – All Rights Reserved | 7
-14%
-7%
-4%
-1%
-22%
-9%
+9%
-14%
-7%
+4% $1.8B $2.1B $2.7B $4.5B $4.5B $4.6B $8.0B $9.1B $16.3B $20.2B $1.7B $2.3B $3.2B $4.1B $4.9B $5.9B $8.1B $9.5B $17.5B $23.5B

Four of the top five largest game genres registered revenue declines in Q4
2022, with Casino as the only exception. Shooter saw the steepest decline,
with revenue falling by 25 percent year-over-year in Q4 2022, followed by
RPG, which declined by 20 percent.
RPG saw a drastic decline in the past two years, with revenue falling from
$6.1B in Q1 2021 to $4.5B in Q4 2022, down 26 percent.
Despite this, RPG still ranked as the largest genre by revenue in 2022.
If recent trends continue, Strategy could overtake RPG in the coming years
as the biggest genre by revenue. With relatively stable revenue, Strategy
has narrowed the gap with RPG to $700M in revenue in Q4 2022, down
from nearly $1.3B a year prior.
RPG Revenue Down for the
Seventh Consecutive Quarter
Worldwide Gross Revenue by Game Genre, App Store and Google Play
© 2023 Sensor Tower Inc. – All Rights Reserved | 8
Note:
Revenue figures are gross revenue (including the cut taken by Apple or Google).
$0
$1B
$2B
$3B
$4B
$5B
$6B
$7B
Q1 2019 Q2 2019 Q3 2019 Q4 2019 Q1 2020 Q2 2020 Q3 2020 Q4 2020 Q1 2021 Q2 2021 Q3 2021 Q4 2021 Q1 2022 Q2 2022 Q3 2022 Q4 2022
RPG Strategy Puzzle Casino Shooter
RPG
-20% Y/Y
Puzzle
-7% Y/Y
Strategy
-12% Y/Y
Casino
+1% Y/Y
Shooter
-25% Y/Y

RPGs were the most popular and lucrative genre in the mobile gaming
industry in Asia, accounting for 39 percent of mobile game revenue
generated in 2022.
In contrast to the Asian market, North American mobile gaming revenue is
driven by a wider variety of genres, including Puzzle, Casino, Strategy, and
RPG. Each of those genres generated at least 12 percent of all player
spending in North America.
In Europe, the mobile gaming industry is similarly driven by a diverse
range of genres. The Strategy genre accounted for nearly a quarter of the
mobile game revenue in Europe in 2022.
Asia Is a Major Contributor
to RPG Revenue
Market Share for Game Genres by Gross Revenue in 2022,
App Store and Google Play
© 2023 Sensor Tower Inc. – All Rights Reserved | 9
Asia
North America
Europe
0% 25% 50% 75% 100%
RPG Strategy Puzzle Casino Shooter Simulation Other 18% 17% 20% 10% 9% 2% 5% 4% 7% 12% 20% 4% 19% 21% 4% 23% 18% 23% 12% 12% 39%

The Rise of
Hybridcasual
© 2023 Sensor Tower Inc. – All Rights Reserved | 10

© 2023 Sensor Tower Inc. – All Rights Reserved | 11
What is Hybridcasual?
The Hybridcasual product model combines the approachable core
mechanics from Hypercasual games with retention and monetization
features of Mid-core and Casual games.
These games are characterized by:
-Easy to understand active gameplay mechanics that require low cognitive
effort inheirited from Hypercasual games.
-Simplified long term meta features like Character Collection and Progression
associated with Mid-core games.
-Hybrid monetization strategies, featuring currency bundles and progression
packs from Casual games, and interstitials and rewarded ads with
implementations similar to Hypercasual games.
-Often lower production costs than Casual games, and thus the utilization of
more generic assets, codebase and logic from other projects – an operational
strategy pioneered in Hypercasual.
-A broad appeal to multiple audiences due to its unique combination of Mid-
core, Hypercasual and Casual personas.
Definition of Hybridcasual
Archero by Habby
Downloads in 2022: 6M
Revenue in 2022: $30M
My Little Universe
by SayGames
Downloads in 2022: 18M
Revenue in 2022: $8.4M

© 2023 Sensor Tower Inc. – All Rights Reserved | 12
Percentage of Top 10 Hybridcasual Game Themes
99
New Hybridcasual
Games launched in 2022
0
1.0B
2.0B
3.0B
4.0B
5.0B
6.0B
2019 2020 2021 2022
$0
$500M
$1.0B
$1.5B
2019 2020 2021 2022
Worldwide Hybridcasual Games Downloads (App Store and Google Play) Worldwide Hybridcasual Games Revenue (App Store and Google Play)
5.1 Billion
App Store + Google Play
Downloads in 2022
1.4 Billion
App Store + Google Play Revenue in 2022
Hybridcasual Mobile Games Market Overview: Space 18% Treasure Hunter 4% Crime 6% Zombie 6% Stickmen 6% Vehicles – Plane 7% Hypercasual 8% Dungeon Crawler 10% Combat Arena 17% Abstract 17%

Between June and August 2022, we see the trend for US downloads start
to shift toward Hybridcasual, fueled by Stumble Guys, acquired during
this same period by Scopely. Stumble Guys embraces the Social Party
meta from Roblox and mini-game patterns borrowed from successful PC
and console game Fall Guys: Ultimate Knockdown.
Hypercasual’s growth reached an inflection point in Q4 2022, while
Hybridcasual initiated its second wave of downloads, with games such as
Survivor!.io amassing more than 21M downloads worldwide during this
quarter. Survivor!.io is a mobile game published by Habby that utilizes
game patterns from successful pixel-graphic and PC game Vampire
Survivors.
From a game design perspective, there’s a clear trend of mobile
publishers utilizing the Hybridcasual product model with games inspired
by recent successes from the PC/console space.
Sensor Tower Game Intelligence can identify emerging trends and
market shifts to help drive your product strategy.
Hyper & Hybrid in 2022
U.S. Monthly Download Growth for Hypercasual & Hybridcasual,
App Store and Google Play
© 2023 Sensor Tower Inc. – All Rights Reserved | 13
U.S. Download Growth for Hypercasual and Hybridcasual Games App Store (indexed to Jan. 2022)
-60%
-40%
-20%
0%
20%
Jan. 2022 Feb. 2022 Mar. 2022 Apr. 2022 May 2022 Jun. 2022 Jul. 2022 Aug. 2022 Sep. 2022 Oct. 2022 Nov. 2022 Dec. 2022
U.S. Download Growth for Hypercasual and Hybridcasual Games Google Play (indexed to Jan. 2022)
-40%
-30%
-20%
-10%
0%
10%
20%
30%
Jan. 2022 Feb. 2022 Mar. 2022 Apr. 2022 May 2022 Jun. 2022 Jul. 2022 Aug. 2022 Sep. 2022 Oct. 2022 Nov. 2022 Dec. 2022
Hypercasual
Hypercasual
Hybridcasual
Hybridcasual

© 2023 Sensor Tower Inc. – All Rights Reserved | 14
Some identify Hybridcasual as an evolution of Hypercasual, going as far
as to call these games Hypercasual 2.0. However, if we dive deeper into
the more than 700 Hybridcasual games released in recent years, we see
that this product model is also being adopted by studios that focus on
Casual and Mid-core games.
SayGames transitioned from Hyper to Hybrid very early, allowing them to
generate hits such as Race Master 3D (Arcade Racing), and My Little
Universe (Tycoon Crafting). Revenue from their games achieved 2X
growth in 2022.
Miniclip’s Triple Match 3D combines Pair game patterns aimed at casual
players with the Hybridcasual product model, which has led it to
dominate the Pair sub-genre. It generated 4X more revenue than its
closest competitor with nearly the same number of monthly downloads.
Even Supersonic is beginning to explore the Hyper to Hybrid
transformation with games like My Mini Mart that include in-app
purchases and progression metas.
Sensor Tower identifies Hypercasual games using a variety of signals from
our dataset, including monetization and meta features, ad publishing
activity, and usage data from our proprietary panel. All core descriptors,
including Product Model and Hypercasual, are also manually reviewed by
our analyst team for the highest accuracy.
Hypercasual and Casual
Developers Join the Hybrid Wave
More Hybridcasual Games Released in recent years
Race Master 3D – Car Racing
SayGames
Worldwide Released Date: 8/1/2021
All-Time Download: 205M
All-Time Revenue: $2.38M
No. 2 Hybridcasual game by download in 2022
My Mini Mart
Supersonic Studios
Worldwide Released Date: 12/18/2021
All-Time Download: 71.2M
All-Time Revenue: $3.2M
No. 14 Hybridcasual game by download in 2022
Triple Match 3D
Miniclip
Worldwide Released Date: 4/13/2022
All-Time Download: 6M
All-Time Revenue: $69.6M
No. 214 Hybridcasual game by download in 2022
Rush Royale: Tower Defense TD
UPWAKE.ME
Worldwide Released Date: 10/9/2020
All-Time Download: 43.9M
All-Time Revenue: $137M
No. 74 Hybridcasual game by download in 2022

Hybridcasual Wins Player
Engagement
Average Time Spent and Session Duration in Top Games, Q4 2022
© 2023 Sensor Tower Inc. – All Rights Reserved | 15
In Q4 2022, Hybridcasual games had longer average sessions and
playtime than top Hypercasual games. On average, players of
Hybridcasual games spent over an hour per month playing; nearly double
the amount of time spent by players of Hypercasual games.
Engaged players generate more value than ever. Solid in-game economies
with clear monetization and meta features are even more critical today to
retain players and drive long-term engagement.
In Q4 2022, Rush Royale: Tower Defense TD led Hybridcasual games in
average time spent on Android. Its players spent 88.7 percent more time
on the app compared to No.1 Hypercasual title Crafting and Building on
Android.
This success can be attributed to its various engaging meta features,
including Character Collection, Levels, and Social Clans, which helped to
keep players interested and involved in the game.
Average Time Spent per Month
Android
Time Spent (min)
0 10 20 30 40 50 60 70
Hypercasual Hybridcasual
IOS
Time Spent (min)
0 10 20 30 40 50 60 70
Android
Average Session Duration (s)
0 80 160 240 320 400
IOS
Average Session Duration (s)
0 64 128 192 256 320
Session Duration

Hybridcasual Games
Employ Meta Features
Percentage of Top Hybridcasual Games With Selected Meta Features
© 2023 Sensor Tower Inc. – All Rights Reserved | 16
Meta features are more widespread in Hybridcasual games.
While only 5 percent of the top Hypercasual games utilize at least one
meta feature, 30 percent of the top Hybridcasual games employ at least
one meta feature identified by Sensor Tower advanced descriptors.
Character Collection is the most common meta feature in Hybridcasual
games, with 18 percent of the top Hybridcasual games incorporating this
feature.
The Character Collection feature also boosts time spent. On average,
players spend nearly 2 hours on a Hybridcasual game with Character
Collection, which is 122 percent more time compared to a game without
this meta.
Time Spend (min)
0
40
80
120
W/O Character Collection With Character Collection
Average Monthly Time Spent (Q4 2022, Android)
Note:
Top 100 Hybridcasual mobile games by download in 2022
Character Collection Levels
With Meta Feature Without Meta Feature
Social Clans Resource Management
Narrative Stories
Decoration /
Renovation
Social Gambling 82% 18% 92% 8% 92% 8% 95% 5% 98% 2% 99% 1% 99% 1%

Hybridcasual Finds
Worldwide Audience
Hybridcasual Download Growth by Region in 2022,
App Store and Google Play
© 2023 Sensor Tower Inc. – All Rights Reserved | 17
While the worldwide number of downloads of mobile games has not
changed in 2022 compared to 2021, Hybridcasual games saw positive
growth in downloads across the globe with the exception of the Middle
East.
Asia saw the largest download growth in 2022, with installs increasing
94M, up 4 percent year-over-year. North America also experienced high
download growth in 2022, as installs rose by nearly 63M, up 17 percent
year-over-year.
Note Regarding Download Estimates
Our estimates include worldwide downloads for iPhone, iPad, and Google Play in 2022. Apple
apps and Google pre-installed apps are excluded. We report unique installs only. Android
estimates do not include third-party stores.
+6%
in Latin America
1.04B
Downloads

+17%
in North America
425M
Downloads

+7%
in Europe
994M
Downloads

+4%
in Asia
2.2B
Downloads

-4%
in Middle East
124M
Downloads

+18%
in Oceania
31M
Downloads

+9%
in Africa
281M
Downloads

External Game
Subscriptions
© 2023 Sensor Tower Inc. – All Rights Reserved | 18

Netflix is a new player in the mobile gaming market, but they are making
a big splash with their Exclusive Access games.

The Exclusive Access product model identifies games that are only
available to members of a subscription service.
By making their games only accessible to their subscribers, Netflix
leverages an enormous user base. This model allows developers for
Netflix games to ignore monetization features and focus on building
engaging stories and experiences.

Netflix’s catalog is growing and generated 24.6 M downloads in 2022.
© 2023 Sensor Tower Inc. – All Rights Reserved | 19
Percentage of games by Genres
No. 1
Stranger
Things:
1984
No. 2
Stranger
Things 3:
The Game
No. 4
Teeter (Up)
No. 5
SpongeBob:
Get Cooking
No. 3
Asphalt Xtreme
No. 6
Exploding
Kittens
External Game Subscription –
Netflix
Exclusive Access Product Model and External Game Subscriptions Other 26% Lifestyle 9% Simulation 9% Puzzle 11 % Tabletop 11 % RPG 13% Arcade 22%

Stranger Things: 1984
Stranger Things 3: The Game
Asphalt XtremeTeeter (Up)
SpongeBob:
Get Cooking
LEADERBOARD
Mobile games based on Netflix’s popular series Stranger Things
hold the top spots for Netflix-published mobile titles. The No.1
title, Stranger Things: 1984, picked up 4M downloads from
release through the end of 2022. Stranger Things 3: The Game
ranks No.2 with nearly 3M downloads.
Popular Netflix Shows
Boost Game Adoption
Top Netflix Games by Downloads, App Store and Google Play
© 2023 Sensor Tower Inc. – All Rights Reserved | 20
Top 5 Netflix games
by downloads
(from the publication date
through the end of 2022)

© 2023 Sensor Tower Inc. – All Rights Reserved | 21
An external game subscription provides access to and benefits for games.
These games aren’t necessarily exclusive, but players won’t have to pay
any up front costs to download the game and will have access to features
that are normally premium.
Apple Arcade offers a combination of exclusive access and standard
freemium titles. They publish predominantly Puzzle and Arcade games,
but have a strong selection of Mid-core Tabletop and RPG games.
Sensor Tower maintains a full updated list of Apple Arcade and external
subscription games.
Chess – Play & Learn
by chess.com
Puzzle
Jetpack Joyride
by Halfbrick Studios
Platformer
Fruit Ninja
by Halfbrick Studios
Arcade
Percentage of games by Product Model Percentage of games by Genres
External Game Subscription –
Apple Arcade
Percentage of Apple Arcade Games by Product Model and Genre Other 12% RPG 4% Tabletop 18% Simulation 16% Arcade 18% Puzzle 32% Hybridcasual 10% Exclusive Access 14% Mid-core 24% Casual 52%

© 2023 Sensor Tower Inc. – All Rights Reserved | 22
Hungry Shark
Evolution by Ubisoft
– Arcade
Pixel Art – color by
number – by Easybrain
– Tabletop
Beach Buggy Racing
by Vector Unit
– Racing
Percentage of games by Product Model Percentage of games by Genres
Google Play Pass has more games included than their competitors, mostly
focused on Casual Arcade & Puzzle genres.

Play Pass subscribers get access to hundreds of games for one monthly
subscription. Play Pass doesn’t focus on exclusive titles — they target paid
games and freemium titles.

An added benefit for members is that they are able to bypass any
monetization present in the games and have all features normally gated
behind in-game currency fully available.
31 percent of the games in Google Play Pass are Puzzle, followed by
16 percent Arcade, 13 percent Simulation and 9 percent Lifestyle genre.
The full list of Google Play Pass games is available on Sensor Tower along
with data on all monetization patterns as part of our game taxonomy.
# titles: 500+
External Game Subscription –
Google Play Pass
Percentage of Google Play Pass Games by Product Model and Genre Other 26% Tabletop 5% Lifestyle 9% Simulation 13% Arcade 16% Puzzle 31% Hybridcasual 13% Hypercasual 17% Mid-core 21% Casual 50%

NFT & Crypto
Games
© 2023 Sensor Tower Inc. – All Rights Reserved | 23

Crypto/NFT Games on Mobile on
Downward Trend Following Q3 2022
Worldwide Quarterly Downloads of NFT/Crypto Games,
App Store and Google Play
© 2023 Sensor Tower Inc. – All Rights Reserved | 24
Crypto/NFT game downloads declined sharply in the second half of
2022, from 46M in H1 2022, to 29M in H2.
Each of the top 5 genres of Crypto/NFT games exhibited negative growth
from 2021 to 2022. Action and Simulation games that incorporated
Crypto/NFT mechanics saw a particularly large decline in downloads.
Player spending through in-app purchases for these games also declined
35 percent Y/Y, from $516M in 2021 to $336M in 2022.
0
30M
60M
90M
120M
150M
180M
Action RPG Simulation
2021 2022
Downloads of NFT/Crypto games by Genre
Downloads
0
8M
15M
23M
30M
Q1 2019 Q2 2019 Q3 2019 Q4 2019 Q1 2020 Q2 2020 Q3 2020 Q4 2020 Q1 2021 Q2 2021 Q3 2021 Q4 2021 Q1 2022 Q2 2022 Q3 2022 Q4 2022
App Store Google Play
29M 27M
46M
35M 44M 56M 96M 73M 62M 179M

Top NFT/Crypto Games For
Mobile in 2022
Top 10 Games With NFT/Crypto Monetization by Worldwide Downloads in 2022
© 2023 Sensor Tower Inc. – All Rights Reserved | 25
Apple has new rules for NFT apps and games that require developers
to utilize in-app purchases, which are subject to Apple’s 30%
commission. Consequently, a number of developers and publishers
have chosen to avoid the App Store, making their games exclusively
available on Android devices.
INVU: 3D Avatar Creator & Chat, Highrise: Metaverse Life World,
STEPN, and Thetan Arena stand out as the most downloaded NFT/
Crypto games in the Mobile ecosystem.
Crypto/NFT mobile games were a fast-growing category in 2021,
however for a multitude of reasons, many gaming companies have
slowed their crypto plans in 2022.
Live Ops Gacha Currency Bundle Subscription NFT/Crypto
✖ ✖ ✔ ✖ ✔
✔ ✖ ✔ ✔ ✔
✖ ✖ ✔ ✖ ✔
✖ ✖ ✔ ✖ ✔
✖ ✖ ✔ ✖ ✔
✖ ✖ ✔ ✖ ✔
✖ ✖ ✖ ✖ ✔
✖ ✖ ✖ ✖ ✔
✖ ✖ ✔ ✖ ✔
✔ ✔ ✔ ✔ ✔
2022
$0
$3M $6M $9M
$12M $15M
2021 2022 2M 2M 2M 2M 4M 4M 5M 6M 9M 9M 5M 0 1M 0 4M 7M 8M 0 6M 13M

The United States is the top market in downloads for Crypto/NFT mobile
games, with a market share of 16 percent in 2022, followed by Brazil and
Philippines, with 12 percent and 9 percent market share, respectively.
Each of the top five markets for Crypto/NFT mobile game downloads
experienced a decline in monthly active users (MAUs) at the end of 2022.
The decline first hit Brazil in Q2 2022, with a 39 percent drop in usage in
Q4 2022 compared to its peak in Q1 2022.
The other top markets (U.S., Philippines, Thailand, Indonesia) saw
positive MAU growth in Q2 2022, but have seen declines from Q3 2022 on.
Among the top 10 markets, India is the only market maintaining positive
growth over the past two years. The top Crypto/NFT games in India
collectively surpassed 880K MAUs in Q4 2022, up 130 percent from
Q1 2021.
Monthly Active Users of Crypto/NFT
Games Decline in H2 2022
Top Markets’ Active Users for Top Crypto/NFT Games
© 2023 Sensor Tower Inc. – All Rights Reserved | 26
Note:
Monthly active users totals are the average of each app’s average MAU each quarter (this may
count users multiple times if they use multiple devices).
Average Monthly Active Users
0
1M
2M
3M
4M
Q1 2021 Q2 2021 Q3 2021 Q4 2021 Q1 2022 Q2 2022 Q3 2022 Q4 2022
Brazil
Philippines
Indonesia
Thailand
U.S.

Monetization
and Meta
Feature Trends
© 2023 Sensor Tower Inc. – All Rights Reserved | 27

Welcome to the Games-as-a-Service
World!
Top 10 Games by Worldwide Gross Revenue in 2022,
App Store and Google Play
© 2023 Sensor Tower Inc. – All Rights Reserved | 28
Live Ops is a key monetization and retention structure for top
grossing games attempting to maintain long-term player
engagement and spending. All of the world’s top 10 revenue generating
mobile games in 2022 support their titles through this content structure.
Classic monetization features like the Starter Pack and Currency Bundles
also appear in most top grossing titles. For example, eight of the top 10
grossing games include a Starter Pack.
Coin Master, from Moon Active, stands out as the only Casino title in the
top 10 mobile games. This is a testament to the fact that Social Casino
games with Casual aesthetics, mechanics and product model can reach a
broader casual audience, and drive higher engagement and revenue.
Note:
Revenue figures are gross revenue (including the cut taken by Apple or Google). $0 $500M $1.0B $1.5B $2.0B $2.5B $3.0B
Casino Casual Mid-core Sports & Racing Live Ops Gacha Season Pass Subscription Starter Pack
✔ ✖ ✔ ✔ ✔
✔ ✖ ✔ ✔ ✔
✔ ✔ ✔ ✔ ✔
✔ ✖ ✔ ✖ ✔
✔ ✖ ✖ ✔ ✔
✔ ✖ ✖ ✖ ✔
✔ ✖ ✖ ✖ ✔
✔ ✔ ✖ ✖ ✔
✔ ✔ ✖ ✔ ✖
✔ ✔ ✖ ✖ ✖ $729M $816M $835M $1.9B $2.1B $2.8B $866M $1.1B $1.3B $1.0B

Live Ops Is the Standard Practice
Among Top Grossing Games
Share of Worldwide Revenue With Selected Monetization in 2022
© 2023 Sensor Tower Inc. – All Rights Reserved | 29
Live Ops has become the standard monetization for achieving
success in the mobile game industry, with 91 percent of the world’s top
games supporting their titles through this approach. In addition,
97 percent of top games’ revenue comes from games with this
monetization strategy.
Although only 41 percent of mobile games employed the Season Pass
feature, these have collectively generated more than half of player
spending worldwide.
Sensor Tower’s advanced descriptors allow you to quickly identify the
monetization structure of each game in order to understand your game’s
potential.
Note:
Top 500 mobile games by revenue in 2022
Percentage of games
0%
20%
40%
60%
80%
100%
Live Ops Starter Pack Loot Box Gacha Subscription Season Pass
With selected Monetization Without selected Monetization
Share of Worldwide revenue
0%
20%
40%
60%
80%
100%
Live Ops Starter Pack Loot Box Gacha Subscription Season Pass
59% 58% 56% 28% 20% 9% 41% 42% 44% 72% 80% 91% 47% 53% 59% 22% 17% 3% 53% 47% 41% 78% 83% 97%

Live Ops Is Most Commonly
Utilized for RPG Games
Percentage of Top Games With Live Ops and Average Gross Revenue in 2022
© 2023 Sensor Tower Inc. – All Rights Reserved | 30
Live Ops is most commonly used in RPG games, with 90 percent of the
top performing RPG mobile games featuring it.
Mobile games with Live Ops perform well in terms of revenue, particularly
in Action titles. On average, an Action game with Live Ops can generate
30 times more in revenue than a game without it.
Note:
Top 500 games by revenue in 2022
Strategy
$0
$10M
$20M
$30M
$40M
$50M
RPG
$0
$20M
$40M
$60M
$80M
$100M
$120M
Without Live Ops With Live Ops
Action
$0
$6M
$12M
$18M
$24M
$30M
Average Gross Revenue Percentage of titles with Live Ops 27% 73% 10% 90% 34% 66%

Loot Boxes as Monetization Feature
Share of Revenue by Games That Use Loot Box in 2022
© 2023 Sensor Tower Inc. – All Rights Reserved | 31
The 15 percent of games that monetize with Loot Boxes generate 73
percent of total worldwide revenue.
The European Commission is currently investigating whether current laws
do enough to protect consumers from monetization practices such as
Loot Boxes, contributing to uncertainty around the long term viability of
this approach in the region. The stakes are particularly high, as 63 percent
of all mobile game revenue in the EU is generated by games with Loot
Boxes.
Worldwide Revenue
European Revenue
Asian
Revenue
0% 25% 50% 75% 100%
With Loot Box Without Loot Box
Worldwide Percentage of titles with Loot Box 13% 37% 27% 87% 63% 73% 85% 15%

Character Collection:
The Dominant Meta Feature
Among Top Mobile Games
Top 10 Games by Worldwide Gross Revenue in 2022,
App Store and Google Play
© 2023 Sensor Tower Inc. – All Rights Reserved | 32
Character Collection is the most widespread meta feature among
top titles, and is present in 70 percent of top titles.
Character Collection is particularly prevalent in Mid-core titles, with
88 percent of the top Mid-core games, in terms of player spend, relying on
this feature to enhance player engagement.
Note:
Revenue figures are gross (including the cut taken by Apple or Google).
Character
Collection
Resource
Management
Levels Narrative Stories Social Clans
✔ ✖ ✖ ✖ ✔
✔ ✖ ✖ ✖ ✔
✔ ✖ ✖ ✔ ✖
✖ ✖ ✔ ✖ ✔
✖ ✖ ✖ ✖ ✖
✖ ✔ ✔ ✖ ✔
✔ ✖ ✖ ✖ ✖
✔ ✔ ✖ ✔ ✔
✔ ✔ ✖ ✔ ✔
✔ ✔ ✔ ✔ ✖
$0 $500M $1.0B $1.5B $2.0B $2.5B $3.0B
Casino Casual Mid-core Sports & Racing $729M $816M $835M $1.9B $2.1B $2.8B $866M $1.1B $1.3B $1.0B

The Combination of Character
Collection & Social Clan Metas
Maximize Player Engagement
Percentage of Top Android Games by Monthly Average Time Spent, Q4 2022
© 2023 Sensor Tower Inc. – All Rights Reserved | 33
Character Collection and Social Clans are the most prevalent meta
features among top titles in the mobile gaming ecosystem.
Players of mobile games featuring both Character Collection and Social
Clans metas tend to spend more time in the game. 72 percent of the top
games with this combination see players spend an average of over
3 hours per month, while only 22 percent of games with just the Character
Collection meta feature see a similar amount of time spent.
Character Meta & Social Clans
Social Clan Only
Character Meta Only
None
0% 25% 50% 75% 100%
More than 6 hours 3 – 6 hours 1 – 3 hours Less than an hour
Note:
Top 1000 Android games by downloads 72% 33% 20% 5% 24% 44% 36% 23% 4% 15% 30% 41% 7% 14% 31%

In-App Events Drive Engagement
Marvel Snap’s Worldwide Daily Revenue, App Store and Google Play
© 2023 Sensor Tower Inc. – All Rights Reserved | 34
The release of events on a periodic update schedule drives engagement
and monetization. Sensor Tower’s In-App Events feature can measure how
much revenue is generated by each event the game administers.
This is a powerful source of insights for benchmarking and understanding
your competitors Live Ops strategy.
Among the best performing mobile games employing this strategy,
Marvel Snap stands out. Nuverse earned an estimated $670K in revenue
on the release day of the Warriors of Wakanda event in November 2022,
$746K on the release day of The Power Cosmic event in December 2022
and $694K the day of the Happy Winterverse Event.
Note:
Revenue figures are gross revenue (including the cut taken by Apple or Google).
$0
$200K
$400K
$600K
$800K
$1M
$1.2M
10/18/22 10/21/22 10/24/22 10/27/22 10/30/22 11/2/22 11/5/22 11/8/22 11/11/22 11/14/22 11/17/22 11/20/22 11/23/22 11/26/22 11/29/22 12/2/22 12/5/22 12/8/22 12/11/22 12/14/22 12/17/22 12/20/22 12/23/22 12/26/22 12/29/22
In- App Event
11/8/2022 – 12/6/2022
Warriors of Wakanda
In- App Event
12/6/2022 – 1/3/2023
The Power Cosmic
In- App Event
12/21/2022 – 1/2/2023
Happy Winterverse

Market Overview:
Worldwide
© 2023 Sensor Tower Inc. – All Rights Reserved | 35

Global Game Revenue Declines
for the Fifth Consecutive Quarter
Worldwide Quarterly Consumer Spending on Mobile Games,
App Store and Google Play
© 2023 Sensor Tower Inc. – All Rights Reserved | 36
Global mobile game revenue experienced enormous growth in 2020
at the beginning of the COVID-19 pandemic, with its year-over-year
growth in H2 2020 reaching 25 percent. Player spending peaked in
H2 2021 at $43B.
Revenue has declined quarter-over-quarter since its peak in
Q3 2021. Player spending declined 14 percent, from $22B in Q3 2021 to
$18.9B in Q4 2022. Despite this, it has remained well above pre-pandemic
levels.
Note:
Revenue figures are gross revenue (including the cut taken by Apple or Google).
$0
$5B
$10B
$15B
$20B
$25B
Q1 2019 Q2 2019 Q3 2019 Q4 2019 Q1 2020 Q2 2020 Q3 2020 Q4 2020 Q1 2021 Q2 2021 Q3 2021 Q4 2021 Q1 2022 Q2 2022 Q3 2022 Q4 2022
App Store Google Play
+25%
+5%
-11% 7.2B 7.3B 7.3B 8.2B 8.5B 8.8B 8.7B 8.9B 8.2B 8.1B 8.1B 6.9B 6.5B 6.5B 6.0B 6.0B 11.7B 12.0B 12.3B 12.7B 12.7B 13.2B 12.6B 13.0B 12.3B 12.4B 12.0B 10.8B 9.9B 10.0B 9.1B 9.0B

Honor of Kings Regained Its Lead in 2022
Top Mobile Game by Worldwide Revenue on App Store and Google Play
© 2023 Sensor Tower Inc. – All Rights Reserved | 37
1 Honor of Kings
Tencent
PUBG Mobile
Tencent
Fate/Grand Order
Sony
Candy Crush Saga
King
Monster Strike
Mixi
Pokémon GO
Niantic
Fantasy WW Journey
NetEase
LineageM
NCSOFT
Clash of Clans
Supercell
Homescapes
Playrix
2
3
4
5
6
7
8
9
10
2019
1 PUBG Mobile
Tencent
Honor of Kings
Tencent
Pokémon GO
Niantic
Roblox
Roblox
Coin Master
Moon Active
Monster Strike
Mixi
Rise of Kingdoms
Lilith Games
Gardenscapes
Playrix
Fate/Grand Order
Sony
2
3
4
5
6
7
8
9
10
2020
+1
-1
+3
NEW
NEW
-1
NEW
-7
1 PUBG Mobile
Tencent
Honor of Kings
Tencent
Genshin Impact
miHoYo
Roblox
Roblox
Coin Master
Moon Active
Candy Crush Saga
King
Pokémon GO
Niantic
Garena Free Fire
Garena
Uma Musume Pretty Derby
Cygames
Rise of Kingdoms
Lilith Games
2
3
4
5
6
7
8
9
10
2021
-2


NEW
NEW
NEW

-2
Candy Crush Saga
King
NEW
-5
+3
-3
Genshin Impact
miHoYo
Coin Master
Moon Active
Candy Crush Saga
King
Pokémon GO
Niantic
Three Kingdoms Tactics
Alibaba
Uma Musume Pretty Derby
Cygames
Fate/Grand Order
Sony
3
4
5
6
7
8
9
10
2022
-2
NEW
+2
-1
+1
1 Honor of Kings
Tencent
PUBG Mobile
Tencent
2
Roblox
Roblox


NEW
+1
-1
Sports & Racing Mid-core Casual Casino Game Class

Taiwan
China Becomes the Second Largest
Market Following Japan’s Double
Digit Year-Over-Year Decline
Top Markets by Mobile Game Spending, App Store and Google Play
© 2023 Sensor Tower Inc. – All Rights Reserved | 38
The United States remains the top market for mobile games. U.S.
player spending remained above $5.5B each quarter following the onset
of the COVID-19 pandemic, but has seen a downward trend in the past
two years, falling 6 percent year-over-year in Q4 2022, compared to the
same period in 2021.
Meanwhile, Japan, South Korea, and Taiwan, experienced double-digit
revenue decline during Q4 2022, down 22 percent, 20 percent, and
12 percent year-over-year, respectively.
China broke this pattern, maintaining relatively stable revenue,
and because of this the country has replaced Japan as the second
largest mobile games market since Q2 2022.
Note:
Revenue figures are gross revenue (including the cut taken by Apple or Google). China numbers
only include App Store as Google Play is not available there
$0
$1B
$2B
$3B
$4B
$5B
$6B
$7B
Q1 2019 Q2 2019 Q3 2019 Q4 2019 Q1 2020 Q2 2020 Q3 2020 Q4 2020 Q1 2021 Q2 2021 Q3 2021 Q4 2021 Q1 2022 Q2 2022 Q3 2022 Q4 2022
U.S
-6% Y/Y
China
-3% Y/Y
Japan
-22% Y/Y
South Korea
-20% Y/Y
Taiwan
-12% Y/Y
U.S Japan China South Korea

U.S. Market Share Continues
to Grow Year-over-Year
Share for Top Markets by Mobile Game Spending,
App Store and Google Play
© 2023 Sensor Tower Inc. – All Rights Reserved | 39
While the United States, the largest market by spend, continues to gain
market share, Japan experienced double digit revenue decline year-over-
year in 2022 and lost 2 percent market share in global mobile game
revenue compared to 2021.
Countries outside the top five have slowly gained market share,
suggesting that mobile game publishers have turned to less tapped
markets with higher growth potential.
Note:
Revenue figures are gross revenue (including the cut taken by Apple or Google). China numbers
only include App Store as Google Play is not available there
2019
2020
2021
2022
0% 25% 50% 75% 100%
U.S. Japan China South Korea Taiwan Other 25% 24% 23% 22% 3% 3% 3% 3% 7% 7% 7% 6% 18% 18% 18% 20% 19% 21% 22% 23% 29% 28% 28% 26%

Mobile Game Adoption Remains
Stable After a Jump in 2020
Worldwide Quarterly Downloads of Mobile Games,
App Store and Google Play
© 2023 Sensor Tower Inc. – All Rights Reserved | 40
Mobile game downloads grew dramatically beginning in Q1 2020 at the
beginning of the pandemic, peaking in Q2 2020. Global downloads are
currently stable at an average of 13.8B per quarter over the last two years.
Although mobile game adoption has slowed since its peak in Q2 2020,
it has remained well above pre-pandemic levels.
Note:
Revenue figures are gross revenue (including the cut taken by Apple or Google).
0
3B
6B
10B
13B
16B
Q1 2019 Q2 2019 Q3 2019 Q4 2019 Q1 2020 Q2 2020 Q3 2020 Q4 2020 Q1 2021 Q2 2021 Q3 2021 Q4 2021 Q1 2022 Q2 2022 Q3 2022 Q4 2022
App Store Google Play
+25%
-2% -1% 11.7B 11.6B 11.9B 12.0B 11.6B 11.6B 11.8B 11.8B 11.5B 11.8B 12.4B 10.4B 8.8B 8.7B 8.2B 7.5B 1.9B 2.0B 2.0B 2.2B 2.0B 2.1B 2.1B 2.3B 2.1B 2.3B 2.7B 3.0B 2.3B 2.4B 2.2B 2.2B

Subway Surfers Climbs to the No. 1 Mobile Game in 2022
Top mobile games by worldwide downloads on App Store and Google Play
© 2023 Sensor Tower Inc. – All Rights Reserved | 41
Sports & Racing Mid-Core Game Class Casual Casino
1 PUBG Mobile
Tencent
Garena Free Fire
Garena
Subway Surfers
Sybo Games
Fun Race 3D
Good Job Games
Color Bump 3D
Good Job Games
Call of Duty: Mobile
Activision Blizzard
My Talking Tom 2
Outfit7
Run Race 3D
Good Job Games
Sand Balls
SayGames
Homescapes
Playrix
2
3
4
5
6
7
8
9
10
2019
1 Among Us
InnerSloth
Garena Free Fire
Garena
Subway Surfers
Sybo Games
PUBG Mobile
Tencent
Hunter Assassin
Ruby Game Studio
Gardenscapes
Playrix
Brain Out
Focus Apps
Ludo King
Gametion
Homescapes
Playrix
2
3
4
5
6
7
8
9
10
2020
NEW
NEW

1 Garena Free Fire
Garena
Subway Surfers
Sybo Games
PUBG Mobile
Tencent
Roblox
Roblox
Candy Crush Saga
King
Ludo King
Gametion
Bridge Race
Supersonic Studios
Join Clash 3D
Supersonic Studios
Among Us
InnerSloth
Hair Challenge
Rollic Games
2
3
4
5
6
7
8
9
10
2021
+1
+1
NEW
Tiles Hop
Amanotes
NEW
+2
Stumble Guys
Kitka Games
Candy Crush Saga
King
Roblox
Roblox
Race Master 3D
SayGames
Bridge Race
Supersonic Studios
PUBG Mobile
Tencent
My Talking Tom 2
Outfit7
3
4
5
6
7
8
9
10
2022

+1
+1
1 Subway Surfers
Sybo Games
Garena Free Fire
Garena
2
Ludo King
Gametion
-6
NEW
+1
-1
NEW


-3
NEW
NEW
+1
NEW
NEW
NEW
-8
NEW
NEW
NEW
-3

India Leads the Way in
Mobile Game Adoption
Top Markets by Mobile Game Downloads, App Store and Google Play
© 2023 Sensor Tower Inc. – All Rights Reserved | 42
India remains the largest market for downloads, accumulating
17 percent of the worldwide total for the third consecutive year in
2022.
Four of the top five countries globally by mobile game downloads have
stable market share, with the U.S. as the only exception. The U.S. lost
3 percentage points in 2022 compared to 2019.
While 75 percent of mobile game revenue in 2022 was concentrated
among the five largest markets, the top five by downloads
combined accounted for only 44 percent of the installs. This
divergence illustrates the difficulty in driving user spend in mobile games
relative to new user acquisition in most markets.
Note:
Revenue figures are gross revenue (including the cut taken by Apple or Google). China numbers
only include App Store as Google Play is not available there.
$0
$500M
$1.0B
$1.5B
$2.0B
$2.5B
$3.0B
Q1 2019 Q2 2019 Q3 2019 Q4 2019 Q1 2020 Q2 2020 Q3 2020 Q4 2020 Q1 2021 Q2 2021 Q3 2021 Q4 2021 Q1 2022 Q2 2022 Q3 2022 Q4 2022
India
13% Y/Y
Brazil
2% Y/Y
U.S.
-9% Y/Y
Indonesia
5% Y/Y
Russia
-11% Y/Y
Russia India U.S. Brazil Indonesia

India Accounted for 17 Percent
of Downloads in 2022
Market Share for Top Markets by Mobile Game Downloads,
App Store and Google Play
© 2023 Sensor Tower Inc. – All Rights Reserved | 43
As the smartphone penetration rate in India increased in recent
years, it has become the largest market for mobile game downloads.
In contrast, the U.S. market has been shrinking, showing negative growth
year-over-year since 2019. Downloads in the U.S. decreased 12.8 percent
from 1.3B in Q4 2020 to 1.1B in Q4 2022. Consequently, Brazil has replaced
the U.S. as the second largest market by downloads.
Russia has seen declining downloads since Q2 2022, following the onset of
the Russia-Ukraine war, with the last three quarters showing negative
growth year-over-yea. Downloads in Russia decreased 11 percent in Q4
2022.
Note:
Revenue figures are gross revenue (including the cut taken by Apple or Google). China numbers
only include App Store as Google Play is not available there.
2019
2020
2021
2022
0% 25% 50% 75% 100%
India U.S. Brazil Indonesia Russia Other 56% 55% 55% 56% 5% 5% 5% 6% 6% 6% 5% 5% 8% 8% 8% 8% 8% 9% 10% 11% 17% 17% 17% 14%

Market Overview:
United States
© 2023 Sensor Tower Inc. – All Rights Reserved | 44

Game Revenue in U.S. Declined
6 Percent in 2022
U.S. Quarterly Gross Revenue From Mobile Games,
App Store and Google Play
© 2023 Sensor Tower Inc. – All Rights Reserved | 45
The size of the U.S. mobile games market decreased each quarter in 2022
year-over-year by at least 5 percent each quarter. While revenue on App
Store remained stable in Q4 2022, consumer spending on Google Play
declined by 12 percent year-over-year, falling by $291M in gross revenue.
Despite a decline in Q4 2022, the U.S. is still the top market for mobile
gaming, accounting for 29 percent of global market share in revenue.
Note:
Revenue figures are gross revenue (including the cut taken by Apple or Google).
$0
$1B
$2B
$3B
$4B
$5B
$6B
$7B
Q1 2019 Q2 2019 Q3 2019 Q4 2019 Q1 2020 Q2 2020 Q3 2020 Q4 2020 Q1 2021 Q2 2021 Q3 2021 Q4 2021 Q1 2022 Q2 2022 Q3 2022 Q4 2022
App Store Google Play
+29%
+8%
-6% 2.2B 2.2B 2.3B 2.3B 2.5B 2.6B 2.8B 2.7B 2.4B 2.4B 2.6B 1.9B 1.9B 1.8B 1.8B 1.7B 3.4B 3.4B 3.4B 3.4B 3.5B 3.4B 3.4B 3.4B 3.2B 3.3B 3.5B 2.6B 2.4B 2.3B 2.2B 2.1B

Candy Crush, Roblox, and Coin Master
Top Mobile Games by U.S. Revenue on App Store and Google Play
© 2023 Sensor Tower Inc. – All Rights Reserved | 46
Sports & Racing Mid-Core Game Class Casual Casino
1 Candy Crush Saga
King
Roblox
Roblox
Clash of Clans
Supercell
Pokémon GO
Niantic
Coin Master
Moon Active
Homescapes
Playrix
Slotomania
Playtika
PUBG Mobile
Tencent
Fortnite
Epic Games
Toon Blast
Peak Games
2
3
4
5
6
7
8
9
10
2019
1 Roblox
Roblox
Candy Crush Saga
King
Coin Master
Moon Active
Pokémon GO
Niantic
Gardenscapes
Playrix
Homescapes
Playrix
Clash of Clans
Supercell
Slotomania
Playtika
Call of Duty: Mobile
Activision Blizzard
2
3
4
5
6
7
8
9
10
2020
+1
-1
+2
NEW
1 Roblox
Roblox
Candy Crush Saga
King
Coin Master
Moon Active
Garena Free Fire
Garena
Homescapes
Playrix
Genshin Impact
miHoYo
Pokémon GO
Niantic
Clash of Clans
Supercell
Call of Duty: Mobile
Activision Blizzard
PUBG Mobile
Tencent
2
3
4
5
6
7
8
9
10
2021
-1


-1
PUBG Mobile
Tencen
-1
-1
Coin Master
Moon Active
Evony: The King’s Return
Moon Active
Royal Match
King
Clash of Clans
Supercell
Homescapes
Playrix
Bingo Blitz™
Cygames
Jackpot Party
Sony
3
4
5
6
7
8
9
10
2022
NEW
1 Candy Crush Saga
King
Roblox
Roblox
2
Pokémon GO
Niantic

NEW
+1
-1


-4
-1
NEW

NEW
NEW
-1
+1
NEW
NEW

-1
+1

U.S. Game Installs Have Fallen
Below Pre-Pandemic Levels
U.S. Quarterly Downloads of Mobile Games, App Store and Google Play
© 2023 Sensor Tower Inc. – All Rights Reserved | 47
The United States saw strong download growth year-over-year at the start
of the pandemic, seeing its largest Y/Y growth in Q1 2020 at 25 percent.
Mobile game downloads have fallen considerably since.
In the past two years, Q4 downloads declined year-over-year. In the U.S.,
downloads fell below pre-pandemic levels in Q4 2021, and the decline
continued in 2022. Because of this, Brazil has displaced U.S. as the second
largest market for mobile game downloads.
0
300M
600M
900M
1.2B
1.5B
Q1 2019 Q2 2019 Q3 2019 Q4 2019 Q1 2020 Q2 2020 Q3 2020 Q4 2020 Q1 2021 Q2 2021 Q3 2021 Q4 2021 Q1 2022 Q2 2022 Q3 2022 Q4 2022
App Store Google Play
0%
-4%
-9% 577M 569M 596M 609M 591M 581M 585M 642M 622M 628M 673M 649M 596M 600M 560M 544M 530M 545M 609M 640M 626M 587M 613M 664M 648M 699M 761M 757M 673M 650M 630M 576M

Subway Surfers Continues Its Climb Towards the No.1 Spot
Top Mobile Games by U.S. Downloads on App Store and Google Play
© 2023 Sensor Tower Inc. – All Rights Reserved | 48
Sports & Racing Mid-Core Game Class Casual Casino
1 Call of Duty: Mobile
Activision Blizzard
Color Bump 3D
Good Job Games
Aquapark.io
Voodoo
Mario Kart Tour
Nintendo
Roblox
Roblox
Wordscapes
PeopleFun
Fun Race 3D
Good Job Games
Run Race 3D
Good Job Games
Mr Bullet
Lion Studios
Polysphere
Playgendary
2
3
4
5
6
7
8
9
10
2019
1
2
3
4
5
6
7
8
9
10
2020
NEW
NEW
1 Roblox
Roblox
Project Makeover
AppLovin
Among Us
InnerSloth
High Heels
Zynga
Call of Duty: Mobile
Activision Blizzard
Bridge Race
Supersonic Studios
Subway Surfers
Sybo Games
Magic Tiles 3
Amanotes
Count Masters
Tap2Play
Paper Fold
Good Job Games
2
3
4
5
6
7
8
9
10
2021
+1 Among Us
InnerSloth
Roblox
Roblox
Call of Duty: Mobile
Activision Blizzard
Subway Surfers
Sybo Games
Brain Test
Unico Studios
Coin Master
Moon Active
Magic Tiles 3
Amanotes
Fishdom
Playrix
Tangle Master 3D
Zynga
Woodturning
Voodoo
NEW
3
4
5
6
7
8
9
10
2022
+4
1
2
Wordle!
AppLovin
Among Us
InnerSloth
Stumble Guys
Kitka Games
Fishdom
Playrix
Survivor!.io
Habby
Parking Jam 3D
Popcore Games
Call of Duty: Mobile
Activision Blizzard
Roblox
Roblox
Subway Surfers
Sybo Games
Count Masters
Tap2Play
NEW
NEW
NEW
NEW
NEW
NEW
NEW
-2
NEW
NEW
+3
NEW
-1
-4
NEW
-1
-2
NEW

+3
NEW
-3
NEW
NEW
-3

Market Overview:
Europe
© 2023 Sensor Tower Inc. – All Rights Reserved | 49

Game Revenue in Europe
Declined in 2022
Europe Quarterly Gross Revenue From Mobile Games,
App Store and Google Play
© 2023 Sensor Tower Inc. – All Rights Reserved | 50
Mobile game consumer spending in Europe reached $2.8B in Q4 2021, an
all-time high and up 7 percent year-over-year. However, in Q4 2022,
revenue decreased by 11 percent year-over-year to $2.3B.
This decline was similar on both platforms, with App Store revenue down
9 percent year-over-year in Q1 2021 compared to 13 percent down year-
over-year on Google Play.
Google Play remains the larger platform, with $1.4B in gaming revenue
compared to $1.2B on App Store during Q4 2022.
Although mobile game revenue has declined since its peak in Q4 2021,
it has remained well above pre-pandemic levels.
Note:
Revenue figures are gross revenue (including the cut taken by Apple or Google).
$0
$500M
$1B
$1.5B
$2B
$2.5B
$3B
Q1 2019 Q2 2019 Q3 2019 Q4 2019 Q1 2020 Q2 2020 Q3 2020 Q4 2020 Q1 2021 Q2 2021 Q3 2021 Q4 2021 Q1 2022 Q2 2022 Q3 2022 Q4 2022
App Store Google Play
+29%
+ 7%
-11% 1.4B 1.3B 1.3B 1.4B 1.6B 1.5B 1.5B 1.5B 1.5B 1.4B 1.4B 1.2B 1.1B 1.1B 1.0B 991M 1.1B 1.1B 1.1B 1.2B 1.2B 1.2B 1.2B 1.2B 1.1B 1.0B 1.1B 905M 893M 845M 784M 754M

Fishdom Broke into the Top Grossing Mobile Games in Europe
Top Mobile Games by Europe Revenue on App Store and Google Play
© 2023 Sensor Tower Inc. – All Rights Reserved | 51
Sports & Racing Mid-Core Game Class Casual Casino
1 Coin Master
Moon Active
Candy Crush Saga
King
Clash of Clans
Supercell
Brawl Stars
Supercell
Gardenscapes
Playrix
Homescapes
Playrix
Pokémon GO
Niantic
Empires & Puzzles
Small Giant Games
Guns of Glory
FunPlus
Clash Royale
Supercell
2
3
4
5
6
7
8
9
10
2019
1
King
2
3
4
5
6
7
8
9
10
2020
1 Coin Master
Moon Active
Roblox
Roblox
PUBG Mobile
Tencent
State of Survival
FunPlus
Gardenscapes
Playrix
Brawl Stars
Supercell
Candy Crush Saga
King
Homescapes
Playrix
Pokémon GO
Niantic
Clash of Clans
Supercell
2
3
4
5
6
7
8
9
10
2021
-3
– Coin Master
Moon Active
Brawl Stars
Supercell
PUBG Mobile
Tencent
Gardenscapes
Playrix
Pokémon GO
Niantic
Roblox
Roblox
Candy Crush Saga
Homescapes
Playrix
State of Survival
FunPlus
Clash of Clans
Supercell
-6
-1
3
4
5
6
7
8
9
10
2022
1
2
Roblox
Roblox
PUBG Mobile
Tencent
State of Survival
FunPlus
Clash of Clans
Supercell
Homescapes
Playrix
Fishdom
Cygames
Pokémon GO
Niantic
Moon Active
Moon Active
Candy Crush Saga
King
Gardenscapes
Playrix
+3
-5
-2
NEW

NEW
+3

+2
NEW
+1
+2
NEW
+4
+6
+2
-4

-4
-1

-3
+2

-1

Russia Fell Out of the Top 5 Markets in
Europe for the First Time
Top European Markets by Mobile Game Revenue,
App Store and Google Play
© 2023 Sensor Tower Inc. – All Rights Reserved | 52
Mobile game revenue declined across the five biggest markets in Europe
during Q4 2022 (Germany, U.K., France, Russia, and Italy).
Russia has seen significant decline for the first time in Q2 2022 following
the onset of the Russia-Ukraine war, with consumer spending dropping
68 percent compared to Q1 2022. Russia’s player spending remained
below $70M each quarter in the last three quarters.
Note:
Revenue figures are gross revenue (including the cut taken by Apple or Google).
$0
$100M
$200M
$300M
$400M
$500M
$600M
$700M
Q1 2019 Q2 2019 Q3 2019 Q4 2019 Q1 2020 Q2 2020 Q3 2020 Q4 2020 Q1 2021 Q2 2021 Q3 2021 Q4 2021 Q1 2022 Q2 2022 Q3 2022 Q4 2022
Germany
– 6% Y/Y
France
-4% Y/Y
U.K
-13% Y/Y
Russia
-72% Y/Y
Italy
-3% Y/Y
Switzerland
-3% Y/Y
Italy Germany U.K. France Russia Switzerland

Mobile Game Installs in Europe
Fall to Pre-Pandemic Levels
European Quarterly Downloads From Mobile Games,
App Store and Google Play
© 2023 Sensor Tower Inc. – All Rights Reserved | 53
Mobile game installs in Europe were down 8 percent in Q4 2022,
compared to the same period in 2021. This was the second consecutive
year that Europe saw negative growth in mobile game downloads in Q4.
Google Play remains the most relevant mobile game marketplace in
Europe, accounting for 83 percent of the market share in downloads
in 2022.
Note:
Revenue figures are gross revenue (including the cut taken by Apple or Google).
$0
$1B
$2B
$3B
$4B
Q1 2019 Q2 2019 Q3 2019 Q4 2019 Q1 2020 Q2 2020 Q3 2020 Q4 2020 Q1 2021 Q2 2021 Q3 2021 Q4 2021 Q1 2022 Q2 2022 Q3 2022 Q4 2022
App Store Google Play
+11%
-2%
-8% 2.3B 2.2B 2.2B 2.7B 2.5B 2.3B 2.3B 2.7B 2.5B 2.3B 2.6B 2.6B 2.2B 2.1B 1.9B 2.0B 462M 483M 484M 544M 525M 481M 484M 553M 545M 536M 616M 673M 603M 575M 531M 539M

Stumble Guys Broke into the Top 3 Games by Europe Downloads
Top Mobile Games by Europe Downloads on App Store and Google Play
© 2023 Sensor Tower Inc. – All Rights Reserved | 54
Sports & Racing Mid-Core Game Class Casual Casino
1 Brawl Stars
Supercell
Color Bump 3D
Good Job Games
Fun Race 3D
Good Job Games
Call of Duty: Mobile
Activision Blizzard
Homescapes
Playrix
Run Race 3D
Good Job Games
Sand Balls
SayGames
Aquapark.io
Voodoo
PUBG Mobile
Tencent
Subway Surfers
Sybo Games
2
3
4
5
6
7
8
9
10
2019
1
2
3
4
5
6
7
8
9
10
2020
NEW
1 Count Masters
Tap2Play
Roblox
Roblox
Among Us
InnerSloth
Brawl Stars
Supercell
Phone Case DIY
Phone Case DIY
DOP 2
SayGames
Subway Surfers
Sybo Games
Hair Challenge
Zynga
Going Balls
Supersonic Studios
PUBG Mobile
Tencent
2
3
4
5
6
7
8
9
10
2021
Among Us
InnerSloth
Brawl Stars
Supercell
Gardenscapes
Playrix
Brain Test
Unico Studios
Subway Surfers
Sybo Games
Roblox
Roblox
PUBG Mobile
Tencent
Brain Out
Focus Apps
Tiles Hop
Amanotes
Woodturning
Voodoo
3
4
5
6
7
8
9
10
2022
1
2
NEW
NEW
NEW
NEW
NEW
NEW
NEW
NEW
-2
-3
NEW
-9
-1
NEW
+5
+2
-3
NEW
+4
-2

NEW
NEW
Roblox
Roblox
Among Us
InnerSloth
Going Balls
Supersonic Studios
PUBG Mobile
Tencent
Snake.io
Kooapps
Count Masters
Tap2Play
Subway Surfers
Sybo Games
Stumble Guys
Kitka Games
Words of Wonders
Fugo
Race Master 3D
SayGames
+4
NEW
-1
+5
NEW
+2

Russia Continued to Drive
European Game Downloads
Top European Markets by Mobile Game Revenue,
App Store and Google Play
© 2023 Sensor Tower Inc. – All Rights Reserved | 55
Each of the five top European markets saw downloads decline
year-over-year in Q4 2022. Russia saw a particularly severe decline,
down 11 percent year-over-year.
Despite its decline in adoption, Russia is still the top market for mobile
gaming in Europe, with 673M downloads. It accounted for 24 percent of
downloads in Europe in Q4 2022, followed by Turkey at 16 percent.
$0
$100M
$200M
$300M
$400M
$500M
$600M
$700M
$800M
Q1 2019 Q2 2019 Q3 2019 Q4 2019 Q1 2020 Q2 2020 Q3 2020 Q4 2020 Q1 2021 Q2 2021 Q3 2021 Q4 2021 Q1 2022 Q2 2022 Q3 2022 Q4 2022
Russia
– 11% Y/Y
U.K.
-9% Y/Y
Turkey
-3% Y/Y
Germany
-3% Y/Y
France
-8% Y/Y
Germany Russia Turkey U.K France

Market Overview:
Asia
© 2023 Sensor Tower Inc. – All Rights Reserved | 56

Game Revenue in Asia Declined
14 Percent Year-Over-Year
Asia’s Quarterly Gross Revenue From Mobile Games,
App Store and Google Play
© 2023 Sensor Tower Inc. – All Rights Reserved | 57
Asia’s mobile game revenue declined quarter-over-quarter in 2022, from
$11.2B in Q1 to $9.5B in Q4, down 15 percent. The revenue decline was
more pronounced on Google Play at 20 percent compared to App Store,
which decreased by 12 percent.
Following the same trend observed in the U.S. market, mobile game
revenue in Asia also declined during Q4 2022 year-over-year. Where the
U.S’s gaming spend dropped 6 percent, spend in Asia was down
14 percent. Despite this, Asia still remains by far the most lucrative region
for mobile game revenue, led by China and Japan.
Note:
Revenue figures are gross revenue (including the cut taken by Apple or Google).
$0
$2B
$4B
$6B
$8B
$10B
$12B
Q1 2019 Q2 2019 Q3 2019 Q4 2019 Q1 2020 Q2 2020 Q3 2020 Q4 2020 Q1 2021 Q2 2021 Q3 2021 Q4 2021 Q1 2022 Q2 2022 Q3 2022 Q4 2022
App Store Google Play
+22%
0%
-14% 3.1B 3.3B 3.2B 3.8B 3.8B 4.0B 3.8B 4.1B 3.8B 3.8B 3.5B 3.3B 3.0B 3.1B 2.8B 3.0B 6.5B 6.7B 7.0B 7.4B 7.2B 7.9B 7.3B 7.8B 7.3B 7.3B 6.7B 6.7B 6.0B 6.2B 5.6B 5.7B

Honor of Kings Continues to Lead Mobile Games in Asia
Top Mobile Games by Asia Revenue on App Store and Google Play
© 2023 Sensor Tower Inc. – All Rights Reserved | 58
Sports & Racing Mid-Core Game Class Casual Casino
1
Sony
Mixi
Honor of Kings
Tencent
Fate/Grand Order
PUBG Mobile
Tencent
Monster Strike
Fantasy Westward Journey
NetEase
Lineage M
NCSOFT
Puzzle & Dragons
GungHo
Perfect World
Tencent
Knives Out
NetEase
Dragon Ball Z Dokkan Battle
Bandai Namco
2
3
4
5
6
7
8
9
10
2019
1
2
3
4
5
6
7
8
9
10
2020
+1
NEW
1 Honor of Kings
Tencent
PUBG Mobile
Tencent
Genshin Impact
miHoYo
Uma Musume Pretty Derby
Cygames
Fantasy Westward Journey
NetEase
Fate/Grand Order
Sony
Three Kingdoms Tactics
Niantic
Monster Strike
Mixi
Pro Baseball Spirits A
Konami
Lineage2M
NCSOFT
2
3
4
5
6
7
8
9
10
2021


NEW
NEW
Honor of Kings
Tencent
PUBG Mobile
Tencent
Monster Strike
Mixi
Fate/Grand Order
Sony
Three Kingdoms Tactics
Alibaba
Lineage M
NCSOFT
Lineage2M
NCSOFT
Fantasy Westward Journey
NetEase
AFK Arena
Lilith Games
Knives Out
NetEase
NEW
-3
3
4
5
6
7
8
9
10
2022
+1
-1
+2
1
2
Genshin Impact
miHoYo
Monster Strike
Mixi
Three Kingdoms Tactics
Niantic
Lineage W
NCSOFT
Fate/Grand Order
Sony
Fantasy Westward Journey
NetEase
Lineage M
NCSOFT
Honor of Kings
Tencent
PUBG Mobile
Tencent
Uma Musume Pretty Derby
Cygames


+1

-3

NEW
-2
NEW

-2
+1
-5


NEW
-2
-2
+2

Mobile Game Adoption in Asia
Grew in Q4 2022
Asia’s Quarterly Mobile Game Downloads, App Store and Google Play
© 2023 Sensor Tower Inc. – All Rights Reserved | 59
Mobile game installs in Asia remained stable at above 5.5B each quarter
following big gains beginning in Q1 2020. Downloads in 2022 are now
45 percent higher than 2019.
The vast majority of game installs in Asia came from Google Play, driven
largely by countries like India and Indonesia where Android phones are
much more popular than iPhones.
About 89 percent of downloads in Q4 2022 were from Google Play, up
from 71 percent in Q1 2018.
Note: Google Play is officially not available in China. Android users in this
region typically use alternative app stores, such as Tencent MyApp, 360
Mobile Assistant, Xiaomi App Store, Huawei AppGallery.
Note:
Revenue figures are gross revenue (including the cut taken by Apple or Google).
0
1B
2B
3B
4B
5B
6B
7B
Q1 2019 Q2 2019 Q3 2019 Q4 2019 Q1 2020 Q2 2020 Q3 2020 Q4 2020 Q1 2021 Q2 2021 Q3 2021 Q4 2021 Q1 2022 Q2 2022 Q3 2022 Q4 2022
App Store Google Play
+31%
0%
+6% 5.2B 5.1B 5.5B 5.1B 4.9B 5.1B 5.4B 4.8B 4.9B 5.3B 5.4B 4.1B 3.5B 3.4B 3.4B 2.8B 635M 701M 634M 683M 598M 757M 679M 761M 618M 744M 903M 1.2B 746M 893M 790M 822M

Ludo King Led All Mobile Games in Asia
Top Mobile Games by Asia Downloads on App Store and Google Play
© 2023 Sensor Tower Inc. – All Rights Reserved | 60
Sports & Racing Mid-Core Game Class Casual Casino
1 PUBG Mobile
Tencent
Garena Free Fire
Garena
Ludo King
Gametion
Subway Surfers
Sybo Games
Mobile Legends: Bang Bang
Moonton
Fun Race 3D
Good Job Games
My Talking Tom 2
Outfit7
Temple Run 2
Imangi Studios
Carrom Pool
Miniclip
Candy Crush Saga
King
2
3
4
5
6
7
8
9
10
2019
1
2
3
4
5
6
7
8
9
10
2020
NEW
NEW
1
2
3
4
5
6
7
8
9
10
Ludo King
Gametion
Garena Free Fire
Garena
PUBG Mobile
Tencent
Subway Surfers
Sybo Games
Candy Crush Saga
King
Join Clash 3D
Supersonic Studios
Carrom Pool
Miniclip
Bridge Race
Supersonic Studios
Worms Zone.io
Azur Interactive
Subway Princess Runner
Ivy
2021
NEW
Ludo King
Gametion
Garena Free Fire
Garena
Among Us
InnerSloth
PUBG Mobile
Tencent
Hunter Assassin
Ruby Game Studio
Subway Surfers
Sybo Games
Brain Out
Focus Apps
Worms Zone.io
Azur Interactive
Gardenscapes
Playrix
Carrom Pool
Miniclip
NEW
3
4
5
6
7
8
9
10
2022
1
2
Subway Surfers
Sybo Games
PUBG Mobile
Tencent
Candy Crush Saga
King
Bubble Shooter
Ivy Mobile
Bridge Race
Supersonic Studios
Temple Run 2
Imangi Studios
My Talking Tom 2
Outfit7
Ludo King
Gametion
Garena Free Fire
Garena
Carrom Pool
Miniclip
NEW
+3

-3
+1
NEW
-1
NEW
NEW
NEW

-2
NEW
+2
NEW
+4
+2


NEW

-3



+1

India Leads in Download
Growth in Asia
Top Asian Markets by Mobile Game Downloads,
App Store and Google Play
© 2023 Sensor Tower Inc. – All Rights Reserved | 61
India is the largest mobile games market by downloads in the
world. During the last quarter, India game downloads were up
13 percent year-over-year to more than 2.5B. This was more than triple the
No. 2 market, Indonesia, which generated 835M during the quarter.
Even though Philippines is a smaller market, it performed well, with stable
growth over the past few years, rising by 133 percent from Q1 2019 to Q4
2022. If this trends continues into 2023, Philippines may surpass Vietnam
as the third largest market by downloads in Asia.
0
500M
1.0B
1.5B
2.0B
2.5B
3.0B
Q1 2019 Q2 2019 Q3 2019 Q4 2019 Q1 2020 Q2 2020 Q3 2020 Q4 2020 Q1 2021 Q2 2021 Q3 2021 Q4 2021 Q1 2022 Q2 2022 Q3 2022 Q4 2022
India
+13% Y/Y
Vietnam
-1% Y/Y
Indonesia
+5% Y/Y
China
-3% Y/Y
Philippines
+1% Y/Y
Philippines India Indonesia Vietnam China

Conclusion
© 2023 Sensor Tower Inc. – All Rights Reserved | 62

© 2022 Sensor Tower Inc. – All Rights Reserved
© 2022 Sensor Tower Inc. – All Rights Reserved |
• Mobile gaming downloads and revenue have been affected by multiple
factors in 2022, including ATT policies that impact cost per install, the
economic recession affecting user acquisition budget and the overall post-
covid cultural and macroeconomic recovery.
• Although mobile game adoption has slowed since its peak in Q2 2020, it has
remained well above pre-pandemic levels. Global downloads are currently
stable at an average of 13.8B per quarter in the past two years.
• China, with relatively stable revenue, has replaced Japan as the second
largest mobile games market since Q2 2022. India remains the largest market
for downloads, accumulating 17 percent of the worldwide total for the third
consecutive year in 2022.
• The RPG and Shooter genres saw the steepest decrease in revenue
worldwide, falling 14 percent and 22 percent, respectively.
• Action was the only genre to show positive growth in both revenue and
downloads, up 9 percent in gross revenue and 13 percent in downloads year-
over-year, fueled by Hybridcasual titles like Survivor!.io
• Simulation surpassed Puzzle as the No.3 Genre by downloads, fueled by
Roblox and a new trend in Simulators, Sandbox and Tycoon Hybridcasual
games.
• Hypercasual downloads saw an 18 percent year-over-year decline, while
Hybridcasual grew by 13 percent.
Key Takeaways: Overall
© 2023 Sensor Tower Inc. – All Rights Reserved | 63

© 2022 Sensor Tower Inc. – All Rights Reserved
© 2022 Sensor Tower Inc. – All Rights Reserved |
• All of the world’s top 10 revenue generating mobile games in 2022 support
their titles through Live Ops content releases. On average, an Action game
with Live Ops can generate 30 times more in revenue than a game without
Live Ops.
• The European Commission is investigating stricter policies around
monetization practices like Loot Boxes, contributing to uncertainty around
the long term viability of this monetization feature in the region. The stakes
are high as 63 percent of all mobile game revenue in the EU is generated by
games with Loot Boxes.
• Crypto/NFT game downloads declined quickly in the second half of 2022,
from 46M in H1’22, to 29M in H2’22.
• Character Collection is the most prevalent meta feature among top titles,
with 70 percent of top grossing titles including this feature, followed by
Social Clans, with 60 percent.
• Netflix entered as a new player in mobile games. Between November 2021
and December 2022, its titles generated more than 28M downloads globally
across App Store and Google Play, led by Stranger Things: 1984, which
received 4M downloads.
• There’s a clear trend in game design of mobile developers utilizing the
Hybridcasual product model over recently successful PC/Console game
patterns.
Key Takeaways: Overall
© 2023 Sensor Tower Inc. – All Rights Reserved | 64

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© 2022 Sensor Tower Inc. – All Rights Reserved
© 2022 Sensor Tower Inc. – All Rights Reserved |© 2023 Sensor Tower Inc. – All Rights Reserved | 67
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