Product Overview: Playtonic, Roll7, Early Morning Studio and Million Victories
46th Weekly Digest has brought us new M&A deals from the UK, Sweden, France and etc.
Let’s look at some of the biggest products from the perspective of core & meta gameplay, and monetization mechanics.
Playtonic, Roll7, Early Morning Studio (PC&Console games)
UK-based PC game developer Playtonic has released Yooka-Laylee series of 3 games on Steam (>$4.7M total revenue since 2017) – action and adventure games in a cartoon animal setting.
Their biggest game is Yooka-Laylee (part 1) (>$3M total revenue) is a third-person platformer in open-world locations.
— Core gameplay is observing locations and jumping/swiping to overcome obstacles. Narrative is grounded by Final Boss who is moving players to the next locations.
— Meta gameplay is the collecting process of different characters.
— Monetization is based on a paid model where the original price is $39.99. Plus, retained players can buy a bundle with the second part of Yooka-Laylee series for $19.99.
UK-based PC game developer Roll7 (>$1.7M total revenue since July 2014) has released 4 games so far. They raised investments from Two-Takes to release 3 new games in 2 different series: OlliOlli (paid business model), and Laser League (freemium business model). Their main IP is BAFTA-winning OlliOlli series with >$300K total sales.
— Core gameplay is 2D sports skateboarding platformer with different skate tricks.
— Monetization is based on a paid model where the original price is $14.99. Plus, retained players can buy the bundle with all OlliOlli games for $29.99.
Sweden-based PC game developer Early Morning Studio (~$100K total revenue since January 2020) has the only revenue driver Vampire’s Fall: Origins — a core PC Diablo-like RPG game mainly distributed on Steam.
— Core gameplay is a top-down RPG action game in a vampire setting with the open-world grouped by islands. The second layer of the core gameplay is the 2D tactics fighting with vampires.
— Meta gameplay is RPG-based skills learning and weaponry inventory. These skills can be used in fighting as well as weapons.
— Monetization is based on a paid model where the original price is $12.99.
Million Victories (Mobile games)
France-based mobile game developer Million Victories has their only game Million Lords ($1.6M total revenue since December 2018) – a core travian-like 4X-strategy with 67% of the paying audience coming from the US, and Germany.
— Core gameplay is top-down castle builder where players increase their power by creating buildings and hiring army troops. Then players choose the opponent’s castle on the map to compare their army’s powers.
— Meta gameplay is rounded in cooperation with clans members where players can have joint inventory of booster-artefacts and battle with other groups of players.
— Monetization is based on energy and time boosters where players speed up the core game play cycles by buying in-app purchases.
Written by Artur Davydenko,
Venture Partner at Flyer One Ventures, CRO at HoneyLab