? IPO
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Online gaming platform Roblox has confirmed its filing for IPO on the U.S. stock market and is now preparing to go public at a valuation of $8B
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For comparison, In February 2020, Roblox was valued at $4B after raising $150m investments in Series G round
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The price and share count are not determined yet. More than that, some sources suggest that the company is currently deciding whether to conduct a traditional IPO or to go for a direct listing
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This July, Roblox announced that it was planning to pay its developers a total of $250m over the course of 2020
? Financial Performance
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Roblox has surpassed $1.5b in player spending, with over $100m being spent only in May 2020 growing from $30m in the previous year
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As of August 2020, at least 20 Roblox games have been played more than one billion times, and at least 5,000 have been played more than one million times
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Number of active users have increased from 115m as of Feb 2020 to 164m as of Aug 2020
? Previous Funding
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In February 2020, Roblox received $150m of Series G funding. Andreessen Horowitz led the round, with additional financing from Temasek, Tencent Holdings, Altos Ventures, Meritech Capital and Tiger Global Management
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In September 2018, Roblox raised $150m in a Series F round led by Greylock Partners and Tiger Global, with the participation of existing investors Altos Ventures, Index Ventures, Meritech Capital Partners and others
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In March 2017, the company secured $25m of Series E funding from Meritech Capital Partners and Index Ventures
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Before 2017, the company had raised about $10.76m during five financial rounds
? Product
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Roblox is an online gaming platform with more than 164 million monthly active users, that allows people to create their own games and share them with others
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During 2020, the platform managed to attract 35 million of new monthly active users
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Since its launch in 2015, Roblox mobile app has been showing stable growth and was downloaded more than 437 million times with a peak of 17.7 million downloads in July, 2020
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Each month, players spend about 3 billion hours on the platform. According to Sensor Tower Store Intelligence estimates, in June 2020 Roblox mobile lifetime player spending surpasses $1.5bn
SOURCES: VENTUREBEAT, YAHOO FINANCE , ROBLOX.COM