Supercell Completes Full Metacore Acquisition as Studio Restructures

Finland-based mobile games company Supercell, a subsidiary of China-based tech giant Tencent (SEHK: 700), announced its plan to fully acquire Finland-based mobile games developer Metacore and integrate Merge Mansion into its live games portfolio. Supercell was already Metacore’s largest shareholder. Concurrent with the deal, Metacore initiated organizational restructuring that could result in up to 160 job reductions in Finland, with its operations in Germany and Sweden also under review.
Supercell’s path to full ownership of Metacore spans eight years of progressive financing. In 2018, Supercell made an initial equity investment of $5.7m (€5m) in the studio, then operating under the name Everywear Games. In Sep’20, at the time of Metacore’s rebranding and the global launch of Merge Mansion, Supercell provided a further ~$29.6m (€25m) in financing, structured as a $17.8m equity investment and an $11.8m credit line. In May’21, with the game’s daily player base exceeding 800,000 and annualized revenue approaching $50m, Supercell extended a $180m (€150m) credit line to fund the game’s global scaling. Total committed capital across equity and debt exceeded $200m before the full acquisition.
The move to complete ownership reflects Supercell’s broader live-games strategy: the company reported revenue of $3.01B (€2.65B) in 2025, matching its 2024 record, with EBITDA reaching $1.06B (€0.93B), up 12% year-over-year, and its portfolio maintaining ~300 million MAUs globally. Running the farming sim Hay Day, base-building strategy Clash of Clans, card battler Clash Royale, hero shooter Brawl Stars, and base-raid strategy Boom Beach as long-running evergreen titles, Supercell is adding Merge Mansion as a sixth live game to the same operational framework. As Supercell CEO Ilkka Paananen said, “With Supercell’s experience turning around and scaling global live games, alongside our capabilities in live operations and user acquisition, we can help it climb back to the top of its category.”
Founded in 2014 as Everywear Games, initially developing games for the Apple Watch, Metacore pivoted to mobile game development in 2018 and rebranded in 2020 alongside the global release of Merge Mansion, the title that established the merge-2 genre. The game has since reached 60 million players worldwide and generated $700m in lifetime revenue. According to AppMagic, both IAP revenue and downloads peaked in 2022–2023 before entering a sustained contraction through 2025, as competition intensified within the category Metacore created. Metacore’s attempts to diversify beyond Merge Mansion failed to yield a second globally distributed title. As CEO Mika Tammenkoski stated, “The competition has become tougher every year since we launched Merge Mansion and created the merge-2 category as a pioneer.”
Metacore’s financial history reflects the arc of a studio built around a single breakout title. Based on the chart below, revenue grew at a ~253% CAGR from 2020 to its 2023 peak, before declining 4% in 2024 as the game’s growth plateaued. Operating losses peaked in 2021, the year Supercell’s $180m credit line was deployed primarily toward marketing and user acquisition, before narrowing steadily over the following two years. The studio reached operating profitability for the first time in 2024, posting $16m in EBIT on ~$168m (€154m) in revenue, the profitability inflection arriving precisely as revenue softened.




